App Store Connect

RSS for tag

App Store Connect is a suite of tools for submitting and managing your apps and in-app purchases on the App Store.

App Store Connect Documentation

Posts under App Store Connect subtopic

Post

Replies

Boosts

Views

Activity

App stuck in "Waiting for Review" since Feb 20 – no response to support ticket
Hello everyone, My app has been in "Waiting for Review" status since February 20, and it still hasn’t moved to the review stage yet. On March 9, I submitted a support ticket asking whether there might be any issue with my submission or if additional information is required from my side. However, I have not received any response from Apple so far. At this point, I’m not sure if I should continue waiting or if there is anything else I should do to resolve the situation. App ID: 6759365919 Ticket ID: 102839874589 If anyone has experienced a similar situation or if an Apple staff member could help check the status, I would really appreciate it. Thank you very much.
5
0
116
1h
Do I need to implement ATT?
Hello, I posted my app for review to the appstore. Reviewers could not find the App Tracking Transparency (ATT) permission request because I did not implement it... I am unsure if my app is tracking user the way ATT means it. The app collects user email, firstname, lastname (+ optional city of residence) and scores. This is used to show hall of fames score page and perform some internal analytics. There are no ads and I do not transmit this information to any third party web site, vendor or library. Do I need to implement ATT then? Thanks a lot. Have a nice day.
1
0
35
7h
No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
0
0
35
1d
TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
0
0
50
1d
Advanced App Clip Experiences — Backend Shows PUBLISHED but iOS Returns "App Clip Unavailable" (CDN Propagation Failure)
We have 7 Advanced App Clip Experiences that have been stuck showing "Received" in the App Store Connect UI for 90+ days. However, after inspecting the underlying API response, we can confirm all 7 experiences show "key": "PUBLISHED", "doc_count": 7 on the backend. Despite this, scanning a QR code on a device without the app installed returns "App Clip Unavailable" on every experience. This appears to be a CDN propagation failure — the backend is PUBLISHED but the edge nodes serving iOS devices are returning stale or missing data. Evidence – – App Clip Diagnostics tool shows all green checks for our registered experience URLs (screenshots attached) – App Store Connect UI shows "Received" for all 7 experiences – Backend API response (/appclips/api/v1/experiences) shows: json"statuses": { "buckets": [ { "key": "PUBLISHED", "doc_count": 7 } ] } – iOS devices without the app installed still return "App Clip Unavailable" when scanning QR codes – App version 1.4(6) is live and Ready for Distribution – AASA file is correctly configured and verified – Bundle ID com.goodtrkr.pixlbankar.Clip is correctly associated. Business Impact – This is a production blocker for our AR platform (PixlBank[ar] — Good TRKR LLC). Our entire product delivery depends on App Clip invocation via QR code for enterprise clients. We have been engaged with Apple DTS for 90+ days: TSI Case-ID: 18681098 New Case-ID: 18880040 Feedback Assistant report filed with diagnostic screenshots and sysdiagnose provided no help. REQUEST –  Can an Apple DTS engineer confirm whether there is a known CDN propagation issue affecting App Clip Experiences that are in PUBLISHED state on the backend but not being served correctly to iOS devices? And if so, is there a way to trigger a cache flush or re-propagation for our specific experiences?
0
0
102
2d
Multiple IAP products at different price points for same content — compliant with guidelines?
I'm building an app that sells non-consumable in-app purchases. I want to implement a partner/referral discount system using the following approach: Create multiple IAP products in App Store Connect for the same content at different price points (e.g. full price at €10, 10% off at €9, 20% off at €8) When a user enters a partner or referral code in the app, my backend validates the code and returns which product to present The user then completes the purchase through the standard StoreKit IAP flow — Apple processes the transaction normally at the discounted price No purchase is unlocked without going through Apple IAP. No external payment system is involved. The only difference from a standard purchase is which product SKU is shown based on a backend-validated code. My questions: Is this approach compliant with App Store guidelines? Is there any guideline that requires developers to use Apple's native Offer Codes system instead of this approach for discounted purchases? Any guidance would be appreciated before we invest in building this out.
0
0
101
3d
auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
2
0
212
3d
Screenshots not uploading
I've been struggling for days to upload screenshots to App Store Connect. The Chrome console is showing multiple upload errors with status 0. One screenshot did sneak in and did upload, but every one I upload just fails without any messages. It will stick around with a gray box and cloud icon saying the file has not uploaded yet. I've seen multiple online posts from the past suggesting waiting (I waited 2 days), trying different browsers, private mode, resaving the image, etc.. I've never had this issue in years of uploading screenshots to App Store Connect. I really think this has to be an issue on App Store Connect but their status page doesn't show anything. Is anyone else having this issue?
1
0
57
3d
Subscriptions Not Working for me
hello this is my first time putting an app on subscriptions in Storekit, I believe I did everything correctly, from my paywall to everything in Xcode and apple connect, including agreements and sandbox, my sandbox in app purchase worked on all my subscriptions but when I my app was live in store it said purchase could not be made, basically apple wasn't returning what it needs to. my subsections are all approved and say active including my subscription group. bundle ID matches everywhere and so does product id, does anyone know what could possibly be the issue? and how to fix, I would really appreciate any insight.
1
0
72
3d
App Store doesn't display English among available languages for my new app
I published several apps in the past that display the correct languages in the App Store, but my newest app, which has English as the default development language in Xcode, displays all languages set in Xcode except English. My other projects seem to be set up in the exact same way, except they display correctly. What could be the issue? Xcode project info: Localizable.xcstrings (English is also fully localized): App Store Connect website: App Store page (my Mac has the primary language set to Italian):
9
0
394
4d
App Approved And Again Subscription - "Waiting For Review"
Another Limbo with IAP. I'm genuinely baffled by this. My app " Tapix - AI Writing Keyboard " was reviewed, approved, and is currently live and downloadable on the App Store. Great except the auto-renewable subscription that I submitted at the same time is STILL sitting in "Waiting for Review." Let me spell out what this means for real users: A user finds my app on the App Store They download it They open it and hit the subscription screen Nothing works. They can't subscribe. The core functionality is locked behind a paywall that Apple hasn't approved yet. They think the app is broken They leave a 1-star review and delete it. This is an absolutely terrible first impression and there's nothing I can do about it from my side. Everything is configured correctly metadata, pricing, review screenshots, subscription group, product IDs all of it. The app was approved. The subscription just... wasn't. How is it possible that Apple approves and distributes an app but leaves the IAP that the app literally depends on in limbo? Shouldn't these be reviewed together? Why would you release an app to users in a state where its core monetization is non-functional? Every hour this sits in "Waiting for Review" is real damage and a launch that's essentially sabotaged through no fault of my own. I'm asking for any guidance on how to escalate this. This needs urgent attention. Thank you. App Name - Tapix AI Keyboard
1
0
68
4d
Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any products. The app exists in app store connect, but it has not been submitted for review. The IAP is created and showing as "Ready to Submit", and it is linked to the app. Xcode is NOT configured to use StoreKit (StoreKit settings set to "None"). Edit: I actually figured out how to sign-on using the sandbox account in Developer settings on my test device, but it didn't make any difference. I am using Unity Purchasing 5.1.2. Incidentally, I was able to successfully test the IAP flow for Android through Google Play. I think the problem is something with my app store connect configuration. I can't understand why following the documentation instructions isn't working for me. If I can't get this to work then I guess my next step will be to try to get TestFlight working instead. I don't see how I can submit an app for review if I can't test IAP process first locally. Thanks in advance for any help.
2
0
60
4d
Smart app download banner data not showing up
Hello! I'm reaching out because we're seeing an inconsistency in App Store Connect data after we implemented the iOS Smart App Download Banner on our websites: when we go to App Store Connect → App Analytics → Acquisition → Campaigns, we see: “There isn’t enough data to display campaigns.” despite the fact that we expect to see some download data there. Context: Apps: HomeRun – Get Things Done (App ID: 1506390428) and ProntoPro - Trova Professionisti (App ID: 1274970171) We deployed the iOS Smart App Banner on the corresponding web pages on March 5 (https://homerun.pl/ and https://prontopro.ch/) We have also created corresponding campaigns in App Store Connect and are passing tokens via the banner meta tag: We tested this in real life by downloading both apps at least 5 times using distinct Apple accounts which never downloaded the apps before. Verification You can visit our websites (https://homerun.pl/ and https://prontopro.ch/) and verify the Smart App Banner configuration by viewing the page HTML source and locating the apple-itunes-app meta tag and its affiliate-data value. If helpful, we can provide any other additional resource of info you might need. Thanks a lot in advance for your help!
0
0
24
4d
What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
0
0
24
4d
What’s the recommended approach for using (or avoiding) special characters in the App Store keyword metadata?
I am submitting an app to the App Store and want to understand the best way to handle keywords that include special characters. If a keyword has accents like coração and users may search for coracao without accents, should I include both versions or rely on Apple to match them automatically?
2
1
120
4d
Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
1
0
45
4d
App stuck in "Waiting for Review" since Feb 20 – no response to support ticket
Hello everyone, My app has been in "Waiting for Review" status since February 20, and it still hasn’t moved to the review stage yet. On March 9, I submitted a support ticket asking whether there might be any issue with my submission or if additional information is required from my side. However, I have not received any response from Apple so far. At this point, I’m not sure if I should continue waiting or if there is anything else I should do to resolve the situation. App ID: 6759365919 Ticket ID: 102839874589 If anyone has experienced a similar situation or if an Apple staff member could help check the status, I would really appreciate it. Thank you very much.
Replies
5
Boosts
0
Views
116
Activity
1h
App stuck in “Waiting for Review” since Feb 13 – no response from Support
Hello, My app has been in “Waiting for Review” since Feb 13. I’ve contacted Apple Support via Contact Us but received no response. Any advice on how to escalate would be appreciated. Thank you!
Replies
2
Boosts
0
Views
75
Activity
1h
Submitting first subscription on version page
Trying to submit my first subscription, but it says I have to do it on the version page of the app for the first time. There is no options anywhere on the version page to choose the subscription. I spent an hour on the phone with Apple telling me it's there, but refused to let me share my screen to show them it was not there. Unsure of what to do.
Replies
3
Boosts
0
Views
97
Activity
7h
Do I need to implement ATT?
Hello, I posted my app for review to the appstore. Reviewers could not find the App Tracking Transparency (ATT) permission request because I did not implement it... I am unsure if my app is tracking user the way ATT means it. The app collects user email, firstname, lastname (+ optional city of residence) and scores. This is used to show hall of fames score page and perform some internal analytics. There are no ads and I do not transmit this information to any third party web site, vendor or library. Do I need to implement ATT then? Thanks a lot. Have a nice day.
Replies
1
Boosts
0
Views
35
Activity
7h
No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
Replies
0
Boosts
0
Views
35
Activity
1d
TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
Replies
0
Boosts
0
Views
50
Activity
1d
Expedite request won't load, chrome tools showing 500 error
We can not expedite an app because the interface wont load after selecting the company. We see the request with the JSON but there is a 500 error code with it and the form never loads. We cant even get to any support as there is a ERROR: label showing. I tried different browsers and internet connections, while clearing cache.
Replies
2
Boosts
0
Views
141
Activity
2d
Advanced App Clip Experiences — Backend Shows PUBLISHED but iOS Returns "App Clip Unavailable" (CDN Propagation Failure)
We have 7 Advanced App Clip Experiences that have been stuck showing "Received" in the App Store Connect UI for 90+ days. However, after inspecting the underlying API response, we can confirm all 7 experiences show "key": "PUBLISHED", "doc_count": 7 on the backend. Despite this, scanning a QR code on a device without the app installed returns "App Clip Unavailable" on every experience. This appears to be a CDN propagation failure — the backend is PUBLISHED but the edge nodes serving iOS devices are returning stale or missing data. Evidence – – App Clip Diagnostics tool shows all green checks for our registered experience URLs (screenshots attached) – App Store Connect UI shows "Received" for all 7 experiences – Backend API response (/appclips/api/v1/experiences) shows: json"statuses": { "buckets": [ { "key": "PUBLISHED", "doc_count": 7 } ] } – iOS devices without the app installed still return "App Clip Unavailable" when scanning QR codes – App version 1.4(6) is live and Ready for Distribution – AASA file is correctly configured and verified – Bundle ID com.goodtrkr.pixlbankar.Clip is correctly associated. Business Impact – This is a production blocker for our AR platform (PixlBank[ar] — Good TRKR LLC). Our entire product delivery depends on App Clip invocation via QR code for enterprise clients. We have been engaged with Apple DTS for 90+ days: TSI Case-ID: 18681098 New Case-ID: 18880040 Feedback Assistant report filed with diagnostic screenshots and sysdiagnose provided no help. REQUEST –  Can an Apple DTS engineer confirm whether there is a known CDN propagation issue affecting App Clip Experiences that are in PUBLISHED state on the backend but not being served correctly to iOS devices? And if so, is there a way to trigger a cache flush or re-propagation for our specific experiences?
Replies
0
Boosts
0
Views
102
Activity
2d
Multiple IAP products at different price points for same content — compliant with guidelines?
I'm building an app that sells non-consumable in-app purchases. I want to implement a partner/referral discount system using the following approach: Create multiple IAP products in App Store Connect for the same content at different price points (e.g. full price at €10, 10% off at €9, 20% off at €8) When a user enters a partner or referral code in the app, my backend validates the code and returns which product to present The user then completes the purchase through the standard StoreKit IAP flow — Apple processes the transaction normally at the discounted price No purchase is unlocked without going through Apple IAP. No external payment system is involved. The only difference from a standard purchase is which product SKU is shown based on a backend-validated code. My questions: Is this approach compliant with App Store guidelines? Is there any guideline that requires developers to use Apple's native Offer Codes system instead of this approach for discounted purchases? Any guidance would be appreciated before we invest in building this out.
Replies
0
Boosts
0
Views
101
Activity
3d
auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
Replies
2
Boosts
0
Views
212
Activity
3d
Screenshots not uploading
I've been struggling for days to upload screenshots to App Store Connect. The Chrome console is showing multiple upload errors with status 0. One screenshot did sneak in and did upload, but every one I upload just fails without any messages. It will stick around with a gray box and cloud icon saying the file has not uploaded yet. I've seen multiple online posts from the past suggesting waiting (I waited 2 days), trying different browsers, private mode, resaving the image, etc.. I've never had this issue in years of uploading screenshots to App Store Connect. I really think this has to be an issue on App Store Connect but their status page doesn't show anything. Is anyone else having this issue?
Replies
1
Boosts
0
Views
57
Activity
3d
Subscriptions Not Working for me
hello this is my first time putting an app on subscriptions in Storekit, I believe I did everything correctly, from my paywall to everything in Xcode and apple connect, including agreements and sandbox, my sandbox in app purchase worked on all my subscriptions but when I my app was live in store it said purchase could not be made, basically apple wasn't returning what it needs to. my subsections are all approved and say active including my subscription group. bundle ID matches everywhere and so does product id, does anyone know what could possibly be the issue? and how to fix, I would really appreciate any insight.
Replies
1
Boosts
0
Views
72
Activity
3d
App Store doesn't display English among available languages for my new app
I published several apps in the past that display the correct languages in the App Store, but my newest app, which has English as the default development language in Xcode, displays all languages set in Xcode except English. My other projects seem to be set up in the exact same way, except they display correctly. What could be the issue? Xcode project info: Localizable.xcstrings (English is also fully localized): App Store Connect website: App Store page (my Mac has the primary language set to Italian):
Replies
9
Boosts
0
Views
394
Activity
4d
App Approved And Again Subscription - "Waiting For Review"
Another Limbo with IAP. I'm genuinely baffled by this. My app " Tapix - AI Writing Keyboard " was reviewed, approved, and is currently live and downloadable on the App Store. Great except the auto-renewable subscription that I submitted at the same time is STILL sitting in "Waiting for Review." Let me spell out what this means for real users: A user finds my app on the App Store They download it They open it and hit the subscription screen Nothing works. They can't subscribe. The core functionality is locked behind a paywall that Apple hasn't approved yet. They think the app is broken They leave a 1-star review and delete it. This is an absolutely terrible first impression and there's nothing I can do about it from my side. Everything is configured correctly metadata, pricing, review screenshots, subscription group, product IDs all of it. The app was approved. The subscription just... wasn't. How is it possible that Apple approves and distributes an app but leaves the IAP that the app literally depends on in limbo? Shouldn't these be reviewed together? Why would you release an app to users in a state where its core monetization is non-functional? Every hour this sits in "Waiting for Review" is real damage and a launch that's essentially sabotaged through no fault of my own. I'm asking for any guidance on how to escalate this. This needs urgent attention. Thank you. App Name - Tapix AI Keyboard
Replies
1
Boosts
0
Views
68
Activity
4d
Cannot test IAP on development build using sandbox
Ok, so I've been following the directions in Apple's documentation here: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox?language=objc It lists a bunch of requirements all of which I have done. I have verified the strings exactly match for the bundle names and the IAP bundle names between my code and AppStoreConnect. The docs continue, saying to prepare to test: During developement[sic], build and run your app from Xcode. At this stage, you don’t need to upload your app binary to App Store Connect to test it in the sandbox environment. When the app loads, I see this error on the console in Xcode: [IAPManager] Store init failed: PurchasingUnavailable - Retrieve Products failed, and could not retrieve any products. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) IAPManager:OnInitializeFailed(InitializationFailureReason, String) Unity documentation indicates that my app is reaching AppStore successfully but it is not responding with any products. The app exists in app store connect, but it has not been submitted for review. The IAP is created and showing as "Ready to Submit", and it is linked to the app. Xcode is NOT configured to use StoreKit (StoreKit settings set to "None"). Edit: I actually figured out how to sign-on using the sandbox account in Developer settings on my test device, but it didn't make any difference. I am using Unity Purchasing 5.1.2. Incidentally, I was able to successfully test the IAP flow for Android through Google Play. I think the problem is something with my app store connect configuration. I can't understand why following the documentation instructions isn't working for me. If I can't get this to work then I guess my next step will be to try to get TestFlight working instead. I don't see how I can submit an app for review if I can't test IAP process first locally. Thanks in advance for any help.
Replies
2
Boosts
0
Views
60
Activity
4d
Smart app download banner data not showing up
Hello! I'm reaching out because we're seeing an inconsistency in App Store Connect data after we implemented the iOS Smart App Download Banner on our websites: when we go to App Store Connect → App Analytics → Acquisition → Campaigns, we see: “There isn’t enough data to display campaigns.” despite the fact that we expect to see some download data there. Context: Apps: HomeRun – Get Things Done (App ID: 1506390428) and ProntoPro - Trova Professionisti (App ID: 1274970171) We deployed the iOS Smart App Banner on the corresponding web pages on March 5 (https://homerun.pl/ and https://prontopro.ch/) We have also created corresponding campaigns in App Store Connect and are passing tokens via the banner meta tag: We tested this in real life by downloading both apps at least 5 times using distinct Apple accounts which never downloaded the apps before. Verification You can visit our websites (https://homerun.pl/ and https://prontopro.ch/) and verify the Smart App Banner configuration by viewing the page HTML source and locating the apple-itunes-app meta tag and its affiliate-data value. If helpful, we can provide any other additional resource of info you might need. Thanks a lot in advance for your help!
Replies
0
Boosts
0
Views
24
Activity
4d
What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
Replies
0
Boosts
0
Views
24
Activity
4d
What’s the recommended approach for using (or avoiding) special characters in the App Store keyword metadata?
I am submitting an app to the App Store and want to understand the best way to handle keywords that include special characters. If a keyword has accents like coração and users may search for coracao without accents, should I include both versions or rely on Apple to match them automatically?
Replies
2
Boosts
1
Views
120
Activity
4d
Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
Replies
1
Boosts
0
Views
45
Activity
4d
Register for Apple Developer while you are already registered for Enterprise.
I'm currently enrolled in Enterprise, and I want to continue my enrollment in the Apple Developer Program. How do I do that?
Replies
0
Boosts
0
Views
59
Activity
4d