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Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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Jun ’26
Almost one month with no substantive response from App Review, is this normal?
I am posting this because I genuinely do not know what else to do. My company is based in Nigeria, and we submitted our app, MyCove, for App Store review. The app was rejected under Guideline 5.6. We responded to the rejection and explained the application, its purpose, its users, and how the functionality works. We also provided the information and access required for Apple to review the app. We have since: Communicated with the App Review team through App Store Connect Raised support cases regarding the rejection Requested clarification about the specific reason for the rejection Escalated the matter Submitted an appeal to the App Review Board Followed up repeatedly And yet, almost one month later, we still have not received a substantive answer to our questions or a meaningful update on the appeal. This is not simply a delay in getting an app reviewed. This is a business that has been unable to move forward for almost a month because we cannot even get a clear answer about what Apple believes is wrong with the application or what we need to do to resolve it. Apple's own documentation states that 90% of submissions are reviewed in less than 24 hours, and Apple's App Review FAQ states that Resolution Center messages are generally answered within 24 hours. Apple also states that developers can appeal when they believe an app was misunderstood or that they were treated unfairly during review. So my question is: If this were a company based in the United States, would the same situation be considered acceptable, almost one month without a substantive response to an App Review dispute or appeal? I am not asking for preferential treatment because we are a Nigerian company. I am asking whether Nigerian developers and companies receive the same level of responsiveness and due process during App Review as developers and companies in the United States and other major markets. If the answer is yes, then I would genuinely like to understand what is happening with our case, because almost a month without a substantive response does not appear consistent with Apple's published App Review communication timelines. I am not looking for someone to approve the app without review. I want Apple to tell us clearly what the problem is, what evidence led to the rejection, and what we need to do to resolve it. Case references: 102953967427 Has anyone else experienced an App Review appeal or rejection being left without a substantive response for this long? And, if so, how was it eventually resolved?
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App Still “Waiting for Review” After 60+ Hours Despite Expedited Review Request
Our app has been in “Waiting for Review” for more than 60 hours, and the review has not started yet. We are working against a critical delivery deadline, as the app is required for committed customer deployment. We have already submitted an expedited review request, but the status has not changed. Normally, our previous submissions have moved to review much faster, so we are concerned about the extended waiting time. Has anyone experienced a similar delay recently, particularly after submitting an expedited review request? If so, how long did it take before the status changed to “In Review”? We would appreciate any guidance from the App Review team, as the delay is now putting our scheduled delivery at risk. Thank you.
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App stuck in "Waiting for Review" since September 16 – launch date September 26
Hello App Review team and fellow developers, Our iOS game, Rivalis Academia Nexus (Apple ID: 6793594102), version 3.2.1, has been in "Waiting for Review" since September 16, 2026 and has not yet moved to "In Review." Our public launch is scheduled for September 26, 2026 and has already been announced to our community, so we are hoping the review can begin before then. For transparency: we removed earlier submissions of 3.2.1 (September 6, September 14, and early September 16) to make changes to the build. We now understand this reset our place in the queue, and we will keep the current submission as is. We have also submitted an expedited review request 102973603518. Could the App Review team please check whether anything is needed from our side, or whether anything is holding the submission up? We are happy to provide any additional information. Thank you for your time and help. Jhenell Meneses VIIBYTE Corporation
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2.5 weeks in 'Waiting for Review' for a metadata-only change - is this normal now?
Hi everyone, I'm posting here because I honestly don't know where else to get answers anymore. I've been trying to release my first app for about 2–3 months now, and the review process has been, frankly, a disaster for us. As a first-time publisher I've genuinely tried to do everything by the book — I've read the guidelines carefully, prepared reviewer notes, a demo account, sign-in instructions, everything that's recommended. But here's the pattern I keep running into: Every submission sits in "Waiting for Review" for around two weeks — currently even longer. I know the official expectation is that most apps are reviewed much faster, but that has never once been our experience. When the review finally happens, it stops at the first issue found. Instead of reviewing the whole app once and giving me a complete list of everything that needs fixing, I get exactly one rejection point, I fix it, resubmit — and then wait another two weeks just to learn about the next issue. If I got all findings in one pass, I could address everything in a single build. This one-issue-per-cycle loop is what turns a fixable week of work into months. Right now I've been waiting 2.5 weeks for a metadata-only change (updated store screenshots). No binary change at all. I've contacted App Review support to ask for a status update and have received no response. For context: the same app has been live on Google Play for several weeks and is doing well there. We're not trying to sneak anything past review — we want to comply. We just need to actually be told what to fix, ideally all at once, and to not lose two-plus weeks per iteration. So my questions: Is there any way to get a complete list of issues in one review pass instead of one rejection per cycle? Is a 2+ week "Waiting for Review" time normal right now, or is there something about our account/app that could be causing this? Is there any effective way to get a status update when support doesn't reply? (Expedited review requests haven't helped either.) I understand App Review has to handle enormous volume, and I'm not looking to bash anyone — but as a small developer, this process has been demoralizing. Any advice from people who've been through this, or any pointers from Apple folks who read here, would be hugely appreciated. Thanks.
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App stuck in "Waiting for Review"
Hi Apple App Review Team, I’m looking for some assistance regarding my recent app submission. I submitted the app for App Store review two days ago 24 Sep 2026, and it has remained in “Waiting for Review” status since the submission. It has not moved to “In Review” yet. I also submitted an Expedited Review Request, but I have not received any response or update regarding that request. The app is still showing the same “Waiting for Review” status. Additionally, I have separately submitted an Unlisted App Distribution request for the app. I have not received any email or status update regarding that request either. I understand that App Review timelines can vary depending on submission volume. However, according to Apple’s App Review information, the majority of apps are reviewed within 24 hours. It has now been around two days, and I haven't received any update on either the app review or the expedited review request. I have checked App Store Connect and confirmed that there are no outstanding actions or missing information on my side. The required information, including App Privacy, Export Compliance, Content Rights, and Age Rating, has been completed. Could someone from the Apple App Review team please check whether there is any issue or pending action associated with my submission? It would also be helpful to know whether the Unlisted App Distribution request has been received successfully, as I haven't received any confirmation email or update for that request. App: Jaunt - Experience Navigation App ID: 6765958646 App submitted for review: 24 Sep,2026 Current status: Waiting for Review Expedited Review Request: Submitted on 24 Sep,2026 I would greatly appreciate it if someone could check the status of these requests and let me know if anything is required from my side. Thank you for your time and support.
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TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
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App Store Connect screenshot upload stuck on “processing” with no delete option
Hi everyone, I'm facing an issue with App Store Connect → App Store → iOS App Version → App Previews and Screenshots. I'm preparing my first iOS app submission and have uploaded screenshots for the iPhone 6.5" Display. I uploaded multiple screenshots successfully. Currently, 7 screenshots are uploaded successfully, but one additional screenshot became stuck in a processing state. The affected screenshot appears as a pink/white placeholder with a loading spinner and has remained in this state for more than 10–15 minutes. The problem is that I cannot remove the stuck screenshot. What I see The screenshot section shows approximately: iPhone 6.5" Display 7 of 10 Screenshots The problematic screenshot shows a loading/processing spinner There is no Delete (–) button Hovering over the screenshot does not show a delete option Delete All is also unavailable/greyed out while the screenshot is processing What I have already tried I have tried the following: Waited more than 10–15 minutes for processing to complete. Refreshed the App Store Connect page using Safari. Signed out of App Store Connect. Signed back in. Opened Media Manager / View All Sizes. Checked the iPhone 6.5" screenshot section in Media Manager. Tried hovering over the stuck screenshot to find the Delete (–) button. Unfortunately, the screenshot is still stuck and there is no delete option. Important detail The other screenshots are already uploaded successfully, so I don't want to use Delete All, as I don't want to remove the screenshots that are working correctly. The app version is still in: Prepare for Submission so the version should still be editable. Questions Has anyone experienced an App Store Connect screenshot getting permanently stuck in the processing/loading state? If so: Is there a way to force-remove the stuck screenshot? Is there a way to reset the screenshot/media processing state? Can Apple Support remove the stuck asset from the App Store Connect backend? Is there another Media Manager workflow that allows deleting an asset while it is still processing? Is there a recommended way to replace the stuck asset without deleting the other valid screenshots? I'm using Safari on macOS, and the issue persists even after signing out and signing back in. Any help or workaround would be greatly appreciated. Thanks!
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StoreKit 2 Product.products(for:) returns empty array without error on device and TestFlight
Hello, I’m investigating subscription product discovery in my iOS app, BiteTempo. StoreKit 2 completes the product request successfully but returns an empty array for both auto-renewable subscriptions. The issue occurs on a physical iPhone running through Xcode and also in TestFlight. App and products Bundle ID: shehan.NouriJournal App version: 1.0 (4) Monthly: shehan.NouriJournal.plus.monthly Annual: shehan.NouriJournal.plus.annual Reported storefront: USA Device system version reported in diagnostics: 26.6.1 (23G83) Reproduction Run the app on a physical iPhone through Xcode with StoreKit Configuration set to None. Open the subscription paywall. Request both products using Product.products(for:). Inspect the returned array immediately after the awaited call, before filtering. At that breakpoint, returnedProducts contains 0 values. The empty result is not created by application filtering or by converting a caught error into an empty array. Errors are reported separately. Diagnostic output from the Xcode device run Date: 2026-09-26T10:06:24Z App: shehan.NouriJournal 1.0 (4) Storefront: USA Requested: shehan.NouriJournal.plus.monthly, shehan.NouriJournal.plus.annual Returned: 0 Products: Lookup: completed I also see unavailable plans in TestFlight, although the diagnostic output above is specifically from the Xcode device run. Configuration checked Product IDs match App Store Connect exactly. Both subscriptions have pricing and all-country availability. Both products and their subscription group have English (U.S.) localization. Paid Apps Agreement is Active. Other apps under my developer account have working live subscriptions. Debug and Release use the same bundle identifier and signing team. No local StoreKit configuration file is selected. A Sandbox Apple Account is signed in on the test device. These are the first subscriptions for this app and have not yet been submitted for review. I have retried after completing the missing localization, but the result remains empty. The failure occurs during product discovery, before any purchase or server-side transaction verification. What additional checks or diagnostics would help distinguish an app/signing configuration issue from a sandbox product-catalog availability issue? Is there any additional product state or configuration required for these subscriptions to appear in sandbox? I have also submitted a support request to Apple and can provide a minimal reproduction project through the appropriate support channel. Thank you.
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4.3 Design Spam
My dating app has now been rejected by Apple under Guideline 4.3(b) for the fourth time. The reason given is that the App Store already contains enough apps in this category. I understand that Apple does not want duplicate or copycat apps. However, my app is not simply another dating app with a different name and design. The app has several core features specifically built around real-life dating: Real Date Score: Users receive a score based on completed real-life dates. This score is displayed on their profile and helps other users understand whether someone actually goes on dates and follows through. Real Date Planner: Users can plan real-life dates through the app. Group Dates: Users can organize dates with groups of up to 10 people. Group Chat: Up to 10 people can participate in a group conversation. Ghosting Protection: Users who repeatedly ghost after matching can be permanently banned. Mandatory Selfie Verification: Users must complete verification to use the platform. Singles & Couples: The app supports both individual and couple profiles. I have searched the App Store for an app that provides the same concept, particularly a dating profile that publicly displays a score based on completed real-life dates. I have not found one. If Apple considers this app substantially equivalent to existing apps under Guideline 4.3(b), I would like to know: Which existing App Store app provides these same core functionalities, particularly the Real Date Score and the system that permanently bans users for repeated ghosting? I am not claiming that no other dating app has any individual feature that overlaps with mine. Of course there are common dating-app features. The question is whether the overall product concept and core functionality are sufficiently different from existing apps to justify its presence on the App Store. This is not only unfair but also an anti-competitive approach. It is certainly not something befitting a giant like Apple. This is now the fourth 4.3(b) rejection, so I would appreciate clarification from developers who have encountered the same situation or from anyone familiar with how Apple evaluates this type of differentiation.
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Waiting for review is taking too much time !!!
My app has been stuck in “Waiting for Review” for more than five days, without any progress or communication from App Review. Unfortunately, this is not the first time. Some submissions move forward within a few days, while others remain waiting for a week or longer with no explanation or meaningful status update. For developers running an actual business, this is extremely frustrating. App submissions are not simply experiments or hobby projects. Releases, customers, marketing plans, bug fixes, and business commitments can all depend on the review process. I fully understand that Apple needs sufficient time to properly review applications, but leaving a submission sitting at **“Waiting for Review” for an extended period without even beginning the review is difficult to justify—especially without any indication of the expected timeframe. Apple provides developers with strict guidelines, deadlines, and requirements, and developers are expected to comply with them. It is reasonable to expect a similar level of predictability and communication from the review process. Has anyone else recently experienced apps remaining in “Waiting for Review” for 5–7+ days? If so, how long did it eventually take before the review actually started? I would also appreciate clarification from Apple regarding whether these extended waiting times are currently considered normal or whether developers should contact App Review after a certain number of days.
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app review - going live globally in 15 hours
HI, I'm the ceo of Yachtara.com. A boat and cruising navigation app for sailors and cruisers around the world. Yachtara launches publicly tomorrow, Saturday 26 September 2026, at 14:00 CET, on the web and Google Play. We have now been trying since 9 september after spending 3 months in dev/test environments to get our app accepted in Production. We have our global live tomorrow in 15 hours from now. We asked for a response, an expidited review and also have a support ticket open. Can anyone reply and review please ? We would love to not dissapoint all of our apple based users. The review was submitted on wednesday. The App ID is 6763736626 Thanks for your kindness CEO Yachtara.com
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TestFlight builds expired across multiple apps; new builds cannot be installed (“Requested app is not available or doesn’t exist”)
Hi, I’m experiencing a TestFlight issue affecting multiple apps in my account. Issue summary: • Several TestFlight builds across all of my apps expired at the same time. • After uploading new replacement builds, neither I nor my testers are able to install them. • Installation fails with the message: “Could not install {App Name}. The requested app is not available or doesn’t exist.” • The build shows as processed and available in App Store Connect. • Testers are already invited and active. • No redeem code is required. I am seeing the same issue on my own device as well. What I’ve tried: • Uploading new builds (incremented version + build number). • Confirmed builds are visible and available in App Store Connect. • Removing and re-adding testers. • Logging out of the app. • Deleting the app from the device. • Restarting the device. • Reinstalling directly from TestFlight. • Restarting TestFlight. Despite this, installation consistently fails with the “requested app is not available or doesn’t exist” error. Expected behavior: • New TestFlight builds should be installable once processed and available. • Testers (and the developer) should be able to install directly from TestFlight. • Expired builds should not block installation of newly uploaded builds. Additional context: • This started immediately after multiple TestFlight builds expired across my apps. • All affected apps were previously installing and testing without issue. • Apple Developer Support has been contacted, but I wanted to check whether others are seeing the same behavior or if there is a known workaround. Has anyone else encountered TestFlight builds becoming unavailable across multiple apps at once, or an install failure after replacing expired builds
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Resubmitted after fixing Guideline 2.1, still Waiting for Review
Hello, Our first submission was previously reviewed and we received feedback under Guideline 2.1 because the reviewer was unable to access the app due to a forced update issue. We fixed the issue completely, uploaded a new build, and resubmitted on Friday. The submission has now been in Waiting for Review for approximately 4–5 days with no further messages or requests. Could someone please confirm that the submission is correctly queued and that nothing else is required from our side? App: KIBAKI: Persian Community Submission ID: d1f921a3-9001-4ef2-a392-657860c437cd Current status: Waiting for Review Thank you.
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reviewSubmissions concurrency limit (CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED) - correct batching strategy?
We are automating subscription review submissions via the App Store Connect API (POST /v1/reviewSubmissions, /v1/reviewSubmissionItems) for an app with many creator-defined in-app subscriptions (App ID: 6777003020). We would appreciate clarification on the following, as the public documentation appears inconsistent with what we observe in production: What is the actual concurrency limit, and does it vary? We received this live error when calling POST /v1/reviewSubmissions: { "status": "409", "code": "STATE_ERROR.ENTITY_STATE_INVALID", "detail": "This resource cannot be reviewed, please check associated errors to see why.", "meta": { "associatedErrors": { "/apps/6777003020": [{ "status": "409", "code": "STATE_ERROR.CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED", "detail": "Unable to create reviewSubmission for appId=6777003020 reviewSubmissionType=DEFAULT platform=ANY as maximum limit=5 of concurrency has reached" }] } } } This says the limit is 5. However, your public documentation ("Overview of submitting for review") states: "A platform can have a maximum of two submissions under review at a time: one that includes an app version and one that includes items… without an app version." Could you confirm: Is 5 the correct, current limit for item-only (reviewSubmissionType=DEFAULT, no app version) reviewSubmissions specifically for in-app purchases/subscriptions? Does this limit scale with account size, app size, or number of in-app purchases, or is it a fixed platform-wide constant for every developer account? Is this the same quota referenced by the deprecated subscriptionSubmissions resource's undocumented SUBMISSION_LIMIT_REACHED error, or an entirely separate one? 2. What counts against the limit, and for how long? Does a reviewSubmission count against this limit from the moment it's created (READY_FOR_REVIEW), or only once actually submitted (WAITING_FOR_REVIEW/IN_REVIEW)? If we create a reviewSubmission and never call submitted:true on it, does it still occupy a slot indefinitely, or does Apple expire/release it automatically after some period? Is there a reliable, documented way to cancel/release a reviewSubmission via the API to free a slot on demand, and is that guaranteed to complete promptly? (We're aware of forum reports of CANCELING state persisting for extended periods without resolution.) 3. Can this limit be raised for our account? Is there a process (support request, account tier, or otherwise) to request a higher concurrency limit for automated review submissions, given we manage subscriptions on behalf of many independent creators? Proposed workaround — please confirm whether this resolves the issue: Per your documentation, a single reviewSubmission can hold up to 200 reviewSubmissionItems. Our proposed fix is to stop creating one reviewSubmission per subscription, and instead: Check for an existing, still-editable (READY_FOR_REVIEW) reviewSubmission for the app. If one exists, add the new subscription as an additional item to it (up to the 200-item cap) rather than creating a new reviewSubmission. Only create a new reviewSubmission when none exists in a state that still accepts new items. Could you confirm whether this is in fact the intended/correct usage pattern to stay under the concurrency-5 limit — i.e., does batching multiple pending subscription changes into a single, shared reviewSubmission avoid tripping CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED, since it reduces the number of reviewSubmission objects created regardless of how many items each one carries? Or does adding items to an already-WAITING_FOR_REVIEW/IN_REVIEW submission trigger a different restriction we should also account for? Thank you — happy to provide additional logs/request IDs if useful
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AppStore rejection
Many years ago—back in the Windows 3.0 era and inspired by Michael Jackson’s then-popular "Black or White" music video—I wrote a harmless app that smoothly morphed one face into another. Now, in retirement, I ported the app to various platforms (including iOS) to stave off boredom and supplement my rather meager pension. Everything was going fine; the app received occasional updates without any issues. But yesterday, during a routine update, I received a shocking and terrible message from the App Store team. They claimed that the app or its metadata included content some users might find upsetting, offensive, or otherwise objectionable—meaning the app violated Section 1.1 of the App Review Guidelines. That section lists things I find absolutely horrifying, such as realistic depictions of people or animals being killed, sexual or pornographic material, and the like. In their verdict, the App Store team didn't bother to specify exactly what content was in violation or which specific rule it broke. This situation has left me depressed, wondering if I actually made a mistake and have been offending people with my app for over 30 years. Could anyone advise me on what to do? Apologies for the long-winded post, but this is a truly difficult situation for me. PS: Here is the link to the previous version of the app published on the App Store: https://apps.apple.com/app/face-video-morph-animator-hd/id1551050080
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Can a Mac App Store app open a bundled, signed MCPB for installation in Claude Desktop?
I’m developing a sandboxed macOS application intended for distribution through the Mac App Store. The app integrates with Claude Desktop using Anthropic’s official Desktop Extension format (.mcpb). Anthropic supports installing a Desktop Extension by opening the .mcpb file, after which Claude Desktop presents its own installation and user-consent UI. I’m trying to clarify one Mac App Store distribution point before we commit to the final onboarding flow. Would a Mac App Store application be permitted to: include its own pre-signed .mcpb Desktop Extension as a resource inside the application bundle; and after an explicit user action, open that bundled resource using standard macOS APIs so that Claude Desktop presents its installation dialog? The Mac App Store application would not: silently install software; modify Claude Desktop configuration; automate Claude Desktop’s UI; download or modify executable code after App Review; bypass Claude’s installation or tool-consent prompts. The .mcpb and the helper executable it contains would already be included and code signed before App Store submission. My question is specifically whether this would be considered using the Mac App Store app as an impermissible software-distribution mechanism, or whether this explicit handoff to another installed macOS application is acceptable. If bundling/opening the .mcpb is not acceptable, is there an Apple-recommended pattern for this kind of handoff to another installed application? I’m not asking for implementation help; the technical flow already works in development. I’m trying to qualify the Mac App Store distribution model before productizing the installation UX.
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App Store Search rewrites exact app name “Afizzy” to “Frizzy” before ranking
Hi everyone, We are experiencing an App Store Search query interpretation issue affecting our app, Afizzy. In the U.S. App Store, when a user searches for the exact app name “afizzy”, the App Store displays: “Showing results for frizzy” and provides “Search for afizzy instead?” as a separate option. The search field itself continues to display “afizzy,” so this does not appear to be device-level keyboard autocorrection. Instead, the App Store search results page is interpreting the submitted query as a different term. This is also not a ranking issue. The query substitution occurs before results for the exact term “afizzy” are displayed. We have already contacted Apple Developer Support and submitted this issue through Feedback Assistant: Developer Support Case: #102970470188
Feedback Assistant: FB24936985 We can consistently reproduce the issue on the U.S. storefront, and we have provided a screenshot showing the behavior. Has anyone encountered a similar issue where the App Store automatically rewrites an exact app or brand name to another term? If so, was there a particular process or Apple team that helped correct the search interpretation? We would greatly appreciate any guidance from Apple engineers or developers who have encountered a similar case. Thank you!
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Tecnoaccess 1.7 still Waiting for Review after expedited review was accepted
Hello App Review team, We resubmitted Tecnoaccess: notizie e giochi (Apple ID 6792506220), version 1.7, build 54, on September 22, 2026 at 13:45 UTC. As of September 25, the submission is still Waiting for Review. Our expedited review request was accepted on September 23. On September 24, we contacted Apple Developer Support about the review status and received an acknowledgement for case 102974478783. We have not yet received a response about the status of the submission. Could you please check whether the submission is queued for expedited review and whether any further information or action is needed from us? We would appreciate your help understanding whether anything is preventing the review from starting. Thank you, Alessandro Calabrò
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Expedited | Waiting For Review
Hello App Review Team, I’m following up regarding our latest submission, which is currently in Waiting for Review. We have addressed the issues identified in the previous review and submitted a new build with the necessary fixes. We also submitted an expedited review request because we are hoping to make the updated version available to our users as soon as possible. Could you please check the status of our submission and let us know if anything else is required from our side? Thank you very much for your time and consideration. Best regards, Ninja Rift Team
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Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
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Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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Jun ’26
Almost one month with no substantive response from App Review, is this normal?
I am posting this because I genuinely do not know what else to do. My company is based in Nigeria, and we submitted our app, MyCove, for App Store review. The app was rejected under Guideline 5.6. We responded to the rejection and explained the application, its purpose, its users, and how the functionality works. We also provided the information and access required for Apple to review the app. We have since: Communicated with the App Review team through App Store Connect Raised support cases regarding the rejection Requested clarification about the specific reason for the rejection Escalated the matter Submitted an appeal to the App Review Board Followed up repeatedly And yet, almost one month later, we still have not received a substantive answer to our questions or a meaningful update on the appeal. This is not simply a delay in getting an app reviewed. This is a business that has been unable to move forward for almost a month because we cannot even get a clear answer about what Apple believes is wrong with the application or what we need to do to resolve it. Apple's own documentation states that 90% of submissions are reviewed in less than 24 hours, and Apple's App Review FAQ states that Resolution Center messages are generally answered within 24 hours. Apple also states that developers can appeal when they believe an app was misunderstood or that they were treated unfairly during review. So my question is: If this were a company based in the United States, would the same situation be considered acceptable, almost one month without a substantive response to an App Review dispute or appeal? I am not asking for preferential treatment because we are a Nigerian company. I am asking whether Nigerian developers and companies receive the same level of responsiveness and due process during App Review as developers and companies in the United States and other major markets. If the answer is yes, then I would genuinely like to understand what is happening with our case, because almost a month without a substantive response does not appear consistent with Apple's published App Review communication timelines. I am not looking for someone to approve the app without review. I want Apple to tell us clearly what the problem is, what evidence led to the rejection, and what we need to do to resolve it. Case references: 102953967427 Has anyone else experienced an App Review appeal or rejection being left without a substantive response for this long? And, if so, how was it eventually resolved?
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1
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64
Activity
2h
App Still “Waiting for Review” After 60+ Hours Despite Expedited Review Request
Our app has been in “Waiting for Review” for more than 60 hours, and the review has not started yet. We are working against a critical delivery deadline, as the app is required for committed customer deployment. We have already submitted an expedited review request, but the status has not changed. Normally, our previous submissions have moved to review much faster, so we are concerned about the extended waiting time. Has anyone experienced a similar delay recently, particularly after submitting an expedited review request? If so, how long did it take before the status changed to “In Review”? We would appreciate any guidance from the App Review team, as the delay is now putting our scheduled delivery at risk. Thank you.
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1
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48
Activity
3h
App stuck in "Waiting for Review" since September 16 – launch date September 26
Hello App Review team and fellow developers, Our iOS game, Rivalis Academia Nexus (Apple ID: 6793594102), version 3.2.1, has been in "Waiting for Review" since September 16, 2026 and has not yet moved to "In Review." Our public launch is scheduled for September 26, 2026 and has already been announced to our community, so we are hoping the review can begin before then. For transparency: we removed earlier submissions of 3.2.1 (September 6, September 14, and early September 16) to make changes to the build. We now understand this reset our place in the queue, and we will keep the current submission as is. We have also submitted an expedited review request 102973603518. Could the App Review team please check whether anything is needed from our side, or whether anything is holding the submission up? We are happy to provide any additional information. Thank you for your time and help. Jhenell Meneses VIIBYTE Corporation
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2
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495
Activity
7h
2.5 weeks in 'Waiting for Review' for a metadata-only change - is this normal now?
Hi everyone, I'm posting here because I honestly don't know where else to get answers anymore. I've been trying to release my first app for about 2–3 months now, and the review process has been, frankly, a disaster for us. As a first-time publisher I've genuinely tried to do everything by the book — I've read the guidelines carefully, prepared reviewer notes, a demo account, sign-in instructions, everything that's recommended. But here's the pattern I keep running into: Every submission sits in "Waiting for Review" for around two weeks — currently even longer. I know the official expectation is that most apps are reviewed much faster, but that has never once been our experience. When the review finally happens, it stops at the first issue found. Instead of reviewing the whole app once and giving me a complete list of everything that needs fixing, I get exactly one rejection point, I fix it, resubmit — and then wait another two weeks just to learn about the next issue. If I got all findings in one pass, I could address everything in a single build. This one-issue-per-cycle loop is what turns a fixable week of work into months. Right now I've been waiting 2.5 weeks for a metadata-only change (updated store screenshots). No binary change at all. I've contacted App Review support to ask for a status update and have received no response. For context: the same app has been live on Google Play for several weeks and is doing well there. We're not trying to sneak anything past review — we want to comply. We just need to actually be told what to fix, ideally all at once, and to not lose two-plus weeks per iteration. So my questions: Is there any way to get a complete list of issues in one review pass instead of one rejection per cycle? Is a 2+ week "Waiting for Review" time normal right now, or is there something about our account/app that could be causing this? Is there any effective way to get a status update when support doesn't reply? (Expedited review requests haven't helped either.) I understand App Review has to handle enormous volume, and I'm not looking to bash anyone — but as a small developer, this process has been demoralizing. Any advice from people who've been through this, or any pointers from Apple folks who read here, would be hugely appreciated. Thanks.
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4
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1
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488
Activity
7h
App stuck in "Waiting for Review"
Hi Apple App Review Team, I’m looking for some assistance regarding my recent app submission. I submitted the app for App Store review two days ago 24 Sep 2026, and it has remained in “Waiting for Review” status since the submission. It has not moved to “In Review” yet. I also submitted an Expedited Review Request, but I have not received any response or update regarding that request. The app is still showing the same “Waiting for Review” status. Additionally, I have separately submitted an Unlisted App Distribution request for the app. I have not received any email or status update regarding that request either. I understand that App Review timelines can vary depending on submission volume. However, according to Apple’s App Review information, the majority of apps are reviewed within 24 hours. It has now been around two days, and I haven't received any update on either the app review or the expedited review request. I have checked App Store Connect and confirmed that there are no outstanding actions or missing information on my side. The required information, including App Privacy, Export Compliance, Content Rights, and Age Rating, has been completed. Could someone from the Apple App Review team please check whether there is any issue or pending action associated with my submission? It would also be helpful to know whether the Unlisted App Distribution request has been received successfully, as I haven't received any confirmation email or update for that request. App: Jaunt - Experience Navigation App ID: 6765958646 App submitted for review: 24 Sep,2026 Current status: Waiting for Review Expedited Review Request: Submitted on 24 Sep,2026 I would greatly appreciate it if someone could check the status of these requests and let me know if anything is required from my side. Thank you for your time and support.
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1
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55
Activity
7h
TestFlight Beta Contract Missing – ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Hello, I am unable to use TestFlight for any app (existing or new), while production uploads work normally. All TestFlight actions fail with: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING There are no pending agreements in App Store Connect. This is an older account that previously used TestFlight successfully. This appears to be a missing or detached TestFlight Beta contract on Apple’s backend. Could this be manually reattached or re-provisioned? This is time-sensitive, as I need a TestFlight external testers link to submit an app for an upcoming hackathon. Apple Support case ID (for reference): 102817552619 Thank you.
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39
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6
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4.9k
Activity
7h
App Store Connect screenshot upload stuck on “processing” with no delete option
Hi everyone, I'm facing an issue with App Store Connect → App Store → iOS App Version → App Previews and Screenshots. I'm preparing my first iOS app submission and have uploaded screenshots for the iPhone 6.5" Display. I uploaded multiple screenshots successfully. Currently, 7 screenshots are uploaded successfully, but one additional screenshot became stuck in a processing state. The affected screenshot appears as a pink/white placeholder with a loading spinner and has remained in this state for more than 10–15 minutes. The problem is that I cannot remove the stuck screenshot. What I see The screenshot section shows approximately: iPhone 6.5" Display 7 of 10 Screenshots The problematic screenshot shows a loading/processing spinner There is no Delete (–) button Hovering over the screenshot does not show a delete option Delete All is also unavailable/greyed out while the screenshot is processing What I have already tried I have tried the following: Waited more than 10–15 minutes for processing to complete. Refreshed the App Store Connect page using Safari. Signed out of App Store Connect. Signed back in. Opened Media Manager / View All Sizes. Checked the iPhone 6.5" screenshot section in Media Manager. Tried hovering over the stuck screenshot to find the Delete (–) button. Unfortunately, the screenshot is still stuck and there is no delete option. Important detail The other screenshots are already uploaded successfully, so I don't want to use Delete All, as I don't want to remove the screenshots that are working correctly. The app version is still in: Prepare for Submission so the version should still be editable. Questions Has anyone experienced an App Store Connect screenshot getting permanently stuck in the processing/loading state? If so: Is there a way to force-remove the stuck screenshot? Is there a way to reset the screenshot/media processing state? Can Apple Support remove the stuck asset from the App Store Connect backend? Is there another Media Manager workflow that allows deleting an asset while it is still processing? Is there a recommended way to replace the stuck asset without deleting the other valid screenshots? I'm using Safari on macOS, and the issue persists even after signing out and signing back in. Any help or workaround would be greatly appreciated. Thanks!
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0
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53
Activity
9h
StoreKit 2 Product.products(for:) returns empty array without error on device and TestFlight
Hello, I’m investigating subscription product discovery in my iOS app, BiteTempo. StoreKit 2 completes the product request successfully but returns an empty array for both auto-renewable subscriptions. The issue occurs on a physical iPhone running through Xcode and also in TestFlight. App and products Bundle ID: shehan.NouriJournal App version: 1.0 (4) Monthly: shehan.NouriJournal.plus.monthly Annual: shehan.NouriJournal.plus.annual Reported storefront: USA Device system version reported in diagnostics: 26.6.1 (23G83) Reproduction Run the app on a physical iPhone through Xcode with StoreKit Configuration set to None. Open the subscription paywall. Request both products using Product.products(for:). Inspect the returned array immediately after the awaited call, before filtering. At that breakpoint, returnedProducts contains 0 values. The empty result is not created by application filtering or by converting a caught error into an empty array. Errors are reported separately. Diagnostic output from the Xcode device run Date: 2026-09-26T10:06:24Z App: shehan.NouriJournal 1.0 (4) Storefront: USA Requested: shehan.NouriJournal.plus.monthly, shehan.NouriJournal.plus.annual Returned: 0 Products: Lookup: completed I also see unavailable plans in TestFlight, although the diagnostic output above is specifically from the Xcode device run. Configuration checked Product IDs match App Store Connect exactly. Both subscriptions have pricing and all-country availability. Both products and their subscription group have English (U.S.) localization. Paid Apps Agreement is Active. Other apps under my developer account have working live subscriptions. Debug and Release use the same bundle identifier and signing team. No local StoreKit configuration file is selected. A Sandbox Apple Account is signed in on the test device. These are the first subscriptions for this app and have not yet been submitted for review. I have retried after completing the missing localization, but the result remains empty. The failure occurs during product discovery, before any purchase or server-side transaction verification. What additional checks or diagnostics would help distinguish an app/signing configuration issue from a sandbox product-catalog availability issue? Is there any additional product state or configuration required for these subscriptions to appear in sandbox? I have also submitted a support request to Apple and can provide a minimal reproduction project through the appropriate support channel. Thank you.
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0
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48
Activity
9h
4.3 Design Spam
My dating app has now been rejected by Apple under Guideline 4.3(b) for the fourth time. The reason given is that the App Store already contains enough apps in this category. I understand that Apple does not want duplicate or copycat apps. However, my app is not simply another dating app with a different name and design. The app has several core features specifically built around real-life dating: Real Date Score: Users receive a score based on completed real-life dates. This score is displayed on their profile and helps other users understand whether someone actually goes on dates and follows through. Real Date Planner: Users can plan real-life dates through the app. Group Dates: Users can organize dates with groups of up to 10 people. Group Chat: Up to 10 people can participate in a group conversation. Ghosting Protection: Users who repeatedly ghost after matching can be permanently banned. Mandatory Selfie Verification: Users must complete verification to use the platform. Singles & Couples: The app supports both individual and couple profiles. I have searched the App Store for an app that provides the same concept, particularly a dating profile that publicly displays a score based on completed real-life dates. I have not found one. If Apple considers this app substantially equivalent to existing apps under Guideline 4.3(b), I would like to know: Which existing App Store app provides these same core functionalities, particularly the Real Date Score and the system that permanently bans users for repeated ghosting? I am not claiming that no other dating app has any individual feature that overlaps with mine. Of course there are common dating-app features. The question is whether the overall product concept and core functionality are sufficiently different from existing apps to justify its presence on the App Store. This is not only unfair but also an anti-competitive approach. It is certainly not something befitting a giant like Apple. This is now the fourth 4.3(b) rejection, so I would appreciate clarification from developers who have encountered the same situation or from anyone familiar with how Apple evaluates this type of differentiation.
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4
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0
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359
Activity
9h
Waiting for review is taking too much time !!!
My app has been stuck in “Waiting for Review” for more than five days, without any progress or communication from App Review. Unfortunately, this is not the first time. Some submissions move forward within a few days, while others remain waiting for a week or longer with no explanation or meaningful status update. For developers running an actual business, this is extremely frustrating. App submissions are not simply experiments or hobby projects. Releases, customers, marketing plans, bug fixes, and business commitments can all depend on the review process. I fully understand that Apple needs sufficient time to properly review applications, but leaving a submission sitting at **“Waiting for Review” for an extended period without even beginning the review is difficult to justify—especially without any indication of the expected timeframe. Apple provides developers with strict guidelines, deadlines, and requirements, and developers are expected to comply with them. It is reasonable to expect a similar level of predictability and communication from the review process. Has anyone else recently experienced apps remaining in “Waiting for Review” for 5–7+ days? If so, how long did it eventually take before the review actually started? I would also appreciate clarification from Apple regarding whether these extended waiting times are currently considered normal or whether developers should contact App Review after a certain number of days.
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4
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1
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529
Activity
9h
app review - going live globally in 15 hours
HI, I'm the ceo of Yachtara.com. A boat and cruising navigation app for sailors and cruisers around the world. Yachtara launches publicly tomorrow, Saturday 26 September 2026, at 14:00 CET, on the web and Google Play. We have now been trying since 9 september after spending 3 months in dev/test environments to get our app accepted in Production. We have our global live tomorrow in 15 hours from now. We asked for a response, an expidited review and also have a support ticket open. Can anyone reply and review please ? We would love to not dissapoint all of our apple based users. The review was submitted on wednesday. The App ID is 6763736626 Thanks for your kindness CEO Yachtara.com
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1
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114
Activity
9h
TestFlight builds expired across multiple apps; new builds cannot be installed (“Requested app is not available or doesn’t exist”)
Hi, I’m experiencing a TestFlight issue affecting multiple apps in my account. Issue summary: • Several TestFlight builds across all of my apps expired at the same time. • After uploading new replacement builds, neither I nor my testers are able to install them. • Installation fails with the message: “Could not install {App Name}. The requested app is not available or doesn’t exist.” • The build shows as processed and available in App Store Connect. • Testers are already invited and active. • No redeem code is required. I am seeing the same issue on my own device as well. What I’ve tried: • Uploading new builds (incremented version + build number). • Confirmed builds are visible and available in App Store Connect. • Removing and re-adding testers. • Logging out of the app. • Deleting the app from the device. • Restarting the device. • Reinstalling directly from TestFlight. • Restarting TestFlight. Despite this, installation consistently fails with the “requested app is not available or doesn’t exist” error. Expected behavior: • New TestFlight builds should be installable once processed and available. • Testers (and the developer) should be able to install directly from TestFlight. • Expired builds should not block installation of newly uploaded builds. Additional context: • This started immediately after multiple TestFlight builds expired across my apps. • All affected apps were previously installing and testing without issue. • Apple Developer Support has been contacted, but I wanted to check whether others are seeing the same behavior or if there is a known workaround. Has anyone else encountered TestFlight builds becoming unavailable across multiple apps at once, or an install failure after replacing expired builds
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74
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5
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5.7k
Activity
9h
Resubmitted after fixing Guideline 2.1, still Waiting for Review
Hello, Our first submission was previously reviewed and we received feedback under Guideline 2.1 because the reviewer was unable to access the app due to a forced update issue. We fixed the issue completely, uploaded a new build, and resubmitted on Friday. The submission has now been in Waiting for Review for approximately 4–5 days with no further messages or requests. Could someone please confirm that the submission is correctly queued and that nothing else is required from our side? App: KIBAKI: Persian Community Submission ID: d1f921a3-9001-4ef2-a392-657860c437cd Current status: Waiting for Review Thank you.
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2
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1
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580
Activity
16h
reviewSubmissions concurrency limit (CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED) - correct batching strategy?
We are automating subscription review submissions via the App Store Connect API (POST /v1/reviewSubmissions, /v1/reviewSubmissionItems) for an app with many creator-defined in-app subscriptions (App ID: 6777003020). We would appreciate clarification on the following, as the public documentation appears inconsistent with what we observe in production: What is the actual concurrency limit, and does it vary? We received this live error when calling POST /v1/reviewSubmissions: { "status": "409", "code": "STATE_ERROR.ENTITY_STATE_INVALID", "detail": "This resource cannot be reviewed, please check associated errors to see why.", "meta": { "associatedErrors": { "/apps/6777003020": [{ "status": "409", "code": "STATE_ERROR.CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED", "detail": "Unable to create reviewSubmission for appId=6777003020 reviewSubmissionType=DEFAULT platform=ANY as maximum limit=5 of concurrency has reached" }] } } } This says the limit is 5. However, your public documentation ("Overview of submitting for review") states: "A platform can have a maximum of two submissions under review at a time: one that includes an app version and one that includes items… without an app version." Could you confirm: Is 5 the correct, current limit for item-only (reviewSubmissionType=DEFAULT, no app version) reviewSubmissions specifically for in-app purchases/subscriptions? Does this limit scale with account size, app size, or number of in-app purchases, or is it a fixed platform-wide constant for every developer account? Is this the same quota referenced by the deprecated subscriptionSubmissions resource's undocumented SUBMISSION_LIMIT_REACHED error, or an entirely separate one? 2. What counts against the limit, and for how long? Does a reviewSubmission count against this limit from the moment it's created (READY_FOR_REVIEW), or only once actually submitted (WAITING_FOR_REVIEW/IN_REVIEW)? If we create a reviewSubmission and never call submitted:true on it, does it still occupy a slot indefinitely, or does Apple expire/release it automatically after some period? Is there a reliable, documented way to cancel/release a reviewSubmission via the API to free a slot on demand, and is that guaranteed to complete promptly? (We're aware of forum reports of CANCELING state persisting for extended periods without resolution.) 3. Can this limit be raised for our account? Is there a process (support request, account tier, or otherwise) to request a higher concurrency limit for automated review submissions, given we manage subscriptions on behalf of many independent creators? Proposed workaround — please confirm whether this resolves the issue: Per your documentation, a single reviewSubmission can hold up to 200 reviewSubmissionItems. Our proposed fix is to stop creating one reviewSubmission per subscription, and instead: Check for an existing, still-editable (READY_FOR_REVIEW) reviewSubmission for the app. If one exists, add the new subscription as an additional item to it (up to the 200-item cap) rather than creating a new reviewSubmission. Only create a new reviewSubmission when none exists in a state that still accepts new items. Could you confirm whether this is in fact the intended/correct usage pattern to stay under the concurrency-5 limit — i.e., does batching multiple pending subscription changes into a single, shared reviewSubmission avoid tripping CONCURRENT_REVIEW_SUBMISSION_LIMIT_EXCEEDED, since it reduces the number of reviewSubmission objects created regardless of how many items each one carries? Or does adding items to an already-WAITING_FOR_REVIEW/IN_REVIEW submission trigger a different restriction we should also account for? Thank you — happy to provide additional logs/request IDs if useful
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1
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170
Activity
1d
AppStore rejection
Many years ago—back in the Windows 3.0 era and inspired by Michael Jackson’s then-popular "Black or White" music video—I wrote a harmless app that smoothly morphed one face into another. Now, in retirement, I ported the app to various platforms (including iOS) to stave off boredom and supplement my rather meager pension. Everything was going fine; the app received occasional updates without any issues. But yesterday, during a routine update, I received a shocking and terrible message from the App Store team. They claimed that the app or its metadata included content some users might find upsetting, offensive, or otherwise objectionable—meaning the app violated Section 1.1 of the App Review Guidelines. That section lists things I find absolutely horrifying, such as realistic depictions of people or animals being killed, sexual or pornographic material, and the like. In their verdict, the App Store team didn't bother to specify exactly what content was in violation or which specific rule it broke. This situation has left me depressed, wondering if I actually made a mistake and have been offending people with my app for over 30 years. Could anyone advise me on what to do? Apologies for the long-winded post, but this is a truly difficult situation for me. PS: Here is the link to the previous version of the app published on the App Store: https://apps.apple.com/app/face-video-morph-animator-hd/id1551050080
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1
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96
Activity
1d
Can a Mac App Store app open a bundled, signed MCPB for installation in Claude Desktop?
I’m developing a sandboxed macOS application intended for distribution through the Mac App Store. The app integrates with Claude Desktop using Anthropic’s official Desktop Extension format (.mcpb). Anthropic supports installing a Desktop Extension by opening the .mcpb file, after which Claude Desktop presents its own installation and user-consent UI. I’m trying to clarify one Mac App Store distribution point before we commit to the final onboarding flow. Would a Mac App Store application be permitted to: include its own pre-signed .mcpb Desktop Extension as a resource inside the application bundle; and after an explicit user action, open that bundled resource using standard macOS APIs so that Claude Desktop presents its installation dialog? The Mac App Store application would not: silently install software; modify Claude Desktop configuration; automate Claude Desktop’s UI; download or modify executable code after App Review; bypass Claude’s installation or tool-consent prompts. The .mcpb and the helper executable it contains would already be included and code signed before App Store submission. My question is specifically whether this would be considered using the Mac App Store app as an impermissible software-distribution mechanism, or whether this explicit handoff to another installed macOS application is acceptable. If bundling/opening the .mcpb is not acceptable, is there an Apple-recommended pattern for this kind of handoff to another installed application? I’m not asking for implementation help; the technical flow already works in development. I’m trying to qualify the Mac App Store distribution model before productizing the installation UX.
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9
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630
Activity
1d
App Store Search rewrites exact app name “Afizzy” to “Frizzy” before ranking
Hi everyone, We are experiencing an App Store Search query interpretation issue affecting our app, Afizzy. In the U.S. App Store, when a user searches for the exact app name “afizzy”, the App Store displays: “Showing results for frizzy” and provides “Search for afizzy instead?” as a separate option. The search field itself continues to display “afizzy,” so this does not appear to be device-level keyboard autocorrection. Instead, the App Store search results page is interpreting the submitted query as a different term. This is also not a ranking issue. The query substitution occurs before results for the exact term “afizzy” are displayed. We have already contacted Apple Developer Support and submitted this issue through Feedback Assistant: Developer Support Case: #102970470188
Feedback Assistant: FB24936985 We can consistently reproduce the issue on the U.S. storefront, and we have provided a screenshot showing the behavior. Has anyone encountered a similar issue where the App Store automatically rewrites an exact app or brand name to another term? If so, was there a particular process or Apple team that helped correct the search interpretation? We would greatly appreciate any guidance from Apple engineers or developers who have encountered a similar case. Thank you!
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0
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0
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119
Activity
1d
Tecnoaccess 1.7 still Waiting for Review after expedited review was accepted
Hello App Review team, We resubmitted Tecnoaccess: notizie e giochi (Apple ID 6792506220), version 1.7, build 54, on September 22, 2026 at 13:45 UTC. As of September 25, the submission is still Waiting for Review. Our expedited review request was accepted on September 23. On September 24, we contacted Apple Developer Support about the review status and received an acknowledgement for case 102974478783. We have not yet received a response about the status of the submission. Could you please check whether the submission is queued for expedited review and whether any further information or action is needed from us? We would appreciate your help understanding whether anything is preventing the review from starting. Thank you, Alessandro Calabrò
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2
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1
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155
Activity
1d
Expedited | Waiting For Review
Hello App Review Team, I’m following up regarding our latest submission, which is currently in Waiting for Review. We have addressed the issues identified in the previous review and submitted a new build with the necessary fixes. We also submitted an expedited review request because we are hoping to make the updated version available to our users as soon as possible. Could you please check the status of our submission and let us know if anything else is required from our side? Thank you very much for your time and consideration. Best regards, Ninja Rift Team
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2
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1
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548
Activity
1d
Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
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4
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0
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453
Activity
1d