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Touch events responding is delayed when 3D touch is ON
Update:I create a plain app and a keyboard extension to test the touch events. The plain app can respond the touch immediately but the keyboard extension has about 1s lag.--------------------------------------------------------Hi, Recently I test my app on the iPhone 6s and the iPhone 6sp with 3D touch ON. I notice 3 strange things:When my finger touches on the left edge of the screen, the app responds the touch events after about 1s delay.When I touch on the left edge of the screen and push with force, the 3D touch task switcher shows.But if I tap the left edge of the screen, the app can respond the touch events immediately.I test many other 3rd apps and system apps (notes, contacts) this phenomenon exists too with 3D touch ON. When I turn 3D touch OFF, the app responds the touch events immediately as usual.On the other hand, the system keyboard responds the touch events immediately whether the 3D touch is ON or OFF.I guess it’s because the touch events responding conflicts with the 3D touch task switcher. I have tried many 3D touch APIs but have no effects.Does anyone have an idea? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
5
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Oct ’15
Enrollment
HI there, ive registered Apple ID for distrobution Apps, enrollment was not completed properly and ive interested in cashback for enrollment to start enrollment again, but in second time there was written "complete your enrollment" and it requested from me second payment. QUestion is: can I cashback my first enrollment and why devpayment@apple.com dont awnsered me for a week?P.S. I was mailed from Apple ID, marked with "Your order has been canceled."
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How to track an appeal?
I had an app rejected for a reason I thought was incorrect. I replied with an explanation and resubmitted, but it was rejected again, so I clicked the link to appeal that went to the link below where I submitted a detailed appeal.https://developer.apple.com/contact/app-store/?topic=appealI did not receive any email confirmation or response from the appeal and can find now way to track the status of the appeal. However, I do now see in iTunes Connect that the app no loger displays the red bar at the top that used to say "There are one or more issues with the following platform(s):1 unresolved iOS issue". Does this mean the appeal was accepted? Is there a way to track the status of an appeal?
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Edge to edge custom keyboard on iPhone X in landscape orientation
I am using objective-c to develop a custom keyboard on iPhone X to run in landscape orientation. I want my to make use of the full iPhone X screen and have my custom keyboard layout extending from left edge to right edge of the screen in landscape orientation.No matter what I try, my custom keyboard layout stays confined in the safe area.What do you recommend?Thank you
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Nov ’18
Notarization: "Team isn't configured for notarization"
I've tried to notarize my app recently and got the error:{ "logFormatVersion": 1, "jobId": "...", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization", "statusCode": 7000, "archiveFilename": "myapp.dmg", "uploadDate": "2019-06-20T06:24:53Z", "sha256": "...", "ticketContents": null, "issues": null }I've never heard about "team configuration for notarization" previously. What are the steps to resolve that issue?Thanks in advance.
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Testflight E-Mail Invitation App Description not up-to-date
Hi,i am trying to provide my newest build to my testers.I have to provide some information in the invitation mail, since many of them are new to the process.But after inviting my self as a test, Testflight keeps sending the outdated app description in the invitation mail.For the specific build, i changed the "What to Test" content and i also changed the "Beta App Description" in the "Test Information" Tab.But Testflight still sends the old text, which is nowhere to be found anymore.Am i doing something wrong? How can i fix this?
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Custom keyboard.
I have created a keyboard extension but I do not feel the responsiveness like the default keyboard. I feel I have to mash down the keys and I feel when typing quickly the touch will skip a letter or two till the UI catches back up. My process - I have an xib that the visual is made. I have created my view then I added a view inside that and then 4 rows(views) inside that. In the rows I place the buttons. I had the touch down event for the buttons but that seemed it wouldn't register some times so I moved to the touch up and outside and inside but then I felt the edges when clicked wouldnt register. I know moved to every button in the key board has a tap gesture. This seems to be alot better but still missing the fluidness of the default keyboard. I am not expecting it to be perfect but something like swiftkey. Please ask if you want to see anything or if anything didnt make sense.Thank you!
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How to distribute an Input Method Engine
I have an IME for Indic languages that I currently distribute outside of the Mac App Store because it does not seem to be supported. IMEs needs to be installed under /Library/Input Methods/ which I believe is not allowed for App Store apps. I could distribute it as an embedded helper app within my larger distribution app that I then install on start up - but I believe even that is not allowed. Is there a sanctioned way to distribute IMEs via the Mac App Store? The iOS store has support which I was able to use effectively.
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App is not upgrading with Network Extension in iOS 13 in Test flight
Hi We are building a VPN app (PacketTunnelProvider) and allowing users to install the app through test flight and app upgrade works seamlessly without VPN, but immediately after enabling the VPN, we are not able to get app upgraded with the progress bar in test flight stuck at 90 percent and now app is not usable after that but VPN is still working. We are not noticing the issue on ios 12.4.1 version but facing the issue on iOS 13 versions. On looking through console app during upgradation process we are noticing a below recurring log message. Error acquiring hold on plugins for <bundle_identifier>: Error Domain=PlugInKit Code=14 "plugins are busy" UserInfo={busyPlugInUUIDs=({         XPCExtensionBundleIdentifier = "<bundle_identifier>.tunnel";     } ), NSLocalizedDescription=plugins are busy} Could someone please help us in resolving the issue.
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Jul ’20
Custom keyboard extension left edge detecting touch after a second.
I'm creating a custom keyboard extension. So as a result, there are buttons which are pinned to the left edge of the keyboard. (Think of q key as an example). The logic of the key presses go something like this: Button detects a touchDown event and shows the magnified text which you normally see in system keyboard when tapping a key. Button detects a touchUpInside/touchDragOutside event and the magnified text disappears, again very similar to the system keyboard. This logic worked for all the buttons which were not pinned to the left edge of the keyboard. But for the buttons that were pinned to the left edge, the touchDown events were being detected after a second. So you can see this is obviously bad because I want to see the magnified text right after I place my finger on the button. WHAT I TRIED AS AN ALTERNATIVE: I removed all the touchDown, touchUpInside and touchDragOutside events from the button and disabled all their user interaction. Then I implemented to touches functions(touchesBegan, touchesEnded, etc.) and observed the touch locations on the background view. Surprisingly, even in this case, the touchesBegan function was called after a second after I placed my finger on the left edge of the screen and as usual, the touchesBegan function called just fine in the rest of the screen. Here's the code for the touches function: override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { 		guard let touch = event?.allTouches?.first else { return } 		let location = touch.location(in: self.touchView) 				 		print(location) } What exactly is happening here? And what can I do to avoid this problem? NOTE: It works fine in simulator for some reason but has a problem with real devices.
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Jul ’20
Trademark complaint but no followup
Hello, I have recently received a trademark infringement claim against my app. The claim did not specify exactly how I am infringing, or supply any other actionable information. However they did mention they filed at the USPTO. Nevertheless I pulled my app from the U.S app store to prevent any unintentional infringement, and contacted the complainants to resolve the situation. It's been a few weeks since then and I haven't heard anything from the complainants. Meanwhile Apple is reminding me to resolve this conflict. Does anybody here have any advice on how to proceed? I have tried getting in touch with AppStoreNotices@apple.com but they do not appear to reply. Thanks!
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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Anyone solve this problem before? "We Are Unable To Process Your Request" and bellow this sentence i
I keep getting the "Unknown Error" after I submit my application for an Individual/Sole Proprietor member for my Apple Developer Account. It tells me: "We Are Unable To Process Your Request" and bellow this sentence it says "Unknown Error". What's going on? Anyone had this problem before? S.O.S. Edgar
1
0
408
Jun ’21
Touch events responding is delayed when 3D touch is ON
Update:I create a plain app and a keyboard extension to test the touch events. The plain app can respond the touch immediately but the keyboard extension has about 1s lag.--------------------------------------------------------Hi, Recently I test my app on the iPhone 6s and the iPhone 6sp with 3D touch ON. I notice 3 strange things:When my finger touches on the left edge of the screen, the app responds the touch events after about 1s delay.When I touch on the left edge of the screen and push with force, the 3D touch task switcher shows.But if I tap the left edge of the screen, the app can respond the touch events immediately.I test many other 3rd apps and system apps (notes, contacts) this phenomenon exists too with 3D touch ON. When I turn 3D touch OFF, the app responds the touch events immediately as usual.On the other hand, the system keyboard responds the touch events immediately whether the 3D touch is ON or OFF.I guess it’s because the touch events responding conflicts with the 3D touch task switcher. I have tried many 3D touch APIs but have no effects.Does anyone have an idea? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
5
Boosts
1
Views
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Oct ’15
Build not appearing under the BUILD section
Is anyone have issues with builds not appearing under the Build section in itunesconnect?I've successfully submitted multiple builds, but the builds do not appear in itunesconnect. I know that it's in the system because when I try to upload a build with the same version and build number, it errors out saying the version has already been uploaded.
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Views
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Dec ’15
Enrollment
HI there, ive registered Apple ID for distrobution Apps, enrollment was not completed properly and ive interested in cashback for enrollment to start enrollment again, but in second time there was written "complete your enrollment" and it requested from me second payment. QUestion is: can I cashback my first enrollment and why devpayment@apple.com dont awnsered me for a week?P.S. I was mailed from Apple ID, marked with "Your order has been canceled."
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How long it takes to get Apple Developer Account?
I enrolled an Apple Developer Account since yesterday and it still pending. I wonder how long it takes to get approve from Apple? Please share your experience.And enroll message this :Purchase your membership.To continue your enrollment, complete your purchase now.Your purchase may take up to 48 hours to process. Help me Thank you
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How to track an appeal?
I had an app rejected for a reason I thought was incorrect. I replied with an explanation and resubmitted, but it was rejected again, so I clicked the link to appeal that went to the link below where I submitted a detailed appeal.https://developer.apple.com/contact/app-store/?topic=appealI did not receive any email confirmation or response from the appeal and can find now way to track the status of the appeal. However, I do now see in iTunes Connect that the app no loger displays the red bar at the top that used to say "There are one or more issues with the following platform(s):1 unresolved iOS issue". Does this mean the appeal was accepted? Is there a way to track the status of an appeal?
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Edge to edge custom keyboard on iPhone X in landscape orientation
I am using objective-c to develop a custom keyboard on iPhone X to run in landscape orientation. I want my to make use of the full iPhone X screen and have my custom keyboard layout extending from left edge to right edge of the screen in landscape orientation.No matter what I try, my custom keyboard layout stays confined in the safe area.What do you recommend?Thank you
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We submitted an app update to App Store Connect and it finished processing. We have since discovered and fixed an additional bug, and will need to resubmit the binary. The processed version wasn't sent it for review (only processed), so need to know if we can still keep both the same version and build number?
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Notarization: "Team isn't configured for notarization"
I've tried to notarize my app recently and got the error:{ "logFormatVersion": 1, "jobId": "...", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization", "statusCode": 7000, "archiveFilename": "myapp.dmg", "uploadDate": "2019-06-20T06:24:53Z", "sha256": "...", "ticketContents": null, "issues": null }I've never heard about "team configuration for notarization" previously. What are the steps to resolve that issue?Thanks in advance.
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change my primary language of App store connect
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Testflight E-Mail Invitation App Description not up-to-date
Hi,i am trying to provide my newest build to my testers.I have to provide some information in the invitation mail, since many of them are new to the process.But after inviting my self as a test, Testflight keeps sending the outdated app description in the invitation mail.For the specific build, i changed the "What to Test" content and i also changed the "Beta App Description" in the "Test Information" Tab.But Testflight still sends the old text, which is nowhere to be found anymore.Am i doing something wrong? How can i fix this?
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Custom keyboard.
I have created a keyboard extension but I do not feel the responsiveness like the default keyboard. I feel I have to mash down the keys and I feel when typing quickly the touch will skip a letter or two till the UI catches back up. My process - I have an xib that the visual is made. I have created my view then I added a view inside that and then 4 rows(views) inside that. In the rows I place the buttons. I had the touch down event for the buttons but that seemed it wouldn't register some times so I moved to the touch up and outside and inside but then I felt the edges when clicked wouldnt register. I know moved to every button in the key board has a tap gesture. This seems to be alot better but still missing the fluidness of the default keyboard. I am not expecting it to be perfect but something like swiftkey. Please ask if you want to see anything or if anything didnt make sense.Thank you!
Replies
3
Boosts
0
Views
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How to distribute an Input Method Engine
I have an IME for Indic languages that I currently distribute outside of the Mac App Store because it does not seem to be supported. IMEs needs to be installed under /Library/Input Methods/ which I believe is not allowed for App Store apps. I could distribute it as an embedded helper app within my larger distribution app that I then install on start up - but I believe even that is not allowed. Is there a sanctioned way to distribute IMEs via the Mac App Store? The iOS store has support which I was able to use effectively.
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App is not upgrading with Network Extension in iOS 13 in Test flight
Hi We are building a VPN app (PacketTunnelProvider) and allowing users to install the app through test flight and app upgrade works seamlessly without VPN, but immediately after enabling the VPN, we are not able to get app upgraded with the progress bar in test flight stuck at 90 percent and now app is not usable after that but VPN is still working. We are not noticing the issue on ios 12.4.1 version but facing the issue on iOS 13 versions. On looking through console app during upgradation process we are noticing a below recurring log message. Error acquiring hold on plugins for <bundle_identifier>: Error Domain=PlugInKit Code=14 "plugins are busy" UserInfo={busyPlugInUUIDs=({         XPCExtensionBundleIdentifier = "<bundle_identifier>.tunnel";     } ), NSLocalizedDescription=plugins are busy} Could someone please help us in resolving the issue.
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Custom keyboard extension left edge detecting touch after a second.
I'm creating a custom keyboard extension. So as a result, there are buttons which are pinned to the left edge of the keyboard. (Think of q key as an example). The logic of the key presses go something like this: Button detects a touchDown event and shows the magnified text which you normally see in system keyboard when tapping a key. Button detects a touchUpInside/touchDragOutside event and the magnified text disappears, again very similar to the system keyboard. This logic worked for all the buttons which were not pinned to the left edge of the keyboard. But for the buttons that were pinned to the left edge, the touchDown events were being detected after a second. So you can see this is obviously bad because I want to see the magnified text right after I place my finger on the button. WHAT I TRIED AS AN ALTERNATIVE: I removed all the touchDown, touchUpInside and touchDragOutside events from the button and disabled all their user interaction. Then I implemented to touches functions(touchesBegan, touchesEnded, etc.) and observed the touch locations on the background view. Surprisingly, even in this case, the touchesBegan function was called after a second after I placed my finger on the left edge of the screen and as usual, the touchesBegan function called just fine in the rest of the screen. Here's the code for the touches function: override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { 		guard let touch = event?.allTouches?.first else { return } 		let location = touch.location(in: self.touchView) 				 		print(location) } What exactly is happening here? And what can I do to avoid this problem? NOTE: It works fine in simulator for some reason but has a problem with real devices.
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Trademark complaint but no followup
Hello, I have recently received a trademark infringement claim against my app. The claim did not specify exactly how I am infringing, or supply any other actionable information. However they did mention they filed at the USPTO. Nevertheless I pulled my app from the U.S app store to prevent any unintentional infringement, and contacted the complainants to resolve the situation. It's been a few weeks since then and I haven't heard anything from the complainants. Meanwhile Apple is reminding me to resolve this conflict. Does anybody here have any advice on how to proceed? I have tried getting in touch with AppStoreNotices@apple.com but they do not appear to reply. Thanks!
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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