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How To Install on a Personal Device
Developer Help says: Do I need to enroll in the Apple Developer Program to install apps on a device? No. You can install apps on your personal device with Xcode. Yet Xcode 26.4 says: Signing for "Never Forget" requires a development team. Select a development team in the Signing & Capabilities editor. Can someone help me understand this? A developer account isn't required, yet a development team (in a developer account) is? 🤷
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My App Review Rejection
I am doing my app for review to publish for the first time, and I did multiple fixes. I lastly got a generic response for the fixes already done. Now unable to figure out what exactly to fix. Can any help be provided by the reply below I received [Apple Reply] Guidelines 5.1.1(i) - Legal - Privacy - Data Collection and 5.1.2(i) - Legal - Privacy - Data Use Issue Description The app appears to share the user’s personal data with a third-party AI service but the app still does not clearly explain what data is sent, identify who the data is sent to, and ask the user’s permission before sharing the data. Apps may only use, transmit, or share personal data after they meet all of the following requirements: Disclose what data will be sent Specify who the data is sent to Obtain the user’s permission before sending data Identify in the privacy policy what data the app collects, how it collects that data, all uses of that data, and confirm any third party the app shares data with provides the same or equal protection Next Steps If the app sends user data to a third-party AI service, revise the app to explain what data is sent, identify who the data is sent to, and ask the user’s permission before sharing personal data with a third-party AI service. If it does not already, the app’s privacy policy must also identify what data the app collects, how it collects that data, and all uses of that data, including if it is shared with a third-party AI service. Note that only including this information in the app's Terms of Service or Privacy Policy is not sufficient. If the app does not send user data to a third-party AI service or does not include a third-party AI service, reply to this rejection to confirm and add this information to the App Review Information section of App Store Connect.
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Project xcodeproj file can no longer by iCloud Sync
Following an unexpected error message while working in Xcode, the project file xcodeproj is no longer synced in iCloud Drive. The Finder shows a cloud icon with a ! and an error message : (NSFileProviderErrorDomain error -2005.) If the local file is zipped, and unzipped elsewhere on iCloud Drive, then the unzipped file can still not be iCloud Synced. Restoring the file from a Time Machine archive does not solve the issue. Apple Care Support finds that iCloud Drive is working fine except for this xcodeproj file and says the issue is Xcode related.
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Music streaming app with external payment only – EEA compliance question
Hi everyone, I'm developing a music streaming app for iOS and I have a question about App Store guidelines before I submit. Here's how my app works: The app has a signup screen and a login screen There are NO in-app purchases at all Users pay for their subscription on our external website (a separate web app) Once they've paid on the website, they log into the iOS app to listen to music The app itself contains no payment flow, just an external link directing users to our website to subscribe My company is based in France (EU/EEA). My questions: Is this external-payment-only model permitted under current App Store Review Guidelines? Since I'm in the EEA, do I need to apply for an External Purchase Link Entitlement (StoreKit External Purchase Link), or can I operate without it since payment happens entirely outside the app? Is there a difference between simply not having any payment in the app vs. actively linking users out to a website for payment? I want to get this right before submitting. Any guidance from Apple engineers or developers who've dealt with this would be really appreciated. Thanks!
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Calling SFContentBlockerManager.reloadContentBlocker from related App extension intermittently fails
I have an app which has at least two extensions: A Content Blocker extension with a request handler that returns an appropriate NSExtensionItem as part of beginRequest. A different file URL is returned depending upon if the content blocking is on or off by a user setting A Safari Web Extension that includes a toolbar button and popover that enables users to enable or disable the ad blocking of the content blocker extension All three targets (App, Content Blocker appex and Web Extension appex) use an App Group default to read and set the on or off status of the content blocking. When the user changes the content blocking status, the app group default is updated and SFContentBlockerManager.reloadContentBlocker(...) is called. The Content Blocker extension reads the default and then returns the appropriate file URL. The issue is, I have noticed that whenever SFContentBlockerManager.reloadContentBlocker(...) is called from the app, Safari always applies the correct rules from the returned file URL. However sometimes when SFContentBlockerManager.reloadContentBlocker(...) is called from the Safari Web Extension using native messaging, Safari does NOT apply the correct rules from the returned file URL. Using logging I have confirmed that the Content Blocker extension always returns the appropriate file URL irrespective if called as a result of the app or the web extension. Despite this, Safari does not seem to always apply the returned file URL rules when it is called from the Safari Web Extension appex. In these cases, quitting Safari and relaunching it seems to make it apply the rules correctly (obviously this is applying it due to its launch state, not due to the Web extension appex asking it to do so at that point). All targets have access to the App Group location where the active content blocking file URL belongs and the inactive content blocking file URL is within the Safari content blocker target as a resource. I don't think this is a memory status issue as I cannot see the Content Blocker extension being killed when it returns complex rules --- the fact it always works when called via the app also seems to rule this possibility out. This brings up a number of questions: Is calling SFContentBlockerManager.reloadContentBlocker(...) from a different appex, of the same app target and app group supported? (it seems to work sometimes and did work in previous versions of the app). Is there an issue that the Content Blocker extension sometimes returns a file URL that perhaps the calling Web Extension appex may not have access to (even though Safari should via the Content Blocker extension)? Any other ideas of why this may not be working correctly? Has anyone else experienced this? It seems to happen on both iOS and macOS Safari using the same codebase.
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Xcode 26.4 won't install simulators, just spins the beachball
Something happened with my Xcode 26.4 install, I've never had this happen before. I get Xcode 26.4 installed, but the simulators aren't installed. And nothing pops up to "install required simulators". In Devices & Simulators I click the + to install a new simulator, and the beachball just spins and Xcode becomes unresponsive. I've tried quitting and restarting Xcode, reinstalling it (using both xcodes command line tool and the app store), removing Xcode and reinstalling, rebooting after removing Xcode and before reinstalling. Not sure what to try next. Feels like something is left over from uninstalling that's hanging it up. But I've no idea what. I could use some Apple Xcode team help here.
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Cant update account information or switch to org membership
Hi everyone, I need to update the "Membership details" of my Apple Developer account and for some reason it won't let me. When I click on "Update your information" and select either "Change contact details" or "Switch to organization membership" I just get redirected to https://developer.apple.com/unauthorized This is an old account I'm trying to re-activate, my Apple Developer Program membership has expired. Will renewing the membership solve this? I want to "Switch to organization membership", Will I have to pay again for this? Thanks!
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Enrollment Pending — Payment made from different Apple Account
Hi everyone, I am writing regarding my enrollment which is currently showing as Pending. The payment of 99USD was from other Apple account, but the enrollment was submitted from my account. Case ID is 102866900911. Payment details: Date: 11 April 2026 Order ID: MT5786ZXVV Document: 716118431350 Could any Apple staff please activate my account? Thank you, Alisher
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How to Validate Now Playing Events on Apple Devices (iOS/tvOS)?
Hi Support Team, I need some guidance regarding Now Playing metadata integration on Apple platforms (iOS/tvOS). We are currently implementing Now Playing events in our application and would like to understand: How can we enable or configure logging for Now Playing metadata updates? Is there any recommended way or tool to verify that Now Playing events are correctly sent and received by the system (e.g., Control Center / external devices)? Are there any debugging techniques or best practices to validate metadata updates during development? Our app is currently in the development phase, and we are working towards meeting Video Partner Program (VPP) requirements. Any documentation, tools, or suggestions would be greatly appreciated. Thanks in advance for your support.
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iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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Mac Catalyst App Failed Registering Bundle Identifier
Hi there, New to this forum. I have an iOS/iPadOS app already published in the App Store, and it works great as a Mac Catalyst app on my Mac. However when uploading to App Store Connect, I get the message: Failed Registering Bundle Identifier The app identifier "maccatalyst.nl.lai.prep-app" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. So the organizer adds the maccatalyst in front of the Bundle Identifier automatically, but for some reason I get the message it's not available. I've already added the macOS App as a platform on App Store Connect. The Bundle ID (nl.lai.prep-app) is obviously registered as the app is already available on iOS/iPadOS and I have enabled 'Mac Catalyst' in my App id Configuration on the developer portal. In Xcode macOS (Mac Catalyst) has been added as a destination. I contacted developer support, but they couldn't see anything wrong 🤷‍♂️ and suggested I would ask the developer community on the developer forum for advice, so here I am. Who has suggestions on what I should do?
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AppKit - Legal to Change a View's Frame in -viewDidLayout?
I have (had) a view controller that does a bit of manual layout in a -viewDidLayout override. This was pretty easy to manage - however since introducing NSGlassEffectView into the view hierarchy I sometimes am getting hit with "Unable to simultaneously satisfy constraints" and Appkit would break a constraint to 'recover.' It appears translatesAutoresizingMaskIntoConstraints is creating some really weird fixed width and height constraints. Here I wasn't doing any autolayout - just add the glass view and set its frame in -viewDidLayout. At runtime since I do manual layout in -viewDidLayout the frames are fixed and there is no real "error" in my app in practice though I wanted to get rid of the constraint breaking warning being logged because I know Autolayout can be aggressive about 'correctness' who knows if they decide to throw and not catch in the future. In my perfect world I would probably just prefer a view.doesManualLayout = YES here - the subviews are big containers no labels so localization is not an issue for me. Rather than playing with autoresizing masks to get better translated constraints I decided to set translatesAutoresizingMaskIntoConstraints to NO and make the constraints myself. Now I get hit with the following exception: "The window has been marked as needing another Layout Window pass, but it has already had more Layout Window passes than there are views in the window" So this happens because the view which now has constraints -- I adjusted the frame of it one point in -viewDidLayout. My question is - is not legal to make changes in -viewDidLayout - which seems like the AppKit version of -viewDidLayoutSubviews. In UIKit I always thought it was fine to make changes in -viewDidLayoutSubviews to frames - even if constraints were used - this is a place where you could override things in complex layouts that cannot be easily described in constraints. But in AppKit if you touch certain frames in -viewDidLayout it can now cause this exception (also related: https://developer.apple.com/forums/thread/806471) I will change the constant of one of the constraints to account for the 1 point adjustment but my question still stands - is it not legal to touch frames in -viewDidLayout when autolayout constraints are used on that subview? It is (or at least was if I remember correctly) permitted to change the layout in -viewDidLayoutSubviews in UIKit but AppKit seems to be more aggressive in its checking for layout correctness). What about calling -sizeToFit on a control in viewDidLayout or some method that has side effect of invalidating layout in a non obvious way, is doing things like this now 'dangerous?' Shouldn't AppKit just block the layout from being invalidated from within -viewDidLayout - and leave whatever the layout is as is when viewDidLayout returns (thus making -viewDidLayout a useful place to override layout in the rare cases where you need a sledgehammer?)
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EXC_BAD_ACCESS in drawHierarchy(in:afterScreenUpdates:) on iOS 26.3.1+ — IOSurface CIF10 decompression crash
We're experiencing an EXC_BAD_ACCESS (SIGSEGV) crash in UIView.drawHierarchy(in:afterScreenUpdates: false) that occurs only on iOS 26.3.1 and later. It does not reproduce on iOS 26.3.0 or earlier. Crash Stack Thread 0 (Main Thread) — EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0 libvDSP.dylib vConvert_XRGB2101010ToARGB8888_vec 1 ImageIO IIOIOSurfaceWrapper_CIF10::CopyImageBlockSetWithOptions 2 ImageIO IIOImageProviderInfo::CopyImageBlockSetWithOptions 3 ImageIO CGImageReadGetBytesAtOffset 4 CoreGraphics CGAccessSessionGetBytes 5 CoreGraphics img_data_lock 6 CoreGraphics CGSImageDataLock 7 CoreGraphics ripc_AcquireImage 8 CoreGraphics ripc_DrawImage 9 CoreGraphics CGContextDrawImage 10 UIKitCore -[UIView(Rendering) drawHierarchy:afterScreenUpdates:] The crash occurs during 10-bit CIF10 → 8-bit ARGB8888 pixel conversion when the IOSurface backing a UIImageView in the view hierarchy is deallocated mid-render. How to Reproduce Display a scrollable list with multiple UIImageViews loaded via an async image library Call drawHierarchy(in: bounds, afterScreenUpdates: false) on visible cells periodically Scroll to trigger image recycling Crash occurs sporadically — more likely under memory pressure or rapid image recycling What We've Tried Both UIKit off-screen rendering approaches crash on iOS 26.3.1: Approach Result drawHierarchy(afterScreenUpdates: false) EXC_BAD_ACCESS in CIF10 IOSurface decompression view.layer.render(in:) EXC_BAD_ACCESS in Metal (agxaAssertBufferIsValid) iOS Version Correlation iOS 26.3.0 and earlier: No crash iOS 26.3.1 (23D8133)+: Crash occurs (~5 events per 7 days) We suspect the ImageIO security patches in iOS 26.3 (CVE-2026-20675, CVE-2026-20634) may have changed IOSurface lifecycle timing, exposing a race condition between drawHierarchy's composited buffer read and asynchronous IOSurface reclamation by the OS. Crash Data We sampled 3 crash events: Event 1 (iOS 26.3.1): 71 MB free memory — memory pressure Event 2 (iOS 26.3.1): 88 MB free memory — memory pressure Event 3 (iOS 26.3.2): 768 MB free memory — NOT memory pressure Event 3 shows this isn't purely a low-memory issue. The IOSurface can be reclaimed even with ample free memory, likely due to async image recycling. Question Is this a known regression in iOS 26.3.1? Is there a safe way to snapshot a view hierarchy containing IOSurface-backed images without risking EXC_BAD_ACCESS? Should drawHierarchy gracefully handle the case where an IOSurface backing store is reclaimed during the render? Any guidance or workarounds would be appreciated. We've also filed this as Feedback (will update with FB number after submission).
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Using CLRequireExplicitServiceSession correctly
I found this documentation that instructs you how to use CLServiceSession to defer any accidental/premature locacation permission prompts: https://developer.apple.com/documentation/corelocation/suspending-authorization-requests It says "Add the CLRequireExplicitServiceSession property to your app’s Info.plist file to opt into this control behavior." I pretty much followed this example to a T. It seemed to work, however in some cases I still manage to get a location permission prompt on a fresh install before the part of the onboarding where we'd ask the user for location permissions (with CLServiceSession now). Is there any additional information on using CLRequireExplicitServiceSession than this blurb? Googling brings up nothing. I presumed the property is a BOOL but I'm not even sure of that, as it doesn't show up in Info.plist's autocomplete suggestions and I have to manually set the type.
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Enrollment...well, kind of..
G'day, I noticed a couple days ago on my backup account on my macbook pro 'matt' it has been enrolled via what I am learning is screen share? I do not use screen share, nor does anyone else have access to my icloud.. ~/Documents ❯ sudo profiles list -all 3:05 matt[1] attribute: profileIdentifier: application.store.digital_health_restrictions.application.store There are 1 configuration profiles installed ~/Documents ❯ sudo profiles -P -o stdout-xml 3:05 There are 1 configuration profiles installed
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MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar to .hybrid(elevation: .realistic). Actual Results When the map style is .standard(elevation: .realistic) in globe mode, the map falls back to a flat 2D-looking representation. Changing the same map to .hybrid(elevation: .realistic) restores the expected 3D globe rendering. Regression Unknown, but this appears to be unintended behavior because: realistic elevation is intended to provide realistic terrain / 3D map rendering, and there are no overlays in this map configuration that should intentionally force the map into a flat representation. Minimal Relevant Code From My App private enum CompetitionMapMode: String, CaseIterable { case satellite case explore func mapStyle(look: CompetitionMapLook) -> MapStyle { switch self { case .satellite: return .hybrid(elevation: look.elevation) case .explore: return .standard(elevation: look.elevation) } } } private enum CompetitionMapLook: String, CaseIterable { case globe case flat var elevation: MapStyle.Elevation { switch self { case .globe: return .realistic case .flat: return .flat } } } Map(position: $cameraPosition, selection: $selectedMapItemID) { UserAnnotation() ForEach(mapDisplayItems) { item in Annotation( item.title, coordinate: item.coordinate, anchor: .bottom ) { mapAnnotationView(for: item) } .tag(item.id) } } .mapStyle(mapModeSelection.mapStyle(look: mapLookSelection)) Why I Believe This Is a Framework Bug The same Map instance renders correctly in 3D when using: .hybrid(elevation: .realistic) but falls back to 2D with: .standard(elevation: .realistic) under globe mode. This suggests the issue is tied specifically to the .standard rendering path in SwiftUI Map / MapKit, rather than camera state, annotations, or location handling. My map does include annotations, but it does not add overlays that would intentionally flatten realistic terrain. Environment Xcode: Xcode 26.4 (17E192) SDK: SDK Version 26.4 (23E237) Device: iPhone 17 Pro iOS version: iOS 26.5 Beta 2 Reproducibility: Always App type: SwiftUI app using MapKit Map Additional Notes The issue is visible in a production app screen, not only a toy sample. The problem appears style-specific: .standard(elevation: .realistic) → incorrect 2D fallback .hybrid(elevation: .realistic) → expected 3D behavior This makes standard map style unusable for globe presentation in my app.
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Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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How To Install on a Personal Device
Developer Help says: Do I need to enroll in the Apple Developer Program to install apps on a device? No. You can install apps on your personal device with Xcode. Yet Xcode 26.4 says: Signing for "Never Forget" requires a development team. Select a development team in the Signing & Capabilities editor. Can someone help me understand this? A developer account isn't required, yet a development team (in a developer account) is? 🤷
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My App Review Rejection
I am doing my app for review to publish for the first time, and I did multiple fixes. I lastly got a generic response for the fixes already done. Now unable to figure out what exactly to fix. Can any help be provided by the reply below I received [Apple Reply] Guidelines 5.1.1(i) - Legal - Privacy - Data Collection and 5.1.2(i) - Legal - Privacy - Data Use Issue Description The app appears to share the user’s personal data with a third-party AI service but the app still does not clearly explain what data is sent, identify who the data is sent to, and ask the user’s permission before sharing the data. Apps may only use, transmit, or share personal data after they meet all of the following requirements: Disclose what data will be sent Specify who the data is sent to Obtain the user’s permission before sending data Identify in the privacy policy what data the app collects, how it collects that data, all uses of that data, and confirm any third party the app shares data with provides the same or equal protection Next Steps If the app sends user data to a third-party AI service, revise the app to explain what data is sent, identify who the data is sent to, and ask the user’s permission before sharing personal data with a third-party AI service. If it does not already, the app’s privacy policy must also identify what data the app collects, how it collects that data, and all uses of that data, including if it is shared with a third-party AI service. Note that only including this information in the app's Terms of Service or Privacy Policy is not sufficient. If the app does not send user data to a third-party AI service or does not include a third-party AI service, reply to this rejection to confirm and add this information to the App Review Information section of App Store Connect.
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Project xcodeproj file can no longer by iCloud Sync
Following an unexpected error message while working in Xcode, the project file xcodeproj is no longer synced in iCloud Drive. The Finder shows a cloud icon with a ! and an error message : (NSFileProviderErrorDomain error -2005.) If the local file is zipped, and unzipped elsewhere on iCloud Drive, then the unzipped file can still not be iCloud Synced. Restoring the file from a Time Machine archive does not solve the issue. Apple Care Support finds that iCloud Drive is working fine except for this xcodeproj file and says the issue is Xcode related.
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Music streaming app with external payment only – EEA compliance question
Hi everyone, I'm developing a music streaming app for iOS and I have a question about App Store guidelines before I submit. Here's how my app works: The app has a signup screen and a login screen There are NO in-app purchases at all Users pay for their subscription on our external website (a separate web app) Once they've paid on the website, they log into the iOS app to listen to music The app itself contains no payment flow, just an external link directing users to our website to subscribe My company is based in France (EU/EEA). My questions: Is this external-payment-only model permitted under current App Store Review Guidelines? Since I'm in the EEA, do I need to apply for an External Purchase Link Entitlement (StoreKit External Purchase Link), or can I operate without it since payment happens entirely outside the app? Is there a difference between simply not having any payment in the app vs. actively linking users out to a website for payment? I want to get this right before submitting. Any guidance from Apple engineers or developers who've dealt with this would be really appreciated. Thanks!
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No update on App Review
Since April 6 I’m waiting for review. No updates. They usually say that takes 24-48hrs to be reviewed. I'm at 10 days already. And I get no response on my emails and ticket.
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Calling SFContentBlockerManager.reloadContentBlocker from related App extension intermittently fails
I have an app which has at least two extensions: A Content Blocker extension with a request handler that returns an appropriate NSExtensionItem as part of beginRequest. A different file URL is returned depending upon if the content blocking is on or off by a user setting A Safari Web Extension that includes a toolbar button and popover that enables users to enable or disable the ad blocking of the content blocker extension All three targets (App, Content Blocker appex and Web Extension appex) use an App Group default to read and set the on or off status of the content blocking. When the user changes the content blocking status, the app group default is updated and SFContentBlockerManager.reloadContentBlocker(...) is called. The Content Blocker extension reads the default and then returns the appropriate file URL. The issue is, I have noticed that whenever SFContentBlockerManager.reloadContentBlocker(...) is called from the app, Safari always applies the correct rules from the returned file URL. However sometimes when SFContentBlockerManager.reloadContentBlocker(...) is called from the Safari Web Extension using native messaging, Safari does NOT apply the correct rules from the returned file URL. Using logging I have confirmed that the Content Blocker extension always returns the appropriate file URL irrespective if called as a result of the app or the web extension. Despite this, Safari does not seem to always apply the returned file URL rules when it is called from the Safari Web Extension appex. In these cases, quitting Safari and relaunching it seems to make it apply the rules correctly (obviously this is applying it due to its launch state, not due to the Web extension appex asking it to do so at that point). All targets have access to the App Group location where the active content blocking file URL belongs and the inactive content blocking file URL is within the Safari content blocker target as a resource. I don't think this is a memory status issue as I cannot see the Content Blocker extension being killed when it returns complex rules --- the fact it always works when called via the app also seems to rule this possibility out. This brings up a number of questions: Is calling SFContentBlockerManager.reloadContentBlocker(...) from a different appex, of the same app target and app group supported? (it seems to work sometimes and did work in previous versions of the app). Is there an issue that the Content Blocker extension sometimes returns a file URL that perhaps the calling Web Extension appex may not have access to (even though Safari should via the Content Blocker extension)? Any other ideas of why this may not be working correctly? Has anyone else experienced this? It seems to happen on both iOS and macOS Safari using the same codebase.
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567
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Xcode 26.4 won't install simulators, just spins the beachball
Something happened with my Xcode 26.4 install, I've never had this happen before. I get Xcode 26.4 installed, but the simulators aren't installed. And nothing pops up to "install required simulators". In Devices & Simulators I click the + to install a new simulator, and the beachball just spins and Xcode becomes unresponsive. I've tried quitting and restarting Xcode, reinstalling it (using both xcodes command line tool and the app store), removing Xcode and reinstalling, rebooting after removing Xcode and before reinstalling. Not sure what to try next. Feels like something is left over from uninstalling that's hanging it up. But I've no idea what. I could use some Apple Xcode team help here.
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3
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113
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Cant update account information or switch to org membership
Hi everyone, I need to update the "Membership details" of my Apple Developer account and for some reason it won't let me. When I click on "Update your information" and select either "Change contact details" or "Switch to organization membership" I just get redirected to https://developer.apple.com/unauthorized This is an old account I'm trying to re-activate, my Apple Developer Program membership has expired. Will renewing the membership solve this? I want to "Switch to organization membership", Will I have to pay again for this? Thanks!
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Enrollment Pending — Payment made from different Apple Account
Hi everyone, I am writing regarding my enrollment which is currently showing as Pending. The payment of 99USD was from other Apple account, but the enrollment was submitted from my account. Case ID is 102866900911. Payment details: Date: 11 April 2026 Order ID: MT5786ZXVV Document: 716118431350 Could any Apple staff please activate my account? Thank you, Alisher
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I'm getting a device error when building Xcode.
Is anyone else experiencing the same problem as me? I've tried everything but nothing works. Can someone please help me?
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How to Validate Now Playing Events on Apple Devices (iOS/tvOS)?
Hi Support Team, I need some guidance regarding Now Playing metadata integration on Apple platforms (iOS/tvOS). We are currently implementing Now Playing events in our application and would like to understand: How can we enable or configure logging for Now Playing metadata updates? Is there any recommended way or tool to verify that Now Playing events are correctly sent and received by the system (e.g., Control Center / external devices)? Are there any debugging techniques or best practices to validate metadata updates during development? Our app is currently in the development phase, and we are working towards meeting Video Partner Program (VPP) requirements. Any documentation, tools, or suggestions would be greatly appreciated. Thanks in advance for your support.
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iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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Mac Catalyst App Failed Registering Bundle Identifier
Hi there, New to this forum. I have an iOS/iPadOS app already published in the App Store, and it works great as a Mac Catalyst app on my Mac. However when uploading to App Store Connect, I get the message: Failed Registering Bundle Identifier The app identifier "maccatalyst.nl.lai.prep-app" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. So the organizer adds the maccatalyst in front of the Bundle Identifier automatically, but for some reason I get the message it's not available. I've already added the macOS App as a platform on App Store Connect. The Bundle ID (nl.lai.prep-app) is obviously registered as the app is already available on iOS/iPadOS and I have enabled 'Mac Catalyst' in my App id Configuration on the developer portal. In Xcode macOS (Mac Catalyst) has been added as a destination. I contacted developer support, but they couldn't see anything wrong 🤷‍♂️ and suggested I would ask the developer community on the developer forum for advice, so here I am. Who has suggestions on what I should do?
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AppKit - Legal to Change a View's Frame in -viewDidLayout?
I have (had) a view controller that does a bit of manual layout in a -viewDidLayout override. This was pretty easy to manage - however since introducing NSGlassEffectView into the view hierarchy I sometimes am getting hit with "Unable to simultaneously satisfy constraints" and Appkit would break a constraint to 'recover.' It appears translatesAutoresizingMaskIntoConstraints is creating some really weird fixed width and height constraints. Here I wasn't doing any autolayout - just add the glass view and set its frame in -viewDidLayout. At runtime since I do manual layout in -viewDidLayout the frames are fixed and there is no real "error" in my app in practice though I wanted to get rid of the constraint breaking warning being logged because I know Autolayout can be aggressive about 'correctness' who knows if they decide to throw and not catch in the future. In my perfect world I would probably just prefer a view.doesManualLayout = YES here - the subviews are big containers no labels so localization is not an issue for me. Rather than playing with autoresizing masks to get better translated constraints I decided to set translatesAutoresizingMaskIntoConstraints to NO and make the constraints myself. Now I get hit with the following exception: "The window has been marked as needing another Layout Window pass, but it has already had more Layout Window passes than there are views in the window" So this happens because the view which now has constraints -- I adjusted the frame of it one point in -viewDidLayout. My question is - is not legal to make changes in -viewDidLayout - which seems like the AppKit version of -viewDidLayoutSubviews. In UIKit I always thought it was fine to make changes in -viewDidLayoutSubviews to frames - even if constraints were used - this is a place where you could override things in complex layouts that cannot be easily described in constraints. But in AppKit if you touch certain frames in -viewDidLayout it can now cause this exception (also related: https://developer.apple.com/forums/thread/806471) I will change the constant of one of the constraints to account for the 1 point adjustment but my question still stands - is it not legal to touch frames in -viewDidLayout when autolayout constraints are used on that subview? It is (or at least was if I remember correctly) permitted to change the layout in -viewDidLayoutSubviews in UIKit but AppKit seems to be more aggressive in its checking for layout correctness). What about calling -sizeToFit on a control in viewDidLayout or some method that has side effect of invalidating layout in a non obvious way, is doing things like this now 'dangerous?' Shouldn't AppKit just block the layout from being invalidated from within -viewDidLayout - and leave whatever the layout is as is when viewDidLayout returns (thus making -viewDidLayout a useful place to override layout in the rare cases where you need a sledgehammer?)
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EXC_BAD_ACCESS in drawHierarchy(in:afterScreenUpdates:) on iOS 26.3.1+ — IOSurface CIF10 decompression crash
We're experiencing an EXC_BAD_ACCESS (SIGSEGV) crash in UIView.drawHierarchy(in:afterScreenUpdates: false) that occurs only on iOS 26.3.1 and later. It does not reproduce on iOS 26.3.0 or earlier. Crash Stack Thread 0 (Main Thread) — EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0 libvDSP.dylib vConvert_XRGB2101010ToARGB8888_vec 1 ImageIO IIOIOSurfaceWrapper_CIF10::CopyImageBlockSetWithOptions 2 ImageIO IIOImageProviderInfo::CopyImageBlockSetWithOptions 3 ImageIO CGImageReadGetBytesAtOffset 4 CoreGraphics CGAccessSessionGetBytes 5 CoreGraphics img_data_lock 6 CoreGraphics CGSImageDataLock 7 CoreGraphics ripc_AcquireImage 8 CoreGraphics ripc_DrawImage 9 CoreGraphics CGContextDrawImage 10 UIKitCore -[UIView(Rendering) drawHierarchy:afterScreenUpdates:] The crash occurs during 10-bit CIF10 → 8-bit ARGB8888 pixel conversion when the IOSurface backing a UIImageView in the view hierarchy is deallocated mid-render. How to Reproduce Display a scrollable list with multiple UIImageViews loaded via an async image library Call drawHierarchy(in: bounds, afterScreenUpdates: false) on visible cells periodically Scroll to trigger image recycling Crash occurs sporadically — more likely under memory pressure or rapid image recycling What We've Tried Both UIKit off-screen rendering approaches crash on iOS 26.3.1: Approach Result drawHierarchy(afterScreenUpdates: false) EXC_BAD_ACCESS in CIF10 IOSurface decompression view.layer.render(in:) EXC_BAD_ACCESS in Metal (agxaAssertBufferIsValid) iOS Version Correlation iOS 26.3.0 and earlier: No crash iOS 26.3.1 (23D8133)+: Crash occurs (~5 events per 7 days) We suspect the ImageIO security patches in iOS 26.3 (CVE-2026-20675, CVE-2026-20634) may have changed IOSurface lifecycle timing, exposing a race condition between drawHierarchy's composited buffer read and asynchronous IOSurface reclamation by the OS. Crash Data We sampled 3 crash events: Event 1 (iOS 26.3.1): 71 MB free memory — memory pressure Event 2 (iOS 26.3.1): 88 MB free memory — memory pressure Event 3 (iOS 26.3.2): 768 MB free memory — NOT memory pressure Event 3 shows this isn't purely a low-memory issue. The IOSurface can be reclaimed even with ample free memory, likely due to async image recycling. Question Is this a known regression in iOS 26.3.1? Is there a safe way to snapshot a view hierarchy containing IOSurface-backed images without risking EXC_BAD_ACCESS? Should drawHierarchy gracefully handle the case where an IOSurface backing store is reclaimed during the render? Any guidance or workarounds would be appreciated. We've also filed this as Feedback (will update with FB number after submission).
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Using CLRequireExplicitServiceSession correctly
I found this documentation that instructs you how to use CLServiceSession to defer any accidental/premature locacation permission prompts: https://developer.apple.com/documentation/corelocation/suspending-authorization-requests It says "Add the CLRequireExplicitServiceSession property to your app’s Info.plist file to opt into this control behavior." I pretty much followed this example to a T. It seemed to work, however in some cases I still manage to get a location permission prompt on a fresh install before the part of the onboarding where we'd ask the user for location permissions (with CLServiceSession now). Is there any additional information on using CLRequireExplicitServiceSession than this blurb? Googling brings up nothing. I presumed the property is a BOOL but I'm not even sure of that, as it doesn't show up in Info.plist's autocomplete suggestions and I have to manually set the type.
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Deleting Forum Posts
Is there a way I can delete my own question/post from the Apple Developer Forum?
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Enrollment...well, kind of..
G'day, I noticed a couple days ago on my backup account on my macbook pro 'matt' it has been enrolled via what I am learning is screen share? I do not use screen share, nor does anyone else have access to my icloud.. ~/Documents ❯ sudo profiles list -all 3:05 matt[1] attribute: profileIdentifier: application.store.digital_health_restrictions.application.store There are 1 configuration profiles installed ~/Documents ❯ sudo profiles -P -o stdout-xml 3:05 There are 1 configuration profiles installed
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MapKit SwiftUI Map with .standard(elevation: .realistic) falls back to 2D in globe mode, while .hybrid(elevation: .realistic) remains 3D
Overview When using SwiftUI Map with .standard(elevation: .realistic) and a globe-style presentation, the map unexpectedly renders as a flat 2D map instead of a 3D globe / realistic terrain view. In the same view, switching to .hybrid(elevation: .realistic) preserves the expected 3D globe behavior. This appears to be a rendering bug or regression specific to the .standard style under globe mode, not an app-level issue. The issue is reproducible in my app’s competition map screen and has also been reported by other developers online. Steps to Reproduce Create a SwiftUI Map. Bind it to a MapCameraPosition. Apply a standard map style with realistic elevation: .mapStyle(.standard(elevation: .realistic)) Configure the UI so the user can switch between: standard + globe hybrid + globe Zoom out / interact with the map in globe mode. Expected Results Map with .standard(elevation: .realistic) should continue to render with globe / 3D realistic terrain behavior, consistent with realistic elevation support and similar to .hybrid(elevation: .realistic). Actual Results When the map style is .standard(elevation: .realistic) in globe mode, the map falls back to a flat 2D-looking representation. Changing the same map to .hybrid(elevation: .realistic) restores the expected 3D globe rendering. Regression Unknown, but this appears to be unintended behavior because: realistic elevation is intended to provide realistic terrain / 3D map rendering, and there are no overlays in this map configuration that should intentionally force the map into a flat representation. Minimal Relevant Code From My App private enum CompetitionMapMode: String, CaseIterable { case satellite case explore func mapStyle(look: CompetitionMapLook) -> MapStyle { switch self { case .satellite: return .hybrid(elevation: look.elevation) case .explore: return .standard(elevation: look.elevation) } } } private enum CompetitionMapLook: String, CaseIterable { case globe case flat var elevation: MapStyle.Elevation { switch self { case .globe: return .realistic case .flat: return .flat } } } Map(position: $cameraPosition, selection: $selectedMapItemID) { UserAnnotation() ForEach(mapDisplayItems) { item in Annotation( item.title, coordinate: item.coordinate, anchor: .bottom ) { mapAnnotationView(for: item) } .tag(item.id) } } .mapStyle(mapModeSelection.mapStyle(look: mapLookSelection)) Why I Believe This Is a Framework Bug The same Map instance renders correctly in 3D when using: .hybrid(elevation: .realistic) but falls back to 2D with: .standard(elevation: .realistic) under globe mode. This suggests the issue is tied specifically to the .standard rendering path in SwiftUI Map / MapKit, rather than camera state, annotations, or location handling. My map does include annotations, but it does not add overlays that would intentionally flatten realistic terrain. Environment Xcode: Xcode 26.4 (17E192) SDK: SDK Version 26.4 (23E237) Device: iPhone 17 Pro iOS version: iOS 26.5 Beta 2 Reproducibility: Always App type: SwiftUI app using MapKit Map Additional Notes The issue is visible in a production app screen, not only a toy sample. The problem appears style-specific: .standard(elevation: .realistic) → incorrect 2D fallback .hybrid(elevation: .realistic) → expected 3D behavior This makes standard map style unusable for globe presentation in my app.
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Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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