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Posts under Design tag

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Improve screen space utilization across iOS
I really appreciate the improved layout in the Clock app in Beta 5. The app now makes better use of the available screen space, allowing more information to be displayed without making the interface feel crowded. I would love to see this approach applied more consistently across iOS. Many system apps and UI elements still leave unnecessary empty space or show less information than the screen could comfortably accommodate. My suggestion is to optimize spacing, margins, and element sizes across the entire system so that iOS can make better use of the available display area while maintaining readability and accessibility. This would be especially beneficial on smaller-screen iPhones such as the iPhone SE and iPhone 12 mini and 13 mini, where every bit of available space matters. Feedback ID:24257909
Topic: Design SubTopic: General Tags:
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iOS 26: Enabling "Reduce Transparency" causes a persistent white bar where the tab bar was hidden, blocking user interaction
Hi everyone, We're experiencing a bug on iOS 26 that only occurs when the user has Reduce Transparency enabled in Accessibility settings. App structure: Our app uses a TabView with a standard tab bar. Inside each tab, we use a NavigationStack. The tab bar is visible on root-level screens, and hidden on all pushed destinations using: .toolbar(.hidden, for: .tabBar) The problem: On iOS 26 with Reduce Transparency off (Liquid Glass active) — everything works correctly. The tab bar hides as expected. On iOS 26 with Reduce Transparency on — a white bar appears at the bottom of the screen in every place where the tab bar is hidden. This white bar: Overlaps content at the bottom of the screen. Blocks scroll, tap, and all user interactions in that area. We also tried: .toolbarBackground(.hidden, for: .tabBar) Removing all custom UITabBarAppearance configuration The only workaround we found is setting UIDesignRequiresCompatibility = YES in Info.plist, which reverts the entire app to the pre-iOS 26 design — not a viable long-term solution. What can we do? Thanks in advance.
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No response from App Review for 10+ days after Resolution Center reply – Guideline 4.3
Hello Apple App Review Team, I'm looking for guidance regarding an App Review case that appears to be pending without a response. Our app was rejected under Guideline 4.3. We responded to the App Review Team through the Resolution Center with a detailed clarification regarding the app's purpose and functionality. Timeline: July 27: App rejected under Guideline 4.3. July 28: We responded through the Resolution Center. August 4: We sent a follow-up through the Resolution Center. August 5: We opened an Apple Developer Support case regarding the pending review. August 10: We still have not received a response from App Review or Developer Support. Developer Support Case ID: 20000128863068 We have also attempted to contact Developer Support by phone but have not received a call. The latest TestFlight build has already passed Beta App Review and is available for external testing. We have intentionally held off submitting the latest build for production while waiting for clarification on the current review. We completely understand that App Review can take time, and we are not trying to bypass or challenge the review process. We would simply appreciate it if an Apple team member could check the status of Case 20000128863068 and confirm whether the Resolution Center case is still actively under review, or whether any additional information or action is required from our side. Thank you for your assistance
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48
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What is the scroll edge dissolve effect used behind large titles in iOS 26 apps?
Hi, I am trying to find out what this effect called or how is it implemented. We use it behind the text or title, where the scrollable content goes behind it and it first starts to blur gradually and fade out. I tried using material, .background(.bar), gradient masks. None of these reproduce the same behavior. Here's what I'm referring to: Please let me know what is it or how is it implemented. Tutorial would be appreciated. Thanks!
1
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108
5d
How to add a button on top of sheet?
Hi, I have created this UI using custom view and not a real sheet component. But the animations and interaction is not as smooth. Earlier I was using sheet component and it was working very well, but then I had a need to add a search button on top of sheet (not inside, that is very important). And so I created this whole sheet with custom view and not the sheet component. But it resulted in loss of fluid working and animations that sheet have. Including changing between Medium detent and Large detent. Is it possible to achieve this UI with native sheet component? Or using some other native swiftui view which will have good animation that sheet has?
2
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409
6d
UI corner radius is inconsistent with iPhone SE (3rd generation) display corners
On iPhone SE (3rd generation), several system UI elements use corner radii that appear much more rounded than the physical display corners. This creates an inconsistent visual appearance across the system. Examples include: Markup menu Home Screen context menu Customize sheet Apple Maps bottom sheet Find My interface Safari address bar Suggestion: Please adjust the corner radius for devices with displays such as iPhone SE (3rd generation), so that system UI better matches the physical display shape and provides a more consistent visual design.
Topic: Design SubTopic: General Tags:
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1.2k
1w
iOS 27 Beta 4: Native Liquid Glass UITabBar renders with opaque milky/frosted background while identical code renders correctly on iOS 26.5
iOS 27 Beta 4: Native Liquid Glass UITabBar renders with opaque milky/frosted background while identical code renders correctly on iOS 26.5 Environment Xcode 27 Beta 4 iOS 27 Beta 4 UIKit UITabBarController Storyboard based application Native UITabBar (no custom tab bar implementation) Device: iPhone 17 Pro Simulator (also reproducible on other iPhone simulators) Problem After upgrading to iOS 27 Beta 4, the native Liquid Glass tab bar appears significantly more opaque (milky/frosted gray) than on iOS 26.5. The exact same application binary and configuration render correctly on iOS 26.5. No custom blur or visual effect is being applied. Current Configuration let appearance = UITabBarAppearance() appearance.configureWithDefaultBackground() appearance.backgroundColor = nil appearance.backgroundEffect = nil appearance.shadowColor = .clear tabBar.standardAppearance = appearance tabBar.scrollEdgeAppearance = appearance tabBar.isTranslucent = true tabBar.backgroundColor = nil tabBar.barTintColor = nil tabBar.backgroundImage = nil tabBar.shadowImage = nil Runtime Verification Verified at runtime: tabBar.backgroundColor == nil tabBar.barTintColor == nil tabBar.isTranslucent == true standardAppearance.backgroundColor == nil standardAppearance.backgroundEffect == nil scrollEdgeAppearance.backgroundColor == nil scrollEdgeAppearance.backgroundEffect == nil View Hierarchy The runtime hierarchy contains Apple's native Liquid Glass implementation: UITabBar _UIBarItemPlatterView _UILiquidLensView BackdropView ClearGlassView _UIPortalView _UITabSelectionView Therefore UIKit is using the Liquid Glass implementation rather than falling back to a legacy blur. Investigation Performed The following were tested without changing behavior: Removed all custom blur views Removed custom overlays Removed refresh/recomposition code Removed layout invalidation Removed transform hacks Removed PageMenu Replaced entire first tab with a plain UITableViewController Replaced DiscoverVC completely Replaced nested collection views Rebuilt a minimal demo project using identical UITabBarAppearance code The minimal demo renders correctly. The production application renders with a much more opaque gray background. Question Has anything changed in the Liquid Glass compositor or backdrop sampling behavior in iOS 27 Beta 4? Is there any new API or recommended configuration required to achieve the same transparency level as iOS 26.5? If this is expected behavior, is there any supported way to control the opacity of the system Liquid Glass material? Screenshots Attach: iOS 26.5 screenshot iOS 27 Beta 4 screenshot
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Enhancing age-appropriate experiences
With the declining literacy rates I think it would be incredibly valuable for apple to implement a separate keyboard experience for minors. One without auto or predictive text, swipe to text, or even potentially also voice memos. These are all very convenient features that I think could unfortunately contribute or even enable the literacy crisis as more and more children grow up and rely on technology. I also think bringing back the ‘look up’ tool on highlighted text into the main options would support and encourage more education (or even adding a thesaurus option as well) From: A Gen Z adult who grew up learning how to spell at the same time I learned how to text. Without relying on all of the convenience features that in turn can remove the mental friction that learning to fix your mistakes provides, my iPhone was teaching me how to spell with simple red lines that required me to interact with my spelling in order to correct my mistakes. Note: Autocorrect was still a feature at the time however was often turned off by most people because of text slang culture which coincidentally helped create more intentional spell check interactions. I believe the decision to turn off autocorrect should be considered a more conscious responsibility so it should not necessarily be left up to a child to decide for themselves.
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4.3a Refuses to appeal or seek a solution, and the game production will solve the 4.3a problem for 2 years and be revised for half a year.
Our game was written by Cocos Creator version 3.8.5 ‌TypeScript, which took the team nearly 2 years to complete. At the beginning, my application was not defined as 4.3a. The first four reviews were all normal feedback questions. We revised the questions. After the last review rejected 4.3A, we also suspected that the reasons such as game creativity, game copywriting and game art might be close to other applications. Then our team added functional innovations that other applications in the Apple Store didn't have, and the original art was original. We created new art again because of 4.3a, and also revised many places that may be similar to other developers, including that we removed all SDK modules except Apple Pay and Apple Login, and it also showed that 4.3a refused, and we have revised no less than 20 versions or failed. Our business code except the game engine code is newly developed by us and should not be duplicated with other developers' code. Is it because the JSC file and binary file output by JavaScript code are similar to those of other developers? Can we check our original code? We really want to put it on the Apple Store. We guarantee that the game was originally written. We can provide any proof, including but not limited to (GIT code submission records and codes from the beginning to today, art original proof, proof that the game mode innovation ability is not consistent with other developers' concepts, etc.) Cocos creator Engine Address: https://www.cocos.com/creator-download We have been put on the shelves in app stores such as WeChat applet and Android, and we are deeply loved by users in other channels. Dear audit, can you manually check our game code and look at the game to experience it? I believe that as the greatest technology company in the world, Apple's official staff are very professional, knowledgeable and innovative, so that Apple players can get a unique and high-quality experience. However, this repeated 4.3a refusal makes me very suspicious. So many games that use cocos game engine in the world are on the Apple store, why do we independently write the rest of the code except the game engine? Every time the reason for refusing is this passage, we have revised it for half a year, and no less than 20 game versions have been changed in half a year. Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: 68bd1e18-6eaa-4a19-976e-c7b2e1ff0e44 Review date: June 28, 2025 Version reviewed: 2.3.0 Guideline 4.3(a) - Design - Spam We noticed your app still shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey.
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421
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Changing the interface
I would like to see the old design of the battery indicator panel (top right) that was in ios 18-26. Right now, this one, which is currently available in iOS 27, looks too boring. I also mean the Home panel (bottom bar). It could be switched. So that you can keep it on all the time. (In iOS 26, it disappears after a couple of seconds) In my opinion, it betrays its sophistication, and I liked it when constantly displayed. Fight overheating when performing simple tasks, it also eats up your phone, which is not a good thing.
Topic: Design SubTopic: General Tags:
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532
1w
GarageBand bug (I think)
Just sharing a bug that exists in GarageBand 10.4.14 in the Beta MacOS 27.0. I believe it's been there even before 27.0 and started with the current GB version. I use the program for an audio podcast and record my audio in one region and edit it I that region. When editing a section of a region (ie: trimming), the APP will delete the section immediately following it. The only way to get it back is to "undo" the trimming. One workaround I have discovered is to drag that segment to another region, edit it there, and then drag it back. Anyone else having this issue? Any resolution? (laptop: Macbook AIR M4, 24G memory)
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Is there an entitlement or API to rearrange other apps on the Home Screen and if not, could one be added?
Hi everyone, I'm exploring an app idea that would help users organize their Home Screen, the app would move or rearrange other apps' icons on the user's behalf (for example, auto-grouping apps or repositioning them based on how often they're used). My question is twofold: Is there currently any entitlement, API, or permission that lets an app programmatically move or rearrange other apps' icons on the Home Screen? From what I can tell, the sandbox model prevents an app from touching anything outside its own container, so I suspect this isn't possible today but I'd be glad to be corrected if I've missed something. If it genuinely isn't possible, is this something Apple would consider adding? For instance, a user-granted permission (similar to how Notifications, Screen Time, or Accessibility permissions work) that the user could explicitly enable to let a trusted app manage their Home Screen layout. The user would stay in full control and could revoke it at any time. I understand there are solid privacy and security reasons behind the current restrictions, so I'm not looking for a workaround, I'm asking whether a supported, user-consented path could exist. Has anyone run into this or found any official guidance? And if this is better filed as a feature request through Feedback Assistant, I'm happy to do that too. Thanks!
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Lack of Native CJK Serif Font Support in WidgetKit (Font.design(.serif))
Hello everyone, I am encountering an inconsistent typography behavior when developing for WidgetKit. Specifically, there is no native serif font fallback for Chinese characters (CJK) in the Widget environment, whereas Latin characters are fully supported. When using the .serif design modifier in SwiftUI: Text("Hello 世界").font(.system(size: 16, design: .serif)) English/Latin characters ("Hello"): System correctly renders using the pre-installed serif font (New York). Chinese characters ("世界"): System ignores the .serif design and falls back to the default sans-serif font (PingFang SC). Can I find any pre-installed native serif font for CJK in iOS that I can reliably invoke within my Widget Extension without bundling .ttf files? If not, do you have plans to map Font.design(.serif) to a pre-installed CJK serif font in future iOS releases so I can maintain design consistency across my localized widgets? Thank you for any insights or recommended workarounds.
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Use of Apple SF Symbols for my website project (with web app companion)
Hello Apple Developer Community, I’ve got a question. I would like to design my web app with the website for my project. I’m currently developing my iOS App and I would like to make a web version too. I would love to use the Apple SF Symbols for my Design as they’re clean and would have the same design as in my iOS App. Am I allowed to integrate them into my website or is it against the ToS of the Apple Developer Program? Have a nice weekend and a happy 4. July 😁 PS: Sorry if I selected the wrong category
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418
Jul ’26
Representing integration with native apps visually
What is the best way to represent (in-app) or via App Store screenshots integration with native apps like Notes, Files, Photos? From a design perspective is it better to just use the app icon and say "integrated with... " subtitle or is there specific guidance from Apple on how to do this. A use case within my app is during onboarding I'd like to show that my app can be accessed via Control Center from any app like Notes, Photos, or Action Button. Thank you.
Topic: Design SubTopic: General Tags:
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422
Jun ’26
Liquid Glass Icon Support for Progressive Web Apps (PWAs)
Hello there, Is it possible to customize the appearance of PWA icons for Liquid Glass? There was a similar question regarding the different icon appearances a few years ago (see thread). Though, as there never was a real conclusion I want to check if there are ways to achieve this by now? So, is it possible to define custom PWA icons for the dark and monochrome (now clear) modes? Can we maybe even use a fully custom Icon Composer icon for Safari PWAs? The icons attribute supports a purpose object with the value monochrome. Can this be used in any way here? If there is no way to customize it, is there at least a way to stop the auto conversion? In my case the white background get’s automatically replaced with the dark mode gradient, but for some reason the black logo isn’t converted/inverted to white leading to black on black logo. Which of course is not intended! I’d appreciate any help or pointer to a resource on that.
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Jun ’26
Guideline 4.3(a) - Design - Spam .. Has anyone received this message
Hi has anyone had there app rejected for Guideline 4.3(a) - Design - Spam? my app is a cyber security app which has a VPN and I had this rejection message.. the reasoning was very vague and i am unsure what this means.. I had submitted an appeal and also replied to the reject message but have had no response for over a week. anyone had this and if so, how did you resolve ?
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304
Jun ’26
Blurry Game Center Achievement Images?
Hey all — I’ve been building out my first set of Game Center Achievements for a game I’m working on, and I’ve run into something odd with the image quality. The specs say to upload icons at 512x512 or 1024x1024@2x. I’ve been uploading 1024x1024 PNGs (without explicitly naming them “@2x” since there’s only one upload slot), assuming that Game Center would just handle the scaling automatically — kind of like how a lot of things are getting more streamlined across platforms lately. But in testing, the icons are showing up a bit blurry, especially in the Game Center interface. It’s not horrible, but it’s definitely softer than I expected — more like low-res than Retina. All my test devices (outside the Simulator) are running iOS 26, so I’m also wondering if this might be a beta-related display bug? Has anyone else run into this? Curious if I’m missing a best practice here, or if I really do need to ensure I’m uploading it with the @2x suffix, or maybe something else entirely? Thanks!
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Jun ’26
Improve screen space utilization across iOS
I really appreciate the improved layout in the Clock app in Beta 5. The app now makes better use of the available screen space, allowing more information to be displayed without making the interface feel crowded. I would love to see this approach applied more consistently across iOS. Many system apps and UI elements still leave unnecessary empty space or show less information than the screen could comfortably accommodate. My suggestion is to optimize spacing, margins, and element sizes across the entire system so that iOS can make better use of the available display area while maintaining readability and accessibility. This would be especially beneficial on smaller-screen iPhones such as the iPhone SE and iPhone 12 mini and 13 mini, where every bit of available space matters. Feedback ID:24257909
Topic: Design SubTopic: General Tags:
Replies
0
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0
Views
425
Activity
1d
iOS 26: Enabling "Reduce Transparency" causes a persistent white bar where the tab bar was hidden, blocking user interaction
Hi everyone, We're experiencing a bug on iOS 26 that only occurs when the user has Reduce Transparency enabled in Accessibility settings. App structure: Our app uses a TabView with a standard tab bar. Inside each tab, we use a NavigationStack. The tab bar is visible on root-level screens, and hidden on all pushed destinations using: .toolbar(.hidden, for: .tabBar) The problem: On iOS 26 with Reduce Transparency off (Liquid Glass active) — everything works correctly. The tab bar hides as expected. On iOS 26 with Reduce Transparency on — a white bar appears at the bottom of the screen in every place where the tab bar is hidden. This white bar: Overlaps content at the bottom of the screen. Blocks scroll, tap, and all user interactions in that area. We also tried: .toolbarBackground(.hidden, for: .tabBar) Removing all custom UITabBarAppearance configuration The only workaround we found is setting UIDesignRequiresCompatibility = YES in Info.plist, which reverts the entire app to the pre-iOS 26 design — not a viable long-term solution. What can we do? Thanks in advance.
Replies
4
Boosts
1
Views
528
Activity
1d
No response from App Review for 10+ days after Resolution Center reply – Guideline 4.3
Hello Apple App Review Team, I'm looking for guidance regarding an App Review case that appears to be pending without a response. Our app was rejected under Guideline 4.3. We responded to the App Review Team through the Resolution Center with a detailed clarification regarding the app's purpose and functionality. Timeline: July 27: App rejected under Guideline 4.3. July 28: We responded through the Resolution Center. August 4: We sent a follow-up through the Resolution Center. August 5: We opened an Apple Developer Support case regarding the pending review. August 10: We still have not received a response from App Review or Developer Support. Developer Support Case ID: 20000128863068 We have also attempted to contact Developer Support by phone but have not received a call. The latest TestFlight build has already passed Beta App Review and is available for external testing. We have intentionally held off submitting the latest build for production while waiting for clarification on the current review. We completely understand that App Review can take time, and we are not trying to bypass or challenge the review process. We would simply appreciate it if an Apple team member could check the status of Case 20000128863068 and confirm whether the Resolution Center case is still actively under review, or whether any additional information or action is required from our side. Thank you for your assistance
Replies
0
Boosts
0
Views
48
Activity
1d
What is the scroll edge dissolve effect used behind large titles in iOS 26 apps?
Hi, I am trying to find out what this effect called or how is it implemented. We use it behind the text or title, where the scrollable content goes behind it and it first starts to blur gradually and fade out. I tried using material, .background(.bar), gradient masks. None of these reproduce the same behavior. Here's what I'm referring to: Please let me know what is it or how is it implemented. Tutorial would be appreciated. Thanks!
Replies
1
Boosts
0
Views
108
Activity
5d
Pride wallpaper bug
In the Pride wallpaper, the colors overlap with the scrolling points due to the small screen size of the iPhone SE 3 in iOS 26.6
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
0
Views
893
Activity
5d
How to add a button on top of sheet?
Hi, I have created this UI using custom view and not a real sheet component. But the animations and interaction is not as smooth. Earlier I was using sheet component and it was working very well, but then I had a need to add a search button on top of sheet (not inside, that is very important). And so I created this whole sheet with custom view and not the sheet component. But it resulted in loss of fluid working and animations that sheet have. Including changing between Medium detent and Large detent. Is it possible to achieve this UI with native sheet component? Or using some other native swiftui view which will have good animation that sheet has?
Replies
2
Boosts
0
Views
409
Activity
6d
UI corner radius is inconsistent with iPhone SE (3rd generation) display corners
On iPhone SE (3rd generation), several system UI elements use corner radii that appear much more rounded than the physical display corners. This creates an inconsistent visual appearance across the system. Examples include: Markup menu Home Screen context menu Customize sheet Apple Maps bottom sheet Find My interface Safari address bar Suggestion: Please adjust the corner radius for devices with displays such as iPhone SE (3rd generation), so that system UI better matches the physical display shape and provides a more consistent visual design.
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
0
Views
1.2k
Activity
1w
iOS 27 Beta 4: Native Liquid Glass UITabBar renders with opaque milky/frosted background while identical code renders correctly on iOS 26.5
iOS 27 Beta 4: Native Liquid Glass UITabBar renders with opaque milky/frosted background while identical code renders correctly on iOS 26.5 Environment Xcode 27 Beta 4 iOS 27 Beta 4 UIKit UITabBarController Storyboard based application Native UITabBar (no custom tab bar implementation) Device: iPhone 17 Pro Simulator (also reproducible on other iPhone simulators) Problem After upgrading to iOS 27 Beta 4, the native Liquid Glass tab bar appears significantly more opaque (milky/frosted gray) than on iOS 26.5. The exact same application binary and configuration render correctly on iOS 26.5. No custom blur or visual effect is being applied. Current Configuration let appearance = UITabBarAppearance() appearance.configureWithDefaultBackground() appearance.backgroundColor = nil appearance.backgroundEffect = nil appearance.shadowColor = .clear tabBar.standardAppearance = appearance tabBar.scrollEdgeAppearance = appearance tabBar.isTranslucent = true tabBar.backgroundColor = nil tabBar.barTintColor = nil tabBar.backgroundImage = nil tabBar.shadowImage = nil Runtime Verification Verified at runtime: tabBar.backgroundColor == nil tabBar.barTintColor == nil tabBar.isTranslucent == true standardAppearance.backgroundColor == nil standardAppearance.backgroundEffect == nil scrollEdgeAppearance.backgroundColor == nil scrollEdgeAppearance.backgroundEffect == nil View Hierarchy The runtime hierarchy contains Apple's native Liquid Glass implementation: UITabBar _UIBarItemPlatterView _UILiquidLensView BackdropView ClearGlassView _UIPortalView _UITabSelectionView Therefore UIKit is using the Liquid Glass implementation rather than falling back to a legacy blur. Investigation Performed The following were tested without changing behavior: Removed all custom blur views Removed custom overlays Removed refresh/recomposition code Removed layout invalidation Removed transform hacks Removed PageMenu Replaced entire first tab with a plain UITableViewController Replaced DiscoverVC completely Replaced nested collection views Rebuilt a minimal demo project using identical UITabBarAppearance code The minimal demo renders correctly. The production application renders with a much more opaque gray background. Question Has anything changed in the Liquid Glass compositor or backdrop sampling behavior in iOS 27 Beta 4? Is there any new API or recommended configuration required to achieve the same transparency level as iOS 26.5? If this is expected behavior, is there any supported way to control the opacity of the system Liquid Glass material? Screenshots Attach: iOS 26.5 screenshot iOS 27 Beta 4 screenshot
Replies
1
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0
Views
308
Activity
1w
Enhancing age-appropriate experiences
With the declining literacy rates I think it would be incredibly valuable for apple to implement a separate keyboard experience for minors. One without auto or predictive text, swipe to text, or even potentially also voice memos. These are all very convenient features that I think could unfortunately contribute or even enable the literacy crisis as more and more children grow up and rely on technology. I also think bringing back the ‘look up’ tool on highlighted text into the main options would support and encourage more education (or even adding a thesaurus option as well) From: A Gen Z adult who grew up learning how to spell at the same time I learned how to text. Without relying on all of the convenience features that in turn can remove the mental friction that learning to fix your mistakes provides, my iPhone was teaching me how to spell with simple red lines that required me to interact with my spelling in order to correct my mistakes. Note: Autocorrect was still a feature at the time however was often turned off by most people because of text slang culture which coincidentally helped create more intentional spell check interactions. I believe the decision to turn off autocorrect should be considered a more conscious responsibility so it should not necessarily be left up to a child to decide for themselves.
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1
Boosts
0
Views
1k
Activity
1w
4.3a Refuses to appeal or seek a solution, and the game production will solve the 4.3a problem for 2 years and be revised for half a year.
Our game was written by Cocos Creator version 3.8.5 ‌TypeScript, which took the team nearly 2 years to complete. At the beginning, my application was not defined as 4.3a. The first four reviews were all normal feedback questions. We revised the questions. After the last review rejected 4.3A, we also suspected that the reasons such as game creativity, game copywriting and game art might be close to other applications. Then our team added functional innovations that other applications in the Apple Store didn't have, and the original art was original. We created new art again because of 4.3a, and also revised many places that may be similar to other developers, including that we removed all SDK modules except Apple Pay and Apple Login, and it also showed that 4.3a refused, and we have revised no less than 20 versions or failed. Our business code except the game engine code is newly developed by us and should not be duplicated with other developers' code. Is it because the JSC file and binary file output by JavaScript code are similar to those of other developers? Can we check our original code? We really want to put it on the Apple Store. We guarantee that the game was originally written. We can provide any proof, including but not limited to (GIT code submission records and codes from the beginning to today, art original proof, proof that the game mode innovation ability is not consistent with other developers' concepts, etc.) Cocos creator Engine Address: https://www.cocos.com/creator-download We have been put on the shelves in app stores such as WeChat applet and Android, and we are deeply loved by users in other channels. Dear audit, can you manually check our game code and look at the game to experience it? I believe that as the greatest technology company in the world, Apple's official staff are very professional, knowledgeable and innovative, so that Apple players can get a unique and high-quality experience. However, this repeated 4.3a refusal makes me very suspicious. So many games that use cocos game engine in the world are on the Apple store, why do we independently write the rest of the code except the game engine? Every time the reason for refusing is this passage, we have revised it for half a year, and no less than 20 game versions have been changed in half a year. Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: 68bd1e18-6eaa-4a19-976e-c7b2e1ff0e44 Review date: June 28, 2025 Version reviewed: 2.3.0 Guideline 4.3(a) - Design - Spam We noticed your app still shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Support Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module. Consult with fellow developers and Apple engineers on the Apple Developer Forums. Request an App Review Appointment at Meet with Apple to discuss your app's review. Appointments subject to availability during your local business hours on Tuesdays and Thursdays. Provide feedback on this message and your review experience by completing a short survey.
Replies
1
Boosts
0
Views
421
Activity
1w
Add two new appearance options for Control Center: More Tinted and More Glass.
Please add two appearance modes for Control Center: More Tinted: Stronger color tint with a vibrant look. More Glass: Increased transparency and a more pronounced Liquid Glass effect. This would give users more control over the visual style of Control Center while keeping the default appearance unchanged.
Replies
1
Boosts
0
Views
322
Activity
1w
Changing the interface
I would like to see the old design of the battery indicator panel (top right) that was in ios 18-26. Right now, this one, which is currently available in iOS 27, looks too boring. I also mean the Home panel (bottom bar). It could be switched. So that you can keep it on all the time. (In iOS 26, it disappears after a couple of seconds) In my opinion, it betrays its sophistication, and I liked it when constantly displayed. Fight overheating when performing simple tasks, it also eats up your phone, which is not a good thing.
Topic: Design SubTopic: General Tags:
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1w
GarageBand bug (I think)
Just sharing a bug that exists in GarageBand 10.4.14 in the Beta MacOS 27.0. I believe it's been there even before 27.0 and started with the current GB version. I use the program for an audio podcast and record my audio in one region and edit it I that region. When editing a section of a region (ie: trimming), the APP will delete the section immediately following it. The only way to get it back is to "undo" the trimming. One workaround I have discovered is to drag that segment to another region, edit it there, and then drag it back. Anyone else having this issue? Any resolution? (laptop: Macbook AIR M4, 24G memory)
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185
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2w
Is there an entitlement or API to rearrange other apps on the Home Screen and if not, could one be added?
Hi everyone, I'm exploring an app idea that would help users organize their Home Screen, the app would move or rearrange other apps' icons on the user's behalf (for example, auto-grouping apps or repositioning them based on how often they're used). My question is twofold: Is there currently any entitlement, API, or permission that lets an app programmatically move or rearrange other apps' icons on the Home Screen? From what I can tell, the sandbox model prevents an app from touching anything outside its own container, so I suspect this isn't possible today but I'd be glad to be corrected if I've missed something. If it genuinely isn't possible, is this something Apple would consider adding? For instance, a user-granted permission (similar to how Notifications, Screen Time, or Accessibility permissions work) that the user could explicitly enable to let a trusted app manage their Home Screen layout. The user would stay in full control and could revoke it at any time. I understand there are solid privacy and security reasons behind the current restrictions, so I'm not looking for a workaround, I'm asking whether a supported, user-consented path could exist. Has anyone run into this or found any official guidance? And if this is better filed as a feature request through Feedback Assistant, I'm happy to do that too. Thanks!
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424
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3w
Lack of Native CJK Serif Font Support in WidgetKit (Font.design(.serif))
Hello everyone, I am encountering an inconsistent typography behavior when developing for WidgetKit. Specifically, there is no native serif font fallback for Chinese characters (CJK) in the Widget environment, whereas Latin characters are fully supported. When using the .serif design modifier in SwiftUI: Text("Hello 世界").font(.system(size: 16, design: .serif)) English/Latin characters ("Hello"): System correctly renders using the pre-installed serif font (New York). Chinese characters ("世界"): System ignores the .serif design and falls back to the default sans-serif font (PingFang SC). Can I find any pre-installed native serif font for CJK in iOS that I can reliably invoke within my Widget Extension without bundling .ttf files? If not, do you have plans to map Font.design(.serif) to a pre-installed CJK serif font in future iOS releases so I can maintain design consistency across my localized widgets? Thank you for any insights or recommended workarounds.
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493
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3w
Use of Apple SF Symbols for my website project (with web app companion)
Hello Apple Developer Community, I’ve got a question. I would like to design my web app with the website for my project. I’m currently developing my iOS App and I would like to make a web version too. I would love to use the Apple SF Symbols for my Design as they’re clean and would have the same design as in my iOS App. Am I allowed to integrate them into my website or is it against the ToS of the Apple Developer Program? Have a nice weekend and a happy 4. July 😁 PS: Sorry if I selected the wrong category
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418
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Jul ’26
Representing integration with native apps visually
What is the best way to represent (in-app) or via App Store screenshots integration with native apps like Notes, Files, Photos? From a design perspective is it better to just use the app icon and say "integrated with... " subtitle or is there specific guidance from Apple on how to do this. A use case within my app is during onboarding I'd like to show that my app can be accessed via Control Center from any app like Notes, Photos, or Action Button. Thank you.
Topic: Design SubTopic: General Tags:
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422
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Jun ’26
Liquid Glass Icon Support for Progressive Web Apps (PWAs)
Hello there, Is it possible to customize the appearance of PWA icons for Liquid Glass? There was a similar question regarding the different icon appearances a few years ago (see thread). Though, as there never was a real conclusion I want to check if there are ways to achieve this by now? So, is it possible to define custom PWA icons for the dark and monochrome (now clear) modes? Can we maybe even use a fully custom Icon Composer icon for Safari PWAs? The icons attribute supports a purpose object with the value monochrome. Can this be used in any way here? If there is no way to customize it, is there at least a way to stop the auto conversion? In my case the white background get’s automatically replaced with the dark mode gradient, but for some reason the black logo isn’t converted/inverted to white leading to black on black logo. Which of course is not intended! I’d appreciate any help or pointer to a resource on that.
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333
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Jun ’26
Guideline 4.3(a) - Design - Spam .. Has anyone received this message
Hi has anyone had there app rejected for Guideline 4.3(a) - Design - Spam? my app is a cyber security app which has a VPN and I had this rejection message.. the reasoning was very vague and i am unsure what this means.. I had submitted an appeal and also replied to the reject message but have had no response for over a week. anyone had this and if so, how did you resolve ?
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304
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Jun ’26
Blurry Game Center Achievement Images?
Hey all — I’ve been building out my first set of Game Center Achievements for a game I’m working on, and I’ve run into something odd with the image quality. The specs say to upload icons at 512x512 or 1024x1024@2x. I’ve been uploading 1024x1024 PNGs (without explicitly naming them “@2x” since there’s only one upload slot), assuming that Game Center would just handle the scaling automatically — kind of like how a lot of things are getting more streamlined across platforms lately. But in testing, the icons are showing up a bit blurry, especially in the Game Center interface. It’s not horrible, but it’s definitely softer than I expected — more like low-res than Retina. All my test devices (outside the Simulator) are running iOS 26, so I’m also wondering if this might be a beta-related display bug? Has anyone else run into this? Curious if I’m missing a best practice here, or if I really do need to ensure I’m uploading it with the @2x suffix, or maybe something else entirely? Thanks!
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Jun ’26