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Auth Plugin Timeout Issue During Screen Unlock
Hi! We are developing an authentication plugin for macOS that integrates with the system's authentication flow. The plugin is designed to prompt the user for approval via a push notification in our app before allowing access. The plugin is added as the first mechanism in the authenticate rule, followed by the default builtin:authenticate as a fallback. When the system requests authentication (e.g., during screen unlock), our plugin successfully displays the custom UI and sends a push notification to the user's device. However, I've encountered the following issue: If the user does not approve the push notification within ~30 seconds, the system resets the screen lock (expected behavior). If the user approves the push notification within approximately 30 seconds but doesn’t start entering their password before the timeout expires, the system still resets the screen lock before they can enter their password, effectively canceling the session. What I've Tried: Attempted to imitate mouse movement after the push button was clicked to keep the session active. Created a display sleep prevention assertion using IOKit to prevent the screen from turning off. Used the caffeinate command to keep the display and system awake. Tried setting the result as allow for the authorization request and passing an empty password to prevent the display from turning off. I also checked the system logs when this issue occurred and found the following messages: ___loginwindow: -[LWScreenLock (Private) askForPasswordSecAgent] | localUser = >timeout loginwindow: -[LWScreenLock handleUnlockResult:] _block_invoke | ERROR: Unexpected _lockRequestedBy of:7 sleeping screen loginwindow: SleepDisplay | enter powerd: Process (loginwindow) is requesting display idle___ These messages suggest that the loginwindow process encounters a timeout condition, followed by the display entering sleep mode. Despite my attempts to prevent this behavior, the screen lock still resets prematurely. Questions: Is there a documented (or undocumented) system timeout for the entire authentication flow during screen unlock that I cannot override? Are there any strategies for pausing or extending the authentication timeout to allow for complex authentication flows like push notifications? Any guidance or insights would be greatly appreciated. Thank you!
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433
Jun ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
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1k
Dec ’25
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
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701
Nov ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
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663
Nov ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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1.1k
Dec ’25
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file sharing, giving end users unrestricted access to the model file, which can be copied, rehosted, or reverse-engineered. This issue critically affects production environments and prevents us from deploying our AR-based solutions. Implement a standard QuickLookAR preview with a USDZ file hosted on your web server (e.g., via ARQuickLookPreviewItem). 2. Open the AR view on iOS 26. 3. Tap the Share icon from QuickLookAR. 4. Send via any messenger (Telegram, WhatsApp, etc.). 5. Observe that the actual .usdz model is sent instead of the original website URL. ⸻ Expected behavior: QuickLookAR should share only the original URL (as in iOS 17–18), not the file itself. This ensures that intellectual property and licensed 3D models remain protected and controlled by the content owner. ⸻ Actual behavior: QuickLookAR shares the entire USDZ file, leaking the model content outside of the intended environment. ⸻ Impact: • Violation of copyright and confidential data policies • Loss of control over proprietary 3D assets • Breaking change for all existing web-based AR integrations • Critical blocker for AR production deployment ⸻ Environment: • iOS 26.0 and 26.1 (tested on iPhone 14, iPhone 15) • Safari + QuickLookAR integration • Works correctly on iOS 17 / iOS 18 ⸻ Notes: This regression appears to have been introduced in the latest iOS 26 system handling of QuickLookAR sharing. Please escalate this issue to the ARKit / QuickLook engineering team as it directly affects compliance, IP protection, and usability of AR features across production applications. Additional Notes / Verification: Please test this behavior yourself using the CheckAR test model on my website: https://admixreality.com/ios26/ • If the login page appears, click “Check AR” and then “View in Your Space”. • On iOS 18 and earlier, sharing correctly sends the website URL. • On iOS 26, sharing sends the actual USDZ model file. This clearly demonstrates the regression and the security/IP issue.
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1.1k
Feb ’26
How can my password manager app redirect users to the “AutoFill Passwords & Passkeys” settings page?
Hi all, I’m building a password manager app for iOS. The app implements an ASCredentialProviderExtension and has the entitlement com.apple.developer.authentication-services.autofill-credential-provider. From a UX perspective, I’d like to help users enable my app under: Settings → General → AutoFill & Passwords What I’ve observed: Calling UIApplication.openSettingsURLString only opens my app’s own Settings page, not the AutoFill list. Some apps (e.g. Google Authenticator) appear to redirect users directly into the AutoFill Passwords & Passkeys screen when you tap “Enable AutoFill.” 1Password goes even further: when you tap “Enable” in 1Password App, it shows a system pop-up, prompts for Face ID, and then enables 1Password as the AutoFill provider without the user ever leaving the app. Questions: Is there a public API or entitlement that allows apps to deep-link users directly to the AutoFill Passwords & Passkeys screen? Is there a supported API to programmatically request that my app be enabled as an AutoFill provider (similar to what 1Password seems to achieve)? If not, what is the recommended approach for guiding users through this flow? Thanks in advance!
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555
Aug ’25
Missing Documentation for Email Based One-Time Codes
The One-time codes documentation details how to enable autofill for SMS based codes. However, there is no details about how to correctly implement autofill for email based codes. I am observing the email based autofill works inconsistently when using email based OTC. In my application: There is latency of 10-15 seconds from when the email arrives to when it is available for autofill. After the autofill feature is used, the OTC email is not being deleted from the inbox automatically. Without documentation, it's unclear to me what I might be doing wrong that is causing these side effects. I found an ietf proposal for how autofill with email based codes might work, but it’s unclear if this is how Apple has implemented the feature: https://www.ietf.org/archive/id/draft-wells-origin-bound-one-time-codes-00.html#name-email Existing docs for Autofill using SMS: https://developer.apple.com/documentation/security/enabling-autofill-for-domain-bound-sms-codes
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98
Dec ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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Jun ’25
SecureTransport PSK Support for TLS
We have successfully deployed our Qt C++ application on Windows and Android using OpenSSL with TLS Pre-Shared Key (PSK) authentication to connect to our servers. However, I understand that apps submitted to the App Store must use SecureTransport as the TLS backend on iOS. My understandiunig is that SecureTransport does not support PSK ciphersuites, which is critical for our security architecture. Questions: Does SecureTransport support TLS PSK authentication, or are there plans to add this feature? If PSK is not supported, what is Apple's recommended alternative for applications that require PSK-based authentication? Is there an approved exception process that would allow me to use OpenSSL for TLS connections on iOS while still complying with App Store guidelines? The application requires PSK for secure communication with our infrastructure, and we need guidance on how to maintain feature parity across all platforms while meeting App Store requirements
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Mar ’26
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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1.4k
Apr ’26
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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486
Oct ’25
Authentication Services uses Safari when it is not the default browser and fails the flow anyway
We are developing an app that uses Authentication Services to authenticate users. According to the documentation, this framework will open the default web browser if it supports auth session handling, and Safari otherwise. This is not entirely true, and users will be frustrated! macOS version: Sequoia 15.5; Safari version: 18.5. When: The default browser is not Safari, and supports auth session handling (Google Chrome and Microsoft Edge as examples); and - The Safari app is already running; The auth flow will: Present the confirmation dialog box with the default browser icon. Good! Open a Safari window, instead of the default browser's one. Bad! Respond with "User Cancelled" error to the app, after making the end user believe the auth was good. Very Bad!! If the app retries the auth session, the default browser window will open as expected, and it will work as expected. However, requiring users to authenticate twice is a very bad users experience... This issue does not reproduce, when either: Safari is not running at the moment of auth session start; The default browser does not support auth session handling; or - Safari is the default browser. Fellow developers, be warned! Apple engineers, feedback #18426939 is waiting for you. Cheers!
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126
Jun ’25
SFAuthorizationPluginView
I’ve developed an authorization plug-in with a mechanism that runs an SFAuthorizationPluginView subclass and I’m facing a couple issues: - Glitch after successful login After setting kAuthorizationResultAllow in the context the user is successfully logged in and brought to the desktop but the login controls remain onscreen for a few seconds after login is complete, resulting in them being visible at the same time as the dock, menu bar and desktop.
 I’ve also tried what’s mentioned here https://developer.apple.com/forums/thread/780212 but without any luck. It’s also worth mentioning that the deinit() in my SFAuthorizationPluginView subclass never gets called when the plugin it’s loaded at the login stage but it does get called the plugin is used to re-authenticate the user after they locked their screen. - update() doesn't trigger the plugin to call view(for:) I’m trying to update the UI elements out of my control (like buttons and user avatar images) in order to have them placed at the proper position on the screen after a resize of my inner NSView. To do that I call update() but it appears that does not trigger the plugin to call view(for:) and update system UI elements placement. Is this the expected behavior? - setButton not working as expected 
I’m trying to disable the login button by calling the setButton(_:enabled:) passing a SFButtonTypeLogin as inButtonType, as suggested here: https://developer.apple.com/forums/thread/777432. When the method is called at the login screen it has no effect on the button (the one with the forward-arrow icon) but when it’s called by the plugin loaded at the ‘unlock screen’ stage it successfully disable the ‘OK’ button. - Certificate issue When trying to run a network request from the plugin loaded in the ‘unlock screen’ scenario, I always get this type of error: The certificate for this server is invalid. You might be connecting to a server that is pretending to be <<server_url>> which could put your confidential information at risk Everything works as expected when the plugin is loaded either at login screen or for authorizing an operation that requires admin privileges while the user is logged in.
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2d
Custom Default Browser Not Receiving ASWebAuthenticationSession SSO After Launching Safari/Chrome
Hi Apple Developer Support, I’m building a macOS app that acts as a default browser. I can confirm that I can set it correctly through System Settings → Default Web Browser. The app implements ASWebAuthenticationSessionWebBrowserSessionHandling to intercept Single Sign-On (SSO) flows. To handle requests, it presents SSO pages in a WKWebView embedded in a window that this app creates and owns - this works perfectly for the initial login flow. However, after I close my WebView window and then launch Safari or Chrome, any subsequent SSO requests open in the newly-launched browser instead of my custom browser, even though it remains selected as the default in System Settings. I’d appreciate any insight on why the system “hands off” to Safari/Chrome in this scenario, and how I can keep my app consistently intercepting all ASWebAuthenticationSession requests. Here are the steps that break down the issue: Launch & confirm that the custom default browser app is the default browser in System Settings → Default Web Browser. Trigger SSO (e.g., try to log in to Slack). App’s WKWebView appears, and the SSO UI works end-to-end. Close the WebView window (I have windowShouldClose callback where I cancel the pending session). Manually launch Safari or Chrome. Trigger SSO again. Observed behaviour: the login URL opens in Safari/Chrome. I am using macOS 15.3.2
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171
May ’25
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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856
Jan ’26
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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572
Nov ’25
com.apple.devicecheck.error 0 - DeviceCheck
Dear Apple Developer Support, We are currently encountering a recurring issue with the DeviceCheck API across multiple devices in our production environment. The following error is frequently returned: com.apple.devicecheck.error 0 We would like to ask the following: What are the possible underlying causes that could lead to this specific error code (0) in the DeviceCheck API? Is there any known behavior or condition where Wi-Fi network configurations (e.g., DNS filtering, proxy settings, captive portals) could result in this error? Are there known timeouts, connectivity expectations, or TLS-level requirements that the DeviceCheck API enforces which could fail silently under certain network conditions? Is this error ever triggered locally (e.g., client library-level issues) or is it always from a failed communication with Apple’s servers? Any technical clarification, documentation, or internal insight into this error code would be greatly appreciated. This would help us significantly narrow down root causes and better support our users
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370
Sep ’25
Different PRF output when using platform or cross-platform authentication attachement
Hello, I am using the prf extension for passkeys that is available since ios 18 and macos15. I am using a fixed, hardcoded prf input when creating or geting the credentials. After creating a passkey, i try to get the credentials and retrieve the prf output, which works great, but i am getting different prf outputs for the same credential and same prf input used in the following scenarios: Logging in directly (platform authenticator) on my macbook/iphone/ipad i get "prf output X" consistently for the 3 devices When i use my iphone/ipad to scan the qr code on my macbook (cross-platform authenticator) i get "prf output Y" consistently with both my ipad and iphone. Is this intended? Is there a way to get deterministic prf output for both platform and cross-platform auth attachements while using the same credential and prf input?
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1.3k
Apr ’26
Auth Plugin Timeout Issue During Screen Unlock
Hi! We are developing an authentication plugin for macOS that integrates with the system's authentication flow. The plugin is designed to prompt the user for approval via a push notification in our app before allowing access. The plugin is added as the first mechanism in the authenticate rule, followed by the default builtin:authenticate as a fallback. When the system requests authentication (e.g., during screen unlock), our plugin successfully displays the custom UI and sends a push notification to the user's device. However, I've encountered the following issue: If the user does not approve the push notification within ~30 seconds, the system resets the screen lock (expected behavior). If the user approves the push notification within approximately 30 seconds but doesn’t start entering their password before the timeout expires, the system still resets the screen lock before they can enter their password, effectively canceling the session. What I've Tried: Attempted to imitate mouse movement after the push button was clicked to keep the session active. Created a display sleep prevention assertion using IOKit to prevent the screen from turning off. Used the caffeinate command to keep the display and system awake. Tried setting the result as allow for the authorization request and passing an empty password to prevent the display from turning off. I also checked the system logs when this issue occurred and found the following messages: ___loginwindow: -[LWScreenLock (Private) askForPasswordSecAgent] | localUser = >timeout loginwindow: -[LWScreenLock handleUnlockResult:] _block_invoke | ERROR: Unexpected _lockRequestedBy of:7 sleeping screen loginwindow: SleepDisplay | enter powerd: Process (loginwindow) is requesting display idle___ These messages suggest that the loginwindow process encounters a timeout condition, followed by the display entering sleep mode. Despite my attempts to prevent this behavior, the screen lock still resets prematurely. Questions: Is there a documented (or undocumented) system timeout for the entire authentication flow during screen unlock that I cannot override? Are there any strategies for pausing or extending the authentication timeout to allow for complex authentication flows like push notifications? Any guidance or insights would be greatly appreciated. Thank you!
Replies
3
Boosts
2
Views
433
Activity
Jun ’25
Binary executable requires Accessibility Permissions in Tahoe
I have a binary executable which needs to be given Accessibility Permissions so it can inject keypresses and mouse moves. This was always possible up to macOS 15 - when the first keypress arrived the Accessibility Permissions window would open and allow me to add the executable. However this no longer works in macOS 26: the window still opens, I navigate to the executable file and select it but it doesn't appear in the list. No error message appears. I'm guessing that this may be due to some tightening of security in Tahoe but I need to figure out what to change with my executable to allow it to work.
Replies
5
Boosts
2
Views
1k
Activity
Dec ’25
ASWebAuthenticationSession Async/Await API
Is there any particular reason why ASWebAuthenticationSession doesn't have support for async/await? (example below) do { let callbackURL = try await webAuthSession.start() } catch { // handle error } I'm curious if this style of integration doesn't exist for architectural reasons? Or is the legacy completion handler style preserved in order to prevent existing integrations from breaking?
Replies
2
Boosts
1
Views
701
Activity
Nov ’25
iOS SMS OTP AutoFill without clicking the keyboard suggestion
Hi Apple, Currently we want to have enhancement for SMS OTP that we want to implement OTP Autofill, But after do some research we're stuck with option that the OTP only show in keyboard suggestion, is there any way for making OTP is automatically filled without user have to click the keyboard suggestion when receiving the SMS. Thanks Best Regards, Admiral Sultano Harly.
Replies
2
Boosts
2
Views
663
Activity
Nov ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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Dec ’25
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26
QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share operation forces full file sharing, giving end users unrestricted access to the model file, which can be copied, rehosted, or reverse-engineered. This issue critically affects production environments and prevents us from deploying our AR-based solutions. Implement a standard QuickLookAR preview with a USDZ file hosted on your web server (e.g., via ARQuickLookPreviewItem). 2. Open the AR view on iOS 26. 3. Tap the Share icon from QuickLookAR. 4. Send via any messenger (Telegram, WhatsApp, etc.). 5. Observe that the actual .usdz model is sent instead of the original website URL. ⸻ Expected behavior: QuickLookAR should share only the original URL (as in iOS 17–18), not the file itself. This ensures that intellectual property and licensed 3D models remain protected and controlled by the content owner. ⸻ Actual behavior: QuickLookAR shares the entire USDZ file, leaking the model content outside of the intended environment. ⸻ Impact: • Violation of copyright and confidential data policies • Loss of control over proprietary 3D assets • Breaking change for all existing web-based AR integrations • Critical blocker for AR production deployment ⸻ Environment: • iOS 26.0 and 26.1 (tested on iPhone 14, iPhone 15) • Safari + QuickLookAR integration • Works correctly on iOS 17 / iOS 18 ⸻ Notes: This regression appears to have been introduced in the latest iOS 26 system handling of QuickLookAR sharing. Please escalate this issue to the ARKit / QuickLook engineering team as it directly affects compliance, IP protection, and usability of AR features across production applications. Additional Notes / Verification: Please test this behavior yourself using the CheckAR test model on my website: https://admixreality.com/ios26/ • If the login page appears, click “Check AR” and then “View in Your Space”. • On iOS 18 and earlier, sharing correctly sends the website URL. • On iOS 26, sharing sends the actual USDZ model file. This clearly demonstrates the regression and the security/IP issue.
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Feb ’26
How can my password manager app redirect users to the “AutoFill Passwords & Passkeys” settings page?
Hi all, I’m building a password manager app for iOS. The app implements an ASCredentialProviderExtension and has the entitlement com.apple.developer.authentication-services.autofill-credential-provider. From a UX perspective, I’d like to help users enable my app under: Settings → General → AutoFill & Passwords What I’ve observed: Calling UIApplication.openSettingsURLString only opens my app’s own Settings page, not the AutoFill list. Some apps (e.g. Google Authenticator) appear to redirect users directly into the AutoFill Passwords & Passkeys screen when you tap “Enable AutoFill.” 1Password goes even further: when you tap “Enable” in 1Password App, it shows a system pop-up, prompts for Face ID, and then enables 1Password as the AutoFill provider without the user ever leaving the app. Questions: Is there a public API or entitlement that allows apps to deep-link users directly to the AutoFill Passwords & Passkeys screen? Is there a supported API to programmatically request that my app be enabled as an AutoFill provider (similar to what 1Password seems to achieve)? If not, what is the recommended approach for guiding users through this flow? Thanks in advance!
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1
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555
Activity
Aug ’25
Missing Documentation for Email Based One-Time Codes
The One-time codes documentation details how to enable autofill for SMS based codes. However, there is no details about how to correctly implement autofill for email based codes. I am observing the email based autofill works inconsistently when using email based OTC. In my application: There is latency of 10-15 seconds from when the email arrives to when it is available for autofill. After the autofill feature is used, the OTC email is not being deleted from the inbox automatically. Without documentation, it's unclear to me what I might be doing wrong that is causing these side effects. I found an ietf proposal for how autofill with email based codes might work, but it’s unclear if this is how Apple has implemented the feature: https://www.ietf.org/archive/id/draft-wells-origin-bound-one-time-codes-00.html#name-email Existing docs for Autofill using SMS: https://developer.apple.com/documentation/security/enabling-autofill-for-domain-bound-sms-codes
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98
Activity
Dec ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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6
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656
Activity
Jun ’25
Need help learning security and persistence for Swift!!!
Hello, sorry for the awkward text formatting but I kept getting prevented from positing due to "sensitive language"... Help.txt
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622
Activity
Mar ’26
SecureTransport PSK Support for TLS
We have successfully deployed our Qt C++ application on Windows and Android using OpenSSL with TLS Pre-Shared Key (PSK) authentication to connect to our servers. However, I understand that apps submitted to the App Store must use SecureTransport as the TLS backend on iOS. My understandiunig is that SecureTransport does not support PSK ciphersuites, which is critical for our security architecture. Questions: Does SecureTransport support TLS PSK authentication, or are there plans to add this feature? If PSK is not supported, what is Apple's recommended alternative for applications that require PSK-based authentication? Is there an approved exception process that would allow me to use OpenSSL for TLS connections on iOS while still complying with App Store guidelines? The application requires PSK for secure communication with our infrastructure, and we need guidance on how to maintain feature parity across all platforms while meeting App Store requirements
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2
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124
Activity
Mar ’26
Entitlement values for the Enhanced Security and the Additional Runtime Platform Restrictions
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file. <key>com.apple.security.hardened-process.enhanced-security-version</key> <integer>1</integer> <key>com.apple.security.hardened-process.platform-restrictions</key> <integer>2</integer> These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues. However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect. Guideline 2.4.5(i) - Performance Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary. Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true. Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true. When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view. So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
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6
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1.4k
Activity
Apr ’26
DCError 2 "Failed to fetch App UUID" - App Attest not working in production or development
Hey everyone, I'm hitting a really frustrating issue with App Attest. My app was working perfectly with DCAppAttestService on October 12th, but starting October 13th it started failing with DCError Code 2 "Failed to fetch App UUID" at DCAppAttestController.m:153. The weird part is I didn't change any code - same implementation, same device, same everything. I've tried switching between development and production entitlement modes, re-registered my device in the Developer Portal, created fresh provisioning profiles with App Attest capability, and verified that my App ID has App Attest enabled. DCAppAttestService.isSupported returns true, so the device supports it. Has anyone else run into this? This is blocking my production launch and I'm not sure if it's something on my end or an Apple infrastructure issue.
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486
Activity
Oct ’25
Authentication Services uses Safari when it is not the default browser and fails the flow anyway
We are developing an app that uses Authentication Services to authenticate users. According to the documentation, this framework will open the default web browser if it supports auth session handling, and Safari otherwise. This is not entirely true, and users will be frustrated! macOS version: Sequoia 15.5; Safari version: 18.5. When: The default browser is not Safari, and supports auth session handling (Google Chrome and Microsoft Edge as examples); and - The Safari app is already running; The auth flow will: Present the confirmation dialog box with the default browser icon. Good! Open a Safari window, instead of the default browser's one. Bad! Respond with "User Cancelled" error to the app, after making the end user believe the auth was good. Very Bad!! If the app retries the auth session, the default browser window will open as expected, and it will work as expected. However, requiring users to authenticate twice is a very bad users experience... This issue does not reproduce, when either: Safari is not running at the moment of auth session start; The default browser does not support auth session handling; or - Safari is the default browser. Fellow developers, be warned! Apple engineers, feedback #18426939 is waiting for you. Cheers!
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126
Activity
Jun ’25
SFAuthorizationPluginView
I’ve developed an authorization plug-in with a mechanism that runs an SFAuthorizationPluginView subclass and I’m facing a couple issues: - Glitch after successful login After setting kAuthorizationResultAllow in the context the user is successfully logged in and brought to the desktop but the login controls remain onscreen for a few seconds after login is complete, resulting in them being visible at the same time as the dock, menu bar and desktop.
 I’ve also tried what’s mentioned here https://developer.apple.com/forums/thread/780212 but without any luck. It’s also worth mentioning that the deinit() in my SFAuthorizationPluginView subclass never gets called when the plugin it’s loaded at the login stage but it does get called the plugin is used to re-authenticate the user after they locked their screen. - update() doesn't trigger the plugin to call view(for:) I’m trying to update the UI elements out of my control (like buttons and user avatar images) in order to have them placed at the proper position on the screen after a resize of my inner NSView. To do that I call update() but it appears that does not trigger the plugin to call view(for:) and update system UI elements placement. Is this the expected behavior? - setButton not working as expected 
I’m trying to disable the login button by calling the setButton(_:enabled:) passing a SFButtonTypeLogin as inButtonType, as suggested here: https://developer.apple.com/forums/thread/777432. When the method is called at the login screen it has no effect on the button (the one with the forward-arrow icon) but when it’s called by the plugin loaded at the ‘unlock screen’ stage it successfully disable the ‘OK’ button. - Certificate issue When trying to run a network request from the plugin loaded in the ‘unlock screen’ scenario, I always get this type of error: The certificate for this server is invalid. You might be connecting to a server that is pretending to be <<server_url>> which could put your confidential information at risk Everything works as expected when the plugin is loaded either at login screen or for authorizing an operation that requires admin privileges while the user is logged in.
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484
Activity
2d
Custom Default Browser Not Receiving ASWebAuthenticationSession SSO After Launching Safari/Chrome
Hi Apple Developer Support, I’m building a macOS app that acts as a default browser. I can confirm that I can set it correctly through System Settings → Default Web Browser. The app implements ASWebAuthenticationSessionWebBrowserSessionHandling to intercept Single Sign-On (SSO) flows. To handle requests, it presents SSO pages in a WKWebView embedded in a window that this app creates and owns - this works perfectly for the initial login flow. However, after I close my WebView window and then launch Safari or Chrome, any subsequent SSO requests open in the newly-launched browser instead of my custom browser, even though it remains selected as the default in System Settings. I’d appreciate any insight on why the system “hands off” to Safari/Chrome in this scenario, and how I can keep my app consistently intercepting all ASWebAuthenticationSession requests. Here are the steps that break down the issue: Launch & confirm that the custom default browser app is the default browser in System Settings → Default Web Browser. Trigger SSO (e.g., try to log in to Slack). App’s WKWebView appears, and the SSO UI works end-to-end. Close the WebView window (I have windowShouldClose callback where I cancel the pending session). Manually launch Safari or Chrome. Trigger SSO again. Observed behaviour: the login URL opens in Safari/Chrome. I am using macOS 15.3.2
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171
Activity
May ’25
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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856
Activity
Jan ’26
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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572
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Nov ’25
com.apple.devicecheck.error 0 - DeviceCheck
Dear Apple Developer Support, We are currently encountering a recurring issue with the DeviceCheck API across multiple devices in our production environment. The following error is frequently returned: com.apple.devicecheck.error 0 We would like to ask the following: What are the possible underlying causes that could lead to this specific error code (0) in the DeviceCheck API? Is there any known behavior or condition where Wi-Fi network configurations (e.g., DNS filtering, proxy settings, captive portals) could result in this error? Are there known timeouts, connectivity expectations, or TLS-level requirements that the DeviceCheck API enforces which could fail silently under certain network conditions? Is this error ever triggered locally (e.g., client library-level issues) or is it always from a failed communication with Apple’s servers? Any technical clarification, documentation, or internal insight into this error code would be greatly appreciated. This would help us significantly narrow down root causes and better support our users
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370
Activity
Sep ’25
Different PRF output when using platform or cross-platform authentication attachement
Hello, I am using the prf extension for passkeys that is available since ios 18 and macos15. I am using a fixed, hardcoded prf input when creating or geting the credentials. After creating a passkey, i try to get the credentials and retrieve the prf output, which works great, but i am getting different prf outputs for the same credential and same prf input used in the following scenarios: Logging in directly (platform authenticator) on my macbook/iphone/ipad i get "prf output X" consistently for the 3 devices When i use my iphone/ipad to scan the qr code on my macbook (cross-platform authenticator) i get "prf output Y" consistently with both my ipad and iphone. Is this intended? Is there a way to get deterministic prf output for both platform and cross-platform auth attachements while using the same credential and prf input?
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Apr ’26