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Cannot Find UI to Add Core Data Database Indexes in Xcode 16.2
Hi everyone, I'm trying to add standard, non-unique database indexes to my Core Data entities for performance optimization (e.g., indexing Date or String attributes used in predicates and sort descriptors). I'm using Xcode 16.2 on macOS Sequoia 15.1. My problem is that I cannot find the expected UI element in the Core Data model editor (.xcdatamodeld) to configure these database indexes. What I Understand / Expect: I know the old "Indexed" checkbox on the Attribute Inspector is deprecated/gone. My understanding from recent documentation and tutorials is that database indexing (separate from Spotlight indexing) should be configured in the Entity Inspector (when the Entity itself is selected), within a section titled "Indexes" (usually located below "Constraints"). This "Indexes" section should allow adding individual or compound indexes that translate to SQL CREATE INDEX commands, distinct from uniqueness constraints. What I'm Experiencing: When I select an Entity in the model editor, the "Indexes" section is completely missing from the Data Model Inspector pane on the right. I see sections for Name, Class, Constraints, Spotlight, User Info, Versioning, etc., but no "Indexes" section appears between Constraints and Spotlight (or anywhere else). Troubleshooting Steps Taken: Verified Selection: I have confirmed I am selecting the Entity itself in the left-hand list, not an individual Attribute. Ruled out Spotlight Indexing: I understand the difference between database indexing (for internal query performance) and the "Index in Spotlight" checkbox/Core Spotlight framework (for system search). I specifically need the former. Basic Xcode Troubleshooting: I have tried restarting Xcode, cleaning the build folder (Shift+Command+K), and deleting the project's Derived Data. The "Indexes" section remains missing. Checked File Placement/Target Membership: Confirmed the .xcdatamodeld file is correctly included in the target. Its location in the project navigator doesn't seem relevant. Checked Model Versioning: Ensured the correct model version is set as "Current" in the File Inspector. Ruled out Other Features: Confirmed that Fetch Requests, Fetched Properties, and User Info keys are not the mechanisms for defining database indexes. Confirmed Not Project-Specific: I created a brand new, template-generated iOS App project with "Use Core Data" checked. In this new project, when selecting the default "Item" entity, the "Indexes" section is also missing from the Entity Inspector. This strongly suggests the issue is with my Xcode environment/version itself, not my specific project's setup. Considered Programmatic/Manual: I understand Core Data expects schema definitions (including indexes) declaratively in the model file. While manual XML editing of the contents file works (adding ... within the tag), this is not the desired or intended workflow via the standard tools. My Questions: What is the correct, current procedure for defining non-unique Core Data database indexes using the Xcode UI in Xcode 16.2? Has the location or method for configuring database indexes changed in this version of Xcode? If so, where is it now? Is the absence of the "Indexes" section in the Entity Inspector a known issue or intentional change for this Xcode version? If the standard UI method is unavailable, what is the officially recommended approach (other than manual XML editing)? I've reviewed the documentation ("Configuring Entities", "Configuring Attributes") and while screenshots show the inspectors, they don't definitively show the "Indexes" section within the Entity Inspector, sometimes focusing on attributes or potentially being cropped. Any clarification or guidance would be greatly appreciated!
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95
Apr ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
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77
Apr ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
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38
Apr ’25
Unable to Enable “Media Services (MusicKit, ShazamKit)” When Creating a Key
I am trying to integrate Apple Music API using MusicKit and need to generate a Developer Token. However, when I try to create a new key from the Certificates, Identifiers & Profiles section, the “Media Services (MusicKit, ShazamKit, Apple Music Feed)” option is grayed out. We are getting the error 'there are no identifiers available that can be associated with the key.' Although we did checkmark 'musickit' in app services. I have already: Enrolled in the paid Apple Developer Program Created a valid App ID under Identifiers Logged in as the Account Holder Tried multiple browsers and devices Despite this, the option remains disabled. Could you please enable this or let me know what further steps I need to take? Thank you!
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251
Apr ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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Apr ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://developer.apple.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
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114
May ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
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200
Apr ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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Apr ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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153
Apr ’25
Unity (IL2CPP) iOS Build: "_placeGeoAnchor" Undefined Symbol for Architecture arm64
Hi all, I’m running into a persistent linker error when building my Unity 6 project (IL2CPP, iOS target) that calls a Swift method via an Objective-C++ wrapper. Despite following all known steps, I keep getting: Undefined symbols for architecture arm64: "_placeGeoAnchor", referenced from: _GeoAnchorTrigger_placeGeoAnchor in libGameAssembly.a ... ld: symbol(s) not found for architecture arm64 I’m trying to place a persistent AR anchor at real-world GPS coordinates (so that the same asset can appear at the same location for a returning user). Since I’m targeting iOS, I can’t use Google’s geospatial anchors (but I sooo wish I could--please apple I beg of you stop being so selfish lol). I've already done these things: Swift file is added to Unity-iPhone target. .mm and .h files are in Unity-iPhone target under Compile Sources. Bridging header is set to Unity-iPhone-Bridging-Header.h. Generated header name is correct (GeoTest-Swift.h). Build Active Architecture Only set to No. Function has attribute((visibility("default"))). Unity project uses IL2CPP scripting backend. Yet I'm still getting the same linker error — it appears Unity (via IL2CPP) references the function, but Xcode doesn't link it. It’s something small that’s being missed with how IL2CPP links native symbols? Or maybe I need to explicitly include something in Link Binary With Libraries? I’ve verified symbol visibility and targets repeatedly. I’ve built AR features in Unity before (for Quest), but this is my first time trying to bridge C# → Objective-C++ → Swift in this way for a geolocation-based AR anchor for an iphone. I'm going crazy, I’ve been stuck on this for 12+ hours now, so any insight or nudge would be deeply appreciated. SPECS: Macbook Pro M4 Pro--Sequoia 15.4 Unity 6000.0.45f1 IPhone 11 iOS 18.4 Xcode 15
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176
Apr ’25
Developer Disk Image could not be mounted on this device
I have been working on a M1 Mac mini, using my iPad Air M2 running 26.3 iPadOS. Switched to a new M4 Mac mini, went to connect my iPad to run from Xcode and was presented this "The developer disk image could not be mounted on this device." So how can a get an updated DDI? I appreciate any ideas. /Users/robertlawson/Desktop/Screenshot 2026-02-15 at 8.21.50 PM.png
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Feb ’26
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
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Apr ’25
crash while exectuing __llvm_profile_write_file() in Xcode26.0
I am developing an iOS in-app SDK for collecting code coverage data. The SDK writes coverage data to a specified file by calling __llvm_profile_set_filename and __llvm_profile_write_file. This implementation worked correctly until I switched to Xcode 26.0 to build my project. Now, when __llvm_profile_write_file() is executed, it crashes with the following error stack. Can anyone provide any assistance? Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000001 Exception Codes: 0x0000000000000001, 0x0000000000000001 Termination Reason: Namespace SIGNAL, Code 11, Segmentation fault: 11 Terminating Process: exc handler [454] Thread 96 name: Dispatch queue: com.test-coverage.processing Thread 96: Crashed: 0 Demo 0x122602ea8 initializeValueProfRuntimeRecord (in Demo) (InstrProfilingValue.c:351) 1 Demo 0x00000001226064c0 writeOneValueProfData (in Demo) (InstrProfilingWriter.c:153) 2 Demo 0x0000000122606308 writeValueProfData (in Demo) (InstrProfilingWriter.c:234) 3 Demo 0x00000001226060d0 lprofWriteDataImpl (in Demo) (InstrProfilingWriter.c:401) 4 Demo 0x0000000122605d98 lprofWriteData (in Demo) (InstrProfilingWriter.c:261) 5 Demo 0x0000000122604804 writeFile (in Demo) (InstrProfilingFile.c:536) 6 Demo 0x122604664 __llvm_profile_write_file_alias + 228 7 Demo 0x000000011c6dd108 -[BDTestCoverage p_dumpMainCoverageInfoWithCustomKey:] (in Demo) (TestCoverage.m:995) 8 Demo 0x000000011c6dcef8 -[BDTestCoverage p_dumpAllCoverageProfileWithCustomKey:] (in Demo) (TestCoverage.m:970)
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260
Nov ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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131
Apr ’25
Xcode Cloud - Base Configuration Reference
Hello, I'm building this mobile app using Quasar - Capacitor on iOS. The app is working perfectly, but I'm encountering an issue whenever I push the rep I get this error: "Error Unable to open base configuration reference file '/Volumes/workspace/repository/ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. App.xcodeproj:1" I've tried every possible solution and made sure that everything is set perfectly. Can anyone please help me with that? Thanks in advance, appreciate you 🫶🏻
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175
Oct ’25
Cannot Find UI to Add Core Data Database Indexes in Xcode 16.2
Hi everyone, I'm trying to add standard, non-unique database indexes to my Core Data entities for performance optimization (e.g., indexing Date or String attributes used in predicates and sort descriptors). I'm using Xcode 16.2 on macOS Sequoia 15.1. My problem is that I cannot find the expected UI element in the Core Data model editor (.xcdatamodeld) to configure these database indexes. What I Understand / Expect: I know the old "Indexed" checkbox on the Attribute Inspector is deprecated/gone. My understanding from recent documentation and tutorials is that database indexing (separate from Spotlight indexing) should be configured in the Entity Inspector (when the Entity itself is selected), within a section titled "Indexes" (usually located below "Constraints"). This "Indexes" section should allow adding individual or compound indexes that translate to SQL CREATE INDEX commands, distinct from uniqueness constraints. What I'm Experiencing: When I select an Entity in the model editor, the "Indexes" section is completely missing from the Data Model Inspector pane on the right. I see sections for Name, Class, Constraints, Spotlight, User Info, Versioning, etc., but no "Indexes" section appears between Constraints and Spotlight (or anywhere else). Troubleshooting Steps Taken: Verified Selection: I have confirmed I am selecting the Entity itself in the left-hand list, not an individual Attribute. Ruled out Spotlight Indexing: I understand the difference between database indexing (for internal query performance) and the "Index in Spotlight" checkbox/Core Spotlight framework (for system search). I specifically need the former. Basic Xcode Troubleshooting: I have tried restarting Xcode, cleaning the build folder (Shift+Command+K), and deleting the project's Derived Data. The "Indexes" section remains missing. Checked File Placement/Target Membership: Confirmed the .xcdatamodeld file is correctly included in the target. Its location in the project navigator doesn't seem relevant. Checked Model Versioning: Ensured the correct model version is set as "Current" in the File Inspector. Ruled out Other Features: Confirmed that Fetch Requests, Fetched Properties, and User Info keys are not the mechanisms for defining database indexes. Confirmed Not Project-Specific: I created a brand new, template-generated iOS App project with "Use Core Data" checked. In this new project, when selecting the default "Item" entity, the "Indexes" section is also missing from the Entity Inspector. This strongly suggests the issue is with my Xcode environment/version itself, not my specific project's setup. Considered Programmatic/Manual: I understand Core Data expects schema definitions (including indexes) declaratively in the model file. While manual XML editing of the contents file works (adding ... within the tag), this is not the desired or intended workflow via the standard tools. My Questions: What is the correct, current procedure for defining non-unique Core Data database indexes using the Xcode UI in Xcode 16.2? Has the location or method for configuring database indexes changed in this version of Xcode? If so, where is it now? Is the absence of the "Indexes" section in the Entity Inspector a known issue or intentional change for this Xcode version? If the standard UI method is unavailable, what is the officially recommended approach (other than manual XML editing)? I've reviewed the documentation ("Configuring Entities", "Configuring Attributes") and while screenshots show the inspectors, they don't definitively show the "Indexes" section within the Entity Inspector, sometimes focusing on attributes or potentially being cropped. Any clarification or guidance would be greatly appreciated!
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95
Activity
Apr ’25
"package" documents on iCloud Drive don't work in Simulator
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4) I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory". This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account. I've tried completely deleting and rebuilding the simulator instances in question, with no success.
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0
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0
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77
Activity
Apr ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
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0
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38
Activity
Apr ’25
xcode instruments could not find any libraries loaded by this process
I am using XCode16 and macOS 14.7.2. Previously, using the instruments on an iPhone with iOS 14.3 was normal, but when I upgraded to iOS 18, the instruments often couldn't find the library. I have to restart the instruments to restore normal operation, but the problem will occur again after using it for a period of time
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236
Activity
Apr ’25
Xcode lldb po doesnt print object description only memory
for instance: po [NSBundle mainBundle] 0x0000600002130000 p [NSBundle mainBundle] (NSBundle *) 0x0000600002130000 p [[NSBundle mainBundle] bundlePath] error: Execution was interrupted, reason: EXC_BAD_ACCESS (code=1, address=0x0). The process has been returned to the state before expression evaluation. I am in debug mode
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105
Activity
Apr ’25
Unable to Enable “Media Services (MusicKit, ShazamKit)” When Creating a Key
I am trying to integrate Apple Music API using MusicKit and need to generate a Developer Token. However, when I try to create a new key from the Certificates, Identifiers &amp; Profiles section, the “Media Services (MusicKit, ShazamKit, Apple Music Feed)” option is grayed out. We are getting the error 'there are no identifiers available that can be associated with the key.' Although we did checkmark 'musickit' in app services. I have already: Enrolled in the paid Apple Developer Program Created a valid App ID under Identifiers Logged in as the Account Holder Tried multiple browsers and devices Despite this, the option remains disabled. Could you please enable this or let me know what further steps I need to take? Thank you!
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251
Activity
Apr ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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63
Activity
Apr ’25
Age Ratings Responses - Required for TestFlight also?
I have a Apple Developer accounts for development purposes only and that is also used for testing builds via TestFlight. Is the Age Ratings Responses updates due by the end of January 2026 still required even to send builds to TestFlight?
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118
Activity
Dec ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://developer.apple.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
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114
Activity
May ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
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2
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200
Activity
Apr ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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95
Activity
Apr ’25
Breakpoints in Xcode 16.3 (16E140) not stop
After update to Xcode 16.3, any breakpoints stopped in simulator and device. The scheme is configured to Debug in Build Configurator.
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94
Activity
Apr ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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153
Activity
Apr ’25
Unity (IL2CPP) iOS Build: "_placeGeoAnchor" Undefined Symbol for Architecture arm64
Hi all, I’m running into a persistent linker error when building my Unity 6 project (IL2CPP, iOS target) that calls a Swift method via an Objective-C++ wrapper. Despite following all known steps, I keep getting: Undefined symbols for architecture arm64: "_placeGeoAnchor", referenced from: _GeoAnchorTrigger_placeGeoAnchor in libGameAssembly.a ... ld: symbol(s) not found for architecture arm64 I’m trying to place a persistent AR anchor at real-world GPS coordinates (so that the same asset can appear at the same location for a returning user). Since I’m targeting iOS, I can’t use Google’s geospatial anchors (but I sooo wish I could--please apple I beg of you stop being so selfish lol). I've already done these things: Swift file is added to Unity-iPhone target. .mm and .h files are in Unity-iPhone target under Compile Sources. Bridging header is set to Unity-iPhone-Bridging-Header.h. Generated header name is correct (GeoTest-Swift.h). Build Active Architecture Only set to No. Function has attribute((visibility("default"))). Unity project uses IL2CPP scripting backend. Yet I'm still getting the same linker error — it appears Unity (via IL2CPP) references the function, but Xcode doesn't link it. It’s something small that’s being missed with how IL2CPP links native symbols? Or maybe I need to explicitly include something in Link Binary With Libraries? I’ve verified symbol visibility and targets repeatedly. I’ve built AR features in Unity before (for Quest), but this is my first time trying to bridge C# → Objective-C++ → Swift in this way for a geolocation-based AR anchor for an iphone. I'm going crazy, I’ve been stuck on this for 12+ hours now, so any insight or nudge would be deeply appreciated. SPECS: Macbook Pro M4 Pro--Sequoia 15.4 Unity 6000.0.45f1 IPhone 11 iOS 18.4 Xcode 15
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176
Activity
Apr ’25
FaceTime cuts out audio on my mac M1 app
I have an iOS app that I also run on my Macbook Air M1. My app plays music and I use FaceTime for voice communication with users of my app. How do I stop FaceTime from cutting out the music on my app?
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53
Activity
Apr ’25
Developer Disk Image could not be mounted on this device
I have been working on a M1 Mac mini, using my iPad Air M2 running 26.3 iPadOS. Switched to a new M4 Mac mini, went to connect my iPad to run from Xcode and was presented this "The developer disk image could not be mounted on this device." So how can a get an updated DDI? I appreciate any ideas. /Users/robertlawson/Desktop/Screenshot 2026-02-15 at 8.21.50 PM.png
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121
Activity
Feb ’26
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
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49
Activity
Apr ’25
crash while exectuing __llvm_profile_write_file() in Xcode26.0
I am developing an iOS in-app SDK for collecting code coverage data. The SDK writes coverage data to a specified file by calling __llvm_profile_set_filename and __llvm_profile_write_file. This implementation worked correctly until I switched to Xcode 26.0 to build my project. Now, when __llvm_profile_write_file() is executed, it crashes with the following error stack. Can anyone provide any assistance? Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000001 Exception Codes: 0x0000000000000001, 0x0000000000000001 Termination Reason: Namespace SIGNAL, Code 11, Segmentation fault: 11 Terminating Process: exc handler [454] Thread 96 name: Dispatch queue: com.test-coverage.processing Thread 96: Crashed: 0 Demo 0x122602ea8 initializeValueProfRuntimeRecord (in Demo) (InstrProfilingValue.c:351) 1 Demo 0x00000001226064c0 writeOneValueProfData (in Demo) (InstrProfilingWriter.c:153) 2 Demo 0x0000000122606308 writeValueProfData (in Demo) (InstrProfilingWriter.c:234) 3 Demo 0x00000001226060d0 lprofWriteDataImpl (in Demo) (InstrProfilingWriter.c:401) 4 Demo 0x0000000122605d98 lprofWriteData (in Demo) (InstrProfilingWriter.c:261) 5 Demo 0x0000000122604804 writeFile (in Demo) (InstrProfilingFile.c:536) 6 Demo 0x122604664 __llvm_profile_write_file_alias + 228 7 Demo 0x000000011c6dd108 -[BDTestCoverage p_dumpMainCoverageInfoWithCustomKey:] (in Demo) (TestCoverage.m:995) 8 Demo 0x000000011c6dcef8 -[BDTestCoverage p_dumpAllCoverageProfileWithCustomKey:] (in Demo) (TestCoverage.m:970)
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260
Activity
Nov ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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131
Activity
Apr ’25
Xcode Cloud - Base Configuration Reference
Hello, I'm building this mobile app using Quasar - Capacitor on iOS. The app is working perfectly, but I'm encountering an issue whenever I push the rep I get this error: "Error Unable to open base configuration reference file '/Volumes/workspace/repository/ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. App.xcodeproj:1" I've tried every possible solution and made sure that everything is set perfectly. Can anyone please help me with that? Thanks in advance, appreciate you 🫶🏻
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175
Activity
Oct ’25