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Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Hi, I'm encountering an issue with the .symbols files when building iOS and generating ipa file with Xcode 15.4 vs Xcode 16.1. I built my iOS project and generated an ipa file using Xcode 15.4. After I unzipped the ipa, there are around 10 .symbols files in the Symbols folder. One of them is about 20MB and others are under 1MB. However, when I built and generated the ipa with the newer Xcode 16.1, after unzip, there are no .symbols files in the Symbols folder. Could anyone explain why this happened? Is there a new setting or behavior in Xcode 16.1 that affects the generation of .symbols files? I think the .symbols files are needed for analyzing crash reports and symbolication, and I’m unsure why they aren’t present in the build generated with Xcode 16.1. Any help would be greatly appreciated! Thanks in advance.
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185
Apr ’25
SortDescriptor from a generic method crashes Xcode Previews but not Simulator.
I attempted to create a SortDescriptor using a method in enum to sort various different models in SwiftUI lists. But it causes crashes in Xcodes previews but not in the simulator, and I don't know why. Maybe someone could suggest changes. extension Item:ListSorting {} //List sorting is a protocol given to various Models enum ListSortingStyle<T>:String,CaseIterable where T:ListSorting { case alphabetical = "A…Z" case alphabeticalReverse = "Z…A" case createDate = "Newest" case createDateReverse = "Oldest" case editDate = "Latest Edit" case editDateReverse = "Oldest Edit" /// Returns a SortDescriptor matching the enumeration func sortDescriptor() -> SortDescriptor<T> { switch self { case .alphabetical: SortDescriptor<T>(\.name, comparator: .localized, order: .forward) case .alphabeticalReverse: SortDescriptor<T>(\.name, comparator: .localized, order: .reverse) case .createDate: SortDescriptor<T>(\.creationDate, order: .forward) case .createDateReverse: SortDescriptor<T>(\.creationDate, order: .reverse) case .editDate: SortDescriptor<T>(\.editDate, order: .forward) case .editDateReverse: SortDescriptor<T>(\.editDate, order: .reverse) } } } Which is used in struct ItemsList: View { @Environment(\.modelContext) private var modelContext @Query private var items:[Item] = [] init(sortStyle:ListSortingStyle<Item> = .alphabetical) { let sortDescriptor = SortDescriptor<Item>(\.name, comparator: .localized, order: .forward) //(1) This works in preview & simulator //OR let sortDescriptor2 = sortStyle.sortDescriptor() //(2) This crashes in a preview when used in a fetch not in the iOS simulator print(sortDescriptor,sortDescriptor2) let descriptor = FetchDescriptor<Item>(sortBy:[sortDescriptor2]) self._items = Query(descriptor) } var body: some View { ... } } As far as I can see both methods create a SortDiscriptor. If I print the sortDescriptor variable in they look almost identical: //1 SortDescriptor<Item>( order: Foundation.SortOrder.forward, keyString: nil, comparison: Foundation.SortDescriptor<MyApp.Item>.AllowedComparison.comparableString( (extension in Foundation):Swift.String.StandardComparator(options: __C.NSStringCompareOptions(rawValue: 0), isLocalized: true, order: Foundation.SortOrder.forward), \Item. <computed 0x0000000340213b18 (String)>) ) //2 SortDescriptor<Item>( order: Foundation.SortOrder.forward, keyString: nil, comparison: Foundation.SortDescriptor<MyApp.Item>.AllowedComparison.comparableString( (extension in Foundation):Swift.String.StandardComparator(options: __C.NSStringCompareOptions(rawValue: 0), isLocalized: true, order: Foundation.SortOrder.forward), \Item.<computed 0x0000000340022174 (String)>) ) But the one created with the generic method on the enum crashes with the error message: CrashReportError: Fatal Error in DataUtilities.swift MyApp crashed due to fatalError in DataUtilities.swift at line 64. Couldn't find \Item.<computed 0x0000000340022174 (String)> on Item with fields [SwiftData.Schema.PropertyMetadata ...
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157
Apr ’25
Issue with Apple Developer Subscription Payment
I’m having a problem with my Apple Developer subscription payment: 1️⃣ My card was successfully charged €99 – I have a confirmation email from the payment system 2️⃣ But my Apple Developer account shows "Order Canceled" – the cart displays this status Additionally, when I log into my account, it prompts me to register again as if the payment didn’t go through. Questions: How can I restore access to Apple Developer? What should I do about the payment—will it be refunded automatically, or do I need to contact support? Could this be a system error, and should I try paying again? Thanks in advance for your help!
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112
Apr ’25
Need to know how to stop indentation
Xcode 16 unindents lines if I choose a code-completion and I cannot find a way to stop this - does anybody know how to stop it? Here's a link to a gif demonstrating this problem - it's incredibly frustrating. https://i.imgur.com/jaDpzpb.gif Thanks in advance
14
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692
Apr ’25
Xcode 16.3 missing the CoreSimulator DeviceTypes?
Hi folks, was there an unannounced breaking change in Xcode 16.3 regarding the device types, e.g. "iPhone 16 Pro.simdevicetype"? We consume Xcode simulators viaa CLI that uses it and the absence of it broke the complete setup. We are filing a bug report in parallel, but maybe someone is experiencing something related and may see a workaround. Thanks to everyone!
2
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174
Apr ’25
Can't change phone number for my Apple Developer account
Hello. I've moved from France to the UK a year ago and submitted changes regarding my new address and phone number. After several months, my phone number was reverted to the old French one (which I no longer have access to). Since then, I've been trying to update it, submitting numerous support tickets, but have gotten nowhere. Support isn't helpful; they are misunderstanding the Apple Developer phone number with my iCloud number, suggesting I update it myself in the iCloud settings (which is not related at all). One of the tickets was escalated to senior developer support, but I received the same reply: to update the number myself in my iCloud settings (which, again, is not relevant). I log in to my account using a passkey, but I'm still afraid of losing access to my account at any time. Since support is ghosting me, I don't have any other choice left rather but to ask for help here. My ticket number is 102519091037.
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80
Apr ’25
The Source Editor Contextual Menu Is Missing Copy Submenu
I updated to Xcode Version 16.3 (16E140) on macOS Sequoia 15.3.2 (24D81). I noticed the contextual menu is missing the Copy submenu. This submenu is accessible from the Main Menu under Edit menu. You can see that the contextual menu is missing the Copy submenu, it was there prior to Xcode Version 16.3 (16E140). Why was it removed? Could this Copy submenu be restored in future updates, please?
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98
Apr ’25
Error with App Shortcut phrase: A single phrase can only use a single parameter
After installing the latest version of Xcode (16.3, 16E140), I get many instances of this error when building my app: Error: Multiple parameters detected in phrase. A single phrase can only use a single parameter. Here is an example of an App Shortcut that is causing this error: AppShortcut( intent: SelectModelIntent(), phrases: [ "Select \(\.$model) in \(.applicationName)", ], shortTitle: LocalizedStringResource("Select Model", comment: "Title for Shortcut"), systemImageName: "rectangle.3.group" ) If I replace the application name parameter with a hard-coded string, I get an error that says I need to have the application name parameter in each phrase. So is it not possible to have any other parameters in a phrase besides the application name? That seems unlikely to me.
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212
Apr ’25
Workbench Ad Tester not returning preview URLs
Apologies if this isn't tagged right but dev tools and services seemed the most appropriate since this is related to the workbench Ad Tester tool. I'm seeing a behavior where the preview link is not being generated. Specifically, I am seeing a POST request to the following URL consistently fail: https://iadworkbench.apple.com/adtester/api/v1/ads/previewLink?orgId=1127861 Variations/scenarios I have tried so far: All possible ad format choices on all possible devices All options for the placement type Both third party and uploaded creative sources Uploaded creative sources appear to be failing to upload as well A simple div with a "hello world" content fails as a third party creative source Multiple apple accounts I created a new account specifically to test if my primary apple ID was experiencing issues with this Multiple browsers I have tried multiple versions of Chrome/Firefox/Safari I tested with and without browser extensions to determine whether an extension was interfering or not Clearing session/local storage along with cookies I also created new profiles in browsers to verify that I was getting a fresh browser environment In all of these cases, the API request to generate a preview link is consistently failing with a 500 error code. It's worth noting that the web preview option works, but this isn't a truly accurate test environment and can't be solely relied on when testing ad content. I don't know exactly when this started happening as I have not used it in the last couple of weeks but I have used the workbench ad tester extensively in the past the same way I have been trying with my current test without issue. That coupled with the fact that the request for the preview link consistently fails in all of the test scenarios I've outlined above leads me to believe there is a problem with the API that is responsible for generating the preview links.
0
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241
Apr ’25
xcode
Hello, I am trying to take a computing class. I have a macbook air running big sur (I cannot update it past that). I was told for the class that Big Sur would be sufficient. It appears that I don't have xcode however and I need it on my computer. I cannot find any version to download from Apple besides the newest- which isn't compatible with Big Sur. I have found some older versions online but I don't know what to trust. I was told I could download it here but am not finding it. I think I need one of the versions in the 11s Please help!
2
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46
Apr ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
0
0
108
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
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112
Apr ’25
Xcode 16's "Stage All" button does nothing most of the time
Use a project hosted by a filesystem/local Git repository. Make changes to any file in the project. Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that. Select "Uncommitted Changes", or any file below that. Verify that your changes appear in the source change browser/editor on the right. Click the "Stage All" button. Absolutely nothing happens, 90% of the time. Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time. I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc.. I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
1
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123
Apr ’25
Is a spam an appreciated participation in the forums ?
There are at the moment a lot of spams for a bank phone number. https://developer.apple.com/forums/thread/769506 What is really surprising is to read App Store Connect Engineer answer, each time the same: We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities Is it an automatic answer (I cannot believe anyone who read the post did not notice it was a spam) ? If so, couldn't it simply detect it is a spam (Apple Intelligence could come to help) and delete the message (or the account) ? PS: it would also be a spam in Apple Support Communities PS2: I note the message has been deleted very rapidly.
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1.2k
Apr ’25
Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Hi, I'm encountering an issue with the .symbols files when building iOS and generating ipa file with Xcode 15.4 vs Xcode 16.1. I built my iOS project and generated an ipa file using Xcode 15.4. After I unzipped the ipa, there are around 10 .symbols files in the Symbols folder. One of them is about 20MB and others are under 1MB. However, when I built and generated the ipa with the newer Xcode 16.1, after unzip, there are no .symbols files in the Symbols folder. Could anyone explain why this happened? Is there a new setting or behavior in Xcode 16.1 that affects the generation of .symbols files? I think the .symbols files are needed for analyzing crash reports and symbolication, and I’m unsure why they aren’t present in the build generated with Xcode 16.1. Any help would be greatly appreciated! Thanks in advance.
Replies
4
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0
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185
Activity
Apr ’25
SortDescriptor from a generic method crashes Xcode Previews but not Simulator.
I attempted to create a SortDescriptor using a method in enum to sort various different models in SwiftUI lists. But it causes crashes in Xcodes previews but not in the simulator, and I don't know why. Maybe someone could suggest changes. extension Item:ListSorting {} //List sorting is a protocol given to various Models enum ListSortingStyle<T>:String,CaseIterable where T:ListSorting { case alphabetical = "A…Z" case alphabeticalReverse = "Z…A" case createDate = "Newest" case createDateReverse = "Oldest" case editDate = "Latest Edit" case editDateReverse = "Oldest Edit" /// Returns a SortDescriptor matching the enumeration func sortDescriptor() -> SortDescriptor<T> { switch self { case .alphabetical: SortDescriptor<T>(\.name, comparator: .localized, order: .forward) case .alphabeticalReverse: SortDescriptor<T>(\.name, comparator: .localized, order: .reverse) case .createDate: SortDescriptor<T>(\.creationDate, order: .forward) case .createDateReverse: SortDescriptor<T>(\.creationDate, order: .reverse) case .editDate: SortDescriptor<T>(\.editDate, order: .forward) case .editDateReverse: SortDescriptor<T>(\.editDate, order: .reverse) } } } Which is used in struct ItemsList: View { @Environment(\.modelContext) private var modelContext @Query private var items:[Item] = [] init(sortStyle:ListSortingStyle<Item> = .alphabetical) { let sortDescriptor = SortDescriptor<Item>(\.name, comparator: .localized, order: .forward) //(1) This works in preview & simulator //OR let sortDescriptor2 = sortStyle.sortDescriptor() //(2) This crashes in a preview when used in a fetch not in the iOS simulator print(sortDescriptor,sortDescriptor2) let descriptor = FetchDescriptor<Item>(sortBy:[sortDescriptor2]) self._items = Query(descriptor) } var body: some View { ... } } As far as I can see both methods create a SortDiscriptor. If I print the sortDescriptor variable in they look almost identical: //1 SortDescriptor<Item>( order: Foundation.SortOrder.forward, keyString: nil, comparison: Foundation.SortDescriptor<MyApp.Item>.AllowedComparison.comparableString( (extension in Foundation):Swift.String.StandardComparator(options: __C.NSStringCompareOptions(rawValue: 0), isLocalized: true, order: Foundation.SortOrder.forward), \Item. <computed 0x0000000340213b18 (String)>) ) //2 SortDescriptor<Item>( order: Foundation.SortOrder.forward, keyString: nil, comparison: Foundation.SortDescriptor<MyApp.Item>.AllowedComparison.comparableString( (extension in Foundation):Swift.String.StandardComparator(options: __C.NSStringCompareOptions(rawValue: 0), isLocalized: true, order: Foundation.SortOrder.forward), \Item.<computed 0x0000000340022174 (String)>) ) But the one created with the generic method on the enum crashes with the error message: CrashReportError: Fatal Error in DataUtilities.swift MyApp crashed due to fatalError in DataUtilities.swift at line 64. Couldn't find \Item.<computed 0x0000000340022174 (String)> on Item with fields [SwiftData.Schema.PropertyMetadata ...
Replies
3
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0
Views
157
Activity
Apr ’25
Issue with Apple Developer Subscription Payment
I’m having a problem with my Apple Developer subscription payment: 1️⃣ My card was successfully charged €99 – I have a confirmation email from the payment system 2️⃣ But my Apple Developer account shows "Order Canceled" – the cart displays this status Additionally, when I log into my account, it prompts me to register again as if the payment didn’t go through. Questions: How can I restore access to Apple Developer? What should I do about the payment—will it be refunded automatically, or do I need to contact support? Could this be a system error, and should I try paying again? Thanks in advance for your help!
Replies
0
Boosts
0
Views
112
Activity
Apr ’25
Can’t leave the apple developer program
Hey, I am trying to leave the apple develope’s program because I don’t make apps and I’m really bad at coding. Can a apple agent help me to leave the apple developer program?
Replies
1
Boosts
0
Views
107
Activity
Apr ’25
Need to know how to stop indentation
Xcode 16 unindents lines if I choose a code-completion and I cannot find a way to stop this - does anybody know how to stop it? Here's a link to a gif demonstrating this problem - it's incredibly frustrating. https://i.imgur.com/jaDpzpb.gif Thanks in advance
Replies
14
Boosts
1
Views
692
Activity
Apr ’25
Distribute content instead of Distribute app
I have a very annoying problem when I try to distribute my app to the App Store. Organizer does not recognise the project as an app I think. Xcode version is 16.2 but I have tries in 15.4.
Replies
5
Boosts
0
Views
239
Activity
Apr ’25
Xcode 16.3 missing the CoreSimulator DeviceTypes?
Hi folks, was there an unannounced breaking change in Xcode 16.3 regarding the device types, e.g. "iPhone 16 Pro.simdevicetype"? We consume Xcode simulators viaa CLI that uses it and the absence of it broke the complete setup. We are filing a bug report in parallel, but maybe someone is experiencing something related and may see a workaround. Thanks to everyone!
Replies
2
Boosts
0
Views
174
Activity
Apr ’25
Can't change phone number for my Apple Developer account
Hello. I've moved from France to the UK a year ago and submitted changes regarding my new address and phone number. After several months, my phone number was reverted to the old French one (which I no longer have access to). Since then, I've been trying to update it, submitting numerous support tickets, but have gotten nowhere. Support isn't helpful; they are misunderstanding the Apple Developer phone number with my iCloud number, suggesting I update it myself in the iCloud settings (which is not related at all). One of the tickets was escalated to senior developer support, but I received the same reply: to update the number myself in my iCloud settings (which, again, is not relevant). I log in to my account using a passkey, but I'm still afraid of losing access to my account at any time. Since support is ghosting me, I don't have any other choice left rather but to ask for help here. My ticket number is 102519091037.
Replies
0
Boosts
0
Views
80
Activity
Apr ’25
The Source Editor Contextual Menu Is Missing Copy Submenu
I updated to Xcode Version 16.3 (16E140) on macOS Sequoia 15.3.2 (24D81). I noticed the contextual menu is missing the Copy submenu. This submenu is accessible from the Main Menu under Edit menu. You can see that the contextual menu is missing the Copy submenu, it was there prior to Xcode Version 16.3 (16E140). Why was it removed? Could this Copy submenu be restored in future updates, please?
Replies
1
Boosts
0
Views
98
Activity
Apr ’25
Error with App Shortcut phrase: A single phrase can only use a single parameter
After installing the latest version of Xcode (16.3, 16E140), I get many instances of this error when building my app: Error: Multiple parameters detected in phrase. A single phrase can only use a single parameter. Here is an example of an App Shortcut that is causing this error: AppShortcut( intent: SelectModelIntent(), phrases: [ "Select \(\.$model) in \(.applicationName)", ], shortTitle: LocalizedStringResource("Select Model", comment: "Title for Shortcut"), systemImageName: "rectangle.3.group" ) If I replace the application name parameter with a hard-coded string, I get an error that says I need to have the application name parameter in each phrase. So is it not possible to have any other parameters in a phrase besides the application name? That seems unlikely to me.
Replies
4
Boosts
0
Views
212
Activity
Apr ’25
Workbench Ad Tester not returning preview URLs
Apologies if this isn't tagged right but dev tools and services seemed the most appropriate since this is related to the workbench Ad Tester tool. I'm seeing a behavior where the preview link is not being generated. Specifically, I am seeing a POST request to the following URL consistently fail: https://iadworkbench.apple.com/adtester/api/v1/ads/previewLink?orgId=1127861 Variations/scenarios I have tried so far: All possible ad format choices on all possible devices All options for the placement type Both third party and uploaded creative sources Uploaded creative sources appear to be failing to upload as well A simple div with a "hello world" content fails as a third party creative source Multiple apple accounts I created a new account specifically to test if my primary apple ID was experiencing issues with this Multiple browsers I have tried multiple versions of Chrome/Firefox/Safari I tested with and without browser extensions to determine whether an extension was interfering or not Clearing session/local storage along with cookies I also created new profiles in browsers to verify that I was getting a fresh browser environment In all of these cases, the API request to generate a preview link is consistently failing with a 500 error code. It's worth noting that the web preview option works, but this isn't a truly accurate test environment and can't be solely relied on when testing ad content. I don't know exactly when this started happening as I have not used it in the last couple of weeks but I have used the workbench ad tester extensively in the past the same way I have been trying with my current test without issue. That coupled with the fact that the request for the preview link consistently fails in all of the test scenarios I've outlined above leads me to believe there is a problem with the API that is responsible for generating the preview links.
Replies
0
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0
Views
241
Activity
Apr ’25
Unable to enroll developer program
Im unable to enroll on developer program shows unable to continue do we have to add funds beofre making an purchase.
Replies
2
Boosts
0
Views
189
Activity
Apr ’25
xcode
Hello, I am trying to take a computing class. I have a macbook air running big sur (I cannot update it past that). I was told for the class that Big Sur would be sufficient. It appears that I don't have xcode however and I need it on my computer. I cannot find any version to download from Apple besides the newest- which isn't compatible with Big Sur. I have found some older versions online but I don't know what to trust. I was told I could download it here but am not finding it. I think I need one of the versions in the 11s Please help!
Replies
2
Boosts
0
Views
46
Activity
Apr ’25
Cannot find 'TARGET_OS_SIMULATOR' in scope
This code was compiling fine on Xcode 16.2 public var hasSecureHardware: Bool { let isSimulator = TARGET_OS_SIMULATOR == 1 return !isSimulator && isAvailable } However, now the build breaks with the message: Cannot find 'TARGET_OS_SIMULATOR' in scope
Replies
2
Boosts
1
Views
1.5k
Activity
Apr ’25
Unable to enroll on developer program
Hello all im unable to enroll on the developer program shows unable to continue on the app.have tried many times but still no luck have tried diffrent devices .
Replies
2
Boosts
0
Views
63
Activity
Apr ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
Replies
0
Boosts
0
Views
108
Activity
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
Replies
0
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0
Views
112
Activity
Apr ’25
Xcode 16's "Stage All" button does nothing most of the time
Use a project hosted by a filesystem/local Git repository. Make changes to any file in the project. Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that. Select "Uncommitted Changes", or any file below that. Verify that your changes appear in the source change browser/editor on the right. Click the "Stage All" button. Absolutely nothing happens, 90% of the time. Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time. I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc.. I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
Replies
1
Boosts
0
Views
123
Activity
Apr ’25
Xcode 16.3 reports ARM Assembly code as explanation of a crash
crashlog.crash How do I understand this bug report ? It is ARM Assembly code with a crash of an iOS Library : libobjc.A.dylib. I do not know ARM Assembly code. This happens just after SceneDidDisconnect . If i put 'exit(0)' in SceneDidDisconnect , there is no crash. In the crash log we set that IOS trys to terminate my App but it can not.
Replies
2
Boosts
0
Views
210
Activity
Apr ’25
Is a spam an appreciated participation in the forums ?
There are at the moment a lot of spams for a bank phone number. https://developer.apple.com/forums/thread/769506 What is really surprising is to read App Store Connect Engineer answer, each time the same: We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities Is it an automatic answer (I cannot believe anyone who read the post did not notice it was a spam) ? If so, couldn't it simply detect it is a spam (Apple Intelligence could come to help) and delete the message (or the account) ? PS: it would also be a spam in Apple Support Communities PS2: I note the message has been deleted very rapidly.
Replies
13
Boosts
1
Views
1.2k
Activity
Apr ’25