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In App Purchase
I’m facing an issue with In-App Purchases. I’ve completed the setup successfully. I logged in with User A's Apple account on an iPhone and completed a purchase. After that, I logged in with User B's account on the same iPhone. When I try to make the same purchase, I get the following error: “Purchase is a duplicate and will not be reported.” Because the purchase was already made using User A’s Apple ID, I’m unable to make the same purchase again using User B’s account on the same device. Could you please guide me on how to handle this situation?
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224
Jun ’25
Simulator failing to recognize bundle ID
Hi all, I'm learning how to make iOS apps this weekend and I've failed to resolve the following issue. Here's important data regarding my xcode build: On my apple developer account, the bundle exists for the Team I'm currently using (meaning it will fail 'registering' the bundle identifier). I don't think this is a problem or of concern given that my bundle ID already exists on the account. My build settings have 'Product Build Identifier' pointing to the same bundle Identifier My info.plist file has the following lines: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> ... </dict> </plist> Simulator device failed to install the application. Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { DVTErrorCreationDateKey = "2025-05-19 05:15:54 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 740; } -- Failed to get bundle ID from /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 740; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "0D21E870-A71F-413D-B885-05BBF6D05A66"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.3"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3586; "operation_errorCode" = 13; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-18T22:15:54-07:00 Looking at /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app/info.plist, I see my bundleid on my info.plist file here. What's going on? Where does the simulator need the specification of my bundleid in order to run my application? I've been trying to learn how this works with pretty much no avail so far.
4
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133
May ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
2
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156
Jun ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
1
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118
Jun ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
0
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182
May ’25
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
10
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3.3k
Jun ’25
Development Universal Linking
I am trying to setup a unversal linking for my new developing app. but it look like not function well. did any one have some examples or demo domains suggest to use? In fact finally my app is just internal using, user will not suppose connect to internet , how can I using the universal linking without a website ? Thanks
0
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110
May ’25
Instruments Network: Background URLSession instance appears not to complete
As stated in the title. I am running the following code. Each time I perform an API call, I create a new instance of URLSession and use a background-configured session to allow background API calls. ` Code being executed: import Foundation // Model definitions struct RandomUserResponse: Codable { let results: [RandomUser] } struct RandomUser: Codable { let name: Name let email: String } struct Name: Codable { let first: String let last: String } // Fetcher class class RandomUserFetcher: NSObject, URLSessionDataDelegate { private var receivedData = Data() private var completion: ((RandomUser?) -&gt; Void)? private var session: URLSession! func fetchRandomUserInBackground(completion: @escaping (RandomUser?) -&gt; Void) { self.completion = completion let configuration = URLSessionConfiguration.background(withIdentifier: "com.example.randomuser.bg") session = URLSession(configuration: configuration, delegate: self, delegateQueue: nil) let url = URL(string: "https://randomuser.me/api/" )! let task = session.dataTask(with: url) task.resume() } // Data received func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) { receivedData.append(data) } // Completion func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { defer { self.session.finishTasksAndInvalidate() } guard error == nil else { print("Error: \(error!)") completion?(nil) return } do { let response = try JSONDecoder().decode(RandomUserResponse.self, from: receivedData) completion?(response.results.first) } catch { print("Decoding error: \(error)") completion?(nil) } } }` Called in viewDidLoad, etc.: let fetcher = RandomUserFetcher() fetcher.fetchRandomUserInBackground { user in if let user = user { print("Name: \(user.name.first) \(user.name.last), Email: \(user.email)") } else { print("Failed to fetch random user.") } } In Instruments' Network instrument, I focus on my app's process, use 'Command + 3', and switch to 'List: URLSessionTasks'. Even though didCompleteWithError is called and the API call fully completes, the Duration keeps increasing, and the Success column remains '-' (neither 'Yes' nor 'No'). For non-background URLSessions, the session shows up as 'unnamed session', but for background URLSessions, it appears as 'unnamed background session 1 (XXXXXX-XXXXXX-XXXXX)'. Does this mean the session is not actually being completed? I've checked Debug Memory Graph and confirmed there is no NSURLSession memory leak, but is it possible that the app is somehow still retaining session information internally? I also suspect that Instruments may not be able to fully track background URLSession tasks.
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373
Jun ’25
IOS提交的APP,在注册账号时,是不允许收集身份证号等之类的信息吗?
我们提交的APP,始终无法通过审核; Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description The app requires users to provide personal information that is not directly relevant to the app's core functionality. Apps should only require users to provide information that is necessary for the app to function. If information is useful for a non-essential feature, apps may request the information but make it optional. Examples of app concepts and inappropriate required information: A general shopping app that requires the user's marital status A rideshare app that requires the user's gender Next Steps Update the app to not require users to provide the following personal information: National ID number Age Gender Resources 是不允许在注册阶段收集身份证号吗?
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90
Jun ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
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74
May ’25
Unable to Renew Dev Subscription - My Never Ending Saga
Each year I get my renewal email from Apple, however, since 2019 (yes, this is the 4th year in a row) I've been unable to renew due to this infamous "Please enter fewer characters" error message. Each time I've had to open a support case, talk to someone on the phone, they take all of my details along with screenshots, etc. and manually renew my subscription. Once they've charged my card I never hear from them again and issue never gets resolved. IDK if any Apple Dev Support folks actually use this forum but this is ridiculous.
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391
Jun ’25
Probably the longest Apple Developer enrollment process - 423 days
I have submitted an Apple Developer enrollment application on 2024-March-18, and it's still "IS BEING PROCESSED". And I have submitted multiple support tickets and asked for the status, and ALL of the replies are "uNDer rEvIEW". For real? 423 days? How can it possibly take this long? This is beyond unreasonable. I need a real update on my application—enough with the generic responses. My enrollment ID is 7AR6PGYR9R.
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281
May ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
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107
Jun ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
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187
May ’25
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
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176
Jun ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
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137
May ’25
In App Purchase
I’m facing an issue with In-App Purchases. I’ve completed the setup successfully. I logged in with User A's Apple account on an iPhone and completed a purchase. After that, I logged in with User B's account on the same iPhone. When I try to make the same purchase, I get the following error: “Purchase is a duplicate and will not be reported.” Because the purchase was already made using User A’s Apple ID, I’m unable to make the same purchase again using User B’s account on the same device. Could you please guide me on how to handle this situation?
Replies
5
Boosts
0
Views
224
Activity
Jun ’25
Simulator failing to recognize bundle ID
Hi all, I'm learning how to make iOS apps this weekend and I've failed to resolve the following issue. Here's important data regarding my xcode build: On my apple developer account, the bundle exists for the Team I'm currently using (meaning it will fail 'registering' the bundle identifier). I don't think this is a problem or of concern given that my bundle ID already exists on the account. My build settings have 'Product Build Identifier' pointing to the same bundle Identifier My info.plist file has the following lines: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> ... </dict> </plist> Simulator device failed to install the application. Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { DVTErrorCreationDateKey = "2025-05-19 05:15:54 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 740; } -- Failed to get bundle ID from /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 740; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "0D21E870-A71F-413D-B885-05BBF6D05A66"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.3"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3586; "operation_errorCode" = 13; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-18T22:15:54-07:00 Looking at /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app/info.plist, I see my bundleid on my info.plist file here. What's going on? Where does the simulator need the specification of my bundleid in order to run my application? I've been trying to learn how this works with pretty much no avail so far.
Replies
4
Boosts
1
Views
133
Activity
May ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
Replies
2
Boosts
0
Views
156
Activity
Jun ’25
Entity types for registering for the Apple Developer Program
We are registering as an Apple developer, but the entity type selection is incorrect. How can we switch from personal type to organizational type? We haven't paid yet
Replies
0
Boosts
0
Views
91
Activity
May ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
Replies
1
Boosts
0
Views
118
Activity
Jun ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
Replies
0
Boosts
0
Views
182
Activity
May ’25
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://developer.apple.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
Replies
10
Boosts
2
Views
3.3k
Activity
Jun ’25
Development Universal Linking
I am trying to setup a unversal linking for my new developing app. but it look like not function well. did any one have some examples or demo domains suggest to use? In fact finally my app is just internal using, user will not suppose connect to internet , how can I using the universal linking without a website ? Thanks
Replies
0
Boosts
0
Views
110
Activity
May ’25
Instruments Network: Background URLSession instance appears not to complete
As stated in the title. I am running the following code. Each time I perform an API call, I create a new instance of URLSession and use a background-configured session to allow background API calls. ` Code being executed: import Foundation // Model definitions struct RandomUserResponse: Codable { let results: [RandomUser] } struct RandomUser: Codable { let name: Name let email: String } struct Name: Codable { let first: String let last: String } // Fetcher class class RandomUserFetcher: NSObject, URLSessionDataDelegate { private var receivedData = Data() private var completion: ((RandomUser?) -&gt; Void)? private var session: URLSession! func fetchRandomUserInBackground(completion: @escaping (RandomUser?) -&gt; Void) { self.completion = completion let configuration = URLSessionConfiguration.background(withIdentifier: "com.example.randomuser.bg") session = URLSession(configuration: configuration, delegate: self, delegateQueue: nil) let url = URL(string: "https://randomuser.me/api/" )! let task = session.dataTask(with: url) task.resume() } // Data received func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) { receivedData.append(data) } // Completion func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { defer { self.session.finishTasksAndInvalidate() } guard error == nil else { print("Error: \(error!)") completion?(nil) return } do { let response = try JSONDecoder().decode(RandomUserResponse.self, from: receivedData) completion?(response.results.first) } catch { print("Decoding error: \(error)") completion?(nil) } } }` Called in viewDidLoad, etc.: let fetcher = RandomUserFetcher() fetcher.fetchRandomUserInBackground { user in if let user = user { print("Name: \(user.name.first) \(user.name.last), Email: \(user.email)") } else { print("Failed to fetch random user.") } } In Instruments' Network instrument, I focus on my app's process, use 'Command + 3', and switch to 'List: URLSessionTasks'. Even though didCompleteWithError is called and the API call fully completes, the Duration keeps increasing, and the Success column remains '-' (neither 'Yes' nor 'No'). For non-background URLSessions, the session shows up as 'unnamed session', but for background URLSessions, it appears as 'unnamed background session 1 (XXXXXX-XXXXXX-XXXXX)'. Does this mean the session is not actually being completed? I've checked Debug Memory Graph and confirmed there is no NSURLSession memory leak, but is it possible that the app is somehow still retaining session information internally? I also suspect that Instruments may not be able to fully track background URLSession tasks.
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3
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373
Activity
Jun ’25
Xcode 16.3 + Xcode Cloud: Editor could not be opened
FB17193989
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1
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142
Activity
May ’25
IOS提交的APP,在注册账号时,是不允许收集身份证号等之类的信息吗?
我们提交的APP,始终无法通过审核; Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description The app requires users to provide personal information that is not directly relevant to the app's core functionality. Apps should only require users to provide information that is necessary for the app to function. If information is useful for a non-essential feature, apps may request the information but make it optional. Examples of app concepts and inappropriate required information: A general shopping app that requires the user's marital status A rideshare app that requires the user's gender Next Steps Update the app to not require users to provide the following personal information: National ID number Age Gender Resources 是不允许在注册阶段收集身份证号吗?
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1
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90
Activity
Jun ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
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0
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74
Activity
May ’25
苹果开发者无法邀请测试员,请问现在是在维护吗
苹果开发者无法邀请测试员,请问现在是在维护吗
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0
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87
Activity
Jun ’25
How to test equality with a tolerance in Swift Testing
So I can see from the documentation that XCTAssertEqual(x, y) becomes #expect(x == y), but what about XCTAssertEqual(x, y, accuracy: 0.2)? Does something already exist or do we need to write a more involved statement to see if x is less than y plus z and more than y minus z?
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1
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590
Activity
May ’25
Unable to Renew Dev Subscription - My Never Ending Saga
Each year I get my renewal email from Apple, however, since 2019 (yes, this is the 4th year in a row) I've been unable to renew due to this infamous "Please enter fewer characters" error message. Each time I've had to open a support case, talk to someone on the phone, they take all of my details along with screenshots, etc. and manually renew my subscription. Once they've charged my card I never hear from them again and issue never gets resolved. IDK if any Apple Dev Support folks actually use this forum but this is ridiculous.
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2
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391
Activity
Jun ’25
Probably the longest Apple Developer enrollment process - 423 days
I have submitted an Apple Developer enrollment application on 2024-March-18, and it's still "IS BEING PROCESSED". And I have submitted multiple support tickets and asked for the status, and ALL of the replies are "uNDer rEvIEW". For real? 423 days? How can it possibly take this long? This is beyond unreasonable. I need a real update on my application—enough with the generic responses. My enrollment ID is 7AR6PGYR9R.
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281
Activity
May ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
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107
Activity
Jun ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
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187
Activity
May ’25
Refactor->Rename "Refactoring Engine Failure"
For Xcode 15 and Xcode 16, whenever I try to use the Refactor->Rename command I get a spinning busy cursor for a short while then I get an alert that says: Rename Failed Refactoring engine failure. This happens on several projects and I've tried removing the derived data folder, but am at a loss to find additional troubleshooting steps. Are there other files I might remove or reset to get my "Refactoring Engine" back into shape?
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176
Activity
Jun ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
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137
Activity
May ’25