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Xcode crash when recording UI test
I'm trying to use Xcode UI tests for the first time. I added a UI Tests target and set up the signing, then opened the default AppnameUITests.swift file. I added a new function named testAboutPage(), clicked inside the block and clicked the Record UI Test button (red circle) at the bottom of the editor window. If the app is already running when I do this, Xcode crashes immediately. If the app is not running, Xcode builds and runs the app, then crashes. I've seen reports of this going back years, but none of the posts have a solution. I do have a crash log to share. Does anyone know how to get past this? This forum won't let me upload the complete crash log because it exceeds the size limit, but here's the first part through the stack trace of the crashed thread: Process: Xcode [46652] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.2 (23507) Build Info: IDEApplication-23507000000000000~2 (16C5032a) App Item ID: 497799835 App External ID: 870964517 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 503 Date/Time: 2025-02-04 12:58:05.5200 -0800 OS Version: macOS 15.3 (24D60) Report Version: 12 Anonymous UUID: 144B0B99-8D44-736B-0D9A-1F6FA6DF85F7 Time Awake Since Boot: 48000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [46652] Application Specific Information: abort() called Application Specific Signatures: ((result)) != nil Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x18a3b3720 __pthread_kill + 8 1 libsystem_pthread.dylib 0x18a3ebf70 pthread_kill + 288 2 libsystem_c.dylib 0x18a2f8908 abort + 128 3 IDEKit 0x109e81554 +[IDEAssertionHandler _handleAssertionWithLogString:assertionSignature:assertionReason:extraBacktrace:] + 964 4 IDEKit 0x109e819e4 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] + 876 5 DVTFoundation 0x10600d358 _DVTAssertionHandler + 424 6 DVTFoundation 0x10600d4d8 _DVTAssertionFailureHandler + 196 7 IDEKit 0x10a1f99e4 -[IDEUIRecordingManager _workspaceTabController] + 176 8 IDEKit 0x10a1fa528 __94-[IDEUIRecordingManager _startRecordingWithLaunchSession:alwaysAskForAPIAccess:reservedNames:]_block_invoke_3 + 252 9 DVTFoundation 0x10611fc9c __DVT_CALLING_CLIENT_BLOCK__ + 16 10 DVTFoundation 0x1061206c4 __DVTDispatchAsync_block_invoke + 152 11 libdispatch.dylib 0x18a237854 _dispatch_call_block_and_release + 32 12 libdispatch.dylib 0x18a2395b4 _dispatch_client_callout + 20 13 libdispatch.dylib 0x18a248040 _dispatch_main_queue_drain + 984 14 libdispatch.dylib 0x18a247c58 _dispatch_main_queue_callback_4CF + 44 15 CoreFoundation 0x18a5139d0 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 16 CoreFoundation 0x18a4d35bc __CFRunLoopRun + 1996 17 CoreFoundation 0x18a4d2734 CFRunLoopRunSpecific + 588 18 HIToolbox 0x195a41530 RunCurrentEventLoopInMode + 292 19 HIToolbox 0x195a47348 ReceiveNextEventCommon + 676 20 HIToolbox 0x195a47508 _BlockUntilNextEventMatchingListInModeWithFilter + 76 21 AppKit 0x18e04a848 _DPSNextEvent + 660 22 AppKit 0x18e9b0c24 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 688 23 AppKit 0x18e03d874 -[NSApplication run] + 480 24 IDEKit 0x109e50f14 -[IDEApplication run] + 192 25 AppKit 0x18e014068 NSApplicationMain + 888 26 dyld 0x18a06c274 start + 2840
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521
Feb ’25
Download Container downloads only partial container
In Xcode Version 16.2 (16C5032a) - and previous versions too, the download container in the Devices & Simulators functionality no longer works. It will start downloading the container, however it will also: show NO download progress fail to download the whole container (the downloaded container is missing whole directories, eg. AppData/Library is missing - where my application stores the CoreData db) show no errors This was tested with the XCode version stated above (and previous versions) and with iPhone XR (18.1.1 - MR42CN/A) and with iPad (17.7.2 - MR7F2FD/A). How can I debug this issue / make the Xcode download the whole container? Running on Mac mini 15.1.1 (24B91).
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233
Feb ’25
ccache in xcode 16
I have a xcode project generated by unity 6 my mac: my x-code: It's a simple project but the building time lasted over 10 minutes and I found a page https://discussions.unity.com/t/optimizing-ios-and-macos-build-times-using-ccache/809570 I tried to run ccache in my mac and hope to accelerate the building. I installed ccache in my MAC by brew I made two script with +x mode I created a testc folder to verify the script and it did work. Then I opened the xcode and added CC and CXX to the “Build Settings” I triggered the building But it didn’t work, the building used the default compiler. I had repeated to ask AI about it and cleaned building cache many times, but the problem still exists. Even without any probing executing of the ccache-clang script ( I configured the log file position, so if it has been executed once, there will be some logs) Could someone help me check if there’s something wrong?
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381
Mar ’25
Issue with Apple Developer Enrollment – Stuck in "Processing"
Hello everyone, I need help with my Apple Developer Program enrollment, as I have been stuck in the processing stage since February 20 and I don’t know what else to do. When I initially tried to enroll, I was told that the process would take two business days, but it has been much longer now. Every two days, I have attempted to purchase again, but I always receive the same message telling me to wait another two days. I have checked my payment method, verified my Apple ID information, and followed all the recommended steps, but I still cannot complete the enrollment. Has anyone else experienced this issue? What can I do to resolve it? I would appreciate any advice or guidance. Thank you in advance for your help! Best regards, Didier Orjuela
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292
Feb ’25
I recently received feedback from two users that they charged twice after entering their password when trying to initiate payment on the app.
Hello, I recently received feedback from two users that they charged twice after entering their password when trying to initiate payment on the app. I checked my front-end and back-end codes, both of which only initiate one order, but I don't know why the user deducts two payments after entering the password. I hope everyone can help me analyze this problem and how it came about? Additionally, I wonder if there is a possibility that the system may prompt the user to enter their password again due to network issues, resulting in the deduction of two payments. But the user told us that they only entered the password once (I don't know if the user lied). I am unable to find how the problem arose. I hope you can help me analyze how to solve this problem? If you also encounter such a problem, can you teach me how to solve it?
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327
Feb ’25
An Apple Developers Rant.... (So upset...)
Hello Everyone, (and I hope folks at Apple are listening) So around a year ago, I decided to take on the challenge of creating my own Iphone App from scratch. I am an engineer by trade, and thought it would be a fun interesting experience, and maybe make some money on the side. So I bought a macbook, and focused on learning Swift for the next few months. Lots of really great developer folks helped me along the way. And I could not have been successful without so much help. It is very much appreciated. So I finished the app, created my own company. And deployed it to the Istore. Unfortunately, just no interest, I think I sold like 4 copies. No problem, still got to learn a lot along the way. So when it came time to renew my developer licence, I let it expire. Just did not make any sense to drop another $100 into it, since only 4 copies had sold in a year. And then..... this happened!!!! I attempted to use the App that was installed on my own Iphone.... and got the message "My Apps Name" is no longer Available. and it stops... The code is on my phone. I am fully aware that I can no longer use xcode to put anything else on my iphone without a developer licence. But for Apple to reach into my own Iphone, and deny my access to something that I already created, (and in theory already paid for) is just infuriating!!! I checked, and even though it no longer exists in the IStore, purchased copies still seem to function. (one person that bought a copy was a friend of mine). So do I really need to drop another $100, puchase an actual copy of MY OWN APP from the app store, just to have it on my own phone again???!!! So much money and time went into this, that I am considering just smashing every apple product I own, and go with Android instead. I am a single person developer. Almost no one does this sort of thing anymore. Apple used to be the place where innovators could come to try to make something cool and fun to use. I guess not any more. Dan
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Feb ’25
Purchase your membership
I have tried to pay the enroll several times, I only receive the email below, but even after two days I have not received anything, not even if it worked or not, I have been trying and waiting for months and nothing. Order Acknowledgement Dear VICTOR GARCIA, Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days. We'll notify you when your items are ready. Order Details: Apple Developer Program US$ 99 Best regards, Apple Developer Relations
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237
Feb ’25
Notice of Termination
Dear Apple Support Team, I am Tianwei Yue. I received your email this morning regarding the immediate termination of our Apple Developer Program License Agreement and Apple Developer Agreement, citing alleged fraudulent behavior and violation of certain terms. We were very surprised by this notice and are deeply concerned about the matter. Firstly, the email mentioned that if we wish to file an official complaint under the applicable Platform Regulation, we could do so by contacting you via “Contact Us”. However, when I logged in with my account and clicked the “Contact Us” link, the system responded with “You’re not eligible to make this request”. We would appreciate guidance on how to properly submit an official complaint or if there is an alternative way to get in touch for further assistance. Secondly, we operate the “mathos ai” application under this account, which currently enjoys over one million users and maintains a rating of 4.6 on the App Store. Our team has always been proactive in handling user accounts, refunds, and payment issues, and we are committed to providing high-quality service to our users. Therefore, we are puzzled by the suspension of our account and believe there might be some misunderstanding or miscommunication. We sincerely hope to connect with the appropriate Apple personnel to understand the issue in detail and provide any necessary additional information to resolve any concerns. Thank you very much for taking the time to read our email. We look forward to your response and guidance. Sincerely, Tianwei Yue
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384
Feb ’25
Shortcut only works on one target/scheme
I added an AppIntent and Shortcut to an app. I have different targets all producing slightly different versions of the app (for testing purposes) but even though the files with the intents and shortcuts are included on all targets, when I run the app from one of the other targets the shortcuts stop working and appearing on the Shortcuts app. Only the version without parameters appears and when run produces an error: “The action (name) could not run because an internal error occurred” Is there anything I’m missing? if I duplicate the target where they run ok, everything is fine (and I might just recreate all the targets) thanks!
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133
Feb ’25
Notice of Termination
Dear Apple Support Team, I am Tianwei Yue. I received your email this morning regarding the immediate termination of our Apple Developer Program License Agreement and Apple Developer Agreement, citing alleged fraudulent behavior and violations of certain terms. We are both surprised and deeply anxious about this decision. Firstly, the email mentioned that if we wish to file an official complaint under the applicable Platform Regulation, we could contact you via “Contact Us”. However, when I logged in with my account and clicked the “Contact Us” link, the system responded with “You’re not eligible to make this request.” We would appreciate guidance on how to properly submit an official complaint or if there is an alternative way to reach out for assistance. Secondly, I would like to emphasize that the “mathos ai” application operated under this account currently has over 3 million active users. Our application has consistently maintained a high user rating of 4.6 and a record of excellent service. The immediate deletion of our account has rendered the service inaccessible to a large number of customers who use Apple products, severely impacting their experience. We believe that this decision does not align with the shared values of customer care that both Apple and we have always upheld. We have always been proactive in handling user accounts, refunds, and payment issues, and we continuously strive to provide high-quality service to our users. Consequently, we are puzzled by the reason for the account suspension and believe that there might be some misunderstanding or miscommunication. We sincerely hope to connect with the relevant Apple personnel to understand the issue in detail and provide any necessary additional information to resolve any concerns and restore our service. Thank you very much for taking the time to read our email. We look forward to your prompt response so that we can resolve this issue and jointly safeguard the interests of our valued customers. Sincerely, Tianwei Yue
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467
Feb ’25