I've been trying to enrol as an Apple developer since January 20th. I've tried with two different cards, but I haven't received any response; the account is always pending. I've contacted support twice by phone, and one time they said it was their error. I'm still waiting.
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I’m running macOS 15.7 with Xcode 26.2, and I’m trying to learn the basics of AppKit.
I’m fully aware that AppKit is considered a legacy / “old” technology and that Apple clearly does not promote it out of the box anymore. This is especially visible in recent versions of Xcode, where you can no longer create a macOS App template without Storyboards or SwiftUI.
That said, AppKit is still widely used under the hood, so I think it’s reasonable to at least understand its fundamentals.
Here’s the problem I’m facing.
I create a standard macOS App project using the Xcode template (AppKit App Delegate). Then I:
delete Main.storyboard
remove all storyboard references from Info.plist
try to create the window manually in applicationDidFinishLaunching
At this point, the project builds, but the app either:
does not show any window, or
behaves as if it were not a proper GUI app
While debugging, it looks like Xcode / Swift is treating my target more like a dylib / wrapper than a normal .app bundle (at least judging by runtime behavior and the lack of a proper AppKit lifecycle).
While searching for answers, I found this article:
https://ashidiqi.com/blog/how-to-setup-xcode-project-programmatically-with-appkit/
The author claims that in this scenario you must not use the @main attribute and instead need a main.swift file that manually calls NSApplicationMain.
However, the article also mentions that Xcode shows the error:
'main' attribute cannot be used in a module that contains top-level code
The confusing part is that I do not have any top-level code in my project when using @main.
At the same time, when I ask an LLM for clarification, it tells me that:
@main does not require a storyboard
removing a storyboard does not force you to switch to main.swift
@main should work fine for a fully programmatic AppKit app
So I’m left with two concrete questions:
What is the correct, modern answer here? When building a fully programmatic AppKit app (no storyboard, no SwiftUI), do you actually need main.swift, or is @main still fully supported and correct?
Is there any supported or recommended way in modern Xcode to get a “clean” AppKit app template without a storyboard? Either via project settings, templates, or some documented workflow — without having to fight the build system or end up with a half-broken target.
I’m not trying to fight Apple’s direction here — I just want to understand the correct way to work with AppKit in 2025, even if it’s not the preferred path anymore.
Thanks in advance for any clarification.
Im having trouble paying for my new developer account and it seems its been an ongoing issue for new enrollments. Has anyone else had this issue? If so how did you manage to resolve it?
I keep getting "Your payment authorisation failed on card. Please verify your information and try again, or try another payment method." I tried different cards, called my bank, tried on safari, tried on the app and been back and forth with support for a couple of weeks no with no solution.
Your advice would be greatly appreciated.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
**The issue - **
I can't add "In-App Purchase" as a capability in xCode to my iMessage extension target.
**What I have tried - **
I have a valid provisioning profile with In-App Purchases enabled.
I have agreed to all agreements in the apple developer console.
I have an apple developer membership.
I have added an active bank account to my apple developer account.
**How the issue came to be - **
I am trying to develop a "stand-alone" iMessage app (no underlying app) which as I understand it is different from a "iMessage extension app"(this has an underlying app that it syncs/interacts with). To do this, I updated my mac to latest OS (Tahoe 26.2) and xCode as well. I then began by using the "iMessage App" template in xCode. And BAM right off the bat, I could not get the "In-App Purchases" capability to show up when I select my iMessage extension target. To be clear, when you make the template, you get 2 targets, one is just a regular "app" target and the other is the iMessage extension target. Now I am not sure if I even need the "app" target if I'm trying for a standalone iMessage app, but I figured it wouldn't be causing this issue as I have tried deleting that target and nothing changed.
**Replicating the issue - **
I have tried creating other "iMessage App"'s off of the template to see if maybe I just got it wrong or misconfigured something in my development, but it seems like when you start one of those templates, you immediately are not able to see the "In-App Purchase" capability.
**Help! - **
I know this to be possible as there is another (very popular) iMessage extension out on the app store right now called "Game Pigeon" which is also provided by an individual just like I am trying to do, and he uses In App Purchases in his iMessage app.
Any help on this would be GREATLY appreciated.
Please reach out to me if you need/want additional info or could/want to schedule a meeting.
Is it really possible that Apple Developer Support simply do not answer. For days! I really need help with my Account.
Payed for it and I dont have the access. They told me to sign up agian, and pay again.
Shame on you!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I tried to enrol and because I have logged in my computer with an account and it shows not support my account etc. therefore I logged in another account on the Developer App, it went smoothly at the beginning. Then it took me to the yearly subscription and showing billing for the account on my computer. I thought this was not okay. Therefore I signed out the account on my computer and logged the same account as I used for the Developer App.
I restarted the process. Filled in basic information, address, then Next. Boom, it said something was wrong and I needed to contact support. I did, but they told me there was an error indication for my account, no solutions what I could do.
So what? I am forever not able to publish on Apple Store? Does it mean I should continue my test flight on Android? What's wrong with this? Who could help me?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi, we are a startup and have register our organisation as a developer with all the relevant details. It has been over 10 days and the status still shows as under review.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello,
I am seeking guidance on a prolonged and unresolved Apple Developer Program enrollment issue.
I enrolled in the Apple Developer Program as an individual and submitted a request to migrate the account to an organization Thriveage on Monday, January 15, 2026. After follow-ups, I was informed that additional documents were required to link my individual and company accounts. I submitted all requested documents within 30 minutes of receiving that communication.
Since then, the enrollment status has remained in “Processing” with no updates. I have been informed that no timeline can be provided for completion.
Despite contacting Apple Developer Support 3–4 times over several days, I have received no meaningful response or status update.
At this point:
It has been over 15 days since enrollment, and
More than 3 business days have passed since the last support communication.
There have been:
No further requests for documentation
No explanation for the delay
This unresolved delay is now blocking our ability to publish applications and meet active business commitments.
I would appreciate clarity on the following:
Is this delay within normal processing timelines?
Is there a formal escalation path for enrollment cases that remain in “Processing” without updates?
Should I expect a phone verification call, or is there a specific action I should proactively take to move this forward?
I am requesting a clear update or direction from Apple Developer Support on how this case can be resolved.
Any assistance from Apple staff or developers who have faced and resolved similar issues would be greatly appreciated.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Without this, I can't install/open Unreal Engine on my iMac OS 26.2 Tahoe.
I can't even download the Metal Toolchain in Xcode-Settings-Components. It fails every time.
when I try to open Unreal Engine, it says this:
Xcode Metal Compiler error: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
But every time I try to download Metal Toolchain in terminal, it says this:
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17C48;
})
% sudo xcode-select --reset
xcrun -f metallib
Password:
xcrun: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -find metallib 2> /dev/null' failed with exit code 17664: (null) (errno=No such file or directory)
xcrun: error: unable to find utility "metallib", not a developer tool or in PATH
Topic:
Developer Tools & Services
SubTopic:
Xcode
I downloaded package, I can see it in Package Dependencies tab, [swift-collections | https://github.com/apple/swift-collections.git | Up to Next Major Version] — looks OK.
But (quite strange):
import Collections //🛑 No such module 'Collections'
typealias Objects = OrderedSet<anyHashable> // No error
I took Collection word from a list or typed — no difference.
if I remove import Collections there is no OrderedSet anymore (of course)
Can't compile. Cleaned build folder, restarted Xcode...
What could be wrong with it? Any ideas?
Hi everyone,
I enrolled in the Apple Developer Program and my membership status has been “Pending” for over a week.
Is 7+ days “Pending” normal right now, or does it usually indicate an identity/business verification hold?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone,
I’m looking for advice from anyone who has gone through a similar experience with Apple Developer Program enrollment.
I initially enrolled as an individual and submitted a request to migrate the account to an organization under Thriveage Wellness Private Limited on Monday, January 15, 2026. After a few follow-ups, I was informed that I needed to submit documents linking my individual account to the company account. I provided the requested documents within 30 minutes of that communication.
Since then, the enrollment status has remained stuck in “Processing” with no further updates. Support has informed me that they cannot provide any timeline for completion.
Over the past several days, I’ve contacted Apple Developer Support 3–4 times but have not received any response.
At this point:
It has been over 12 days since enrolment, and more than 3 business days since the last support update or email.
There have been:
No requests for additional documents
No phone call for identity verification
No explanation for the delay
This situation is blocking our ability to publish apps and move forward with business commitments.
Has anyone recently experienced an enrolment delay of this length?Is there a specific escalation path that helped resolve the issue? Should I expect a phone verification call, or is there something I should proactively request from Apple?
Any guidance from Apple staff or developers who have resolved a similar case would be greatly appreciated.
Thank you in advance.
I’m a newly enrolled Apple Developer Program member and am trying to notarize my first macOS app using notarytool.
My enrollment is fully completed:
Payment completed
Free Apps and Paid Apps Agreements are Active
Banking and tax (W-8BEN) are Active
DSA compliance (EU) is Active
However, every notarization submission is immediately rejected with:
statusCode: 7000
“Team is not yet configured for notarization.”
The rejection happens before any analysis (ticketContents is null), which suggests an account-level provisioning issue rather than a signing or app problem.
I’ve already opened a Developer Programs Support case under:
Development & Technical → Other Development or Technical Questions,
and provided recent Job IDs for escalation.
For developers who have encountered this recently:
Is this typically resolved by Apple enabling Developer ID notarization on the backend?
Is there anything else required from the developer side once agreements are active?
Any confirmation or shared experience would be appreciated.
I am trying to create a new Xcode project. I am unable to open or create a new project, and am getting the error message "You don't have permission to save the file... in the folder..." and "Authentication failed because the credentials were rejected". I have confirmed I am signed in with the correct Apple ID. I have also confirmed through Xcode account settings, my account is in my organisation team, and I have an Apple Development Certificate and an Apple Distribution Certificate, both created 20/11/2025 (no status listed for either). Could someone please help?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi, I'm trying to figure out what is true here - if I am not in the correct forum please direct me :-)
A. It is not possible to test a QR code scan that contains a deeplink into my iOS app from an XCoode build test run.
In other words, The build must be published to Test Flight for the iOS's QR code scan sub-system to be able to process the deeplink into my app?
If I am wrong about this, it sure would help with testing to be able to test directly from the local XCode build test. If so, can someone point me in the direction of what I would need to do for that?
Thanks for your input either way!
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies.
I can update official iOS versions, but not beta versions. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and prevents me from making timely updates to my app and from diagnosing new issues during testing.
I’d like to request that Apple investigate this issue and identify a solution. For reference, I’ve installed a bare-bones version with no new apps, and the problem persists. I would like a resolution that allows me to update normally without having to DFU the phone each time. This occurs via OTA or IPSW manual download and installation.
Please refer to the following FB submission numbers: FB21642029 and FB21017894.
CAN SOMEONE PLEASE RESPOND BACK TO THIS MESSAGE AND HELP ME TROUBLESHOOT THIS ISSUE?!
I'm implementing the in app provisioning in a financial project.
I got my entitlement identifier, I'm also implementing the wallet extension but I have the problem with Xcode.
Domain: IXUserPresentableErrorDomain
Code: 1 ... NSExtensionPointIdentifier key in the NSExtension dictionary in its Info.plist that does not correspond to a known extension point.
But I'm not sure what does this mean, I reviewed the info.plist form the project and the wallet extension
I'm new to Xcode. I just downloaded version 26.2 and I'm working on an iMac with macOS Sequoia 15.7.3. I'm created a playground with some very simple code and it crashes when I click live view. I tried looking all over online for a solution and nothing has worked. I tried uninstalling and reinstalling Xcode and still have the same problem. When running the code with the console open I do see the following error.
objc[19786]: Class _TtC16AppIntentSchemas16AppIntentDomains is implemented in both /System/Library/PrivateFrameworks/AppIntentSchemas.framework/Versions/A/AppIntentSchemas (0x2840a4c28) and /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/AppIntentSchemas.framework/Versions/A/AppIntentSchemas (0x3276359e8). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed.
I went to the first folder mentioned in the error /System/Library/PrivateFrameworks/AppIntentSchemas.framework/Versions/A/AppIntentSchemas but I found no file called AppIntentSchemas.
Here is the code I'm trying to run.
import UIKit
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
view.backgroundColor = .red
UIView.animate(withDuration: 15.0) {
view.backgroundColor = .blue
}
PlaygroundPage.current.liveView = view
Topic:
Developer Tools & Services
SubTopic:
Xcode
I tried many times, I tried at least 7 cards. But I couldn't manage to pay. Please help me, apple support did not get back to all 4 of my tickets.
•••**** We could not receive confirmation for the payment you wanted to make with your card. Please review your information and try again or try another payment method.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Dear Apple engineers:
My previous project was successfully compiled using Xcode 16.2. Now, I need to adapt it to Xcode 26. I know that the linker in Xcode 26 has undergone significant changes. So, in the 'Other Linker Flags' configuration of the Build Settings in the project engineering of Xcode 26.2, I deleted '-ld64' and added '-Xlinker -dead_strip -Xlinker -dead_strip -allow_dead_duplicates' to adapt to the new linker of Xcode 26. After the modification, when I compiled my project engineering using Xcode 26.2 compiler, I encountered a new linker error. The error log is attached. Regarding this error, how should we solve it? Thank you.
XCode26.2BuildErrorLog.txt