When I try to run my project on the simulator, it tells me there is a bug. It is not in the code I wrote, but I believe in the compiler. It would work perfectly, say the build succeeded, but the phone turns white and stops there. I don't know how to debunk it, what to do!
Picture of what happens with the phone:
Picture of the debugging area:
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does anyone know where to find some slideshow/text/pdf versions of these?
https://developer.apple.com/tutorials/swiftui
maybe apple can use that fancy AI they are working on to generate those from the vides... to stress-test the AI :)
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Developer Tools & Services
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General
So I can see from the documentation that XCTAssertEqual(x, y) becomes #expect(x == y), but what about XCTAssertEqual(x, y, accuracy: 0.2)?
Does something already exist or do we need to write a more involved statement to see if x is less than y plus z and more than y minus z?
Hi team,
we have a large-scale application in use that sends bulk emails to thousands of users. We adhere to all standard guidelines and protocols, and our email addresses are whitelisted to ensure they are not considered spam.
Our users create email alerts on our platform and receive notifications on their respective email addresses. These communications are not unknown, spam, or unsolicited marketing. To maintain trust with our users, we provide an unsubscribe feature as per RFC2369-compliant.
We have added list unsubscribe headers with mailTo implementation and sent it to outlook/gmail accounts. However, when unsubscribed, the email seems to be having the encoded characters as is. Whereas the same is working fine in other email clients without any encodings.
The headers were implemented according to the List-Unsubscribe headers as specified in the IETF RFC and our emails are purely transactional in nature.
This is a critical issue for a large organization like ours and while it works properly on Gmail web and mobile, it is essential for us to check with Apple Mail client as well. This situation undermines our commitment to user trust and compliance.
Can anybody assist me why the encoding is showing up?
Would like to know whats the process involved to enable the unsubscribe button in Apple mail client application?
If an iOS app gets terminated by watchdog due to, for example, hanging the main thread, is that considered to be a crash or something different.
I'm asking because, according to google and AI, Crashlytics can detect and report these,but in my experience it does not.
If I deliberately cause a watchdog termination by for example sleeping on the main thread for a long time then these never appear in Crashlytics.
I know Apple folks here don't comment on non Apple software, so I'm not asking about Crashlytics, just wondering and interested about watchdog timeout terminations and how they differ from a "regular" crash.
Hello. I face such a problem as the fact that the screen does not work after turning on the developer mode. Read more: I'm trying to install an application that is not available in the App Store, and after installing it, I'm required to use developer mode. I turn it on, restart the phone, and the screen lits up in front of me that everything is ready to use the developer mode, and you just need to swipe up. I'm trying to do it, but the screen doesn't respond to my touch at all. I tried to restart the phone, but it didn't help. I reset it to factory settings - it didn't help either. I would like to hear advice from those people who have faced the same problem, or from those who know how to solve it.
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Developer Tools & Services
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Good day, everyone. I've already spent two days trying to figure out if this is even possible:
I have a working project with a huge number of SPM dependencies. We need to wrap all of this into a framework that can be easily connected to another project. Currently, following the instructions on Apple's documentation, I've done everything step by step. However, after connecting the library to a new project and writing import Framework, I get the error:
Missing required modules: [list of all SPM from Framework]
I thought that a static framework implied that all dependencies would be bundled into the project, but that didn't happen. Are there any ways to solve this problem?
Thank you!
OS:macOS15.5
CPU:Apple M1 Pro
zsh终端中执行python或pip命令,提示未找到命令,但执行python3或pip3命令,预期也是提示未找到命令,实际结果弹出Install Command Line Developer Tools弹窗安装,网上查阅资料,删除/usr/bin/python3、/usr/bin/pip3、/usr/local/bin/python3、/usr/local/bin/pip3文件即可达到预期,但无权限删除/usr/bin/python3与/usr/bin/pip3文件,尝试过root账号、进行系统恢复模式暂时禁用SIP解决方案,都无法解决;🙏大佬指点一二;
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Developer Tools & Services
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We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help.
Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
I would like to create iOS App that have MTP-USB functions.
So I have the following questions:
1.Is it possible to create an application with MTP-USB function using .NET MAUI?
2.If 1. is possible, how should I implement it?
The devices I plan to use are iPhone 15 and iPhone 15 Pro.
Thanks.
I'm creating a clean project in Expo without Typescript. I run the command “npx expo prebuild” normally, but when I run the command “npx expo run:ios” I get the error “PhaseScriptExecution [CP-User]\ Generate\ Specs /Users/bogdanlyamzin/Library/Developer/Xcode/DerivedData/testapp-gbckopevfunjmtanprbgmojuogrr/Build/Intermediates. noindex/Pods.build/Debug-iphonesimulator/ReactCodegen.build/Script-46EB2E0001C6B0.sh (in target 'ReactCodegen' from project 'Pods')”. Can you please tell me how to fix it?
Translated with DeepL.com (free version)
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Developer Tools & Services
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General
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty.
I'm running the tests with xcodebuild on iOS Simulator:
xcodebuild test \
-scheme "Scheme" \
-workspace Workspace.xcworkspace \
-destination "platform=iOS Simulator,name=iPhone 16,OS=18.2"
The scheme is configured to use a test plan that has parallelization disabled.
Here's an excerpt from the output showing what I'm seeing:
Test Suite 'All tests' started at 2025-04-03 07:47:37.328.
◇ Test run started.
↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator)
◇ Iteration 1 started.
◇ Suite <redacted> started.
◇ Test foo() started.
✔ Test foo() passed after 23.063 seconds.
When foo() is not the first test it runs in under 100 ms.
The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost.
Things I'm wondering:
What is this startup penalty?
Why don't I encounter it locally?
Why is it attributed to the first test? (this seems like a bug)
My wild guesses around 1 so far have been…
maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there.
maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost
Thoughts on 2…
maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image
Guidance welcome!
x-posted:
FB17102970 (Unexpected performance penalty attributed to first Swift Testing test)
https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
When building binutils (2.4.4) on Mac OS Sequoia (15.4), a compilation error occurs.
In file included from ../../zlib/gzguts.h:21:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/stdio.h:61:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: error: expected identifier or '('
318:7: error: expected identifier or '('
318 | FILE | FILE fdofdopen(int, cpen(int, const char onst char ) __DARWI) __DARWIN_ALIN_ALIAS_STARTIAS_STARTING(__MAC_NG(__MAC_10_6, __I10_6, __IPHONE_2_0PHONE_2_0, __DARWI, __DARWIN_ALN_ALIAS(fIAS(fdopen));
dopen));
| ^
| ^
../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # ../../zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # define define fdopefdopen(fd,moden(fd,mode) NULL /) NULL / No f No fdopen() *dopen() */
| ^
/
|
error.txt
In 1311 Line.
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Developer Tools & Services
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Hi all,
First time trying to upload a game to the App Store, having some trouble with it.
I have managed to build my Unity Project and get it onto Xcode, but when I click "distribute app" it is giving me this error.
Asset validation failed, Invalid Bundle. The bundle at
(app name).app/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'.
Xcode version 16.2
Unity editor version 2022.3.30f1
Anyone know how to get past this? Many thanks!
Hi, there's this point at which a beginner needs to beg for help.
Unable to open mach-O at path: /Library/Caches/com.apple.xbs/Binaries/RenderBox/install/Root/System/Library/PrivateFrameworks/RenderBox.framework/default.metallib Error:2
I get this everytime I select a month and year on a custom date picker, I believe because I try to force the ".generateChartData()" for the chart to update.
I guess the problem might be that the ".onAppear" and ".onChange" are conflicting with each other?
}
.onChange(of: showDatePicker) {
viewModel.startDate = selectedDate
viewModel.generateChartData()
}
}
.onAppear {
viewModel.generateChartData()
}
There is an error when building binutils.
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '('
/Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen'
147 | # define fdopen(fd,mode) NULL /* No fdopen() */
| ^
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Developer Tools & Services
SubTopic:
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I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments.
Is there some way for me to do that or is it even necessary?
辅助功能 | Apple Developer Documentation
In the illustration on this page related to "Prefer system-defined colors," Light is incorrectly translated as "细体". However, in the context of this article, translating it as "浅色" (light color) would be a more appropriate choice.
where can i find the account quota usage for WeatherAPI?
Hi,
Apple changed the renewal rate for auto renewable subscriptions in testflight to 24hrs and after 6 renewals it is supposed to expire. My subscription is now active for more than 13 days, it didnt expire as its supposed to. I heard that there is no chance to cancel it manually. Is there anyone else who had this problem and found a solution? I use RevenueCat to manage subscriptions. Maybe its because they have not adapted to apples update yet. Are there any other RevenueCat users that can confirm this experience? Or non RC users who don't have the issue I'm facing? Any responds are welcome.