Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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140
May ’25
App Sandbox & Missing Symbols for Nested PyInstaller App Bundle
Hi Developers, I'm encountering persistent validation errors in Xcode 16.3 (16E140) on macOS 15.4.1 (24E263) with M1 when archiving and distributing a macOS app (Developer ID signing + notarization). App Structure: A native Swift/Obj-C wrapper app that launches a nested .app inside its Resources. The nested app is built with PyInstaller and includes: A Python core Custom C++ binaries Many bundled .so libraries (e.g., from OpenCV, PyQt/PySide) Issues During Validation: App Sandbox Not Enabled Error: App Sandbox missing for NestedApp.app/Contents/MacOS/NestedExecutable. Question: For Developer ID (not App Store), is sandboxing strictly required for nested PyInstaller apps? If the wrapper is sandboxed, must the nested app be as well? Given the PyInstaller app's nature (requiring broad system access), how should entitlements be managed? Upload Symbols Failed Errors for missing .dSYM files for: The nested app’s executable Custom C++ binaries .so files (OpenCV, PyQt, etc.) These are either third-party or built without DWARF data, making .dSYM generation impractical post-build. Question: Are these symbol errors critical for Developer ID notarization (not App Store)? Can notarization succeed despite them? Is lack of symbol upload a known limitation with PyInstaller apps? Any best practices?
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May ’25
Is "library-validation" implied by hardened runtime?
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes: flags=0x10000(runtime) The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with: OTHER_CODE_SIGN_FLAGS = --timestamp -o library which changes the flags to: flags=0x12000(library-validation,runtime) The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here ) My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation? For what it's worth, I did a quick scan of some of the apps on my system, interesting some of the Apple system apps have only library validation (e.g. Safari, Photos), some have both (e.g. Podcasts), some have only hardened runtime (e.g. Mail). So that didn't help answer the question. Thank you!
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Jul ’25
App Bundle issue
We have an app which is hybrid using React Native and Native features. We released our app recently which showed issues related to missing packages/corrupt package but xCode didn't gave any error and we were able to Archive and submit app successfully.
Topic: Code Signing SubTopic: General
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Aug ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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Aug ’25
Provisioning Profile Missing In-App Purchase Entitlement (Despite Capability Enabled)
I'm facing a persistent issue with provisioning profiles not including the com.apple.developer.in-app-purchase entitlement, even though the In-App Purchase capability is clearly enabled in the Developer Portal for my app. What I’ve already done: Confirmed that the In-App Purchase capability is enabled in the App ID configuration Deleted all provisioning profiles locally (~/Library/MobileDevice/Provisioning Profiles) Regenerated both Development and App Store provisioning profiles from scratch Tried Xcode's automatic signing (after properly registering the device) Verified the provisioning profiles via Terminal (security cms -D -i ...) — the IAP entitlement is missing every time Recreated valid distribution and development certificates Cleaned the Xcode project and settings The result: Every attempt to build or archive the app in Xcode returns: Missing entitlement: com.apple.developer.in-app-purchase I've also opened a support case with Apple, but so far I’ve only been redirected to general documentation. Has anyone encountered this recently? Is there a known delay or sync issue on Apple’s side when enabling capabilities? Can the provisioning profile or entitlement data be manually refreshed by Apple? Is there any workaround that worked for you in this situation?
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285
Jun ’25
Signed application crashed at launch
We are building an installer application to install a dext. Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch: Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_path_missing 0x102e187c0 _dyld_start + 0 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000 x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000 sp: 0x000000016d13fba0 pc: 0x0000000102e187c0 cpsr: 0x00000000 far: 0x0000000000000000 esr: 0x00000000 Address size fault Binary Images: 0x102e14000 - 0x102eaffff dyld_path_missing (*) <9cf0401a-a938-389e-a77d-9e9608076ccf> /dyld_path_missing 0x102cc0000 - 0x102cc3fff main_executable_path_missing (*) <5fb2bea6-ba11-340d-a7a4-8657d5a736e2> /main_executable_path_missing 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed Following the different help pages from Apple, the application seems to be correctly signed. Looking at the Console, we are seeing the following message at launch: "Unsatisfied entitlements: com.apple.developer.system-extension.install, com.apple.developer.driverkit". However, the entitlement file I am using to sign the installer app contains those entitlements. We are looking at different possible issues for days now and can't figure it out. Any advice or thought would be appreciated.
Topic: Code Signing SubTopic: General
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Jul ’25
Developer Forums Post: PKG Signing Failure
productsign Command Appears to Succeed but Package has No Valid Signature Category: Security, macOS, Code Signing Question: productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied. Details: Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate. Certificate Used: Developer ID Installer: [Company Name] ([Team ID]) This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5. productsign Command: productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg] productsign Output: Wrote signed product archive to [output.pkg] (Appears as a success message). spctl Signature Verification: spctl -a -vv [output.pkg] Result: rejected, source=no usable signature Notarization Service Results (Behavioral difference between Macs): On Mac A, the submission status was Accepted. On Mac B, the status was Invalid, with the notarization log message being The binary is not signed.. Troubleshooting Steps Taken: We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system. We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed. We have confirmed that the certificate and private key are properly associated in Keychain Access. My Questions: Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied? What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B? Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG? What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances? Thank you for your assistance
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Aug ’25
Xcode:Automatic signing failed
In xcode, the signing&amp;capabilities TAB for ios says: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement. Even though I've already configured the corresponding Certificates, Identifiers &amp; Profiles in developer Does anyone have the same problem? My Version of xcode is Version 15.4 (15F31d), running on m2pro.
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Jul ’25
Code signing fails with “unable to build chain to self-signed root for signer "(null)"” and errSecInternalComponent for Developer ID Application on macOS
Hello Apple Developer Support Community, I am encountering a persistent issue while trying to code sign my macOS application (PromptVault.app) using a valid Developer ID Application certificate. The signing process fails with the following warning and error for every native .so file inside the app bundle: `Warning: unable to build chain to self-signed root for signer "(null)" <file-path>: errSecInternalComponent` What I have tried so far: Verified that my Developer ID Application certificate and the associated private key exist correctly in the login keychain. Confirmed that the intermediate certificate "Apple Worldwide Developer Relations - G6" is installed and valid in the System keychain. Added Terminal to Full Disk Access in Security & Privacy to ensure signing tools have required permissions. Executed security set-key-partition-list to explicitly allow code signing tools to access the private key. Reinstalled both developer and Apple intermediate certificates. Used codesign to individually sign .so files and then sign the entire bundle. Ensured macOS and Xcode Command Line Tools are up to date. Created a clean Python virtual environment and rebuilt all dependencies. Tested code signing in multiple ways and with verbose logging. Current status: Despite all these efforts, the same warning and error persist during the signing process of every .so file. This prevents successful code signing and notarization, blocking distribution. Request for assistance: Could anyone confirm if my certificate and keychain setup sounds correct? Are there known issues or extra steps necessary to properly build the trust chain for Developer ID certificates on macOS 15.6.1 (Sequoia)? Any suggestions for resolving the errSecInternalComponent during signing native libraries? Guidance on ensuring the entire certificates chain is trusted and usable by codesign tools? I can provide debug logs, screenshots of my keychain and security settings, or any other diagnostic information if needed. Thanks in advance for your help!
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Aug ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
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Jul ’25
After submitting the DMG signature, a prompt indicating that it comes from an unidentified developer still appears when downloading and installing.
我是一名开发人员。除了App Store,我们公司的官方网站也是软件下载的一种方式。DMG签名提交后,通过网站下载安装软件时,仍然有提示说来自身份不明的开发者。您能告诉我如何解决这个问题吗?如果你能用中文回复就最好了。
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1.1k
Aug ’25
Entitlement granted to Bundle does not appear in the Capabilities list
Hello Apple support, A few days ago, I received an e-mail granting the entitlement for Critical Alerts to my app VIAWEB Mobile, bundle ID br.com.viawebsystem.VIAWEBservice . This was my second attempt: in the first time I requested the entitlement for all our apps, but it was denied. This time I requested for just our main app, and now it was approved. I have just followed several tutorials and instructions available on the Internet, but I couldn't enable this capability in my app. What I tried and where I stopped: In my Xcode 16.4, target "VIAWEB Mobile", Signing & Capabilities, All: unchecked the Automatic manage signing and checked again, selected the correct Team. In the iOS section, Xcode Managed Profile, click in the little "i" and there is no Critical Alerts in the Capabilities list, nor com.apple.developer.usernotifications.critical-alerts in the Entitlements list. And so, there is no Critical Alerts in the "+ Capability" window. If I go to Certificates, Identifiers & Profiles, Identifiers, and click to edit my App ID Configuration, there is no Critical Alerts to enable in the Capabilities list. In Capability Requests, I just see the plus sign next to Critical Alerts (to make an additional request), and the status Approved when I click on View Requests (2). Can you provide me with updated instructions on how I can enable this entitlement for my app? Thank you! Best regards, The VIAWEB Developer Team.
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Aug ’25
a required plist file or resource is malformed
I am facing this error on every flutter project build. Although it runs ok. The error happens on the codesign command What do I need to fix ? I have validated that every *.plist file is ok using plutil -lint ERROR MESSAGE /usr/bin/codesign --force --sign MY_SHA_CODE --verbose /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's output was: /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is malformed Info.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>Flutter Application 1</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>flutter_application_1</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/></dict> </plist> Please help.
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May ’25
Can't fix "Provisioning profile doesn't include com.apple.InAppPurchase entitlement" even after resetting everything
Hi everyone, I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error: Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement. Here’s what I’ve already tried: Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple). Created a new provisioning profile manually from Apple Developer Console. Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles. Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled). Made sure all subscriptions and products in App Store Connect are “Ready to Submit”. Followed all steps from RevenueCat and Apple documentation. Cleaned entitlements in .entitlements file and tried both and variations. Tried building both locally and with EAS – same error every time. Sent multiple tickets to Apple Developer Support, but no helpful reply yet. Extra Notes: I'm using react-native-purchases and RevenueCat, already integrated and working before this started. The error began randomly; before that, I was able to build successfully with in-app purchases. Even creating a completely fresh app from scratch results in the same entitlement missing error. Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up? Any help or insights would be greatly appreciated. Thanks in advance!
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Jul ’25
Does NSXPCConnection.setCodeSigningRequirement perform dynamic code signature checks?
To validate incoming XPC connections from other executables, we perform SecCode checks for the dynamic signature of the connection (kSecCSDynamicInformation). Reading the setCodeSigningRequirement(_:) function documentation it appears to perform only static signing checks, is that so? If we use setCodeSigningRequirement(:) function in our listener(:, shouldAcceptNewConnection:) do we still need to check the dynamic information to be properly secure?
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Aug ’25
App signing
trying to deploy the LotBot app to my physical device, rtd2, which is listed as a device in the App Developer Portal. when I create a provision file it is always for W246SX52AS, as seen in the developer portal, but from Xcode I am showing a app id of "Apple Development: Richard Dukes (86537MF8N2)". Message: I am unable to create a "Apple Development: Richard Dukes (W246SX52AS)" so I may deploy to the device and the App Store. I have signed out and back in to Xcode with my account but when creating the profile it is always the 86537MF8N2. 95E07D345D31D45E4589FA7EA6FDF161E079C100 "Apple Distribution: Richard Dukes (W246SX52AS)" 5AC76CE9331F80AE953C4C76FC21DE5C2416293E "Apple Development: Richard Dukes (86537MF8N2)" How can I get Xcode to use W246SX52AS? I have these help tickets open as well. case ID is 102678952862 case ID is 102678950460 I have been fighting this for a while. Please help me figure out to get this resolved.
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Aug ’25
Using restricted entitlements in a macOS 26 VM
We have a Mac app that uses some restricted macOS entitlements, thus to test it we embed a development provisioning profile, that needs to contain the correct provisioning UDID. Typically, for test VMs, we extract the provisioning and UDID and add it to the developer portal and then re-generate the provisioning profiles. However when we try to do this in our newly created VM (Apple Silicon), our executable won't run, and macOS logs that the provisioning profile doesn't allow the device: 2025-06-12 12:37:52.168 E taskgated-helper[27489:e97da] [com.apple.ManagedClient:ProvisioningProfiles] embedded provisioning profile not valid: file:///Applications/foo.app/Contents/embedded.provisionprofile error: Error Domain=CPProfileManager Code=-212 "Provisioning profile does not allow this device." UserInfo={NSLocalizedDescription=Provisioning profile does not allow this device.} 2025-06-12 12:37:52.169 E taskgated-helper[27489:e97da] [com.apple.ManagedClient:ProvisioningProfiles] Disallowing com.company.foo because no eligible provisioning profiles found 2025-06-12 12:37:52.169 Df amfid[112:e99b0] [com.apple.xpc:connection] [0xb34c74a00] invalidated because the current process cancelled the connection by calling xpc_connection_cancel() 2025-06-12 12:37:52.169 Df taskgated-helper[27489:e97da] [com.apple.xpc:connection] [0x839144000] invalidated because the client process (pid 112) either cancelled the connection or exited 2025-06-12 12:37:52.169 E amfid[112:e91ac] [com.apple.MobileFileIntegrity.framework:default] Failure validating against provisioning profiles: &lt;private&gt; 2025-06-12 12:37:52.169 E amfid[112:e91ac] [com.apple.MobileFileIntegrity.framework:default] Restricted entitlements not validated, bailing out. Error: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=&lt;private&gt;, NSLocalizedDescription=No matching profile found} 2025-06-12 12:37:52.169 Df amfid[112:e91ac] /Applications/foo.app/Contents/MacOS/foo not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Applications/foo.app/, NSLocalizedDescription=No matching profile found} The UDID for this VM does look weird, in System Profiler: But I can verify that this UDID string is present in the provisioning profile embedded in the app bundle: $ security cms -D -i /Applications/foo.app/Contents/embedded.provisionprofile | grep -i 7cd9234e9aa4fa8ba528ee417f857b2c993a20a3 &lt;string&gt;7CD9234E9AA4FA8BA528EE417F857B2C993A20A3&lt;/string&gt; I also tried deleting the manually added device from the Developer portal and installing Xcode on the VM and letting Xcode register the device, but I end up in the same situation there. Even after letting Xcode itself register the device, it says that "this device not registered to your account" and then when I click "Register device" it changes into " already exists". Has anyone else managed to get Mac development provisioning profiles to work in a VM?
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Jun ’25
Provisioning profile missing com.apple.developer.background-modes entitlement, even with Background Modes enabled in Xcode
Hello, I’m having trouble enabling Background Location updates on my iOS app. Xcode: 26.0 beta Team: Individual Developer Program (paid, activated recently) Device: iPhone (physical device, registered and provisioned) Problem When building to device, I get the error: Provisioning profile "iOS Team Provisioning Profile: com.mybundle.id" doesn't include the com.apple.developer.background-modes entitlement. Automatic signing failed. On the simulator the build succeeds, but on device the signing fails unless I remove the background-modes entitlement from .entitlements. What I tried Enabled Background Modes → Location updates in Signing & Capabilities (UI only). Info.plist contains UIBackgroundModes = location and the required NSLocation…UsageDescription keys. Cleaned Derived Data, removed cached provisioning profiles (~/Library/Developer/Xcode/UserData/Provisioning Profiles). Changed Bundle Identifier to force regeneration of provisioning profiles. Deleted and recreated provisioning profiles from Xcode. Tried both with and without manual .entitlements edits. Current status Provisioning profile shows only App Groups, In-App Purchase, Push Notifications. Entitlements section in the downloaded profile is missing com.apple.developer.background-modes. As a result, background location cannot be enabled on device. Question Is this a known issue with Xcode 16/26 beta or with Individual Developer accounts? How can I get com.apple.developer.background-modes included in my provisioning profile so that location tracking continues while the screen is locked? Thank you.
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Sep ’25
XCode Refuses to Load Team
I have a team I was added to for development XCode refuses to do it's job. It literally only displays 3 teams, and it refuses to acknowledge the fact that it's missing one of the development teams I am on. All I want to do is test this damn app. I have tried the following: Signing out and back in Clearing the cache at ~/Library/Caches/com.dt.XCode or whatever Clearing the cache at ~/Library/Support/XCode or whatever I really can't be bothered to remember, seeing as how they didn't matter I have tried searching high and low, manually installing certificates, I nuked my keychain after logging out and then restarted, logged back in, STILL NOTHING. I genuinely don't know what to do, and it's so frustrating because this is like, an issue I should have in 2005, not in 2025. Syncing a team from an account should not be something I have to search high and low for, find no answers, and then end up here, posting, when it's literally a GET/POST request. If I am doing something wrong, lord knows what it is. I can sign my other apps no problem.
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Sep ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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140
Activity
May ’25
App Sandbox & Missing Symbols for Nested PyInstaller App Bundle
Hi Developers, I'm encountering persistent validation errors in Xcode 16.3 (16E140) on macOS 15.4.1 (24E263) with M1 when archiving and distributing a macOS app (Developer ID signing + notarization). App Structure: A native Swift/Obj-C wrapper app that launches a nested .app inside its Resources. The nested app is built with PyInstaller and includes: A Python core Custom C++ binaries Many bundled .so libraries (e.g., from OpenCV, PyQt/PySide) Issues During Validation: App Sandbox Not Enabled Error: App Sandbox missing for NestedApp.app/Contents/MacOS/NestedExecutable. Question: For Developer ID (not App Store), is sandboxing strictly required for nested PyInstaller apps? If the wrapper is sandboxed, must the nested app be as well? Given the PyInstaller app's nature (requiring broad system access), how should entitlements be managed? Upload Symbols Failed Errors for missing .dSYM files for: The nested app’s executable Custom C++ binaries .so files (OpenCV, PyQt, etc.) These are either third-party or built without DWARF data, making .dSYM generation impractical post-build. Question: Are these symbol errors critical for Developer ID notarization (not App Store)? Can notarization succeed despite them? Is lack of symbol upload a known limitation with PyInstaller apps? Any best practices?
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5
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288
Activity
May ’25
Is "library-validation" implied by hardened runtime?
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes: flags=0x10000(runtime) The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with: OTHER_CODE_SIGN_FLAGS = --timestamp -o library which changes the flags to: flags=0x12000(library-validation,runtime) The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here ) My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation? For what it's worth, I did a quick scan of some of the apps on my system, interesting some of the Apple system apps have only library validation (e.g. Safari, Photos), some have both (e.g. Podcasts), some have only hardened runtime (e.g. Mail). So that didn't help answer the question. Thank you!
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255
Activity
Jul ’25
App Bundle issue
We have an app which is hybrid using React Native and Native features. We released our app recently which showed issues related to missing packages/corrupt package but xCode didn't gave any error and we were able to Archive and submit app successfully.
Topic: Code Signing SubTopic: General
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229
Activity
Aug ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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204
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Aug ’25
Provisioning Profile Missing In-App Purchase Entitlement (Despite Capability Enabled)
I'm facing a persistent issue with provisioning profiles not including the com.apple.developer.in-app-purchase entitlement, even though the In-App Purchase capability is clearly enabled in the Developer Portal for my app. What I’ve already done: Confirmed that the In-App Purchase capability is enabled in the App ID configuration Deleted all provisioning profiles locally (~/Library/MobileDevice/Provisioning Profiles) Regenerated both Development and App Store provisioning profiles from scratch Tried Xcode's automatic signing (after properly registering the device) Verified the provisioning profiles via Terminal (security cms -D -i ...) — the IAP entitlement is missing every time Recreated valid distribution and development certificates Cleaned the Xcode project and settings The result: Every attempt to build or archive the app in Xcode returns: Missing entitlement: com.apple.developer.in-app-purchase I've also opened a support case with Apple, but so far I’ve only been redirected to general documentation. Has anyone encountered this recently? Is there a known delay or sync issue on Apple’s side when enabling capabilities? Can the provisioning profile or entitlement data be manually refreshed by Apple? Is there any workaround that worked for you in this situation?
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285
Activity
Jun ’25
Signed application crashed at launch
We are building an installer application to install a dext. Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch: Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_path_missing 0x102e187c0 _dyld_start + 0 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000 x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000 sp: 0x000000016d13fba0 pc: 0x0000000102e187c0 cpsr: 0x00000000 far: 0x0000000000000000 esr: 0x00000000 Address size fault Binary Images: 0x102e14000 - 0x102eaffff dyld_path_missing (*) <9cf0401a-a938-389e-a77d-9e9608076ccf> /dyld_path_missing 0x102cc0000 - 0x102cc3fff main_executable_path_missing (*) <5fb2bea6-ba11-340d-a7a4-8657d5a736e2> /main_executable_path_missing 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed Following the different help pages from Apple, the application seems to be correctly signed. Looking at the Console, we are seeing the following message at launch: "Unsatisfied entitlements: com.apple.developer.system-extension.install, com.apple.developer.driverkit". However, the entitlement file I am using to sign the installer app contains those entitlements. We are looking at different possible issues for days now and can't figure it out. Any advice or thought would be appreciated.
Topic: Code Signing SubTopic: General
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468
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Jul ’25
Developer Forums Post: PKG Signing Failure
productsign Command Appears to Succeed but Package has No Valid Signature Category: Security, macOS, Code Signing Question: productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied. Details: Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate. Certificate Used: Developer ID Installer: [Company Name] ([Team ID]) This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5. productsign Command: productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg] productsign Output: Wrote signed product archive to [output.pkg] (Appears as a success message). spctl Signature Verification: spctl -a -vv [output.pkg] Result: rejected, source=no usable signature Notarization Service Results (Behavioral difference between Macs): On Mac A, the submission status was Accepted. On Mac B, the status was Invalid, with the notarization log message being The binary is not signed.. Troubleshooting Steps Taken: We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system. We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed. We have confirmed that the certificate and private key are properly associated in Keychain Access. My Questions: Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied? What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B? Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG? What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances? Thank you for your assistance
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471
Activity
Aug ’25
Xcode:Automatic signing failed
In xcode, the signing&amp;capabilities TAB for ios says: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement. Even though I've already configured the corresponding Certificates, Identifiers &amp; Profiles in developer Does anyone have the same problem? My Version of xcode is Version 15.4 (15F31d), running on m2pro.
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Activity
Jul ’25
Code signing fails with “unable to build chain to self-signed root for signer "(null)"” and errSecInternalComponent for Developer ID Application on macOS
Hello Apple Developer Support Community, I am encountering a persistent issue while trying to code sign my macOS application (PromptVault.app) using a valid Developer ID Application certificate. The signing process fails with the following warning and error for every native .so file inside the app bundle: `Warning: unable to build chain to self-signed root for signer "(null)" <file-path>: errSecInternalComponent` What I have tried so far: Verified that my Developer ID Application certificate and the associated private key exist correctly in the login keychain. Confirmed that the intermediate certificate "Apple Worldwide Developer Relations - G6" is installed and valid in the System keychain. Added Terminal to Full Disk Access in Security & Privacy to ensure signing tools have required permissions. Executed security set-key-partition-list to explicitly allow code signing tools to access the private key. Reinstalled both developer and Apple intermediate certificates. Used codesign to individually sign .so files and then sign the entire bundle. Ensured macOS and Xcode Command Line Tools are up to date. Created a clean Python virtual environment and rebuilt all dependencies. Tested code signing in multiple ways and with verbose logging. Current status: Despite all these efforts, the same warning and error persist during the signing process of every .so file. This prevents successful code signing and notarization, blocking distribution. Request for assistance: Could anyone confirm if my certificate and keychain setup sounds correct? Are there known issues or extra steps necessary to properly build the trust chain for Developer ID certificates on macOS 15.6.1 (Sequoia)? Any suggestions for resolving the errSecInternalComponent during signing native libraries? Guidance on ensuring the entire certificates chain is trusted and usable by codesign tools? I can provide debug logs, screenshots of my keychain and security settings, or any other diagnostic information if needed. Thanks in advance for your help!
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431
Activity
Aug ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
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632
Activity
Jul ’25
After submitting the DMG signature, a prompt indicating that it comes from an unidentified developer still appears when downloading and installing.
我是一名开发人员。除了App Store,我们公司的官方网站也是软件下载的一种方式。DMG签名提交后,通过网站下载安装软件时,仍然有提示说来自身份不明的开发者。您能告诉我如何解决这个问题吗?如果你能用中文回复就最好了。
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1.1k
Activity
Aug ’25
Entitlement granted to Bundle does not appear in the Capabilities list
Hello Apple support, A few days ago, I received an e-mail granting the entitlement for Critical Alerts to my app VIAWEB Mobile, bundle ID br.com.viawebsystem.VIAWEBservice . This was my second attempt: in the first time I requested the entitlement for all our apps, but it was denied. This time I requested for just our main app, and now it was approved. I have just followed several tutorials and instructions available on the Internet, but I couldn't enable this capability in my app. What I tried and where I stopped: In my Xcode 16.4, target "VIAWEB Mobile", Signing & Capabilities, All: unchecked the Automatic manage signing and checked again, selected the correct Team. In the iOS section, Xcode Managed Profile, click in the little "i" and there is no Critical Alerts in the Capabilities list, nor com.apple.developer.usernotifications.critical-alerts in the Entitlements list. And so, there is no Critical Alerts in the "+ Capability" window. If I go to Certificates, Identifiers & Profiles, Identifiers, and click to edit my App ID Configuration, there is no Critical Alerts to enable in the Capabilities list. In Capability Requests, I just see the plus sign next to Critical Alerts (to make an additional request), and the status Approved when I click on View Requests (2). Can you provide me with updated instructions on how I can enable this entitlement for my app? Thank you! Best regards, The VIAWEB Developer Team.
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9
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264
Activity
Aug ’25
a required plist file or resource is malformed
I am facing this error on every flutter project build. Although it runs ok. The error happens on the codesign command What do I need to fix ? I have validated that every *.plist file is ok using plutil -lint ERROR MESSAGE /usr/bin/codesign --force --sign MY_SHA_CODE --verbose /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's output was: /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is malformed Info.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>Flutter Application 1</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>flutter_application_1</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/></dict> </plist> Please help.
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266
Activity
May ’25
Can't fix "Provisioning profile doesn't include com.apple.InAppPurchase entitlement" even after resetting everything
Hi everyone, I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error: Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement. Here’s what I’ve already tried: Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple). Created a new provisioning profile manually from Apple Developer Console. Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles. Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled). Made sure all subscriptions and products in App Store Connect are “Ready to Submit”. Followed all steps from RevenueCat and Apple documentation. Cleaned entitlements in .entitlements file and tried both and variations. Tried building both locally and with EAS – same error every time. Sent multiple tickets to Apple Developer Support, but no helpful reply yet. Extra Notes: I'm using react-native-purchases and RevenueCat, already integrated and working before this started. The error began randomly; before that, I was able to build successfully with in-app purchases. Even creating a completely fresh app from scratch results in the same entitlement missing error. Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up? Any help or insights would be greatly appreciated. Thanks in advance!
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463
Activity
Jul ’25
Does NSXPCConnection.setCodeSigningRequirement perform dynamic code signature checks?
To validate incoming XPC connections from other executables, we perform SecCode checks for the dynamic signature of the connection (kSecCSDynamicInformation). Reading the setCodeSigningRequirement(_:) function documentation it appears to perform only static signing checks, is that so? If we use setCodeSigningRequirement(:) function in our listener(:, shouldAcceptNewConnection:) do we still need to check the dynamic information to be properly secure?
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469
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Aug ’25
App signing
trying to deploy the LotBot app to my physical device, rtd2, which is listed as a device in the App Developer Portal. when I create a provision file it is always for W246SX52AS, as seen in the developer portal, but from Xcode I am showing a app id of "Apple Development: Richard Dukes (86537MF8N2)". Message: I am unable to create a "Apple Development: Richard Dukes (W246SX52AS)" so I may deploy to the device and the App Store. I have signed out and back in to Xcode with my account but when creating the profile it is always the 86537MF8N2. 95E07D345D31D45E4589FA7EA6FDF161E079C100 "Apple Distribution: Richard Dukes (W246SX52AS)" 5AC76CE9331F80AE953C4C76FC21DE5C2416293E "Apple Development: Richard Dukes (86537MF8N2)" How can I get Xcode to use W246SX52AS? I have these help tickets open as well. case ID is 102678952862 case ID is 102678950460 I have been fighting this for a while. Please help me figure out to get this resolved.
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995
Activity
Aug ’25
Using restricted entitlements in a macOS 26 VM
We have a Mac app that uses some restricted macOS entitlements, thus to test it we embed a development provisioning profile, that needs to contain the correct provisioning UDID. Typically, for test VMs, we extract the provisioning and UDID and add it to the developer portal and then re-generate the provisioning profiles. However when we try to do this in our newly created VM (Apple Silicon), our executable won't run, and macOS logs that the provisioning profile doesn't allow the device: 2025-06-12 12:37:52.168 E taskgated-helper[27489:e97da] [com.apple.ManagedClient:ProvisioningProfiles] embedded provisioning profile not valid: file:///Applications/foo.app/Contents/embedded.provisionprofile error: Error Domain=CPProfileManager Code=-212 "Provisioning profile does not allow this device." UserInfo={NSLocalizedDescription=Provisioning profile does not allow this device.} 2025-06-12 12:37:52.169 E taskgated-helper[27489:e97da] [com.apple.ManagedClient:ProvisioningProfiles] Disallowing com.company.foo because no eligible provisioning profiles found 2025-06-12 12:37:52.169 Df amfid[112:e99b0] [com.apple.xpc:connection] [0xb34c74a00] invalidated because the current process cancelled the connection by calling xpc_connection_cancel() 2025-06-12 12:37:52.169 Df taskgated-helper[27489:e97da] [com.apple.xpc:connection] [0x839144000] invalidated because the client process (pid 112) either cancelled the connection or exited 2025-06-12 12:37:52.169 E amfid[112:e91ac] [com.apple.MobileFileIntegrity.framework:default] Failure validating against provisioning profiles: &lt;private&gt; 2025-06-12 12:37:52.169 E amfid[112:e91ac] [com.apple.MobileFileIntegrity.framework:default] Restricted entitlements not validated, bailing out. Error: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=&lt;private&gt;, NSLocalizedDescription=No matching profile found} 2025-06-12 12:37:52.169 Df amfid[112:e91ac] /Applications/foo.app/Contents/MacOS/foo not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Applications/foo.app/, NSLocalizedDescription=No matching profile found} The UDID for this VM does look weird, in System Profiler: But I can verify that this UDID string is present in the provisioning profile embedded in the app bundle: $ security cms -D -i /Applications/foo.app/Contents/embedded.provisionprofile | grep -i 7cd9234e9aa4fa8ba528ee417f857b2c993a20a3 &lt;string&gt;7CD9234E9AA4FA8BA528EE417F857B2C993A20A3&lt;/string&gt; I also tried deleting the manually added device from the Developer portal and installing Xcode on the VM and letting Xcode register the device, but I end up in the same situation there. Even after letting Xcode itself register the device, it says that "this device not registered to your account" and then when I click "Register device" it changes into " already exists". Has anyone else managed to get Mac development provisioning profiles to work in a VM?
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420
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Jun ’25
Provisioning profile missing com.apple.developer.background-modes entitlement, even with Background Modes enabled in Xcode
Hello, I’m having trouble enabling Background Location updates on my iOS app. Xcode: 26.0 beta Team: Individual Developer Program (paid, activated recently) Device: iPhone (physical device, registered and provisioned) Problem When building to device, I get the error: Provisioning profile "iOS Team Provisioning Profile: com.mybundle.id" doesn't include the com.apple.developer.background-modes entitlement. Automatic signing failed. On the simulator the build succeeds, but on device the signing fails unless I remove the background-modes entitlement from .entitlements. What I tried Enabled Background Modes → Location updates in Signing & Capabilities (UI only). Info.plist contains UIBackgroundModes = location and the required NSLocation…UsageDescription keys. Cleaned Derived Data, removed cached provisioning profiles (~/Library/Developer/Xcode/UserData/Provisioning Profiles). Changed Bundle Identifier to force regeneration of provisioning profiles. Deleted and recreated provisioning profiles from Xcode. Tried both with and without manual .entitlements edits. Current status Provisioning profile shows only App Groups, In-App Purchase, Push Notifications. Entitlements section in the downloaded profile is missing com.apple.developer.background-modes. As a result, background location cannot be enabled on device. Question Is this a known issue with Xcode 16/26 beta or with Individual Developer accounts? How can I get com.apple.developer.background-modes included in my provisioning profile so that location tracking continues while the screen is locked? Thank you.
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366
Activity
Sep ’25
XCode Refuses to Load Team
I have a team I was added to for development XCode refuses to do it's job. It literally only displays 3 teams, and it refuses to acknowledge the fact that it's missing one of the development teams I am on. All I want to do is test this damn app. I have tried the following: Signing out and back in Clearing the cache at ~/Library/Caches/com.dt.XCode or whatever Clearing the cache at ~/Library/Support/XCode or whatever I really can't be bothered to remember, seeing as how they didn't matter I have tried searching high and low, manually installing certificates, I nuked my keychain after logging out and then restarted, logged back in, STILL NOTHING. I genuinely don't know what to do, and it's so frustrating because this is like, an issue I should have in 2005, not in 2025. Syncing a team from an account should not be something I have to search high and low for, find no answers, and then end up here, posting, when it's literally a GET/POST request. If I am doing something wrong, lord knows what it is. I can sign my other apps no problem.
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2
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398
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Sep ’25