Is there any way I can get updates when I change CarPlay style settings?
I've tried CPSessionConfigurationDelegate.contentStyleChanged and CPTemplateApplicationSceneDelegate.contentStyleDidChange, but they always produce the same result.
When I choose:
Automatic -> I receive light in case of daylight;
Always Dark and Always Show Dark Map toggle on -> dark
Always Dark and Always Show Dark Map toggle off -> light.
But it seems to be wrong, b/c CarPlay's toolbar is still dark, and I receive light.
Is there a way to get a dark style when choosing Always Dark and Always Show Dark Map toggle off? Or at least get updates when the Always Show Dark Map toggle changes?
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Hi,
I'm working on a game for the past few years using first Unreal Engine 4, and now Unreal Engine 5.4.4.
I'm experiencingan unusual crash on startup on some devices
. The crash is so fast that I'm barely able to see the launching screen sometimes because the app closes itself before that.
I got a EXC_CRASH (SIGABRT) so I know that it's a null pointer reference, but I can't quite wrap my head about the cause, I think that's something messed up in the packaging of the app, but here is where I'm blocked, I'm not that accustomed with apple devices.
If someone has some advise to give, please, any help will be very valuable. Many thanks.
Log :
Crash Log on Ipad
I am creating a voip app, I am trying to use call kit to answer calls, however audio doesn't seem to work when using callKit when looking at the systems logs I see
no server connection when checking background audio state, won't allow background audio!
background audio processAllowed = 0 for displayID com.apple.TelephonyUtilities
no server connection when checking background audio state, won't allow background audio!
background audio processAllowed = 0 for displayID {my app id}
I have the plist entries for background ui modes for voip, audio, fetch and background notifications along with the backgrounds modes for Voip, Audio, AirPlay, and Picture in Picture, Background notifications. I am unsure what to do about this, like my reading of the error is I can't use audio cause I am not connected to a server, but like is it any server, Am I suppose to connect to the voip call before setting up audio, I am not sure how to do that.
Hello,
I'm trying to display some Duration in a live activity using a custom format, with the goal of displaying a match time (only minutes) as, e.g. 33', 45' (+2), etc.
For that purpose, I'm using a TimeDataSource<Duration>, so that it also updates automatically given a starting point.
I've implemented my custom FormatStyle, trying to somehow mimic the existing UnitsFormatStyle (which perfectly works with live activities) but just changing the format.
I've added conformance to DiscreteFormatStyle, and code-wise everything seems to be ok (if I've understood things correctly). It compiles and it even works as expected in a playground.
However, when trying to use it within the live activity, I'm getting these cryptic errors in the Console.app, and the live activity just turns into a view with placeholders
Failed to fetch view from archive at index 12: SwiftUI.AnyCodable<SwiftUI.(unknown context at $1d47f6af0).SafelyCodableRequirement>.(unknown context at $1d47fe410).Errors.noType(mangledName: "7SwiftUI18TimeDataFormattingO10ResolvableVy_AA0cD6SourceVAAE15DurationStorageOys0H0V_GAK28BlickLiveActivitiesExtensionE16MatchFormatStyleVG")
[624AEC37-13D9-4927-9F41-C3092B61E214] Failed to return view entry from archive for view model with tag listItem with error: SwiftUI.AnyCodable<SwiftUI.(unknown context at $1d47f6af0).SafelyCodableRequirement>.(unknown context at $1d47fe410).Errors.noType(mangledName: "7SwiftUI18TimeDataFormattingO10ResolvableVy_AA0cD6SourceVAAE15DurationStorageOys0H0V_GAK28BlickLiveActivitiesExtensionE16MatchFormatStyleVG")
Are there any limitations when it comes to live activities and these custom formatters? This whole error doesn't make sense, since I'm only aiming to update every minute, which should just be fine, the same thing I get with the UnitsFormatStyle.
For reference, this is my playground, which just works as expected:
import Foundation
import SwiftUI
import PlaygroundSupport
extension Duration {
struct MatchFormatStyle: DiscreteFormatStyle, Sendable {
let periodLength: Int
let overtime: Int
func format(_ value: Duration) -> String {
let (seconds, _): (Int64, Int64) = value.components
let minutes: Int = Int(seconds) / 60
let current: Int = periodLength + minutes + overtime
if current > periodLength {
return "\(periodLength)' (+\(current - periodLength))"
} else {
return "\(current)'"
}
}
func discreteInput(before input: Duration) -> Duration? {
let (seconds, _): (Int64, Int64) = input.components
let minutes: Int64 = seconds / 60 - 1
return Duration(secondsComponent: minutes * 60, attosecondsComponent: .zero)
}
func discreteInput(after input: Duration) -> Duration? {
let (seconds, _): (Int64, Int64) = input.components
let minutes: Int64 = seconds / 60 + 1
return Duration(secondsComponent: minutes * 60, attosecondsComponent: .zero)
}
}
}
extension FormatStyle where Self == Duration.MatchFormatStyle {
static func matchTime(currentTime: Int, periodLength: Int) -> Duration.MatchFormatStyle {
return Duration.MatchFormatStyle(periodLength: periodLength, overtime: max(currentTime - periodLength, .zero))
}
}
extension TimeDataSource<Date> {
static func matchDuration(for currentTime: Int, periodLength: Int) -> TimeDataSource<Duration> {
let minutesAhead: Double = Double(max(periodLength - currentTime + 1, .zero))
return TimeDataSource<Date>.durationOffset(to: Date.now.addingTimeInterval(minutesAhead * 60))
}
}
struct FooView: View {
let currentTime: Int = 36
let periodLength: Int = 45
var body: some View {
Text(
TimeDataSource<Date>.matchDuration(for: currentTime, periodLength: periodLength),
format: .matchTime(currentTime: currentTime, periodLength: periodLength)
)
.frame(width: 400, height: 200)
.font(.system(size: 50))
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.setLiveView(FooView())
Any hints or suggestions are welcome, many thanks in advance.
I have noticed that when I select the app token of the youtube app to be blocked via a ManagedSettingsStore, the youtube website is blocked as well (which is a good and intended behavior IMO).
But how do I know in the ShieldConfigurationDataSource’s override func configuration(shielding webDomain: WebDomain, in category: ActivityCategory) -> ShieldConfiguration to which ManagedSettingsStore the WebDomain’s token is related?
We use different ManagedSettingsStores for different block purposes, which differentiate in their ShieldConfiguration.
Thanks a lot and have a great day!
Hi there,
I am planning an app that requires use of the Family Controls Entitlement to access data on the user's screen time.
I understand that this has to be requested from Apple before it can be used in production.
I have found the following form to request approval, but it requires an App and bundle ID, which suggests that approval can only be requested after the app has been developed.
https://developer.apple.com/contact/request/family-controls-distribution
I'd like to avoid the situation where I spend a lot of time on developing the app, only to find out that the Family Controls Entitlement will not be granted for my use case.
Is there any way that I can request provisional pre-approval for my app? Perhaps based on an app description and some mockups? Or, at least some idea of whether my particular use case is likely to be approved?
Thanks.
I am developing a parental control app using Apple’s Screen Time API and FamilyControls Framework. My goal is to allow parents to remotely block apps on their child’s device from their own phone. Anyone have any idea how can i do that?
Topic:
App & System Services
SubTopic:
General
Tags:
Family Controls
Device Activity
Managed Settings
I am developing a parental control app using Apple’s Screen Time API and FamilyControls Framework. My goal is to allow parents to remotely block apps on their child’s device from their own phone. Does anyone have any idea how I can achieve that?
Topic:
App & System Services
SubTopic:
General
Tags:
Family Controls
Device Activity
Managed Settings
Hello,
I'm creating an app that stores multiple Date objects: the users selects a date and a time and receives a notification at this time precisely.
The problem that happens is after saving a Date, if the device's timezone changes, the Date also changes - and that is not what's I'm expecting (just want the original time as is without depending on timezone).
I have inspected the TimeZone properties when I'm building the Date from DateComponents but nothing has worked.
Thank you for your answer.
Hello Apple Developers,
I’m developing an iOS app that requires access to the user’s contacts. I understand that starting from iOS 14, Apple introduced two levels of contact permissions:
1️⃣ Full Access – The app can read all contacts.
2️⃣ Limited Access – The app can only access contacts selected by the user.
My Question:
If a user initially grants Limited Access, is it allowed by Apple’s guidelines to request Full Access later?
🔹 I understand that re-requesting permission immediately after the user denies it is against Apple’s policies.
🔹 However, if the user has already granted Limited Access, and we first show an explanation modal explaining why Full Access is beneficial, can we then prompt them to change their settings via openAppSettings()?
🔹 Alternatively, can we use Permission.contacts.request() again to re-prompt the user for Full Access, or will iOS prevent the permission prompt from appearing again?
How We Handle This in the App:
1️⃣ If a user selects Limited Access, we respect their choice and only access their selected contacts.
2️⃣ Later, if Full Access is necessary for an enhanced experience, we display a clear explanation modal explaining why the app needs Full Access.
3️⃣ If the user agrees, we attempt to guide them to openAppSettings(), allowing them to manually change the permission.
4️⃣ However, if Permission.contacts.request() can be used to directly request Full Access again, we would like to know if this is acceptable.
We want to ensure that our implementation follows Apple’s privacy guidelines while providing the best user experience.
Any official guidance or best practices on this matter would be greatly appreciated.
Thank you in advance!
The problem only happened on iOS system is 18.3.
We save the data about user after user login,so when user login successful ,we save users info in NSUserdefault ,then user delete app,and reinstall the app,when launch the app,it is already logged in.
We have encountered an issue with the app where it fails to progress beyond the splash screen. Interestingly, the problem seems to resolve itself after either reinstalling the app or restarting the phone. This behavior is observed specifically in version 18.3.1.
Could this issue be related to a network connection or initialization problem in this version? Any insights or recommendations would be appreciated.
Thank you for your assistance!
I was importing the app's information based on the document below.
https://developer.apple.com/documentation/devicemanagement/getting-app-and-book-information-legacy
However, I have failed to get the information of the custom app from a few days ago.
The result is empty.
This is a request with an empty result.
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&p=mdm-lockup&caller=MDM&platform=volumestore&cc=jp&id=1556411142
This is the request with results.
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&p=mdm-lockup&caller=MDM&platform=volumestore&cc=jp&id=1202716089
In ABM/ASM, you can see my assets and both the quantity in use and the quantity available will be searched normally.
Is there anything else I can check?
Please reply.
Thank you.
Hello! What is the TTL for evaluation key(s) used in Live Caller ID feature on iOS client side? We would like to align our server-side key storage TTL with the iOS client implementation to optimize memory usage.
Would really appreciate your help on this.
Hey, I was wondering on how to react to the focus mode being turned off inside the FocusFilterIntent. I've successfully managed to call a specific action when the focus is being set, but I now want to deactivate/ react when the focus is being deactivated. How can I achieve something like this?
Is it possible to integrate a button in an app that displays advertisements to support charities -without offering any direct reward to the user?
Hey,
I would love to access the users Contact (ie. the Me Card)
Apple recently released the Invites app and within this app you can find the users Contacts Photo. I tried to replicate this behaviour but I currently need to match based on a name or email or something else. I have no idea how to receive this data because when using the Invites app I only remember the app asking for Contacts permission and nothing else so far.
let store = CNContactStore()
let keysToFetch = [CNContactImageDataAvailableKey, CNContactImageDataKey, CNContactThumbnailImageDataKey] as [CNKeyDescriptor]
let email = "test@test.de"
let predicate = CNContact.predicateForContacts(matchingEmailAddress: email)
do {
let contacts = try store.unifiedContacts(matching: predicate, keysToFetch: keysToFetch)
let imageDatas: [Data] = contacts.compactMap { $0.imageData }
self.images = imageDatas.map { UIImage(data: $0) ?? UIImage() }
} catch {
print("Error fetching contacts: \(error)")
}
This is how I am retrieving the Image. MAYBE someone can help me out.
Thank you so far
~ Flo
I am able to block apps using FamilyControl and Shield. Unblocking is also simple—just assign nil to store.shield.applications. However, I want to unblock them even when the app is not open.
Use case: Let's say the app allows users to create a session where a particular app is blocked for a specific duration. Once the session starts, the app should remain blocked, and as soon as the session time ends, it should automatically be unblocked.
Please help me with this. Thank you!
I am a macOS software developer using Xcode and Objective-C. I have a wallpaper app on the App Store, and recently, a few users have asked if the app can be excluded from the ‘Screen Time’ statistics. Is there a way to allow users to choose whether or not the app should appear in the ‘Screen Time’ tracking? I have already set LSUIElement to YES in the info.plist, but the app is still being tracked in ‘Screen Time.
I use shared UserDefaults in my Swift FileProvider extension app suite. I share data between the containing app and the extension via User Defaults initialized with init(suiteName:).
Everything was working fine before macOS 15 (Sequoia).
I know that Sequoia changed the way the app group should be configured. My app group is know set to "$(TeamIdentifierPrefix)com.my-company.my-app".
But the containing (UI) app and the Extension read and write from and to different plist locations although the same app-group is specified for both targets in XCode.
The containing app reads and writes to "~/Library/Preferences/$(TeamIdentifierPrefix)com.my-company.my-app.plist"
The Extension reads and writes to "~/Library/Containers/com.my-company.my-app.provider/Data/Library/Preferences$(TeamIdentifierPrefix)com.my-company.my-app.plist"
Both of these locations seem completely illogical for shared UserDefaults.
I checked the value returned by FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "$(TeamIdentifierPrefix)com.my-company.my-app" in both the containing app and the Extension and the value in both of them is the same but has nothing to do with the actual paths where the data is stored as provided above. (The value is as expected - "~/Library/Group Containers/$(TeamIdentifierPrefix)com.my-company.my-app/"
P.S. Of course, $(TeamIdentifierPrefix), my-company and my-app here are placeholders for my actual values.