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Waiting for reviews
1 week and still no answer and response from apple. i have submitted my new application and ” they say ”, we will get back to you in 48 hours. guys ! its more than 48 hours!! i have been waiting for 1 week. how can i get their attention! I raised a case ID and still no one reply to me !!!!!!! i need a solution ! Why they are treating me like this ? instead of raising a ticket and knowing that i will get a solution, i pray to god every night that I don’t want any issue with my application to not deal with this circle all over again!
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55
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Backwards Compatibility
No technical justification is strong enough to erase months of developer work through incompatible project migrations without a reliable upgrade path. Reality Composer Pro has evolved quickly, but projects built around timelines, behaviors, transforms, spin, orbit, hide actions, and synchronized audio represent hundreds of hours of creative work. When those projects import with missing actions or stripped timelines, the cost isn’t just technical—it is developer time, money, and eduction that cannot be recovered. Please prioritize migration tools or compatibility layers that preserve existing timeline projects. Backward compatibility is not just about code; it is about respecting the investment developers make in your platform. Xcode 27 Beta 2 Reality Composer Pro 3 Import reports: Missing Transform To Missing Transform By Missing Spin Missing Orbit Missing Hide Missing timelines and behavior Audio synchronization no longer present 60 others. Basically any movement or action. For a new developer, this isn’t the loss of a feature. It’s the loss of two years of blindly learning, invested in a workflow that no longer exists. That work now survives only in memories of an app that never had the chance to be approved. Can i revert to the previous version? Thank you for any replies and the time taken.
2
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Your enrollment could not be completed.
Hello everyone, I am experiencing a roadblock while trying to enroll in the Apple Developer Program and am hoping to get some insight or advice from anyone who has resolved a similar issue. My Setup & Steps: Account Type: Individual / Sole Proprietor The Issue: I completed the initial information steps, but immediately after clicking to accept the Developer Program License Agreement, the page redirected to a generic error screen. Error Message: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. What I've Done So Far: I have already contacted Apple Developer Support directly to investigate this from the backend. They have opened an official case for me (Case ID: 102921563857). Since I am currently waiting on a response from support, I wanted to check if this is a known system glitch or if there is a common trigger for this error (e.g., identity verification hiccups, regional payment issues, or Apple ID region mismatches) that I can fix on my end in the meantime. Has anyone else encountered this exact error immediately after the agreement step? If so, how long did it take to resolve, or what did support require to clear it up? Thank you in advance for your help!
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95
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Payment Services Exception Unauthorized
We’re attempting to call the Apple Pay Web Merchant Registration API using our Platform Integrator flow and consistently receive 401 Unauthorized, despite successful TLS/mTLS. Details: Endpoint: https://apple-pay-gateway-cert.apple.com/paymentservices/registerMerchant (POST) Payload: { "domainNames": ["breakerfy.com"], "encryptTo": "platformintegrator.ai.packman", "partnerInternalMerchantIdentifier": "merchant.ai.packman.1", "partnerMerchantName": "breakerfy", "merchantUrl": "https://breakerfy.com" } Domain association: URL: https://breakerfy.com/.well-known/apple-developer-merchantid-domain-association What we tried: We created a Payment Platform Integrator ID (platformintegrator.ai.packman) We created a CertificateSigningRequest We used the certificate signing request to create an Apple Pay Platform Integrator Identity Certificate and downloaded the signed certificate. We exported the Private Key from keychain access in PKCS 12 format We converted both the private key and the signed certificate to PEM format We created a merchant id We used the converted keys to send requests to the API We received { "statusMessage": "Payment Services Exception Unauthorized", "statusCode": "401" } we also tried curl with the original p12 file and also had no luck. What could be the issue ?
2
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313
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Minor using parent's Apple Developer Account — whose SSN for App Store Connect banking and 1099-K?
Hello, I am 16 years old and have built my first iOS app using Expo and React Native. Since Apple requires developers to be 18 or older, my mom needs to enroll in the Apple Developer Program using her Apple ID on my behalf. I have a specific question about the tax and payment setup inside App Store Connect: When setting up the banking and tax information in App Store Connect, whose SSN should be entered — my mom's or mine? Or would it make more sense to obtain a free EIN (Employer Identification Number) from the IRS to use instead of either personal SSN? Whoever's SSN or tax ID is entered in App Store Connect — is that the person Apple sends the 1099-K to at the end of the year? Has anyone dealt with this situation before as a minor developer with a parent's account? How did you handle the tax reporting correctly? I have already spoken with a SCORE tax mentor who confirmed my mom will not be taxed, and I called Apple Support who redirected me to the IRS. I am looking for practical advice from developers who have actually been through this setup. My app has a Pro subscription at $4.99 per month so understanding the payment and tax flow before launch is important to me. Thank you in advance for any help.
2
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182
3d
iPhone SE (2020) Charging Issues After Updating to iOS 27 Beta
I recently updated my iPhone SE (2020) to the iOS 27 beta, and initially the experience was excellent. The phone felt noticeably faster and more responsive, and I was genuinely impressed with the update. However, after about a day of usage, I started experiencing a charging-related issue. One night, I left my phone connected to the charger before going to sleep when the battery was at 55%. The next morning, I found that the battery had dropped to 42% instead of charging. I checked all connections and confirmed that the charger, cable, and power source were properly connected. When I disconnected and reconnected the charger, the charging lightning bolt icon would briefly appear, then turn grey after about two seconds, and finally disappear completely a couple of seconds later. The phone would not charge. Assuming it might be a faulty charger or cable, I tested with: A different Apple charger A different Lightning cable The same issue persisted. Next, I connected the phone to my Mac. Surprisingly, it started charging, and Finder recognized the device normally. Over the next few days, the behavior became inconsistent: Sometimes the phone would charge. Sometimes it would not charge at all. Connecting to the Mac worked most of the time, but occasionally even that failed. I also noticed another unusual behavior: If I unplugged the Lightning cable from the iPhone and plugged it back in, the charging symbol would briefly appear. However, if I left the cable connected to the iPhone and unplugged/replugged only the USB end from the power adapter, there would be no response whatsoever—no charging sound, no charging icon, nothing. I cleaned the charging port, cable connectors, and charger contacts, but the issue remained. At that point, I realized the problem started immediately after installing the iOS 27 beta. To verify whether it was software-related, I restored the device back to iOS 26.5. After downgrading, the charging issue completely disappeared, and the phone began charging normally again with the same charger and cable. Based on my testing, this appears to be a software-related issue introduced in the iOS 27 beta rather than a hardware problem. I am posting this in case other iPhone SE (2020) users are experiencing similar charging behavior after updating to the beta. Device: iPhone SE (2020) Issue: Intermittent charging failure after updating to iOS 27 beta Status: Resolved after restoring to iOS 26.5
2
1
182
3d
Black border around elements in icon composer
I noticed in the PNG export of my icon in icon composer that there is a border around a layer of my icon. This doesn’t show up in the in app preview, but only when exported. My icon composer file is here: https://github.com/user-attachments/files/28973433/rootshell.27.zip This is the 1024@2x exported image https://private-user-images.githubusercontent.com/65378120/608158382-7b2a8e59-9822-465b-95d0-1dc624d6a617.png
1
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76
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Enrollment pending for 3+ Weeks
My enrollment has been pending for close to a month. Apparently my brand new LLC had a false positive for some sort of US Gov sanctions list, matched with 2 companies in Asia that I've never heard of, I'm a Boston, MA developer... I've called apple support over 6 times and numerous times over email to try to resolve. One representative overrode the account which let me get to accept agreements for enrollment but it keeps prompting me to accept and when I do it just says thank you. The last representative said he would escalate the case but I have not heard anything yet. There is apparently some separate team that must give the okay on manual reviews related to the sanctions list. I have 8 native iOS apps that have gone through extensive QA and are ready to submit. I'm now wishing I just developed them for Android. Any help would be much appreciated as I anticipate the app approval process to be another ordeal after going through this. Thank you
0
0
62
3d
App stuck "In Review" pipeline for nearly 1 month
Hello, My app has been stuck in the review pipeline for nearly one month, which seems very unusual to me App ID: 6767853355
 Bundle ID: com.ttm.photocleaner
 Timeline: Submitted, waiting for review: May 28, 2026
 In Review: since June 9

 I also submitted a support request via the Contact Us form on June 15 but have not received any response. 
Could you please verify if this submission is correctly queued or if there is an internal issue blocking the review ?
 Thank you
1
1
220
3d
Reality Kit 3 large scale practices - what is under the hood
Hello guys I want to use Reality Kit 3 for none AR games. Coming from unreal (7y) I have a few technical questions if i may please: (all questions are assuming my game will handle 50-500 enemies on screen) How does RTK3 handle everything under the hood? its easy to create a struct that hold multiple floats as a data blocks for the system to handle (like hp, dmg, ect), but, what happen when i want generic ASSET data (materials, meshes) ? What if i want to construct a material and hand a cheap id to the processor (system) ? while make sure i packed it nicely to the cpu's cache line . There is not much in the documentation to explain the under the hood architecture of the system for me to make educated decision abut my code. i try to avoid reference bloat in my game, and make sure the system does not coupled new material or new mesh every time it want to perform a generic command on the entity (in 60 fps) For example, in unreal mass, as bloated and over complicated it is - its pretty clear to me what is construction phase, what is the recommended way to generate my data blocks (called fragments there) and how exactly to use them in the system so its all tightly packed At this moment my only assumption is to create a 3 layers custom system to make sure its all running properly: The builder of the pool - it will do the " let shinyMetal = SimpleMaterial(color: ... ect" and save it on some dictionary map the data block - just a simple struct that hold a thin reference to the pool that can be use as a component in the ECS the system - The RTK3 built is system real time . can use the struct as a component and even swap the id in real time is this safe consider how RTK3 build under the hood? or is this even slower ? i have very little to go by. if reality kit engineer can reply and help me here it would be awesome :) Thank you so much for reading guys ! was kinda long. cheers
0
1
93
3d
cfgutil crashes if app added via App Library
Anyone aware of a work around for the followiing? Using an unsupervised device. iOS 26.5, MacOS 26.5.1, cfgutil 2.20 (1001.5), App Configurator 2.20 (11B11), on an iMac 2024 and an iPhone 16 Pro cfgutil get-icon-layout works as expected, returning the app layout list. Add an app to any page from the App Library. Rerun the command and a crash is the result. *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil' *** First throw call stack: ( 0 CoreFoundation 0x00000001854a91c0 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x0000000184f3291c objc_exception_throw + 88 2 CoreFoundation 0x00000001853db9dc -[__NSArrayM insertObject:atIndex:] + 1864 3 cfgutil 0x0000000104cc2df4 cfgutil + 44532 4 cfgutil 0x0000000104cc2ce4 cfgutil + 44260 5 cfgutil 0x0000000104cc2ce4 cfgutil + 44260 6 cfgutil 0x0000000104cc3104 cfgutil + 45316 7 cfgutil 0x0000000104cd3d14 cfgutil + 113940 8 cfgutil 0x0000000104ccee68 cfgutil + 93800 9 dyld 0x0000000184fbfe00 start + 6992 ) libc++abi: terminating due to uncaught exception of type NSException
1
0
98
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NFCPaymentTagReaderSession EU Restriction
Hello, Public documentation for NFCPaymentTagReaderSession states that it is currently limited to European Union (EU). Could you please advise when will this restriction be lifted and NFCPaymentTagReaderSession be made available outside of the EU? Are there any other capabilites available to be able to read EMV card data via NFC on a financial services or card issuer's iOS mobile app? Thank you!
3
0
119
3d
New auto-renewable subscription not appearing in sandbox (getOfferings/StoreKit returns 0) after re-creating the product — new app, not yet approved
I have a new app (first version, not yet approved) with one auto-renewable subscription. Earlier in development, the subscription loaded and I could complete a sandbox purchase (the StoreKit sheet showed "Sandbox", the price, and my sandbox account). To resolve an App Store Connect submission deadlock, I deleted that subscription and created a new one with a new Product ID. Since then, the new subscription does NOT appear in the sandbox: StoreKit returns no products, so getOfferings (via RevenueCat) returns 0 packages — both during App Review and on my own development build signed into a sandbox account. Configuration (all verified): Subscription is "Ready to Submit" / "Waiting for Review" Available in all territories Paid Apps Agreement active; banking and tax complete Bundle ID and shared secret unchanged from when it worked App Review keeps rejecting under Guideline 2.1(b) ("プレミアムをはじめる" / purchase button unresponsive) because the product never loads. Questions: For a newly created IAP on a not-yet-approved app, how long does it take to become available in the sandbox? Is there a known propagation delay (24h+)? Does re-creating the product with a new Product ID reset or delay sandbox availability? Is anything required for a new product to be served in the sandbox before the app's first version is approved? Any guidance appreciated. Thanks!
1
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90
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Waiting for reviews
1 week and still no answer and response from apple. i have submitted my new application and ” they say ”, we will get back to you in 48 hours. guys ! its more than 48 hours!! i have been waiting for 1 week. how can i get their attention! I raised a case ID and still no one reply to me !!!!!!! i need a solution ! Why they are treating me like this ? instead of raising a ticket and knowing that i will get a solution, i pray to god every night that I don’t want any issue with my application to not deal with this circle all over again!
Replies
0
Boosts
0
Views
55
Activity
3d
Backwards Compatibility
No technical justification is strong enough to erase months of developer work through incompatible project migrations without a reliable upgrade path. Reality Composer Pro has evolved quickly, but projects built around timelines, behaviors, transforms, spin, orbit, hide actions, and synchronized audio represent hundreds of hours of creative work. When those projects import with missing actions or stripped timelines, the cost isn’t just technical—it is developer time, money, and eduction that cannot be recovered. Please prioritize migration tools or compatibility layers that preserve existing timeline projects. Backward compatibility is not just about code; it is about respecting the investment developers make in your platform. Xcode 27 Beta 2 Reality Composer Pro 3 Import reports: Missing Transform To Missing Transform By Missing Spin Missing Orbit Missing Hide Missing timelines and behavior Audio synchronization no longer present 60 others. Basically any movement or action. For a new developer, this isn’t the loss of a feature. It’s the loss of two years of blindly learning, invested in a workflow that no longer exists. That work now survives only in memories of an app that never had the chance to be approved. Can i revert to the previous version? Thank you for any replies and the time taken.
Replies
2
Boosts
0
Views
87
Activity
3d
The iOS project runs via Xcode, but the watch app cannot be installed on the watch, showing the message "This app could not be installed at this time. Could not install at this time." However, the build distributed through TestFlight installs normall
When running a mobile app through Xcode, why can't the associated watch app be installed within the watch app? How can this problem be solved?
Replies
2
Boosts
0
Views
131
Activity
3d
Joined waitlist for Siri AI
Actually trick to change language to English UK, restart and change back to English US worked for me. After this in an hour notification showed up and Siri AI was ready.
Replies
0
Boosts
0
Views
81
Activity
3d
Your enrollment could not be completed.
Hello everyone, I am experiencing a roadblock while trying to enroll in the Apple Developer Program and am hoping to get some insight or advice from anyone who has resolved a similar issue. My Setup & Steps: Account Type: Individual / Sole Proprietor The Issue: I completed the initial information steps, but immediately after clicking to accept the Developer Program License Agreement, the page redirected to a generic error screen. Error Message: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. What I've Done So Far: I have already contacted Apple Developer Support directly to investigate this from the backend. They have opened an official case for me (Case ID: 102921563857). Since I am currently waiting on a response from support, I wanted to check if this is a known system glitch or if there is a common trigger for this error (e.g., identity verification hiccups, regional payment issues, or Apple ID region mismatches) that I can fix on my end in the meantime. Has anyone else encountered this exact error immediately after the agreement step? If so, how long did it take to resolve, or what did support require to clear it up? Thank you in advance for your help!
Replies
1
Boosts
0
Views
95
Activity
3d
Payment Services Exception Unauthorized
We’re attempting to call the Apple Pay Web Merchant Registration API using our Platform Integrator flow and consistently receive 401 Unauthorized, despite successful TLS/mTLS. Details: Endpoint: https://apple-pay-gateway-cert.apple.com/paymentservices/registerMerchant (POST) Payload: { "domainNames": ["breakerfy.com"], "encryptTo": "platformintegrator.ai.packman", "partnerInternalMerchantIdentifier": "merchant.ai.packman.1", "partnerMerchantName": "breakerfy", "merchantUrl": "https://breakerfy.com" } Domain association: URL: https://breakerfy.com/.well-known/apple-developer-merchantid-domain-association What we tried: We created a Payment Platform Integrator ID (platformintegrator.ai.packman) We created a CertificateSigningRequest We used the certificate signing request to create an Apple Pay Platform Integrator Identity Certificate and downloaded the signed certificate. We exported the Private Key from keychain access in PKCS 12 format We converted both the private key and the signed certificate to PEM format We created a merchant id We used the converted keys to send requests to the API We received { "statusMessage": "Payment Services Exception Unauthorized", "statusCode": "401" } we also tried curl with the original p12 file and also had no luck. What could be the issue ?
Replies
2
Boosts
0
Views
313
Activity
3d
Minor using parent's Apple Developer Account — whose SSN for App Store Connect banking and 1099-K?
Hello, I am 16 years old and have built my first iOS app using Expo and React Native. Since Apple requires developers to be 18 or older, my mom needs to enroll in the Apple Developer Program using her Apple ID on my behalf. I have a specific question about the tax and payment setup inside App Store Connect: When setting up the banking and tax information in App Store Connect, whose SSN should be entered — my mom's or mine? Or would it make more sense to obtain a free EIN (Employer Identification Number) from the IRS to use instead of either personal SSN? Whoever's SSN or tax ID is entered in App Store Connect — is that the person Apple sends the 1099-K to at the end of the year? Has anyone dealt with this situation before as a minor developer with a parent's account? How did you handle the tax reporting correctly? I have already spoken with a SCORE tax mentor who confirmed my mom will not be taxed, and I called Apple Support who redirected me to the IRS. I am looking for practical advice from developers who have actually been through this setup. My app has a Pro subscription at $4.99 per month so understanding the payment and tax flow before launch is important to me. Thank you in advance for any help.
Replies
2
Boosts
0
Views
182
Activity
3d
Messaging
Since download, having trouble with messaging uploads and email uploads across both Mac book and iPhone. Anyone having same issues.
Replies
1
Boosts
0
Views
90
Activity
3d
Waiting for review 8 days
Waiting for review - waited for 5 days, decided to resubmit, now waited for another 3 days, it says it takes up to 48 hours
Replies
1
Boosts
0
Views
141
Activity
3d
iPhone SE (2020) Charging Issues After Updating to iOS 27 Beta
I recently updated my iPhone SE (2020) to the iOS 27 beta, and initially the experience was excellent. The phone felt noticeably faster and more responsive, and I was genuinely impressed with the update. However, after about a day of usage, I started experiencing a charging-related issue. One night, I left my phone connected to the charger before going to sleep when the battery was at 55%. The next morning, I found that the battery had dropped to 42% instead of charging. I checked all connections and confirmed that the charger, cable, and power source were properly connected. When I disconnected and reconnected the charger, the charging lightning bolt icon would briefly appear, then turn grey after about two seconds, and finally disappear completely a couple of seconds later. The phone would not charge. Assuming it might be a faulty charger or cable, I tested with: A different Apple charger A different Lightning cable The same issue persisted. Next, I connected the phone to my Mac. Surprisingly, it started charging, and Finder recognized the device normally. Over the next few days, the behavior became inconsistent: Sometimes the phone would charge. Sometimes it would not charge at all. Connecting to the Mac worked most of the time, but occasionally even that failed. I also noticed another unusual behavior: If I unplugged the Lightning cable from the iPhone and plugged it back in, the charging symbol would briefly appear. However, if I left the cable connected to the iPhone and unplugged/replugged only the USB end from the power adapter, there would be no response whatsoever—no charging sound, no charging icon, nothing. I cleaned the charging port, cable connectors, and charger contacts, but the issue remained. At that point, I realized the problem started immediately after installing the iOS 27 beta. To verify whether it was software-related, I restored the device back to iOS 26.5. After downgrading, the charging issue completely disappeared, and the phone began charging normally again with the same charger and cable. Based on my testing, this appears to be a software-related issue introduced in the iOS 27 beta rather than a hardware problem. I am posting this in case other iPhone SE (2020) users are experiencing similar charging behavior after updating to the beta. Device: iPhone SE (2020) Issue: Intermittent charging failure after updating to iOS 27 beta Status: Resolved after restoring to iOS 26.5
Replies
2
Boosts
1
Views
182
Activity
3d
Black border around elements in icon composer
I noticed in the PNG export of my icon in icon composer that there is a border around a layer of my icon. This doesn’t show up in the in app preview, but only when exported. My icon composer file is here: https://github.com/user-attachments/files/28973433/rootshell.27.zip This is the 1024@2x exported image https://private-user-images.githubusercontent.com/65378120/608158382-7b2a8e59-9822-465b-95d0-1dc624d6a617.png
Replies
1
Boosts
0
Views
76
Activity
3d
Will the Chaparral Village sample code be available for download?
Hi, several WWDC26 sessions this year feature the Chaparral Village project. However, I can't find a download for it anywhere. Will the Chaparral Village project be published as downloadable sample code? Thanks!
Replies
2
Boosts
0
Views
247
Activity
3d
Enrollment pending for 3+ Weeks
My enrollment has been pending for close to a month. Apparently my brand new LLC had a false positive for some sort of US Gov sanctions list, matched with 2 companies in Asia that I've never heard of, I'm a Boston, MA developer... I've called apple support over 6 times and numerous times over email to try to resolve. One representative overrode the account which let me get to accept agreements for enrollment but it keeps prompting me to accept and when I do it just says thank you. The last representative said he would escalate the case but I have not heard anything yet. There is apparently some separate team that must give the okay on manual reviews related to the sanctions list. I have 8 native iOS apps that have gone through extensive QA and are ready to submit. I'm now wishing I just developed them for Android. Any help would be much appreciated as I anticipate the app approval process to be another ordeal after going through this. Thank you
Replies
0
Boosts
0
Views
62
Activity
3d
App stuck "In Review" pipeline for nearly 1 month
Hello, My app has been stuck in the review pipeline for nearly one month, which seems very unusual to me App ID: 6767853355
 Bundle ID: com.ttm.photocleaner
 Timeline: Submitted, waiting for review: May 28, 2026
 In Review: since June 9

 I also submitted a support request via the Contact Us form on June 15 but have not received any response. 
Could you please verify if this submission is correctly queued or if there is an internal issue blocking the review ?
 Thank you
Replies
1
Boosts
1
Views
220
Activity
3d
Reality Kit 3 large scale practices - what is under the hood
Hello guys I want to use Reality Kit 3 for none AR games. Coming from unreal (7y) I have a few technical questions if i may please: (all questions are assuming my game will handle 50-500 enemies on screen) How does RTK3 handle everything under the hood? its easy to create a struct that hold multiple floats as a data blocks for the system to handle (like hp, dmg, ect), but, what happen when i want generic ASSET data (materials, meshes) ? What if i want to construct a material and hand a cheap id to the processor (system) ? while make sure i packed it nicely to the cpu's cache line . There is not much in the documentation to explain the under the hood architecture of the system for me to make educated decision abut my code. i try to avoid reference bloat in my game, and make sure the system does not coupled new material or new mesh every time it want to perform a generic command on the entity (in 60 fps) For example, in unreal mass, as bloated and over complicated it is - its pretty clear to me what is construction phase, what is the recommended way to generate my data blocks (called fragments there) and how exactly to use them in the system so its all tightly packed At this moment my only assumption is to create a 3 layers custom system to make sure its all running properly: The builder of the pool - it will do the " let shinyMetal = SimpleMaterial(color: ... ect" and save it on some dictionary map the data block - just a simple struct that hold a thin reference to the pool that can be use as a component in the ECS the system - The RTK3 built is system real time . can use the struct as a component and even swap the id in real time is this safe consider how RTK3 build under the hood? or is this even slower ? i have very little to go by. if reality kit engineer can reply and help me here it would be awesome :) Thank you so much for reading guys ! was kinda long. cheers
Replies
0
Boosts
1
Views
93
Activity
3d
cfgutil crashes if app added via App Library
Anyone aware of a work around for the followiing? Using an unsupervised device. iOS 26.5, MacOS 26.5.1, cfgutil 2.20 (1001.5), App Configurator 2.20 (11B11), on an iMac 2024 and an iPhone 16 Pro cfgutil get-icon-layout works as expected, returning the app layout list. Add an app to any page from the App Library. Rerun the command and a crash is the result. *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil' *** First throw call stack: ( 0 CoreFoundation 0x00000001854a91c0 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x0000000184f3291c objc_exception_throw + 88 2 CoreFoundation 0x00000001853db9dc -[__NSArrayM insertObject:atIndex:] + 1864 3 cfgutil 0x0000000104cc2df4 cfgutil + 44532 4 cfgutil 0x0000000104cc2ce4 cfgutil + 44260 5 cfgutil 0x0000000104cc2ce4 cfgutil + 44260 6 cfgutil 0x0000000104cc3104 cfgutil + 45316 7 cfgutil 0x0000000104cd3d14 cfgutil + 113940 8 cfgutil 0x0000000104ccee68 cfgutil + 93800 9 dyld 0x0000000184fbfe00 start + 6992 ) libc++abi: terminating due to uncaught exception of type NSException
Replies
1
Boosts
0
Views
98
Activity
3d
NFCPaymentTagReaderSession EU Restriction
Hello, Public documentation for NFCPaymentTagReaderSession states that it is currently limited to European Union (EU). Could you please advise when will this restriction be lifted and NFCPaymentTagReaderSession be made available outside of the EU? Are there any other capabilites available to be able to read EMV card data via NFC on a financial services or card issuer's iOS mobile app? Thank you!
Replies
3
Boosts
0
Views
119
Activity
3d
Need iPad Tester to Test App and Take Screenshots
Need iPad Tester to Test App and Take Screenshots- I am in need of someone to willingly sign up to test my app and send me screenshots of their use from their iPad device. Sample screenshots will be provided for them to replicate. Thank you.
Replies
1
Boosts
0
Views
205
Activity
3d
Siri AI Waitlist 100+ Hours
I live in Canada and I called apple support, they said the new Siri ai isn’t available in some parts of Canada. I’ve changed my region to united states and now it’s just a waiting game. If i now get it fast and quick I’ll let u guys know
Replies
1
Boosts
0
Views
116
Activity
3d
New auto-renewable subscription not appearing in sandbox (getOfferings/StoreKit returns 0) after re-creating the product — new app, not yet approved
I have a new app (first version, not yet approved) with one auto-renewable subscription. Earlier in development, the subscription loaded and I could complete a sandbox purchase (the StoreKit sheet showed "Sandbox", the price, and my sandbox account). To resolve an App Store Connect submission deadlock, I deleted that subscription and created a new one with a new Product ID. Since then, the new subscription does NOT appear in the sandbox: StoreKit returns no products, so getOfferings (via RevenueCat) returns 0 packages — both during App Review and on my own development build signed into a sandbox account. Configuration (all verified): Subscription is "Ready to Submit" / "Waiting for Review" Available in all territories Paid Apps Agreement active; banking and tax complete Bundle ID and shared secret unchanged from when it worked App Review keeps rejecting under Guideline 2.1(b) ("プレミアムをはじめる" / purchase button unresponsive) because the product never loads. Questions: For a newly created IAP on a not-yet-approved app, how long does it take to become available in the sandbox? Is there a known propagation delay (24h+)? Does re-creating the product with a new Product ID reset or delay sandbox availability? Is anything required for a new product to be served in the sandbox before the app's first version is approved? Any guidance appreciated. Thanks!
Replies
1
Boosts
0
Views
90
Activity
3d