Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Activity

Can We Detect When Running Behind a Slide Over Window?
I'm trying to determine if it’s possible to detect when a user interacts with a Slide Over window while my app is running in the background on iPadOS. I've explored lifecycle methods such as scenePhase and various UIApplication notifications (e.g., willResignActiveNotification) to detect focus loss, but these approaches don't seem to capture the event reliably. Has anyone found an alternative solution or workaround for detecting this specific state change? Any insights or recommended practices would be greatly appreciated.
0
0
143
Mar ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
1
0
381
Apr ’25
Settings.bundle in tvOS 15.0 seems to no longer work.
I have an App that builds for iOS, iPadOS, macOS and Apple TV, which was last released to all the App Stores in April. Preferences/settings are handled by the App itself except for the Apple TV variant, where I use a Settings bundle. This worked fine until tvOS 15.0, where it appears that tvOS is not updating the value of the App’s settings from NSUserDefaults when the Settings App opens. I have been working on this problem off and on for the last week and am at wits end. I’ve searched WWDC videos looking for a clue, there must be some simple change I cannot see. I’ve made clean projects for iOS and tvOS, and using the identical OBJ-C code and Settings plist entries, the iOS version works perfectly, the tvOS version fails in the simulator and on the device. I am not trying to synchronize Settings across devices, just persist across restarts on a single device. My code stores data correctly in NSUserDefaults, it simply seems that tvOS Settings App is not reading values from there for display, nor writing changes that the user makes from Settings back to user defaults. None of the types in the test projects work: TexField, Switch, Title. The test code is so simple I hesitate to include it, but the code and the NSUserDefaults key identifiers do match. This code will preset my App’s version number for Settings to display in iOS 15 but not tvOS 15. It used to work in tvOS 14: <key>DefaultValue</key> <string>DefaultVersionValue</string> <key>Type</key> <string>PSTitleValueSpecifier</string> <key>Title</key> <string>Version</string> <key>Key</key> <string>VersionKey</string> </dict> ```   NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];    [ud registerDefaults:@{      @"TextFieldKey" : @"TextFieldValue",      @"VersionKey" : @"VersionValue"    }];        [ud setObject:@"3.14" forKey:@"VersionKey"]; Any idea? Many thanks.
Topic: UI Frameworks SubTopic: General Tags:
5
0
1.5k
Mar ’25
NSTableView batch update issue
I create a simple list, there are two kind of item: conversation and message, if click a conversation, it will expand it's messages. So there will be some insert and remove updates. I calculate the difference results and perform the batch update. displayItems = newDisplayItems tableView.beginUpdates() tableView.removeRows(at: IndexSet(removeIndex), withAnimation: [.effectFade, .slideUp]) tableView.insertRows(at: IndexSet(insertIndex), withAnimation: [.effectFade, .slideDown]) tableView.endUpdates() In most cases, the animation looks fine, but when the mock data is large (> 1000?) and called scrollRowToVisible to scroll to the last row in viewDidAppear, then click some conversations above, the UI broken. Is there something wrong? Would appreciate help from someone experienced with NSTableView. Example code
Topic: UI Frameworks SubTopic: AppKit
2
0
88
May ’25
UI freeze during layouting
One of our users reported a very strange bug where our app freezes and eventually crashes on some screen transitions. From different crash logs we could determine that the app freezes up when we call view.layoutIfNeeded() for animating constraint changes. It then gets killed by the watchdog 10 seconds later: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app<bundleID(2A01F261-3554-44C0-B5A9-EBEB446484AD)>:6921 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 24.320 (user 18.860, system 5.460), 29% CPU", "Elapsed application CPU time (seconds): 10.630, 12% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> The crash stack trace looks slightly different, depending on the UI transition that is happening. Here are the two we observed so far. Both are triggered by the layoutIfNeeded() call. Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 CoreAutoLayout 0x1b09f90e4 -[NSISEngine valueForEngineVar:] + 8 1 UIKitCore 0x18f919478 -[_UIViewLayoutEngineRelativeAlignmentRectOriginCache origin] + 372 2 UIKitCore 0x18f918f18 -[UIView _nsis_center:bounds:inEngine:forLayoutGuide:] + 1372 3 UIKitCore 0x18f908e9c -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 248 4 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 5 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 6 CoreFoundation 0x18d0cd584 -[__NSArrayM enumerateObjectsWithOptions:usingBlock:] + 432 7 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 8 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 9 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 10 UIKitCore 0x18f903944 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2728 11 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 12 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 QuartzCore 0x18ec2cfe0 -[CALayer animationForKey:] + 176 1 UIKitCore 0x18fa5b258 UniqueAnimationKeyForLayer + 192 2 UIKitCore 0x18fa5ab7c __67-[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:]_block_invoke_2 + 468 3 UIKitCore 0x18fa5ba5c -[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:] + 1968 4 QuartzCore 0x18eb9e938 CA::Layer::set_bounds(CA::Rect const&, bool) + 428 5 QuartzCore 0x18eb9e760 -[CALayer setBounds:] + 132 6 UIKitCore 0x18f941770 -[UIView _backing_setBounds:] + 64 7 UIKitCore 0x18f940404 -[UIView(Geometry) setBounds:] + 340 8 UIKitCore 0x18f908f84 -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 480 9 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 10 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 11 CoreFoundation 0x18d132488 -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 92 12 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 13 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 14 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 15 UIKitCore 0x18f916258 -[UIView(Hierarchy) layoutSubviews] + 204 16 UIKitCore 0x18f903814 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2424 17 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 18 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 So far, we only know of one iPad Air M1 where this is happening. But we don't know how many users experience this issue without reporting it. Does anyone know what could cause Auto Layout or Core Animation to block in those calls? We have no clue so far...
1
0
203
Apr ’25
Serious Bug with SwiftUI/ImagePicker/Camera + workaround
I was doing an app which had several "camera" buttons each one dedicated to taking/storing/reviewing/deleting an image associated with a variable URL but what should have been a simple no brainer turned out to be a programming nightmare. To cut a long story short there is a bug in the sheet handling wherebye even tho you have separate instance for each button the camera/picker cylcles sequentially thru the stack of instances for any action finally always placing the image in the first URL. Working with myself debugging, all major AIs (Grok, Claude, Gemini and Perplexity) after 4 x 12hr+ days we finally managed to crack a solution. What follows is Groks interpretation (note it misses the earlier problem of instance cycling!!) ... You can follow the discussion here: https://x.com/i/grok/share/KHeaUPladURmbFq5qy9W506er but be warned its long a detailed but if you are having problems then read ... **Bug Report: Race Conditions with UIImagePickerController in SwiftUI Sheet ** Environment: SwiftUI, iOS 17.7.5 Device: iPad Pro (12.9-inch, 2nd generation) Xcode Version: [Insert your Xcode version] Date: March 30, 2025 **Issue 1: Multiple Instances of UIImagePickerController Spawned After Dismissal ** Description: When using a UIImagePickerController wrapped in a UIViewControllerRepresentable and presented via a SwiftUI .sheet, selecting "Use Photo" resulted in multiple unintended instances of the picker being initialized and presented. The console logs showed repeated "Camera initialized" and "Camera sheet appeared" messages (e.g., multiple <UIImagePickerController: 0x...> instances) after the initial dismissal, despite the sheet being dismissed programmatically. Reproduction Steps: Create a SwiftUI view with a button that sets a @State variable showCamera to true. Present a UIImagePickerController via .sheet(isPresented: $showCamera). Update a @Binding variable (e.g., photoLocation: URL?) in imagePickerController(_:didFinishPickingMediaWithInfo:) after saving the image. Dismiss the picker with picker.dismiss(animated: true) and presentationMode.wrappedValue.dismiss(). Observe that updating the @Binding variable triggers a view re-render, causing the .sheet to re-present multiple times before finally staying dismissed. Root Cause: A race condition occurred between the view update (triggered by changing photoLocation) and the dismissal of the picker. During the re-render, showCamera remained true momentarily, causing the .sheet modifier to re-evaluate and spawn new picker instances before the onDismiss closure could reset showCamera to false. The fix involved delaying the @Binding update (photoLocation) until after the picker and sheet were fully dismissed, ensuring showCamera was reset to false before the view re-rendered: Introduced an onPhotoPicked: (URL) -> Void closure to decouple the photoLocation update from the dismissal timing. Modified the coordinator to call onPhotoPicked and reset showCamera before initiating dismissal:swift Issue 2: Single Unintended Picker Reopen After Initial Fix Description: After addressing the multiple-instance issue, a single unintended reopen of the picker persisted. The logs showed one additional "Camera initialized" and "Camera sheet appeared" after "Use Photo," before the final dismissal. Reproduction Steps: Reproduction Steps: Use the initial fix with onPhotoPicked and delayed photoLocation update. Take a photo and select "Use Photo." Observe one extra picker instance appearing briefly before dismissal completes. Root Cause: The @Binding update (photoLocation) was still occurring too early in the dismissal sequence. Although delayed until after picker.dismiss, the view re-render happened while showCamera was still true during the dismissal animation, causing the .sheet to re-present once before onDismiss reset showCamera. Resolution: The fix ensured showCamera was set to false before the picker dismissal animation began, preventing the .sheet from re-evaluating during the transition: Moved the dismissCamera() call (which sets showCamera to false) into the onPhotoPicked callback, executed before picker.dismiss: CameraView( photoLocation: $photoLocation, storeDirectory: storeDirectory, onPhotoPicked: { url in print("Photo picked callback for \(id), setting photoLocation: \(url)") self.photoLocation = url self.cameraState.dismissCamera() // Sets showCamera to false first } ) Kept the dismissal sequence in the coordinator: DispatchQueue.main.async { self.parent.onPhotoPicked(fileURL) picker.dismiss(animated: true) { self.parent.presentationMode.wrappedValue.dismiss() } } This synchronized the state change with the dismissal, ensuring showCamera was false before the view re-rendered, eliminating the single reopen. Request: Could the SwiftUI team clarify if this behavior is expected, or consider improving the .sheet modifier to better handle state transitions during UIKit controller dismissal? A more robust bridge between SwiftUI’s declarative state and UIKit’s imperative lifecycle could prevent such race conditions.
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
98
Mar ’25
Can SwiftUI.Picker.segmented make one or more segments disable in iOS 16?
I'm trying to make one of my segments disable and configure different font color. I'm able to achieve it by using .selectionDisabled(), which is only available in iOS 17 +. I am wondering if there's an alternative for iOS 16. Thank you import SwiftUI struct MySegment: Hashable { let label: String let isDisabled: Bool } struct MySegmentedControlView: View { @State var selection: String = "item1" let data: [MySegment] = [ MySegment(label: "item1", isDisabled: false), MySegment(label: "item2", isDisabled: false), MySegment(label: "item3", isDisabled: true) ] init() { UISegmentedControl.appearance().backgroundColor = .red.withAlphaComponent(0.15) UISegmentedControl.appearance().selectedSegmentTintColor = .red UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.white], for: .selected) UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.gray], for: .normal) UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.systemGray6], for: .disabled) } var body: some View { VStack { Picker("", selection: $selection) { ForEach(data, id: \.label) { if #available(iOS 17.0, *) { Text($0.label) .selectionDisabled($0.isDisabled) } else { Text($0.label) .tag($0.label) .disabled($0.isDisabled) } } } .pickerStyle(.segmented) } .padding() } }
Topic: UI Frameworks SubTopic: SwiftUI
1
0
67
Apr ’25
Intents UI Extension automatically dismisses
I am working on implementing a new Intents UI Extension and have noticed that when it is triggered via the "Hey Siri" voice command, the intent dismisses after a few seconds. However, if it is launched from the Shortcuts app, the intent remains active and does not dismiss automatically. Additionally, I’ve observed that this behavior occurs on specific iOS versions, such as 17.5.1 or 17.7. On other versions, like 17.4.1 or 18.4, the intent persists as expected. Does Siri automatically close the intent based on its own logic? Could the iOS version be influencing this behavior? Given the requirement to make the intent persistent, is there any option or configuration available to achieve this?
0
0
121
Apr ’25
SwiftUI Button fade animation happens with a delay when in ScrollView
When we place a Button inside a ScrollView , the fade animation of the button is delayed, so most users won't see it I think. You can see this in the trivial example struct ContentView: View { var body: some View { ScrollView { Button { // empty } label: { Text("Fade animation test") } } } } Is there any way to opt out of this behavior? In UIKit, this was also the default behavior, but you could always change it by overriding touchesShouldCancel method. I think I can probably do that by rewriting an animation completely with some custom ButtonStyle or by rewriting a Button component completely, but it doesn't seem like a good solution to me, as I want the native look and feel (in case of button animation it is pretty easy to mimic though). And also for some components, like lists, Apple has already implemented the correct behavior by themselves somehow.
3
0
102
Apr ’25
Unable to start a live activity
I'm unable to get live activity to show up in my app so I started to play with the demo app Emoji Rangers. The demo project initially only created a live activity in-app and then you're able to update it via the demo buttons. I added the following code to have it be able to start a live activity from the backend: func observePushToStartToken() { Task { for await data in Activity.pushToStartTokenUpdates { let token = data.map {String(format: "%02x", $0)}.joined() // Send token to the server print("got PUSHTOSTART TOKEN: (token)") } } } I get the token and then I use it to send this payload that should start the activity: { "aps":{ "timestamp":1743719911, "event":"start", "content-state":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "input-push-token":1, "attributes-type":"AdventureAttributes", "attributes":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "alert":{ "title":{ "loc-key":"%@ is on an adventure!", "loc-args":[ "Power Panda" ] }, "body":{ "loc-key":"%@ found a sword!", "loc-args":[ "Power Panda" ] }, "sound":"chime.aiff" } } } But unfortunately I get an error when I send it: [AdventureAttributes] Error creating activity: NSCocoaErrorDomain (4865) The data couldn't be read because it is missing. First step is to get this working, so I want to get your help in figuring out what I'm missing.
1
0
77
Apr ’25
Random crash on app language change from app
I've developed an app in swift and UIKit. Its multi linguistic app supports English and Arabic. When I change the language from English to Arabic or Arabic to English. After changing language, when I navigate through different screens crash is happening randomly on different screens most of the time when I tap to navigate to a screen. And cash log is: This time crashed with this error Exception NSException * "Not possible to remove variable:\t945: <unknown var (bug!) with engine as delegate:0x2824edf00>{id: 34210} colIndex:261 from engine <NSISEngine: 0x15c5dd5f0>{ delegate:0x15c594b50\nEngineVars:\n\t 0: objective{id: 31542} rowIndex:0\n\t 1: UIButton:0x15c6255b0.Width{id: 31545} rowIndex:1\n\t 2: 0x281c41450.marker{id: 31548} colIndex:1\n\t 3: UIButton:0x15c6255b0.Height{id: 31547} rowIndex:1073741824\n\t 4: 0x281c412c0.marker{id: 31546} colIndex:1073741825\n\t 5: UIButton:0x15c625a50.Width{id: 31549} rowIndex:11\n\t 6: 0x281c41270.marker{id: 31544} colIndex:2\n\t 7: UIButton:0x15c625a50.Height{id: 31551} rowIndex:1073741825\n\t 8: 0x281c414a0.marker{id: 31550} colIndex:1073741826\n\t 9: UILabel:0x15c625d10.Height{id: 31553} rowIndex:1073741826\n\t 10: 0x281c41590.marker{id: 31552} colIndex:1073741827\n\t 11: UIImageView:0x15c625870.Width{id: 31555} rowIndex:3\n\t 12: 0x281c41360.marker{id: 31554} colIndex:3\n\t 13: UIImageView:0x15c625870.Height{id: 31557} rowIndex:1073741827\n\t 14: 0x281c413b0.marker{id: 31556} colIndex:1073741828"... 0x0000000282fb11a0 For switching language I'm using this code snippet: private func restartApp() { guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene, let delegate = windowScene.delegate as? SceneDelegate, let window = delegate.window else { return } // Create a new root view controller let vc : AppLoadingVC = AppRouter.instantiateViewController(storyboard: .Splash) let nc = UINavigationController(rootViewController: vc) ApplicationManager.sharedInstance.isUserLoggedIn = false DispatchQueue.main.async { if UserDefaults.isRTL { UIView.appearance().semanticContentAttribute = .forceRightToLeft SideMenuController.preferences.basic.forceRightToLeft = true Localize.setCurrentLanguage("ar") } else { UIView.appearance().semanticContentAttribute = .forceLeftToRight SideMenuController.preferences.basic.forceRightToLeft = false Localize.setCurrentLanguage("en") } window.rootViewController = nc window.makeKeyAndVisible() } } Please anybody help me I've been stuck here since lot of days. I tried multiple things but all in vain.
1
0
83
Apr ’25
UICollectionView Dequeue Crash Xcode 16.2
I am facing same issue with major crash while coming out from this function. Basically using collectionView.dequeReusableCell with size calculation. func getSizeOfFavouriteCell(_ collectionView: UICollectionView, at indexPath: IndexPath, item: FindCircleInfoCellItem) -> CGSize { guard let dummyCell = collectionView.dequeueReusableCell( withReuseIdentifier: TAButtonAddCollectionViewCell.reuseIdentifier, for: indexPath) as? TAButtonAddCollectionViewCell else { return CGSize.zero } dummyCell.title = item.title dummyCell.subtitle = item.subtitle dummyCell.icon = item.icon dummyCell.layoutIfNeeded() var targetSize = CGSize.zero if viewModel.favoritesDataSource.isEmpty.not, viewModel.favoritesDataSource.count > FindSheetViewControllerConstants.minimumFavoritesToDisplayInSection { targetSize = CGSize(width: collectionView.frame.size.width / 2, height: collectionView.frame.height) var estimatedSize: CGSize = dummyCell.systemLayoutSizeFitting(targetSize) if estimatedSize.width > targetSize.width { estimatedSize.width = targetSize.width } return CGSize(width: estimatedSize.width, height: targetSize.height) } } We have resolve issue with size calculation with checking nil. Working fine in xcode 15 and 16+. Note: Please help me with reason of crash? Is it because of xCode 16.2 onwards **strict check on UICollectionView **
0
0
155
Apr ’25
NSTableView.clickedRow sometimes is greater than number of rows
Xcode has been downloading many similar crash reports for my app for some time now, related to an index out of range runtime exception when accessing a Swift array. The crashes always happen in methods triggered by user input or during menu item validation when I try to access the data source array by using the following code to determine the indexes of the relevant table rows: let indexes = clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow) I was never able to reproduce the crash until today. When the app crashed in the Xcode debugger, I examined the variables clickedRow and selectedRowIndexes.first, which were 1 and 0 respectively. What's interesting: the table view only contained one row, so clickedRow was effectively invalid. I tried to reproduce the issue several times afterwards, but it never happened again. What could cause this issue? What are the circumstances where it is invalid? Do I always have to explicitly check if clickedRow is within the data source range?
Topic: UI Frameworks SubTopic: AppKit Tags:
4
0
102
Apr ’25
Label from ApplicationToken Inside of DeviceActivityReport Not Showing
tl;dr can we use Label(application token) inside of a DeviceActivityReport? I’m working on an app that uses the DeviceActivityReport extension to show a user’s screen time breakdown. The app was working fine in a setup where my main app had the Distribution Family Controls capability and all the extensions had the Development Family Controls capability. However, this caused provisioning issues when I tried to create a test flight build. I then removed the development capabilities from the extensions, and now everything works fine except oddly the Labels in the DeviceActivityReport no longer show anything. They worked fine before, and the same label logic is working 100% fine inside my main app. Anyone encounter this before?
1
0
251
Mar ’25
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: "nameOfTheAsset" I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
1
0
69
Apr ’25
Data Fetch issue from SensorKit
I want use SensorKit data for research purposes in my current app. I have applied for and received permission from Apple to access SensorKit Data. I have granting all the necessary permissions. But no data retrieved. I am using didCompleteFetch for retrieving data from Sensorkit. CompleteFetch method calls but find the data. Below is my SensorKitManager Code. import SensorKit import Foundation protocol SensorManagerDelegate: AnyObject { func didFetchPhoneUsageReport(_ reports: [SRPhoneUsageReport]) func didFetchAmbientLightSensorData(_ data: [SRAmbientLightSample]) func didFailFetchingData(error: Error) } class SensorManager: NSObject, SRSensorReaderDelegate { private let phoneUsageReader: SRSensorReader private let ambientLightReader: SRSensorReader weak var delegate: SensorManagerDelegate? override init() { self.phoneUsageReader = SRSensorReader(sensor: .phoneUsageReport) self.ambientLightReader = SRSensorReader(sensor: .ambientLightSensor) super.init() self.phoneUsageReader.delegate = self self.ambientLightReader.delegate = self } func requestAuthorization() { let sensors: Set<SRSensor> = [.phoneUsageReport, .ambientLightSensor] guard phoneUsageReader.authorizationStatus != .authorized || ambientLightReader.authorizationStatus != .authorized else { log("Already authorized. Fetching data directly...") fetchSensorData() return } SRSensorReader.requestAuthorization(sensors: sensors) { [weak self] error in DispatchQueue.main.async { if let error = error { self?.log("Authorization failed: \(error.localizedDescription)", isError: true) self?.delegate?.didFailFetchingData(error: error) } else { self?.log("Authorization granted.") self?.fetchSensorData() } } } } func fetchSensorData() { guard let fromDate = Calendar.current.date(byAdding: .day, value: -1, to: Date()) else { log("Failed to calculate 'from' date.", isError: true) return } let fromTime = SRAbsoluteTime.fromCFAbsoluteTime(_cf: fromDate.timeIntervalSinceReferenceDate) let toTime = SRAbsoluteTime.fromCFAbsoluteTime(_cf: Date().timeIntervalSinceReferenceDate) let phoneUsageRequest = SRFetchRequest() phoneUsageRequest.from = fromTime phoneUsageRequest.to = toTime phoneUsageRequest.device = SRDevice.current let ambientLightRequest = SRFetchRequest() ambientLightRequest.from = fromTime ambientLightRequest.to = toTime ambientLightRequest.device = SRDevice.current phoneUsageReader.fetch(phoneUsageRequest) ambientLightReader.fetch(ambientLightRequest) } // ✅ Delegate Methods func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) { Task.detached { if reader.sensor == .phoneUsageReport { if let samples = reader.fetch(fetchRequest) as? [SRPhoneUsageReport] { DispatchQueue.main.async { [weak self] in self?.delegate?.didFetchPhoneUsageReport(samples) } } } else if reader.sensor == .ambientLightSensor { if let samples = reader.fetch(fetchRequest) as? [SRAmbientLightSample] { DispatchQueue.main.async { [weak self] in self?.delegate?.didFetchAmbientLightSensorData(samples) } } } } } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool { return true } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, failedWithError error: any Error) { DispatchQueue.main.async { [weak self] in self?.delegate?.didFailFetchingData(error: error) } } // MARK: - Logging Helper private func log(_ message: String, isError: Bool = false) { if isError { print("❌ [SensorManager] \(message)") } else { print("✅ [SensorManager] \(message)") } } } And ViewController import UIKit import SensorKit class ViewController: UIViewController { private var sensorManager: SensorManager! override func viewDidLoad() { super.viewDidLoad() setupSensorManager() } private func setupSensorManager() { sensorManager = SensorManager() sensorManager.delegate = self sensorManager.requestAuthorization() } } // MARK: - SensorManagerDelegate extension ViewController: SensorManagerDelegate { func didFetchPhoneUsageReport(_ reports: [SRPhoneUsageReport]) { for report in reports { print("Total Calls: (report.totalOutgoingCalls + report.totalIncomingCalls)") print("Outgoing Calls: (report.totalOutgoingCalls)") print("Incoming Calls: (report.totalIncomingCalls)") print("Total Call Duration: (report.totalPhoneCallDuration) seconds") } } func didFetchAmbientLightSensorData(_ data: [SRAmbientLightSample]) { for sample in data { print(sample) } } func didFailFetchingData(error: Error) { print("Failed to fetch data: \(error.localizedDescription)") } } Could anyone please assist me in resolving this issue? Any guidance or troubleshooting steps would be greatly appreciated.
0
0
180
Mar ’25
XCode15&XCode16获取屏幕宽高不同
iPhone16ProMax 通过[UIScreen mainScreen].bounds.size获取屏幕宽高 使用XCode15获取屏幕宽高为430 * 930 使用XCode16获取屏幕宽高为440 * 956 这是为什么?
Replies
0
Boosts
0
Views
105
Activity
May ’25
Can We Detect When Running Behind a Slide Over Window?
I'm trying to determine if it’s possible to detect when a user interacts with a Slide Over window while my app is running in the background on iPadOS. I've explored lifecycle methods such as scenePhase and various UIApplication notifications (e.g., willResignActiveNotification) to detect focus loss, but these approaches don't seem to capture the event reliably. Has anyone found an alternative solution or workaround for detecting this specific state change? Any insights or recommended practices would be greatly appreciated.
Replies
0
Boosts
0
Views
143
Activity
Mar ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
Replies
1
Boosts
0
Views
381
Activity
Apr ’25
Settings.bundle in tvOS 15.0 seems to no longer work.
I have an App that builds for iOS, iPadOS, macOS and Apple TV, which was last released to all the App Stores in April. Preferences/settings are handled by the App itself except for the Apple TV variant, where I use a Settings bundle. This worked fine until tvOS 15.0, where it appears that tvOS is not updating the value of the App’s settings from NSUserDefaults when the Settings App opens. I have been working on this problem off and on for the last week and am at wits end. I’ve searched WWDC videos looking for a clue, there must be some simple change I cannot see. I’ve made clean projects for iOS and tvOS, and using the identical OBJ-C code and Settings plist entries, the iOS version works perfectly, the tvOS version fails in the simulator and on the device. I am not trying to synchronize Settings across devices, just persist across restarts on a single device. My code stores data correctly in NSUserDefaults, it simply seems that tvOS Settings App is not reading values from there for display, nor writing changes that the user makes from Settings back to user defaults. None of the types in the test projects work: TexField, Switch, Title. The test code is so simple I hesitate to include it, but the code and the NSUserDefaults key identifiers do match. This code will preset my App’s version number for Settings to display in iOS 15 but not tvOS 15. It used to work in tvOS 14: <key>DefaultValue</key> <string>DefaultVersionValue</string> <key>Type</key> <string>PSTitleValueSpecifier</string> <key>Title</key> <string>Version</string> <key>Key</key> <string>VersionKey</string> </dict> ```   NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];    [ud registerDefaults:@{      @"TextFieldKey" : @"TextFieldValue",      @"VersionKey" : @"VersionValue"    }];        [ud setObject:@"3.14" forKey:@"VersionKey"]; Any idea? Many thanks.
Topic: UI Frameworks SubTopic: General Tags:
Replies
5
Boosts
0
Views
1.5k
Activity
Mar ’25
NSTableView batch update issue
I create a simple list, there are two kind of item: conversation and message, if click a conversation, it will expand it's messages. So there will be some insert and remove updates. I calculate the difference results and perform the batch update. displayItems = newDisplayItems tableView.beginUpdates() tableView.removeRows(at: IndexSet(removeIndex), withAnimation: [.effectFade, .slideUp]) tableView.insertRows(at: IndexSet(insertIndex), withAnimation: [.effectFade, .slideDown]) tableView.endUpdates() In most cases, the animation looks fine, but when the mock data is large (> 1000?) and called scrollRowToVisible to scroll to the last row in viewDidAppear, then click some conversations above, the UI broken. Is there something wrong? Would appreciate help from someone experienced with NSTableView. Example code
Topic: UI Frameworks SubTopic: AppKit
Replies
2
Boosts
0
Views
88
Activity
May ’25
UI freeze during layouting
One of our users reported a very strange bug where our app freezes and eventually crashes on some screen transitions. From different crash logs we could determine that the app freezes up when we call view.layoutIfNeeded() for animating constraint changes. It then gets killed by the watchdog 10 seconds later: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app<bundleID(2A01F261-3554-44C0-B5A9-EBEB446484AD)>:6921 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 24.320 (user 18.860, system 5.460), 29% CPU", "Elapsed application CPU time (seconds): 10.630, 12% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> The crash stack trace looks slightly different, depending on the UI transition that is happening. Here are the two we observed so far. Both are triggered by the layoutIfNeeded() call. Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 CoreAutoLayout 0x1b09f90e4 -[NSISEngine valueForEngineVar:] + 8 1 UIKitCore 0x18f919478 -[_UIViewLayoutEngineRelativeAlignmentRectOriginCache origin] + 372 2 UIKitCore 0x18f918f18 -[UIView _nsis_center:bounds:inEngine:forLayoutGuide:] + 1372 3 UIKitCore 0x18f908e9c -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 248 4 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 5 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 6 CoreFoundation 0x18d0cd584 -[__NSArrayM enumerateObjectsWithOptions:usingBlock:] + 432 7 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 8 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 9 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 10 UIKitCore 0x18f903944 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2728 11 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 12 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 QuartzCore 0x18ec2cfe0 -[CALayer animationForKey:] + 176 1 UIKitCore 0x18fa5b258 UniqueAnimationKeyForLayer + 192 2 UIKitCore 0x18fa5ab7c __67-[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:]_block_invoke_2 + 468 3 UIKitCore 0x18fa5ba5c -[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:] + 1968 4 QuartzCore 0x18eb9e938 CA::Layer::set_bounds(CA::Rect const&, bool) + 428 5 QuartzCore 0x18eb9e760 -[CALayer setBounds:] + 132 6 UIKitCore 0x18f941770 -[UIView _backing_setBounds:] + 64 7 UIKitCore 0x18f940404 -[UIView(Geometry) setBounds:] + 340 8 UIKitCore 0x18f908f84 -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 480 9 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 10 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 11 CoreFoundation 0x18d132488 -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 92 12 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 13 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 14 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 15 UIKitCore 0x18f916258 -[UIView(Hierarchy) layoutSubviews] + 204 16 UIKitCore 0x18f903814 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2424 17 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 18 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 So far, we only know of one iPad Air M1 where this is happening. But we don't know how many users experience this issue without reporting it. Does anyone know what could cause Auto Layout or Core Animation to block in those calls? We have no clue so far...
Replies
1
Boosts
0
Views
203
Activity
Apr ’25
Serious Bug with SwiftUI/ImagePicker/Camera + workaround
I was doing an app which had several "camera" buttons each one dedicated to taking/storing/reviewing/deleting an image associated with a variable URL but what should have been a simple no brainer turned out to be a programming nightmare. To cut a long story short there is a bug in the sheet handling wherebye even tho you have separate instance for each button the camera/picker cylcles sequentially thru the stack of instances for any action finally always placing the image in the first URL. Working with myself debugging, all major AIs (Grok, Claude, Gemini and Perplexity) after 4 x 12hr+ days we finally managed to crack a solution. What follows is Groks interpretation (note it misses the earlier problem of instance cycling!!) ... You can follow the discussion here: https://x.com/i/grok/share/KHeaUPladURmbFq5qy9W506er but be warned its long a detailed but if you are having problems then read ... **Bug Report: Race Conditions with UIImagePickerController in SwiftUI Sheet ** Environment: SwiftUI, iOS 17.7.5 Device: iPad Pro (12.9-inch, 2nd generation) Xcode Version: [Insert your Xcode version] Date: March 30, 2025 **Issue 1: Multiple Instances of UIImagePickerController Spawned After Dismissal ** Description: When using a UIImagePickerController wrapped in a UIViewControllerRepresentable and presented via a SwiftUI .sheet, selecting "Use Photo" resulted in multiple unintended instances of the picker being initialized and presented. The console logs showed repeated "Camera initialized" and "Camera sheet appeared" messages (e.g., multiple <UIImagePickerController: 0x...> instances) after the initial dismissal, despite the sheet being dismissed programmatically. Reproduction Steps: Create a SwiftUI view with a button that sets a @State variable showCamera to true. Present a UIImagePickerController via .sheet(isPresented: $showCamera). Update a @Binding variable (e.g., photoLocation: URL?) in imagePickerController(_:didFinishPickingMediaWithInfo:) after saving the image. Dismiss the picker with picker.dismiss(animated: true) and presentationMode.wrappedValue.dismiss(). Observe that updating the @Binding variable triggers a view re-render, causing the .sheet to re-present multiple times before finally staying dismissed. Root Cause: A race condition occurred between the view update (triggered by changing photoLocation) and the dismissal of the picker. During the re-render, showCamera remained true momentarily, causing the .sheet modifier to re-evaluate and spawn new picker instances before the onDismiss closure could reset showCamera to false. The fix involved delaying the @Binding update (photoLocation) until after the picker and sheet were fully dismissed, ensuring showCamera was reset to false before the view re-rendered: Introduced an onPhotoPicked: (URL) -> Void closure to decouple the photoLocation update from the dismissal timing. Modified the coordinator to call onPhotoPicked and reset showCamera before initiating dismissal:swift Issue 2: Single Unintended Picker Reopen After Initial Fix Description: After addressing the multiple-instance issue, a single unintended reopen of the picker persisted. The logs showed one additional "Camera initialized" and "Camera sheet appeared" after "Use Photo," before the final dismissal. Reproduction Steps: Reproduction Steps: Use the initial fix with onPhotoPicked and delayed photoLocation update. Take a photo and select "Use Photo." Observe one extra picker instance appearing briefly before dismissal completes. Root Cause: The @Binding update (photoLocation) was still occurring too early in the dismissal sequence. Although delayed until after picker.dismiss, the view re-render happened while showCamera was still true during the dismissal animation, causing the .sheet to re-present once before onDismiss reset showCamera. Resolution: The fix ensured showCamera was set to false before the picker dismissal animation began, preventing the .sheet from re-evaluating during the transition: Moved the dismissCamera() call (which sets showCamera to false) into the onPhotoPicked callback, executed before picker.dismiss: CameraView( photoLocation: $photoLocation, storeDirectory: storeDirectory, onPhotoPicked: { url in print("Photo picked callback for \(id), setting photoLocation: \(url)") self.photoLocation = url self.cameraState.dismissCamera() // Sets showCamera to false first } ) Kept the dismissal sequence in the coordinator: DispatchQueue.main.async { self.parent.onPhotoPicked(fileURL) picker.dismiss(animated: true) { self.parent.presentationMode.wrappedValue.dismiss() } } This synchronized the state change with the dismissal, ensuring showCamera was false before the view re-rendered, eliminating the single reopen. Request: Could the SwiftUI team clarify if this behavior is expected, or consider improving the .sheet modifier to better handle state transitions during UIKit controller dismissal? A more robust bridge between SwiftUI’s declarative state and UIKit’s imperative lifecycle could prevent such race conditions.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
98
Activity
Mar ’25
Can SwiftUI.Picker.segmented make one or more segments disable in iOS 16?
I'm trying to make one of my segments disable and configure different font color. I'm able to achieve it by using .selectionDisabled(), which is only available in iOS 17 +. I am wondering if there's an alternative for iOS 16. Thank you import SwiftUI struct MySegment: Hashable { let label: String let isDisabled: Bool } struct MySegmentedControlView: View { @State var selection: String = "item1" let data: [MySegment] = [ MySegment(label: "item1", isDisabled: false), MySegment(label: "item2", isDisabled: false), MySegment(label: "item3", isDisabled: true) ] init() { UISegmentedControl.appearance().backgroundColor = .red.withAlphaComponent(0.15) UISegmentedControl.appearance().selectedSegmentTintColor = .red UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.white], for: .selected) UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.gray], for: .normal) UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.systemGray6], for: .disabled) } var body: some View { VStack { Picker("", selection: $selection) { ForEach(data, id: \.label) { if #available(iOS 17.0, *) { Text($0.label) .selectionDisabled($0.isDisabled) } else { Text($0.label) .tag($0.label) .disabled($0.isDisabled) } } } .pickerStyle(.segmented) } .padding() } }
Topic: UI Frameworks SubTopic: SwiftUI
Replies
1
Boosts
0
Views
67
Activity
Apr ’25
Intents UI Extension automatically dismisses
I am working on implementing a new Intents UI Extension and have noticed that when it is triggered via the "Hey Siri" voice command, the intent dismisses after a few seconds. However, if it is launched from the Shortcuts app, the intent remains active and does not dismiss automatically. Additionally, I’ve observed that this behavior occurs on specific iOS versions, such as 17.5.1 or 17.7. On other versions, like 17.4.1 or 18.4, the intent persists as expected. Does Siri automatically close the intent based on its own logic? Could the iOS version be influencing this behavior? Given the requirement to make the intent persistent, is there any option or configuration available to achieve this?
Replies
0
Boosts
0
Views
121
Activity
Apr ’25
我的app应用上传到testflight之后,无法通过NFC方式唤醒App Clips
为什么App 上传testFlight之后。无法通过NFC的方式唤醒 APP Clips。是必须要上架商店之后才能支持么?
Replies
0
Boosts
0
Views
118
Activity
Mar ’25
SwiftUI Button fade animation happens with a delay when in ScrollView
When we place a Button inside a ScrollView , the fade animation of the button is delayed, so most users won't see it I think. You can see this in the trivial example struct ContentView: View { var body: some View { ScrollView { Button { // empty } label: { Text("Fade animation test") } } } } Is there any way to opt out of this behavior? In UIKit, this was also the default behavior, but you could always change it by overriding touchesShouldCancel method. I think I can probably do that by rewriting an animation completely with some custom ButtonStyle or by rewriting a Button component completely, but it doesn't seem like a good solution to me, as I want the native look and feel (in case of button animation it is pretty easy to mimic though). And also for some components, like lists, Apple has already implemented the correct behavior by themselves somehow.
Replies
3
Boosts
0
Views
102
Activity
Apr ’25
Unable to start a live activity
I'm unable to get live activity to show up in my app so I started to play with the demo app Emoji Rangers. The demo project initially only created a live activity in-app and then you're able to update it via the demo buttons. I added the following code to have it be able to start a live activity from the backend: func observePushToStartToken() { Task { for await data in Activity.pushToStartTokenUpdates { let token = data.map {String(format: "%02x", $0)}.joined() // Send token to the server print("got PUSHTOSTART TOKEN: (token)") } } } I get the token and then I use it to send this payload that should start the activity: { "aps":{ "timestamp":1743719911, "event":"start", "content-state":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "input-push-token":1, "attributes-type":"AdventureAttributes", "attributes":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "alert":{ "title":{ "loc-key":"%@ is on an adventure!", "loc-args":[ "Power Panda" ] }, "body":{ "loc-key":"%@ found a sword!", "loc-args":[ "Power Panda" ] }, "sound":"chime.aiff" } } } But unfortunately I get an error when I send it: [AdventureAttributes] Error creating activity: NSCocoaErrorDomain (4865) The data couldn't be read because it is missing. First step is to get this working, so I want to get your help in figuring out what I'm missing.
Replies
1
Boosts
0
Views
77
Activity
Apr ’25
Random crash on app language change from app
I've developed an app in swift and UIKit. Its multi linguistic app supports English and Arabic. When I change the language from English to Arabic or Arabic to English. After changing language, when I navigate through different screens crash is happening randomly on different screens most of the time when I tap to navigate to a screen. And cash log is: This time crashed with this error Exception NSException * "Not possible to remove variable:\t945: <unknown var (bug!) with engine as delegate:0x2824edf00>{id: 34210} colIndex:261 from engine <NSISEngine: 0x15c5dd5f0>{ delegate:0x15c594b50\nEngineVars:\n\t 0: objective{id: 31542} rowIndex:0\n\t 1: UIButton:0x15c6255b0.Width{id: 31545} rowIndex:1\n\t 2: 0x281c41450.marker{id: 31548} colIndex:1\n\t 3: UIButton:0x15c6255b0.Height{id: 31547} rowIndex:1073741824\n\t 4: 0x281c412c0.marker{id: 31546} colIndex:1073741825\n\t 5: UIButton:0x15c625a50.Width{id: 31549} rowIndex:11\n\t 6: 0x281c41270.marker{id: 31544} colIndex:2\n\t 7: UIButton:0x15c625a50.Height{id: 31551} rowIndex:1073741825\n\t 8: 0x281c414a0.marker{id: 31550} colIndex:1073741826\n\t 9: UILabel:0x15c625d10.Height{id: 31553} rowIndex:1073741826\n\t 10: 0x281c41590.marker{id: 31552} colIndex:1073741827\n\t 11: UIImageView:0x15c625870.Width{id: 31555} rowIndex:3\n\t 12: 0x281c41360.marker{id: 31554} colIndex:3\n\t 13: UIImageView:0x15c625870.Height{id: 31557} rowIndex:1073741827\n\t 14: 0x281c413b0.marker{id: 31556} colIndex:1073741828"... 0x0000000282fb11a0 For switching language I'm using this code snippet: private func restartApp() { guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene, let delegate = windowScene.delegate as? SceneDelegate, let window = delegate.window else { return } // Create a new root view controller let vc : AppLoadingVC = AppRouter.instantiateViewController(storyboard: .Splash) let nc = UINavigationController(rootViewController: vc) ApplicationManager.sharedInstance.isUserLoggedIn = false DispatchQueue.main.async { if UserDefaults.isRTL { UIView.appearance().semanticContentAttribute = .forceRightToLeft SideMenuController.preferences.basic.forceRightToLeft = true Localize.setCurrentLanguage("ar") } else { UIView.appearance().semanticContentAttribute = .forceLeftToRight SideMenuController.preferences.basic.forceRightToLeft = false Localize.setCurrentLanguage("en") } window.rootViewController = nc window.makeKeyAndVisible() } } Please anybody help me I've been stuck here since lot of days. I tried multiple things but all in vain.
Replies
1
Boosts
0
Views
83
Activity
Apr ’25
UICollectionView Dequeue Crash Xcode 16.2
I am facing same issue with major crash while coming out from this function. Basically using collectionView.dequeReusableCell with size calculation. func getSizeOfFavouriteCell(_ collectionView: UICollectionView, at indexPath: IndexPath, item: FindCircleInfoCellItem) -> CGSize { guard let dummyCell = collectionView.dequeueReusableCell( withReuseIdentifier: TAButtonAddCollectionViewCell.reuseIdentifier, for: indexPath) as? TAButtonAddCollectionViewCell else { return CGSize.zero } dummyCell.title = item.title dummyCell.subtitle = item.subtitle dummyCell.icon = item.icon dummyCell.layoutIfNeeded() var targetSize = CGSize.zero if viewModel.favoritesDataSource.isEmpty.not, viewModel.favoritesDataSource.count > FindSheetViewControllerConstants.minimumFavoritesToDisplayInSection { targetSize = CGSize(width: collectionView.frame.size.width / 2, height: collectionView.frame.height) var estimatedSize: CGSize = dummyCell.systemLayoutSizeFitting(targetSize) if estimatedSize.width > targetSize.width { estimatedSize.width = targetSize.width } return CGSize(width: estimatedSize.width, height: targetSize.height) } } We have resolve issue with size calculation with checking nil. Working fine in xcode 15 and 16+. Note: Please help me with reason of crash? Is it because of xCode 16.2 onwards **strict check on UICollectionView **
Replies
0
Boosts
0
Views
155
Activity
Apr ’25
NSTableView.clickedRow sometimes is greater than number of rows
Xcode has been downloading many similar crash reports for my app for some time now, related to an index out of range runtime exception when accessing a Swift array. The crashes always happen in methods triggered by user input or during menu item validation when I try to access the data source array by using the following code to determine the indexes of the relevant table rows: let indexes = clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow) I was never able to reproduce the crash until today. When the app crashed in the Xcode debugger, I examined the variables clickedRow and selectedRowIndexes.first, which were 1 and 0 respectively. What's interesting: the table view only contained one row, so clickedRow was effectively invalid. I tried to reproduce the issue several times afterwards, but it never happened again. What could cause this issue? What are the circumstances where it is invalid? Do I always have to explicitly check if clickedRow is within the data source range?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
4
Boosts
0
Views
102
Activity
Apr ’25
Label from ApplicationToken Inside of DeviceActivityReport Not Showing
tl;dr can we use Label(application token) inside of a DeviceActivityReport? I’m working on an app that uses the DeviceActivityReport extension to show a user’s screen time breakdown. The app was working fine in a setup where my main app had the Distribution Family Controls capability and all the extensions had the Development Family Controls capability. However, this caused provisioning issues when I tried to create a test flight build. I then removed the development capabilities from the extensions, and now everything works fine except oddly the Labels in the DeviceActivityReport no longer show anything. They worked fine before, and the same label logic is working 100% fine inside my main app. Anyone encounter this before?
Replies
1
Boosts
0
Views
251
Activity
Mar ’25
RPSystemBroadcastPickerView in Replaykit not showing my own app as broadcast provider
I have setup the extension for replaykit successfully , the bundle id and everything is correct but still the system broadcast picker view is not showing my own app to broadcast screen content when trying to do system wide broadcast.
Replies
0
Boosts
0
Views
96
Activity
Apr ’25
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: "nameOfTheAsset" I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
Replies
1
Boosts
0
Views
69
Activity
Apr ’25
How to implement this textfield in SwitfUI
In Contact app on watchOS, there're some textfields. But I can not find which textfield could implement it. Any one has some idea?
Replies
3
Boosts
0
Views
86
Activity
Apr ’25
Data Fetch issue from SensorKit
I want use SensorKit data for research purposes in my current app. I have applied for and received permission from Apple to access SensorKit Data. I have granting all the necessary permissions. But no data retrieved. I am using didCompleteFetch for retrieving data from Sensorkit. CompleteFetch method calls but find the data. Below is my SensorKitManager Code. import SensorKit import Foundation protocol SensorManagerDelegate: AnyObject { func didFetchPhoneUsageReport(_ reports: [SRPhoneUsageReport]) func didFetchAmbientLightSensorData(_ data: [SRAmbientLightSample]) func didFailFetchingData(error: Error) } class SensorManager: NSObject, SRSensorReaderDelegate { private let phoneUsageReader: SRSensorReader private let ambientLightReader: SRSensorReader weak var delegate: SensorManagerDelegate? override init() { self.phoneUsageReader = SRSensorReader(sensor: .phoneUsageReport) self.ambientLightReader = SRSensorReader(sensor: .ambientLightSensor) super.init() self.phoneUsageReader.delegate = self self.ambientLightReader.delegate = self } func requestAuthorization() { let sensors: Set<SRSensor> = [.phoneUsageReport, .ambientLightSensor] guard phoneUsageReader.authorizationStatus != .authorized || ambientLightReader.authorizationStatus != .authorized else { log("Already authorized. Fetching data directly...") fetchSensorData() return } SRSensorReader.requestAuthorization(sensors: sensors) { [weak self] error in DispatchQueue.main.async { if let error = error { self?.log("Authorization failed: \(error.localizedDescription)", isError: true) self?.delegate?.didFailFetchingData(error: error) } else { self?.log("Authorization granted.") self?.fetchSensorData() } } } } func fetchSensorData() { guard let fromDate = Calendar.current.date(byAdding: .day, value: -1, to: Date()) else { log("Failed to calculate 'from' date.", isError: true) return } let fromTime = SRAbsoluteTime.fromCFAbsoluteTime(_cf: fromDate.timeIntervalSinceReferenceDate) let toTime = SRAbsoluteTime.fromCFAbsoluteTime(_cf: Date().timeIntervalSinceReferenceDate) let phoneUsageRequest = SRFetchRequest() phoneUsageRequest.from = fromTime phoneUsageRequest.to = toTime phoneUsageRequest.device = SRDevice.current let ambientLightRequest = SRFetchRequest() ambientLightRequest.from = fromTime ambientLightRequest.to = toTime ambientLightRequest.device = SRDevice.current phoneUsageReader.fetch(phoneUsageRequest) ambientLightReader.fetch(ambientLightRequest) } // ✅ Delegate Methods func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) { Task.detached { if reader.sensor == .phoneUsageReport { if let samples = reader.fetch(fetchRequest) as? [SRPhoneUsageReport] { DispatchQueue.main.async { [weak self] in self?.delegate?.didFetchPhoneUsageReport(samples) } } } else if reader.sensor == .ambientLightSensor { if let samples = reader.fetch(fetchRequest) as? [SRAmbientLightSample] { DispatchQueue.main.async { [weak self] in self?.delegate?.didFetchAmbientLightSensorData(samples) } } } } } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool { return true } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, failedWithError error: any Error) { DispatchQueue.main.async { [weak self] in self?.delegate?.didFailFetchingData(error: error) } } // MARK: - Logging Helper private func log(_ message: String, isError: Bool = false) { if isError { print("❌ [SensorManager] \(message)") } else { print("✅ [SensorManager] \(message)") } } } And ViewController import UIKit import SensorKit class ViewController: UIViewController { private var sensorManager: SensorManager! override func viewDidLoad() { super.viewDidLoad() setupSensorManager() } private func setupSensorManager() { sensorManager = SensorManager() sensorManager.delegate = self sensorManager.requestAuthorization() } } // MARK: - SensorManagerDelegate extension ViewController: SensorManagerDelegate { func didFetchPhoneUsageReport(_ reports: [SRPhoneUsageReport]) { for report in reports { print("Total Calls: (report.totalOutgoingCalls + report.totalIncomingCalls)") print("Outgoing Calls: (report.totalOutgoingCalls)") print("Incoming Calls: (report.totalIncomingCalls)") print("Total Call Duration: (report.totalPhoneCallDuration) seconds") } } func didFetchAmbientLightSensorData(_ data: [SRAmbientLightSample]) { for sample in data { print(sample) } } func didFailFetchingData(error: Error) { print("Failed to fetch data: \(error.localizedDescription)") } } Could anyone please assist me in resolving this issue? Any guidance or troubleshooting steps would be greatly appreciated.
Replies
0
Boosts
0
Views
180
Activity
Mar ’25