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Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
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Leaderboard not available to edit points
When I go to the leadership section, I have 8 currently active leaderboards. When I select "manage scores and players" I see 9 leaderboards, from which 5 are legacy and my 4 new ones are not listed (also it comes in a very old design). New players will score in the 4 new leaderboards but I need to remove the top score which was the developer score, to give them a chance, but the new leaderboards are not accessible.
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Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error "Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/" I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
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PencilKit PKCanvasView flicker
I have the following setup: UIViewRepresentable with a UIView holding UIScrollView ImageView PKCanvasView this is in order to make it appear as if you are writing on a paper which you can zoom and scroll. The UIImageView is holding the paper image. The problem is if you draw some pen strokes at zoom level 1, then zoom in (say zoom level 2) as soon as you place down the pen, the PKCanvasView starts flickering repeatedly very badly. A sample video is here: https://youtube.com/shorts/5zeq6EDheSM a small sample project showing this is here: https://www.icloud.com/iclouddrive/0a0NSLP4bsism69L7jRtZPIhQ#BugDemo
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Apple Developer Enrollment Stuck — Paid Twice, Still Pending
Hello, I am writing this post because the Apple Developer Program enrollment process is clearly malfunctioning, and I have reached a point where this situation is unacceptable. First payment I initially purchased the Apple Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was fully completed, confirmed by my bank, and I received the official Apple Store receipt. • Order ID: W1557478965 • Amount: 1029 TRY • Status: Completed / Posted Despite this, my account continued to show: • “Purchase your membership” • Enrollment status: Pending • No access to App Store Connect After several days with no response from Apple Support and no activation, I assumed something had gone wrong on Apple’s side. Second payment Because I was completely blocked and received no reply from support or the forums, I made a second payment to rule out any payment failure. • Order ID: W1694587309 • Amount: 1029 TRY • Status: Completed / Posted Current situation At this point: • Two separate payments • Two unique Apple Store order IDs • Zero activation • Zero response from Apple Support • Enrollment still Pending • App Store Connect still inaccessible Support case details: • Apple Support Case ID: 102769533427 • Multiple follow-ups sent • No reply • No action taken This is no longer a delay — this is a system-level failure. I have paid twice for a single Developer Program membership and received nothing in return: no activation, no explanation, and no support. I am formally requesting manual intervention by Apple staff to: 1. Immediately activate my Apple Developer Program membership 2. Investigate and resolve the duplicate payment (refund or clarification) 3. Explain why a paid enrollment can remain blocked with no support response If this forum is monitored by Apple employees, this issue requires urgent escalation. This situation should not happen in a paid developer program. Thank you.
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Hello, I am facing a critical issue where the Family Controls (Distribution) entitlement is not being applied to my app extensions, despite the main app ID being approved. Main App ID: com.hayashikento.focuspact (Approved on March 13) Extension ID 1: com.hayashikento.focuspact.ShieldActionExtension (Pending/Not visible) Extension ID 2: com.hayashikento.focuspact.ShieldConfigurationExtension (Pending/Not visible) I have submitted requests multiple times, but the entitlement does not appear in the "Capability Requests" for these extensions in the Certificates, Identifiers & Profiles portal. Furthermore, I am unable to contact Developer Support because the "Contact Us" form on the developer website consistently shows a "Request error" or freezes on the submission page. Since I am completely blocked from TestFlight distribution, could someone from Apple please look into my account (Team ID: UHG4J7F7NH) and manually sync these entitlements? Thank you for your help.
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individual to an organization
Hello, it's been 3 weeks now since I started the process of migrating my individual profile to a company profile. However, I still haven't received any information, and despite contacting support multiple times, I haven't received a response. When I log into my profile, all I see is: "We’re processing your membership migration from an individual to an organization. Please note that your membership benefits are temporarily disabled during this time."
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Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
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Simulator was shutdown during an update
I am trying to preview my SwiftUI views but Xcode Preview Canvas failing. I tried everything that I found at internet but nothing works. Finally I created a new iOS project that contains only a view import SwiftUI struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } #Preview { ContentView() } Even this view cannot be previewed The error is Simulator was shutdown during an update Simulator [3E0DB935-C4C2-4566-BA48-8E21564C207C] failed to boot and may have crashed. I tried to restart xCode, restart Mac, download ios 26.0 sdk and created a simulator with that sdk but nothing helped. Do you have an idea?
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Reference to [symbol] is ambiguous, but it's the same symbol...
I've got a Project with a bunch of frameworks, each of which has a static library version of itself (for compiling command-line tools that also use the code). Compiling the frameworks goes fine. Compiling one of the static libraries (A Mime-parsing framework) is giving me the rather odd message that a bunch of symbols are ambiguous, but the ambiguity resolves to the same symbol in the error-message... ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:57:18: error: reference to 'E3_SMIME_ENVELOPED_DATA' is ambiguous 57 | case E3_SMIME_ENVELOPED_DATA: | ^ In file included from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:9: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:17:2: note: candidate found by name lookup is 'E3_SMIME_ENVELOPED_DATA' 17 | E3_SMIME_ENVELOPED_DATA, // Enveloped data | ^ In module 'E3Mime' imported from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:8: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:17:2: note: candidate found by name lookup is 'E3_SMIME_ENVELOPED_DATA' 17 | E3_SMIME_ENVELOPED_DATA, // Enveloped data | ^ ... and again ... ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:62:18: error: reference to 'E3_SMIME_SIGNED_DATA' is ambiguous 62 | case E3_SMIME_SIGNED_DATA: | ^ In file included from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:9: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:18:2: note: candidate found by name lookup is 'E3_SMIME_SIGNED_DATA' 18 | E3_SMIME_SIGNED_DATA, // Signed data | ^ In module 'E3Mime' imported from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:8: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:18:2: note: candidate found by name lookup is 'E3_SMIME_SIGNED_DATA' 18 | E3_SMIME_SIGNED_DATA, // Signed data | ^ ... and again, etc ... . No file inside the module (neither .m or .h) includes the module-header, the definition of the offending symbols looks like: // // E3AppPkcs7Part.h // E3Mime // #import <E3Mime/E3CryptoContext.h> #import <E3Mime/E3MimePart.h> #import <E3Mime/E3MimeMultipartEncrypted.h> NS_ASSUME_NONNULL_BEGIN typedef enum { E3_SMIME_COMPRESSED_DATA, // Compressed data E3_SMIME_ENVELOPED_DATA, // Enveloped data E3_SMIME_SIGNED_DATA, // Signed data E3_SMIME_CERTS_ONLY, // Only certificate data E3_SMIME_UNKNOWN, // Que ? } E3SMimeType; ... And when I click on the error adornment in the editor pane, the errors disappear. It still won't build the project, though. I just get the same errors the next time I press CMD-B. Can't upload a short screen-capture of that, so I put it the movie at http://0x0000ff.co.uk/mov/phantom-errors.mov.
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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Grant Access - Register GitLab Application - 504 Client Timeout
Dear Xcode cloud support. on 30.1.2026 Xcode cloud was not able to connect to our git server. so I deleted the repository from app store connect Xcode cloud settings and deleted the Xcode cloud in app store connect for all our apps. I started to create Xcode cloud workflow from Xcode and when I want to Grant Access - Register GitLab Application - to our git repository I get and error : "504 Client Timeout. If you are using a firewall, it must be configured to accept incoming connections." git is behind VPN but the IP address ranges 17.58.0.0/18, 17.58.192.0/18, and 57.103.0.0/22 are white labeled and before 30.1.2026 it was working. I contacted the gitlab administrators and they acknowledged that during "Register GitLab Application" they see no traffic (in gltlab and proxy server) from xcode cloud. I tried "Register GitLab Application" multiple times until now with same error. It is not app specific because this error happens for all our apps. Thanks a lot yours sincerely, Zoltan Bognar More Info: Source Control Provider: git-lab self-managed, tested with web browser: safari, chrome I can provide additional info like Primary repository, App store team ID, Entity Name, Link to repository, Application ID to grant access, and bundle id. if needed.
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my Macbook. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102848342160 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Kind regards, Bua.
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Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent "Thinking" is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap "New Chat" it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a required two taps. Overall this feels like a frustrating setback after a very positive user experience in 26.3.
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Activity
5h
Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
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5h
All Xcode projects showing up in source control navigator.
This just started happening today out of nowhere. Instead of only the project I’m working on appearing in Source Control, every project inside my Xcode projects folder is now showing up in the Source Control navigator. This is happening in both the Changes and Repositories tabs.
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9h
Leaderboard not available to edit points
When I go to the leadership section, I have 8 currently active leaderboards. When I select "manage scores and players" I see 9 leaderboards, from which 5 are legacy and my 4 new ones are not listed (also it comes in a very old design). New players will score in the 4 new leaderboards but I need to remove the top score which was the developer score, to give them a chance, but the new leaderboards are not accessible.
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40
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11h
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error "Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/" I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
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424
Activity
11h
PencilKit PKCanvasView flicker
I have the following setup: UIViewRepresentable with a UIView holding UIScrollView ImageView PKCanvasView this is in order to make it appear as if you are writing on a paper which you can zoom and scroll. The UIImageView is holding the paper image. The problem is if you draw some pen strokes at zoom level 1, then zoom in (say zoom level 2) as soon as you place down the pen, the PKCanvasView starts flickering repeatedly very badly. A sample video is here: https://youtube.com/shorts/5zeq6EDheSM a small sample project showing this is here: https://www.icloud.com/iclouddrive/0a0NSLP4bsism69L7jRtZPIhQ#BugDemo
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11h
Apple developer enrollment is still pending
I've purchased the apple developer program a few days ago. It's still pending. I called support but they just advised to send emails. Case ID: 102848926959 Please fix it.
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11h
How to delete rogue iOS simulators and reclaim disk space?
I have three rogue iOS simulators, how to correctly delete them and reclaim the disk space? These img files are costing me 18gb of storage.
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430
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21h
Apple Developer Enrollment Stuck — Paid Twice, Still Pending
Hello, I am writing this post because the Apple Developer Program enrollment process is clearly malfunctioning, and I have reached a point where this situation is unacceptable. First payment I initially purchased the Apple Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was fully completed, confirmed by my bank, and I received the official Apple Store receipt. • Order ID: W1557478965 • Amount: 1029 TRY • Status: Completed / Posted Despite this, my account continued to show: • “Purchase your membership” • Enrollment status: Pending • No access to App Store Connect After several days with no response from Apple Support and no activation, I assumed something had gone wrong on Apple’s side. Second payment Because I was completely blocked and received no reply from support or the forums, I made a second payment to rule out any payment failure. • Order ID: W1694587309 • Amount: 1029 TRY • Status: Completed / Posted Current situation At this point: • Two separate payments • Two unique Apple Store order IDs • Zero activation • Zero response from Apple Support • Enrollment still Pending • App Store Connect still inaccessible Support case details: • Apple Support Case ID: 102769533427 • Multiple follow-ups sent • No reply • No action taken This is no longer a delay — this is a system-level failure. I have paid twice for a single Developer Program membership and received nothing in return: no activation, no explanation, and no support. I am formally requesting manual intervention by Apple staff to: 1. Immediately activate my Apple Developer Program membership 2. Investigate and resolve the duplicate payment (refund or clarification) 3. Explain why a paid enrollment can remain blocked with no support response If this forum is monitored by Apple employees, this issue requires urgent escalation. This situation should not happen in a paid developer program. Thank you.
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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1d
Xcode 26 close the project when closing all tabs using cmd + w
I would like to have the option to keep my xcode project open regardless of closing all tabs using cmd + w.
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44
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1d
Family Controls Entitlement NOT applied to App Extensions (and Support Form is broken)
Hello, I am facing a critical issue where the Family Controls (Distribution) entitlement is not being applied to my app extensions, despite the main app ID being approved. Main App ID: com.hayashikento.focuspact (Approved on March 13) Extension ID 1: com.hayashikento.focuspact.ShieldActionExtension (Pending/Not visible) Extension ID 2: com.hayashikento.focuspact.ShieldConfigurationExtension (Pending/Not visible) I have submitted requests multiple times, but the entitlement does not appear in the "Capability Requests" for these extensions in the Certificates, Identifiers & Profiles portal. Furthermore, I am unable to contact Developer Support because the "Contact Us" form on the developer website consistently shows a "Request error" or freezes on the submission page. Since I am completely blocked from TestFlight distribution, could someone from Apple please look into my account (Team ID: UHG4J7F7NH) and manually sync these entitlements? Thank you for your help.
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1d
individual to an organization
Hello, it's been 3 weeks now since I started the process of migrating my individual profile to a company profile. However, I still haven't received any information, and despite contacting support multiple times, I haven't received a response. When I log into my profile, all I see is: "We’re processing your membership migration from an individual to an organization. Please note that your membership benefits are temporarily disabled during this time."
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349
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1d
Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
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1d
Simulator was shutdown during an update
I am trying to preview my SwiftUI views but Xcode Preview Canvas failing. I tried everything that I found at internet but nothing works. Finally I created a new iOS project that contains only a view import SwiftUI struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } #Preview { ContentView() } Even this view cannot be previewed The error is Simulator was shutdown during an update Simulator [3E0DB935-C4C2-4566-BA48-8E21564C207C] failed to boot and may have crashed. I tried to restart xCode, restart Mac, download ios 26.0 sdk and created a simulator with that sdk but nothing helped. Do you have an idea?
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Reference to [symbol] is ambiguous, but it's the same symbol...
I've got a Project with a bunch of frameworks, each of which has a static library version of itself (for compiling command-line tools that also use the code). Compiling the frameworks goes fine. Compiling one of the static libraries (A Mime-parsing framework) is giving me the rather odd message that a bunch of symbols are ambiguous, but the ambiguity resolves to the same symbol in the error-message... ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:57:18: error: reference to 'E3_SMIME_ENVELOPED_DATA' is ambiguous 57 | case E3_SMIME_ENVELOPED_DATA: | ^ In file included from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:9: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:17:2: note: candidate found by name lookup is 'E3_SMIME_ENVELOPED_DATA' 17 | E3_SMIME_ENVELOPED_DATA, // Enveloped data | ^ In module 'E3Mime' imported from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:8: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:17:2: note: candidate found by name lookup is 'E3_SMIME_ENVELOPED_DATA' 17 | E3_SMIME_ENVELOPED_DATA, // Enveloped data | ^ ... and again ... ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:62:18: error: reference to 'E3_SMIME_SIGNED_DATA' is ambiguous 62 | case E3_SMIME_SIGNED_DATA: | ^ In file included from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.m:9: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:18:2: note: candidate found by name lookup is 'E3_SMIME_SIGNED_DATA' 18 | E3_SMIME_SIGNED_DATA, // Signed data | ^ In module 'E3Mime' imported from ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:8: ~/src/E3Mail/Frameworks/E3Mime/E3Mime/Message/MIME/E3AppPkcs7Part.h:18:2: note: candidate found by name lookup is 'E3_SMIME_SIGNED_DATA' 18 | E3_SMIME_SIGNED_DATA, // Signed data | ^ ... and again, etc ... . No file inside the module (neither .m or .h) includes the module-header, the definition of the offending symbols looks like: // // E3AppPkcs7Part.h // E3Mime // #import <E3Mime/E3CryptoContext.h> #import <E3Mime/E3MimePart.h> #import <E3Mime/E3MimeMultipartEncrypted.h> NS_ASSUME_NONNULL_BEGIN typedef enum { E3_SMIME_COMPRESSED_DATA, // Compressed data E3_SMIME_ENVELOPED_DATA, // Enveloped data E3_SMIME_SIGNED_DATA, // Signed data E3_SMIME_CERTS_ONLY, // Only certificate data E3_SMIME_UNKNOWN, // Que ? } E3SMimeType; ... And when I click on the error adornment in the editor pane, the errors disappear. It still won't build the project, though. I just get the same errors the next time I press CMD-B. Can't upload a short screen-capture of that, so I put it the movie at http://0x0000ff.co.uk/mov/phantom-errors.mov.
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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Icon composer icon contains alpha channel upload error
When creating an icon using icon composer, I cant upload a build to testflight/App Store connect. Running on device from Xcode works fine, but as soon as I archive and upload to App Store Connect, I get an error saying the icon contains an alpha channel
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Grant Access - Register GitLab Application - 504 Client Timeout
Dear Xcode cloud support. on 30.1.2026 Xcode cloud was not able to connect to our git server. so I deleted the repository from app store connect Xcode cloud settings and deleted the Xcode cloud in app store connect for all our apps. I started to create Xcode cloud workflow from Xcode and when I want to Grant Access - Register GitLab Application - to our git repository I get and error : "504 Client Timeout. If you are using a firewall, it must be configured to accept incoming connections." git is behind VPN but the IP address ranges 17.58.0.0/18, 17.58.192.0/18, and 57.103.0.0/22 are white labeled and before 30.1.2026 it was working. I contacted the gitlab administrators and they acknowledged that during "Register GitLab Application" they see no traffic (in gltlab and proxy server) from xcode cloud. I tried "Register GitLab Application" multiple times until now with same error. It is not app specific because this error happens for all our apps. Thanks a lot yours sincerely, Zoltan Bognar More Info: Source Control Provider: git-lab self-managed, tested with web browser: safari, chrome I can provide additional info like Primary repository, App store team ID, Entity Name, Link to repository, Application ID to grant access, and bundle id. if needed.
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my Macbook. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102848342160 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Kind regards, Bua.
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