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UI Test Cases Failing with Custom Accessibility Labels in SwiftUI
Hello Apple Developer Support, I am writing to seek assistance with an issue we are experiencing in our SwiftUI application concerning UI test cases. Our application uses accessibility labels that differ slightly from the display content to enhance VoiceOver support. However, we have encountered a problem where our UI test cases fail when the accessibility label does not match the actual display content. Currently, we are using accessibility identifiers in our tests, but they only retrieve the accessibility label, leaving us without a method to access the actual display content. This discrepancy is causing our automated tests to fail, as they cannot verify the visual content of the UI elements. We would greatly appreciate any guidance or solutions you could provide to address this issue. Specifically, we are looking for a way to ensure our UI tests can access both the accessibility label and the actual display content for verification purposes. For ex: Problem scenario - setting accessibilityLabel masks access to any displayed content If an accessibilityLabel is set on a UI element, then it seems to be no-longer possible to check/access the displayed content of that element: var body: some View { Text("AAA") .accessibilityIdentifier("textThing") .accessibilityLabel("ZZZ") // Different label from the text which is displayed in UI } // in test... func test_ThingExists() { XCTAssert(app.staticTexts["AAA"].exists) // Fails, cannot find the element XCTAssertEqual(app.staticTexts["ZZZ"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["ZZZ"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content XCTAssert(app.staticTexts["textThing"].exists) // Passes, but does not check the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content } element.label still only checks the accessibilityLabel. There is not, it seems, an way back to being able to check the content of the Text element directly. Thank you for your attention and support. We look forward to your valuable insights.
1
1
176
Mar ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
1
0
368
May ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
1
0
98
Jul ’25
memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf("loop %i\n", ii); int close_err = dlclose(lib_handle); printf("close error: %i\n", close_err); printf("dlopen(%s, RTLD_NOW)\n", lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs. Any suggestions? Many thanks, Chris Runtime.c
6
0
358
Feb ’26
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
3
0
236
Jul ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
1
0
290
Aug ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
2
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178
Jun ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
1
0
163
Aug ’25
Command line compilation problem, standard includes not found
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed; jacquesmenu@macstudio:C++Tests > cat pcount_test.cpp // clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp #include // std::string #include // std::cout #include // std::ostringstream int main1 (int argc, char* argv[]) { std::string theString = "Prière d'éviter"; std::cout << theString << ", size(): " << theString.size () << std::endl; std::stringstream oss; oss << theString << std::endl; std::cout << oss.str () << ", pcount(): " << oss.pcount () << std::endl; } //_______________________________________________________________________________ // position in output stream #include // std::ofstream int main () { std::ofstream outfile; outfile.open ("test.txt"); outfile.write ("This is an apple",16); long pos = outfile.tellp(); outfile.seekp (pos-7); outfile.write (" sam",4); outfile.close(); return 0; } jacquesmenu@macstudio:C++Tests > clang++ pcount_test.cpp pcount_test.cpp:3:10: fatal error: 'string' file not found 3 | #include // std::string | ^~~~~~~~ 1 error generated. The same occurs with iostrem if it is the first include mentioned. Compiling in Xcode itself does not this problem, though. This include is to be found here: jacquesmenu@macstudio:C++Tests > xcode-select -p /Applications/Xcode.app/Contents/Developer jacquesmenu@macstudio:C++Tests > ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX 72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
3
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142
Apr ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
1
0
101
Apr ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
1
0
144
Aug ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
3
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238
Apr ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
1
0
108
Jun ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test \ -scheme "Scheme" \ -workspace Workspace.xcworkspace \ -destination "platform=iOS Simulator,name=iPhone 16,OS=18.2" The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite <redacted> started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost. Things I'm wondering: What is this startup penalty? Why don't I encounter it locally? Why is it attributed to the first test? (this seems like a bug) My wild guesses around 1 so far have been… maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there. maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost Thoughts on 2… maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image Guidance welcome! x-posted: FB17102970 (Unexpected performance penalty attributed to first Swift Testing test) https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
1
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183
Apr ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
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99
Dec ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
1
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89
Apr ’25
UI Test Cases Failing with Custom Accessibility Labels in SwiftUI
Hello Apple Developer Support, I am writing to seek assistance with an issue we are experiencing in our SwiftUI application concerning UI test cases. Our application uses accessibility labels that differ slightly from the display content to enhance VoiceOver support. However, we have encountered a problem where our UI test cases fail when the accessibility label does not match the actual display content. Currently, we are using accessibility identifiers in our tests, but they only retrieve the accessibility label, leaving us without a method to access the actual display content. This discrepancy is causing our automated tests to fail, as they cannot verify the visual content of the UI elements. We would greatly appreciate any guidance or solutions you could provide to address this issue. Specifically, we are looking for a way to ensure our UI tests can access both the accessibility label and the actual display content for verification purposes. For ex: Problem scenario - setting accessibilityLabel masks access to any displayed content If an accessibilityLabel is set on a UI element, then it seems to be no-longer possible to check/access the displayed content of that element: var body: some View { Text("AAA") .accessibilityIdentifier("textThing") .accessibilityLabel("ZZZ") // Different label from the text which is displayed in UI } // in test... func test_ThingExists() { XCTAssert(app.staticTexts["AAA"].exists) // Fails, cannot find the element XCTAssertEqual(app.staticTexts["ZZZ"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["ZZZ"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content XCTAssert(app.staticTexts["textThing"].exists) // Passes, but does not check the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "AAA") // Fails - '.label' is the accessibilityLabel, not the displayed content XCTAssertEqual(app.staticTexts["textThing"].label, "ZZZ") // Passes, but validates the accessibility content, not the displayed content } element.label still only checks the accessibilityLabel. There is not, it seems, an way back to being able to check the content of the Text element directly. Thank you for your attention and support. We look forward to your valuable insights.
Replies
1
Boosts
1
Views
176
Activity
Mar ’25
How to Open iOS Port 11000 for Visual Studio 2022 Debugging
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Replies
3
Boosts
0
Views
155
Activity
Jul ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
Replies
1
Boosts
0
Views
368
Activity
May ’25
SysDiagnose-macOS Console Crashes When Opening Sysdiagnose Logs from iOS 26 Beta 3
When attempting to open sysdiagnose logs collected from an iPhone running iOS 26 beta 3 on macOS Console, the application consistently crashes. Crash report has been added for reference. Apple Feedback- FB18834450
Replies
4
Boosts
0
Views
275
Activity
Jul ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
Replies
1
Boosts
0
Views
98
Activity
Jul ’25
memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf("loop %i\n", ii); int close_err = dlclose(lib_handle); printf("close error: %i\n", close_err); printf("dlopen(%s, RTLD_NOW)\n", lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs. Any suggestions? Many thanks, Chris Runtime.c
Replies
6
Boosts
0
Views
358
Activity
Feb ’26
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
Replies
3
Boosts
0
Views
236
Activity
Jul ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
Replies
1
Boosts
0
Views
290
Activity
Aug ’25
Background Assets file diff?
Background Assets can support a maximum of 200G. Will the Apple server perform file comparison? For example, file0 is included in both a.aar file and b.aar file. On the Apple server, does it occupy twice the size of a single file?
Replies
2
Boosts
0
Views
363
Activity
Jan ’26
I can't find speech recognition option in + capability
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Replies
1
Boosts
0
Views
139
Activity
Jun ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
Replies
2
Boosts
0
Views
178
Activity
Jun ’25
How to find Siri response window by bundle id
Hi, experts, I want to find Siri response window by bundle id and use it for checking or printing, here is my example code: XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom") let siriApp = XCUIApplication(bundleIdentifier: "***") // Print out text from siriApp, // expecte print: "Sorry, I can't make a phone call with your iphone." Where should I put into ***? I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work Any suggestion appreciated, thanks!
Replies
1
Boosts
0
Views
163
Activity
Aug ’25
Command line compilation problem, standard includes not found
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed; jacquesmenu@macstudio:C++Tests &gt; cat pcount_test.cpp // clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp #include // std::string #include // std::cout #include // std::ostringstream int main1 (int argc, char* argv[]) { std::string theString = "Prière d'éviter"; std::cout &lt;&lt; theString &lt;&lt; ", size(): " &lt;&lt; theString.size () &lt;&lt; std::endl; std::stringstream oss; oss &lt;&lt; theString &lt;&lt; std::endl; std::cout &lt;&lt; oss.str () &lt;&lt; ", pcount(): " &lt;&lt; oss.pcount () &lt;&lt; std::endl; } //_______________________________________________________________________________ // position in output stream #include // std::ofstream int main () { std::ofstream outfile; outfile.open ("test.txt"); outfile.write ("This is an apple",16); long pos = outfile.tellp(); outfile.seekp (pos-7); outfile.write (" sam",4); outfile.close(); return 0; } jacquesmenu@macstudio:C++Tests &gt; clang++ pcount_test.cpp pcount_test.cpp:3:10: fatal error: 'string' file not found 3 | #include // std::string | ^~~~~~~~ 1 error generated. The same occurs with iostrem if it is the first include mentioned. Compiling in Xcode itself does not this problem, though. This include is to be found here: jacquesmenu@macstudio:C++Tests &gt; xcode-select -p /Applications/Xcode.app/Contents/Developer jacquesmenu@macstudio:C++Tests &gt; ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX 72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
Replies
3
Boosts
0
Views
142
Activity
Apr ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
Replies
1
Boosts
0
Views
101
Activity
Apr ’25
AppleClang adds `/usr/local/include` to application search folders
By default, AppleClang adds /usr/local/include to the application search folders for include files (as opposed to the system include dirs). This causes problems with the expected include order because application search folders always have priority over system includes. Specifically it causes problems with the conan package manager as library includes are added with -isystem This behaviour differs from LLVM mainline clang and GCC, where /usr/local/include is a system include (added with -internal-isystem). Steps to reproduce - run echo 'int main() { return 0; }' | clang -xc -v - the output is as follows Apple clang version 17.0.0 (clang-1700.0.13.5) Target: arm64-apple-darwin24.5.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" ... -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include ...
Replies
1
Boosts
0
Views
144
Activity
Aug ’25
Portal of Apple for tracking health(crashes/hangs)
We are looking for a platform or portal provided by Apple that allows us to track crashes, hangs, or other runtime issues faced by users while using our iOS/macOS application. This is similar to how we currently use Windows Error Reporting (WER) for our Windows application. Important note: Our application is not distributed via the Apple App Store — it is delivered through enterprise distribution or ad-hoc provisioning.
Replies
3
Boosts
0
Views
238
Activity
Apr ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
Replies
1
Boosts
0
Views
108
Activity
Jun ’25
Unexpected performance penalty attributed to first Swift Testing test
I have a Swift package with a test suite that contains some tests implemented with Swift Testing. Locally, they run quickly, but when I run them on Semaphore CI (https://semaphore.io), the first Swift Testing test to execute incurs a performance penalty. I'm running the tests with xcodebuild on iOS Simulator: xcodebuild test \ -scheme "Scheme" \ -workspace Workspace.xcworkspace \ -destination "platform=iOS Simulator,name=iPhone 16,OS=18.2" The scheme is configured to use a test plan that has parallelization disabled. Here's an excerpt from the output showing what I'm seeing: Test Suite 'All tests' started at 2025-04-03 07:47:37.328. ◇ Test run started. ↳ Testing Library Version: 102 (arm64-apple-ios13.0-simulator) ◇ Iteration 1 started. ◇ Suite <redacted> started. ◇ Test foo() started. ✔ Test foo() passed after 23.063 seconds. When foo() is not the first test it runs in under 100 ms. The reason that I have parallelization disabled is that I was initially seeing all of the tests in this suite incur a performance hit. But now it's clear that there must be some startup cost. Things I'm wondering: What is this startup penalty? Why don't I encounter it locally? Why is it attributed to the first test? (this seems like a bug) My wild guesses around 1 so far have been… maybe some simulator clone is booting. I've tried to rule that out by disabling parallelization, but maybe there's still something there. maybe swift testing is getting loaded lazily and there's some kind of dynamic linking cost Thoughts on 2… maybe there's some one-time penalty when using swift testing that I've already incurred locally but that has not yet been incurred in the CI image Guidance welcome! x-posted: FB17102970 (Unexpected performance penalty attributed to first Swift Testing test) https://forums.swift.org/t/first-swifttesting-test-always-slow/79066
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Apr ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
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Activity
Dec ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
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Apr ’25