I am using Swift Testing for TDD my project. I have a struct that contains an array of 65536 UInt8's along with other properties. I am testing methods that modify the properties of the struct including the contents of the array.
In just one of my test files, any test fails (there are several in the file), the entire contents of the struct, including the array, are printed to the console. In another test file they are not. I'm don't think there are any differences to the test setup in the two files. Any idea what's going on?
I'm able get the program to skip the dump to the console by copying the properties I want to test to local let constants and testing those.
Thanks
General
RSS for tagDive into the vast array of tools and services available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing.
Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Provisioning Profiles
Signing Certificates
This morning I installed podman on my new Apple laptop. It can be inited successfully but failed to start.
The error is: Error: Error Domain=VZErrorDomain Code=1 Description="Internal Virtualization error. The virtual machine failed to start." UserInfo={
NSLocalizedFailure = "Internal Virtualization error.";
NSLocalizedFailureReason = "The virtual machine failed to start.";
My new Mac laptop with the latest OS version: 15.3.1 and it is Apple M4 chip.
I verified that my Virtualization.framework is good by ls -l /System/Library/Frameworks/Virtualization.framework also my MacOS support virtualization because sysctl kern.hv_support returns kern.hv_support: 1.
I tried to install it on my old Apple laptop which is intel core, same OS version - everything is good.
How to fix this issue?
Every now and then I get this very frustrating message on Feedback Assistant.
For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied
After reviewing your feedback, it is unclear what the exact issue is.
I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied
The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos.
I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today):
Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed.
This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face.
I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
I'm running the latest iOS 26 beta 5 on my iPad and iPhone. Whenever I run these betas, I always get the message below telling me an update is available (whenever I plug in my devices). I'm assuming this is because the update check is detecting that I have something other than the latest production release. Obviously, it makes no sense to ask me to update to a prod build when I'm running the dev beta. Is there a way to turn this message off? Or maybe Apple could handle this situation better? Or maybe it's just a bug and I'm the only one getting this message?
Topic:
Developer Tools & Services
SubTopic:
General
By default, it seems 15.6 is shipped with
git version 2.39.5 (Apple Git-154)
I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability.
Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384)
https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9
You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates
Thanks
Hello,
I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio.
Here is the full log:
`Launching lib/main.dart on (iPhone Name) in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID)
Running Xcode build...
Xcode build done. 19.7s
Failed to build iOS app
Could not build the precompiled application for the device.
Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID).
Error launching application on (iPhone Name).`
This only happens when using Android Studio.
When I build the same project using Xcode, it runs fine on the same device.
Background:
I accidentally deleted all Apple accounts from Xcode recently.
In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one.
I suspect this may be related to provisioning or code signing, but I’m not sure how to resolve it within Android Studio.
Any advice or steps to fix this would be greatly appreciated.
I created a new test project in Xcode using the iOS > App template, enabled automatic signing in Signing & Capabilities, and selected my team.
I then tried building and installing the app on a real device, and it worked successfully.
This confirms that there are no issues with code signing or provisioning on the Apple side.
Thanks in advance!
Topic:
Developer Tools & Services
SubTopic:
General
OS:macOS15.5
CPU:Apple M1 Pro
zsh终端中执行python或pip命令,提示未找到命令,但执行python3或pip3命令,预期也是提示未找到命令,实际结果弹出Install Command Line Developer Tools弹窗安装,网上查阅资料,删除/usr/bin/python3、/usr/bin/pip3、/usr/local/bin/python3、/usr/local/bin/pip3文件即可达到预期,但无权限删除/usr/bin/python3与/usr/bin/pip3文件,尝试过root账号、进行系统恢复模式暂时禁用SIP解决方案,都无法解决;🙏大佬指点一二;
Topic:
Developer Tools & Services
SubTopic:
General
Hi everyone,
I’m working on a Capacitor app built with Angular, and I’m trying to call a Swift class directly from the root of the iOS project (next to AppDelegate.swift) without using a full Capacitor plugin structure.
The Swift file is called RtspVlcPlugin.swift and looks like this:
import Capacitor
@objc(RtspVlcPlugin)
public class RtspVlcPlugin: CAPPlugin {
@objc func iniciar(_ call: CAPPluginCall) {
call.resolve()
}
}
In AppDelegate.swift I register it like this:
if let bridge = self.window?.rootViewController as? CAPBridgeViewController {
bridge.bridge?.registerPluginInstance(RtspVlcPlugin())
print("✅ RtspVlcPlugin registered.")
}
The registration message prints correctly in Xcode logs.
But from Angular, when I try to call it like this:
import { registerPlugin } from '@capacitor/core';
const RtspVlcPlugin: any = registerPlugin('RtspVlcPlugin');
RtspVlcPlugin.iniciar({ ... });
I get this error:
{"code":"UNIMPLEMENTED"}
So, even though the plugin is registered manually, it’s not exposing any methods to the Angular/Capacitor runtime.
My question is:
What is the correct way to access a manually created Swift class (in the root of the iOS project) from Angular via Capacitor?
Thanks in advance!
Does anyone know where I can get to the API diffs for iOS 18 -> iOS 26?
My app will not open to myself or to clients and has a pop up that claims
"App Outdated"
The app version you are using is no longer supported. Please install he latest Heartland update through the App Store.
However, there have been no updates to the app.
Topic:
Developer Tools & Services
SubTopic:
General
Hi, experts,
I want to find Siri response window by bundle id and use it for checking or printing, here is my example code:
XCUIDevice.shared.siriService.activate(voiceRecognitionText: "call mom")
let siriApp = XCUIApplication(bundleIdentifier: "***")
// Print out text from siriApp,
// expecte print: "Sorry, I can't make a phone call with your iphone."
Where should I put into ***?
I tried "com.apple.SiriViewService", "com.apple.siri.velocity", "com.apple.springboard' but nothing work
Any suggestion appreciated, thanks!
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
My app often crashes when I use simulators. I would like some help with reading the crash report that is generated. Especially with the part below Thread 0 Crashed. Based on other posts I understand that the 0x8BADF00D in the crash report is a WatchDog crash that basically says that WatchDog terminated the app because the main thread was blocked for a significant time. Many processes can block the main thread so it's hard to find out what it is in our specific case. Can someone help me reading through the crash report?
Short_crash_report.txt
Background information
The application is Xamarin Native and I use Rider as an IDE. When I use Visual Studio, the simulators run just fine. No crash occurs while using my app on a device.
The crash happens on multiple simulators with different OS versions. I already deleted XCode cache, erased content and settings of several simulators and deleted iOS DeviceSupport files.
Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Target 'React-Core-60309c9c-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Target 'React-Core-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
Target 'RCT-Folly-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
Target 'RCT-Folly.default-Fabric-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
I am using react native 0.77.0 and xcode 16.2. The build succeeded but while archiving I am getting this.
Topic:
Developer Tools & Services
SubTopic:
General
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring).
I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4.
I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck.
Any suggestions or tips?
Topic:
Developer Tools & Services
SubTopic:
General
I'm finding developing for HomeKit using the iOS Simulator utterly confounding.
All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator.
Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either.
How do I get devices to show up in the iOS Simulator?
Thanks.
I am converting a project to expo and have created a new expo project. I have migrated most of the react-native code but need to add a native module. I added it using npx create-expo-module expo-settings --local
The name of the module DataRetrieval.
So far so good but I need a package SwiftCSV. I added it as a dependency to Pods and did a npx pod-install but when I try to import SwiftCSV as a subproject, it is not found. So I tried adding to the DataRetrieval podspec an s.dependency 'SwiftCSV'. I then get an error that there is a redefining of symbols. I am able to include this in a regular Swift file but not in the sub-module under expo. What am I missing about how to not only add a native module but to add dependencies and include it in my project?
Thanks,
Ray
Topic:
Developer Tools & Services
SubTopic:
General
I noticed that there are numerous missing source repositories. For instance:
https://github.com/apple-oss-distributions/IOHIDFamily/blob/07b14847cb5b4e0f826a3970961624969e443a6e/IOHIDFamily.xcodeproj/project.pbxproj#L4274
Many files referenced in the xcodeproj are listed but do not actually exist in the repositories.
Topic:
Developer Tools & Services
SubTopic:
General
Ive been working on android studio and have my app put together and was gonna start thr apple process and everything I read says I'll need a Mac to do it. Can someone either point me in the right direction or could I send my code over and someone compile my code for me?
Topic:
Developer Tools & Services
SubTopic:
General