Dive into the vast array of tools and services available to developers.

Posts under General subtopic

Post

Replies

Boosts

Views

Activity

SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
2
0
218
Oct ’25
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
2
0
72
Aug ’25
App crashing on startup
I am a developer working on an iOS enterprise application. When I deployed the release version to my device, it crashes upon startup. It works fine in debug mode on my device. The app is an upgraded version of Xamarin Form to .NET MAUI. I have attached a crash report. I would appreciate any help/insights on how to resolve. --John
2
0
123
Apr ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
2
0
158
Aug ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
2
0
284
Aug ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
2
0
178
Jun ’25
Could you please add a feedback/question feature for the Apple Developer Documentation?
Routinely I'll have additional questions when browsing the Apple Developer Documentation. Would be really convenient if we could just submit that feedback from the documentation webpage itself, Apple could have the data, and potentially down the line address it; but at least you'd have the data. For example, I'm looking at the documentation for AttributedString: https://developer.apple.com/documentation/foundation/attributedstringprotocol/index(_:offsetbycharacters:) Now, I would like to know what would happen if the distance brought the position past the end, what would be returned. Because it's non-optional which I imagine would imply nil would be returned if the parameters were invalid. But it doesn't say. I run into these small missing behavioral details with some regularity and imagine others do as well. It would be really great if we could just submit that discrepancy and perhaps see some numbers on the page of the total number of discrepancies submitted or something so we can see that it's not just us and have some peace of mind that based on the amount of feedback submitted there's a higher chance that this discrepancy will be addressed in the future.
2
0
112
Apr ’25
The Xcode project keeps crashing on launch
Hello, I need a little bit of help. My game keeps crashing on launch no matter what I do. I’ve tried running it in Xcode on my Mac, on my iPhone, and through TestFlight, but I get the same result every time. I’ve tried everything I could find on the internet, and nothing worked. Asking here is my last resort because I’m completely stuck. The game runs fine in Unity, but not so much in Xcode. Can someone help me figure out what I’m doing wrong?Any help would be greatly appreciated. Here is the error log I found by connecting my iPhone to my Mac. To view the logs, I used the Console in the Devices and Simulators section of Xcode. ➤ SecKeyVerifySignature failed: Error Domain=NSOSStatusErrorDomain Code=-50 "rsa_pub_crypt failed" [10:27:36.034791+0200] kernel ➤ Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.043389+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view ➤ Frame not updated [10:27:36.050473+0200] backboardd ➤ Cycle detected [10:27:36.100799+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view [10:27:36.538361+0200] akd ➤ Error fetching keychain item - Error Domain=NSOSStatusErrorDomain Code=-25300 "no matching items found" [10:27:36.545734+0200] akd ➤ Failed to set last known MID with error (Error Domain=NSOSStatusErrorDomain Code=-25300) [10:27:36.603384+0200] rtcreportingd ➤ Gap in hierarchy: [10:27:36.604536+0200] cloudd ➤ TCP input flags=[R.] state=LAST_ACK [10:27:36.613317+0200] cloudd ➤ TCP input flags=[R] state=CLOSED [10:27:36.648449+0200] kernel ➤ 1 duplicate report for Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.648484+0200] kernel ➤ Sandbox: [App] deny(1) file-test-existence /private/var/Managed Preferences/mobile/com.apple.CoreMotion.plist [10:27:36.900275+0200] CommCenter ➤ Client is not entitled for request [10:27:37.131555+0200] storekitd ➤ AMSURLSession: Session decoder failed. Error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:37.131761+0200] storekitd ➤ AMSURLSession: Task completed with error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:38.137847+0200] kernel ➤ System Policy: [Process] deny(1) file-read-metadata /private/var/mobile/Library/Biome/FlexibleStorage [10:27:38.779536+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /private/etc/localtime [10:27:38.942342+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:38.963596+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /bin/bash [10:27:40.152019+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:40.280661+0200] assetsd ➤ Warning: cache_handle_memory_pressure invokedPreformatted text```
2
0
359
Mar ’25
system crashed when run java
My book env: MacBook Air Apple M4 15.6.1 (24G90) I installed JDK hs_err_pid6813.log by sdkman and homebrew, but when I ran java, os crashed: /opt/homebrew/o/openj/libexec/openjdk.jdk/Contents/Home/bin | stable ./javac --verison ABRT | 12:32:20 # # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0xa) at pc=0x000000010211b340, pid=7237, tid=9987 # # JRE version: (21.0.7) (build ) # Java VM: OpenJDK 64-Bit Server VM (21.0.7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) # Problematic frame: # V [libjvm.dylib+0x35f340] CodeHeap::allocate(unsigned long)+0x15c # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /opt/homebrew/Cellar/openjdk@21/21.0.7/libexec/openjdk.jdk/Contents/Home/bin/hs_err_pid7237.log # # [1] 7237 abort ./javac --verison Does that mean I have to reinstall OSX?
2
0
496
Sep ’25
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
2
0
203
Sep ’25
Unable to download the latest EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate."
Hi Team, I’ve tried downloading the EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate from multiple sources, but all the links I found point to expired versions. Could you please help me with the URL to the latest version of this certificate? Here are the links I’ve already tried, but none of them worked: https://project-chip.github.io/connectedhomeip-doc/guides/darwin.html#profile-installation https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md Apple Site Looking forward to your support. Thanks, Mantosh Kumar
2
0
235
Sep ’25
A few questions about allowed-os-versions and os-version in Distribution Definition files
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented. I have a few questions about these elements: allowed-os-versions The documentation states: Availability: Available in OS X v10.6.6 and later. Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element. os-version The documentation states: This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive. This is quite confusing because the documentation never explicitly says what a specific or major OS version number is. Is specific major.minor.patch or major.minor? What is major? major or major.minor? As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing. I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26? Generally speaking, this documentation is missing examples for a lot of the elements. Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
2
0
162
Sep ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
2
0
651
Feb ’26
Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with "devicectl device process launch --start-stopped"? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
2
0
201
Oct ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
2
1
192
Oct ’25
Automatic Provisioning fails in VisualStudio 2022
Hi there, I am trying to create my first iOS app using Visual Studio (Win 11) and .NET MAUI. I created a developer account and if I want to start the debugger with my local device, VS forces me to Configure Automatic Provisioning. I can select my configured account but the operation fails (see screenshot). I have no idea what is going wrong and I cannot find any setting in the developer account to fix this problem. Can anyone help me out, what is wrong and how to fix, thx!
2
0
95
Sep ’25
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
2
0
355
Jun ’25
SF Symbols 7: Hundreds of SF Symbols missing 'Availability' info
In SF Symbols 7 (115), there are 458 symbols missing Availability info. I only discovered this after using one that didn’t appear in iOS 18 but does in iOS 26. Questions: Are there plans to add Availability info for all symbols? If the field is blank, is there a safe latest-OS version we can assume? I realize managing 7,000+ icons is tough, but missing info like this makes development frustrating. It doesn't help that there's no build warning when a named image isn't found, it just defaults to the text label. Screenshot Screenshot of SF Symbols 7 showing three symbols missing Availability info. The symbol ellipsis.circle.badge is selected and its properties pane also shows no Availability info.
Replies
2
Boosts
0
Views
218
Activity
Oct ’25
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
Replies
2
Boosts
0
Views
72
Activity
Aug ’25
Setting LSApplicationCategoryType
Is this a valid thing to include in the Info.plist file? If so is a category of public.app-category.astronomyvalid? I couldn't find that, but the categories I did find seemed very limited.
Replies
2
Boosts
0
Views
147
Activity
May ’25
App crashing on startup
I am a developer working on an iOS enterprise application. When I deployed the release version to my device, it crashes upon startup. It works fine in debug mode on my device. The app is an upgraded version of Xamarin Form to .NET MAUI. I have attached a crash report. I would appreciate any help/insights on how to resolve. --John
Replies
2
Boosts
0
Views
123
Activity
Apr ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
Replies
2
Boosts
0
Views
158
Activity
Aug ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
Replies
2
Boosts
0
Views
284
Activity
Aug ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
Replies
2
Boosts
0
Views
178
Activity
Jun ’25
Could you please add a feedback/question feature for the Apple Developer Documentation?
Routinely I'll have additional questions when browsing the Apple Developer Documentation. Would be really convenient if we could just submit that feedback from the documentation webpage itself, Apple could have the data, and potentially down the line address it; but at least you'd have the data. For example, I'm looking at the documentation for AttributedString: https://developer.apple.com/documentation/foundation/attributedstringprotocol/index(_:offsetbycharacters:) Now, I would like to know what would happen if the distance brought the position past the end, what would be returned. Because it's non-optional which I imagine would imply nil would be returned if the parameters were invalid. But it doesn't say. I run into these small missing behavioral details with some regularity and imagine others do as well. It would be really great if we could just submit that discrepancy and perhaps see some numbers on the page of the total number of discrepancies submitted or something so we can see that it's not just us and have some peace of mind that based on the amount of feedback submitted there's a higher chance that this discrepancy will be addressed in the future.
Replies
2
Boosts
0
Views
112
Activity
Apr ’25
The Xcode project keeps crashing on launch
Hello, I need a little bit of help. My game keeps crashing on launch no matter what I do. I’ve tried running it in Xcode on my Mac, on my iPhone, and through TestFlight, but I get the same result every time. I’ve tried everything I could find on the internet, and nothing worked. Asking here is my last resort because I’m completely stuck. The game runs fine in Unity, but not so much in Xcode. Can someone help me figure out what I’m doing wrong?Any help would be greatly appreciated. Here is the error log I found by connecting my iPhone to my Mac. To view the logs, I used the Console in the Devices and Simulators section of Xcode. ➤ SecKeyVerifySignature failed: Error Domain=NSOSStatusErrorDomain Code=-50 "rsa_pub_crypt failed" [10:27:36.034791+0200] kernel ➤ Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.043389+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view ➤ Frame not updated [10:27:36.050473+0200] backboardd ➤ Cycle detected [10:27:36.100799+0200] SpringBoard ➤ Live host view super view[(null)] not matching container view [10:27:36.538361+0200] akd ➤ Error fetching keychain item - Error Domain=NSOSStatusErrorDomain Code=-25300 "no matching items found" [10:27:36.545734+0200] akd ➤ Failed to set last known MID with error (Error Domain=NSOSStatusErrorDomain Code=-25300) [10:27:36.603384+0200] rtcreportingd ➤ Gap in hierarchy: [10:27:36.604536+0200] cloudd ➤ TCP input flags=[R.] state=LAST_ACK [10:27:36.613317+0200] cloudd ➤ TCP input flags=[R] state=CLOSED [10:27:36.648449+0200] kernel ➤ 1 duplicate report for Sandbox: [App] deny(1) sysctl-read kern.bootargs [10:27:36.648484+0200] kernel ➤ Sandbox: [App] deny(1) file-test-existence /private/var/Managed Preferences/mobile/com.apple.CoreMotion.plist [10:27:36.900275+0200] CommCenter ➤ Client is not entitled for request [10:27:37.131555+0200] storekitd ➤ AMSURLSession: Session decoder failed. Error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:37.131761+0200] storekitd ➤ AMSURLSession: Task completed with error = Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" [10:27:38.137847+0200] kernel ➤ System Policy: [Process] deny(1) file-read-metadata /private/var/mobile/Library/Biome/FlexibleStorage [10:27:38.779536+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /private/etc/localtime [10:27:38.942342+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:38.963596+0200] kernel ➤ Sandbox: [App] deny(2) file-test-existence /bin/bash [10:27:40.152019+0200] mobileassetd ➤ TCP input flags=[R] state=LAST_ACK [10:27:40.280661+0200] assetsd ➤ Warning: cache_handle_memory_pressure invokedPreformatted text```
Replies
2
Boosts
0
Views
359
Activity
Mar ’25
system crashed when run java
My book env: MacBook Air Apple M4 15.6.1 (24G90) I installed JDK hs_err_pid6813.log by sdkman and homebrew, but when I ran java, os crashed: /opt/homebrew/o/openj/libexec/openjdk.jdk/Contents/Home/bin | stable ./javac --verison ABRT | 12:32:20 # # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0xa) at pc=0x000000010211b340, pid=7237, tid=9987 # # JRE version: (21.0.7) (build ) # Java VM: OpenJDK 64-Bit Server VM (21.0.7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) # Problematic frame: # V [libjvm.dylib+0x35f340] CodeHeap::allocate(unsigned long)+0x15c # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /opt/homebrew/Cellar/openjdk@21/21.0.7/libexec/openjdk.jdk/Contents/Home/bin/hs_err_pid7237.log # # [1] 7237 abort ./javac --verison Does that mean I have to reinstall OSX?
Replies
2
Boosts
0
Views
496
Activity
Sep ’25
Background Assets file diff?
Background Assets can support a maximum of 200G. Will the Apple server perform file comparison? For example, file0 is included in both a.aar file and b.aar file. On the Apple server, does it occupy twice the size of a single file?
Replies
2
Boosts
0
Views
364
Activity
Jan ’26
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
Replies
2
Boosts
0
Views
203
Activity
Sep ’25
Is there a plan to finally document the PackageInfo file format?
Q. Is there a plan to finally document the PackageInfo file format used in .pkg flat package? The man page for pkgbuild is not really useful to understand the different options. It does not seem to make sense to have an official documentation for the Distribution Definition file but not for the PackageInfo file.
Replies
2
Boosts
0
Views
212
Activity
Sep ’25
Unable to download the latest EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate."
Hi Team, I’ve tried downloading the EnableBluetoothCentralMatterClientDeveloperMode.mobileconfig certificate from multiple sources, but all the links I found point to expired versions. Could you please help me with the URL to the latest version of this certificate? Here are the links I’ve already tried, but none of them worked: https://project-chip.github.io/connectedhomeip-doc/guides/darwin.html#profile-installation https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md Apple Site Looking forward to your support. Thanks, Mantosh Kumar
Replies
2
Boosts
0
Views
235
Activity
Sep ’25
A few questions about allowed-os-versions and os-version in Distribution Definition files
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented. I have a few questions about these elements: allowed-os-versions The documentation states: Availability: Available in OS X v10.6.6 and later. Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element. os-version The documentation states: This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive. This is quite confusing because the documentation never explicitly says what a specific or major OS version number is. Is specific major.minor.patch or major.minor? What is major? major or major.minor? As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing. I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26? Generally speaking, this documentation is missing examples for a lot of the elements. Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
Replies
2
Boosts
0
Views
162
Activity
Sep ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
Replies
2
Boosts
0
Views
651
Activity
Feb ’26
Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with "devicectl device process launch --start-stopped"? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
Replies
2
Boosts
0
Views
201
Activity
Oct ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
Replies
2
Boosts
1
Views
192
Activity
Oct ’25
Automatic Provisioning fails in VisualStudio 2022
Hi there, I am trying to create my first iOS app using Visual Studio (Win 11) and .NET MAUI. I created a developer account and if I want to start the debugger with my local device, VS forces me to Configure Automatic Provisioning. I can select my configured account but the operation fails (see screenshot). I have no idea what is going wrong and I cannot find any setting in the developer account to fix this problem. Can anyone help me out, what is wrong and how to fix, thx!
Replies
2
Boosts
0
Views
95
Activity
Sep ’25
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
Replies
2
Boosts
0
Views
355
Activity
Jun ’25