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How strict is the rule on tracking
Hi, the rules of the '26 swift student challenge state that i may not "track and/or insert analytics code in your app playground meant to identify or track judges' activity while they review your app playground". My app (with permission) uses offline CLlocation to grab location data, with improves the functionality of the app. Is this acceptable? or do i run the risk of disqualification. Thank You!
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Gatekeeper is blocking Ghostty
Hello, I'm reaching you because I have an issue on my mac (very new user), I tried to install Ghostty 1.2.3 on my macos 26.2 from brew or the dmg file from their website. When I try top open it I have the popup with the message "Apple could not verify "Ghostty" is free of malware..." After many discussions with them on discord, many attempts on clearing Gatekeeper cache, rebooting, reinstalling there is now way for me to have it working. When I check the notarization on my machine I have this spctl -a -vvv -t install /Applications/Ghostty.app /Applications/Ghostty.app: rejected source=Unnotarized Developer ID origin=Developer ID Application: Mitchell Hashimoto (24VZTF6M5V) While other people can check it and it is marked as notarized and they can open it without any issue. I could bypass Gatekeeper to make it work, but it's a bad solution and I'm looking for a way to understand why is this happening only on my machine. Any expert who could help me would be great ! Thanks in advance
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spcData payload (fairplay.cer) for FairPlay key server
We're sending the spcData payload to our fairplay key server (version 5.1) with the base64 encoded string of our fairPlay.cer that was downloaded from our developer portal and we're getting a spcVersionErr (-42580) for the spc version. The value that is being received by the key server seems to be 813827283 when it should be either 1 (base_constants.SPCVersion.v1.rawValue) or 2 (base_constant.SPCVersion.v2.rawValue). We're assuming we're encoding the fairplay.cer incorrectly. Any insight from anybody would be appreciated.
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Software Engineer
Excited to be here programming with Swift Programming Language skills. I have already learned as part of my skillset: commands, functions and for loops. I will contribute as much as time allows on this forum as well as ask questions if I get stuck with programming concepts.
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Apple Developer Program Enrollment PROBLEM
Hello, I'm having a serious problem registering for the Apple Developer Program, and I can't resolve it. I applied over two weeks ago, but I still haven't received an activation email. I've also tried using different credit cards, suspecting there might be a problem with my payment method. The main issues are as follows: My order/registration remains in the "processing" status, I haven't received an activation email, Apple Developer Program support isn't responding. I've already sent over seven emails to support, but haven't received any response or updates. Has anyone else encountered a similar situation?
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iOS 26.2 Keyboard shows asymmetric horizontal padding (left edge flush, right padded) in both UIKit & SwiftUI
On iOS 26.01 & 26.2, the system keyboard shows uneven horizontal padding: Leftmost key column touches the screen edge Right side has visible padding This behavior is reproducible: In existing apps In a brand-new demo app In both UIKit and SwiftUI Xcode: 26.0.1 & 26.2 iOS: 26.0.1 & 26.2 Simulator Devices tested: iPhone 15 / iPhone 15 Pro Keyboard types: .numberPad, .decimalPad Frameworks: UIKit, SwiftUI
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Whether SSC can be connected to the iPad real machine with Xcode to run the evaluation
👋Hi This problem is related to SSC. I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you.
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Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
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Swift Student Challenge – Using iOS 26 APIs + Camera Input in Xcode App Playgrounds (Simulator Limitation)
Hi, I’m working on my Swift Student Challenge submission using iOS 26 APIs (FoundationModels) along with AVFoundation + Vision to capture user input and generate feedback. Since Swift Playgrounds doesn’t support FoundationModels framework, I’m using an Xcode App Playground, but I heared that submissions are reviewed in the Simulator, which doesn’t support live camera feed. I’m unsure how to handle this. Looking for guidance on the recommended approach. Thanks!
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[DS-U4B1][EVT1]No image output from DP Port after sleep/wake-up.
Problem Description When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM monitor set to 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D monitor set to 3840×2160 @ 60 Hz, the DP port shows no response and no video output after the system wakes from sleep. The DP monitor is not detected. Reproduction Steps Apple MacBook Pro (14-inch ,2024) connect the DP port to Samsung U28E590D and set the resolution to 3840×2160 @ 60 Hz. Connect the Type-C port to ASUS ROG Swift OLED PG32UCDM and set the resolution to 3840×2160 @ 120 Hz. Put the platform into sleep mode, then wake it up. After wake-up, the DP port has no response and no video output. Bug Description When the Type-C port is connected to an ASUS ROG Swift OLED PG32UCDM at 3840×2160 @ 120 Hz, and the DP port is connected to a Samsung U28E590D at 3840×2160 @ 60 Hz, the DP port fails to output video after system sleep and wake-up, and the monitor is not detected.
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Universal Links are not working in the Xcode 26 simulators
After updating the Xcode 26, defined universal links are not working in the iOS simulator. In the configuration, we have verified all the things including AASA file hosting and domain configuration. It is working properly in the real devices. Issue occurring only for Simulators. How can I debug it in the simulators to validate this ? Xcode Version: 26.1 Simulator iOS: 26.1
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What do you mean no release notes?
I just looked at the "release notes" for macOS 26.3 beta, and it said there were no notes. Imagine if you were getting your car checked, and the bill had an extra $1000 tacked on, with a line item that said "---". As a developer, this is bizarre. As a shareholder, this is dismaying.
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assets.xcassets Folder is just raw code
Hey everyone, I took over a mac os app project file and the Assets folder is looking strange. It doesn't have the regular interface where you see the list of assets and the section of adding the app icon size variants and so on. It's just a document of raw data referencing the assets. It's not recognizing the folder as a normal assets folder. Any idea how I can fix it?
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Apple Developer Program enrollment stuck for 40+ days with no response
Hello everyone, I am looking for advice or help from anyone who has experienced a similar situation. I enrolled in the Apple Developer Program as an organization under the name Mindzone Technologies on Monday, December 15, 2025. Since then, the enrollment status has remained in “processing” with no updates. After waiting several weeks, I contacted Apple Developer Support twice but have not received any response. First email was sent on Monday, January 19, 2026 (GMT+4) Second email was sent on Friday, January 23, 2026 (GMT+4) Category: Membership and Account, Program Enrollment At this point, it has been over 40 days since enrollment and more than 3 business days since the last support contact, despite Apple stating typical response times are much shorter. There has been no request for additional documents, no phone call for identity verification, and no explanation provided. This delay is blocking our ability to publish apps and proceed with business commitments. Has anyone else faced an enrollment delay of this length recently Is there a specific escalation path or action that actually helped resolve this Should I expect a phone verification call or is there something I should proactively request Any guidance from Apple staff or developers who managed to resolve a similar case would be greatly appreciated. Thank you in advance.
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[DS-U4B1][EVT1][DPResolutionTest] DP port extended screen: Hot plug downstream port, no audio output. (Random)
Problem Description DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Occurs randomly) 2. Setup Condition The product is connected to the following platform: Platform: Apple MacBook Pro (16-inch, M4 Max, 2024) The DP port is connected to the following monitor: 3. Reproduction Procedure Step 1: Connect the DP port to the extended display ASUS VP28U (4K 60Hz) Step 2: Connect the platform Apple MacBook Pro (16-inch, M4 Max, 2024) Step 3: Hot-plug the downstream DP port → no audio output (random occurrence) Bug Description DP extended display: When hot-plugging the downstream DP port, there is no audio output. (Random) Affected Platform & Monitor Combination Apple MacBook Pro (16-inch, M4 Max, 2024) & Samsung S32BG850NC (4K 240Hz) Vendor Anaysis: After analysis, we found that the issue also fails when the host is directly connected to the monitor (tested with two different USB-C to DP cables, both showing the same failure). The RTS5490 only bypasses the audio and video signals, and no abnormal behavior was observed in the logs. In addition, we found that different behaviors occur when switching the monitor OSD between DP 1.1 and DP 1.2: OSD set to DP 1.1: Direct connection: Pass Connected through RTS5490: Pass OSD set to DP 1.2: Direct connection: Fail Connected through RTS5490: Fail (same issue reported by Tongxing) Testing with other monitors does no
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Unable to select 4K resolution on Sharp 8TC60DWTX (8K) display.
Problem description: Connected to a Sharp 8TC60DWTX (8K) display, but unable to select 4K resolution Setup Condition Apple MacBook Pro 16-inch M4 Max Sharp 8TC60DWTX (8K) 3.Duplicate Procedure After connecting to 8K MNT and select 4K solution, it still display as 8K. Vendor analysis: 8K60 shows no image; switching to 30 Hz works normally → After analysis, we found that the 8K60 timing output from the MacBook is incorrect. The horizontal blanking (H-CBlanking) is too small to accommodate the audio data, so the RTD2191E does not output video to the monitor. → This issue does not occur on Windows platforms, confirming that this is a host-side issue.
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