Hello, it seems like starting from iOS 18.0, it is possible to entirely skip the notifications permission request alert by swiping up from the bottom of the screen. It doesn't work this way with any other kinds of system alerts, nor in iOS 17.4 (tested it in the Simulator though).
So, is it a bug? Or is it intended? Either way, I haven't found any information regarding that.
The problem with that is when you skip the alert, notifications are missing from the app preferences.
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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Periodically when testing I am running into a situation where the app hangs and beach balls forever when using AVAudioEngine.
This seems to log out when this affect happens:
Now when this happens if I pause the debugger it's hanging at a call to:
[engine connect:playerNode
to:engine.mainMixerNode
format:buffer.format];
#0 0x000000019391ca9c in __psynch_mutexwait ()
#1 0x0000000104d49100 in _pthread_mutex_firstfit_lock_wait ()
#2 0x0000000104d49014 in _pthread_mutex_firstfit_lock_slow ()
#3 0x00000001938928ec in std::__1::recursive_mutex::lock ()
#4 0x00000001ef80e988 in CADeprecated::RealtimeMessenger::_PerformPendingMessages ()
#5 0x00000001ef818868 in AVAudioNodeTap::Uninitialize ()
#6 0x00000001ef7fdc68 in AUGraphNodeBase::Uninitialize ()
#7 0x00000001ef884f38 in AVAudioEngineGraph::PerformCommand ()
#8 0x00000001ef88e780 in AVAudioEngineGraph::_Connect ()
#9 0x00000001ef8b7e70 in AVAudioEngineImpl::Connect ()
#10 0x00000001ef8bc05c in -[AVAudioEngine connect:to:format:] ()
Current all my audio engine related calls are on the main queue (though I am curious about this https://forums.developer.apple.com/forums/thread/123540?answerId=816827022#816827022).
In any case, anyone know where I'm going wrong here?
Hello.
I'm preparing transfer app now but don't understand identifier length.
reporence : https://developer.apple.com/documentation/sign_in_with_apple/transferring_your_apps_and_users_to_another_team
1 : xxxxxx.15fbexc6b31e41e78b891803a56b1axx.0247
2: xxxxxx.26ae9x5347f1f4fcebb3ae1b91807b5xx
number 1 is The team-scoped user identifier
number 2 is transfer identifier
but length is different so i scared
is it okay?
Topic:
App & System Services
SubTopic:
General
I created an app and submitted to app store for review and got a rejection with "4.3(a) - Design - Spam".
This one was created for brand new, and I didn't find any similar apps in App store. I searched in this forum but am not sure if it is because I used flutter to build my app?
How could I get a bit more specific detail why it got rejected?
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Hi,
We use the (now deprecated) server-side receipt verification API (*1) with the app we are maintaining and there are some points I would like confirm on how its response changes based on whether the purchase being processed was a subscription that used an offer code or not.
I am particularly concerned about the following:
Are there any properties of the response that are added or missing?
Is there any property indicating that an offer code was used?
If there is, which field is that and what values does it take?
Are there any special steps or options required when processing the receipt which used an offer code on the server side?
*1 https://developer.apple.com/documentation/appstorereceipts/verifyreceipt
I just purchased a new 2025 Honda Civic Hybrid sedan with the highest trim package. The staff at the dealership set CarPlay up to my iPhone 16 Pro, and all was operating perfectly. Then, last week, I started noticing random connectivity problems with it (ie: no sound from my audio apps, “not connected” being displayed on the dashboard displa, etc.) I tried to think of what had changed with my setup, and the only change was that I updated to the latest iOS update 18.2
I scheduled a service appointment with the Honda dealer in hopes that Apple and Honda can confirm a fix for this issue. I’ll try to attach an image from my car’s dashboard display as an example of an error message that isn’t resolved.
Topic:
App & System Services
SubTopic:
General
Hi,
I'm not too good with terminal stuff, but when I looked at activity monitor, my corespotlightd was using too much of my cpu. I decided to look up solutions on google and stumbled upon this: https://forums.developer.apple.com/forums/thread/675482. I tried some of the commands, and I closed the terminal while sudo was still running because I was getting impatient. Somehow, before I even realized it, I was logged out of my Apple ID and my desktop and downloads files were completely gone. For some reason, my applications are still the same, which makes me wonder if some of the files or folders I had before can still be recoverable. I checked time machine, and I wasn't able to recover anything. How cooked am I? I've lost all of my university work and some other pictures and stuff that I thought would never be damaged if I had it locally. Would appreciate any type of help. Thanks.
Topic:
App & System Services
SubTopic:
Core OS
I've got an app with several app extensions (call extension, action extension, notification service extension, message filtering extension, notification content extension).
If I need to interactively debug these then I can select the scheme and run the extension within Xcode for all of them except for the notification content extension, with that I get an error dialog summary saying:
Failed to install the app on the device / The provided item to be installed is not of a type that CoreDevice recognizes.
Which when expanded has the blumpf posted below.
Why can I not run the notification content extension, when I can run any other type of app extension?
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
Failure Reason: The provided item to be installed is not of a type that CoreDevice recognizes.
User Info: {
DVTErrorCreationDateKey = "2024-12-27 16:39:54 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
NSURL = "file:///Users/Me/Library/Developer/Xcode/DerivedData/XFinity-celiagrvtevxcagztrguseawvjkl/Build/Products/Debug.Ceq.QA-iphoneos/NotificationContentExtension.appex";
}
--
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "00008101-00115D623460001E";
"device_isCoreDevice" = 1;
"device_model" = "iPhone13,3";
"device_osBuild" = "18.2 (22C152)";
"device_platform" = "com.apple.platform.iphoneos";
"device_thinningType" = "iPhone13,3";
"dvt_coredevice_version" = "397.28";
"dvt_coresimulator_version" = "993.7";
"dvt_mobiledevice_version" = "1759.40.2.100.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 7;
"operation_errorCode" = 3002;
"operation_errorDomain" = "com.apple.dt.CoreDeviceError";
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 1;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 0;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 2;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.app-extension";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos18.2";
"sdk_osVersion" = "18.2";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 14.7 (Build 23H124)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2024-12-27T08:39:54-08:00
Dear Apple Support,
We are currently in the process of migrating from Apple Server Notifications v1 to v2. As you know, once we switch from v1 to v2 in App Store Connect, this change is irreversible. Our team needs to ensure that our backend environment, developed in Python with Django and using the app-store-server-library==1.5.0, is fully prepared to handle all possible notification types before making that final switch.
While we can receive a basic test notification from Apple, it doesn’t provide the range of data or scenarios (e.g., INITIAL_BUY, RENEWAL, GRACE_PERIOD, etc.) that our code must be able to process, store in our database, and respond to accordingly. Without comprehensive, example-rich raw notification data, we are left guessing the structure and full scope of incoming v2 notifications.
Could you please provide us with a set of raw, fully representative notification payloads for every notification type supported in v2? With these examples, we can simulate the entire lifecycle of subscription events, verify our logic, and confidently complete our migration.
Thank you very much for your assistance.
Hi, I have a problem with my Mac crashing sims 4. can you let me know if this is a Mac problem or a sims 4 problem ?
Link to Mac Info : https://prnt.sc/NYG0jn8_u0dB
Link to crash report : https://prnt.sc/UImzDIsqdVYn
First, for the employees reading, I filed FB14844573 over the weekend, because this is a reproducible panic or hang. whee
I ran our stress tests for an entire long weekend, and my machine panicked, due to mbufs. Normally, I tell my coworkers that we can't really do anything to cause a panic -- but we're doing network things, so this is an exception. I started periodically testing the mbufs while the tests were running -- netstat -m | grep 'mbufs in use' -- and noticed that in fact they were going up, and never decreasing. Even if I killed our code and uninstalled the extensions. (They're increasing at about ~4mbufs/sec.)
Today I confirmed that this only happens if we include UDP packets:
let udpRule = NENetworkRule(destinationNetwork: host, prefix: 0, protocol: .UDP)
let tcpRule = NENetworkRule(destinationNetwork: host, prefix: 0, protocol: .TCP)
...
settings.includedNetworkRules = [udpRule, tcpRule]
If I comment out that udpRule, part, mbufs don't leak.
Our handleNewUDPFlow(:, initialRemoteEndpoint:) method checks to see if the application is a friendly one, and if so it returns false. If it isn't friendly, we want to block QUIC packets:
if let host = endpoint as? NWHostEndpoint {
if host.port == "80" || host.port == "443" {
// We need to open it and then close it
flow.open(withLocalEndpoint: nil) { error in
Self.workQueue.asyncAfter(deadline: .now() + 0.01) {
let err = error ?? POSIXError(POSIXErrorCode.ECONNABORTED)
flow.closeReadWithError(err)
flow.closeWriteWithError(err)
}
}
return true
}
}
return false
Has anyone else run into this? I can't see that it's my problem at that point, since the only thing we do with UDP flows is to either say "we don't want it, you handle it" or "ok sure, we'll take it but then let's close it immediately".
I upgraded my iPhone 13 Pro Max last week, but I am unable to connect my Sony WH-1000XM5 headphones via Bluetooth. I'm not sure why everything else connects just fine except my headphones. Please send help.
Topic:
App & System Services
SubTopic:
Hardware
In the sandbox environment, when I quickly and repeatedly purchase an item, Transaction.id will be repeated.
Will there be duplication in the production environment?
func pay(productId: String, orderId: String) async {
guard !productId.isEmpty, !orderId.isEmpty else { return }
let orderObj = ApplePayOrderModel.init(orderId: orderId, productId: productId)
do {
let result = try await Product.products(for: [productId])
guard let product = result.first else {
return
}
let purchaseResult = try await product.purchase()
switch purchaseResult {
case .success(let verification):
switch verification {
case .verified(let transaction):
orderObj.transactionId = String(transaction.id)
await transaction.finish()
case .unverified(let transaction, let error):
await transaction.finish()
}
case .userCancelled:
break
case .pending:
break
@unknown default:
break
}
} catch {
print("error \(error.localizedDescription)")
}
}
Topic:
App & System Services
SubTopic:
StoreKit
Six months ago I wrote FB14122473, detailing how the built-in CDC (or FTDI) VCP serial port driver is limited to 3 Mbps or less. Thing is, there are some FTDI devices that can do 12 Mbps (maybe more), and I have devices I need to communicate with at 4 Mbps. I had to use the FTDI SDK to be able to communicate with these.
I was hoping this post might help draw attention to that bug report.
Topic:
App & System Services
SubTopic:
Hardware
I have encountered an issue with a customer’s data access after they migrated to a different iCloud account, and I’m looking for guidance.
The Situation:
The customer was logged into their account on my app, which was associated with a specific iCloud account (iCloud A).
They had all their app data available while using iCloud A.
The customer then switched to a new iCloud account (iCloud B) on the same device, while still using the same app account.
After switching iCloud accounts, their data is no longer visible in the app or my CloudKit dashboard.
My Investigation:
I accessed the customer’s CloudKit data via the CloudKit Console, acting as their iCloud account.
I couldn’t find the private database zone or any of their records when accessing iCloud A through the console.
I don’t believe the data was deleted since actions performed under iCloud B shouldn’t affect data stored in iCloud A.
My Hypothesis:
I suspect that the customer’s old iCloud account (iCloud A) may have downgraded or stopped paying for iCloud storage.
If the iCloud subscription is inactive or expired, could that prevent me from accessing their CloudKit data?
Would renewing the iCloud subscription for iCloud A restore access to the missing data?
Questions:
Does an unpaid or expired iCloud account restrict access to CloudKit records, even if they weren’t deleted?
Would paying for iCloud storage again restore the data previously stored in CloudKit?
Is there any way to recover the customer’s CloudKit data if they are unable to access their old iCloud account?
If anyone has a simpler approach to recovering the customer’s iCloud-stored app data or has experience dealing with iCloud migrations like this, I’d appreciate your insights. Thank you in advance for any advice!
We have working code to fetch step data from HealthKit after requesting the necessary permissions. However, we’ve encountered an issue specific to one device, the iPhone 16 Pro Max. When querying the data, we do not receive a response, and the code enters an infinite loading state without completing the request.
The user who is facing this issue has tried logging in on another device, and it works fine. On the problematic device (iPhone 16 Pro Max), the request does not complete.
For reference, I’ve included the code below. Resolving this issue is crucial, so we would appreciate any guidance on what steps we can take to troubleshoot or resolve the problem on this specific device.
Please note that the device has granted permission to access HealthKit data.
static let healthStore = HKHealthStore()
static func limitReadFromHealthKitBetweenDates(fromDate: Date, toDate: Date = Date(), completion: @escaping ([HKStatistics]) -> Void) {
guard let stepsQuantityType = HKQuantityType.quantityType(forIdentifier: .stepCount) else { return }
let ignoreUserEntered = HKQuery.predicateForObjects(withMetadataKey: HKMetadataKeyWasUserEntered, operatorType: .notEqualTo, value: true)
let now = toDate
var interval = DateComponents()
interval.day = 1
var calendar = Calendar.current
calendar.locale = Locale(identifier: "en_US_POSIX")
var anchorComponents = calendar.dateComponents([.day, .month, .year], from: now)
anchorComponents.hour = 0
let anchorDate = calendar.date(from: anchorComponents) ?? Date()
let query = HKStatisticsCollectionQuery(quantityType: stepsQuantityType,
quantitySamplePredicate: ignoreUserEntered,
options: [.cumulativeSum],
anchorDate: anchorDate,
intervalComponents: interval)
query.initialResultsHandler = { _, results, error in
guard let results = results else {
print("Error returned from resultHandler: \(String(describing: error?.localizedDescription))")
return
}
print(results)
var statisticsArray: [HKStatistics] = []
results.enumerateStatistics(from: fromDate, to: now) { statistics, _ in
statisticsArray.append(statistics)
if statistics.endDate.getddmmyyyyslashGMT == now.getddmmyyyyslashGMT {
completion(statisticsArray)
}
}
}
healthStore.execute(query)
}
Please note that the code works on all devices except the problematic one. Could you please guide me on the next steps to resolve this issue?
Topic:
App & System Services
SubTopic:
Health & Fitness
Tags:
iOS
iPhone
Health and Fitness
HealthKit
I have a simple model that contains a one-to-many relationship to itself to represent a simple tree structure. It is set to cascade deletes so deleting the parent node deletes the children.
Unfortunately I get an error when I try to batch delete. A test demonstrates:
@Model final class TreeNode {
var parent: TreeNode?
@Relationship(deleteRule: .cascade, inverse: \TreeNode.parent)
var children: [TreeNode] = []
init(parent: TreeNode? = nil) {
self.parent = parent
}
}
func testBatchDelete() throws {
let config = ModelConfiguration(isStoredInMemoryOnly: true)
let container = try ModelContainer(for: TreeNode.self, configurations: config)
let context = ModelContext(container)
context.autosaveEnabled = false
let root = TreeNode()
context.insert(root)
for _ in 0..<10 {
let child = TreeNode(parent: root)
context.insert(child)
}
try context.save()
// fails if first item doesn't have a nil parent, succeeds otherwise
// which row is first is random, so will succeed sometimes
try context.delete(model: TreeNode.self)
}
The error raised is:
CoreData: error: Unhandled opt lock error from executeBatchDeleteRequest Constraint trigger violation: Batch delete failed due to mandatory OTO nullify inverse on TreeNode/parent and userInfo {
NSExceptionOmitCallstacks = 1;
NSLocalizedFailureReason = "Constraint trigger violation: Batch delete failed due to mandatory OTO nullify inverse on TreeNode/parent";
"_NSCoreDataOptimisticLockingFailureConflictsKey" = ( );
}
Interestingly, if the first record when doing an unsorted query happens to be the parent node, it works correctly, so the above unit test will actually work sometimes.
Now, this can be "solved" by changing the reverse relationship to an optional like so:
@Relationship(deleteRule: .cascade, inverse: \TreeNode.parent)
var children: [TreeNode]?
The above delete will work fine. However, this causes issues with predicates that test counts in children, like for instance deleting only nodes where children is empty for example:
try context.delete(model: TreeNode.self,
where: #Predicate { $0.children?.isEmpty ?? true })
It ends up crashing and dumps a stacktrace to the console with:
An uncaught exception was raised
Keypath containing KVC aggregate where there shouldn't be one; failed to handle children.@count
(the stacktrace is quite long and deep in CoreData's NSSQLGenerator)
Does anyone know how to work around this?
I am implementing apple pay and the merchant validation is failing with error (error request failed with status code 417). I am using react js in the frontend and node js in backend, this is my code
const httpsAgent = new https.Agent({
rejectUnauthorized: false,
cert: fs.readFileSync(
path.join(__dirname, "../../../certificates/merchant_id_prod.pem")
),
key: fs.readFileSync(
path.join(__dirname, "../../../certificates/merchant_id_prod.key")
),
});
const data = {
merchantIdentifier: "merchantId",
displayName: "Check",
initiative: "web",
initiativeContext: "domain.com",
};
const response = await axios.post(validationURL, data, { httpsAgent });
I have an app available for download in the Apple App Store. The app sends local notifications, which are scheduled at the user's request once the app launches. I've recently learned that when new versions of my app are deployed and automatically update on the user's device, previously scheduled local notifications are deleted. Given my app design, the user can re-launch the app in order to re-schedule the local notifications. This is a bit of a problem, though, because part of my app's value is in reminding the user - so after requesting a local notification, the user expects to receive a local notification and then launch the app, not the other way around.
Given this, I've been exploring solutions so my app continues to function as expected (including delivering local notifications, even if the app hasn't yet been launched) after an app update. I've explored .backgroundTasks(), but they too are apparently deleted with an app update and require the app to be re-launched first to work as expected. Another solution might be to use push notifications instead of local notifications, but that seems like a very involved solution if I'm just looking to make sure that local notifications persist after an app update. I can't be the only person to have this dilemma - am I overlooking a simple solution?
I am trying to play with the sample code that you provided to run the fedora distribution. However, when I compiled it with swift terminal, I get the following error.
error: 'VZVirtualMachineConfiguration' is only available in macOS 11.0 or newer
How can I instruct swift to fetch the proper framework?
PS: I am running all from my terminal, I am not an IDE user