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MFi enrollment problem
I followed the instructions on the page https://mfi.apple.com/en/help/login-help/How-to-Register-Your-Existing-Apple-ID.html to apply for the MFi Program. According to step 7 of the guide: "You have now created and registered your Apple Account. You will be automatically directed to the MFi Portal to begin the enrollment process," I should have been taken to the enrollment process after logging in. However, instead of accessing the enrollment page, a pop-up message appears stating: "The Apple Account you signed in with does not have permission to view this page. If you believe your company is currently enrolled in the MFi Program, please contact your company’s Account Administrator to request access to the MFi Portal. If your company is not currently enrolled in the MFi Program, please click here to learn about the program and start the enrollment process." This has created an endless loop—I cannot proceed to the enrollment process as instructed, and the pop-up only redirects me to information that leads back to the same login and permission issue. Could you please provide guidance on how to resolve this and successfully access the MFi Program enrollment process?
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How to eliminate frameworks from being picked up by Xcode
I wrote my own framework and it uses some OpenGL calls, I have my own direct replacements for these calls. But Xcode complains when I try to integrate these calls into a NSApp that all of these calls are deprecated. It must be in some module that Appkit or Cocoa uses to include all the headers as I went through and eliminated all potential references. I could just encapsulate all of this in a separate C or C++ file, but I would rather write it all in Obj-C. I know it's just a warning, but I like to treat warnings as errors to catch as many bugs as possible.
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How do I build a framework and be able to use it within the same project
I am building a framework and an app, the framework is a dependent on the app so that works.. But within the app I can't use #import <OpenGL_4_6/OpenGL_4_6.h> But I have to use #import "OpenGL_4_6/OpenGL_4_6.h" I can see the framework being built its in a directory that I can't seem to express with the $ macros for Xcode Library/Developer/Xcode/DerivedData/MGL-bpbwpidwnbulrxgcndprcdmfrosb/Build/Products/Debug I tried to set my framework search path to this.. but to no avail.
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Apple Developer Program Enrollment as Russian Citizen in 2026
As stated in the title, I'm a Russian citizen located outside of Russia and Belarus. I am trying to enroll into the program as a US LLC that has EIN. I am the only owner and employee of it. Today has been exactly 1 month of me going back and forth with Apple Support. I provided all of the requested information, including company ownership verification, as well as have been verified that I'm not on the sanctions list. For the past two weeks, I have not received any reply from the support. I know that access to the program is heavily restricted for Russian citizens, but I have not seen any mention that I cannot enroll even if I'm applying as a US LLC registered with the IRS. I also did not get any mention from the support that my citizenship is a problem. I am not sure what to do next. Any advice is appreciated.
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Share Issue
We are facing an issue where we share the Taqeem app (https://apps.apple.com/app/id6692622292) but sharing is not working properly. Few iPhone gives image, url however few share only image as shown in attached screenshot. Also with our devices (iPhone 16 Pro, iPhone 14 Pro - especially Pro series) if we share any ad from our app, it is sharing only image and text + url that we share also not get shared. We were using regular code as below. So we believe that Share using UIActivityViewController is having an issue. Images are available at below links. https://ibb.co/RkG70NqH https://ibb.co/dJKBR9jc Code I used is as below. func shareDetails(shareText : String, shareURLString : String) { if let shareURL : NSURL = NSURL(string: shareURLString) { // If you want to use an image let image : UIImage = UIImage(named: "logo.png") let activityViewController : UIActivityViewController = UIActivityViewController(activityItems: [shareText, shareURL, image], applicationActivities: nil) // This lines is for the popover you need to show in iPad activityViewController.popoverPresentationController?.sourceView = topVC?.view // This line remove the arrow of the popover to show in iPad activityViewController.popoverPresentationController?.permittedArrowDirections = UIPopoverArrowDirection.down activityViewController.popoverPresentationController?.sourceRect = CGRect(x: 150, y: 150, width: 0, height: 0) // Pre-configuring activity items if #available(iOS 13.0, *) { activityViewController.activityItemsConfiguration = [ UIActivity.ActivityType.message ] as? UIActivityItemsConfigurationReading } if #available(iOS 13.0, *) { activityViewController.isModalInPresentation = true } topVC?.present(activityViewController, animated: true, completion: nil) } } Thanking You
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UISegmentedControl tap position misalignment in Xcode 26 with UIDesignRequiresCompatibility enabled
Environment macOS 15.7.3 Xcode 26.1.1 / 26.2 iOS 18.5 / 26.2 iPhone 16 Pro Simulator and physical device Problem Description When tapping an unselected UISegmentedControl, the selected segment does not match the tapped position. Specifically, tapping the rightmost segment (index: 3) results in the leftmost segment (index: 0) being selected instead. Conditions for Reproduction This issue occurs when all of the following conditions are met: Built with Xcode 26.x UIDesignRequiresCompatibility is set to YES in Info.plist UISegmentedControl is positioned using Auto Layout with leading alignment Segments are added dynamically using insertSegment(withTitle:at:animated:) Note: The issue does not occur when segments are defined statically in Storyboard. Steps to Reproduce Create a subclass of UISegmentedControl that dynamically sets segments: class CustomSegmentedControl: UISegmentedControl { func setSegments(titles: [String]) { removeAllSegments() titles.forEach { title in insertSegment(withTitle: title, at: numberOfSegments, animated: false) } } } In the ViewController, configure the control: override func viewDidLoad() { super.viewDidLoad() segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.selectedSegmentIndex = UISegmentedControl.noSegment } Set UIDesignRequiresCompatibility to YES in Info.plist: <key>UIDesignRequiresCompatibility</key> <true/> Run the app and tap the rightmost segment ("Item D") Expected vs Actual Behavior Expected Actual Tap rightmost segment "Item D" (index: 3) is selected "Item A" (index: 0) is selected What I Tried (Did Not Work) Calling layoutIfNeeded() after adding segments: segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.layoutIfNeeded() // No effect Workarounds Set UIDesignRequiresCompatibility to NO (enables Liquid Glass design) Define segments statically in Storyboard instead of dynamically Sample Project Minimal reproduction project is available here: https://github.com/CH3COOH/Samples/tree/master/SampleSelectSegmentedControl Feedback Assistant This issue has been reported via Feedback Assistant: FB21712773 Has anyone else encountered this issue or found alternative workarounds?
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Urgent: Enrollment Pending for 72+ Hours After Successful Payment (Jan 19)
Hello Apple Developer Support Team, I am writing regarding my Apple Developer Program enrollment, which has been stuck in "Pending" status since January 19, 2026. Despite a successful payment through the mobile app, my dashboard still displays the message: "To continue your enrollment, complete your purchase now". I have already been charged for the membership, but the 48-hour processing window mentioned on the dashboard has now passed.
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I've Been Unable to Access my Developer Membership
I purchased the Apple Developer Membership a few days ago and have been unable to access my account. In my account section on the web, it still has the button to complete my purchase, which I've already done and received an order confirmation from Apple for. I've reached out to support by email, but haven't heard anything back. Does anyone have any methods of resolving this or getting phone support?
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Apple Developer Program について
「Apple Developer Programに登録しようとしていますが、 支払いが承認されません。クレジットカード/デビットカードで 99ドルの支払いをしようとしていますが、エラーが出ます。 原因と対処法を教えてください。 オペレータに確認をしながら、いろいろと対処しましたが、結局わからずで、こちらを案内されました。 クレジットカードの種類を変えたり、ブラウザを変えたりしても出てくるエラーメッセージは一緒で、登録することができません。
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Your enrollment could not be completed
Hey everyone, I having this error when I try to enroll. "Your enrollment in the Apple Developer Program could not be completed at this time." I tried to contact Apple Support by phone and I received the information: "We can't identify/verify you, then I can't help" End of conversation... My account is maybe 10 years old, I pay monthly for Apple services, and they can't identify me? Someone could help me? I've been an Apple developer for 7 years, but I've always used a business account. What should I do? Thanks a lot!!!!
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Apple Developer Program Enrollment Pending
Hi everyone, I am experiencing a serious issue with enrolling in the Apple Developer Program and have been unable to resolve it. I initially applied more than a week ago, but I never received an activation email or any confirmation that my membership has become active. Since there was no progress, I attempted to submit the enrollment multiple times and also withdrew/canceled previous attempts, as I was uncertain about the appropriate course of action. I additionally tried using different credit cards, assuming that the payment method might be the source of the problem. The core issues are as follows: My order/enrollment remains in a “processing” state, I do not receive an activation email, Apple Developer Program Support has not responded. I have already sent more than five emails to support, yet I have received no response and no updates. Has anyone encountered a similar situation before?
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Developer Program Signup not Processing
Hi, I have tried to signed up for a Developer Program since 24 December 2025 and I only received an acknowledgment email. My card was never charged and I never received any response from Apple. I logged a support ticket which I have not received any response for except an acknowledgment that they received it and will respond in 48 hours. I have no other ways of requesting for support as chat and phone call is not available. Does anyone know how I can successfully sign up for Apple Developer Program?
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Have developer registrations been suspended?
I purchased a developer account approximately 4 days ago, on Saturday. The payment was successfully charged to my card and I have the receipt, but I have not received any approval. The status is still PENDING, and we are about to enter the 5th day without approval. How can this issue be resolved? We are also not receiving any responses to our support tickets.
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Apple Developer Program fee collected, documents sent, and no response for 9 days. What's going on?
My Enrolment Program has been pending for nine days now. I submitted the requested documents and received the following message: "Thank you for providing the documents we requested. We will review them and follow up with you within two business days." It's been 5 days now, and I still haven't received a response. I've emailed support three times and haven't received a response either. I haven't received any information that anything is wrong or that I need to send anything else. Zero contact. What's going on? I have to admit, I haven't felt treated as poorly by any company as I am now by Apple.
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Is it possible for Xcode to display warnings from package dependencies?
I have quite a few in-door local packages that I do not really develop outside of the context of Xcode projects - meaning that I add local references to these libraries (and other content) to my Xcode project - and I update the libraries directly in Xcode within the project. I very rarely open up the library package on its own and work on it just like that. The unfortunate thing is that Xcode seems to be silencing warnings from all the packages during the build phase, resulting in me not seeing warnings from those libraries. I then need to open them separately in Xcode and review whether they contain any warnings and fix them. Using treat warnings as errors is, of course, one solution, but it doesn't help in cases where it's impossible to avoid them (e.g. https://github.com/swiftlang/swift/issues/86650) as there's no #pragma push; or in case of user-defined #warning which I often use to mark parts of code that need revisiting. I've gone through various settings, but I don't see anything relevant. Most of Google search is filled with attempts to silence the warnings instead of enabling them or wanting errors instead of warnings. Does anyone here know if it's possible for Xcode to display warnings from included packages and how to adjust such an option? Thanks!
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