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Trackpad Right-Click (Two-Finger Tap) Support in Linux Guests – macOS Virtualization Framework
Hello, I'm developing a macOS application that uses the Virtualization framework to run Linux virtual machines (specifically Ubuntu and Fedora) on Apple Silicon Macs. I've noticed that while the macOS host properly supports all trackpad gestures, the two-finger tap gesture for right-click does not work within the Linux guest. Only the primary click is recognized. This behavior is consistent across different Linux distributions and desktop environments (GNOME, KDE, etc.). I would like to confirm: Is the macOS Virtualization framework expected to support trackpad gestures such as two-finger tap for right-click within Linux guest VMs? If not currently supported, is there a known workaround to enable right-click functionality for the trackpad in Linux guests? (e.g., configuration changes in the VM, Linux kernel input modules, or framework-level adjustments.) Any insights or suggestions would be greatly appreciated. Thank you!
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121
May ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
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82
May ’25
Assistance with Capturing WebView Snapshot in Broadcast Upload Extension Without Adding to View Hierarchy
Hello, I am currently developing a game streaming application using ReplayKit and Broadcast Upload Extension. I would like to ask for your assistance regarding capturing snapshots of a WKWebView in the upload extension without adding it to a visible view hierarchy. From my understanding, calling takeSnapshot(with:) on a WKWebView that is not added to the view hierarchy generally works for simple web pages. However, when it comes to more complex web content — such as animations or WebGL — the snapshot returns a blank or static image. I believe this is because rendering such content requires access to the GPU, which is not fully available when the web view is off-screen. That said, I’ve observed that certain apps are able to capture live animated web content inside their broadcast upload extensions, even when the main app is terminated. This suggests that the snapshot is not being generated by the main app or from a remote server — especially since the network activity confirms the content is served locally (via localhost or local IP). Given this, I believe there must be a way to achieve GPU-accelerated rendering for WKWebView directly within the upload extension context, without attaching it to the app's UI. I would greatly appreciate any guidance, APIs, or recommended techniques that could help me achieve this behavior correctly and within system limitations. Thank you in advance for your support. I look forward to your advice. Warm regards,
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115
Jun ’25
Need Help Updating Incorrect Information Submitted During Enrollment
Hello, I’m facing an issue with my developer account enrollment and would appreciate your guidance. I created an account and gave access to my developer to assist with the process. After I completed the payment, I didn’t proceed with enrollment immediately. Later, my developer attempted to enroll on my behalf, but he mistakenly submitted his own personal information instead of mine. Now, whenever we try to enroll, we keep encountering errors. I believe this is due to the incorrect identity information that was submitted earlier. I would like to update the enrollment details with my correct personal information so I can complete the process properly. However, I’m unable to find an option to edit or reset the information already submitted. My questions are: How can I change the identity information that was previously submitted? Is it possible to reset the enrollment process so I can start fresh with my correct details? Do you require any proof of identity or documentation to assist with this change? I’m willing to provide them if needed. Thank you for your help. Best regards,
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71
Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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123
May ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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173
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
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181
May ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy &amp; Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
0
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198
May ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
0
0
135
May ’25
Trying to deploy WatchOS 9.6 to a watch that is on 10.6
I have an Apple Watch 4. (GPS). It's on version 10.6. I'm trying to deploy a basic app onto it (IOS 18) (WatchOS 9.6). I've set the targets in General for Watch App, Watch AppTest, Watch AppUITest. I still get an Apple Watches watchOS doesn't match App Watch app.app watch02 9.6 deployment target. Upgrade users Apple Watch watchOS version or lower app app.apps deployment target. What can I do to fix this?
1
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293
Jun ’25
Help Analyzing Crash Logs – Auto Layout Threading Violation, Memory Pressure, CPU Usage
We're facing critical stability issues with a Xamarin-based iOS warehouse management app and need expert validation of our crash log analysis. We’re seeing recurring issues related to: Auto Layout Threading Violations Memory Pressure Terminations CPU Resource Usage Violations These are causing app crashes and performance degradation in production. We've attached representative crash logs to this post. Technical Validation Questions: Do the crash logs point to app-level defects (e.g., threading/memory management), or could user behavior be a contributing factor? Is ~1.8GB memory usage acceptable for enterprise apps on iOS, or does it breach platform best practices? Do the threading violations suggest a fundamental architectural or concurrency design flaw in the codebase? Would you classify these as enterprise-grade stability concerns requiring immediate architectural refactoring? Do the memory logs indicate potential leaks, or are the spikes consistent with expected usage patterns under load? Could resolving the threading violation eliminate or reduce the memory and CPU issues (i.e., a cascading failure)? Are these issues rooted in Xamarin framework limitations, or do they point more toward app-specific implementation problems? Documentation & UX Questions: What Apple-recommended solutions exist for these specific issues? (e.g., memory management, thread safety, layout handling) From your experience, how would these issues manifest for users? (e.g., crashes, slow performance, logout events, unresponsive UI, etc. JetsamEvent-2025-05-27-123434_REDACTED.ips ) WarehouseApp.iOS.cpu_resource-2025-05-30-142737_REDACTED.ips WarehouseApp.iOS-2025-05-27-105134_REDACTED.ips Any insights, analysis, or references would be incredibly helpful. Thanks in advance!
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172
Jun ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
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64
Jun ’25
Trackpad Right-Click (Two-Finger Tap) Support in Linux Guests – macOS Virtualization Framework
Hello, I'm developing a macOS application that uses the Virtualization framework to run Linux virtual machines (specifically Ubuntu and Fedora) on Apple Silicon Macs. I've noticed that while the macOS host properly supports all trackpad gestures, the two-finger tap gesture for right-click does not work within the Linux guest. Only the primary click is recognized. This behavior is consistent across different Linux distributions and desktop environments (GNOME, KDE, etc.). I would like to confirm: Is the macOS Virtualization framework expected to support trackpad gestures such as two-finger tap for right-click within Linux guest VMs? If not currently supported, is there a known workaround to enable right-click functionality for the trackpad in Linux guests? (e.g., configuration changes in the VM, Linux kernel input modules, or framework-level adjustments.) Any insights or suggestions would be greatly appreciated. Thank you!
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2
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0
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121
Activity
May ’25
New iOS 26 Beta Xcode Support for Older Version of Xcode
I have an older Macbook, and it only supports Xcode 15.2, and I want to be able to work with my iPhone SE 3rd gen, which currently has the iOS 26 beta on it. Is there a place I can find the download for that, and can I even run it on that version of Xcode? If not, can I download a newer version of Xcode on MacOS Ventura?
Replies
2
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0
Views
352
Activity
Jun ’25
cannot update system time on AppleWatch using simctl
I am attempting to generate screenshots at various logical times using a watchOS 11 simulator. % xcrun simctl status_bar "Apple Watch Series 10 (46mm)" override --time 9:06 An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=45): Simulator device failed to complete the requested operation. Operation not supported Underlying error (domain=NSPOSIXErrorDomain, code=45): Status bar overrides not supported on this platform. Operation not supported Using WatchOS Clock Settings gives me at most 59 minutes in which to succeed. Even if I had a physical watch for every series and size, I would have to wait up to 23 hours before being able to generate my marketing screenshots to support various user scenarios. With three settings variations, a minimal wait time to get to good marketable content would be on the order of 1 month per app version.
Replies
0
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0
Views
82
Activity
May ’25
Assistance with Capturing WebView Snapshot in Broadcast Upload Extension Without Adding to View Hierarchy
Hello, I am currently developing a game streaming application using ReplayKit and Broadcast Upload Extension. I would like to ask for your assistance regarding capturing snapshots of a WKWebView in the upload extension without adding it to a visible view hierarchy. From my understanding, calling takeSnapshot(with:) on a WKWebView that is not added to the view hierarchy generally works for simple web pages. However, when it comes to more complex web content — such as animations or WebGL — the snapshot returns a blank or static image. I believe this is because rendering such content requires access to the GPU, which is not fully available when the web view is off-screen. That said, I’ve observed that certain apps are able to capture live animated web content inside their broadcast upload extensions, even when the main app is terminated. This suggests that the snapshot is not being generated by the main app or from a remote server — especially since the network activity confirms the content is served locally (via localhost or local IP). Given this, I believe there must be a way to achieve GPU-accelerated rendering for WKWebView directly within the upload extension context, without attaching it to the app's UI. I would greatly appreciate any guidance, APIs, or recommended techniques that could help me achieve this behavior correctly and within system limitations. Thank you in advance for your support. I look forward to your advice. Warm regards,
Replies
0
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0
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115
Activity
Jun ’25
Couldn't open apple account from Bangladesh
I'm trying to open an Apple account to enroll in the developer programme from Bangladesh but couldn't get verification code on Bangladeshi phone number. I've tried multiple phone numbers but got the same response (Verification codes can't be sent to this phone number at this time. Please try again later).
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0
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0
Views
104
Activity
May ’25
Need Help Updating Incorrect Information Submitted During Enrollment
Hello, I’m facing an issue with my developer account enrollment and would appreciate your guidance. I created an account and gave access to my developer to assist with the process. After I completed the payment, I didn’t proceed with enrollment immediately. Later, my developer attempted to enroll on my behalf, but he mistakenly submitted his own personal information instead of mine. Now, whenever we try to enroll, we keep encountering errors. I believe this is due to the incorrect identity information that was submitted earlier. I would like to update the enrollment details with my correct personal information so I can complete the process properly. However, I’m unable to find an option to edit or reset the information already submitted. My questions are: How can I change the identity information that was previously submitted? Is it possible to reset the enrollment process so I can start fresh with my correct details? Do you require any proof of identity or documentation to assist with this change? I’m willing to provide them if needed. Thank you for your help. Best regards,
Replies
0
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0
Views
71
Activity
Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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0
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0
Views
123
Activity
May ’25
Auto Renew CC for Developer account separate from personal
So i have an LLC for my developer account and want my developer yearly cost to go the company credit card. Though when i attempt to setup auto-renew, it take me to personal apple account in forms me that these changes will affect my personal iCloud account. How can i make these seperate.
Replies
1
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0
Views
64
Activity
Jun ’25
I can't access apple developer accounting with password
"Failed to verify your identity. Try again." I only see this text. I have the correct apple account and password and I have made the payment. I can't log in with my password, why? Question 1: What should I do to log in with my password? Question 2: What is the error?
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0
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0
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110
Activity
May ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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0
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173
Activity
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
Replies
0
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0
Views
181
Activity
May ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy &amp; Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
Replies
0
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0
Views
198
Activity
May ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
Replies
0
Boosts
0
Views
135
Activity
May ’25
Trying to deploy WatchOS 9.6 to a watch that is on 10.6
I have an Apple Watch 4. (GPS). It's on version 10.6. I'm trying to deploy a basic app onto it (IOS 18) (WatchOS 9.6). I've set the targets in General for Watch App, Watch AppTest, Watch AppUITest. I still get an Apple Watches watchOS doesn't match App Watch app.app watch02 9.6 deployment target. Upgrade users Apple Watch watchOS version or lower app app.apps deployment target. What can I do to fix this?
Replies
1
Boosts
0
Views
293
Activity
Jun ’25
Help Analyzing Crash Logs – Auto Layout Threading Violation, Memory Pressure, CPU Usage
We're facing critical stability issues with a Xamarin-based iOS warehouse management app and need expert validation of our crash log analysis. We’re seeing recurring issues related to: Auto Layout Threading Violations Memory Pressure Terminations CPU Resource Usage Violations These are causing app crashes and performance degradation in production. We've attached representative crash logs to this post. Technical Validation Questions: Do the crash logs point to app-level defects (e.g., threading/memory management), or could user behavior be a contributing factor? Is ~1.8GB memory usage acceptable for enterprise apps on iOS, or does it breach platform best practices? Do the threading violations suggest a fundamental architectural or concurrency design flaw in the codebase? Would you classify these as enterprise-grade stability concerns requiring immediate architectural refactoring? Do the memory logs indicate potential leaks, or are the spikes consistent with expected usage patterns under load? Could resolving the threading violation eliminate or reduce the memory and CPU issues (i.e., a cascading failure)? Are these issues rooted in Xamarin framework limitations, or do they point more toward app-specific implementation problems? Documentation & UX Questions: What Apple-recommended solutions exist for these specific issues? (e.g., memory management, thread safety, layout handling) From your experience, how would these issues manifest for users? (e.g., crashes, slow performance, logout events, unresponsive UI, etc. JetsamEvent-2025-05-27-123434_REDACTED.ips ) WarehouseApp.iOS.cpu_resource-2025-05-30-142737_REDACTED.ips WarehouseApp.iOS-2025-05-27-105134_REDACTED.ips Any insights, analysis, or references would be incredibly helpful. Thanks in advance!
Replies
0
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0
Views
172
Activity
Jun ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
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Jun ’25
.NET(NativeAOT)
在将游戏从 Nintendo Switch 移植到 Mac 的过程中使用 .NET (NativeAOT) 有哪些限制和注意事项(尽管两者都是 ARM)?
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134
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Jun ’25
APNs certificate
Hello All, I am trying to generate APNs certificate but no luck. Please guide me how to generate it. Thanks
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42
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Jun ’25
Program Enrollment
I have purchased Apple Developer Account, yesterday but till now did not recieve any update regarding for the same. Please update about the account membership. Thanks in advance
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65
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Jun ’25