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Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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235
Mar ’25
Notification Content Extension on Simulator
Hello All, I see an issue while running the Notification content Extension on simulator without checking the "Copy only when installing in app target -> Build Phases -> Embed App Extensions" If I check "Copy only when installing in app target" then only it is working. Can someone please confirm if Notification Content Extension is working on simulator. If yes how can we do that. Please share the details
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101
May ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
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159
May ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
1
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74
May ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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108
May ’25
Build Libraries For Distribution flag usage
I want to build an ios .xcframework (for external delivery) and .framework(for internal debugging) in order to package some code to a customer for incorporation into their app. My framework has a dependency upon RealmSwift, which I've added using SPM. There is a warning saying Module RealmSwift was not compiled with library evolution support. And when building SwiftVerifyEmittedModuleInterface fails with an error saying "missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'" By default, Build Libraries For Distribution was set to YES, however if I turn it off then the warning and error go away and I can cleanly build the framework. I've been attempting to get a good understanding of this flag and if it should be used or not, most material says yes but doesn't go a good job of explaining why. However anyway I can't get the framework to build with RealmSwift as a dependency without turning off this flag. Therefore is that ok to proceed down that route? Does the fact the xcframework will only ever be distributed to one consumer affect decisions (i.e. binary compatibility etc.) Thanks
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140
Mar ’25
Why is there no Embed section in Xcode's Frameworks & Libraries section
If I create an Xcode (version doesn't matter, 16.N )project of type framework then install some dependencies using SPM. Then within the Frameworks and Libraries section, the Embed part is empty. This doesn't happen if the project type is app rather than framework. If I want to set this to embed or not embed then how can this be done if its not even visible, for that matter how can I tell what it is set to even?
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94
Apr ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
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144
Jun ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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121
Apr ’25
unsupported option '-G' for target 'arm64-apple-ios12.0'
I had an Intel macbook and I used that to build and release my app to app store but I didn't release for 2 years. Recently a bug was reported that I needed to update the a code and make a new release with my apple silicon macbook. But I get this issue when I go to Product -> Archive. I tried updating pods, as well as adding following line to the Podfile but no change. platform :ios, "12.0" target "myApp" do use_frameworks! pod "AFNetworking" pod "KVNProgress" pod "GCDWebServer" pod "CocoaLumberjack" pod "Intercom" pod "GoogleWebRTC" pod "SAMKeychain" pod "googleapis", :path => '.' pod 'gRPC', '1.0.0' pod 'gRPC-Core', '1.0.0' pod 'gRPC-ProtoRPC', '1.0.0' pod 'gRPC-RxLibrary', '1.0.0' pod 'BoringSSL-GRPC', '0.0.7' end post_install do |installer| installer.pods_project.targets.each do |target| if target.name == 'BoringSSL-GRPC' target.source_build_phase.files.each do |file| if file.settings && file.settings['COMPILER_FLAGS'] flags = file.settings['COMPILER_FLAGS'].split flags.reject! { |flag| flag == '-GCC_WARN_INHIBIT_ALL_WARNINGS' } file.settings['COMPILER_FLAGS'] = flags.join(' ') end end end end end Nothing worked for me. What do I do now? I appreciate any help
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153
May ’25
Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Hi, I'm encountering an issue with the .symbols files when building iOS and generating ipa file with Xcode 15.4 vs Xcode 16.1. I built my iOS project and generated an ipa file using Xcode 15.4. After I unzipped the ipa, there are around 10 .symbols files in the Symbols folder. One of them is about 20MB and others are under 1MB. However, when I built and generated the ipa with the newer Xcode 16.1, after unzip, there are no .symbols files in the Symbols folder. Could anyone explain why this happened? Is there a new setting or behavior in Xcode 16.1 that affects the generation of .symbols files? I think the .symbols files are needed for analyzing crash reports and symbolication, and I’m unsure why they aren’t present in the build generated with Xcode 16.1. Any help would be greatly appreciated! Thanks in advance.
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185
Apr ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
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157
May ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
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104
Mar ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
1
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105
Jun ’25
Find trailing spaces
I tried \s+$ to find trailing spaces, but it seems the IDE code editor behaves strangely - it locates random lines that obviously has no trailing spaces. Did I misunderstand regex in the editor?
Replies
1
Boosts
0
Views
73
Activity
Mar ’25
FaceTime cuts out audio on my mac M1 app
I have an iOS app that I also run on my Macbook Air M1. My app plays music and I use FaceTime for voice communication with users of my app. How do I stop FaceTime from cutting out the music on my app?
Replies
0
Boosts
0
Views
53
Activity
Apr ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
Replies
0
Boosts
0
Views
235
Activity
Mar ’25
Notification Content Extension on Simulator
Hello All, I see an issue while running the Notification content Extension on simulator without checking the "Copy only when installing in app target -> Build Phases -> Embed App Extensions" If I check "Copy only when installing in app target" then only it is working. Can someone please confirm if Notification Content Extension is working on simulator. If yes how can we do that. Please share the details
Replies
0
Boosts
0
Views
101
Activity
May ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
Replies
0
Boosts
0
Views
159
Activity
May ’25
app not playing audio when not in focus
My app works fine when I load it directly from Xcode to my phone via USB but once I load it to TestFlight the sounds no longer play when the app is not in focus or the phone is locked. I've tried every combination of tools available from the support group and from AI! And I'm out of ideas.
Replies
1
Boosts
0
Views
74
Activity
May ’25
iOS Simulator (18.4) crashes when user clicks allow for microphone permission popup
Start from clean iOS 18.4 simulator. Application tried to request authorisation from user for microphone access. Clicking allow caused the application crashed. Used Swift 6. Report Identifier FB17686864.
Replies
0
Boosts
0
Views
147
Activity
May ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
Replies
0
Boosts
0
Views
108
Activity
May ’25
Build Libraries For Distribution flag usage
I want to build an ios .xcframework (for external delivery) and .framework(for internal debugging) in order to package some code to a customer for incorporation into their app. My framework has a dependency upon RealmSwift, which I've added using SPM. There is a warning saying Module RealmSwift was not compiled with library evolution support. And when building SwiftVerifyEmittedModuleInterface fails with an error saying "missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'" By default, Build Libraries For Distribution was set to YES, however if I turn it off then the warning and error go away and I can cleanly build the framework. I've been attempting to get a good understanding of this flag and if it should be used or not, most material says yes but doesn't go a good job of explaining why. However anyway I can't get the framework to build with RealmSwift as a dependency without turning off this flag. Therefore is that ok to proceed down that route? Does the fact the xcframework will only ever be distributed to one consumer affect decisions (i.e. binary compatibility etc.) Thanks
Replies
0
Boosts
0
Views
140
Activity
Mar ’25
Why is there no Embed section in Xcode's Frameworks & Libraries section
If I create an Xcode (version doesn't matter, 16.N )project of type framework then install some dependencies using SPM. Then within the Frameworks and Libraries section, the Embed part is empty. This doesn't happen if the project type is app rather than framework. If I want to set this to embed or not embed then how can this be done if its not even visible, for that matter how can I tell what it is set to even?
Replies
1
Boosts
0
Views
94
Activity
Apr ’25
Why is the Embed section of Frameworks,Libraries & Embedded Content black with CocoaLumberjack?
I've used SPM to install some dependencies, however for one of them, CocoaLumberjackSwift the Embed section is blank and attempting to click in it doesn't brink up any dropdown menuetc. Why is that, how can I change it or check what its set to if its blank? (Code 16.2)
Replies
1
Boosts
0
Views
117
Activity
Mar ’25
Xcode Preview & Simulator test failed
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is: Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ Any one knows how to fix it?
Replies
0
Boosts
0
Views
144
Activity
Jun ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Replies
2
Boosts
0
Views
121
Activity
Apr ’25
unsupported option '-G' for target 'arm64-apple-ios12.0'
I had an Intel macbook and I used that to build and release my app to app store but I didn't release for 2 years. Recently a bug was reported that I needed to update the a code and make a new release with my apple silicon macbook. But I get this issue when I go to Product -> Archive. I tried updating pods, as well as adding following line to the Podfile but no change. platform :ios, "12.0" target "myApp" do use_frameworks! pod "AFNetworking" pod "KVNProgress" pod "GCDWebServer" pod "CocoaLumberjack" pod "Intercom" pod "GoogleWebRTC" pod "SAMKeychain" pod "googleapis", :path => '.' pod 'gRPC', '1.0.0' pod 'gRPC-Core', '1.0.0' pod 'gRPC-ProtoRPC', '1.0.0' pod 'gRPC-RxLibrary', '1.0.0' pod 'BoringSSL-GRPC', '0.0.7' end post_install do |installer| installer.pods_project.targets.each do |target| if target.name == 'BoringSSL-GRPC' target.source_build_phase.files.each do |file| if file.settings && file.settings['COMPILER_FLAGS'] flags = file.settings['COMPILER_FLAGS'].split flags.reject! { |flag| flag == '-GCC_WARN_INHIBIT_ALL_WARNINGS' } file.settings['COMPILER_FLAGS'] = flags.join(' ') end end end end end Nothing worked for me. What do I do now? I appreciate any help
Replies
0
Boosts
0
Views
153
Activity
May ’25
Why are .symbols files missing in the Symbols folder in ipa file when building with Xcode 16.1?
Hi, I'm encountering an issue with the .symbols files when building iOS and generating ipa file with Xcode 15.4 vs Xcode 16.1. I built my iOS project and generated an ipa file using Xcode 15.4. After I unzipped the ipa, there are around 10 .symbols files in the Symbols folder. One of them is about 20MB and others are under 1MB. However, when I built and generated the ipa with the newer Xcode 16.1, after unzip, there are no .symbols files in the Symbols folder. Could anyone explain why this happened? Is there a new setting or behavior in Xcode 16.1 that affects the generation of .symbols files? I think the .symbols files are needed for analyzing crash reports and symbolication, and I’m unsure why they aren’t present in the build generated with Xcode 16.1. Any help would be greatly appreciated! Thanks in advance.
Replies
4
Boosts
0
Views
185
Activity
Apr ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
Replies
0
Boosts
0
Views
157
Activity
May ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
Replies
0
Boosts
0
Views
104
Activity
Mar ’25
Xcode 16.3 Pods Compilation Issue
I am on MacOs 15.4.1 which is being deployed with an old version of Ruby ruby 2.6.10 and bundler version 1.17.2. I ran pod install after generating the pods with these versions and during the application compilation there have been several issues reported against pods code.
Replies
0
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0
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109
Activity
May ’25
Mixed development of OC and Swift in XCode
Mixed development of OC and Swift in XCode. When I modify the swift file, the entire project will recompile instead of incrementally compiling.
Replies
1
Boosts
0
Views
49
Activity
Mar ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
Replies
1
Boosts
0
Views
105
Activity
Jun ’25