Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

WidgetKit keep crashing and widgets not displaying
So I have a MacOS application that was working just fine before Xcode 16. The Widgets are not working anymore. The main application and the widgets share a file in a common App Group. The widget app now get a permission error when accessing the file. Also, the Widget Kit simulator keeps crashing. I also try to start a new project in Xcode, add a target with a Widget extension with an App Intent and run it, and it also crashes. Sometimes, it doesn't crash but just display the error: "Failed to load widget. The operation couldn't be completed. (WidgetKit_Simulator.WidgetDocument.Error error 2.). Edited to attach WidgetKit error log widgetKitError.txt
8
4
1.8k
Feb ’25
macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
2
4
578
Oct ’25
XCode26 doesnt compile PhotosUI properly
Hi so i have a given project where I am trying to use components within the PhotosUI Framework with Xcode26 and Xcode26.0.1 Just for reference here is an attached screenshot This sample code compiled successfully with xcode16.4 and was in production. There is no change in the pbxproj file , all the build settings have remained the same. Attaching it for reference. project.pbxproj.txt While showing declarations of PHPickerViewControllerDelegate i get two options which is the same as in Xcode16.4 while browsing online found this reddit thread which is very similar https://www.reddit.com/r/Xcode/comments/1nkku20/my_project_wont_compile_after_xcode_26_update_due/ Pls help :)
1
3
387
Oct ’25
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
4
4
1.8k
Jan ’26
Does Xcode 26 Still Support Pull Requests?
Does Xcode 26 still support creating pull requests and/or viewing comments from GitHub pull requests associated with the current branch? This used to be possible, but I cannot get it to work with the current version of Xcode (26.0.1). The "Create Pull Request" menu item takes me to github.com directly, instead of presenting a nice UI menu; hence I'm wondering.
1
4
109
Oct ’25
Unable to debug Memory Graph in Xcode: "an unknown error occurred launching the helper task"
I am not able to use the Debug Memory Graph tool as well as Leaks instrument inside Xcode to debug my project. I'm running my project on physical iOS device on running 18.3 version and I tested the project on two different MacBooks running Xcode 16.3 and 16.1. On both the same problem persists. I have also reinstalled the project on the device and tried restarting all devices and cleared DerivedData. Nothing helped. Clicking "Show details" shows such output: Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = "2025-05-07 06:30:53 +0000"; DVTRadarComponentKey = 637311; } -- Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 2; "debugSession_isSynthetic" = 0; "debugSession_state" = 2; "device_identifier" = "00008110-0009448221A3801E"; "device_isCoreDevice" = 1; "device_model" = "iPhone14,4"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone14,4"; "dvt_coredevice_version" = "397.24"; "dvt_coresimulator_version" = "987.2"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 3050; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = "-1"; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.1"; "sdk_osVersion" = "18.1"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.5 (Build 23F79) Xcode 16.1 (23503) (Build 16B40) Timestamp: 2025-05-07T08:30:53+02:00 Here are my active scheme settings:
2
4
203
May ’25
Xcode26 beta.2 build error
I am writing to report multiple issues encountered after updating to Xcode 26 Beta, which have significantly impacted my project's compilation and functionality. My project can run normally in Xcode16.3 version, Below are the specific problems, along with the steps I took to address them and the subsequent errors that arose: Symbol Not Found Error for _NSUserActivityTypeBrowsingWeb After updating to Xcode 26 Beta, my project failed to build with the error: "Symbol not found: _NSUserActivityTypeBrowsingWeb." To resolve this, I removed the MobileCoreServices framework from the Build Settings, as it appeared to be related. However, this led to a new error, indicating that this change introduced further complications. Clang++ Error: No Such File or Directory 'OpenGLES' Following the resolution of the first issue, I encountered a new error: "iOS clang++: error: no such file or directory: 'OpenGLES'." To address this, I added the OpenGLES.framework to the Build Phases. While this resolved the clang++ error, it triggered additional errors, suggesting that the underlying issue persists or new dependencies are conflicting. Recurring XIB File Compilation Errors My project uses XIB files, and every time I attempt to compile and run, Xcode reports errors related to different XIB files. Notably, when I open the reported XIB file, no errors are displayed within the Interface Builder. After saving or inspecting the file, the compilation error temporarily disappears, only for another XIB file to trigger the same issue in the next build. This creates a repetitive cycle. I have confirmed this is not a caching issue, as I clean the build cache (Product &gt; Clean Build Folder) before each run. If I skip cleaning the cache, the OpenGLES-related error (Issue 2) reappears, indicating potential interactions between these problems. These issues have made development with Xcode 26 Beta extremely challenging, as each attempted fix seems to introduce new errors, and the XIB issue creates a persistent loop. My setup includes: Xcode Version: 26.0 beta 2 (17A5241o) macOS Version:15.4.1 (24E263)
0
3
343
Jun ’25
Where is swift assist?
Swift assist has been announced by apple this year. I have waited Xcode 16.2 release before posting this because I was still hopping for swift assist this year but apple DIDN'T release swift assist and they haven't post anything about swift assist reported or something... What's going to happen with swift assist? Coming next year?
2
3
1.2k
Feb ’25
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
1
3
1.2k
Nov ’25
Error when compiling with Xcode 16.2
I'm trying to compile my iPad app with Xcode 16.2 and I'm consistently getting this error message: couldn't find compile unit for the macro table with offset = 0x0 This is happening at the GenerateDSymFile step. I've tried changing the debug format from Dwarf with Dsym to Dwarf and then back again, as I've read there was a problem with generating the dsyms. But the problem persists. I've tried searching for this error and found nothing online, so apparently I'm the only one! How strange. Are there any settings or flags I can change to try to get more information about what's going wrong?
4
3
1.4k
Feb ’25
Code Signing Issue with Apple Developer Account (IXUserPresentableErrorDomain, Code: 14)
Hi, I am reaching out to seek assistance with a persistent code signing issue that is preventing our team from installing our iOS app, "Scoopz" (https://apps.apple.com/us/app/scoopz-real-life-real-video/id6449206831) on physical devices. We suspect there may be an issue with our Apple Developer account, as we have exhausted all standard troubleshooting steps without success. Below, I’ve provided details about the issue, the error logs, and the steps we’ve taken. Issue Description: When attempting to install the app on an iPhone using Xcode, we encounter the following error: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) The app builds successfully to the iOS Simulator and can be released to the App Store without issues, but it fails to debug on physical devices. Steps Taken: Our team has attempted the following troubleshooting steps without resolving the issue: Verified that our Apple Developer account is active and our team membership is valid. Checked certificates in Keychain Access and the Apple Developer Portal, ensuring they are not expired or revoked. We created and installed new Apple Development certificates. Confirmed that the provisioning profile includes the target device’s UDID, is associated with a valid certificate, and is not expired. We regenerated and reinstalled the profile. We tried both xcode managed and manually installed profiles. Cleaned the Xcode build folder, deleted the app from the device, and rebuilt the project. Despite these efforts, the issue persists across our entire development team, leading us to believe there may be a problem with our Apple Developer account or its associated certificates/profiles. Request for Assistance: We kindly request your help to: Investigate any potential issues with our Apple Developer account that could be causing this code signing error. Verify the status of our certificates and provisioning profiles on Apple’s servers. Provide guidance on any additional steps or configurations needed to resolve the error. If necessary, suggest how we can escalate this issue for further investigation. Full error log: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-08-20 23:50:11 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { *** } Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: This app cannot be installed because its integrity could not be verified. Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 78; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "-*********"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "17.1 (21B80)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,2"; "dvt_coredevice_version" = "397.21"; "dvt_coresimulator_version" = 987; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 4926; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2025-08-20T16:50:11-07:00
3
3
310
5d
Xcode 26 beta 5 - actool version decode error killing CI builds
Getting a weird build failure with Xcode 26 beta 5 that I haven't seen before. Build works fine locally but fails in CI when building with xcodebuild with this error: build description signature: 7cb0bf47dd6decc14090f5ae23d66594 Build description path: /Users/user/Library/Developer/Xcode/DerivedData/ProjectName-dpklhpaqruhpwdbkihszqtqogzfb/Build/Intermediates.noindex/XCBuildData/7cb0bf47dd6decc14090f5ae23d66594.xcbuilddata error: Failed to decode version info for '/Applications/Xcode-beta.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: '<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> </dict> </plist> ', stderr: '' The thing is, the data is definitely there - actool is outputting valid XML: <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> But xcodebuild keeps saying it's missing. This error repeats like 15 times in the build log. Build command: set -o pipefail && xcodebuild -workspace "ProjectName/ProjectName.xcworkspace" -scheme "ProjectNameDeviceTests" -configuration "Debug" -destination "generic/platform=iOS" -resultBundlePath "Build for device/result_bundle.xcresult" -verbose TREAT_WARNINGS_AS_ERRORS=YES COMPILER_INDEX_STORE_ENABLE=NO -IDEBuildLocationStyle=Custom -IDECustomBuildLocationType=Absolute -IDECustomBuildProductsPath="$PWD/test_package" OTHER_SWIFT_FLAGS='${inherited} -Xfrontend -debug-time-function-bodies -Xfrontend -debug-time-expression-type-checking' SWIFT_COMPILATION_MODE=wholemodule clean build-for-testing The issue seems to come and go, sometimes cleaning the derived data and/or reset helps, sometimes it doesn't. Anyone else hitting this? Seems like a parsing bug in the beta where it can't read its own version info properly.
2
3
221
Aug ’25
Custom font doesn't appear on Storyboard custom font list
Hi everyone, (you can answer in french) I’m french-rookie in xcode, and I have a problem: I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works. I have my « Font provided by application » line in my Info.plist, with the name of my font in [0] (See images below) When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear. I already tried to install the font in my mac, but still stucked, nothing change 😭 Could you help me please? Thanks a lot (I specify that I scrupulously followed the way of doing explained on the Apple official page: Adding a Custom Font to Your App )
8
3
3.6k
Sep ’25
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
6
3
471
6d
Xcode 16.2 not seeing iOS 18 devices
Ever since I updated to Xcode 16.2, no device running iOS 18 shows up in Xcode. I can see the devices in Finder and Apple Configurator, but not in Xcode. When I run xcrun devicectl list devices, I also do not see the devices, so I assume the issue is in CoreDevice somewhere. I've tried many things I've seen suggested in similar threads (toggling developer mode, reinstalling Xcode, using a different physical cable, etc) and so far nothing has helped. This same behavior is also happening for my entire development team, which has been as difficult as you might imagine. Any info on how to resolve this would be much appreciated.
7
3
6.9k
Feb ’25
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
0
3
61
2d
Xcode 26 Beta Rebooting Problems
Hi, I've been running Xcode 26 beta ever since Beta 1 and haven't had rebooting problems. Now with Xcode beta (Version 26.0 beta 4 (17A5285i)) I'll be working on a project when the system (Mac mini 2025) suddenly reboots itself. This has been going on since beta 3. I am also running MacOS 26.0 Beta (25A5316i). I have filed a bug report. Is anyone else having this problem? Thanks, Dan Uff
3
3
215
Jul ’25
Unable to Verify Code Signature with Error 0xe8008018 Despite Troubleshooting Attempts
Hello everyone, I am encountering a persistent issue with Xcode where I’m unable to install my app on a testing device due to the following error message: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.SznYNY/extracted/iForC.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Here’s what I have tried so far to resolve this issue: 1. Ensured that all my certificates and provisioning profiles are current and valid. 2. Removed all related certificates from my Keychain and reinstalled new ones. 3. Cleaned and rebuilt the project multiple times. 4. Unpaired the device and paired it again. 5. Reinstalled the latest version of Xcode. 6. Performed a complete restore of my Mac. Despite these troubleshooting steps, I am still facing the same issue. I would greatly appreciate any insights or experiences related to this error from anyone who has overcome similar challenges. Thank you in advance for your help!
13
3
7.7k
1w
Under Xcode 26 beta 3, how to support new glass icons for iOS 26 and old icons for iOS 18?
I know there are several existing threads on this topic but things keep changing. The release notes for Xcode 26 beta 3 have the following statements for a couple of resolved issues: Asset Catalog Fixed: Unable to set Icon Composer icon as alternate iOS icon (153305178) (FB18025356) Icon Composer Fixed: Icon Composer icons back deploy to older versions of iOS, macOS, and watchOS with inconsistent rendering. (152258860) I had a working solution under beta 1 and beta 2 for both of these. But under beta 3, I am now seeing the new glass icons for my app when running on a simulated iOS 18 device. This is happening for both the main app icon and any alternates. This contradicts the statement that beta 3 fixes this issue. There is no documentation (that I can find) describing how you are supposed to support old icons for iOS 18 and new glass icons for iOS 26. There is no documentation for how to support alternate glass icons for iOS 26. What I'm doing at the moment (that worked before beta 3) was to have the normal iOS 18 app icons in the Asset catalog and to have the new glass icons added to the project. The filenames for the glass .icon files have the same name as the app icons in the Assets catalog. This worked under beta 1 and beta 2. And despite the Xcode 26 beta 3 release notes stating that Icon Composer icons no longer back deploy to iOS 18, I'm seeing the opposite. Beta 3 now does the opposite of that statement. Does anyone have a working solution that supports old iOS 18 app icons and new iOS 26 glass icons using Xcode 26 beta 3? Note, all of my testing is with simulated iOS devices and I'm running Xcode 26 beta 3 under macOS 15.5. Maybe that's an issue?
2
3
322
Jul ’25