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Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
1
0
324
Jun ’25
Extract App Intents Metadata build error and SwiftConstValues files not being generated
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various files added to the project, and an additional Build Phase script. We have conducted the following tests: Disabling Arxan in release targets: The app compiles successfully and those files are generated (suspicious, I know). Adding a library with AppIntents references and an AppIntent in our app: Both scenarios produce the same compilation error. Creating a demo project with AppIntents and Arxan (basic implementation): The project compiles correctly and those files are in place. Contacting Digital.ai support: They suggested several changes to the Build Settings, but none of them resolved the issue. Additionally, we’ve attempted to gather information from the compiler to understand how these “.swiftconstvalues” files are generated. Unfortunately, we haven’t found any official documentation, so we would like to ask a few questions: Is it possible to interfere with the creation of these files in any way? For example, via scripts or other custom build steps? Is there any way to force the generation of these files through a build parameter or flag? Is it possible to bypass the “Extract App Intents Metadata” step during compilation? If so, what would be the implications of doing this when using a library that includes references to AppIntents? I know that involving a code obfuscation tool raises suspicions about it being the problem, we just want to know a little more about this compilation step to have some more context before reaching them again. Feel free to ask any questions or details, any reply is appreciated. Thanks
3
0
282
Jun ’25
Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
8
7
1.3k
Jun ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator on my Mac (Sequoia 15.5), I get the error shown here. What's going wrong?
1
1
65
Jun ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
0
0
69
Jun ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
1
0
122
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
1
1
348
Jun ’25
Predictive Code Completion Fails to Install (Apple Silicon M1 Max) - macOS 26.0 Beta (25A5279m) & Xcode 16.4 (16F6)
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-10 13:33:43 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1
1
0
124
Jun ’25
Xcode 16.3 Swift 6
I am migrating your application to Xcode 16 and swift 6 and in the process of creating the build I am stumbling over this issue. I have tried several fixes recommended by AI which didn't solve this issue. The pods have been updated to the latest supported platform versions. I appreciate some guidance on how to resolve this compiling issue. clang++: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target Command Ld failed with a nonzero exit code
1
0
552
Jun ’25
Can AI Chats in Xcode 26 be Placed In Version Control
Maybe this is a feature request or a toggle that I'm missing. I am currently using the beta and realized that conversations in the left column aren't saved with code commits. Is it possible to save/attach conversations or specific conversations to a PR, even as a separate/exported artifact? The goal is to save the history of those AI chats on commit.
1
0
124
Jun ’25
Xcode Bete -- Not Updating To New Look?
Downloaded XCode Beta Version 26.0 beta (17A5241e). However the user interface is the same as public release Xcode. No Glassy tab navigation or LLM interface.. Also Foundation Models Framework unavailable or cannot be found. PLEASE HELP!?? Am I missing a configuration? What are the steps to get this working. I am on the latest Mac Sequoia 15.5 OS.
1
0
229
Jun ’25
Xcode-beta project ORSOFINAL: SwiftShims & C99 PCH errors after migration from Xcode stable
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
1
0
285
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
Boosts
0
Views
324
Activity
Jun ’25
Extract App Intents Metadata build error and SwiftConstValues files not being generated
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configurations, various files added to the project, and an additional Build Phase script. We have conducted the following tests: Disabling Arxan in release targets: The app compiles successfully and those files are generated (suspicious, I know). Adding a library with AppIntents references and an AppIntent in our app: Both scenarios produce the same compilation error. Creating a demo project with AppIntents and Arxan (basic implementation): The project compiles correctly and those files are in place. Contacting Digital.ai support: They suggested several changes to the Build Settings, but none of them resolved the issue. Additionally, we’ve attempted to gather information from the compiler to understand how these “.swiftconstvalues” files are generated. Unfortunately, we haven’t found any official documentation, so we would like to ask a few questions: Is it possible to interfere with the creation of these files in any way? For example, via scripts or other custom build steps? Is there any way to force the generation of these files through a build parameter or flag? Is it possible to bypass the “Extract App Intents Metadata” step during compilation? If so, what would be the implications of doing this when using a library that includes references to AppIntents? I know that involving a code obfuscation tool raises suspicions about it being the problem, we just want to know a little more about this compilation step to have some more context before reaching them again. Feel free to ask any questions or details, any reply is appreciated. Thanks
Replies
3
Boosts
0
Views
282
Activity
Jun ’25
Trying to add new version of App in App Store Connect (need the + sign!)
I have a new build/version of my app that required changes by Apple in order to approve. I created a new build and uploaded via XCode (it shows in TestFlight) but cannot for the life of me figure out how to get the "+" sign next to "IOS App" in App Store Connect.
Replies
1
Boosts
0
Views
72
Activity
Jun ’25
Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
Replies
8
Boosts
7
Views
1.3k
Activity
Jun ’25
New iOS 26 Beta Xcode Support for Older Version of Xcode
I have an older Macbook, and it only supports Xcode 15.2, and I want to be able to work with my iPhone SE 3rd gen, which currently has the iOS 26 beta on it. Is there a place I can find the download for that, and can I even run it on that version of Xcode? If not, can I download a newer version of Xcode on MacOS Ventura?
Replies
2
Boosts
0
Views
352
Activity
Jun ’25
How can I use vibe tools?
I downloaded the latest version of Xcode beta, but I can't seem to find the ai code assistant. I can't wait to connect Opus4 to my codebase. Someone, please help!
Replies
2
Boosts
0
Views
240
Activity
Jun ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator on my Mac (Sequoia 15.5), I get the error shown here. What's going wrong?
Replies
1
Boosts
1
Views
65
Activity
Jun ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
Replies
0
Boosts
0
Views
69
Activity
Jun ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
Replies
1
Boosts
0
Views
122
Activity
Jun ’25
XCode 26 Metal Compiler build error
Just downloaded XCode 26 and I see build fails despite Metal toolchain 26.0 downloaded. What am I missing? cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
Replies
2
Boosts
2
Views
544
Activity
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
Replies
1
Boosts
1
Views
348
Activity
Jun ’25
Predictive Code Completion Fails to Install (Apple Silicon M1 Max) - macOS 26.0 Beta (25A5279m) & Xcode 16.4 (16F6)
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-10 13:33:43 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1
Replies
1
Boosts
0
Views
124
Activity
Jun ’25
Xcode 16.3 Swift 6
I am migrating your application to Xcode 16 and swift 6 and in the process of creating the build I am stumbling over this issue. I have tried several fixes recommended by AI which didn't solve this issue. The pods have been updated to the latest supported platform versions. I appreciate some guidance on how to resolve this compiling issue. clang++: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target Command Ld failed with a nonzero exit code
Replies
1
Boosts
0
Views
552
Activity
Jun ’25
Xcode 26 crashes with enabling of ipad landscape orientation options
As soon as I enable landscape left/right orientation for ipad in my app, xcode crashes.
Replies
1
Boosts
0
Views
92
Activity
Jun ’25
XCode editor turns all Swift files into plain text and not able to be edited
My Xcode editor turns into plain white text, and I cannot edit directly on Xcode. All the Swift files are affected, but not other files like Podfile... I did try to resolve my move Xcode to trash and install a new version of Xcode, but I still cannot use it.
Replies
1
Boosts
0
Views
63
Activity
Jun ’25
Xcode's AI not in the EU?
Is it just because it's still so early or are we not getting the feature in the EU for the time being?
Replies
6
Boosts
2
Views
297
Activity
Jun ’25
Can AI Chats in Xcode 26 be Placed In Version Control
Maybe this is a feature request or a toggle that I'm missing. I am currently using the beta and realized that conversations in the left column aren't saved with code commits. Is it possible to save/attach conversations or specific conversations to a PR, even as a separate/exported artifact? The goal is to save the history of those AI chats on commit.
Replies
1
Boosts
0
Views
124
Activity
Jun ’25
Xcode Bete -- Not Updating To New Look?
Downloaded XCode Beta Version 26.0 beta (17A5241e). However the user interface is the same as public release Xcode. No Glassy tab navigation or LLM interface.. Also Foundation Models Framework unavailable or cannot be found. PLEASE HELP!?? Am I missing a configuration? What are the steps to get this working. I am on the latest Mac Sequoia 15.5 OS.
Replies
1
Boosts
0
Views
229
Activity
Jun ’25
This will sound annoying as heck but I can't go past T&C screen on Xcode 26 installation
The headline says it all. I can't go past this screen:
Replies
2
Boosts
1
Views
166
Activity
Jun ’25
Xcode-beta project ORSOFINAL: SwiftShims & C99 PCH errors after migration from Xcode stable
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
Replies
1
Boosts
0
Views
285
Activity
Jun ’25