I often get questions about third-party crash reporting. These usually show up in one of two contexts:
Folks are trying to implement their own crash reporter.
Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated.
This is a complex issue and this post is my attempt to untangle some of that complexity.
If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag.
IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Scope
First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit:
I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store.
Implementing your own crash reporter has significant privacy implications.
IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer.
This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from.
Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well.
General Advice
I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility.
Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features:
If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports.
If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store.
iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively.
If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision.
Why Is This Impossible?
Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here:
On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1].
To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle.
I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process.
Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues.
WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about.
[1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case.
Preserve the Apple Crash Report
You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons:
Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues.
When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report.
If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you.
IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples).
To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is:
Create a program that generates a set of specific crashes.
Run through each crash.
Verify that your crash reporter produces sensible results.
Verify that the Apple crash reporter produces the same results as it does without your crash reporter
With regards step 1, your test suite should include:
An un-handled language exception thrown by your code
An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this)
Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions)
Stack overflow
Make sure to test all of these cases on both the main thread and a secondary thread.
With regards step 4, check that the resulting Apple crash report includes correct values for:
The exception info
The crashed thread
That thread’s state
Any application-specific info, and especially the last exception backtrace
[1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language.
Signals
Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling:
On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible.
Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure.
If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3].
WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint.
The Operative: It’s worse than you know.
Captain Malcolm Reynolds: It usually is.
Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this:
backtrace is not an async signal safe function.
backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5].
The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal.
If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace.
Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it.
Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler.
It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window.
Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended.
A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above).
Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that:
exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit.
Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above).
A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter.
[1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time.
[2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler.
[3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details.
[4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process.
[5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there.
[6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source.
Reading Memory
A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access:
Its code
Its stack (subject to the constraints discussed earlier)
Its arguments
Immutable global state
In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler.
Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change.
You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!).
If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read.
[1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly.
Writing Files
If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe.
Offline Symbolication
Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically:
The addresses to symbolicate
For each Mach-O image in the process:
The image’s path
The image’s build UUID [1]
The image’s load address
You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record.
This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory.
Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively.
[1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to.
[2] I believe you’ll need to parse the Mach-O load commands to get the build UUID.
What to Include
When deciding what to include in a crash report, there’s a three-way balance to be struck:
The more information you include, the easier it is to diagnose problems.
Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter.
Some information is so privacy-sensitive that it has no place in a crash report.
Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point.
Here’s what I’d considered to be a minimal list:
Information about the machine exception that triggered the crash
For memory access exceptions, the address of the access that triggered the crash
Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash)
The crashed thread
Its thread state
A list of Mach-O images, as discussed in the Offline Symbolication section
IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports.
Revision History
2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes.
2022-05-16 Fixed a broken link.
2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes.
2021-02-27 Fixed the formatting. Made minor editoral changes.
2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post.
2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section.
2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes.
2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section.
2019-02-12 First posted.
Xcode
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Despite Xcode being the one and most used IDE for iOS, it is far from perfect. I have used many tools in my career and here are some features, that would make it much better or what I miss from other IDEs. I encourage others to chip in discussion and lets all hope, Apple starts to improve Xcode. Will put each issue in separate comment below.
Slow debugger: not sure what bloat Xcode has or what it is doing, but sometimes it can take more than 10 seconds from breakpoint firing to actually see values. Moreover when debugging SwiftUI or something objC I have to drill down to see value of property or use po and p command and hope it works. SwiftUI views and states are a big pain to debug, to see what is changing a value I have to always use didSet trick or some other black magic. Is it too hard to make it easier? Breakpoints with condition can take up to 1 minute to load and I have M1 Max MBP. Just tried cursor IDE few days ago and breakpoints are much faster and without too much bloat in variable inspector.
Topic:
Developer Tools & Services
SubTopic:
Xcode
What I want?
I expect to use xcrun devicectl device process launch --device <uuid> <bundle-identifier> --payload-url <URL> to launch my app and pass the specified URL as I usually do in iPhone.
What I do?
Let's say the app A which I'm developing.
I try to use UIApplication.open(:options:completionHandler:) in another app to open the app A with registered schema. And whether app A is cold launch or background resumption, app A can go foreground with receiving URL.
If I use xcrun devicectl as above described, app A can still be opened. However, app A can't receive URL which I pass through --payload-url option. That's different from in iOS.
BTW: I as well try YouTube with UIApplication.open and xcrun devicectl, the former way work, the latter way not work.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Could not build inference plan - ANECF error: failed to load ANE model file:///System/Library/Frameworks/Vision.framework/Resources/saliency_attention_box_head_i4fgq3rswb_fp16.espresso.net Error=_ANEEspressoIRTranslator : error Espresso exception: "I/O error": Cannot open additional blob file (DESIGN)
Topic:
Developer Tools & Services
SubTopic:
Xcode
The following function could run several hundred times with no problem but will occasionally cause a EXC_BAD_ACCESS (SIGBUS). The last time it was a KERN_PROTECTION_FAILURE perhaps meaning it is trying to write to a read only memory but previously it was KERN_INVALID_ADDRESS. I have tried debugging tools to no avail. Can anyone see any reason why the following function could be causing this. Just in case the function is a red herring the only other thing that was running is a AVQueuePlayer that contains 11 tracks, but the crash happens mid song making it unlikely.
The function includes running other functions so below is all related functions that happen as a result of a swipe gesture.
func completeLeft() {
let add1 = Int(tiles[Square - (squares2move + 2)].name ?? "0") ?? 0
let add2 = Int(currentNode.name ?? "0") ?? 0
let add = add1 + add2
if add.isMultiple(of: 9) == false {
if squares2move == 0 {
self.moveinprogress = 0
return
}
moveLeft1()
}
if add.isMultiple(of: 9) {
squares2move += 1
moveLeft2()
}
func moveLeft1() {
var duration = TimeInterval(0.1)
duration = Double(squares2move) * duration
self.soundEffect = "swipe"
self.playEffects(Volume: self.effectsVolume)
let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration)
currentNode.run(move, completion: {
self.tiles[Square - (squares2move + 1)].name = self.currentNode.name
self.tiles[Square - 1].name = ""
self.currentNode.position = self.positions[Square - (squares2move + 1)]
self.newNumber()
})
}
func moveLeft2() {
var duration = TimeInterval(0.1)
duration = Double(squares2move) * duration
self.soundEffect = "swipe"
self.playEffects(Volume: self.effectsVolume)
let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration)
currentNode.zPosition = currentNode.zPosition - 1
currentNode.run(move, completion: {
self.currentNode.position = self.positions[Square - (squares2move + 1)]
self.tiles[Square - 1].name = ""
self.currentNode.name = "\(add)"
self.tiles[Square - (squares2move + 1)].name = "\(add)"
if add > self.score {
self.score = add
}
if add >
self.currentgoal {
self.levelComplete()}
else {
self.playEffects2(soundEffect: "Tink", Volume: self.effectsVolume, Type: "caf")}
if self.currentNode.childNode(withName: "Label") == nil {
self.currentNode.texture = SKTexture(imageNamed: "0.png")
let Label = SKLabelNode(fontNamed: "CHALKBOARDSE-BOLD")
Label.text = "\(add)"
Label.name = "Label"
let numberofdigits = Label.text!.count
if numberofdigits == 1 {
Label.fontSize = 45 * self.hR}
if numberofdigits == 2 {
Label.fontSize = 40 * self.hR}
if numberofdigits == 3 {
Label.fontSize = 32 * self.hR}
if numberofdigits == 4 {
Label.fontSize = 25 * self.hR}
Label.horizontalAlignmentMode = .center
Label.verticalAlignmentMode = .center
Label.fontColor = .systemBlue
Label.zPosition = 2
self.currentNode.addChild(Label)
self.currentNode.zPosition = self.currentNode.zPosition + 1
var nodes = self.nodes(at: self.positions[Square - (squares2move + 1)])
nodes = nodes.filter { $0.name != "Tile" }
nodes = nodes.filter { $0 != self.currentNode }
nodes = nodes.filter { $0 != self.currentNode.childNode(withName: "Label") }
for v in nodes {
v.removeFromParent()}
}
else {
let Lbl = self.currentNode.childNode(withName: "Label") as? SKLabelNode
Lbl!.text = "\(add)"
let numberofdigits = Lbl!.text!.count
if numberofdigits == 1 {
Lbl!.fontSize = 45 * self.hR}
if numberofdigits == 2 {
Lbl!.fontSize = 40 * self.hR}
if numberofdigits == 3 {
Lbl!.fontSize = 32 * self.hR}
if numberofdigits == 4 {
Lbl!.fontSize = 25 * self.hR}
self.currentNode.zPosition = self.currentNode.zPosition + 1
var nodes = self.nodes(at: self.positions[Square - (squares2move + 1)])
nodes = nodes.filter { $0.name != "Tile" }
nodes = nodes.filter { $0 != self.currentNode }
nodes = nodes.filter { $0 != self.currentNode.childNode(withName: "Label")
}
for v in nodes {
v.removeFromParent()}
}
self.moveinprogress = 0
})
}
}
func moveLeft() {
var duration = TimeInterval(0.1)
duration = Double(squares2move) * duration
self.soundEffect = "swipe"
self.playEffects(Volume: self.effectsVolume)
let move = SKAction.move(to: positions[Square - (squares2move + 1)], duration: duration)
currentNode.run(move, completion: {
self.tiles[Square - (squares2move + 1)].name = self.currentNode.name
self.tiles[Square - 1].name = ""
self.currentNode.position = self.positions[Square - (squares2move + 1)]
self.newNumber()
})
}
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I recently received feedback from two users that they charged twice after entering their password when trying to initiate payment on the app. I checked my front-end and back-end codes, both of which only initiate one order, but I don't know why the user deducts two payments after entering the password.
I hope everyone can help me analyze this problem and how it came about?
Additionally, I wonder if there is a possibility that the system may prompt the user to enter their password again due to network issues, resulting in the deduction of two payments. But the user told us that they only entered the password once (I don't know if the user lied).
I am unable to find how the problem arose. I hope you can help me analyze how to solve this problem?
If you also encounter such a problem, can you teach me how to solve it?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
StoreKit
App Store Connect
In-App Purchase
Apple Pay
in Project/Package Dependencies, some problem occurs while i add Exact Version value like '1.1.0-0fec058'. the finally value i input will be random updated to 1.0.0 or other value. Reproduce by input any version value like '1.2.0-"0"' which second part begin with 0. So bad experience.
Hi, I currently have an app that connect to an arduno via CoreBluetooth. However, the app no longer discovers the arduino when the operating system was upgraded to iOS 18.3.1, however on iOS version 17.6.1 the ardiuno was discoverable I was able to test this theory on two different phones each with different iOS versions. Why are my peripherals no longer being discovered with this update? and what is the solution?
When renaming A.value, it also causes the value inside the conditional compilation in checkRename to be renamed.
How to resolve or avoid this situation?
class A {
let value = "1"
}
class B {
var value = 0
}
func checkRename() {
var b = B()
#if os(iOS)
b.value = 456
#elseif os(macOS)
b.value = 789
#endif
}
Xcode Version 15.4 (15F31d).
Topic:
Developer Tools & Services
SubTopic:
Xcode
I created a new App project, I didn't write any my code, I just built it and install it to my iPhone, then I got the error as below:
无法安装“test”
Domain: IXUserPresentableErrorDomain
Code: 14
Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple.
User Info: {
DVTErrorCreationDateKey = "2025-04-13 03:40:21 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
}
--
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
NSURL = "file:///Users/ltf/Library/Developer/Xcode/DerivedData/test-fnnhrmtlclvfdnennxoorbywbuze/Build/Products/Debug-iphoneos/test.app";
}
--
Can't install “test”
Domain: IXUserPresentableErrorDomain
Code: 14
Failure Reason: 无法安装此App,因为无法验证其完整性。
Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
--
Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.X9zsVD/extracted/test.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
Domain: MIInstallerErrorDomain
Code: 13
User Info: {
FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]";
LegacyErrorString = ApplicationVerificationFailed;
LibMISErrorNumber = "-402620392";
SourceFileLine = 79;
}
--
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "00008120-001E51C011F9A01E";
"device_isCoreDevice" = 1;
"device_isWireless" = 1;
"device_model" = "iPhone15,5";
"device_osBuild" = "18.3.2 (22D82)";
"device_platform" = "com.apple.platform.iphoneos";
"device_thinningType" = "iPhone15,5";
"dvt_coredevice_version" = "443.19";
"dvt_coresimulator_version" = "1010.10";
"dvt_mobiledevice_version" = "1784.120.2";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 2527;
"operation_errorCode" = 14;
"operation_errorDomain" = IXUserPresentableErrorDomain;
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_113575882_enable" = 0;
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_mtc_enable" = 1;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos18.4";
"sdk_osVersion" = "18.4";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 15.5 (Build 24F5042g)
Xcode 16.3 (23785) (Build 16E140)
Timestamp: 2025-04-13T11:40:21+08:00
When trying to use the watchOS preview the simulator fails to load and throws about 15 errors. Clearly the simulator is trying to load all of the iOS packages to the watchOS simulator. However, these packages clearly aren't included in the watchOS app. Furthermore, both apps build successfully to the main simulators, just not the previews. Having a list of errors that simply should not be there is a pretty big annoyance when something is going wrong. How do I fix this?
I have tried several options so far to no avail:
Unarchiver shuts down silently (after ~1.5hr of trying to unarchive).
xip console tool fails after ~1.5hr with this error:
xip: signing certificate was "Software Update" (validation not attempted)
xip: error: The archive “Xcode_12.5.1.xip” failed to be moved to the final destination due to the error: The operation couldn’t be completed. No such file or directory.
extracted .app is incomplete though weighs about 30GB
unxip extracts for ~1.5hr (being stuck for ~40min on Expanding items from “Xcode_12.5.1.xip”: 99%) and then shuts down. extracted .app is incomplete with the size of ~1.9GB
Are there any other options I can try to extract Xcode 12.5.1 xip archive?
Would external drive be an issue (I have Xcode_12.5.1.xip on external drive)?
I'm experiencing an issue with Xcode 16 where code completion suggestions are not appearing while typing. I tried deleting UserDataDrive and restarting Xcode, but it didn't help. My machine has multiple user accounts, and we all use the same Xcode installation.
How can I fix this?
Xcode 16.2 archive fails to compile XIB
Xcode Archive command fails most of the time while compiling an XIB which was created in older Xcode.
XIB was updated in Xcode 16.2 version also which did not fix this issue.
Archive from Xcode app works but Xcode build command fails and no reason shown by the command.
** ARCHIVE FAILED **
The following build commands failed:
CompileXIB /Users…/Resources/Nibs/<XIB_NAME>.xib
When Xcode 16.2 connects iPad to real machine debugging using the view in the picture box, the mac will be stuck directly, the computer cursor will disappear, and the computer cannot do any operation
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I build UITabBarController on (iPad + iOS18), selectedImage on each tabBarItems don't appear.
(SwiftUI TabView can change iconImages by state change, so no problem on SwiftUI.)
Could someone tells me how to solve this problem?
sample project which produce the problem: github
before
after
Topic:
Developer Tools & Services
SubTopic:
Xcode
I've got an existing app which is using some 3rd party xcframeworks within its app extensions (for example within a Notification Service Extension).
Within the target for the app extensions there is a Frameworks and Libraries section where the xcframework was dragged and dropped into.
However now I want to create a new project and do a similar thing, within the app's target there is a Frameworks and Libraries section, but when an app extension target is created, Xcode is not adding a Frameworks and Libraries section.
There is a Link Library with Binary section, however this doesn't have an embed section (where you can select to embed, don't embed, embed without signing etc.) and I get build error trying to drag and drop the xcframework in here.
Where id the Framewoks and Libraries section go for app extensions for projects created with Xcode 16? How can this section be added?
Hi All,
I'll start by saying i am complete beginner when it comes to coding/ developing. So please be easy on me, im also using AI tools to help and learn so apologies if what im saying doesnt make sense.
The error im getting is
/Services/SupabaseManager.swift:47:29 Cannot find 'GlobalOptions' in scope
From AI tells me 'GlobalOptions' is defined a types.swift file in the supabase package
public struct GlobalOptions: Sendable {
/// Optional headers for initializing the client, it will be passed down to all sub-clients.
public let headers: [String: String]
/// A session to use for making requests, defaults to `URLSession.shared`.
public let session: URLSession
/// The logger to use across all Supabase sub-packages.
public let logger: (any SupabaseLogger)?
public init(
headers: [String: String] = [:],
session: URLSession = .shared,
logger: (any SupabaseLogger)? = nil
) {
self.headers = headers
self.session = session
self.logger = logger
}
}
From what i can see i have added the supabase package successfully, following this guide - https://developer.apple.com/documentation/xcode/adding-package-dependencies-to-your-app
Here are some screenshots of my xcode to show the added package.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm trying to use Xcode UI tests for the first time. I added a UI Tests target and set up the signing, then opened the default AppnameUITests.swift file. I added a new function named testAboutPage(), clicked inside the block and clicked the Record UI Test button (red circle) at the bottom of the editor window. If the app is already running when I do this, Xcode crashes immediately. If the app is not running, Xcode builds and runs the app, then crashes.
I've seen reports of this going back years, but none of the posts have a solution. I do have a crash log to share. Does anyone know how to get past this?
This forum won't let me upload the complete crash log because it exceeds the size limit, but here's the first part through the stack trace of the crashed thread:
Process: Xcode [46652]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 16.2 (23507)
Build Info: IDEApplication-23507000000000000~2 (16C5032a)
App Item ID: 497799835
App External ID: 870964517
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 503
Date/Time: 2025-02-04 12:58:05.5200 -0800
OS Version: macOS 15.3 (24D60)
Report Version: 12
Anonymous UUID: 144B0B99-8D44-736B-0D9A-1F6FA6DF85F7
Time Awake Since Boot: 48000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process: Xcode [46652]
Application Specific Information:
abort() called
Application Specific Signatures:
((result)) != nil
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x18a3b3720 __pthread_kill + 8
1 libsystem_pthread.dylib 0x18a3ebf70 pthread_kill + 288
2 libsystem_c.dylib 0x18a2f8908 abort + 128
3 IDEKit 0x109e81554 +[IDEAssertionHandler _handleAssertionWithLogString:assertionSignature:assertionReason:extraBacktrace:] + 964
4 IDEKit 0x109e819e4 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] + 876
5 DVTFoundation 0x10600d358 _DVTAssertionHandler + 424
6 DVTFoundation 0x10600d4d8 _DVTAssertionFailureHandler + 196
7 IDEKit 0x10a1f99e4 -[IDEUIRecordingManager _workspaceTabController] + 176
8 IDEKit 0x10a1fa528 __94-[IDEUIRecordingManager _startRecordingWithLaunchSession:alwaysAskForAPIAccess:reservedNames:]_block_invoke_3 + 252
9 DVTFoundation 0x10611fc9c __DVT_CALLING_CLIENT_BLOCK__ + 16
10 DVTFoundation 0x1061206c4 __DVTDispatchAsync_block_invoke + 152
11 libdispatch.dylib 0x18a237854 _dispatch_call_block_and_release + 32
12 libdispatch.dylib 0x18a2395b4 _dispatch_client_callout + 20
13 libdispatch.dylib 0x18a248040 _dispatch_main_queue_drain + 984
14 libdispatch.dylib 0x18a247c58 _dispatch_main_queue_callback_4CF + 44
15 CoreFoundation 0x18a5139d0 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
16 CoreFoundation 0x18a4d35bc __CFRunLoopRun + 1996
17 CoreFoundation 0x18a4d2734 CFRunLoopRunSpecific + 588
18 HIToolbox 0x195a41530 RunCurrentEventLoopInMode + 292
19 HIToolbox 0x195a47348 ReceiveNextEventCommon + 676
20 HIToolbox 0x195a47508 _BlockUntilNextEventMatchingListInModeWithFilter + 76
21 AppKit 0x18e04a848 _DPSNextEvent + 660
22 AppKit 0x18e9b0c24 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 688
23 AppKit 0x18e03d874 -[NSApplication run] + 480
24 IDEKit 0x109e50f14 -[IDEApplication run] + 192
25 AppKit 0x18e014068 NSApplicationMain + 888
26 dyld 0x18a06c274 start + 2840
Trying to use SwiftUI Preview in Xcode 16.2 on complex project, I have no access to Developer Apple team, instead I am using manually installed provision profiles to test on iPhone.
So, SwiftUI Preview does not work with diagnostic error "Failure: Framework Agent preparation failed: Could not find a team ID"