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Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
0
0
193
Apr ’25
Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
0
0
178
Feb ’26
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
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0
145
Jan ’26
Promotional Offer keeps returning Contact Developer (Error code: 3903)
I am trying to add promotional offers in my iOS App. The signature is being verified through a google cloud function. My user id, signature, and product and offerIds return perfect. Promotional offer appears in the payment sheet as well. When applying for payment, the "ding" sound comes as well. But then I get the UIAlert with Unable to Purchase Contact developer. Error code in logs is 3903
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0
97
Dec ’25
Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
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0
275
Dec ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
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0
109
Apr ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy & Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
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0
174
May ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
1
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368
May ’25
React native app crash on TestFlight
Good day everyone. I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem. I want to know what the problem is, if it's related to an installed package or code base or any other. Any help will be appreciated!!! Thanks. crashlog.crash
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159
Jul ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
1
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98
Jul ’25
Command line compilation problem, standard includes not found
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed; jacquesmenu@macstudio:C++Tests > cat pcount_test.cpp // clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp #include // std::string #include // std::cout #include // std::ostringstream int main1 (int argc, char* argv[]) { std::string theString = "Prière d'éviter"; std::cout << theString << ", size(): " << theString.size () << std::endl; std::stringstream oss; oss << theString << std::endl; std::cout << oss.str () << ", pcount(): " << oss.pcount () << std::endl; } //_______________________________________________________________________________ // position in output stream #include // std::ofstream int main () { std::ofstream outfile; outfile.open ("test.txt"); outfile.write ("This is an apple",16); long pos = outfile.tellp(); outfile.seekp (pos-7); outfile.write (" sam",4); outfile.close(); return 0; } jacquesmenu@macstudio:C++Tests > clang++ pcount_test.cpp pcount_test.cpp:3:10: fatal error: 'string' file not found 3 | #include // std::string | ^~~~~~~~ 1 error generated. The same occurs with iostrem if it is the first include mentioned. Compiling in Xcode itself does not this problem, though. This include is to be found here: jacquesmenu@macstudio:C++Tests > xcode-select -p /Applications/Xcode.app/Contents/Developer jacquesmenu@macstudio:C++Tests > ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX 72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
3
0
142
Apr ’25
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
3
0
236
Jul ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
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99
Dec ’25
Can I get notified when my watchOS app is terminated by the system (e.g. watchdog)?
Hi all, I’m developing a watchOS app and have seen cases where the app is terminated by the system — for example, due to CPU usage limits being exceeded (watchdog termination). Here’s a portion of one of the crash reports: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CAROUSEL 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:[app<app_name>:898] Failed to terminate gracefully after 5.0s ProcessVisibility: Foreground ProcessState: Running WatchdogEvent: process-exit WatchdogVisibility: Foreground WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 11.280 (user 9.800, system 1.480), 100% CPU", "Elapsed application CPU time (seconds): 5.162, 46% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> My questions: 1.) Is there any way to get notified (via Crashlytics, Xcode Organizer, or any other reporting mechanism) when this type of system-level termination happens — similar to how we’re notified of crashes? 2.)Is there any way for a watchOS app to receive runtime warnings from the system when it’s about to exceed CPU or memory limits — similar to UIApplication.didReceiveMemoryWarningNotification on iOS? Thanks in advance!
1
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77
Apr ’25
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
3
0
179
Jun ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
1
0
290
Aug ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
1
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103
Apr ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
Replies
0
Boosts
0
Views
193
Activity
Apr ’25
Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
Replies
0
Boosts
0
Views
178
Activity
Feb ’26
Icon Composer showing werid images
Hey guys! I downloaded Apple’s Icon Composer to build my iOS 26 app icon. I exported my SVG from Illustrator (and verified it through Canva and the W3C validator). However, when I import it into Icon Composer, it looks really weird . There are these bubble-like artifacts appearing in the center. Here's my orignal svg icon file trace-logo.txt Any help will be appreciated! Best, Justin
Replies
0
Boosts
0
Views
145
Activity
Jan ’26
Promotional Offer keeps returning Contact Developer (Error code: 3903)
I am trying to add promotional offers in my iOS App. The signature is being verified through a google cloud function. My user id, signature, and product and offerIds return perfect. Promotional offer appears in the payment sheet as well. When applying for payment, the "ding" sound comes as well. But then I get the UIAlert with Unable to Purchase Contact developer. Error code in logs is 3903
Replies
0
Boosts
0
Views
97
Activity
Dec ’25
Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
Replies
0
Boosts
0
Views
275
Activity
Dec ’25
PDF opening from iOS Unity app in landscape mode instead of portrait
In our Unity App for iOS build, when we opened the PDF from the app, it is automatically opening in landspace mode instead of portrait. In the android and windows apps, we are able to open in the portrait mode. We tried to make the changes in the project settings but it did not change. Any way in which we can acheive this would be helpful for us.
Replies
0
Boosts
0
Views
109
Activity
Apr ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy &amp; Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
Replies
0
Boosts
0
Views
174
Activity
May ’25
How to Open iOS Port 11000 for Visual Studio 2022 Debugging
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Replies
3
Boosts
0
Views
155
Activity
Jul ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
Replies
1
Boosts
0
Views
368
Activity
May ’25
React native app crash on TestFlight
Good day everyone. I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem. I want to know what the problem is, if it's related to an installed package or code base or any other. Any help will be appreciated!!! Thanks. crashlog.crash
Replies
3
Boosts
0
Views
159
Activity
Jul ’25
SysDiagnose-macOS Console Crashes When Opening Sysdiagnose Logs from iOS 26 Beta 3
When attempting to open sysdiagnose logs collected from an iPhone running iOS 26 beta 3 on macOS Console, the application consistently crashes. Crash report has been added for reference. Apple Feedback- FB18834450
Replies
4
Boosts
0
Views
275
Activity
Jul ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
Replies
1
Boosts
0
Views
98
Activity
Jul ’25
Command line compilation problem, standard includes not found
This example fails to compile on Sequoia 15.4 with Xcode 16.3 and the command line tools installed; jacquesmenu@macstudio:C++Tests &gt; cat pcount_test.cpp // clang++ -std=c++17 -o IntWrapperTest IntWrapperTest.cpp #include // std::string #include // std::cout #include // std::ostringstream int main1 (int argc, char* argv[]) { std::string theString = "Prière d'éviter"; std::cout &lt;&lt; theString &lt;&lt; ", size(): " &lt;&lt; theString.size () &lt;&lt; std::endl; std::stringstream oss; oss &lt;&lt; theString &lt;&lt; std::endl; std::cout &lt;&lt; oss.str () &lt;&lt; ", pcount(): " &lt;&lt; oss.pcount () &lt;&lt; std::endl; } //_______________________________________________________________________________ // position in output stream #include // std::ofstream int main () { std::ofstream outfile; outfile.open ("test.txt"); outfile.write ("This is an apple",16); long pos = outfile.tellp(); outfile.seekp (pos-7); outfile.write (" sam",4); outfile.close(); return 0; } jacquesmenu@macstudio:C++Tests &gt; clang++ pcount_test.cpp pcount_test.cpp:3:10: fatal error: 'string' file not found 3 | #include // std::string | ^~~~~~~~ 1 error generated. The same occurs with iostrem if it is the first include mentioned. Compiling in Xcode itself does not this problem, though. This include is to be found here: jacquesmenu@macstudio:C++Tests &gt; xcode-select -p /Applications/Xcode.app/Contents/Developer jacquesmenu@macstudio:C++Tests &gt; ls -sal /Applications/Xcode.app/Contents/Developer/**/string | grep MacOSX 72 -rw-r--r-- 10 root wheel 203802 Mar 8 06:17 /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string
Replies
3
Boosts
0
Views
142
Activity
Apr ’25
lldb-dap closes connection
If I build an x64 binary on my M4 Mini, when I try to debug it using Visual Studio remote debugging the connection is closed, which means I cannot debug my code in x64 mode. I need to be able to do this as I have architecture specific code. I have Rosetta installed. FWIW I have the same issue with lldb-mi :( David
Replies
3
Boosts
0
Views
236
Activity
Jul ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Replies
1
Boosts
0
Views
99
Activity
Dec ’25
Can I get notified when my watchOS app is terminated by the system (e.g. watchdog)?
Hi all, I’m developing a watchOS app and have seen cases where the app is terminated by the system — for example, due to CPU usage limits being exceeded (watchdog termination). Here’s a portion of one of the crash reports: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CAROUSEL 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:[app<app_name>:898] Failed to terminate gracefully after 5.0s ProcessVisibility: Foreground ProcessState: Running WatchdogEvent: process-exit WatchdogVisibility: Foreground WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 11.280 (user 9.800, system 1.480), 100% CPU", "Elapsed application CPU time (seconds): 5.162, 46% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> My questions: 1.) Is there any way to get notified (via Crashlytics, Xcode Organizer, or any other reporting mechanism) when this type of system-level termination happens — similar to how we’re notified of crashes? 2.)Is there any way for a watchOS app to receive runtime warnings from the system when it’s about to exceed CPU or memory limits — similar to UIApplication.didReceiveMemoryWarningNotification on iOS? Thanks in advance!
Replies
1
Boosts
0
Views
77
Activity
Apr ’25
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
Replies
3
Boosts
0
Views
179
Activity
Jun ’25
I can't find speech recognition option in + capability
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Replies
1
Boosts
0
Views
139
Activity
Jun ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
Replies
1
Boosts
0
Views
290
Activity
Aug ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
Replies
1
Boosts
0
Views
103
Activity
Apr ’25