As someone who genuinely appreciated the Liquid Glass effect introduced in iOS 26 Beta 1–2, I am deeply disappointed by its reduction in Beta 3. Liquid Glass wasn’t just eye candy it gave iOS a unique identity, futuristic feel, and a visual soul.
Now, the UI looks flat, generic, and indistinguishable from other platforms. I feel Apple is stepping back from a bold vision due to readability complaints that could’ve been solved with an option or toggle not by removing the whole design language.
Please consider restoring the full Liquid Glass look, or at least offer a toggle so users who believe in Apple’s design language can choose it. Don’t let this innovation fade because of short-term complaints.
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RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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In the clock app when making an alarm for myself to wake up, I found this bug where If you swipe left On an alarm without deleting it and then Swipe right it does a goofy visual glitch where it teleports to the top of your screen.
Hi,
Does the iPad Playgrounds app act completely the same way as a MacBook Playground?
I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc.
My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
I placed apple.logo symbol image on the top of a view. This view is used to link or unlink Apple ID for user. In the middle is the apple sign in button. I want to use something to describe or represent what the view is, instead of using text description. so I think sign in's company logo is a good choice. Is it allowed by apple official?
Is there any way to lock the clock in Standby so it doesn't change? It is so frustrating when I put the phone on the charger and have to scroll back and forth, trying to find the clock I would like to use all the time.
Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
Hi,
I was trying to use macOS-Sequoia-Production-Templates in Sketch format and when I try to export png icon file of the document template, it always includes grey nontransparent background which I am unable to delete. In contrast, exporting png app icon file from another template has transparent background and exports well.
Is it something wrong with the document icon production template? How can I export document png icon file with transparent background??
Thanks
Hi all,
I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized.
We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI.
Is UI customization supported, or is the bottom sheet fully controlled by the system?
Thanks in advance.
Hello,
Im new to Xcode, ive been taking some classes and watching YouTube videos as well as using AI. Im having an issue I cannot find a video on, and AI just keeps screwing up my layout and sizing.
Here is the issue, I have a Custom Made Image for my Sign In button, for my log in page on Xcode. The issue being that I can barely see the button and when I go to adjust the size the whole layout gets screwed up. My Logo Image (supposed to take up the top 50% of the screen) takes over the whole Botton of the screen and I loose my username and password Text threads and images. I guess my question is, is this an issue with the size of image ive uploaded or is this an issue with my code? I changed the size of the Image I created in Canva to 900pixles for the width and 300pixals for the height and that did absolutely nothing to my image in Xcode.
Below is the Button and Create Account section in my code that seems to be having issues. Ppppplease help me.
var body: some View {
NavigationStack(path: $navigationPath) {
ZStack {
// Background image
Image("Background1")
.resizable()
.scaledToFill()
.ignoresSafeArea()
.clipped()
// Main content
ScrollView {
VStack(spacing: 20) {
// Logo
Image("DynastyStatDropLogo")
.resizable()
.scaledToFit()
.padding(.top, -160)
.padding(.bottom, -30)
// Form elements
// Username field
ZStack {
Image("UsernameBar")
.resizable()
.aspectRatio(contentMode: .fill)
.padding()
TextField("UserName:", text: $textInput)
.padding(.horizontal, 75)
.background(Color.clear)
.foregroundColor(.red)
.focused($focus, equals: .username)
.submitLabel(.next)
.onSubmit {
focus = .password
}
}
.frame(height: 50)
.clipShape(RoundedRectangle(cornerRadius: 10))
.padding(.horizontal)
// Password field and Forgot Password link
VStack(spacing: 20) {
ZStack {
Image("PasswordBar")
.resizable()
.aspectRatio(contentMode: .fill)
.padding()
SecureField("Password:", text: $textInput2)
.padding(.horizontal, 75)
.background(Color.clear)
.foregroundColor(.red)
.focused($focus, equals: .password)
.submitLabel(.go)
.onSubmit {
submitForm()
}
}
.frame(height: 50)
.clipShape(RoundedRectangle(cornerRadius: 10))
.padding(.horizontal)
// Forgot Password link (right-aligned)
HStack {
Spacer()
Text("Forgot Password?")
.foregroundColor(.blue)
.onTapGesture {
navigationPath.append("passwordRecovery")
}
}
.padding(.horizontal, 90)
}
Spacer(minLength: -110)
// SignIn Button - Explicitly showing it
HStack {
Spacer()
Button {
submitForm()
} label: {
Image("signinButton")
.resizable()
.frame(width: 500, height: 400)
}
Spacer()
}
Spacer(minLength: -300)
// Create Account (centered)
HStack {
Spacer()
Text("Create Account")
.foregroundColor(.blue)
.onTapGesture {
navigationPath.append("accountCreation")
}
Spacer()
}
.padding(.bottom, -10)
}
}
}
.onAppear {
focus = .username
}
.navigationDestination(for: String.self) { destination in
switch destination {
case "dashboard":
DSDDashboard()
case "passwordRecovery":
PasswordRecoveryView()
case "accountCreation":
AccountCreationView()
default:
EmptyView()
}
}
.alert(isPresented: $showAlert) {
Alert(
title: Text("Missing Information"),
message: Text("Enter UserName and Password to continue to DSD"),
dismissButton: .default(Text("OK"))
)
}
}
}
// Function to handle form submission
func submitForm() {
focus = nil
if textInput.isEmpty || textInput2.isEmpty {
showAlert = true
} else {
print("Login with username: \(textInput), password: \(textInput2)")
navigationPath.append("dashboard")
}
}
// Enum to manage focus states
enum FormFieldFocus: Hashable {
case username, password
}
}
Hi,
It would be sure if Apple creates a Fgima plug in to convert designs to SwiftUI, no one can do it like Apple and it would be SUPER and super time saving !
--
Kind Regards
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
Development environment:
Simulator: iOS 26 beta 3 iPhone 16 (for testing)
Simulator 2: iPadOS 26 beta 3 iPad Air 13 inch (M3) (for testing)
Connected Device: iPadOS 26 beta 3 iPad Pro 11 inch (M4) (for testing)
Dev Device: macOS Tahoe 26 beta 3 Macbook Air
When using the NavigationSplitView element, the sidebar has a built-in panel toggle button.
However, when I click the toggle button to toggle the sidebar section in SwiftUI 26 on both simulator 2 and the connected device, it has a slight animation glitch before going back to normal. What's going on?
This is my code for the specific view that has the NavigationSplitView (and all views are connected through TabViews):
RecordsPage.swift
Here are image references:
When I clicked the toggle:
After 1~2 seconds:
These images are in the state of the panel being hidden.
I accedently removed my info.plist can someone help me make one based on this image
When I create a tab group for the sidebar on iPad, the title and disclosure triangle act like a single control. Every time I tap the section title, the disclosure triangle for that section activates and hides or exposes that section's children and actions.
I want the section title to behave like Photos, where tapping a section title just displays its view controller, and the disclosure triangle is a separate control that must be tapped to hide and show children and actions.
I did not see any delegate methods that would let me control this behavior. Is this supported?
In the past, we had a red badge without a number on the app icon. We want to bring it back. Please provide instructions.
I've made the code in xcode for apple watch with 2 swift view (contentView.swift and interfaceController.swift).The swift for sound and haptic feedback is in InterfaceController.swift. But the the sound does not appear with haptic feedback in apple watch after complete the xcode.
the app is done but no sound appear with haptic feedback when rotate apple watch digital crown. when crown rotated but sound appear
code
import WatchKit
import AVFoundation
import WatchKit
class InterfaceController: WKInterfaceController {
// ... your UI elements
func playSelectionHapticAndSound() {
// Play a haptic feedback pattern
WKInterfaceDevice.current().play(.success)
// Load and play a selection sound effect
guard let soundURL = Bundle.main.url(forResource: "spin", withExtension: "wav") else { return }
do {
let player = try AVAudioPlayer(contentsOf: soundURL)
player.play()
} catch {
print("Error playing sound: \(error)")
}
}
}
We all know that the feature “Always On Display” is available only on pro models.
I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result.
When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”.
So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not..
**Possible reason: **
I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support.
For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?