Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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codesign command failed - Requirement syntax error - unexpected token
I am trying to distribute my Unity app to test flight. Build works on iPhone locally, archiving also works but when I start distribution to test flight I get this Error codesign command failed (/var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: replacing existing signature /var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:152: unexpected token: sQuaricon ) I am not sure what is the problem Team name is: “sQuaricon” Name Surname s.p. Bundle ID is: com.Squaricon.TondoJigsaw2 When I change bundle ID to com.testasd.TondoJigsaw2 (I do this in Xcode before archiving) that error disappears and I reach the part where I have to pick language. Even though this is not the solution, I think it is interesting, it implies issue might be with Bundle ID but this bundle ID is correct. I am using "automatically manage signing", I did not create any provisioning profile or certificate manually.
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126
May ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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104
May ’25
Gatekeeper disallowing directly distributed app
This is a continuation of my own old post that became inactive to regain traction. I am trying to resolve issues that arise when distributing a macOS app with a SysExt Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate. To directly distribute the app, I start with exporting the .app via Archive in Xcode. After that, I create a new Developer ID provisioning profile for both the app and sysext and replace the embedded ones in the .app package. After I have replaced the provisioning profiles and the have the entitlements files ready, I start signing the frameworks, sysext and parent app. codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/Library/SystemExtensions/<sysext>.systemextension/Contents/Frameworks/<fw>.framework/Versions/A/<fw> codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/ codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Library/SystemExtensions/<sysext>.systemextension/Contents/MacOS/<sysext> codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app After validation is successful with codesign --verify --deep --strict --verbose=4 <app>.app I zip the package, notarize and staple it ditto -c -k --keepParent "<app>.app" "<app>..zip" xcrun notarytool submit <app>.zip --keychain-profile “”<credents> --wait xcrun stapler staple <app>.app After that I finish creating signed and notarized .dmg/.pkg. hdiutil create -volname “<app>” -srcfolder “<app>.app/" -ov -format UDZO ./<app>.dmg codesign --force --sign "Developer ID Application: <name>" <app>.dmg xcrun notarytool submit <app>.dmg --keychain-profile "<credentials>" --wait xcrun stapler staple <app>.dmg Then when I move the .dmg to a clean system, open the .dmg, move the .app to the Applications folder, the attempt to run it fails with “The application “” can’t be opened.”. When I look into the console, the gatekeeper disallows the launch job with the message:
 86127 debug ProvisioningProfiles taskgated-helper ConfigurationProfiles entitlements: { "com.apple.developer.networking.networkextension" = ( "packet-tunnel-provider-systemextension" ); "com.apple.developer.system-extension.install" = 1; "com.apple.developer.team-identifier" = <teamid>; "keychain-access-groups" = ( “<teamid>.<app>.AppGroup" ); } com.apple.ManagedClient
<app>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, keychain-access-groups, com.apple.developer.system-extension.install, com.apple.developer.team-identifier LAUNCH: Runningboard launch of <app> <private> returned RBSRequestErrorFailed, error Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600001a25830 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}, so returning -10810

 I went through all possible formats (macOS-Style and iOS-Style App Group IDs) and combinations of appgroups according to the post “App Groups: macOS vs iOS: Working Towards Harmony”. But none of those work for me. The weird part is that when I try the same steps on different developer account, I am able to get the app running. What can be wrong?
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273
Jul ’25
Codesign in a CI environment (Sequoia)
Can someone please describe what is necessary to perform signing using codesign in a system that runs as LaunchDaemon. All workarounds like placing the codesigning cert + private key a custom keychain and unlock it in the session of the LaunchDaemon doesn't work anymore on Sequoia. Or are there alternatives for signing MachO binaries without codesign?
Topic: Code Signing SubTopic: General
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434
Feb ’25
Failed qualification checks ad-hoc profile
Hi, We have an app that is a default mail client, so it has this entry in its entitlements file: com.apple.developer.mail-client. This seems to create issues with ad-hoc distribution. We can distribute the app on App Store Connect without any issues and have been doing so for a while. We wanted to try using Xcode Cloud to manage our releases. The app export works fine for both App Store Distribution and Development Distribution. However, the ad-hoc distribution step fails. (We don't need ad-hoc distribution, but Xcode Cloud seems to prevent us from removing this step.) I tried building and releasing the app locally for ad-hoc distribution and encountered the same error as on Xcode Cloud. When Xcode tries to generate the profile, it outputs the following error: Provisioning profile "iOS Team Ad Hoc Provisioning Profile: com.infomaniak.mail" failed qualification checks: Profile doesn't support Default Mail App. Profile doesn't include the com.apple.developer.mail-client entitlement. Is it something broken with our config ? What are we missing ? Local error in Xcode Organizer: Remote error on Xcode cloud:
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646
Mar ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
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223
May ’25
App Groups on macOS, 'Register App Groups' Code Signing Problems
So I just updated Xcode to 16.3 and updated a project to its recommended build settings which includes "Register App Groups". So I have an outside Mac App Store app that uses app groups. Here we have an action extension. I can't debug it, can't get it to run. Nothing useful in Xcode is displayed when I try... but it looks like a code signing issue when I run and have Console open. So I try to make a provisioning profile manually and set it...didn't work. I noticed now though in signing & capabilities the group id is in red...like it's invalid, or something? This was a "macOS styled" group without the "group." prefix. So am I supposed to switch it to have the group. prefix? It makes the red text go away (no warnings or anything about app groups here, just red text). So if I change it to group. prefix..does that make an entire new container?What happens on app update for installs that don't have group. prefix? Does the system transparently migrate the group? Or Am I supposed to migrate the entire group container to the identifier with group. prefix? Also how does this affect running on older version of macOS? If I go with the "group." prefix to make the red text go away,.. what happens on macOS 11.0? Got a little more than I bargained for here after midnight.
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143
May ’25
security policy does not allow @ path expansion
I’ve been working on a Catalyst version of my iOS apps. Finally everything is working apart from the custom intents the user user to configure the widgets. The config UI loads: And changing settings at this level works. But it can’t load the options for the other settings: “No options were provided for this parameter” I see this crash in the intent: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: @rpath/CocoaLumberjack.framework/Versions/A/CocoaLumberjack Referenced from: <E1BF4CC5-4181-3272-828C-86B1CD1A66BF> /Applications/my.app/Contents/PlugIns/Intents.appex/Contents/MacOS/Intents Reason: , (security policy does not allow @ path expansion) (terminated at launch; ignore backtrace) I have added the Hardened Runtime Capability to the Main App Target, the Widget Target and the Intents Target. I also allowed “Disable Library Validation” just in case. What am I missing?
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307
Mar ’25
Notarization service says signature invalid, but codesign says it's fine
I'm trying to get an app notarized, which fails with this error: The signature of the binary is invalid. However, locally checking the signature does succeed: $ codesign -vvv --deep --strict TheApp.app […] TheApp.app: valid on disk TheApp.app: satisfies its Designated Requirement Performing this check on every single item in the app's MacOS folder also succeeds. Context: embedded prebuilt binaries Now, the app has something unusual about it: it embeds prebuilt binaries, arranged in various nested folders. So, the app bundle's MacOS folder actually contains another folder with a whole tree of executables and libraries: Removing these (before building) does fix the notarization issue, but obviously I'd like to keep them in. I did my best to properly sign these items: At build time, they're copied into the product by a Copy Files phase (but not signed), then signed by a script phase That signing uses the same signing identity as the running Xcode build, and enables the hardened runtime The app builds and runs correctly, even as a release build The app has runtime hardening and app sandbox enabled How should I go about diagnosing the notarization issue?
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May ’25
How to sign dylib to be able to use Java JNI on Mac OS 15
Hi, I'm doing Java 22 experiments with open source package "wgpu-macos-aarch64-release" on my Mac M3. This library contains a .dylib file and a .a file. In Java you can load native dynamic libraries using JNI. I used that in the past. Now in MacOS 15 this stopped working. Currently, I compile my Java file and run the binary file on the command line, including the library directory. The application would load the library from that directory. This should normally works but the library is not loaded. After some investigation it seems the .dylib is rejected by MacOS. Calling spctl --assess --verbose=4 libwgpu_native.dylib gives libwgpu_native.dylib: rejected without any extra reason message. Using sudo xattr -rd com.apple.quarantine libwgpu_native.dylib doesn't solve the problem. I also can't "accept" it in "Privacy & Security" because it's run as a command line call. I know that code signing should be done for "complete" applications. But these are just experiments and working with single dynamic libraries. How should this be done, to be able to load those libraries in a Java command line program? Or in general, how can you load an unsigned dylib in an application (apart from using Java as a tool). Kr, J
Topic: Code Signing SubTopic: General
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570
Feb ’25
Notarization takes more than a day
Hello everyone, I'm encountering significant delays with the notarization process for our Electron application using a newly created developer account. The process is taking an unusually long time (1-2 days), which is disrupting our workflow. Details: We've attempted notarization multiple times over the past 2 weeks. The process consistently takes 8+ hours before I typically abort it. (due going offline etc) Interestingly, when I check the notary history later, it shows the notarization was actually successful. Our application package is relatively large, which might be contributing to the delay (archive: 226 mb, app:800mb) Recent Examples: Current submission (still in progress): 52db12c3-4a54-4e14-9d77-e141d7f28227 Previous successful submission: 49273be6-3e13-4f3f-83a4-945114d899b9 Has anyone else experienced similar issues with notarizing applications? Are there any optimizations or best practices I should implement to reduce these processing times? I'm using the default notarization feature that comes with electron forge. Any suggestions or insights would be greatly appreciated!
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Mar ’25
Handling Permissions After Transferring macOS App to a New Developer ID
I have a macOS application that was previously distributed under my personal Apple Developer account using a Developer ID certificate. We’ve recently transitioned distribution to our company’s Apple Developer account. The app’s bundle identifier has been successfully transferred, and I’ve signed a new build of the app using the company’s Developer ID certificate. The app installs and runs correctly under the new signature. However, I’ve encountered a problem: the app is no longer able to access previously granted permissions (e.g., Screen Recording, System Audio Recording, and Input Monitoring). Furthermore, it cannot re-prompt for these permissions because they appear as already granted in System Settings. From what I understand, this issue is due to the change in the code signing identity. Specifically, the designated requirements used by macOS to identify an app have changed, so the system no longer associates the new version of the app with the previously granted permissions (as outlined in Apple's Technical Note TN3127). The only workaround I’ve found so far is to manually reset the app's permissions using Terminal commands (e.g., tccutil reset), but this is not something we can reasonably ask end users to do. Question: Is there a recommended or supported approach to either preserve permissions when changing Developer ID identities, or programmatically trigger a permissions reset for existing users? We're looking for a seamless solution that doesn't degrade user experience.
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May ’25
JIT entitlement for command line tool
My command line tool with a JIT entitlement is failing to run on Sequoia. 2025-05-26 14:17:09.758 E taskgated-helper[91764:3ab7036] [com.apple.ManagedClient:ProvisioningProfiles] Disallowing DecisionRuleTool because no eligible provisioning profiles found 2025-05-26 14:17:09.758 Df amfid[576:3ab6d6b] /Users/jim/DecisionRuleTool not valid: Error Domain=AppleMobileFileIntegrityError Code=-413 "No matching profile found" UserInfo={NSURL=file:///Users/jim/DecisionRuleTool, NSLocalizedDescription=No matching profile found} 2025-05-26 14:17:09.759 Df kernel[0:3ab7031] (AppleMobileFileIntegrity) AMFI: When validating /Users/jim/DecisionRuleTool: 2025-05-26 14:17:09.759 Df kernel[0:3ab7031] mac_vnode_check_signature: /Users/jim/DecisionRuleTool: code signature validation failed fatally: When validating /Users/jim/DecisionRuleTool: 2025-05-26 14:17:09.759 Df kernel[0:3ab7031] proc 91763: load code signature error 4 for file "DecisionRuleTool" 2025-05-26 14:17:09.759 Df kernel[0:3ab7032] (AppleSystemPolicy) ASP: Security policy would not allow process: 91763, /Users/jim/DecisionRuleTool Codesign isn't giving me any clues as to why. It validates. Asking it what the entitlements are on the binary: % codesign --display --entitlements - /Users/joconnor/MACEP-9852-2/tools/detection/DecisionRuleTool Executable=/Users/jim/DecisionRuleTool [Dict] [Key] com.apple.application-identifier [Value] [String] XXXXXXXXX.com.mycompany.drt [Key] com.apple.developer.team-identifier [Value] [String] XXXXXXXXX [Key] com.apple.security.cs.allow-jit [Value] [Bool] true https://developer.apple.com/documentation/Xcode/signing-a-daemon-with-a-restricted-entitlement This makes it look like this may be hopeless, that I can't create a command line took with proper entitlements.
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May ’25
Binary is improperly signed but only on macOS 11
Hi all, I’ve run into a signing/entitlements problem that shows up only on Big Sur (11.x). The very same .app launches perfectly on Monterey (12), Ventura (13), Sonoma (14 / 14.5) and Sequoia (15). Failure on macOS 11 com.apple.xpc.launchd[1] (application.app.myapp.exams.566312.566318[1602]): removing service since it exited with consistent failure – OS_REASON_CODESIGNING | When validating …/MyAppNameBlurred 3.13.1.app/Contents/MacOS/MyAppNameBlurred 3.13.1: Code has restricted entitlements, but the validation of its code signature failed. Unsatisfied Entitlements: Binary is improperly signed. Launching from Terminal: open -a "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" kLSNoLaunchPermissionErr (-10826) | Launchd job spawn failed with error: 153 What I’ve already checked # signature itself codesign -dvvv "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => valid, Authority = Developer ID Application, runtime enabled # full deep/strict verification codesign --verify --deep --strict -vvv "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => “satisfies its Designated Requirement” # Gatekeeper assessment spctl --assess --type execute --verbose=4 "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => accepted (override security disabled) # embedded provisioning profile matches bundle ID codesign -d --entitlements :- "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" | plutil -p - security cms -D -i "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app/Contents/embedded.provisionprofile" \ | plutil -extract Entitlements xml1 -o - # => both show the AAC entitlement and everything looks in order # notarization ticket stapler validate "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => “The validate action worked!” Deployment target: MACOSX_DEPLOYMENT_TARGET = 11.0 Entitlement added: com.apple.developer.automatic-assessment-configuration = true Provisioning profile: generated this year via Developer ID, includes the assessment entitlement and nothing else unusual. Runtime code: we call AEAssessmentSession's network configuration part only on 12 + (guarded with @available(macOS 12.0, *)). Has anyone hit this mismatch on 11.x? Could Big Sur be expecting something older or idk? Any pointers appreciated! Thanks!
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326
Jul ’25
LaunchCodeRequirement alternatives
Hello! I've just recently discovered LaunchCodeRequirement API and I'm exploring how it works compared to existing alternatives available for macOS versions below 14.4. Some questions I have with regards to safety of older and newer APIs examining the given example: func runProcess(executableURL: URL) throws { let process = Process() process.executableURL = executableURL if #available(macOS 14.4, *) { process.launchRequirement = try LaunchCodeRequirement.allOf { ValidationCategory(.developerID) SigningIdentifier("some-signing-identifier") TeamIdentifier("some-team-identifier") } } else { try secStaticCodeCheckValidity(executableURL) // Point #1 } do { try process.run() // Point #2 if #available(macOS 14.4, *) { // process.launchRequirement should take care of the process // and kill it if launchRequirement constraint is not satisfied } else { try secCodeCheckValidity(process.processIdentifier) // Point #3 } process.waitUntilExit() } catch { process.terminate() throw error } // Point #4 guard process.terminationReason == .exit else { throw SomeError() } } let requirement = """ anchor apple generic and identifier = "some-signing-identifier" and certificate 1[field.1.2.840.113635.100.6.2.6] and certificate leaf[field.1.2.840.113635.100.6.1.13] and certificate leaf [subject.OU] = "some-team-identifier" """ func secStaticCodeCheckValidity(_ executableURL: URL) throws { // Init SecStaticCode from `executableURL` // Init SecRequirement from `requirement` let flags = SecCSFlags(rawValue: kSecCSBasicValidateOnly) guard SecStaticCodeCheckValidityWithErrors(code, flags, secRequirement, nil) == errSecSuccess else { throw CodeSignError() } } func secCodeCheckValidity(_ processIdentifier: Int32) { // Init SecCode from `processIdentifier` // Init SecRequirement from `requirement` guard SecCodeCheckValidityWithErrors(code, [], secRequirement, nil) == errSecSuccess else { throw CodeSignError() } } Before macOS 14.4+ flow There's still a small chance that between checking executable binary codesign requirement (Point #1) and launched process' one (Point #3) the binary could be replaced with something malicious and even get some CPU between Points #2 and #3 so technically it can't be 100% safe. Is that a correct statement? Any advices on making it safer? macOS 14.4+ flow Now let's see how launchRequirement is better. I guess initialized launchRequirement gets evaluated on running the process (Point #2). What does it exactly check? Executable at URL before launching the process (as OnDiskConstraint) or launched process (as ProcessConstraint)? Is there any chance the process gets some CPU before it's killed in case of failed codesign check? Any way to distinguish between codesign requirement termination and other reasons at point #4? It returns SIGKILL (9) as terminationStatus but it's not precise enough to be sure it was killed due to failed requirement check. I guess newer SecStaticCodeCheckValidityWithOnDiskRequirement & SecCodeCheckValidityWithProcessRequirement are the same as SecStaticCodeCheckValidityWithErrors & SecCodeCheckValidityWithErrors but a little simpler and can't be used as a 'more secure' way of validating codesign requirement. Thanks, Pavel
Topic: Code Signing SubTopic: General
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586
Feb ’25
How to distribute DEXT during development and to the public
To learn how to develop/distribute a DriverKit driver (DEXT) and a UserClient app correctly, I am trying to run the following sample dext and app. https://developer.apple.com/documentation/driverkit/communicating-between-a-driverkit-extension-and-a-client-app?language=objc I walked throught steps in README.md included in the project and faced issues. First, I referred the "Configure the Sample Code Project" section in the README.md and configured the sample code project to build with automatic signing. I could run the app and activate the dext successfully and made sure the app could communicate with the dext. Next, I tried the manual signing. I followed steps described in the "Configure the Sample Code Project" section carefully. The following entitlements has already been assigned to my team account. DriverKit Allow Any UserClient Access DriverKit USB Transport - VendorID DriverKit I could build both app and dext and could run the app. However, when I clicked the "Install Dext" button to activate the dext, I got the following error: sysex didFailWithError: extension category returned error Am I missing something? I would also like to know detailed steps to publicly distribute my dext and app using our Developer ID Application Certificate, as README.md only shows how to configure the project for development. Xcode version: 16.3 (16E140) Development OS: macOS 15.5 (24F74) Target OS: macOS 15.5 (24F74)
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221
May ’25
App Groups Entitlement: ad hoc signing
On MacOS, I know that App Groups (com.apple.security.application-groups) do not require a provisioning profile. I was wondering if it's possible to sign them "ad hoc" and have it work? So maybe use a random TEAMID prefix and have it work? I would only need the app to work locally (for testing), not be distributed in that fashion, of course.
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475
Mar ’25
App Sandbox & Missing Symbols for Nested PyInstaller App Bundle
Hi Developers, I'm encountering persistent validation errors in Xcode 16.3 (16E140) on macOS 15.4.1 (24E263) with M1 when archiving and distributing a macOS app (Developer ID signing + notarization). App Structure: A native Swift/Obj-C wrapper app that launches a nested .app inside its Resources. The nested app is built with PyInstaller and includes: A Python core Custom C++ binaries Many bundled .so libraries (e.g., from OpenCV, PyQt/PySide) Issues During Validation: App Sandbox Not Enabled Error: App Sandbox missing for NestedApp.app/Contents/MacOS/NestedExecutable. Question: For Developer ID (not App Store), is sandboxing strictly required for nested PyInstaller apps? If the wrapper is sandboxed, must the nested app be as well? Given the PyInstaller app's nature (requiring broad system access), how should entitlements be managed? Upload Symbols Failed Errors for missing .dSYM files for: The nested app’s executable Custom C++ binaries .so files (OpenCV, PyQt, etc.) These are either third-party or built without DWARF data, making .dSYM generation impractical post-build. Question: Are these symbol errors critical for Developer ID notarization (not App Store)? Can notarization succeed despite them? Is lack of symbol upload a known limitation with PyInstaller apps? Any best practices?
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201
May ’25
a required plist file or resource is malformed
I am facing this error on every flutter project build. Although it runs ok. The error happens on the codesign command What do I need to fix ? I have validated that every *.plist file is ok using plutil -lint ERROR MESSAGE /usr/bin/codesign --force --sign MY_SHA_CODE --verbose /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib)` exited with status 0. The command's output was: /Users/macbookair/workspace/flutter_application_1/build/ios/Release-iphoneos/Runner.app/Frameworks/libswiftCore.dylib: a required plist file or resource is malformed Info.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>Flutter Application 1</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>flutter_application_1</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/></dict> </plist> Please help.
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231
May ’25
Need help with code signing.
My app designer cannot sign his code changes. He says the only way he can sign his code is for me to give him my Admin privileges. I have revoked and recreated my certificate, hoping to get a private passkey, but there was no private passkey issued with the certificate. Help, please?
Topic: Code Signing SubTopic: General
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73
Apr ’25