Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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Not able to notarize my application tried both .pkg and .dmg formats, Notarization Fails everytime
I have local LLM application, the backend is in python and frontend is in electron.js , all complied in a .pkg file or .dmg file I have created the valid certifcates for notarization But it fails everytime, I have attached the logs steps I followed Created a certificate all steps related to getting it setup, ran productsign command on pkg file ran codesign for dmg xcruntool submit command If anyone has any idea on how proceed codesigningdmg (2).txt code-singingpkg.txt
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101
Mar ’25
Broadcast-Upload Entitlement
Hi, I am developing an iOS app that includes a ReplayKit Broadcast Upload Extension which requires the com.apple.developer.broadcast-upload entitlement. The app is intended for internal development and testing on my own devices and is not yet distributed on the App Store. Even after setting com.apple.developer.broadcast-upload=true in my .entitlements file, and linking it in Build Settings > Code Signing Entitlements; my downloaded provisional profile still did not contain the broadcast-upload entitlement. May I know if I need explicit Apple's approval for adding the broadcast-upload entitlement; even if it's just for testing on my own devices? Thanks.
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280
Jul ’25
Unsuccessful at distributing standalone version of the simulator
Hello, I have this simulator made in Unity that I want to distribute as Standalone. It consists of launcher which, when users download it, downloads the game. I've built the launcher, got Developer ID Application certificate, added entitlements from: https://docs.unity3d.com/Manual/macoscodesigning.html#signing-identity I've signed the .app of the launcher and 2 dlls chatgpt recommended to sign, zipped it, notarized .zip successfully, stapled to .app and put it on Google Drive to test. I got my other MacBook Pro, downloaded the zip, tried to open it. It did open, but there is a black loading screen saying "0% progress, 0B/0B" indicating that it isn't downloading anything - no network calling. When checked using command xattr -l path/to/file.app I get the following output: com.apple.macl: @?????I???|???? com.apple.quarantine: 0083;67bf1a22;Safari;69764595-CA94-44D2-B679-A69DC4669382 There are some specifics I think are also important to mention. I tried to code-sign it, notarize it and staple it using only Terminal and I'd like to keep it that way because I am very unfamiliar with Mac so I've avoided using Xcode as much as possible I really want to avoid putting the simulator up on the App Store, so I must have Standalone solution and Standalone solution only I believe that there might be problem with needing right entitlements, but I don't know how to check which one's are needed for users to avoid using "xattr" command in terminal to allow the launcher to run because of GateKeeper I've been banging my head against the wall with this problem for over a month and I don't see the light at the end of the tunnel.
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Feb ’25
MacOS PKG Notarization status is Rejected with status code 7000
I developed a macOS application and have already signed the pkg package. However, when I submitted it for notarization using the following command: xcrun notarytool submit --signed.pkg --apple-id "**@gmail.com" --team-id "2*******M" --password "this is password" --wait I received a "Rejected" status. The log provided the following details: "logFormatVersion": 1, "jobId": "f5f3751d-b449-4a2f-b905-32d38ab5963b", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "*********.pkg", "uploadDate": "2025-03-20T03:16:43.651Z", "sha256": "3ca39700c531a66571721424a6c00668748011174b4ae20bbbec5c2d3a8a41f9", "ticketContents": null, "issues": null``` Can you help me, thank you.
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Mar ’25
Issues Signing .app with Developer ID Certificate — Missing Private Key and Pipeline Concerns
I’m having issues trying to codesign a .app file. We generated the Developer ID Application certificate using the organization owner’s account. I downloaded the certificate to my Mac and imported it into my keychain, but when I run the codesign command below, I get the following error. Could you help me? What am I doing wrong? Is there any other way to sign the .app executable? From what I’ve seen in other posts, it looks like the certificate needs to have a private key, but the certificate I download from the developer portal doesn’t include the key. Also, about exporting it as a .p12 — I couldn’t quite understand if that’s considered a safe practice, since the organization owner’s private key would be included in this certificate that we plan to use in our pipeline.
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135
May ’25
Xcode:Automatic signing failed
In xcode, the signing&capabilities TAB for ios says: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement. Even though I've already configured the corresponding Certificates, Identifiers & Profiles in developer Does anyone have the same problem? My Version of xcode is Version 15.4 (15F31d), running on m2pro.
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Jul ’25
Need com.apple.developer.managed-settings entitlement
Hello, I already have got approval from Apple for com.apple.developer.family-controls entitlement When I am building my app, there is one part where I need to check the list of applications which I have blocked with my app. To get the list I have to have com.apple.developer.managed-settings entitlement ... Now how and where show I get hold of it ? I already got permission for Family Control, how do I get hold of this now ?
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190
Jul ’25
Notarization and Stapling Failing for Signed PKG & DMG with Error 65 Despite Successful Notary Submission
Dear Apple Developer Technical Support, I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65. Environment: App Name: COSGrid Bundle Identifier: com.cosgrid.pkg.COSGrid Developer ID Team ID: YB8S2XZ98K macOS Version: macOS [15.1] Xcode Version: [16.0 (16A242d)] Workflow Summary: For PKG: Build via yarn build (Vite + Electron Builder) Package with pkgbuild Sign using productsign Submit for notarization: xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id "..." --team-id YB8S2XZ98K --password "..." --wait Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service... Submission ID received id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a Upload progress: 100.00% (235 MB of 235 MB) Successfully uploaded file id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a path: /Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGridMZA-2.1.10-arm64.pkg Waiting for processing to complete. Current status: Accepted..................... Processing complete id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a status: Accepted Receive notarization success Stapling fails: xcrun stapler staple COSGridMZA-2.1.10-arm64.pkg Could not validate ticket... The staple and validate action failed! Error 65. For DMG: Sign via codesign Submit to notarization — success Attempt to staple: xcrun stapler staple -v COSGrid-2.1.10-arm64.dmg Could not validate ticket... The staple and validate action failed! Error 65. Additional Verification: I verified the DMG’s code signature integrity: Command: codesign --verify --verbose=4 COSGrid-2.1.10-arm64.dmg Output: COSGrid-2.1.10-arm64.dmg: valid on disk COSGrid-2.1.10-arm64.dmg: satisfies its Designated Requirement Command: codesign -dvv COSGrid-2.1.10-arm64.dmg Output: Executable=/Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGrid-2.1.10-arm64.dmg Identifier=COSGrid-2.1.10-arm64 Format=disk image CodeDirectory v=20200 size=308 flags=0x0(none) hashes=1+6 location=embedded Signature size=9013 Authority=Developer ID Application: COSGrid Systems Private Limited (YB8S2XZ98K) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=1 Jul 2025 at 11:34:05 AM Info.plist=not bound TeamIdentifier=YB8S2XZ98K Sealed Resources=none Internal requirements count=1 size=180 **Verified Signature for .pkg ** pkgutil --check-signature COSGridMZA-2.1.10-arm64.pkg Package "COSGridMZA-2.1.10-arm64.pkg": Status: signed by a developer certificate issued by Apple for distribution Signed with a trusted timestamp on: 2025-06-30 13:57:19 +0000 Certificate Chain: 1. Developer ID Installer: COSGrid Systems Private Limited (teamID) Expires: 2027-02-01 22:12:15 +0000 2. Developer ID Certification Authority Expires: 2027-02-01 22:12:15 +0000 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 Diagnostic Logs Attached: Stapler verbose logs for both PKG and DMG codesign verification output for both PKG and DMG Notarytool submission logs Ticket JSON response from Apple API API request/response headers Effective electron-builder.yaml config Key Observations: codesign verification passes successfully for both artifacts Notarization submission reports success via notarytool Stapler fails with Error 65 for both PKG and DMG Ticket JSON fetched from CloudKit API appears valid No provisioning profile used (Developer ID distribution only) Request: Could you please help investigate: Why is the stapler unable to validate or attach the ticket even though notarization completes successfully? Are there any known issues, entitlements, or workflow adjustments recommended in this case? Is any special handling required for Electron apps’ PKG/DMG packages or Hardened Runtime configurations during stapling? I can provide the signed DMG/PKG and full notarization logs upon request. Thank you very much for your assistance — looking forward to your guidance. Best regards, Murugavel COSGrid Systems Private Limited
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Jul ’25
Disabling Hardened Runtime For Ad Hoc Signing Only
How can I disable Hardened Runtime in Xcode only when signing ad hoc? If I make a new project, Xcode will say Disabling hardened runtime with ad-hoc codesigning. at the beginning of the build logs. However, somehow my project isn't doing this -- it's still hardening the runtime when ad-hoc signing. What should I do to debug this?
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159
May ’25
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
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May ’25
Main Camera Access Entitlement Bug
Hello everyone can you help me, i have requested main camera access API Enterprise and have got the license to, and i have setting up the project main camera access demo from apple with my new license and have create app bundle and identifier for it but when i tried to deploy it test flight i got some error say "Profile doesn't support Main Camera Access" and "Profile doesn't include the com.apple.developer.arkit.main-camera-access.alow entitlement, even have do it it app Certificates, Identifiers &amp; Profiles and add the additional capability Main Camera Access. can you help me fixing this so that i can use Main Camera Access Entitlement
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217
Jul ’25
Persistent “com.apple.security.get-task-allow” entitlement after signing¬arizing
After signing and notarizing our application, the entitlement “com.apple.security.get-task-allow” is removed. However, we want this entitlement to remain and we want to be able to create a corefile when needed. Is it possible to make the “com.apple.security.get-task-allow” entitlement persistent after signing and notarizing, so that our application can create a corefile?
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188
Mar ’25
Xcode failed to provision target. File a bug report...
I do have background Modes added to Xcode. How can I fix this? Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.designoverhaul.bladerunner" doesn't include the com.apple.developer.background-modes entitlement. I emailed Dev Support but they said they cant help. Thank you.
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May ’25
How to move code signing certificates to another Mac
Hi, I recently created and installed new code signing certificates/keys on my main Mac. How to easily copy these certificates/keys to my another Mac with the same Apple ID? Earlier Quinn suggested: "The easiest way to do this is use Xcode’s import/export feature. Launch Xcode, choose Xcode > Settings, select Accounts, select the account in question, then choose Export Apple ID and Code Signing Assets from the action (…) menu." And it worked fine in 2020-2021. However import/export options are no longer available in XCode 16 anymore. Please suggest a simple solution.
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Mar ’25
Family Control Entitlements not recognized when distributing
I have been approved for family controls entitlements and see them in my apple certificates for my bundle identifier. I see them listed for Distribution in my Runner, however, when I try to distribute I get the error that I do not have the right permissions. Do I need to get the entitlements for each extension I have as well? I have three extensions that use the family controls.
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141
May ’25
App Groups Entitlement Mismatch Between Provisioning Profile and Xcode Requirements for iOS App Extension
Hello Apple Developer Community, I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing. Problem Description I'm getting this error when trying to build my iOS App Extension: Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement. My Setup Main App Bundle ID: com.idlrapp.Spleeft Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver App Group ID: group.com.idlrapp.spleeft.shared Extension Type: Action Extension (Share Sheet) What I've Verified App Group Creation ✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal ✅ App Group shows as "Active" in the portal App ID Configuration ✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled ✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared Entitlements Files Main App (Spleeft.entitlements): Extension (SpleeftDataSaver.entitlements): Xcode Configuration ✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets The Issue When I examine the downloaded .mobileprovision file, I can see it contains: However, Xcode expects to find: What I've Tried Multiple regenerations of provisioning profiles: Deleted all local provisioning profiles Toggled "Automatically manage signing" off/on Downloaded manual profiles from Developer Portal Verified App Group configuration: Double-checked App Group exists and is active Confirmed both App IDs have App Groups capability enabled Verified App Group assignment in both App IDs Entitlements cleanup: Ensured consistent App Group IDs across all files Removed duplicate/conflicting entries Clean builds and cache clearing: Product → Clean Build Folder Derived Data deletion Xcode restart Key Observation The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension. The main app builds fine, but the extension consistently fails with this entitlement mismatch. Questions Is there a known issue with App Groups entitlement generation for iOS App Extensions? Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups? Is there a way to force regeneration of provisioning profiles with the correct entitlements? Are there additional steps required for App Extensions that differ from main apps? Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options. Environment: Xcode: [Tu versión de Xcode] iOS Deployment Target: [Tu target] Developer Account: [Paid/Individual/Team] Thank you for your time and assistance.
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Jul ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
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Jul ’25
Notarization Fails: “The binary is not signed with a valid Developer ID certificate” for Flutter macOS App Plugins (file_picker, file_saver, url_launcher_macos)
Hi all, I’m trying to notarize a Flutter macOS app built in CI (GitHub Actions). The app builds and signs fine locally—codesign --verify --deep --strict and spctl --assess both pass. However, Apple’s notarization service consistently rejects the app with errors like: The binary is not signed with a valid Developer ID certificate: file_picker.framework The binary is not signed with a valid Developer ID certificate: file_saver.framework The binary is not signed with a valid Developer ID certificate: url_launcher_macos.framework What I’ve tried: Explicitly re-signing all frameworks with my Developer ID Application certificate and --timestamp Removing existing signatures before re-signing Ensuring correct entitlements and bundle identifier Matching the app bundle name and identifier in all places Using both codesign --deep and manual signing of each binary Local validation always passes, but notarization fails in CI Certificate: I am using a “Developer ID Application” certificate (not a “Mac Developer” or “Apple Development” certificate). The output of codesign -dvv for the problematic frameworks shows: Authority=Developer ID Application: [My Name/Team] ([Team ID]) So I believe I am not making the common mistake of using the wrong certificate type. CI Environment: GitHub Actions, macos-latest runner Flutter 3.27.2, stable channel All secrets (cert, Apple ID, app-specific password, team ID) are set up Questions: Has anyone encountered this with Flutter plugins or CI builds? Are there known issues with signing Flutter plugin frameworks for notarization? Is there a way to get more detailed feedback from Apple’s notarization service? Any advice or pointers would be greatly appreciated. I’m happy to provide logs, scripts, or a minimal project if needed. Thanks!
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May ’25
Notarised app crashing, build app not crashing
I have an app that only crashes once it's been notarised. I read a few posts that essentially said before trying to identify issues by reviewing the crash report I should ensure signing and notarisation has happened correctly. I've worked through the document "Resolving common notarization issues" spctl -vvv --assess --type exec: gives no errors and correctly returns my developer id. codesign -dvv: returns a timestamp My app uses a hardened runtime. My app shows up in Xcode as a macOS Archive (e.g not a Generic Xcode Archive) Here is the crash report. Translated Report (Full Report Below) Process: Scene Finder [44479] Path: /Users/USER/Downloads/Scene Finder.app/Contents/MacOS/Scene Finder Identifier: Version: 0.9 (20250206.1) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-02-11 13:09:03.7786 +1000 OS Version: macOS 15.3 (24D60) Report Version: 12 Anonymous UUID: EE8B1269-0A8A-3AB6-516B-C752E8A18B5A Sleep/Wake UUID: 436CD7CF-7B13-4A9C-9425-7EF94CC007A9 Time Awake Since Boot: 98000 seconds Time Since Wake: 9524 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Scene Finder [44479]
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466
Feb ’25
Struggling to Notarize Electron macOS App – Stuck for Hours
Hey everyone, I've been trying to notarize my Electron macOS app for the past two days without any success. My longest attempt took nearly 4 hours, and my current attempt has already been running for 2 hours and 26 minutes. From what I can see in the logs, the signing step has completed successfully, and the app is currently in the notarization stage. But it's been stuck there with no real updates or progress indicators. Is this kind of delay normal? Has anyone else experienced such long notarization times? Any help or insight would be greatly appreciated! Thanks in advance.
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Mar ’25