Hi,
after 2 years of not updating my app on appstore i wanted to submit an update for my iOS app which also containts a watch app target.
When i try to submit it to upload it i get the following errors:
Failed registering bundle identifier
The app identifier "(myappBundleID).watchkitapp" cannot be registered to your development team because it is nit available. Change your bundle identifier to a unique string to try again.
No Profiles for "(myappBundleID).watchkitapp" were found.
Xcode culdn't find any iOS App Store provisining profiles matching "(myappBundleID).watchkitapp"
Since i have my app already in store with that bundle identifier i don't know why it can not be registered to my team. Also i don't want to change the bundle identifier because then i can not publish it as update to store.
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Notarization Rejects Valid Developer ID Certificates - Apple Infrastructure Issue?
Environment
macOS: 15.6.1
Xcode: 26.0.1
Architecture: arm64 (Apple Silicon)
Team ID: W----------
Certificate Status: Valid until 2030 (verified on developer.apple.com)
Problem
Apple's notarization service consistently rejected properly signed packages with error:
"The binary is not signed with a valid Developer ID certificate."
Despite:
✅ Valid certificates on developer.apple.com
✅ Local signing succeeds (codesign --verify passes)
✅ Proper certificate/key pairing verified
✅ Package structure correct
Failed Submission IDs
September 2025:
adeeed3d-4732-49c6-a33c-724da43f9a4a
5a910f51-dc6d-4a5e-a1c7-b07f32376079
3930147e-daf6-4849-8b0a-26774fd92c3c
b7fc8e4e-e03c-44e1-a68e-98b0db38aa39
d7dee4a1-68e8-44b5-85e9-05654425e044
da6fa563-ba21-4f9e-b677-80769bd23340
What I've Tried
Re-downloaded fresh certificates from Apple Developer Portal
Verified certificate chain locally
Tested with multiple different builds
Confirmed Team ID matches across all configurations
Verified no unsigned nested components
Waited 3 months for potential propagation delays
Verified all agreements are current and accepted
Re-tested with minimal test package - same error persists
Local Verification
# Certificates present and valid
security find-identity -v -p codesigning | grep "Developer ID"
1) XXXXXXXXXX "Developer ID Application: <<REDACTED>> (W----------)"
2) XXXXXXXXXX "Developer ID Installer: <<REDACTED>> (W----------)"
# Signing succeeds
codesign --verify --deep --strict --verbose=2 [app] → Success
Question
This appears similar to thread #784184. After 3 months and ensuring all agreements are signed, the issue persists with identical error.
The certificates work for local signing but Apple's notarization service rejects them. Could this be:
Backend infrastructure issue with Team ID W----------?
Certificate not properly registered in Apple's notarization database?
Known issue requiring Apple Support intervention?
Has anyone else experienced valid Developer ID certificates being rejected specifically by the notarization service while working locally?
Topic:
Code Signing
SubTopic:
Notarization
Tags:
App ID
Notarization
Signing Certificates
Code Signing
Hi all,
I'm a solo iOS developer trying to update an app I released in 2010. My current Team ID is Q37598Q8GE, but the app's original App ID uses an old prefix, YHX995W43P.
When I try to create a new App ID with the original Bundle ID (eu.andela.woordenes) to generate a new distribution provisioning profile, I get the error:An attribute in the provided entity has invalid value An App ID with Identifier 'eu.andela.woordenes' is not available. Please enter a different string. I understand this might be due to the old prefix from pre-2011, when Apple allowed multiple prefixes per account.
I still have access to the app in App Store Connect and want to push an update, not create a new app. How can I resolve this?Can I reuse the existing App ID (eu.andela.woordenes with prefix YHX995W43P) for a new provisioning profile, or do I need to match my current Team ID (Q37598Q8GE)?
If the Bundle ID is already taken by my current app, how do I update the app without changing the Bundle ID? Any steps to fix the prefix mismatch in Xcode or App Store Connect?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
I'm developing an app using Electron Builder for a potential port to Windows in the future. I've had a heck of a time getting credentials to work and felt like I was in some sort of time loop doing the same things over and over again to no avail. I finally was able to sign my app, sign the .dmg and start the notarization process. That was last night and it still says "In Progress". If anyone is able to push it through, that would be awesome! (id: 2520e724-7069-408a-9ea4-60b23e8435a7)
I saw another thread on here where people stated it was taking forever, I'm not sure if this is just because its my first time, but I was hoping to get a beta out to testers this weekend. I just need a version that doesn't get flagged as "Malware" by Gatekeeper. This is just for a standalone macOS application, not the App Store.
Is there a reason that this process takes an absurd amount of time? Will it always be like this or is this just a fluke and it was a bad time to try?
Background
We are using a Developer ID application certificate to sign our application. We lost the private key and we need to revoke it before we can receive a new one.
Per documentation (https://developer.apple.com/support/certificates/), I know that previously installed applications will still be able to run, but new installations will not be able to work.
I want to confirm what will happen when we revoke the certificate so we know how to prepare customers for this upcoming change.
Questions Will existing installations of the application receive a notice that the certificate has been revoked?
Will previously installed applications be able to launch again after they are closed?
What will the user see when they try to install the application with the revoked certificate?
Hi,
My understanding from this information:
"
https://developer.apple.com/support/certificates/
iOS Distribution Certificate (in-house, internal-use apps)
Users will no longer be able to run apps that have been signed with this certificate. You must distribute a new version of your app that is signed with a new certificate.
"
is that even if I re-sign the app with a new Provisioning Profile based on a new Distribution Certificate the apps will stop working. I need to re-build my apps with a new Distribution certificate+Provisioning profile, when distributing in-house, right?
I can see that the apps continue to function when I re-sign them with a new Provisioning Profile, but according to the information above they will stop working the day (day after) the Distribution certificate they were built with expires.
/Rikard
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it.
The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID.
I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app.
Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix.
I know that it is a very specific case but any suggestions would be welcomed.
Topic:
Code Signing
SubTopic:
General
After upgrading the virtual machines used for building and testing our macOS application, it seems that something new in Sequoia is preventing virtual machines from running anything signed with a Mac Development certificate.
At first glance the issue seems very similar to this thread, but it could be unrelated. We are using the tart toolset to build and run our VMs. People seem to be having related issues there with Sequoia in particular.
I have added the VM's hardware UUID to the Devices list of our account. I have included that device in the devices list of our Mac Development provisioning profile. I have re-downloaded the profile, ensured that it is properly getting built into the app, and ensured that the hardware UUID of the VM matches the embedded provisioning profile:
Virtual-Machine App.app/Contents % system_profiler SPHardwareDataType | grep UUID
Hardware UUID: 0CAE034E-C837-53E6-BA67-3B2CC7AD3719
Virtual-Machine App.app/Contents % grep 0CAE034E-C837-53E6-BA67-3B2CC7AD3719 ../../App.app/Contents/embedded.provisionprofile
Binary file ../../App.app/Contents/embedded.provisionprofile matches
However, when I try to run the application, it fails, and while I have searched the system logs to find a more informative error message, the only thing I can find is that the profile doesn't match the device somehow:
Virtual-Machine App.app/Contents % open ../../App.app
The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x6000039440f0 {Error Domain=NSPOSIXErrorDomain Code=153 "Unknown error: 153" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
Virtual-Machine App.app/Contents % log show --info --debug --signpost --last 3m | grep -i embedded.provisionprofile
2025-01-21 16:33:32.369829+0000 0x65ba Error 0x0 2872 7 taskgated-helper: (ConfigurationProfiles) [com.apple.ManagedClient:ProvisioningProfiles] embedded provisioning profile not valid: file:///private/tmp/builds/app/.caches/Xcode/DerivedData/Build/Products/Debug/App.app/Contents/embedded.provisionprofile error: Error Domain=CPProfileManager Code=-212 "Provisioning profile does not allow this device." UserInfo={NSLocalizedDescription=Provisioning profile does not allow this device.}
I don't understand why the provisioning profile wouldn't allow the device if the hardware UUID matches. I have also attempted to add the Provisioning UDID in the devices list instead, but the form rejects that value because it's a different format (the form specifically requests a hardware UUID for macOS development, and a provisioning UDID for everything else).
If there is any debugging tool that lets me check a provisioning profile against the running hardware and print a more verbose reason for why it's not allowed on the device, please let me know.
Otherwise I'd have to conclude that, since I haven't experienced this issue before on an earlier OS, it has something to do with virtual machines running macOS Sequoia. (The same Mac Development-signed application runs just fine on my MacBook Pro running 15.2, as well as the VM host, which is also running 15.2.) I have also tried resetting the VM's hardware UUID and adding that one to the devices list, to no effect.
This is obviously seriously impacting our CI/CD pipelines to allow for proper UI testing of our application. If anyone is aware of any workarounds, I would love to hear them!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Provisioning Profiles
Code Signing
Virtualization
Hello,
After deploying our app, we encountered an issue where the app fails to launch properly on certain devices.
To rule out potential code issues, we created a new clean project and tested it with the basic setup (certificate, bundle ID, and team).
The app installs and runs fine on most devices, but it fails to open immediately on specific models.
(The affected model is listed below.)
Version: iOS 18.3.1
Model: iPhone 14 Pro
After reviewing the console logs, we found an issue related to the app launching process.
Could this issue be related to the app's configuration or the provisioning profile?
We would appreciate any insight into why this issue occurs only on certain devices.
Thank you for your help!
After I upgraded to macOS 15.3, all of my current Xcode project have the signing issue, I spent half day and I didn't make any progress, I tried two projects, one is Swift AppKit App calling one C++ dylib, another one is a pure Swift AppKit app, when I build, there will be error:
Warning: unable to build chain to self-signed root for signer "Apple Development: Steven Tang (XXXXX)"
/Volumes/TwoTSSD/steventang/Library/Developer/Xcode/DerivedData/ImageEnhancement-ddbilgyraofrdyfeljyuknusunza/Build/Products/Release/ImageEnhancement.app: errSecInternalComponent
I tried remove account, add account back in Xcode, none of it worked, also tried ChatGPT's WWDR updating and it won't help.
Hi everyone,
I'm hoping someone can share their experience or offer advice on entitlement request timelines.
I previously had two bundle IDs approved for an app I'm testing via TestFlight - both were approved within a few days. I recently submitted a request for a third bundle ID (JMSHRM8W5J), and after realizing I may not have included enough detail, I submitted a follow-up request (XS2QYC59UU) with more context.
It's now been almost three weeks, which is significantly longer than my earlier approvals - though I recognize some of that time included the holidays.
A few questions for the community:
Has anyone experienced longer wait times for additional entitlements on an existing project (with approved entitlements)?
Did submitting a second request help or potentially slow things down?
Is there anything I should include in a request to improve chances of quick approval?
Any insight would be appreciated. Thanks!
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
Family Controls
Device Activity
Managed Settings
Screen Time
I have a macOS app that captures screen images. The first time I run this application, a dialog is shown directing the user to give my app Screen Recording permission. Is there a way I can trigger this dialog earlier and detect whether the permission was granted?
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team?
I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements.
I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message:
Provisioning profile "Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement.
I suspect the issue is that the provisioning profile allows "packet-tunnel-provider-systemextension", whereas the entitlements generated by Xcode contain "packet-tunnel-provider". When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modified entitlement. If there is a workaround for this issue, please let me know.
Due to these issues, I resorted to manually creating a signed and notarized app. My process is as follows:
Export the .app from the Xcode archive.
Since the exported .app does not contain the necessary entitlements or provisioning profile for direct distribution, I replace Contents/embedded.provisioningprofile in both the .app and the .appex network extension.
Sign the app and its components in the following order:
codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/
codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/PlugIns/<netext>.appex/Contents/Frameworks/<fw>.framework/Versions/A/<fw>
codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/PlugIns/<netext>.appex/
codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app
Verify the code signature:
codesign --verify --deep --strict --verbose=4 <app>.app
- <app>.app: valid on disk
- <app>.app: satisfies its Designated Requirement
Create a ZIP archive using:
ditto -c -k --sequesterRsrc --keepParent <app>.app <app>.zip
Notarize the app with notarytool and staple it.
The notarization completes successfully with errors: nil.
Package the notarized app into a DMG, notarize, and staple the DMG.
The app runs successfully on the development machine. However, when moved to another machine and placed in /Applications, it fails to open. Inspecting Console.app reveals Gatekeeper is blocking the launch:
taskgated-helper <bundleid>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, com.apple.developer.team-identifier taskgated-helper entitlements: { "com.apple.developer.networking.networkextension" = ("packet-tunnel-provider-systemextension"); "com.apple.developer.team-identifier" = <teamid>; }
As mentioned earlier, the Developer ID Certificate used for signing belongs to a different team. We are a third-party developer and do not have access to the Developer ID Certificate of the team assigned as the team-identifier.
When I changed the bundle identifier (app ID), team, entitlements, and provisioning profiles to match the team associated with the Developer ID Certificate, the app worked.
My question is:
Is this failure caused by using a Developer ID Certificate from a different team, or should it still work if the provisioning profiles and entitlements are correctly set? Could there be an issue elsewhere in the provisioning profiles or entitlements for the original app ID?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Network Extension
Gatekeeper
Code Signing
Developer ID
Hey there!
Thanks so much for all the great posts about this topic!
I'm fairly new to Mac development since a few months back, and I've been really impressed with Apple's developer tools and ecosystem so far. It's been an exciting journey building for macOS!
However, I've hit a bit of a roadblock with the notarization process via direct download and would really appreciate some guidance from you more experienced developers. I understand that Apple has built a well-designed automated system to maintain high security for users, but I'm wondering:
What's the normal timeframe for notarization to complete?
What are usually the most common reasons if it takes longer than expected?
Is there anyone at Apple who can help if the process gets stuck?
I'm really excited to launch my app and continue developing for this amazing platform, so any tips from experienced Apple developers would be hugely appreciated!
Thanks in advance! 🙏
Topic:
Code Signing
SubTopic:
Notarization
We were recently approved for the "User Assigned Device Name" for a specific app Identifier. The "Additional Capabilities" tab isn't present on that App ID. I am an admin in the developer portal, and this does not appear for the account holder as well. Any help would be appreciated.
It's been over 24h and it's still in progress. Is there a timeout for a failed notarization? or do we just wait for days.. weeks.. moths?
Successfully received submission info
createdDate: 2025-06-25T09:52:03.153Z
id: 2ae713a5-c2e3-432f-84ee-e5d3d4aed621
name: slideshow-city-1.1.0-arm64.dmg
status: In Progress
I've signed an app, zipped it, and uploaded it to github. When I download it on another Mac, I get "it can't be opened because it could not be verified for malware".
But on that computer, I can verify it with codesign, and it appears to be correct (as far as I can tell).
I can copy/paste the app from my other Mac, and that copy will run without problem.
sys_policy, however, gives:
Notary Ticket Missing
File: ReView.app
Severity: Fatal
Full Error: A Notarization ticket is not stapled to this application.
Type: Distribution Error
This is the same for the copy that runs, and the copy that doesn't.
The difference between them appears to be a quarantine xattr. I can delete this, and the app launches without incident.
Is this expected? Why should a signed app be quarantined just because it's been downloaded?
The whole point of paying the fee is to avoid the security obstacles...! ;-)
I've been successfully notarizing my apps for a year or so now, with intermittent releases every so often, usually succeeding with notarization in a couple of minutes.
These apps are all written in Python, but I worked through all the jank required to get them to notarize cleanly a while ago and have no issues since.
Today I submitted a couple of builds which have been stuck for hours. They're just "in progress", so no logs I can look at, no emails or anything on my developer account page.
How can I begin to debug this?
Successfully received submission info
createdDate: 2025-06-24T18:43:37.140Z
id: 8d1a1ca9-f0ad-426f-a714-89aaf9e01a07
name: pinpal-2025.6.25.for-notarizing.app.zip
status: In Progress
I should note that in addition to the comment added within 10 minutes of creation of this issue, within the last day, we also have:
https://developer.apple.com/forums/thread/789389
https://developer.apple.com/forums/thread/789599
https://developer.apple.com/forums/thread/789995
So it seems pretty likely something is going on on the backend.
I've tried to notarize my app recently and got the error:{
"logFormatVersion": 1,
"jobId": "...",
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization",
"statusCode": 7000,
"archiveFilename": "myapp.dmg",
"uploadDate": "2019-06-20T06:24:53Z",
"sha256": "...",
"ticketContents": null,
"issues": null
}I've never heard about "team configuration for notarization" previously. What are the steps to resolve that issue?Thanks in advance.
During the release of our macOS App, we encountered the following issue:
We need to support dynamic code loading of WebAssembly (wasm) inside our App, mainly by loading WebAssembly (wasm) binary modules.
We discovered a problem: a wasm file is neither an executable nor a bundle, so it cannot be code-signed.
Since our App needs to pass notarization, we have not set the com.apple.security.cs.allow-unsigned-executable-memory entitlement.
Without setting com.apple.security.cs.allow-unsigned-executable-memory, loading a wasm module results in an “unsigned code” error that causes the process to crash.
Could you please advise on what we should do to avoid this problem? Is it possible to apply for a special entitlement to allow com.apple.security.cs.allow-unsigned-executable-memory?