Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

PushKit Voip notifications not triggering CallKit UI in the background
I am trying to add voip call functionality to my app. It works as expected while the app is in the foreground. But in the background it does not. I have registered the app as requiring background voip permissions. My implementation doesn't fit into one of these posts, so here is a gist: https://gist.github.com/BrentMifsud/4be43c022c1279f04ecb56250a86b3f1
0
0
391
Jan ’25
Invalid bundle structure: BackgroundAsset upload to TestFlight
**Hi everyone ** We try to add BackgroundAssetExtension to our project, in local testing work fine, but when we try upload app to TestFlight we get some errors that we don't know how to fix. App Supported Destinations: iPhone, iPad, Mac(Designed for iPad) Minimum Deployments: iOS 12 BackgroundAssetExtension Minimum Deployments: iOS 16.4 Error when try to upload to TestFlight: "<IDEDistributionIssue: severity(error), error(Error Domain=ContentDelivery Code=90171 \"Asset validation failed\" UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription=Asset validation failed, NSLocalizedRecoverySuggestion=Invalid bundle structure. The \U201cDemo.app/decompressed_data_5.bin\U201d binary file is not permitted. Your app cannot contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. For details, visit: https://developer.apple.com/documentation/bundleresources/placing_content_in_a_bundle (ID: 3dfe207a-b4e5-43db-9464-fcf59a730545)})>", "<IDEDistributionIssue: severity(error), error(Error Domain=ContentDelivery Code=90924 \"Asset validation failed\" UserInfo={IDEDistributionIssueSeverity=3, NSLocalizedDescription=Asset validation failed, NSLocalizedRecoverySuggestion=Invalid Info.plist value. (ID: 073b5957-2e5b-4a7b-a4ae-7735b30a2d05)})>" when we checked archive (Show package contents) that many files like compressed_data_1.bin compressed_data_2.bin compressed_data_3.bin compressed_data_4.bin compressed_data_5.bin compressed_data_6.bin decompressed_data_1.bin decompressed_data_2.bin decompressed_data_3.bin decompressed_data_4.bin decompressed_data_5.bin decompressed_data_6.bin We added to main target in Build Phase -> Embed ExtensionKit Extensions Info.plist <key>BAEssentialMaxInstallSize</key> <integer>3250188</integer> <key>BAInitialDownloadRestrictions</key> <dict> <key>BADownloadAllowance</key> <integer>3250188</integer> <key>BADownloadDomainAllowList</key> <array> <string>*</string> <string>*</string> </array> <key>BAEssentialDownloadAllowance</key> <integer>3250188</integer> </dict> <key>BAManifestURL</key> <string>https://*/itemsmeta</string> <key>BAMaxInstallSize</key> <integer>3250188</integer> We will be appreciate for any suggestions :) If need some additional information let me know :pray:
1
0
505
Jan ’25
NSPOSIXErrorDomain Code=65 iOS18 Xcode16
Hi, I have a problem about "NSPOSIXErrorDomain Code=65 & iOS18 & Xcode 16". I used 'CocoaAsyncSocket', '~> 7.6.5'. It works fine on iOS 15.2, But it's worried on iOS 18.3. Before this, broadcasts can be obtained normally。 I had get socket Multicast Networking. Please help me .
0
0
281
Dec ’24
Location Push Service Extension in Limbo
Hi everyone, I submitted a request for the Location Push Service Extension entitlement back in November. I received an acknowledgment email from Apple confirming they had received my request, but I never heard back. Assuming the November request might have been lost in the shuffle, I submitted another request in January. It's been a week since then, and I still haven’t received any response. To follow up, I contacted Apple Support with my case number. Unfortunately, it seems they didn’t review the case properly, as the support assistant just sent me generic links about what to do when an app is rejected—which doesn’t apply here. Has anyone else experienced similar delays with this entitlement? Could there be specific reasons for such delays? Any tips on how to escalate this or get it addressed effectively would be greatly appreciated. Thank you in advance for your help!
0
0
369
Jan ’25
App Clip Not Launching From Approved Apple Maps Action Link
We’ve set up an advanced App Clip experience that successfully launches when a user scans our QR code. However, the same App Clip invocation URL does not launch when tapping the associated Action Link on our Apple Place Card in Apple Maps. Instead of opening the App Clip, the link falls back to the website. What We Have Done So Far: App Clip Launched in App Store Connect: Our App Clip is approved and live on the App Store. Here is the invocation URL: https://appclip.parkzenapp.com/park?q=oJrbSIgx Below is the QR code for our Advanced App Clip experience we are attempting to open in our Apple Maps Place card When scanning the QR code that uses the same App Clip invocation URL, the App Clip reliably launches as expected. Here is our apple-app-site-association file, thats correctly served from the associated domain: https://appclip.parkzenapp.com/.well-known/apple-app-site-association Add here is a screenshot showing how the appclip.parkzenapp.com domain is correctly validated. Advanced App Clip Experience: We created and submitted an advanced App Clip Experience specifically tied to our location on Apple Maps. This App Clip Experience is approved and live. Below is an image of our set up of this Advanced App Clip Experience Business Connect: We've created the Apple Maps Location in business connect and added the advanced App Clip experience invocation URL as an Action Link in the place card. See screenshot below. Apple Maps Place: https://maps.apple.com/place?auid=906421750045811407 Despite meeting these conditions, when a user taps the Action Link (the "Reserve" button in the Apple Maps Place Card), the fallback website opens rather than the App Clip. Question: What additional step or configuration might we be missing to ensure the Action Link on our Apple Maps place card triggers the App Clip instead of the website? Thank you
0
0
506
Dec ’24
New apple pay in PC chrome dosn't work with iOS 18
I've encountered an issue with Apple Pay in PC Chrome with iOS 18. Below is the scenario and code for reference: Issue Scenario: A button is clicked to initiate the Apple Pay process. A QR code window pops up, which I scan with my phone. As soon as the session is established, the window closes immediately, not allowing the user to select a payment card. No errors appear in the console. Here's the code snippet for handling the Apple Pay button click: const onApplePayButtonClicked = () => { if (!window.ApplePaySession) { return; } log('Apple Pay button clicked'); const request = { countryCode: 'UA', currencyCode: 'UAH', merchantCapabilities: ['supports3DS'], supportedNetworks: ['visa', 'masterCard'], total: { label: 'PoC Merchant Apple Pay', type: 'final', amount: amount.toString(), }, }; const session = new window.ApplePaySession(3, request); session.onvalidatemerchant = async (event) => { try { log('Creating ApplePaySession'); const response = await fetchAppleSessionAPI(event.validationURL, applePayMercantId, { deviceId, refreshToken }); log('validateMerchantResponse', response); session.completeMerchantValidation(response.applePaySessionData); } catch (error) { log('validateMerchantError', error); } }; session.onshippingmethodselected = () => { const newTotal = { label: 'PoC Merchant Apple Pay', type: 'final', amount: amount.toString(), }; session.completeShippingMethodSelection(window.ApplePaySession.STATUS_SUCCESS, {}, newTotal); }; session.onpaymentauthorized = async (event) => { log('onpaymentauthorized', event); const result = { status: window.ApplePaySession.STATUS_SUCCESS, }; session.completePayment(result); log('TOKEN', event.payment.token); }; session.begin(); }; Troubleshooting Steps Taken: Verified that window.ApplePaySession is available. Checked for any console errors—none found. Confirmed that the QR code scanning and session initiation work as expected. Expected Behavior: After scanning the QR code and establishing the session, the user should be able to select a payment card and proceed with the payment flow. Current Behavior: The window closes immediately after the session is established, preventing card selection. Has anyone else faced this issue or has insights on how to resolve it? Thanks in advance!
2
0
669
Jan ’25
Issue with Live CallerID URL Caching
I've been testing the Live CallerID feature using the Apple-provided local server example - live-caller-id-lookup-example. I've been running a local server with tunneling using ngrok for the initial setup. Everything was working perfectly with the following setup: @main final class CallerID: LiveCallerIDLookupProtocol { var context: LiveCallerIDLookupExtensionContext { LiveCallerIDLookupExtensionContext( serviceURL: URL(string: "https://example-tunnel.ngrok.io")!, tokenIssuerURL: URL(string: "https://example-tunnel.ngrok.io")!, userTierToken: Data(base64Encoded: "BBBB")! ) } } However, after I updated the URLs to the production ones, I encountered an issue: @main struct CallerID: LiveCallerIDLookupProtocol { var context: LiveCallerIDLookupExtensionContext { LiveCallerIDLookupExtensionContext( serviceURL: URL(string: "https://example.net/")!, tokenIssuerURL: URL(string: "https://example/issue")!, userTierToken: Data(base64Encoded: "BBBB")! ) } } The problem is that during calls or when updating PIR parameters, the application still attempts to connect to the initial ngrok tunnel URLs instead of using the new production URLs. I can confirm this because the logs on my local server show incoming requests, indicating that the application is still referencing the old ngrok tunnel URLs. Steps I’ve taken to resolve the issue include: Deleting and reinstalling the application. Using reset(forExtensionWithIdentifier:) Unfortunately, these attempts have not been successful. I even extracted the binary of the app and extension to inspect the strings, confirming that the correct production URLs are present. The server was started with the following command: PIRService --hostname 127.0.0.1 service-config.json Could this be some sort of caching bug on the iOS side, or am I missing something?
0
0
411
Dec ’24
DriverKit: Check that driver is enabled on iPadOS
Apple Docs mentions that driver should be approved(enabled) in Settings app. I wonder is there any API available to check that driver is not enabled? To my mind, App with driver should have a following flow: Run App Check that driver is(not) enabled Display message(alert) and ask to enable driver in Settings. Optionally: provide shortcut to exact Settings page Unfortunately, it's not obvious how to check that driver is enabled.
3
0
1.4k
Jan ’25
Issues during CloudKit record sharing
I am trying to implement record sharing in my project, but when I try to copy the link on the UICloudSharingController, the sheet closes and the link doesn't get copied. My CloudKitManager function: public func shareTeam(_ team: Team) -> AnyPublisher<CKShare, Error> { Future { [weak self] promise in guard let self = self else { promise(.failure(CloudKitError.unknown)) return } let record = team.toCKRecord() let share = CKShare(rootRecord: record) share[CKShare.SystemFieldKey.title] = "Join \(team.name)" as CKRecordValue share.publicPermission = .readWrite let operation = CKModifyRecordsOperation(recordsToSave: [record, share], recordIDsToDelete: nil) operation.savePolicy = .ifServerRecordUnchanged operation.qualityOfService = .userInitiated operation.modifyRecordsResultBlock = { result in switch result { case .success: promise(.success(share)) case .failure(let error): promise(.failure(error)) } } self.privateDatabase.add(operation) } .eraseToAnyPublisher() } ViewModel function: func shareTeam() { guard let selectedTeam = selectedTeam else { return } CloudKitManager.shared.shareTeam(selectedTeam) .receive(on: DispatchQueue.main) .sink { [weak self] completion in switch completion { case .finished: break case .failure(let error): self?.didError = true self?.error = error } } receiveValue: { share in let sharePresenter = SharePresenter( share: share, container: CloudKitManager.shared.container, teamName: selectedTeam.name, rootRecord: selectedTeam.toCKRecord() ) sharePresenter.presentShareSheet() } .store(in: &cancellables) }
1
0
751
Dec ’24
The UWB performance of iOS18 is different from that of iOS17
Hello, dear engineer: The UWB Accessory used by my APP has inconsistent code callbacks on iOS17 and iOS18. I have connected multiple UWB Accessory by Accessory Single Configuration Data (UUID: 95e8d9d5-d8ef-4721-9a4e-807375f53328) in the APP. In iOS17.5.1, the unconnected Accessory calls the func session in the NiSessionDelegate (_ session: NISession, didRemove nearbyObjects: [NINearbyObject], "reason: NINearbyObject RemovalReason)," reason is the timeout. iOS18.0.1 does not call didRemove and fails to connect automatically after 10 minutes on the disconnected Accessory. iOS18.2 does not call didRemove. After 10 minutes, when the Accessory is not connected, it automatically connects and starts ranging. Therefore, I would like to ask what is updated in iOS18 UWB? Is there a document for reference, or can you provide the callback performance of each iOS version for UWB? The code is as follows: niConfiguration = try NINearbyAccessoryConfiguration(data: Data(AccessoryUwbConfigData)) uwbSession.run(niConfiguration)
0
0
525
Dec ’24
IOServiceOpen fails with -308 Error (smUnExBusError)
I have a driver project where I'm opening and closing a connection to a custom driver. If I do what I think I need to be doing to unmap the memory, when I try to open the service again, it fails. If I skip the step where I do that unmapping, the service opens successfully. If I call unmap() before trying to call openConnection() again, it will fail with a -308 error return code. If I skip that call to unmap(), it works and I'm able to communicate with my device. Here's the code where I open the service: public func openConnection() throws { guard !isOpen else { return } // Open device var connection: io_connect_t = IO_OBJECT_NULL var result = IOServiceOpen(device, mach_task_self_, 0, &connection) if result != kIOReturnSuccess { NSLog("Failed opening device with error: 0x%08x.\n", result); throw NSError.cdc_kernelReturnErrorWithError(result) } defer { IOConnectRelease(connection) } if device == IO_OBJECT_NULL || connection == IO_OBJECT_NULL { throw NSError.cdc_kernelReturnErrorWithError(result) } let receiveDataMappedMemory = ClientDriverMappedMemory(connection: connection, memoryType: MappedMemoryType_ReceiveDataBuffer) try receiveDataMappedMemory.map() let transmitDataMappedMemory = ClientDriverMappedMemory(connection: connection, memoryType: MappedMemoryType_TransmitDataBuffer) try transmitDataMappedMemory.map() // Setup async notification IONotificationPortSetDispatchQueue(dataReceivedPort, dataReceivedQueue) let callbackPort = IONotificationPortGetMachPort(dataReceivedPort) let input = DataStruct(foo: 0, bar: 0) var output = DataStruct(foo: 0, bar: 0) var outputSize = MemoryLayout<DataStruct>.size // Trampoline to C function because I don't quite know how to make this work in Swift result = setupCallback(self, connection, callbackPort, input, &output, &outputSize) if result != kIOReturnSuccess { NSLog("Error registering async callback with driver: \(result)"); throw NSError.cdc_kernelReturnErrorWithError(result) } self.connection = connection self.receivedDataMappedMemory = receiveDataMappedMemory self.transmitDataMappedMemory = transmitDataMappedMemory } map() and unmap() functions: - (BOOL)mapWithError:(NSError **)error { error = error ?: &(NSError * __autoreleasing){ nil }; kern_return_t result = IOConnectMapMemory64(self.connection, self.memoryType, mach_task_self(), &_address, &_size, kIOMapAnywhere); if (result != kIOReturnSuccess) { *error = [NSError cdc_kernelReturnErrorWithError:result]; return NO; } self.mapped = YES; return YES; } - (BOOL)unmapWithError:(NSError **)error { error = error ?: &(NSError * __autoreleasing){ nil }; kern_return_t result = IOConnectUnmapMemory64(self.connection, self.memoryType, mach_task_self(), _address); if (result != kIOReturnSuccess) { *error = [NSError cdc_kernelReturnErrorWithError:result]; return NO; } self.mapped = NO; return YES; } Any insights? What all should I be doing to close the service? Why would the unmapping create this issue or what else could the -308 error be indicated has gone wrong?
3
0
679
Dec ’24
I want to know why the "NSURLErrorDomain Code=-1000" error occurs and how to fix it?
PLATFORM AND VERSION: iOS Development environment: Xcode 15.4, macOS 14.4 PROBLEM iOS VERSION: iOS 17.2.1 ~ 18.1.1 DEVELOPMENT LANGUAGE: Object-C Case-ID: 10969723 (Due to privacy concerns, I have hidden part of the URL and included the complete plain text in the email demo project with Case-ID: 10969723) After our game was launched in Japan, a small number of Japanese users reported that they were unable to enter the game. After our investigation, we confirmed that the request under the yfy-api-oversea.xxxxxxxxxxxxxx.com domain name failed. iOS NSURLSession API returns the following error: Error Domain=NSURLErrorDomain Code=-1000 "無効なURL" UserInfo={_kCFStreamErrorCodeKey=22, NSUnderlyingError=0x3019e8030 {Error Domain=kCFErrorDomainCFNetwork Code=-1000 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, proxy, uses wifi, _kCFStreamErrorCodeKey=22, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<7>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask .<7>" ), NSLocalizedDescription=無効なURL, NSErrorFailingURLStringKey=https://yfy-api-oversea.xxxxxxxxxxxxxx.com/init/info?channel_code=jpxxxxxxxxxxxxxxios&timestamp=1735012505&sign=1617e4cf88b58df2aa90a6b3985a8ac2&game_code=XXXXX, NSErrorFailingURLKey=https://yfy-api-oversea.xxxxxxxxxxxxxx.com/init/info?channel_code=jpxxxxxxxxxxxxxxios&timestamp=1735012505&sign=1617e4cf88b58df2aa90a6b3985a8ac2&game_code=XXXXX, _kCFStreamErrorDomainKey=1}。 We have tried various methods but cannot reproduce this error (Code=-1000). I can provide the following clues: 1、We have checked the server and confirmed that the request did not reach the server, but was intercepted by the iOS client and was not sent. 2、This problem does not seem to have much to do with the iOS system version. The system versions where the problem occurred are widely distributed: 17.2.1、17.7.1、17.5.1、17.6.1、17.7、18.0.1、18.1、18.1.1 e.g. 3、This problem seems to have nothing to do with the device model. The following models have experienced problems: iPhone16、iPhone 16 Pro、iPhone 14、iPhone 14 Plus、iPhone 14 Pro Max、iPhone 13、iPhone11 e.g. 4、By tracking the logs, some users who encountered the problem later recovered and the problem did not occur again(The user IP and iOS system restored by yourself have not changed). However, this problem persists for some users. Even if the iOS system is upgraded to the latest version, there are still problems. 5、The following two IPs are the IPs of users who encountered this problem (1.73.13.210, 153.252.131.136). But this problem seems to have nothing to do with IP. For some users who restored themselves, their IPs did not change, but the problem no longer occurred. 6、This problem seems to only occur in Japan. Mainland China, Taiwan, and Hong Kong have never encountered this situation. 7、It doesn't seem to have anything to do with GET requests. Another login request (https://yfy-api-oversea.xxxxxxxxxxxxxx.com/login/c/place) uses a POST request and will also encounter this error. 8、I wonder if it has something to do with the two symbol "-" in the domain name? I checked Apple documentation and searched online, but couldn't find any more information. This problem cannot be reproduced either. Only technical requests can be initiated. I provided a demo project (see email for Case-ID: 10969723) Thanks.
3
0
787
Jan ’25
Can I ensure location is saved to SwiftData within Share Extension lifetime?
I am writing a SwiftData/SwiftUI app in which the user saves simple records, tagged with their current location. Core Location can take up to 10 seconds to retrieve the current location from its requestLocation() call. I the main app I have wrapped the CLLocationManager calls with async implementations. I kick off a Task when a new record is created, and write the location to my @Model on the main thread when it completes. A realistic use of the share extension doesn't give the task enough time to complete. I can use performExpiringActivity to complete background processing after the share extension closes but this needs to be a synchronous block. Is there some way of using performExpiringActivity when relying on a delegate callback from something like Core Location?
0
0
428
Dec ’24
Message Filter Extension and multiple servers
In the documentation for a Message Filter Extension it states: If you have servers that can help your app extension determine how to handle a message, you must add the Associated Domains capability to your Xcode project and specify those domains. (https://developer.apple.com/documentation/sms_and_call_reporting/sms_and_mms_message_filtering/creating_a_message_filter_app_extension) The words servers and domains are in the plural. If it's possible to specify multiple servers/domains for a Message Filter Extension then how is that done? There's no documentation nor reference for that. If multiple domains can be added to the info.plist then what is the iOS behavior in that case? Can the extension supply/change which domain is used at run time?
0
0
460
Jan ’25
caches directory counts towards app storage?
throughout all of Foundation's URL documentation, its called out in multiple places that data stored inside an app sandox's caches directory doesn't count towards data and documents usage in the settings app but in practice, it looks like storing data there does in fact count towards documents & data for the app i'm trying to understand if the docs are wrong, if theres a bug in the settings app, or if this is a mistake on my part
3
0
822
Dec ’24
Persist and deliver scheduled local notifications after app update
I have an app available for download in the Apple App Store. The app sends local notifications, which are scheduled at the user's request once the app launches. I've recently learned that when new versions of my app are deployed and automatically update on the user's device, previously scheduled local notifications are deleted. Given my app design, the user can re-launch the app in order to re-schedule the local notifications. This is a bit of a problem, though, because part of my app's value is in reminding the user - so after requesting a local notification, the user expects to receive a local notification and then launch the app, not the other way around. Given this, I've been exploring solutions so my app continues to function as expected (including delivering local notifications, even if the app hasn't yet been launched) after an app update. I've explored .backgroundTasks(), but they too are apparently deleted with an app update and require the app to be re-launched first to work as expected. Another solution might be to use push notifications instead of local notifications, but that seems like a very involved solution if I'm just looking to make sure that local notifications persist after an app update. I can't be the only person to have this dilemma - am I overlooking a simple solution?
2
0
375
Jan ’25
AVAudioEngine Hangs/Locks Apps After Call to -connect:to:format:
Periodically when testing I am running into a situation where the app hangs and beach balls forever when using AVAudioEngine. This seems to log out when this affect happens: Now when this happens if I pause the debugger it's hanging at a call to: [engine connect:playerNode to:engine.mainMixerNode format:buffer.format]; #0 0x000000019391ca9c in __psynch_mutexwait () #1 0x0000000104d49100 in _pthread_mutex_firstfit_lock_wait () #2 0x0000000104d49014 in _pthread_mutex_firstfit_lock_slow () #3 0x00000001938928ec in std::__1::recursive_mutex::lock () #4 0x00000001ef80e988 in CADeprecated::RealtimeMessenger::_PerformPendingMessages () #5 0x00000001ef818868 in AVAudioNodeTap::Uninitialize () #6 0x00000001ef7fdc68 in AUGraphNodeBase::Uninitialize () #7 0x00000001ef884f38 in AVAudioEngineGraph::PerformCommand () #8 0x00000001ef88e780 in AVAudioEngineGraph::_Connect () #9 0x00000001ef8b7e70 in AVAudioEngineImpl::Connect () #10 0x00000001ef8bc05c in -[AVAudioEngine connect:to:format:] () Current all my audio engine related calls are on the main queue (though I am curious about this https://forums.developer.apple.com/forums/thread/123540?answerId=816827022#816827022). In any case, anyone know where I'm going wrong here?
6
0
883
Dec ’24
Embedding automation command line tool into an AppStore app
I am developing a macOS word-processing app that should be distributed via the Apple App Store. Some of the app's functions like generating HTML and PDF exports should be automatable via Shortcuts and via shell scripts. To support the latter, I plan to include a command line tool inside the app that can be called from the Terminal or a shell script. The tool should be able to instruct the main app to then perform the desired commands. A well-known AppStore app that uses this design is BBEdit which also contains multiple command line tools that offer functionality from the main app to users of the Terminal. My technical questions now are: Should the command line tool executable be sandboxed and if yes, how? Even after many trials, I have not found a way to make a working sandboxed command line tool. If a sandboxed tool is started from the Terminal, it is immediately terminated with an exception in _libsecinit_appsandbox.cold.12. I am aware of the Apple developer documentation article Embedding A Helper Tool In A Sandboxed App, but it addresses a different architecture in which the helper tool is started from the main app and therefore is able to inherit its sandbox. BBEdit is only sandboxing the main app, but not its embedded command line tools and is still allowed in the App Store. Is this the way to go for me as well or does BBEdit get some special treatment in the App Store? How can the command line tool pass the permission to access files to the main app? As my main app is sandboxed, it needs explicit permission from the user to be able to access files. Users of a command line tool give this permission by providing file paths as arguments. How can I pass these permissions along to the main app? BBEdit is able to do this even when the user has not given it full-disk access. I know that it is using Apple Events for the communication between the command line tool and the main app, but I am not sure how this allows to pass permissions. Can anyone shed light on how to implement a solution here? Thanks!
0
0
386
Dec ’24