Posts under App & System Services topic

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MapPolygon
I recently converted over my map from Mapbox Maps to MapKit Map. I have been able to add my polygons on the Map using MapPolygon. The issue I am having is being able to select the Polygon to be able to view information about the polygon. Has anyone been able to figure out a way to tap on the Polygon? I have tried selection but the Polygon doesn't recognize the tap. I would really appreciate it if anyone could point me in the right direction of how I can accomplish this.
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Feb ’25
My MacOS swift app refuses to close (When running on Monterrey, The app becomes unresponsive after it finishes all its work, and needs to be forcefully closed)
My MacOS swift app [myStuckApp5] refuses to close when running on Monterrey (The app becomes unresponsive after finishing its work, and needs to be forcefully closed). However, it closes as expected when running MacOS 13 and above. How can I troubleshoot this error? I'm attaching the content of the sys Log related to the app while it was stuck (too long to copy here...) This is the content of the related sys Log
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Feb ’25
Location Push Extension Cannot Wake after 10 mins
Hi team, I'm developing a feature that's collecting the device locations for home security app. We've been following https://developer.apple.com/documentation/corelocation/creating-a-location-push-service-extension apns-push-type set to location. apns-priority set to 5. during testing, we found that the device's notification extension cannot be triggered after device going into lock screen for 10 mins. Wonder should we set the priority to 10? Thanks!
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Feb ’25
Intermittent White Screen Issue on iOS 18.1.1 for a Hybrid Shopping App
Hello everyone, I’m running an Objective-C–based hybrid (native + web) shopping application and encountering a recurring issue on devices running iOS 18.1.1: When the app launches, it only shows a white screen with the native frame visible—no web content loads. Restarting or reinstalling the app doesn’t help. In one instance, toggling Airplane Mode on and off brought the app back to normal, but this workaround isn’t consistent. There are no crash logs, so we can’t determine if it’s caused by a network error, cache conflict, or an OS-level bug. So far, we have only seen this issue on iOS 18.1.1 devices. Because our app is a shopping platform, this significantly impacts users. Questions: Could this be related to a known bug or limitation in iOS 18.1.1? Are there recommended diagnostic steps or workarounds for a hybrid app that shows a white screen without generating crash logs? Which additional details (e.g., system logs, network traces, device configurations) might help isolate the cause? Any insights or suggestions would be greatly appreciated. Thank you in advance!
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145
Feb ’25
CKSyncEngine: Duplicate FetchedRecordZoneChanges & Sync Handling Questions
Hi everyone, I've recently implemented CKSyncEngine in my app, and I have two questions regarding its behavior: Duplicate FetchedRecordZoneChanges After Sending Changes: I’ve noticed that the engine sometimes receives a FetchedRecordZoneChanges event containing modifications and deletions that were just sent by the same device a few moments earlier. This event arrives after the SentRecordZoneChanges event, and both events share the same recordChangeTag, which results in double-handling the record. Is this expected behavior? I’d like to confirm if this is how CKSyncEngine works or if I might be overlooking something. Handling Initial Sync with a "Sync Screen": When a user opens the app for the first time and already has data stored in iCloud, I need to display a "Sync Screen" temporarily to prevent showing partial data or triggering abrupt, rapid UI changes. I’ve found that canceling current operations, then awaiting sendChanges() and fetchChanges() works well to ensure data is fully synced before dismissing the sync screen: displaySyncScreen = true await syncEngine.cancelOperations() try await syncEngine.sendChanges() try await syncEngine.fetchChanges() displaySyncScreen = false However, I’m unsure if canceling operations like this could lead to data loss or other issues. Is this a safe approach, or would you recommend a better strategy for handling this initial sync state?
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688
Feb ’25
DNS filter does not receive all DNS queries
We have developed a DNS filter extension that works for most applications, but it does not receive all DNS queries. In particular, if we have our extension installed and enabled, we see Safari browsing cause local DNS servers to be used instead of going through our extension. What is the logic for how DNS servers vs. extensions are chosen to resolve DNS queries?
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375
Mar ’25
Default payment method option bug?
Hi team at Apple, here is a scenario we came across: The order of priority of payment methods in Apple Wallet follows: Credit Debit Apple Cash Our app displays a payment sheet that excludes credit cards. Instead of a debit card, the default payment option shown to the user on the payment sheet is Apple Cash. Is this a known issue or have we configured something wrong in our end?
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300
Feb ’25
Simulator Location Authorization Issue: Authorization Status Remains notDetermined After Denying and Changing in System Settings
Hello everyone, I'm encountering a strange location authorization issue in the iOS simulator, and I'm hoping someone can help me analyze it. Problem Description: When my app runs for the first time in the simulator, it requests location permissions. I select "Deny" for the authorization. Then, I go to the simulator's "Settings" -> "Privacy & Security" -> "Location Services" and enable location permissions for my app. However, when I return to the app, CLLocationManager.authorizationStatus still returns .notDetermined, and the authorization request pop-up does not appear again. This issue persists even after resetting the simulator settings multiple times. import CoreLocation @Observable final class LocationManager: NSObject, CLLocationManagerDelegate { var locationManager = CLLocationManager() var currentLocation: CLLocationCoordinate2D? override init() { super.init() locationManager.delegate = self } func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) { let status = manager.authorizationStatus print("Authorize Status: \(status)") switch status { case .authorizedWhenInUse, .authorizedAlways: locationManager.startUpdatingLocation() case .denied, .restricted: stopLocation() case .notDetermined: locationManager.requestWhenInUseAuthorization() print("Location permission not determined.") @unknown default: break } } func requestLocation() { let status = locationManager.authorizationStatus if status == .authorizedWhenInUse || status == .authorizedAlways { locationManager.requestLocation() } else { locationManager.requestWhenInUseAuthorization() } } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { guard let newLocation = locations.first else { return } currentLocation = newLocation.coordinate print("Updated location: \(newLocation.coordinate)") } func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) { print("Location update failed with error: \(error.localizedDescription)") currentLocation = nil } func stopLocation() { locationManager.stopUpdatingLocation() print("Stopped updating location") } }
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Feb ’25
NEAppPushProvider Stop not being called after disconnecting from specified SSID
Hello, I have been implementing NEAppPushProvider class to establish my own protocol to directly communicate with our provider server without the need to rely on APNs for background push notifications. I am at a stage where I am able to establish a tcp communicator and receive messages back and forth but I noticed that when I disconnect from the WIFI I've set up by setting a given SSID, I am not getting hit on the Stop method. Below is briefly how I load and save preferences. NEAppPushManager appPushManager = new NEAppPushManager(); appPushManager.LoadFromPreferences((error) => { if (error != null) { Console.WriteLine($"Error loading NEAppPushManager preferences: {error.LocalizedDescription}"); return; } if (!enable) { Console.WriteLine("Disabling Local Push Provider..."); appPushManager.Enabled = false; // ✅ Immediately update UserDefaults before saving preferences userDefaults.SetBool(false, Constants.IsLocalPushEnabled); userDefaults.Synchronize(); appPushManager.SaveToPreferences((saveError) => { if (saveError != null) { Console.WriteLine($"Error disabling Local Push: {saveError.LocalizedDescription}"); } else { Console.WriteLine("Local Push successfully disabled."); } }); return; } // ✅ Now we can safely enable Local Push Console.WriteLine($"Enabling Local Push for SSID: {_currentSSID}"); appPushManager.MatchSsids = new string[] { _currentSSID }; appPushManager.LocalizedDescription = "LocalPushProvider"; appPushManager.ProviderBundleIdentifier = Constants.LocalPushExtensionBundleId; appPushManager.Enabled = true; appPushManager.SaveToPreferences((saveError) => { if (saveError != null) { Console.WriteLine($"Error saving Local Push settings: {saveError.LocalizedDescription}"); } else { Console.WriteLine("✅ Local Push successfully registered."); userDefaults.SetBool(true, Constants.IsLocalPushEnabled); userDefaults.Synchronize(); } }); }); I've read through documentation and was expecting the Stop method to be hit when I turn off Wifi. Am I missing anything? Please let me know if I should provide more info. Currently I just have a console writeline method inside the Stop method to see if it actually gets hit.
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Feb ’25
struggling with app automation
hi so im trying to create a simple app that has two pressable buttons that turn a spa mode on and off wishing another app so far I have the UI figured out the app works the only issue is right now when I press spa on I have setup so it opens Siri Shortcuts and enables the shortcut is there a way to make the app revert back to mine after the action is done? or is there another way to open the other app and navigate to the button within that app and enable it behind my app
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385
Feb ’25
Unblocking Apps After a Scheduled Duration in FamilyControl
I am able to block apps using FamilyControl and Shield. Unblocking is also simple—just assign nil to store.shield.applications. However, I want to unblock them even when the app is not open. Use case: Let's say the app allows users to create a session where a particular app is blocked for a specific duration. Once the session starts, the app should remain blocked, and as soon as the session time ends, it should automatically be unblocked. Please help me with this. Thank you!
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446
Feb ’25
Proper initialization - views, dependencies, laoder and viewcontroller
So i am pretty new to Xcode, but i have been using Python and other language for some while. But I am quite new to the game of view and view control. So it may be that i have over complicated this a bit - and it may be that I have some wrong understanding of the dependencies and appcontroller (that i thought would be a good idea). So here we have a main file we call it app.swift, we have a startupmanager.swift, a appcoordinator and a dependeciescontainer. But it may be that this is either a overkill - or that I am doing it wrong. So my thought was that i had a dependeciecontainer, a appcoordinator for the views and a startupmanager that controll the initialized fetching. I have controlled the memory when i run it - checking if it is higher, lower eg - but it was first when i did my 2 days profile i saw a lot of new errors, like this: Fikser(7291,0x204e516c0) malloc: xzm: failed to initialize deferred reclamation buffer (46). and i also get macro errors, probably from the @Query in my feedview. So my thought was that a depencecie manager and a startupmanager was a good idea together with a app coordinator. But maybe I am wrong - maybe this is not a good idea? Or maybe I am doing some things twice? I have added a lot of prints and debugs for checking. But it seems that it starts off to heavy? import SwiftUI import Combine @MainActor class AppCoordinator: ObservableObject { @Published var isLoggedIn: Bool = false private var authManager: AuthenticationManager = .shared private var cancellables = Set<AnyCancellable>() private let startupManager: StartupManager private let container: DependencyContainer @Published var path = NavigationPath() enum Screen: Hashable, Identifiable { case profile case activeJobs case offers case message var id: Self { self } } init(container: DependencyContainer) { self.container = container self.startupManager = container.makeStartupManager() setupObserving() startupManager.start() print("AppCoordinator initialized!") } private func setupObserving() { authManager.$isAuthenticated .receive(on: RunLoop.main) .sink { [weak self] isAuthenticated in self?.isLoggedIn = isAuthenticated } .store(in: &cancellables) } func userDidLogout() { authManager.logout() path.removeLast(path.count) } func showProfile() { path.append(Screen.profile) } func showActiveJobs() { path.append(Screen.activeJobs) } func showOffers() { path.append(Screen.offers) } func showMessage() { path.append(Screen.message) } @ViewBuilder func viewForDestination(_ destination: Screen) -> some View { switch destination { case .profile: ProfileView() case .activeJobs: ActiveJobsView() case .offers: OffersView() case .message: ChatView() } } @ViewBuilder func viewForJob(_ job: Job) -> some View { PostDetailView( job: job, jobUserDetailsRepository: container.makeJobUserDetailsRepository() ) } @ViewBuilder func viewForProfileSubview(_ destination: ProfileView.ProfileSubviews) -> some View { switch destination{ case .personalSettings: PersonalSettingView() case .historicData: HistoricDataView() case .transactions: TransactionView() case .helpCenter: HelpcenterView() case .helpContract: HelpContractView() } } enum HomeBarDestinations: Hashable, Identifiable { case postJob case jobPosting var id: Self { self } } @ViewBuilder func viewForHomeBar(_ destination: HomeBarView.HomeBarDestinations) -> some View { switch destination { case .postJob: PostJobView() } } } import Apollo import FikserAPI import SwiftData class DependencyContainer { static var shared: DependencyContainer! private let modelContainer: ModelContainer static func initialize(with modelContainer: ModelContainer) { shared = DependencyContainer(modelContainer: modelContainer) } private init(modelContainer: ModelContainer) { self.modelContainer = modelContainer print("DependencyContainer being initialized at ") } @MainActor private lazy var userData: UserData = { return UserData(apollo: Network.shared.apollo) }() @MainActor private lazy var userDetailsRepository: UserDetailsRepository = { return UserDetailsRepository(userData: makeUserData()) }() @MainActor private lazy var jobData: JobData = { return JobData(apollo: Network.shared.apollo) }() @MainActor private lazy var jobRepository: JobRepository = { return JobRepository(jobData: makeJobData(), modelContainer: modelContainer) }() @MainActor func makeUserData() -> UserData { return userData } @MainActor func makeUserDetailsRepository() -> UserDetailsRepository { return userDetailsRepository } @MainActor func makeStartupManager() -> StartupManager { return StartupManager( userDetailsRepository: makeUserDetailsRepository(), jobRepository: makeJobRepository(), authManager: AuthenticationManager.shared, lastUpdateRepository: makeLastUpdateRepository() ) } @MainActor func makeJobData() -> JobData { return jobData } @MainActor func makeJobRepository() -> any JobRepositoryProtocol { return jobRepository } @MainActor private lazy var jobUserData: JobUserData = { return JobUserData(apollo: Network.shared.apollo) }() @MainActor private lazy var jobUserDetailsRepository: JobUserDetailsRepository = { return JobUserDetailsRepository(jobUserData: makeJobUserData()) }() @MainActor func makeJobUserData() -> JobUserData { return jobUserData } @MainActor func makeJobUserDetailsRepository() -> JobUserDetailsRepository { return jobUserDetailsRepository } @MainActor private lazy var lastUpdateData: LastUpdateData = { return LastUpdateData(apollo: Network.shared.apollo) }() @MainActor private lazy var lastUpdateRepository: LastUpdateRepository = { return LastUpdateRepository(lastUpdateData: makeLastUpdateData()) }() @MainActor func makeLastUpdateData() -> LastUpdateData { return lastUpdateData } @MainActor func makeLastUpdateRepository() -> LastUpdateRepository { return lastUpdateRepository } }```
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Feb ’25
HomeKit Location issues when the First Person comes home
I want to create automations when the first person comes Home. When Setting up the Automation on the owner device everything seems to be correct. Yet the Automation doesn‘t Wort properly. my girlfriend is listed as admin. when she has a Look at the Automation, the Location of my phone is unknown. the issue is that this leads To the following behaviour. When i come House the Automation Checks if my girlfriend is Home. All Good. When my Grilfriend comes Home the Automation doesn‘t Check where i am But directly execut the Automation.
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434
Feb ’25
Using Flutter with CallKit
When using CallKit in my flutter app audio(both mic and speaker) stop working. When not using call kit to answer calls the app work fine. I am using the flutter flutter_callkit_incoming to use callkit and flutter_webrtc for the telephony. Flutter_callkit_incoming has some boilerplate code code include sections to uncomment when using webrtc and I have seen multiple fixes to suggest to make sure the to configure sharedAudioSession before the callkit is sent. Neither of this approaches seemed to have worked.
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Feb ’25
Apple Pay Wallet API Access – Applied a Year AGO and Almost No Progress! Anyone Else?
Hey everyone, I wanted to check if anyone else has faced extreme delays when requesting access to Apple Pay Wallet APIs. It was Oct 11 2024 a year ago since we first applied to enable in-app provisioning for virtual cards in our app and we made 1% progress. For context, we already got access from Google for Google Wallet—it was smooth, professional, and timely. But with Apple… it’s been nothing but an endless cycle of waiting. We followed every step, submitted everything correctly, and even called Apple Developer Support multiple times. Their response? "We've escalated it." Again and again. But there’s no real progress. We’re rerouted, ignored, and left in limbo. At this point, I don’t even know if anyone is actually reviewing these requests. If a business like ours—fully compliant and ready to integrate—can’t even get a response in 150 day, how is this process supposed to work? I’m posting this here because I can’t be the only one. Has anyone else faced this? If you finally got access, how did you do it? Because right now, it feels like Apple Pay in-app provisioning is an impossible goal. Hoping someone from Apple sees this and realizes how broken this process is. We’re just trying to innovate and offer Apple users a great experience—why is it so difficult? Looking forward to hearing from anyone in the community who can help, Thanks! 🙏
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Feb ’25