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Issue with Live CallerID URL Caching
I've been testing the Live CallerID feature using the Apple-provided local server example - live-caller-id-lookup-example. I've been running a local server with tunneling using ngrok for the initial setup. Everything was working perfectly with the following setup: @main final class CallerID: LiveCallerIDLookupProtocol { var context: LiveCallerIDLookupExtensionContext { LiveCallerIDLookupExtensionContext( serviceURL: URL(string: "https://example-tunnel.ngrok.io")!, tokenIssuerURL: URL(string: "https://example-tunnel.ngrok.io")!, userTierToken: Data(base64Encoded: "BBBB")! ) } } However, after I updated the URLs to the production ones, I encountered an issue: @main struct CallerID: LiveCallerIDLookupProtocol { var context: LiveCallerIDLookupExtensionContext { LiveCallerIDLookupExtensionContext( serviceURL: URL(string: "https://example.net/")!, tokenIssuerURL: URL(string: "https://example/issue")!, userTierToken: Data(base64Encoded: "BBBB")! ) } } The problem is that during calls or when updating PIR parameters, the application still attempts to connect to the initial ngrok tunnel URLs instead of using the new production URLs. I can confirm this because the logs on my local server show incoming requests, indicating that the application is still referencing the old ngrok tunnel URLs. Steps I’ve taken to resolve the issue include: Deleting and reinstalling the application. Using reset(forExtensionWithIdentifier:) Unfortunately, these attempts have not been successful. I even extracted the binary of the app and extension to inspect the strings, confirming that the correct production URLs are present. The server was started with the following command: PIRService --hostname 127.0.0.1 service-config.json Could this be some sort of caching bug on the iOS side, or am I missing something?
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412
Dec ’24
Possible to access CoreData/Persistent storage from DeviceActivityReportExtension?
This is more a general question of whether it is possible to share persistent/coredata from the main app to Screentime-related extensions such as DeviceActivityReportExtension. I've set my code up (e.g., App Groups, files to different targets, using nspersistentcontainer with app group url, etc.) in a way that it builds, and the extension seems to recognize my CoreData schema (able to query using fetchrequest). But the data returned is always null. So i'm wondering if it is even possible to READ app data from the extension. I understand it is not possible to write or pass data from the extension back to the app. I've also been able to read data that was saved in main app from UserDefaults in my extension.
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443
Dec ’24
Live Activities - Missing Entitlement
I've built an app that supports live activities, but when trying to build and deploy I'm getting the error: Provisioning profile "iOS Team Provisioning Profile doesn't include the com.apple.developer.live-activity entitlement." Looking in Xcode - under signing and provisions, there is no "Live Activity" option to select. Looking in the developer portal, similarly under Certificates, Identifiers & Profiles, there is no "Live Activity" option. I've added com.apple.developer.live-activity to my entitlements file for both my widget and my main app target, and added NSSupportsLiveActivities to my info.plist files. I'm building on Xcode Version 16.0 Any ideas on how to fix this? Super confused! Thanks in advance!
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Dec ’24
iOs update camera and flash issue
Is anybody having an issue with their camera and flash since they have updated. Since updating my flash wont work on the torch also will only take a picture on 0.5 and there is a green line across the bottom. Very disappointing with apple please fix this issue as I can see many other people have had this issue
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Dec ’24
getattrlistbulk lists same files over and over on macOS 15 Sequoia
A customer of mine reported that since updating to macOS 15 they aren't able to use my app anymore, which performs a deep scan of selected folders by recursively calling getattrlistbulk. The problem is that the app apparently keeps scanning forever, with the number of scanned files linearly increasing to infinity. This happens for some folders on a SMB volume. The customer confirmed that they can reproduce the issue with a small sample app that I attach below. At first, I created a sample app that only scans the contents of the selected folder without recursively scanning the subcontents, but the issue didn't happen anymore, so it seems to be related to recursively calling getattrlistbulk. The output of the sample app on the customer's Mac is similar to this: start scan /Volumes/shares/Backup/Documents level 0 fileManagerCount 2847 continue scan /Volumes/shares/Backup/Documents new items 8, sum 8, errno 34 /Volumes/shares/Backup/Documents/A.doc /Volumes/shares/Backup/Documents/B.doc ... continue scan /Volumes/shares/Backup/Documents new items 7, sum 1903, errno 0 /Volumes/shares/Backup/Documents/FKV.pdf /Volumes/shares/Backup/Documents/KFW.doc /Volumes/shares/Backup/Documents/A.doc /Volumes/shares/Backup/Documents/B.doc ... which shows that counting the number of files in the root folder by using try FileManager.default.contentsOfDirectory(atPath: path).count returns 2847, while getattrlistbulk lists about 1903 files and then starts listing the files from the beginning, not even between repeated calls, but within a single call. What could this issue be caused by? (The website won't let me attach .swift files, so I include the source code of the sample app as a text attachment.) ViewController.swift
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1.2k
Dec ’24
Launch URL
Hi I am developing a game app with Epic Unreal Engine. I am testing this as testFlight these days. My problem is “launch URL” what a function in Unreal Engine. This is a function that allows user to search the Internet with the entered URL. It worked well before. But not now. I don't know when it did start not working. It's like after the iPhone IOS update or the Xcode update. Mac sequoia 15.1.1 Xcode 16.2 ( Unreal Engine 5.4.4 ) IOS is 18.2. but It didn't work since the just previous version. Any advice can I get?
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Dec ’24
Can I ensure location is saved to SwiftData within Share Extension lifetime?
I am writing a SwiftData/SwiftUI app in which the user saves simple records, tagged with their current location. Core Location can take up to 10 seconds to retrieve the current location from its requestLocation() call. I the main app I have wrapped the CLLocationManager calls with async implementations. I kick off a Task when a new record is created, and write the location to my @Model on the main thread when it completes. A realistic use of the share extension doesn't give the task enough time to complete. I can use performExpiringActivity to complete background processing after the share extension closes but this needs to be a synchronous block. Is there some way of using performExpiringActivity when relying on a delegate callback from something like Core Location?
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428
Dec ’24
Apple Mail and Drag&Drop
I have been trying to accept drops from Apple Mail which do supply data with type identifiers : com.apple.mail.email The problem is that even though the drop says it does contain items for com.apple.mail.email it does provide the items for com.apple.mail.email. Mail dropped from Microsoft Outlook however confirms to the protocols and returns the items for com.apple.mail.email Is this a known issue with Apple Mail and is there are reason for what seems to be a non-compliance to it own standards in Apple Mail?
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432
Dec ’24
Does Apple allow packed format attestation in passkey credential provider approach?
I am trying to implement a third party passkey credential provider and I have been able to successfully setup the project for that. Below is a sample code which I am using - let passkeyRegistrationCredential = ASPasskeyRegistrationCredential(relyingParty: self.request?.credentialIdentity.serviceIdentifier.identifier ?? "", clientDataHash: self.request?.clientDataHash ?? Data(), credentialID: Data(credentialId), attestationObject: Data(attestationBytes) self.extensionContext.completeRegistrationRequest(using: passkeyRegistrationCredential) The attestationBytes object that I am generating and sending back to RP seems to work only if I set the "fmt" to "none", which basically requires "attStmt" to be sent as an empty value as per WebAuthn spec - https://www.w3.org/TR/webauthn-2/#sctn-none-attestation When trying to set the "fmt" to "packed" in attestation object and creating a self signed "attStmt" consisting of "alg" and "sig" key-values referring - https://www.w3.org/TR/webauthn-2/#sctn-packed-attestation, it does not seem to work. The RP throws an error. I do not have "x5c" object as that supposedly is not mandatory in case of self attestation. I have "authData" also as part of the response properly setup. Is it not possible to use packed attestation or am I missing something in creating the attestation object? Also, does Apple modify the response being sent in the background before sending to RP if packed fmt is used?
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1.3k
Dec ’24
StoreKitSubscriptionView presents an unfriendly message when network is unavailable
I have a rather simple StoreKitSubscriptionView for my app's single subscription. Question: Am I expected to write code to handle lack of network connectivity? When I run the app on development device, not using the local StoreKit configuration but rather the real app store, if the network is not available I get a not-user-friendly error message instead of the normal SubscriptionStoreView content. I'm uncertain if end-users actually see this. Maybe they see a more appropriate "Cannot connect to App Store, try later" message? Maybe I am supposed to check for network and not present the view if it is not available. I don't recall any mention of this in the WWDC video but I guess I should check again. Ideas anyone?
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Dec ’24
Using AudioToolbox to capture audio
Hi all, I am developing a digital signal processing application using AudioToolbox to capture audio from an audio loop application (BlackHole). Environment: MacOS Sonoma 14.4.1 Xcode 15.4 Quicktime 10.5 (I also tested with JRive Media Center) BlackHole 2ch and 16ch Problem: All audio samples received are zero. Steps to recreate: Set Mac Settings Sound audio output to BlackHole 2ch. Set Mac Settings Sound audio input to BlackHole 2ch. Authorise Xcode to access Microphone. In Audio MIDI set "Use this device for sound input" and "Use this device for sound output". Set volume of both to 1.0 . Play a 44.1 16-bit signed integer stereo FLAC file using Quicktime. Start C++ application . Key details of my code below... AudioStreamBasicDescription asbd = { 0 }; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsFloat | kLinearPCMFormatFlagIsPacked; asbd.mSampleRate = 48000; asbd.mBitsPerChannel = 32; asbd.mBytesPerFrame = 8; asbd.mChannelsPerFrame = 2; asbd.mBytesPerPacket = asbd.mBytesPerFrame; asbd.mFramesPerPacket = 1; status = AudioQueueNewInput(&asbd, read_audio_callback, &userdata, NULL, NULL, 0, &queue_ref); for (uint8_t b = 0; b < num_buffers; b++) { AudioQueueBufferRef buf_ref; status = AudioQueueAllocateBuffer(queue_ref, audio_buf_size, &buf_ref); printf("Allocate buffer status: %d length %d\n", status, buf_ref->mAudioDataByteSize); status = AudioQueueEnqueueBuffer (queue_ref, buf_ref, 0, NULL); printf ("Initial Enqueue Buffer status: %d\n", status); } status = AudioQueueStart(queue_ref, NULL); Here is my callback: void read_audio_callback(void * ptr, AudioQueueRef queue_ref, AudioQueueBufferRef buf_ref, const AudioTimeStamp * ts_not_used, uint32_t num_packets, const AudioStreamPacketDescription * aspd_not_used) { if (num_packets > 0) { uint32_t bytesize = buf_ref -> mAudioDataByteSize; float * sample_buf_float = (float *)buf_ref -> mAudioData; float data[bytesize / 4]; memcpy(data, sample_buf_float, bytesize); OSStatus status = AudioQueueEnqueueBuffer(queue_ref, buf_ref, 0, NULL); printf ("Enqueue buffer status: %d\n", status); printf("Buffer length %d Packets received %d\n", bytesize, num_packets); for (int j = 0; j < bytesize / 4; j++) { printf("%f",data[j]); } } printf("read_audio_callback called!\n"); } All calls to Apple Audio functions return status of 0. The samples in the buffer are all 0.0 . Why would this be the case? Also, my callback is called even when playback is stopped. num_packets is always > 0 . Appreciate any help. Thanks in advance, Geoff.
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600
Dec ’24
[sidecar] double-tap event
I referred to the official documentation, but when I tried printing logs, it did not show that the event was triggered. Did I miss something? Documentation: https://developer.apple.com/documentation/appkit/nsresponder/changemode(with:) My code:(Objective-C) https://github.com/yesseecity/apple-pencil-test Devices: Macbook Pro 13 inch (M1), Mac OS: 15.2 iPad air 13 inch (M2), iPad OS: 18.2 Apple Pencil Pro
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189
Dec ’24
macOS ImageCaptureCore does not recognise scanners
Hi All, I would like to develop a small macOS app using swift. I want to use ImageCaptureCore to access and control connected scanners ( via usb). I followed the official docs and wrote this ScannerManager. The code seems to be working without issues or warnings. I added the Hardened Runtime capability and both com.apple.security.personal-information.photos-library and com.apple.security.device.usb to the .entitlements file. As well added NSCameraUsageDescription to the Info.plist. Problem: None of my scanners do get detected (tested 2 different models). Of course, they are connected and do get recognized by the Image Capture App (and work as expected) and are listed in the systems app, too. When I connect my phone it does get detected by the func deviceBrowser(_ browser: ICDeviceBrowser, didAdd... delegate function. Thats why I believe my code is working but the app is lacking permissions to detect scanners somehow. Does anyone know something about this? I am using macOS 15.1.1 (24B91) on a M1 Pro. Many thanks in advance! class ScannerManager: NSObject, ICDeviceBrowserDelegate, ICDeviceDelegate { let deviceBrowser: ICDeviceBrowser private var currentDevice: ICDevice? private var scannerDeviceDelegate: ScannerDeviceDelegate? var isScanning = false var scanners: [ICDevice] = [] // MARK: - Initialization override init() { print("🚀 Initializing ScannerManager...") self.deviceBrowser = ICDeviceBrowser() super.init() self.deviceBrowser.delegate = self // Log the initial browsed device type mask self.deviceBrowser.browsedDeviceTypeMask = .scanner print("🔍 Starting device browser...") self.deviceBrowser.start() // Enhanced device logging if let devices = deviceBrowser.devices { print("\n📱 Connected devices overview:") print("Total devices found: \(devices.count)") if devices.isEmpty { print("⚠️ No devices currently connected") } else { devices.forEach { device in print("\n📌 Device Details:") print(" - Name: \(device.name ?? "unnamed")") print(" - Type: \(String(describing: device.type))") print(" - Transport Type: \(String(describing: device.transportType))") print(" - Status: \(device.hasOpenSession ? "In Use" : "Available")") print(" - Persistent ID: \(String(describing: device.persistentIDString))") print(" - Location: \(device.locationDescription ?? "Unknown")") print(" - Capabilities: \(String(describing: device.capabilities))") } } } else { print("⚠️ Unable to access device list") } } ...
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160
Dec ’24
Can users create their own subscription plans?
I'm considering developing an app where users can create their own subscription plans by freely setting their prices, similar to YouTube's membership feature. I understand that in-app purchases must be used to unlock features within the app. With that in mind, I searched for APIs to enable this functionality but couldn't find relevant information. When I contacted Apple directly, they mentioned that they couldn't provide specific answers unless the app is under review. If anyone has knowledge about the following points, I would greatly appreciate your response: Is it possible to implement a feature similar to YouTube's membership using in-app purchase APIs? If it's not feasible with in-app purchases, is it allowed to use external payment services like Stripe?
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315
Dec ’24
IPhone 16 - remove Device Management
Hello. I bought a new Iphone 16, 2 days ago in my store, but when I checked it at home, it turned out that it was installed using the Telia Sweden ( Remote Management System ). Can someone help me remove this Telia RMS system from my smartphone so that it is not configured for Telia during setup? Since their configurator blocks my smartphone, with a note - Lost Iphone. The device has been blocked by Telia. I have been using Apple equipment for 10 years, I have phones and tablets. I need help
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Dec ’24
Spotlight doesn't show .html file results
When I search for text in a .html file using the Command-Spacebar spotlight popup the .html file is never shown in the results. On the other hand the .html file does show in the result when I search in the Finder window search field, or when I search in the Terminal using mdfind. Why is this and how can I fix? I want to use spotlight to find .html files. You can reproduce the problem like this: echo spotlighttest > testone.txt % echo spotlighttest > testtwo.html % mdfind spotlighttest 2024-12-30 14:22:28.552 mdfind[28326:550500] [UserQueryParser] Loading keywords and predicates for locale "en_US" 2024-12-30 14:22:28.553 mdfind[28326:550500] [UserQueryParser] Loading keywords and predicates for locale "en" ~/Desktop/Spotlighttest/testone.txt ~/Desktop/Spotlighttest/testtwo.html I believe this shows that both files are index properly, but if you then do Command-Spacebar and search for "Spotlighttest" I think you will see that only testone shows as a result. Edit I believe this is a change in macOS 15.x and used to work correctly in previous macOS
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Dec ’24
Warnings - Failed to locate resource
I have a test application I'm working on (so it's a fresh Xcode project under Sonoma - with older map code borrowed from another project). It is a macOS application. And in Obj-C. When the map window is opened the logs contain the following - I've been trying to hunt down and resolve. Thank you in advance for any clues/pointers. Failed to locate resource "default.csv" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite@2x.styl" Failed to locate resource "satellite.styl" Failed to locate resource "satellite.styl" Couldn't find satellite.styl in framework, file name satellite.styl Authorization status: Authorized The application does have MapKit.framework included.
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2.2k
Dec ’24
SKProductsRequest Randomly Returns All Product IDs as Invalid Despite Correct IDs
We're experiencing an unusual issue with SKProductsRequest in our app's in-app purchases. Despite confirming that all our product IDs are correct, the invalidProductIdentifiers property of SKProductsResponse sometimes contains all the requested product IDs. Here are the specifics: The issue occurs randomly and is not persistent. For instance, around 2024-12-26 -8.0 01:06:04, this problem occurred 3 times in quick succession. The didFailWithError method of SKRequestDelegate is not triggered, reporting no errors. Some users report that after encountering this issue, it resolves itself after about an hour. However, other users have reported this problem persisting for several days. We have repeatedly verified the correctness of our product IDs. Given the intermittent nature of the problem, we suspect this might be an issue on the App Store server side. We're looking for suggestions to resolve or mitigate this issue to improve the reliability of in-app purchases in our application. Has anyone encountered a similar issue? Or does anyone have suggestions that could help us further diagnose and resolve this problem?
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353
Dec ’24