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Open parent app from ShieldAction extension in iOS
When I tap on one of the buttons in the ShieldAction extension I want to close the shield and open the parent app instead of the shielded app. Is there any way of doing this using the Screen Time API? class ShieldActionExtension: ShieldActionDelegate {      override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) {     // Handle the action as needed.           let store = ManagedSettingsStore()               switch action {     case .primaryButtonPressed:       //TODO - open parent app       completionHandler(.defer)     case .secondaryButtonPressed:       //remove shield       store.shield.applications?.remove(application)       completionHandler(.defer)         @unknown default:       fatalError()     }   }   }
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AgeRange Functionality working on iPhone how to debug on Mac?
I created in my Objective-c project the AgeRange check for a special function. It is working well on an iPhone. Now I used my Mac and added my app to the TestFlight on my macOS Tahoe 26.1 Here it is directly crashing. But how can I debug an Application which is created for iPhone and iPad with Xcode? I cannot use the target myMac when running a debugging mode. So how is the debugging working for such Apps?
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Siri can’t place calls while device is locked
Hello, I’m developing a third-party VoIP app called Heyno and trying to support Siri-initiated calls so they behave like WhatsApp / FaceTime, especially from the lock screen. Target behavior From the locked device, the user says: “Hey Siri, call <contact> using Heyno” Expected result: • System CallKit audio-call UI appears. • No “continue in ” sheet, no forced unlock or foregrounding. • Our app handles the VoIP leg in the background via CXProviderDelegate. WhatsApp already does this with: “Hey Siri, call <contact> on WhatsApp” I’m trying to reproduce that behavior for Heyno using public APIs. I have followed the SiriKit + CallKit VoIP docs but cannot get a clean Siri → CallKit → app flow from the lock screen without either: Being forced into .continueInApp (unlock + foreground), or Hitting CallKit transaction errors when starting the call from the app in response to the intent. Current implementation Intents extension (INStartCallIntentHandling) • resolveContacts(for:with:) normalizes to E.164 and returns INPersonResolutionResult.success. • resolveDestinationType → .success(.normal). • resolveCallCapability → .success(.audioCall). Confirm / handle currently: func confirm(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } func handle(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } Earlier, I used .continueInApp with an NSUserActivity carrying the normalized number and metadata, but that always produced a “Continue in Heyno” sheet that requires unlock and foreground, which breaks the lock-screen Siri flow. App target – CallKit provider In the app I have CXProvider + CXProviderDelegate, which work correctly when calls are initiated from inside the app: func provider(_ provider: CXProvider, perform action: CXStartCallAction) { let handle = action.handle.value // Start VoIP / WebRTC / LiveKit / Asterisk call here provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date()) provider.reportOutgoingCall(with: action.callUUID, connectedAt: Date()) action.fulfill() } If I construct a CXStartCallAction and submit it via CXCallController.request(...) from the app, CallKit UI appears and our pipeline runs correctly. What I tried and what fails Starting CallKit from the Intents extension Calling CXCallController.request(...) directly from handle(intent:completion:) in the extension always yields: com.apple.CallKit.error.requesttransaction error 1 (unentitled) The extension does not have the CallKit entitlement, and the docs say not to initiate calls from the extension, so this path seems unsupported. Using .continueInApp + NSUserActivity Pattern: • handle(intent:) builds NSUserActivity (activityType = NSStringFromClass(INStartCallIntent.self), title = "Heyno Start Call", userInfo with E.164 handle, etc.). • Returns INStartCallIntentResponse(code: .continueInApp, userActivity: activity). • App receives the activity, then starts CallKit + VoIP. Functionally this works, but iOS always requires unlock + foreground (“Continue in Heyno”), which is not acceptable for a Siri lock-screen call. App group + Darwin notification (extension → app → CallKit) Experiment: • Extension writes the normalized number into an app-group UserDefaults. • Extension posts a Darwin notification. • App (if running) listens, reads the number, and initiates CXStartCallAction + VoIP. Observed: • Works only when the app is already running in the background; a killed app is not woken. • In some states I see CXErrorCodeRequestTransactionError.invalidAction (error 6) if I try to issue a CXStartCallAction while CallKit is already doing something as part of the Siri flow. • Siri sometimes replies “There was a problem with the app,” likely because CallKit rejects the transaction or sees duplicate/conflicting actions. My understanding so far • The Intents extension should resolve/confirm the intent but not start the call. • The source of truth for starting a call should be: Siri → CallKit → app’s CXProviderDelegate.provider(_:perform: CXStartCallAction) • The app then starts the VoIP leg, reports started/connected, and fulfills. Where I am stuck What is not clear is how Siri is supposed to route an INStartCallIntent into CallKit for a third-party VoIP app on a locked device without using .continueInApp. If my extension simply: • resolves the contact, • confirm → .ready, • handle → .ready (no NSUserActivity, no CallKit), I do not see a documented mechanism that causes: “Hey Siri, call <contact> using Heyno” on the lock screen to: • Present a CallKit audio call bound to Heyno, and • Deliver CXStartCallAction to my CXProviderDelegate while the app stays in the background. Questions For third-party VoIP apps today, is it recommended to implement INStartCallIntentHandling at all, or should we rely only on CallKit registration and Siri’s built-in support for “Call with ” (no SiriKit extension)? If an INStartCallIntentHandling extension is still the intended pattern: • Should confirm/handle simply return .ready and never start CallKit or set NSUserActivity? • In that case, is Siri expected to invoke CallKit on our behalf and create a CXStartCallAction targeting our provider, even when the device is locked and the app is not foreground? Is there any supported way for a Siri-triggered third-party VoIP call to start from the lock screen via CallKit without: • using .continueInApp (unlock + foreground), and • starting CallKit directly from the Intents extension (unentitled)? Is there any additional configuration, entitlement, provisioning profile flag, or Info.plist key required so that Siri can map “Call using Heyno” directly to our CallKit provider and background VoIP implementation? Current options: • .continueInApp + NSUserActivity → works, but always requires unlock + app UI. • Start CallKit from the extension → fails with “unentitled” and appears unsupported. • Extension → app-group + notification → app → CallKit → VoIP → fragile, with intermittent CXErrorCodeRequestTransactionError.invalidAction. • Remove the extension and hope Siri/CallKit auto-routes to our provider → unclear if this is supported for third-party VoIP apps or reserved for privileged apps. I would appreciate guidance on the intended architecture for this scenario, and whether the “Siri from lock screen → CallKit UI → background VoIP call” flow is achievable for an App Store VoIP app like Heyno using public APIs only.
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CallKit Call Directory database corruption (sqlite Code 11)
Hi everyone, I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking. When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted. The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors: database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c] database corruption at line 79387 of [f0ca7bba1c] Error Domain=com.apple.callkit.database.sqlite Code=11 "sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)'" After this happens, CallKit becomes fully corrupted on the device and no further numbers can be added, even after: Disabling and re-enabling the extension Restarting the device (either force or soft restart) Reinstalling the app Waiting for a couple of minutes after this issue happens (that CallKit could possibly self-recovered) I also tested other call-blocking apps, and they all fail with the same error. The only thing that recovers the system is a full “Reset All Settings.” This issue has been reported by many users of my app, across multiple iOS versions and devices. Similar related issue reported by another developer: https://developer.apple.com/forums/thread/806129 Steps to Reproduce: Enable the Call Directory extension from a call-blocking app. Add and reload blocking numbers (a few thousand entries). Perform multiple reloads between additions. Check the Console, the corruption errors appear. From this point, all insert attempts fail system-wide. Expected Result: Entries should be inserted successfully, or the system should self-recover without persistent corruption. Actual Result: sqlite3_step fails with Code=11, and the Call Directory database remains corrupted until the user resets all settings. Additional Notes: All numbers are sorted and deduplicated before insertion. Happens intermittently after multiple reloads. The system log always shows internal database failure. Environment: Device: iPhone 16 Plus iOS 18.2 Beta (23C5027f) Xcode 16.1 (17B55) Attachments (included in Feedback FB20986470): sysdiagnose captured immediately after the failure (with Phone app General Profile) It seems like a system-level corruption affecting all Call Directory extensions once it occurs.
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PushToTalk session sometimes returns silence data after activation
Hello! Thank you for bringing the new iPhone experience with the PushToTalk framework. I have a working walkie talkie app based on the PushToTalk framework. Everything works fine except for an intermittent bug that I face from time to time on different devices with different iOS versions, from iOS 18 to iOS 26.2 Beta. Sometimes the app goes into a state where the AVAudioInputNode input node tap returns buffers with a constant size that contain only silence. Leaving and rejoining a channel helps, but relaunching or reinstalling (from Xcode) the app does not. Rebooting the device or deleting and reinstalling the app also helps. I do not activate the audio session in my app. I only configure it on launch using setCategory(.playAndRecord, options: [.defaultToSpeaker, .allowBluetooth]) So the flow is: channelManager?.requestBeginTransmitting(channelUUID: globalChannelUUID) func channelManager( _ channelManager: PTChannelManager, channelUUID: UUID, didBeginTransmittingFrom source: PTChannelTransmitRequestSource ) func channelManager( _ channelManager: PTChannelManager, didActivate audioSession: AVAudioSession ) { /// ... installTapAndStart() } private func installTapAndStart() { let inputNode = audioEngine.inputNode let hardwareFormat = inputNode.outputFormat(forBus: 0) guard let targetFormat = AVAudioFormat( commonFormat: .pcmFormatFloat32, sampleRate: configuration.audioSampleRate, channels: configuration.audioChannelsCount, interleaved: true ) else { handleError(RecorderError.invalidAudioFormat) return } let converter = AVAudioConverter(from: hardwareFormat, to: targetFormat)! print("[QUICOpusRecorder]: installTap") inputNode.installTap(onBus: 0, bufferSize: tapBufferSize, format: hardwareFormat) { [weak self] buffer, _ in guard let self else { return } // Here I handle audio data and sometimes get silence } //... do { audioEngine.prepare() try audioEngine.start() } catch { print(" ⚠️ Audio engine start error: \(error)") handleError(error) } } Moreover, if the app is in the foreground and PushToTalk gets stuck in this “silence bug”, I can avoid relying on the PushToTalk flow and simulate audio session activation manually in code. In this case I do not request a transmission and do not use any PushToTalk related code, and the app captures audio data perfectly. Once I leave the channel and rejoin it again, the issue is fixed and I start to receive non silent buffers of varying size, as expected. It works for a while. It can work fine for a day or more, communicating without launching the app, or with the app in the foreground. But it can also go into the “silence” state 30 minutes after working normally. I have no clue why this happens. The only thing I notice is that when the app is in this “stuck silence bug” state, iOS does not play its “chirp” system sound when audio recording starts. P.S. Channel descriptor restoration code: extension PushToTalkEngine: PTChannelRestorationDelegate { public func channelDescriptor(restoredChannelUUID channelUUID: UUID) -> PTChannelDescriptor { print("☀️ \(#function) channelUUID: \(channelUUID)") Task { @MainActor in // Here I fetch more detailed channel data asynchronously do { await initChannelManagerIfNeeded(channelUUID: channelUUID) let channelDescriptor = currentChannelDescriptor() lastChannelDescriptorName = channelDescriptor.name try await channelManager?.setChannelDescriptor( channelDescriptor, channelUUID: channelUUID ) } catch { handleError(error) } } return PTChannelDescriptor(name: "Loading...", image: nil) } } private func initChannelManagerIfNeeded(channelUUID: UUID? = nil) async { guard let channelUUID = channelUUID ?? currentUser?.globalChannelUUID else { print("❌ No global channel uuid found") return } do { guard channelManager == nil else { try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) return } channelManager = try await PTChannelManager.channelManager( delegate: self, restorationDelegate: self ) try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) } catch { handleError(error) } }
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Screen Time shield not hiding after “Access App” custom button on Shield on TestFlight (works in local debug)
Hi, I am building an iOS app that uses FamilyControls / ManagedSettings to restrict apps. Flow of my app: In my main app, the user chooses which apps to restrict using FamilyActivityPicker (for example, they select Instagram). I save the selection in an App Group. I then use ManagedSettingsStore in the main app to add those app tokens into store.shield.applications, so a Screen Time shield appears when the user opens Instagram. In my ShieldConfigurationExtension, I show a shield UI with a primary button called “Access App”. In my ShieldActionExtension, when the user taps “Access App”, I want to immediately hide the shield and allow Instagram. To hide the shield, I am using this code in my ShieldActionExtension: final class ShieldActionExtension: ShieldActionDelegate { // ... override func handle( action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void ) { switch action { case .primaryButtonPressed: handlePrimaryButton(for: application, completionHandler: completionHandler) case .secondaryButtonPressed: completionHandler(.close) @unknown default: completionHandler(.defer) } } private func handlePrimaryButton( for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void ) { // (I update some app-group state here, lives, history, etc.) // This is the important part: I try to unshield the app let store = ManagedSettingsStore() var apps = store.shield.applications ?? Set<ApplicationToken>() apps.remove(application) store.shield.applications = apps // I then tell the system to re-evaluate completionHandler(.defer) } } (When testing another approach, I also tried completionHandler(.close) after removing the app from the shield applications.) Behavior I see: Local / Xcode debug build (installed by cable): Open Instagram → Slofy shield appears. Tap “Access App” → the above code runs. Shield disappears immediately and Instagram is usable. ✅ TestFlight build: Open Instagram → Slofy shield appears. Tap “Access App” → the above code runs, and I see in logs: Removed app from shield set (apps now: 0) But the shield does not hide. It stays on the screen. ❌ Only if I then open my main app (Slofy) and close it again, and then return to Instagram, the shield disappears and Instagram is unlocked. So the same code works as expected in local debug builds, but in TestFlight builds the Screen Time shield does not refresh / disappear immediately after I remove the app from store.shield.applications inside the ShieldActionExtension. My questions: Is it supported to unshield an app directly from inside a ShieldActionExtension (by removing it from ManagedSettingsStore().shield.applications) and expect the shield to disappear immediately? Is there any difference in how ManagedSettingsStore changes are applied between debug and TestFlight / release builds for Screen Time shields? Is the main app required to be in the foreground for the shield to update, or is there a recommended pattern to make the shield hide right after the user taps the primary button in the shield? I would like the behavior to be: User opens restricted app → shield shows → taps “Access App” → shield hides immediately and the app becomes usable, without needing to open the main app. Any guidance on the correct way to implement this with Screen Time extensions would be greatly appreciated. Thank you.
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App Clip still loads even after being deactivated in App Store Connect (48+ hours later)
Hi everyone, We’re experiencing a persistent issue with an App Clip Experience that continues to load on iOS devices even after being deactivated in App Store Connect more than 48 hours ago. Issue Summary An App Clip Experience tied to the URL pattern https://srgplus.com/u/... keeps appearing when scanning NFC tags or QR codes, despite being removed from App Store Connect. Key Details The App Clip Experience was deactivated over 48 hours ago. iOS still launches the App Clip when scanning NFC tags or QR codes that match the URL structure. The specific token-based App Clip Experience (for example: https://srgplus.com/u/iohgqa) was removed, but iOS still loads an App Clip as if the Experience exists. It seems like iOS is falling back to a previously registered base URL Pattern such as: https://srgplus.com/u or possibly even https://srgplus.com The problem: This fallback App Clip is not visible anywhere in App Store Connect → Advanced App Clip Experiences. So we cannot delete or modify it. The behavior persists across: Multiple devices Different networks After clearing device caches After reinstalling our app Even after scanning using devices that never used this App Clip before This makes us believe that the App Clip Experience may be: Cached on Apple’s servers Or orphaned/hidden in App Store Connect Or not properly removed from the URL pattern registry Steps to Reproduce Deactivate an App Clip Experience in App Store Connect. Wait 48 hours or more. Scan an NFC tag or QR code pointing to a previously used URL pattern. App Clip still appears, even though no active Experience exists. Expected Behavior App Clip should stop appearing once the Experience is deactivated and removed. Actual Behavior App Clip continues to load indefinitely, suggesting a cached or orphaned configuration. Question Has anyone encountered similar behavior? Is there a way to request a manual purge of App Clip URL patterns or cached Experiences from Apple’s side? Any guidance or insights would be greatly appreciated. Thank you!
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unifiedContacts identifier vs contactRelations identifier
The documentation specifies that when Contacts framework returns unified contacts that each fetched unified contact object (CNContact) has its own unique identifier that’s different from any individual contact’s identifier in the set of linked contacts and that when refetching a unified contact, that this identifier should be used. There is also an analogous identifier within the list of contactRelations, but each of these don't seem to corespondent to the unified contacts. For example, is a new contact (Sheryl Zakroff) is created in the simulator Contacts and their spouse is set to Hank Zakroff. However, the GUID created for the contactRelations identifier does not correlate to the original Hank Zakroff GUID and cannot be searched. Is this a bug or what is the indent of the contactRelations identifier? Here's a debug output of walking the unifiedContacts: Name: Hank Zakroff 2E73EE73-C03F-4D5F-B1E8-44E85A70F170 - Other : (555) 766-4823 - Other : (707) 555-1854 Name: David Taylor E94CD15C-7964-4A9B-8AC4-10D7CFB791FD - Other : 555-610-6679 Name: Sheryl Zakroff DE783BC8-7917-4138-93F6-3AF0FD4CE083 - Other : (707) 555-1854 - Spouse: <CNContactRelation: 0x60000000dd60: name=Hank M. Zakroff> - 534B467D-CA00-46D3-897C-16EEA782C9CF - Looking for ["534B467D-CA00-46D3-897C-16EEA782C9CF"] []
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Universal Link Not Working – Apple Request Blocked by Firewall Due to Geographic Restriction
Hello, I’m encountering an issue with Universal Links in my iOS app. After some investigation, I found that the root cause seems to be that Apple’s request through there CDN server to access the .well-known/apple-app-site-association file is blocked by our firewall, which enforces geographic access restrictions as part of our security policy. Because of this restriction, Apple’s validation or link verification requests are being denied, and the Universal Links are not working as expected. I’d like to get some guidance from the community or Apple engineers on the following: 1. Does Apple provide an official list of IP ranges or domains that need to be allowed through the firewall for Universal Link validation? 2. Are there alternative methods to handle Universal Link verification in environments with geographic restrictions? 3. Would whitelisting specific Apple services or endpoints be a recommended or safe solution? Any input or recommendations would be greatly appreciated. Environment Details: • iOS app using Universal Links • Server protected by a firewall with regional restrictions • AASA file hosted correctly and accessible via browser Thanks in advance for your help and insights.
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Question About iOS Link Association Behavior and How to Reset App-Link Preferences
Hello, I would like to clarify how link association and app-opening preferences work in iOS, specifically when a user opens a URL in a browser that can be handled by an installed application. I have noticed the following behavior: When a user taps a URL that can be opened by an app, iOS sometimes asks whether to open the link in the app or continue in the browser. After choosing an option once (for example, "Open in App" or "Stay in Browser"), it seems that this preference becomes persistent. Even after deleting the application and reinstalling it, the browser (Safari or third-party browsers) sometimes continues to open the link directly in the browser without asking the user again. In some cases, it appears impossible to reset or clear this association, and the user is not prompted again to choose how the link should be opened. My questions are: How exactly does iOS store link-handling preferences between apps and browsers? Are these preferences saved on the system level, inside Safari, or associated with the app installation itself? Is there a way for a user to manually reset or clear these link-opening associations? Should deleting and reinstalling the app reset these preferences, or is the behavior expected to persist? Is this behavior different for Universal Links, App Clips, or for regular URL scheme associations? This situation is important for us because it affects user experience, and at the moment it is difficult to understand or reproduce the internal logic behind these link associations. Thank you in advance for your clarification.
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Question about testing the Declared Age Range feature
I’m integrating the Declared Age Range feature to tailor our app’s experience based on a user’s age range. I’m currently in the testing phase and would like to repeatedly test the consent flow and different outcomes from AgeRangeService.shared.requestAgeRange(...). However, once I go through the consent flow and choose to share, the age-range sharing sheet no longer appears on subsequent attempts—so it’s hard to validate edge cases (e.g., changed gates, declined flow, re-prompt behavior). Could you advise on the recommended way to reset or re-prompt during development? In particular: Is there a supported way to clear per-app consent so the system prompts again? Under what conditions should the “Share Age Range Again” control appear in Settings, and is there an equivalent way to trigger it for testing? Are there best practices for QA (e.g., using Ask First at the system level, testing on real devices vs. Simulator, using a separate bundle ID for dev builds, or other steps)? Any other guidance for validating different requestAgeRange results (e.g., declined/not available) would be appreciated.
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The relationship between age verification and permission kit isn't clear (IMO)
I'm trying to digest and understand the new set of APIs relating age verification that were released last week. I have say that without some cohesive overview, example app, just a simple diagram showing the relationship of everything, its not at all clear to me what's going on nor what an app developer is expected to do to use these apis (I'm a senior engineer with 15 year's iOS experience, but hey maybe I'm just a bit slow in the head). I have a few questions, but the topic of this post is what is the relationship between age verification i.e. between the declared age range/significant change and Permission Kit? The documentation for the former mentions the Significant Change API/Topic (https://developer.apple.com/news/?id=2ezb6jhj / https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic). Now the Significant Change Topic is documented as being part of PermissionKit, however the documentation for that (https://developer.apple.com/documentation/permissionkit) States emphatically at the top: "Communication experiences using the PermissionKit framework are only available using iMessage." Meaning you can't use PermissionKit for anything other than iMessage? If it doesn't mean that, then why does it state so? If it does mean that, then how does an app which has nothing to do with iMessage make use of Significant Change - because this documentation:https://developer.apple.com/news/?id=2ezb6jhj Is talking about using significant change for all apps, not iMessage. So there is a contradiction here.
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Contacts Provider Extension not removed from Contacts list after app uninstall on iOS 26
Hi, I’ve built an app that includes a Contacts Provider Extension (CPE). On iOS 18, I observed the expected behavior — when the main app is uninstalled, the corresponding CPE entry is also removed from the Contacts list. However, on iOS 26, this no longer happens. After uninstalling the app, the CPE remains visible and active in the Contacts list, even though the app is gone.
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锁屏状态下闹钟响起时按下电源键不走stopIntent
Q4: When an alarm is dismissed (either by swiping or pressing the power button), can an app detect this action and execute code in response? What about force closed apps? When an alarm is dismissed, the stopIntent set in the AlarmConfiguration is called. Any code in the perform method of this AppIntent would execute. 我看到这样的描述,但是测试发现锁屏状态下闹钟响起时按下电源键不走AlarmConfiguration的stopIntent。设计确实是这样吗?
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Advanced App Clip Main App approved but Appclip Experience Stuck in “Received” State (No Publish Option)
I am requesting assistance with an issue involving my Advanced App Clip Experience, which has remained in the “Received” state for more than few months, preventing the App Clip from becoming available when invoked via QR code. App Details App Name: Yellow Label Verification App Store Bundle ID: com.acviss.demoindia App Clip Bundle ID: com.acviss.demoindia.Clip Team ID: F2RLQ4VV59 App Version (Live): 1.4 Domain: acviss.com Issue Summary My Advanced App Clip Experience is stuck in the “Received” status. The “Publish” and “Build Assignment” options never appear, even though: The updated AASA file is correctly published at: https://acviss.com/.well-known/apple-app-site-association It contains the correct appclips → appID and paths entries It is served with the correct application/json content type Domain validation in App Store Connect shows Validated The App Clip build is already approved and live on the App Store Safari-based App Clip invocation works as expected Despite this, the Advanced App Clip Experience has not transitioned from “Received” to “Processing” or “Published.” Because of this, QR-based invocation consistently shows “App Clip Unavailable”, indicating that the App Clip Experience has not yet been activated on Apple’s backend. Reproduction Steps Publish correct AASA file with appclips array and paths Validate domain (shows green “Validated” in App Store Connect) Open the Advanced App Clip Experience in App Store Connect Status stays as Received “Build Assignment” or “Publish” buttons never appear QR scanning of the App Clip URL continues to show App Clip Unavailable Request Could you please check the backend processing of my App Clip Experience and manually trigger the sync or processing It appears that the App Clip Experience is not being processed even though all configuration, AASA, and domain validations are correct. I would greatly appreciate your assistance in resolving this so the App Clip can be invoked successfully via QR. Thank you very much for your help and support.
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App Clips Causing CPSErrorDomain error 2 on Non App Clip URLs
Unexpected behavior encountered when scanning NFC tags. Imagine a link shortener web service where users can create lots of different URLs that are hosted on the same domain eg, https://short.com/unique-path The service has optional App Clip capability -- users can select any of their links and have the service create an App Clip for the selected link(s). Users can encode their URLs into NFC tags and have their customers scan NFC tags. Let's take just two URLs for example: https://short.com/foo https://short.com/bar The /foo link does have an App Clip associated with it while /bar does not have it. Each link has been encoded into appropriate NFC tag. Expected behavior when scanning from an iPhone: /foo -- shows an App Clip popup. /bar -- shows a "Open in Safari" default notification. What's actually happening /foo -- opens App Clip poput with correct metadata (title, subtitle, image) which is totally expected behavior. /bar (the one that doesn't have app clip associated with it) -- opens an App-Clip-like popup with the following error: CPSErrorDomainError 2 (see attachment below) So for some reason when someone scans an NFC tag with a URL that is not an App Clip and never has been -- it always shows that error regardless whether the URL exists or does not exist. I've tried few different/random URLs (which don't have an App Clip associated with it) and all of them show the same error. Additional details: All links use the same domain and URL format: domain.com/path where path is a short string of random a-Z characters. All App Clips are created at the same iOS app. AASA is good: Cache and Debug -- both green. This issue has happened to lots of users on lots of different iPhones and iOS'. Since the issue's been happening to lots of different users on different iPhone(s)/iOS' no sysdiagnose is attached. Actually it works the same on every device/iOS we've tried. Before submitting the issue, I've found few other developers reporting the same issue. What's interesting though is none of the links I've went through comes with a definite answer and it seems like this issue just randomly comes and goes without any specific changes on the server and/or iOS app. Dropping the links of similar issues below. https://developer.apple.com/forums/thread/671433 https://developer.apple.com/forums/thread/665969 https://developer.apple.com/forums/thread/775316 https://developer.apple.com/forums/thread/764545
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iOS Universal Link opens app and then opens browser (Flutter + Universal Links) — only when using paths/params
Hi everyone, I’ve been stuck on an issue with iOS Universal Links for about a week and could really use some help. The problem When tapping a Universal Link on iOS, my Flutter app opens correctly (desired behavior) — but immediately afterward, Safari opens the same link in the browser. So both the app and the browser open. This only happens on iOS. On Android everything works as expected. What works If the link is simply the domain, like: https://mydomain.com …then the app opens without triggering the browser afterward. This is the correct behavior. What doesn’t work If the link includes a path or parameters, like: https://mydomain.com/path https://mydomain.com/path?param=value …then the app opens, and then the browser opens immediately after. What I’ve tried Verified my AASA file using Branch’s validator: https://branch.io/resources/aasa-validator/ → The AASA file is valid. Universal Links do open the correct screen inside the app — the issue is the unwanted second step (Safari opening). Behavior is consistent across different iOS devices. Extra details Using Flutter. Universal Links set up with the standard configuration (associatedDomains, AASA hosted at /.well-known/apple-app-site-association, etc.). Question Has anyone encountered this issue where Universal Links with paths/params open the app and then open Safari? What could cause iOS to trigger the browser fallback even when the AASA file is valid and the app handles the link correctly? Any insights, debugging tips, or known edge cases would be incredibly appreciated!
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