Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Created

On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
1
0
1.3k
Nov ’22
Scrolling UICollectionView inside a container view scrolls navigation controller title
I am trying to understand if what I am seeing is expected behavior or not with the following UIKit components. 1.I have a view controller "A" embedded in a navigation controller (part of a multi-step flow). Large titles are active on this navigation controller. In this view controller "A", I have a container view that contains another view controller "B" (I want to reuse the contents of B in other flows) Inside view controller "B" I have a UICollectionView using a diffable data source. When you load view controller "A" it appears to work fine. My collection view loads data, I see a nice list and when I scroll it... ... the expectation is it scrolls inside it's container and has no impact on the parent controller "B" However, the navigation bar and title in "A" reflect the content offset of the collection view. Scroll a couple lines, the large title turns small and centered on top. If I turn off large title, I still see the background color of the navigation bar change as it would if you were scrolling a view directly inside controller "A" without the container view. Am I supposed to be manually capturing the gesture recognizer in B and somehow preventing the gesture to bubble up to A? It seems like strange behavior to have to correct. Any suggestions? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
4
0
1.5k
Nov ’22
Code coverage. SwiftUI Wrong Executable Lines
Hi community: I noticed that each closure is counted as lines in code coverage (unit tests) (Xcode 14.1.0) in a swiftUI File. I mean, If you coded and VStack that involves another HStack, and HStack contains 4 lines, and the VStack contains 6 lines counting the HStack. The total executable lines should be 6 (6 lines in the file). But Xcode count 10, counting twice the HStack lines. Is it a bug, or is it correct? You know, I don't know if Apple has another concept about executable lines. Also, Is it possible to remove previews with any configuration from code coverage or constant files? Thanks for all.
1
2
889
Nov ’22
SwiftUI/WatchOS - Picker inside a ScrollView does not work as expected
What I am trying to build Apple Watch app(written in SwiftUI, targeting watchOS 7 or higher, built with Xcode 14.1) The Problem Picker placed inside a ScrollView on an apple watch device does not work as expected I want to find out how to get the Picker to work as expected, stated below. Expected behavior On an iOS simulator, a Picker inside a ScrollView works as expected. If I try scroll interaction on the Picker area, the ScrollView part doesn’t get scrolled and only the Picker gets scrolled. whereas on the watch simulator Example, 

 If I try to scroll the Picker by touching the Picker area, the whole ScrollView reacts and moves up and down. And I am not able to control the Picker properly. The code I wrote is as follows: ScrollView { //..other view elements.. Picker(selection: $currentDay) { ForEach(weekDays, id: \.self) { Text($0) } } label: { Text("") } .frame(width: 148,height: 50) .pickerStyle(.wheel) //..other view elements.. }//: ScrollView Things I have tried putting the Picker inside a VStack/ZStack/HStack giving the Picker fixed frame values / giving other elements inside the ScrollView fixed frame values
2
1
2.1k
Dec ’22
UIViewRepresentable never dismantled on deletion (MEMORY LEAK)
I have find out that a UIViewRepresentable, even with a simples UIView, seems to never be dismantled when deleted from a ForEach and this can cause serious crashes. In the following example you can observe this behavior by deleting a row from the list. The dismantleUIView function of SomeUIViewRepresentable or the deinit of SomeUIView are never called. Has anyone faced this and found a solution for it? I have also filled a Feedback: FB11979117 class SomeUIView: UIView {     deinit {         print(#function)     } } struct SomeUIViewRepresentable: UIViewRepresentable {     func makeUIView(context: Context) -> SomeUIView {         let uiView = SomeUIView()         uiView.backgroundColor = .systemBlue         return uiView     }     func updateUIView(_ uiView: SomeUIView, context: Context) { }     static func dismantleUIView(_ uiView: SomeUIView, coordinator: Coordinator) {         print(#function)     } } struct Model: Identifiable {     let id = UUID() } struct ContentView: View {     @State var models = [Model(), Model(), Model(), Model(), Model()]     var body: some View {         List {             ForEach(models) { _ in                 SomeUIViewRepresentable()             }             .onDelete {                 models.remove(atOffsets: $0)             }         }     } }
1
3
1.5k
Feb ’23
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
9
0
3.8k
May ’23
Keep ScrollView position when adding items on the top
I am using a LayzVStack embedded into a ScrollView. The list items are fetched from a core data store by using a @FetchResult or I tested it also with the new @Query command coming with SwiftData. The list has one hundred items 1, 2, 3, ..., 100. The user scrolled the ScrollView so that items 50, 51, ... 60 are visible on screen. Now new data will be fetched from the server and updates the CoreData or SwiftData model. When I add new items to the end of the list (e.g 101, 102, 103, ...) then the ScrollView is keeping its position. Opposite to this when I add new items to the top (0, -1, -2, -3, ...) then the ScrollView scrolls down. Is there a way with the new SwiftData and SwiftUI ScrollView modifiers to update my list model without scrolling like with UIKit where you can query and set the scroll offset pixel wise?
8
1
9.9k
Jun ’23
@Transient update doesn't propagate to view
When I update a variable inside my model that is marked @Transient, my view does not update with this change. Is this normal? If I update a non-transient variable inside the model at the same time that I update the transient one, then both changes are propagated to my view. Here is an example of the model: @Model public class WaterData { public var target: Double = 3000 @Transient public var samples: [HKQuantitySample] = [] } Updating samples only does not propagate to my view.
7
8
2.8k
Jun ’23
iOS17 UITextView inputView becomFirstResponder does not work
Simplely, when we set UITextView.inputView and then call becomeFirstResponder, but the custom inputView could not show expectedly just like before. We test this code in iOS17 and below, while only iOS17 does not work. And xcode console print these logs: Failed to retrieve snapshot. -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked:
49
17
37k
Jun ’23
Alert within Popover is clipped in height causing title to be hidden
When showing an Alert from within a Popover that has a fixed height, the newly presented Alert is in the same position but gets limited by the Popovers height causing the title of the Alert to be hidden. Is this intentional behavior or are Alerts not supported within Popovers and I'd have to pass it through to my main view? Code: // // DemoalertPopover.swift // ******** // // Created by Thilo on 26.06.2023. // import SwiftUI struct DemoAlertPopover: View { @Environment(\.dismiss) var dismiss @State private var showDeleteConfirmation = false let dateFormatter: DateFormatter = { let formatter = DateFormatter() formatter.dateFormat = "dd.MM.yyyy" return formatter }() var body: some View { VStack(alignment: .leading, spacing: 0) { HStack { Text("Title").font(.extraLargeTitle).lineLimit(1) Spacer() Button(action: { dismiss() }) { Label("Close", systemImage: "xmark").labelStyle(.iconOnly) } } HStack(alignment: .center) { Text("Content").font(.largeTitle) Text("Content2").foregroundStyle(.secondary) } LazyVGrid(columns: [GridItem(.flexible(), spacing: 10),GridItem(.flexible(), spacing: 10),], spacing: 10) { Button(action: { showDeleteConfirmation = true }) { ZStack{ Image(systemName: "trash.fill").resizable().foregroundColor(.primary) }.aspectRatio(1/1,contentMode: .fit) .frame(maxWidth: .infinity).padding(5) }.aspectRatio(3/1,contentMode: .fit) }.alert("Are you sure you want to delete ...?", isPresented: $showDeleteConfirmation) { Button("Trash",role: .destructive, action: { print("Deleted") dismiss() }) Button("Cancel", role: .cancel) {} } message: { Text("This is a small message below the title, just so you know.") } } .padding(.all, 10).frame(width: 300) } } #Preview { DemoAlertPopover() } Video: https://www.youtube.com/shorts/31Kl7qbJIiA
2
0
858
Jun ’23
Occasional Keyboard Cannot Hide in iOS16.5
Help,I have encountered a thorny problem! In systems with iOS 16.5 and above, there is a probability that the keyboard will not disappear after it appears. And once it appears, unless the app is restarted, all places where the keyboard is used cannot be closed. I have tried using the forced shutdown method [UIView endEditing:YES], but it didn't work. When this exception occurs, I notice that there will be two UITextEffectsWindow at the same time. Does anyone know how to solve it?
Topic: UI Frameworks SubTopic: UIKit Tags:
1
2
357
Jul ’23
ARView rotation animation changes when coming back to it from a navigationLink
I have an app that uses RealityKit and ARKit, which includes some capturing features (to capture and image with added Entities). I have a navigationLink that allows the user to see the gallery of the images he has taken. When launching the App, the rotation animation of the ARView happens smoothly, the navigationBar transitions from one orientation to another with the ARView keeping it's orientation. However, when I go to the galeryView to see the images and go back to the root view where the ARView is, the rotation animation of the ARView changed: When transitioning from one orientation to another, the ARView is flipped by 90° before transitioning to the new orientation. The issue is shown in this gif (https://i.stack.imgur.com/IOvCx.gif) Any idea why this happens and how I could resolve it without locking the App's orientation changes? Thanks!
1
0
825
Jul ’23
NavigationSplitView not fully supported on smaller (SE) iPhones
My SwiftUI code runs fine on macOS, iOS(iPad) and larger iPhones, but will not display the detail view on smaller iPhones. Is there a way to force the smaller iPhones to display the detail view? And if not, When I put the App on the Apple store, for sale, will the Apple store be smart enough to flag the App as not appropriate for smaller iPhones, such as the SE (2nd and 3rd gen.) and prevent downloads? Thanks in advance for any guidance.
6
0
1.2k
Aug ’23
TipKit: showing a popover tip on a SwiftUI toolbar button
Hi folks, there's currently a known issue in TipKit due to which it won't show popover tips on buttons that are inside a SwiftUI ToolbarItem. For example, if you try this code, the popover tip will not appear: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .popoverTip(sampleTip) } There's an easy workaround for this issue. Just apply a style to the button. It can be any style. Some examples are bordered, borderless, plain and borderedProminent. Here's a fixed version of the above code: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .buttonStyle(.plain) // Adding this line fixes the issue. .popoverTip(sampleTip) } Hope this helps anyone running into this issue.
10
11
5.8k
Aug ’23
On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
Replies
1
Boosts
0
Views
1.3k
Activity
Nov ’22
Scrolling UICollectionView inside a container view scrolls navigation controller title
I am trying to understand if what I am seeing is expected behavior or not with the following UIKit components. 1.I have a view controller "A" embedded in a navigation controller (part of a multi-step flow). Large titles are active on this navigation controller. In this view controller "A", I have a container view that contains another view controller "B" (I want to reuse the contents of B in other flows) Inside view controller "B" I have a UICollectionView using a diffable data source. When you load view controller "A" it appears to work fine. My collection view loads data, I see a nice list and when I scroll it... ... the expectation is it scrolls inside it's container and has no impact on the parent controller "B" However, the navigation bar and title in "A" reflect the content offset of the collection view. Scroll a couple lines, the large title turns small and centered on top. If I turn off large title, I still see the background color of the navigation bar change as it would if you were scrolling a view directly inside controller "A" without the container view. Am I supposed to be manually capturing the gesture recognizer in B and somehow preventing the gesture to bubble up to A? It seems like strange behavior to have to correct. Any suggestions? Thanks!
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
0
Views
1.5k
Activity
Nov ’22
Code coverage. SwiftUI Wrong Executable Lines
Hi community: I noticed that each closure is counted as lines in code coverage (unit tests) (Xcode 14.1.0) in a swiftUI File. I mean, If you coded and VStack that involves another HStack, and HStack contains 4 lines, and the VStack contains 6 lines counting the HStack. The total executable lines should be 6 (6 lines in the file). But Xcode count 10, counting twice the HStack lines. Is it a bug, or is it correct? You know, I don't know if Apple has another concept about executable lines. Also, Is it possible to remove previews with any configuration from code coverage or constant files? Thanks for all.
Replies
1
Boosts
2
Views
889
Activity
Nov ’22
SwiftUI/WatchOS - Picker inside a ScrollView does not work as expected
What I am trying to build Apple Watch app(written in SwiftUI, targeting watchOS 7 or higher, built with Xcode 14.1) The Problem Picker placed inside a ScrollView on an apple watch device does not work as expected I want to find out how to get the Picker to work as expected, stated below. Expected behavior On an iOS simulator, a Picker inside a ScrollView works as expected. If I try scroll interaction on the Picker area, the ScrollView part doesn’t get scrolled and only the Picker gets scrolled. whereas on the watch simulator Example, 

 If I try to scroll the Picker by touching the Picker area, the whole ScrollView reacts and moves up and down. And I am not able to control the Picker properly. The code I wrote is as follows: ScrollView { //..other view elements.. Picker(selection: $currentDay) { ForEach(weekDays, id: \.self) { Text($0) } } label: { Text("") } .frame(width: 148,height: 50) .pickerStyle(.wheel) //..other view elements.. }//: ScrollView Things I have tried putting the Picker inside a VStack/ZStack/HStack giving the Picker fixed frame values / giving other elements inside the ScrollView fixed frame values
Replies
2
Boosts
1
Views
2.1k
Activity
Dec ’22
Generic parameter 'V' could not be inferred Xcode error Please help
Generic parameter 'V' could not be inferred ERROR
Replies
7
Boosts
0
Views
7.7k
Activity
Dec ’22
NSTrackingEnabledDuringMouseDrag broken in Ventura
In macOS 13.2, the NSTrackingEnabledDuringMouseDrag flag for NSTrackingArea is broken, i.e., mouse-entered and mouse-exited events are not sent during a drag. This problem did not exist in macOS 12. I've filed a bug report, FB11973492, just wondering if anyone knows a workaround.
Replies
3
Boosts
2
Views
1.2k
Activity
Jan ’23
UIViewRepresentable never dismantled on deletion (MEMORY LEAK)
I have find out that a UIViewRepresentable, even with a simples UIView, seems to never be dismantled when deleted from a ForEach and this can cause serious crashes. In the following example you can observe this behavior by deleting a row from the list. The dismantleUIView function of SomeUIViewRepresentable or the deinit of SomeUIView are never called. Has anyone faced this and found a solution for it? I have also filled a Feedback: FB11979117 class SomeUIView: UIView {     deinit {         print(#function)     } } struct SomeUIViewRepresentable: UIViewRepresentable {     func makeUIView(context: Context) -> SomeUIView {         let uiView = SomeUIView()         uiView.backgroundColor = .systemBlue         return uiView     }     func updateUIView(_ uiView: SomeUIView, context: Context) { }     static func dismantleUIView(_ uiView: SomeUIView, coordinator: Coordinator) {         print(#function)     } } struct Model: Identifiable {     let id = UUID() } struct ContentView: View {     @State var models = [Model(), Model(), Model(), Model(), Model()]     var body: some View {         List {             ForEach(models) { _ in                 SomeUIViewRepresentable()             }             .onDelete {                 models.remove(atOffsets: $0)             }         }     } }
Replies
1
Boosts
3
Views
1.5k
Activity
Feb ’23
Advanced App Clip experience URL Status
Hello Team, We have Advanced App Clip Experiences live but we have add App Clip experience URL since long ago but status remains as Received and never changed to Published, can you please help us to fix this issue. Please see attached. Thanks
Replies
6
Boosts
0
Views
1.6k
Activity
May ’23
dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
Replies
9
Boosts
0
Views
3.8k
Activity
May ’23
Keep ScrollView position when adding items on the top
I am using a LayzVStack embedded into a ScrollView. The list items are fetched from a core data store by using a @FetchResult or I tested it also with the new @Query command coming with SwiftData. The list has one hundred items 1, 2, 3, ..., 100. The user scrolled the ScrollView so that items 50, 51, ... 60 are visible on screen. Now new data will be fetched from the server and updates the CoreData or SwiftData model. When I add new items to the end of the list (e.g 101, 102, 103, ...) then the ScrollView is keeping its position. Opposite to this when I add new items to the top (0, -1, -2, -3, ...) then the ScrollView scrolls down. Is there a way with the new SwiftData and SwiftUI ScrollView modifiers to update my list model without scrolling like with UIKit where you can query and set the scroll offset pixel wise?
Replies
8
Boosts
1
Views
9.9k
Activity
Jun ’23
@Transient update doesn't propagate to view
When I update a variable inside my model that is marked @Transient, my view does not update with this change. Is this normal? If I update a non-transient variable inside the model at the same time that I update the transient one, then both changes are propagated to my view. Here is an example of the model: @Model public class WaterData { public var target: Double = 3000 @Transient public var samples: [HKQuantitySample] = [] } Updating samples only does not propagate to my view.
Replies
7
Boosts
8
Views
2.8k
Activity
Jun ’23
iOS17 UITextView inputView becomFirstResponder does not work
Simplely, when we set UITextView.inputView and then call becomeFirstResponder, but the custom inputView could not show expectedly just like before. We test this code in iOS17 and below, while only iOS17 does not work. And xcode console print these logs: Failed to retrieve snapshot. -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked: Unsupported action selector setShiftStatesNeededInDestination:autoShifted:shiftLocked:
Replies
49
Boosts
17
Views
37k
Activity
Jun ’23
Alert within Popover is clipped in height causing title to be hidden
When showing an Alert from within a Popover that has a fixed height, the newly presented Alert is in the same position but gets limited by the Popovers height causing the title of the Alert to be hidden. Is this intentional behavior or are Alerts not supported within Popovers and I'd have to pass it through to my main view? Code: // // DemoalertPopover.swift // ******** // // Created by Thilo on 26.06.2023. // import SwiftUI struct DemoAlertPopover: View { @Environment(\.dismiss) var dismiss @State private var showDeleteConfirmation = false let dateFormatter: DateFormatter = { let formatter = DateFormatter() formatter.dateFormat = "dd.MM.yyyy" return formatter }() var body: some View { VStack(alignment: .leading, spacing: 0) { HStack { Text("Title").font(.extraLargeTitle).lineLimit(1) Spacer() Button(action: { dismiss() }) { Label("Close", systemImage: "xmark").labelStyle(.iconOnly) } } HStack(alignment: .center) { Text("Content").font(.largeTitle) Text("Content2").foregroundStyle(.secondary) } LazyVGrid(columns: [GridItem(.flexible(), spacing: 10),GridItem(.flexible(), spacing: 10),], spacing: 10) { Button(action: { showDeleteConfirmation = true }) { ZStack{ Image(systemName: "trash.fill").resizable().foregroundColor(.primary) }.aspectRatio(1/1,contentMode: .fit) .frame(maxWidth: .infinity).padding(5) }.aspectRatio(3/1,contentMode: .fit) }.alert("Are you sure you want to delete ...?", isPresented: $showDeleteConfirmation) { Button("Trash",role: .destructive, action: { print("Deleted") dismiss() }) Button("Cancel", role: .cancel) {} } message: { Text("This is a small message below the title, just so you know.") } } .padding(.all, 10).frame(width: 300) } } #Preview { DemoAlertPopover() } Video: https://www.youtube.com/shorts/31Kl7qbJIiA
Replies
2
Boosts
0
Views
858
Activity
Jun ’23
Battery level getting from UIDevice is not accurate on iOS17
On iOS17, UIDevice.current.batteryLevel is returning values rounded to 0.05, such as 1, 0.95, 0.9. Which used to be a 1% granularity in iOS16. Is this a bug or a new feature?
Replies
18
Boosts
12
Views
5.6k
Activity
Jun ’23
Occasional Keyboard Cannot Hide in iOS16.5
Help,I have encountered a thorny problem! In systems with iOS 16.5 and above, there is a probability that the keyboard will not disappear after it appears. And once it appears, unless the app is restarted, all places where the keyboard is used cannot be closed. I have tried using the forced shutdown method [UIView endEditing:YES], but it didn't work. When this exception occurs, I notice that there will be two UITextEffectsWindow at the same time. Does anyone know how to solve it?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
2
Views
357
Activity
Jul ’23
Charts framework has only 2D (x axis & y axis) plotting. Need updated api for 3D (z axis)
Please update charts framework to have z axis for 3D plotting
Replies
1
Boosts
0
Views
663
Activity
Jul ’23
ARView rotation animation changes when coming back to it from a navigationLink
I have an app that uses RealityKit and ARKit, which includes some capturing features (to capture and image with added Entities). I have a navigationLink that allows the user to see the gallery of the images he has taken. When launching the App, the rotation animation of the ARView happens smoothly, the navigationBar transitions from one orientation to another with the ARView keeping it's orientation. However, when I go to the galeryView to see the images and go back to the root view where the ARView is, the rotation animation of the ARView changed: When transitioning from one orientation to another, the ARView is flipped by 90° before transitioning to the new orientation. The issue is shown in this gif (https://i.stack.imgur.com/IOvCx.gif) Any idea why this happens and how I could resolve it without locking the App's orientation changes? Thanks!
Replies
1
Boosts
0
Views
825
Activity
Jul ’23
How to show an overlay on hover?
Hi, I'm trying to toggle the visibility of an overlay by using hovering. However, I found onHover() and onContinuousHover() don't work on visionOS. Is it intended? Is there an solution for my case?
Replies
10
Boosts
1
Views
4.2k
Activity
Aug ’23
NavigationSplitView not fully supported on smaller (SE) iPhones
My SwiftUI code runs fine on macOS, iOS(iPad) and larger iPhones, but will not display the detail view on smaller iPhones. Is there a way to force the smaller iPhones to display the detail view? And if not, When I put the App on the Apple store, for sale, will the Apple store be smart enough to flag the App as not appropriate for smaller iPhones, such as the SE (2nd and 3rd gen.) and prevent downloads? Thanks in advance for any guidance.
Replies
6
Boosts
0
Views
1.2k
Activity
Aug ’23
TipKit: showing a popover tip on a SwiftUI toolbar button
Hi folks, there's currently a known issue in TipKit due to which it won't show popover tips on buttons that are inside a SwiftUI ToolbarItem. For example, if you try this code, the popover tip will not appear: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .popoverTip(sampleTip) } There's an easy workaround for this issue. Just apply a style to the button. It can be any style. Some examples are bordered, borderless, plain and borderedProminent. Here's a fixed version of the above code: ToolbarItem { Button(action: {...}) { Label("Tap here", systemImage: "gear") } .buttonStyle(.plain) // Adding this line fixes the issue. .popoverTip(sampleTip) } Hope this helps anyone running into this issue.
Replies
10
Boosts
11
Views
5.8k
Activity
Aug ’23