Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Clustering on MapKit for SwiftUI iOS17+
Hi What would be the best way to achieve clustering on MapKit within SwiftUI? We're building a decentralized commerce auction platform that is currently live in Switzerland with 3'500 live auctions that can be discovered on a map. We're now running into the issue that the map gets cluttered, when zooming out and haven't been able to find a way to cluster We moved back to UIKit, where clustering works, but UIKit has other drawdowns. So ideally there is a way to handle it within SwiftUI without having to wrap UIKit or move back entirely to UIKit. Thanks for any help or suggestions! Developer Documentation https://developer.apple.com/documentation/mapkit/mapkit-for-swiftui Julius Ilg AuctionShack
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265
Jun ’25
UIPageViewController embedded in UIScrollView ignores the first pan gesture on its pages
I have a UIPageViewController embedded in a UIScrollView and each page has a drawing view with a UIPanGestureRecognizer to free-draw. With this setup, the 1st time I attempt to draw, the pan gesture is ignored. It works the 2nd time I perform the gesture. In my case I need to wrap the UIPageViewController in a UIScrollView to have a pull to refresh mechanism (set thescrollView.refreshControl). I’ve tried every combination of UIGestureRecognizerDelegate methods (shouldRecognizeSimultaneously…, require(toFail:), etc.) with no luck. This is my view hierarchy: ScrollView |- UIPageViewController |- Page 1 | |- DrawingView with UIPanGestureRecognizer |- Page 2 |- DrawingView with UIPanGestureRecognizer Is this a known limitation when a UIPageViewController is nested inside another scroll view? Reproduction steps (tested on iOS 18.4 / Xcode 16.3, iPhone 16 Pro) Launch the app; the first page shows a white canvas in the bottom part. Try to draw immediately → nothing happens. Lift your finger and draw again → works. Here is a link for the sample project with the reproducible code: https://github.com/marcod-storyteller/page-controller-sample P.S: If the UIPageViewController has a .pageCurl transition style instead, the problem disappears.
Topic: UI Frameworks SubTopic: UIKit Tags:
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124
May ’25
AreaMark Always alignsMarkStylesWithPlotArea for linear gradients
I'm trying to make a Swift Chart where 24 AreaMarks an hour apart on X axis over a day display a vertical gradient. The gradient is vertical and is essentially [Color.opacity(0.1),Colour,Color.opacity(0.1] The idea here is where the upper and lower points of each AreaMark are the same or close to each other in the Y axis, the chart essentially displays a line, where they are far apart you get a nice fading vertical gradient. However, it seems that the .alignsMarkStylesWithPlotArea modifier is always set for AreaMarks even if manually applying it false. Investigating further, I've learnt that with AreaMarks in a series, Swift Charts seems to only listen to the first foreground style set in. I've created some sample code to demonstrate this. struct DemoChartView: View { var body: some View { Chart { AreaMark(x: .value("Time", Date().addingTimeInterval(0)), yStart: .value("1", 40), yEnd: .value("2", 60)) .foregroundStyle(LinearGradient(colors: [.pink, .teal], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) AreaMark(x: .value("Time", Date().addingTimeInterval(3600)), yStart: .value("1", 44), yEnd: .value("2", 58)) .foregroundStyle(LinearGradient(colors: [.orange, .yellow], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) AreaMark(x: .value("Time", Date().addingTimeInterval(03600*2)), yStart: .value("1", 50), yEnd: .value("2", 90)) .foregroundStyle(LinearGradient(colors: [.green, .blue], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) } } } Which produces this: So here, all the different .foregroundStyle LinearGradients are being ignored AND the .alignsMarkStylesWithPlotArea(false) is also ignored - the amount of pink on the first mark is different to the second and third 🤷‍♂️ Has anyone encountered this. Are AreaMarks the correct choice or are they just not setup to create this type of data display. Thanks
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986
Jun ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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185
May ’25
Requesting user Permission for Speech Framework crashes visionOS simulator
When a new application runs on VisionOS 2.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application freezes. Using Swift 6. Report Identifier: FB17666252 @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() // FAILS HERE logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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249
May ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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486
May ’25
A wrinkle converting a UIKit Document-based app to SwiftUI Document Group
The app I'm converting includes two unique document types. UI-wise they have key similarities (eg contents are password protected) But serialization/model - wise. they are different documents. I have not been able to find any documentation on options for implementing this (eg use a (abstract?) base class derived from FileDocument, with two concrete sub classes? maybe just a single subclass of FileDocument that contains model details for both file types?) Stepping back from implementation options, am I crazy for attempting to use DocumentGroup to create a single app that would need to be able to open/modify/save multiple unique document types? any/all guidance much appreciated.
Topic: UI Frameworks SubTopic: SwiftUI
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80
May ’25
Widget Configuration Search with group headers...
I am working on a widget that allows the user to specify a list of items. Each item is an AppEntity and has an id, a type and a name. In the DisplayRepresentation I have and icon / image for each type. So when I tap on the specified items option a list of user specified items comes up with the option to search, select, deselect items. This works nicely. I sort them suggested entities by type then name so the list is predictable. How would like to be able to have a group / type header for each type of item. However, I don't know how to do that with the AppEntities. Help would be appreciated. I noticed that HomeKit takes a different approach. They have a list of items at the bottom labeled "Choose Scene Or Accessory". You can move the items up / down in the list, you can delete, and add items. When you tap "Add an item" in the list it goes to a search screen where the items are grouped by the room and have the individual items beneath them. I don't like that you have to select one item at a time but I love having the headings for the rooms. The question here is how did they do that? Is there sample code somewhere that does something similar.
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147
Jun ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
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134
May ’25
UISplitViewController changes behavior of `viewControllers` property on iOS 26
I am attempting to start my application on iOS 26 with Xcode 26. It uses an UISplitViewController that is instantiated through a Storyboard. It uses the "Unspecified" style, which is a holdover from a previous version of iOS. I'm not sure if this is a bug in iOS, or if I am supposed to change it now. The viewControllers property only has the primary view controller on iOS, although it has the primary and detail view controllers on iPadOS. When I start the application on iOS 18.5, it has both primary and detail controllers on both platforms.
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168
Jun ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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181
May ’25
iOS 14 UIPickerView Selected View Background Color
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here. https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/ I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14. Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style? Thank you
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11k
Jun ’25
visionOS NavigationSplitView - Refreshable ProgressView Disappears
Description I've encountered an issue with NavigationSplitView on visionOS when using a refreshable ScrollView or List in the detail view. The Problem: When implementing pull-to-refresh in the detail view of a NavigationSplitView, the ProgressView disappears and generates this warning: Trying to convert coordinates between views that are in different UIWindows, which isn't supported. Use convertPoint:fromCoordinateSpace: instead. I discovered that if the detail view includes a .navigationTitle(), the ProgressView remains visible and works correctly! Below is a minimal reproducible example showing this behavior. When you run this code, you'll notice: The sidebar refreshable works fine The detail refreshable works only when .navigationTitle("Something") is present Remove the navigationTitle and the detail view's refresh indicator disappears minimal Demo import SwiftUI struct MinimalRefreshableDemo: View { @State private var items = ["Item 1", "Item 2", "Item 3"] @State private var detailItems = ["Detail 1", "Detail 2", "Detail 3"] @State private var selectedItem: String? = "Item 1" var body: some View { NavigationSplitView { List(items, id: \.self, selection: $selectedItem) { item in Text(item) } .refreshable { items = ["Item 1", "Item 2", "Item 3"] } .navigationTitle("Chat") } detail: { List { ForEach(detailItems, id: \.self) { item in Text(item) .frame(height: 100) .frame(maxWidth: .infinity) } } .refreshable { detailItems = ["Detail 1", "Detail 2", "Detail 3"] } .navigationTitle("Something") } } } #Preview { MinimalRefreshableDemo() } Is this expected behavior? Has anyone else encountered this issue or found a solution that doesn't require adding a navigation title?
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100
May ’25
Core Transferable Error
I'm developing an app that uses the SwiftUI .photosPicker modifier to allow the user to open videos from their photos. While many videos successfully load, one video results in the following errors occurring: Error loading com.apple.quicktime-movie: <decode: bad range for [%@] got [offs:100 len:1229 within:0]> Error loading public.movie: <decode: bad range for [%@] got [offs:87 len:1229 within:0]> "The operation couldn’t be completed. (CoreTransferable.TransferableSupportError error 0.)" I was able to isolate the line of code within the Transferable where this occurs to be the following: try FileManager.default.copyItem(at: received.file, to: destination) Is there something that I can do to ensure the app can reliably open any video? The entire transferable struct is as follows: import Foundation import CoreTransferable import UniformTypeIdentifiers struct Video: Transferable { let url: URL let filename: String static var transferRepresentation: some TransferRepresentation { FileRepresentation(contentType: .mpeg4Movie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .quickTimeMovie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .avi) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .mpeg) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .mpeg2Video) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .video) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .movie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } } static func transfer(from received: ReceivedTransferredFile) throws -> Video { let destination = FileManager.default.temporaryDirectory.appendingPathComponent(received.file.lastPathComponent) if FileManager.default.fileExists(atPath: destination.path) { try FileManager.default.removeItem(at: destination) } try FileManager.default.copyItem(at: received.file, to: destination) return Video(url: destination, filename: received.file.lastPathComponent) } }
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359
Jun ’25
Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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174
May ’25
Disabling UIKit observation tracking?
The "What's new in UIKit" session introduces new observation tracking features and mentions that they are "on by default" in 26. Is it possible to disable this feature? We have our own system built on ObservableObject that keeps our UIKit models/views in sync and triggers updates. We want to make sure there isn't contention between the new feature and our own.
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159
Jun ’25
New Design - impact to color use in existing app SwiftUI View
I’ve noticed with the new design language, SwiftUI views appear to not use color as much. Example, color modifiers for List View items like carets. Is this intended and can developers introduce color back into SwiftUI view elements, if desired, like in iOS/iPadOS 18? Specifically, accent color not been used in List disclosure outline carets.
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1
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0
Views
136
Activity
Jun ’25
Clustering on MapKit for SwiftUI iOS17+
Hi What would be the best way to achieve clustering on MapKit within SwiftUI? We're building a decentralized commerce auction platform that is currently live in Switzerland with 3'500 live auctions that can be discovered on a map. We're now running into the issue that the map gets cluttered, when zooming out and haven't been able to find a way to cluster We moved back to UIKit, where clustering works, but UIKit has other drawdowns. So ideally there is a way to handle it within SwiftUI without having to wrap UIKit or move back entirely to UIKit. Thanks for any help or suggestions! Developer Documentation https://developer.apple.com/documentation/mapkit/mapkit-for-swiftui Julius Ilg AuctionShack
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2
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265
Activity
Jun ’25
UIPageViewController embedded in UIScrollView ignores the first pan gesture on its pages
I have a UIPageViewController embedded in a UIScrollView and each page has a drawing view with a UIPanGestureRecognizer to free-draw. With this setup, the 1st time I attempt to draw, the pan gesture is ignored. It works the 2nd time I perform the gesture. In my case I need to wrap the UIPageViewController in a UIScrollView to have a pull to refresh mechanism (set thescrollView.refreshControl). I’ve tried every combination of UIGestureRecognizerDelegate methods (shouldRecognizeSimultaneously…, require(toFail:), etc.) with no luck. This is my view hierarchy: ScrollView |- UIPageViewController |- Page 1 | |- DrawingView with UIPanGestureRecognizer |- Page 2 |- DrawingView with UIPanGestureRecognizer Is this a known limitation when a UIPageViewController is nested inside another scroll view? Reproduction steps (tested on iOS 18.4 / Xcode 16.3, iPhone 16 Pro) Launch the app; the first page shows a white canvas in the bottom part. Try to draw immediately → nothing happens. Lift your finger and draw again → works. Here is a link for the sample project with the reproducible code: https://github.com/marcod-storyteller/page-controller-sample P.S: If the UIPageViewController has a .pageCurl transition style instead, the problem disappears.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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124
Activity
May ’25
AreaMark Always alignsMarkStylesWithPlotArea for linear gradients
I'm trying to make a Swift Chart where 24 AreaMarks an hour apart on X axis over a day display a vertical gradient. The gradient is vertical and is essentially [Color.opacity(0.1),Colour,Color.opacity(0.1] The idea here is where the upper and lower points of each AreaMark are the same or close to each other in the Y axis, the chart essentially displays a line, where they are far apart you get a nice fading vertical gradient. However, it seems that the .alignsMarkStylesWithPlotArea modifier is always set for AreaMarks even if manually applying it false. Investigating further, I've learnt that with AreaMarks in a series, Swift Charts seems to only listen to the first foreground style set in. I've created some sample code to demonstrate this. struct DemoChartView: View { var body: some View { Chart { AreaMark(x: .value("Time", Date().addingTimeInterval(0)), yStart: .value("1", 40), yEnd: .value("2", 60)) .foregroundStyle(LinearGradient(colors: [.pink, .teal], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) AreaMark(x: .value("Time", Date().addingTimeInterval(3600)), yStart: .value("1", 44), yEnd: .value("2", 58)) .foregroundStyle(LinearGradient(colors: [.orange, .yellow], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) AreaMark(x: .value("Time", Date().addingTimeInterval(03600*2)), yStart: .value("1", 50), yEnd: .value("2", 90)) .foregroundStyle(LinearGradient(colors: [.green, .blue], startPoint: .top, endPoint: .bottom)) .alignsMarkStylesWithPlotArea(false) } } } Which produces this: So here, all the different .foregroundStyle LinearGradients are being ignored AND the .alignsMarkStylesWithPlotArea(false) is also ignored - the amount of pink on the first mark is different to the second and third 🤷‍♂️ Has anyone encountered this. Are AreaMarks the correct choice or are they just not setup to create this type of data display. Thanks
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3
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986
Activity
Jun ’25
Status Bar Driving Orientation
With CarPlay, is it possible to programmatically know which side of the screen the status bar is placed on?
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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0
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259
Activity
Jun ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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185
Activity
May ’25
iOS 26: TextEditor and Text Attachments
Does the new TextEditor in iOS 26, which supports rich text / AttributedString, also support the ability to add text attachments or tokens? For example, in Xcode, we can type <#foo#> to create an inline text placeholder/token which can be interacted with in a different way than standard text.
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1
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174
Activity
Jun ’25
Requesting user Permission for Speech Framework crashes visionOS simulator
When a new application runs on VisionOS 2.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application freezes. Using Swift 6. Report Identifier: FB17666252 @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() // FAILS HERE logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
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249
Activity
May ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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486
Activity
May ’25
A wrinkle converting a UIKit Document-based app to SwiftUI Document Group
The app I'm converting includes two unique document types. UI-wise they have key similarities (eg contents are password protected) But serialization/model - wise. they are different documents. I have not been able to find any documentation on options for implementing this (eg use a (abstract?) base class derived from FileDocument, with two concrete sub classes? maybe just a single subclass of FileDocument that contains model details for both file types?) Stepping back from implementation options, am I crazy for attempting to use DocumentGroup to create a single app that would need to be able to open/modify/save multiple unique document types? any/all guidance much appreciated.
Topic: UI Frameworks SubTopic: SwiftUI
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80
Activity
May ’25
Xcode26.0 beta has a compilation error
The swift syntax compilation reported an error. as follows How should I be compatible
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2
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0
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130
Activity
Jun ’25
Widget Configuration Search with group headers...
I am working on a widget that allows the user to specify a list of items. Each item is an AppEntity and has an id, a type and a name. In the DisplayRepresentation I have and icon / image for each type. So when I tap on the specified items option a list of user specified items comes up with the option to search, select, deselect items. This works nicely. I sort them suggested entities by type then name so the list is predictable. How would like to be able to have a group / type header for each type of item. However, I don't know how to do that with the AppEntities. Help would be appreciated. I noticed that HomeKit takes a different approach. They have a list of items at the bottom labeled "Choose Scene Or Accessory". You can move the items up / down in the list, you can delete, and add items. When you tap "Add an item" in the list it goes to a search screen where the items are grouped by the room and have the individual items beneath them. I don't like that you have to select one item at a time but I love having the headings for the rooms. The question here is how did they do that? Is there sample code somewhere that does something similar.
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1
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147
Activity
Jun ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
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0
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0
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134
Activity
May ’25
UISplitViewController changes behavior of `viewControllers` property on iOS 26
I am attempting to start my application on iOS 26 with Xcode 26. It uses an UISplitViewController that is instantiated through a Storyboard. It uses the "Unspecified" style, which is a holdover from a previous version of iOS. I'm not sure if this is a bug in iOS, or if I am supposed to change it now. The viewControllers property only has the primary view controller on iOS, although it has the primary and detail view controllers on iPadOS. When I start the application on iOS 18.5, it has both primary and detail controllers on both platforms.
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0
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168
Activity
Jun ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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1
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181
Activity
May ’25
iOS 14 UIPickerView Selected View Background Color
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here. https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/ I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14. Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style? Thank you
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9
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11k
Activity
Jun ’25
visionOS NavigationSplitView - Refreshable ProgressView Disappears
Description I've encountered an issue with NavigationSplitView on visionOS when using a refreshable ScrollView or List in the detail view. The Problem: When implementing pull-to-refresh in the detail view of a NavigationSplitView, the ProgressView disappears and generates this warning: Trying to convert coordinates between views that are in different UIWindows, which isn't supported. Use convertPoint:fromCoordinateSpace: instead. I discovered that if the detail view includes a .navigationTitle(), the ProgressView remains visible and works correctly! Below is a minimal reproducible example showing this behavior. When you run this code, you'll notice: The sidebar refreshable works fine The detail refreshable works only when .navigationTitle("Something") is present Remove the navigationTitle and the detail view's refresh indicator disappears minimal Demo import SwiftUI struct MinimalRefreshableDemo: View { @State private var items = ["Item 1", "Item 2", "Item 3"] @State private var detailItems = ["Detail 1", "Detail 2", "Detail 3"] @State private var selectedItem: String? = "Item 1" var body: some View { NavigationSplitView { List(items, id: \.self, selection: $selectedItem) { item in Text(item) } .refreshable { items = ["Item 1", "Item 2", "Item 3"] } .navigationTitle("Chat") } detail: { List { ForEach(detailItems, id: \.self) { item in Text(item) .frame(height: 100) .frame(maxWidth: .infinity) } } .refreshable { detailItems = ["Detail 1", "Detail 2", "Detail 3"] } .navigationTitle("Something") } } } #Preview { MinimalRefreshableDemo() } Is this expected behavior? Has anyone else encountered this issue or found a solution that doesn't require adding a navigation title?
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1
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100
Activity
May ’25
Core Transferable Error
I'm developing an app that uses the SwiftUI .photosPicker modifier to allow the user to open videos from their photos. While many videos successfully load, one video results in the following errors occurring: Error loading com.apple.quicktime-movie: <decode: bad range for [%@] got [offs:100 len:1229 within:0]> Error loading public.movie: <decode: bad range for [%@] got [offs:87 len:1229 within:0]> "The operation couldn’t be completed. (CoreTransferable.TransferableSupportError error 0.)" I was able to isolate the line of code within the Transferable where this occurs to be the following: try FileManager.default.copyItem(at: received.file, to: destination) Is there something that I can do to ensure the app can reliably open any video? The entire transferable struct is as follows: import Foundation import CoreTransferable import UniformTypeIdentifiers struct Video: Transferable { let url: URL let filename: String static var transferRepresentation: some TransferRepresentation { FileRepresentation(contentType: .mpeg4Movie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .quickTimeMovie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .avi) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .mpeg) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .mpeg2Video) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .video) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } FileRepresentation(contentType: .movie) { video in SentTransferredFile(video.url) } importing: { received in try Video.transfer(from: received) } } static func transfer(from received: ReceivedTransferredFile) throws -> Video { let destination = FileManager.default.temporaryDirectory.appendingPathComponent(received.file.lastPathComponent) if FileManager.default.fileExists(atPath: destination.path) { try FileManager.default.removeItem(at: destination) } try FileManager.default.copyItem(at: received.file, to: destination) return Video(url: destination, filename: received.file.lastPathComponent) } }
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1
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359
Activity
Jun ’25
Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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0
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174
Activity
May ’25
Disabling UIKit observation tracking?
The "What's new in UIKit" session introduces new observation tracking features and mentions that they are "on by default" in 26. Is it possible to disable this feature? We have our own system built on ObservableObject that keeps our UIKit models/views in sync and triggers updates. We want to make sure there isn't contention between the new feature and our own.
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1
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159
Activity
Jun ’25