I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'.
I'm writing a Swift Test for making sure permissions are being granted.
@Test
func PermissionsGranted() {
try await self.manager.getPermissions()
for type in await manager.allHealthTypes {
let status = await manager.healthStore.authorizationStatus(for: type)
#expect(status == .sharingAuthorized, "\(type) authorization status is \(status)")
}
}
let healthTypesToShare: Set<HKSampleType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKObjectType.workoutType()
]
let allHealthTypes: Set<HKObjectType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKQuantityType(.appleExerciseTime),
HKObjectType.activitySummaryType()
]
let healthStore = HKHealthStore()
func getPermissions() async throws {
try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes)
}
After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with:
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
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func oneStepForward(_ input: Int) -> Int {
return input + 1
}
func oneStepBackward(_ input: Int) -> Int {
return input - 1
}
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
return backward ? oneStepBackward : oneStepForward
//Error. type of expression is ambiguous without a type annotation
}
Why am I getting this error ?
If I change this function to the following it works and will compile.
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
if backward {
return oneStepBackward
} else {
return oneStepForward
}
}
// Why am I getting the error in the previous version while it works in the second version ?
Thx in advance.
I filed the following issue on swiftlang/swift on GitHub (Aug 8th), and a followup the swift.org forums, but not getting any replies. As we near the release of Swift 6.2, I want to know if what I'm seeing below is expected, or if it's another case where the compiler needs a fix.
protocol P1: Equatable { }
struct S1: P1 { }
// Error: Conformance of 'S1' to protocol 'P1' crosses into main actor-isolated code an can cause data races
struct S1Workaround: @MainActor P1 { } // OK
// Another potential workaround if `Equatable` conformance can be moved to the conforming type.
protocol P2 { }
struct S2: Equatable, P2 { } // OK
There was a prior compiler bug fix which addressed inhereted protocols regarding @MainActor. For Equatable, one still has to use @MainActoreven when the default actor isolation is MainActor.
Also affects Hashable and any other protocol inheriting from Equatable.
I've created a Julia interface for Apple Accelerate's libSparse, via calling the library functions as if they were C (@ccall). I'm interested in using this in the context of power systems, where the sparse matrix is the Jacobian or the ABA matrix from a sparse grid network. However, I'm puzzled by the performance.
I ran a sampling profiler on repeated in-place solves of Ax = b for a large sparse matrix A and random dense vectors b. (A is size 30k, positive definite so Cholesky factorization.) The 2 functions with the largest impact are _SparseConvertFromCoordinate_Double from libSparse.dylib, and BLASStateRelease from libBLAS.dylib. That strikes me as bizarre. This is an in-place solve: there should be minimal overheard from allocating/deallocating memory. Also, it seems strange that the library would repeatedly convert from coordinate form. Is this expected behavior?
Thinking it might be an artifact of the Julia-C interface, I wrote up a similar program in C/Objective-C. I didn't profile it, but timing the same operation (repeated in-place solves of Ax = b for random vectors b, with the same matrix A as in the Julia) gave the same duration. I've attached the C/Objective-C below.profiling-comparison.m.txt
If you're familiar with Julia, the following will give you the matrix I was working with:
using PowerSystems, PowerNetworkMatrices
sys = System("pglib_opf_case30000_goc.m")
A = PowerNetworkMatrices.ABA_Matrix(sys).data
where you can find the .m file here. (As a crude way to transfer A from Julia to C, I wrote the 3 arrays A.nzval, A.colptr, and A.rowval to .txt files as space-separated lists of numbers: the above C/objective-C reads in those files.) To duplicate my Julia profiling, do pkg> add AppleAccelerate#libSparse Profile--note the #libSparse part, these features aren't on the main branch--then run
using AppleAccelerate, Profile
# run previous code snippet to define A
M, N = 10000, size(A)[1]
bs = [rand(N) for _ in 1:M]
aa_fact = AAFactorization(A)
factor!(aa_fact)
solve!(aa_fact, bs[1]) # pre-compile before we profile.
Profile.init(n = 10^6, delay = 0.0003)
@profile (for i in 1:M; solve!(aa_fact, bs[i]); end;)
Profile.print(C = true, format = :flat, sortedby = :count)
Hello everyone,
There is one thing about Objective-C's memory management that confuses me, which is a returned object's lifetime from methods with names doesn't start with "alloc", "new", "copy", or "mutableCopy".
Take this as an example, when using NSBitmapImageRep's representationUsingType:properties: method, it returns an NSData object (reference: https://developer.apple.com/documentation/appkit/nsbitmapimagerep/representation(using:properties:)?language=objc).
While testing this out, the NSData seemed to be an owned object (it doesn't get released until the end of the program).
From what I understand, this may be an auto-released object which is released at the end of an autorelease pool block.
Could someone explain this in more detail? What if I want to release that NSData object before the end of the autorelease pool block? How can I know which object is autoreleased, borrowed, or owned?
I use AppIntent to trigger a widget refresh, Appint is used on Button or Toggle,as follows
var isAudibleArming = false
struct SoundAlarmIntent: AppIntent {
static var title: LocalizedStringResource = "SoundAlarmIntent"
func perform() async throws -> some IntentResult {
isAudibleArming = true
return .result()
}
}
func timeline( for configuration: DynamicIntentWidgetPersonIntent, in context: Context ) async -> Timeline {
var entries: [Entry] = []
let currentDate = Date()
let entry = Entry(person: person(for: configuration))
entries.append(entry)
if isAudibleArming {
let entry2 = Entry(person: Person(name: "Friend4", dateOfBirth: currentDate.adding(.second, value: 6)))
entries.append(entry2)
}
return .init(entries: entries, policy: .never)
}
The timeline function fires, with entry corresponding to view1 and entry2 corresponding to view2. I expect to show view1 immediately and view2 6 seconds later. You get the correct response on iOS17. But the 6 second delay function on the discovery code in iOS18.2 takes effect immediately, view1 flashes, view2 appears immediately instead of waiting 6 seconds to appear.
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell).
I'm trying to call
let result = try await Product.products(for:productIDs) or
let result = try await product.purchase()
And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing?
I tried a lot of alternates, like wrapping in
Task { let result = try await Product.products(for:productIDs) }
and it gives me 'Passing closure as a sending parameter' errors.
Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear.
Code:
struct storeChooser {
public var productIDs: [String]
public function checkProduct1 {
Task { let result = try await Product.products(for: productIDs) }
The above gives the initialization of immutable value skipped, and when I create a
@State var products
Then I get the 'passing closure as a sending parameter' error when i try to run it in a task
it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
Using the DebugDescription macro to display an optional value produces a “String interpolation produces a debug description for an optional value” build warning.
For example:
@DebugDescription
struct MyType: CustomDebugStringConvertible {
let optionalValue: String?
public var debugDescription: String {
"Value: \(optionalValue)"
}
}
The DebugDescription macro does not allow (it is an error)
"Value: \(String(describing: optionalValue))"
or
"Value: \(optionalValue ?? "nil")"
because “Only references to stored properties are allowed.”
Is there a way to reconcile these?
I have a build log full of these warnings, obscuring real issues.
I have configured DateFormatter in the following way:
let df = DateFormatter()
df.dateFormat = "yyyy-MM-dd'T'HH:mm:ss'Z'"
df.locale = .init(identifier: "en")
df.timeZone = .init(secondsFromGMT: 0)
in some user devices instead of ISO8601 style it returns date like 09/25/2024 12:00:34
Tried to change date format from settings, changed calendar and I think that checked everything that can cause the problem, but nothing helped to reproduce this issue, but actually this issue exists and consumers complain about not working date picker.
Is there any information what can cause such problem? May be there is some bug in iOS itself?
In scope of one of our project we've faced an issue with constant crashes when integrating C++ library in Swift code using Swift/C++ interoperability.
Investigating the root causes of the issue we've discovered that with new version of Swift bug was introduced.
Long story short: for strings bigger than 27 symbols memory is feed incorrectly that causes the crashes.
By creating this post I wanted to draw community's attention to the problem and promote it to be solved quicker as for now it is not addressed.
After ther Mac application is launched:
Log error: CGSWindowShmemCreateWithPort failed on port 0
and when the application quit:
No error handler for XPC error: Connection invalid
Appear with Xcode 15.4 but not with 12.4
As repported by Steve4442 in "Can someone explain this message" https://Forums.Developer.Apple.com/Forums/Thread/727803
.
The code don't use "windowNumbersWithOptions"
Can I ignore this log message ?
Consider this simple miniature of my iOS Share Extension:
import SwiftUI
import Photos
class ShareViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let itemProviders = (extensionContext?.inputItems.first as? NSExtensionItem)?.attachments {
let hostingView = UIHostingController(rootView: ShareView(extensionContext: extensionContext, itemProviders: itemProviders))
hostingView.view.frame = view.frame
view.addSubview(hostingView.view)
}
}
}
struct ShareView: View {
var extensionContext: NSExtensionContext?
var itemProviders: [NSItemProvider]
var body: some View {
VStack{}
.task{
await extractItems()
}
}
func extractItems() async {
guard let itemProvider = itemProviders.first else { return }
guard itemProvider.hasItemConformingToTypeIdentifier(UTType.url.identifier) else { return }
do {
guard let url = try await itemProvider.loadItem(forTypeIdentifier: UTType.url.identifier) as? URL else { return }
try await downloadAndSaveMedia(reelURL: url.absoluteString)
extensionContext?.completeRequest(returningItems: [])
}
catch {}
}
}
On the line 34
guard let url = try await itemProvider.loadItem
...
I get these warnings:
Passing argument of non-sendable type '[AnyHashable : Any]?' outside of main actor-isolated context may introduce data races; this is an error in the Swift 6 language mode
1.1. Generic enum 'Optional' does not conform to the 'Sendable' protocol (Swift.Optional)
Passing argument of non-sendable type 'NSItemProvider' outside of main actor-isolated context may introduce data races; this is an error in the Swift 6 language mode
2.2. Class 'NSItemProvider' does not conform to the 'Sendable' protocol (Foundation.NSItemProvider)
How to fix them in Xcode 16?
Please provide a solution which works, and not the one which might (meaning you run the same code in Xcode, add your solution and see no warnings).
I tried
Decorating everything with @MainActors
Using @MainActor in the .task
@preconcurrency import
Decorating everything with @preconcurrency
Playing around with nonisolated
I came across
One Sided Range
Example:
[...2]
[2...]
[..<2]
Half Open Range
[..<2]
Can not the last use case be separated [..<2] of One Sided Range for Brevity as it is already included in Half Open Range?
Hey everyone,
I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts:
Is using Task { @MainActor the better approach?
I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely?
Does calling fetchImage() on @MainActor force it to run entirely on the main thread?
I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread?
Is using Task.detached overkill here?
I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit?
class ViewController : UIViewController{
override func viewDidLoad() {
super.viewDidLoad()
//MARK: First approch
Task{@MainActor in
showLoading()
let image = try? await fetchImage() //Will the image fetch happen on main thread?
updateImageView(image:image)
hideLoading()
}
//MARK: 2nd approch
Task{@MainActor in
showLoading()
let detachedTask = Task.detached{
try await self.fetchImage()
}
updateImageView(image:try? await detachedTask.value)
hideLoading()
}
}
func fetchImage() async throws -> UIImage {
let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")!
//Async data function call
let (data, response) = try await URLSession.shared.data(from: url)
guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else {
throw URLError(.badServerResponse)
}
guard let image = UIImage(data: data) else {
throw URLError(.cannotDecodeContentData)
}
return image
}
func showLoading(){
//Show Loader handling
}
func hideLoading(){
//Hides the loader
}
func updateImageView(image:UIImage?){
//Image view updated
}
}
PLATFORM AND VERSION
iOS
Development environment: Xcode 26, macOS 26
Run-time configuration: iOS 18 and up
DESCRIPTION OF PROBLEM
I am on the beta version of os 26 for both Xcode and macOS. When I try to run my project, which has the Swift OpenAPI Generator from apple, it gives the error "unsupported configuration: the aggregate target 'OpenAPIGenerator' has package dependencies, but targets that build for different platforms depend on it"
STEPS TO REPRODUCE
Install macOS 26 and Xcode 26 and try running an iOS app built for iOS 18.0 and up wit the OpenAPIGenerator package on a physical iPhone running iOS 26
Topic:
Programming Languages
SubTopic:
Swift
I am currently encountering two deprecated errors in my code. Could someone please identify the issues with the code?
Errors:
'init(coordinateRegion:interactionModes:showsUserLocation:userTrackingMode:annotationItems:annotationContent:)' was deprecated in iOS 17.0: Use Map initializers that take a MapContentBuilder instead.
'MapAnnotation' was deprecated in iOS 17.0: Use Annotation along with Map initializers that take a MapContentBuilder instead.
Code:
// MARK: - Stores Map (Dynamic)
struct StoresMapView: View {
@State private var storeLocations: [StoreLocation] = []
@State private var region = MKCoordinateRegion(
center: CLLocationCoordinate2D(latitude: -31.95, longitude: 115.86),
span: MKCoordinateSpan(latitudeDelta: 0.5, longitudeDelta: 0.5)
)
var body: some View {
Map(coordinateRegion: $region, interactionModes: .all, annotationItems: storeLocations) { store in
MapAnnotation(coordinate: CLLocationCoordinate2D(latitude: store.latitude, longitude: store.longitude)) {
VStack(spacing: 4) {
Image(systemName: "leaf.circle.fill")
.font(.title)
.foregroundColor(.green)
Text(store.name)
.font(.caption)
.fixedSize()
}
}
}
.onAppear(perform: loadStoreData)
.navigationTitle("Store Locator")
}
private func loadStoreData() {
guard let url = URL(string: "https://example.com/cop092/StoreLocations.json") else { return }
URLSession.shared.dataTask(with: url) { data, _, _ in
if let data = data, let decoded = try? JSONDecoder().decode([StoreLocation].self, from: data) {
DispatchQueue.main.async {
self.storeLocations = decoded
if let first = decoded.first {
self.region.center = CLLocationCoordinate2D(latitude: first.latitude, longitude: first.longitude)
}
}
}
}.resume()
}
}
Hi, I would like to modify an associated value of an existing enum instance of the the following enum:
enum FilterItem: Equatable, Hashable {
case work(isSelected: Bool)
...
var filterName: String {
switch self {
case .work: return "Work"
...
}
}
var isSelected: Bool {
switch self {
case .work(let isSelected): return isSelected
...
}
}
I want to be able to switch on the FilterItem type and then to be able to modify the isSelected property of the instance like:
let itemToChange: FilterItem
switch item {
case .work(let isSelected):
itemToChange.isSelected = !isSelected
I know the above code doesn't compile, but I was wondering if there was a way I could modify my enum instance without creating a totally new enum instance.
Topic:
Programming Languages
SubTopic:
Swift
Hello,
Please can you tell me how to create an array of dictionaries? This code below should create 4 dictionaries in an array, but I'm getting these errors:
For line "var output = [id: "testID", name: "testName"]":
cannot find 'name' in scope
Type '(any AnyObject).Type'
cannot conform to 'Hashable'
For line "return output":
Type '(any AnyObject).Type' cannot conform to 'Hashable'
var quotes: [(id: String, name: String)] {
var output = [[(id: String, name: String)]] ()
for i in 1...4 {
var output = [id: "testID", name: "testName"]
}
return output
}
Topic:
Programming Languages
SubTopic:
Swift
I’m trying to create a property wrapper that that can manage shared state across any context, which can get notified if changes happen from somewhere else.
I'm using mutex, and getting and setting values works great. However, I can't find a way to create an observer pattern that the property wrappers can use.
The problem is that I can’t trigger a notification from a different thread/context, and have that notification get called on the correct thread of the parent object that the property wrapper is used within.
I would like the property wrapper to work from anywhere: a SwiftUI view, an actor, or from a class that is created in the background. The notification preferably would get called synchronously if triggered from the same thread or actor, or otherwise asynchronously. I don’t have to worry about race conditions from the notification because the state only needs to reach eventuall consistency.
Here's the simplified pseudo code of what I'm trying to accomplish:
// A single source of truth storage container.
final class MemoryShared<Value>: Sendable {
let state = Mutex<Value>(0)
func withLock(_ action: (inout Value) -> Void) {
state.withLock(action)
notifyObservers()
}
func get() -> Value
func notifyObservers()
func addObserver()
}
// Some shared state used across the app
static let globalCount = MemoryShared<Int>(0)
// A property wrapper to access the shared state and receive changes
@propertyWrapper
struct SharedState<Value> {
public var wrappedValue: T {
get { state.get() }
nonmutating set { // Can't set directly }
}
var publisher: Publisher {}
init(state: MemoryShared) {
// ...
}
}
// I'd like to use it in multiple places:
@Observable
class MyObservable {
@SharedState(globalCount)
var count: Int
}
actor MyBackgroundActor {
@SharedState(globalCount)
var count: Int
}
@MainActor
struct MyView: View {
@SharedState(globalCount)
var count: Int
}
What I’ve Tried
All of the examples below are using the property wrapper within a @MainActor class. However the same issue happens no matter what context I use the wrapper in: The notification callback is never called on the context the property wrapper was created with.
I’ve tried using @isolated(any) to capture the context of the wrapper and save it to be called within the state in with unchecked sendable, which doesn’t work:
final class MemoryShared<Value: Sendable>: Sendable {
// Stores the callback for later.
public func subscribe(callback: @escaping @isolated(any) (Value) -> Void) -> Subscription
}
@propertyWrapper
struct SharedState<Value> {
init(state: MemoryShared<Value>) {
MainActor.assertIsolated() // Works!
state.subscribe {
MainActor.assertIsolated() // Fails
self.publisher.send()
}
}
}
I’ve tried capturing the isolation within a task with AsyncStream. This actually compiles with no sendable issues, but still fails:
@propertyWrapper
struct SharedState<Value> {
init(isolation: isolated (any Actor)? = #isolation, state: MemoryShared<Value>) {
let (taskStream, continuation) = AsyncStream<Value>.makeStream()
// The shared state sends new values to the continuation.
subscription = state.subscribe(continuation: continuation)
MainActor.assertIsolated() // Works!
let task = Task {
_ = isolation
for await value in taskStream {
_ = isolation
MainActor.assertIsolated() // Fails
}
}
}
}
I’ve tried using multiple combine subjects and publishers:
final class MemoryShared<Value: Sendable>: Sendable {
let subject: PassthroughSubject<T, Never> // ...
var publisher: Publisher {} // ...
}
@propertyWrapper
final class SharedState<Value> {
var localSubject: Subject
init(state: MemoryShared<Value>) {
MainActor.assertIsolated() // Works!
handle = localSubject.sink {
MainActor.assertIsolated() // Fails
}
stateHandle = state.publisher.subscribe(localSubject)
}
}
I’ve also tried:
Using NotificationCenter
Making the property wrapper a class
Using NSKeyValueObserving
Using a box class that is stored within the wrapper.
Using @_inheritActorContext.
All of these don’t work, because the event is never called from the thread the property wrapper resides in.
Is it possible at all to create an observation system that notifies the observer from the same context as where the observer was created?
Any help would be greatly appreciated!
Hi I'm new here - I'm trying to learn Swift and SwiftUI.
Tried on PluralSight and Udemy but they have been outdated and thus hard to follow.
So after finding Apples own guides I felt relieved and happy, but now I'm stuck again.
After they've updated Xcode to use #Preview instead of PreviewProvider it's hard to follow along on their tutorial.
Does anyone know of good resources to study SwiftUI? Or know if apple plan to update their tutorials any time soon?
I'm here now if anyone's interested or it's useful information: https://developer.apple.com/tutorials/app-dev-training/managing-state-and-life-cycle