Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
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203
Jun ’25
Clone Device Detection
In our mobile we are using UUID as a device identifier . With this ID we using certain function like Primary device and secondary devices .
Primary device has more control to the app other than secondary device .
In our case user is getting new iPhone and the apps related data are moved to new device from old device from clone option.

While moving the keychain data is also moved , which is causing the new device also has same UUID and the customer are using both the devices in some cases ,

So both devices are considered as primary in our app .
Is there any way to identify the device is cloned ,

Needed suggestion
1
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276
Dec ’25
[iOS Lab] Widespread Malware Blocked Alerts on Snippet Test Output Files (Starting 7/9)
We are experiencing a significant issue with macOS security alerts that began on July 9th, at approximately 4:40 AM UTC. This alert is incorrectly identifying output files from our snippet tests as malware, causing these files to be blocked and moved to the Trash. This is completely disrupting our automated testing workflows. Issue Description: Alert: We are seeing the "Malware Blocked and Moved to Trash" popup window. Affected Files: The security alert triggers when attempting to execute .par files generated as outputs from our snippet tests. These .par files are unique to each individual test run; they are not a single, static tool. System-Wide Impact: This issue is impacting multiple macOS hosts across our testing infrastructure. Timeline: The issue began abruptly on July 9th, at approximately 4:40 AM UTC. Before that time, our tests were functioning correctly. macOS Versions: The problem is occurring on hosts running both macOS 14.x and 15.x. Experimental Host: Even after upgrading an experimental host to macOS 15.6 beta 2, the issue persisted. Local execution: The issue can be reproduced locally. Observations: The security system is consistently flagging these snippet test output files as malware. Since each test generates a new .par file, and this issue is impacting all generated files, the root cause doesn't appear to be specific to the code within the .par files themselves. This issue is impacting all the snippet tests, making us believe that the root cause is not related to our code. The sudden and widespread nature of the issue strongly suggests a change in a security database or rule, rather than a change in our testing code. Questions: Could a recent update to the XProtect database be the cause of this false positive? Are there any known issues or recent changes in macOS security mechanisms that could cause this kind of widespread and sudden impact? What is the recommended way to diagnose and resolve this kind of false positive? We appreciate any guidance or assistance you can provide. Thank you.
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146
Jul ’25
No MDM settings to control macOS pasteboard privacy?
For context, my company develops a data loss prevention (DLP) product. Part of our functionality is the ability to detect sensitive data being pasted into a web browser or cloud-based app. The AppKit release notes for April 2025 document an upcoming “macOS pasteboard privacy” feature, which will presumably ship in macOS 26. Using the user default setting “EnablePasteboardPrivacyDeveloperPreview” documented in the release notes, I tested our agent under macOS 15.5, and encountered a modal alert reading " is trying to access the pasteboard" almost immediately, when the program reads the General pasteboard to scan its contents. Since our product is aimed at enterprise customers (and not individual Mac users), I believed Apple would implement a privacy control setting for this new feature. This would allow our customers to push a configuration profile via MDM, with the “Paste from Other Apps” setting for our application preset to “Allow”, so that they can install our product on their endpoints without manual intervention. Unfortunately, as of macOS 26 beta 4 (25A5316i), there does not seem to be any such setting documented under Device Management — for example in PrivacyPreferencesPolicyControl.Services, which lists a number of similar settings. Without such a setting available, a valuable function of our product will be effectively crippled when macOS 26 is released. Is there such a setting (that I've overlooked)? If not, allow me to urge Apple to find the resources to implement one, so that our customers can preset “Paste from Other Apps” to “Allow” for our application.
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725
Jul ’25
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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1.6k
May ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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160
Jun ’25
ASWebAuthenticationSession + Universal Links Callback Issue
Problem Description: In our App, When we launch the web login part using ASWebAuthentication + Universal Links with callback scheme as "https", we are not receiving callback. Note: We are using "SwiftUIWebAuthentication" Swift Package Manager to display page in ASWebAuth. But when we use custom url scheme instead of Universal link, app able to receive call back every time. We use ".onOpenURL" to receive universal link callback scheme.
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Jul ’25
Using provision profile to access assessments triggers a keychain popup
Hello! I do know apple does not support electron, but I do not think this is an electron related issue, rather something I am doing wrong. I'd be curious to find out why the keychain login is happenning after my app has been signed with the bundleid, entitlements, and provision profile. Before using the provision profile I did not have this issue, but it is needed for assessments feature. I'm trying to ship an Electron / macOS desktop app that must run inside Automatic Assessment Configuration. The build signs and notarizes successfully, and assessment mode itself starts on Apple-arm64 machines, but every single launch shows the system dialog that asks to allow access to the "login" keychain. The dialog appears on totally fresh user accounts, so it's not tied to anything I store there. It has happened ever since I have added the provision profile to the electron builder to finally test assessment out. entitlements.inherit.plist keys <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> entitlements.plist keys: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.developer.automatic-assessment-configuration</key> <true/> I'm honestly not sure whether the keychain is expected, but I have tried a lot of entitlement combinations to get rid of It. Electron builder is doing the signing, and we manually use the notary tool to notarize but probably irrelevant. mac: { notarize: false, target: 'dir', entitlements: 'buildResources/entitlements.mac.plist', provisioningProfile: 'buildResources/xyu.provisionprofile', entitlementsInherit: 'buildResources/entitlements.mac.inherit.plist', Any lead is welcome!
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162
Jun ’25
Biometrics prompt + private key access race condition on since iOS 26.1
We are using SecItemCopyMatching from LocalAuthentication to access the private key to sign a challenge in our native iOS app twice in a few seconds from user interactions. This was working as expected up until about a week ago where we started getting reports of it hanging on the biometrics screen (see screenshot below). From our investigation we've found the following: It impacts newer iPhones using iOS 26.1 and later. We have replicated on these devices: iPhone 17 Pro max iPhone 16 Pro iPhone 15 Pro max iPhone 15 Only reproducible if the app tries to access the private key twice in quick succession after granting access to face ID. Looks like a race condition between the biometrics permission prompt and Keychain private key access We were able to make it work by waiting 10 seconds between private key actions, but this is terrible UX. We tried adding adding retries over the span of 10 seconds which fixed it on some devices, but not all. We checked the release notes for iOS 26.1, but there is nothing related to this. Screenshot:
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852
Mar ’26
ASWebAuthenticationSession password autofill iOS 18.5 broken
I have been implementing an sdk for authenticating a user. I have noticed that on iOS 18.5, whether using SFSafariViewController, or the sdk (built on ASWebAuthenticationSession), password autofill does not work. I have confirmed it works on a different device running iOS 18.0.1. Are there any work arounds for this at this time? Specifically for ASWebAuthenticationSession?
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273
Jul ’25
Prevent batch operations on Secure Enclave
Hi, I have an application that uses SecureEnclave keys to protect secrets. By passing an LAContext object to the Secure Enclave operations, authentication state can be preserved across decrypt operations, and you do not need to re-authenticate for doing different operations. However, for security reasons, I would like to avoid that it is possible to do operations in batch with certain keys generated by the Secure Enclave, by any application. This would avoid malicious binaries to batch-extract all the secrets that are protected by a key from my Secure Enclave, and force to re-authenticate on every operation. Is there a way to prevent batch operations without re-authenticating for Secure Enclave keys? thanks, Remko
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620
Jan ’26
Error when using SecItemAdd with kSecReturnPersistentRef and user presence kSecAttrAccessControl
I'm trying to add a generic password to the keychain and get back the persistent ID for it, and give it .userPresence access control. Unfortunately, if I include that, I get paramError back from SecItemAdd. Here's the code: @discardableResult func set(username: String, hostname: String?, password: String, comment: String? = nil) throws -> PasswordEntry { // Delete any existing matching password… if let existing = try? getEntry(forUsername: username, hostname: hostname) { try deletePassword(withID: existing.id) } // Store the new password… var label = username if let hostname { label = label + "@" + hostname } var item: [String: Any] = [ kSecClass as String : kSecClassGenericPassword, kSecAttrDescription as String : "TermPass Password", kSecAttrGeneric as String : self.bundleID.data(using: .utf8)!, kSecAttrLabel as String : label, kSecAttrAccount as String : username, kSecValueData as String : password.data(using: .utf8)!, kSecReturnData as String : true, kSecReturnPersistentRef as String: true, ] if self.synchronizable { item[kSecAttrSynchronizable as String] = kCFBooleanTrue! } if let hostname { item[kSecAttrService as String] = hostname } if let comment { item[kSecAttrComment as String] = comment } // Apply access control to require the user to prove presence when // retrieving this password… var error: Unmanaged<CFError>? guard let accessControl = SecAccessControlCreateWithFlags(nil, kSecAttrAccessibleWhenUnlockedThisDeviceOnly, .userPresence, &error) else { let cfError = error!.takeUnretainedValue() as Error throw cfError } item[kSecAttrAccessControl as String] = accessControl item[kSecAttrAccessible as String] = kSecAttrAccessibleWhenUnlockedThisDeviceOnly var result: AnyObject! let status = SecItemAdd(item as CFDictionary, &result) try Errors.throwIfError(osstatus: status) load() guard let secItem = result as? [String : Any], let persistentRef = secItem[kSecValuePersistentRef as String] as? Data else { throw Errors.malformedItem } let entry = PasswordEntry(id: persistentRef, username: username, hostname: hostname, password: password, comment: comment) return entry } (Note that I also tried it omitting kSecAttrAccessible, but it had no effect.) This code works fine if I omit setting kSecAttrAccessControl. Any ideas? TIA!
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Jul ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Jun ’25
Call log
I read online that there is no way to extract the call log from an iPhone. I want to develop an app to help people remember to call their mom, and if they did, the "nagging" would disappear automatically. I'm looking for any workaround to know when a user called someone, without having them log it manually.
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459
Dec ’25
Validating Signature Of XPC Process
Quinn, you've often suggested that to validate the other side of an XPC connection, we should use the audit token. But that's not available from the XPC object, whereas the PID is. So everyone uses the PID. While looking for something completely unrelated, I found this in the SecCode.h file OSStatus SecCodeCreateWithXPCMessage(xpc_object_t message, SecCSFlags flags, SecCodeRef * __nonnull CF_RETURNS_RETAINED target); Would this be the preferred way to do this now? At least from 11.0 and up. Like I said, I was looking for something completely unrelated and found this and don't have the cycles right now to try it. But it looks promising from the description and I wanted to check in with you about it in case you can say yes or no before I get a chance to test it. Thanks
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8.4k
Aug ’25
deviceOwnerAuthenticationWithCompanion evaluation not working as expected
In one of my apps I would like to find out if users have their device set up to authenticate with their Apple Watch. According to the documentation (https://developer.apple.com/documentation/localauthentication/lapolicy/deviceownerauthenticationwithcompanion) this would be done by evaluating the LAPolicy like this: var error: NSError? var canEvaluateCompanion = false if #available(iOS 18.0, *) { canEvaluateCompanion = context.canEvaluatePolicy(.deviceOwnerAuthenticationWithCompanion, error: &error) } But when I run this on my iPhone 16 Pro (iOS 18.5) with a paired Apple Watch SE 2nd Gen (watchOS 11.5) it always returns false and the error is -1000 "No companion device available". But authentication with my watch is definitely enabled, because I regularly unlock my phone with the watch. Other evaluations of using biometrics just works as expected. Anything that I am missing?
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Jul ’25
Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, "Found identities: %{public}ld\n", CFArrayGetCount(identities)); } else { os_log(OS_LOG_DEFAULT, "Error: %{public}ld\n", (long)status); } When I use this code in a simple demo app, it finds my Yubikey identities without problem. When I use it in my authorization plugin, it doesn’t find anything in system.login.console right and finds Yubikey in authenticate right only if I register my plugin as non-,privileged. I tried modifying the query in various ways, in particular by using SecKeychainCopyDomainSearchList with the domain kSecPreferencesDomainDynamic and adding it to the query as kSecMatchSearchList and trying other SecKeychain* methods, but ended up with nothing. I concluded that the identities from a smart card are being added to the data protection keychain rather than to a file based keychain and since I’m working in a privileged context, I won’t be able to get them. If this is indeed the case, could you please advise how to proceed? Thanks in advance.
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2.9k
Jan ’26
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
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3
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203
Activity
Jun ’25
Clone Device Detection
In our mobile we are using UUID as a device identifier . With this ID we using certain function like Primary device and secondary devices .
Primary device has more control to the app other than secondary device .
In our case user is getting new iPhone and the apps related data are moved to new device from old device from clone option.

While moving the keychain data is also moved , which is causing the new device also has same UUID and the customer are using both the devices in some cases ,

So both devices are considered as primary in our app .
Is there any way to identify the device is cloned ,

Needed suggestion
Replies
1
Boosts
0
Views
276
Activity
Dec ’25
[iOS Lab] Widespread Malware Blocked Alerts on Snippet Test Output Files (Starting 7/9)
We are experiencing a significant issue with macOS security alerts that began on July 9th, at approximately 4:40 AM UTC. This alert is incorrectly identifying output files from our snippet tests as malware, causing these files to be blocked and moved to the Trash. This is completely disrupting our automated testing workflows. Issue Description: Alert: We are seeing the "Malware Blocked and Moved to Trash" popup window. Affected Files: The security alert triggers when attempting to execute .par files generated as outputs from our snippet tests. These .par files are unique to each individual test run; they are not a single, static tool. System-Wide Impact: This issue is impacting multiple macOS hosts across our testing infrastructure. Timeline: The issue began abruptly on July 9th, at approximately 4:40 AM UTC. Before that time, our tests were functioning correctly. macOS Versions: The problem is occurring on hosts running both macOS 14.x and 15.x. Experimental Host: Even after upgrading an experimental host to macOS 15.6 beta 2, the issue persisted. Local execution: The issue can be reproduced locally. Observations: The security system is consistently flagging these snippet test output files as malware. Since each test generates a new .par file, and this issue is impacting all generated files, the root cause doesn't appear to be specific to the code within the .par files themselves. This issue is impacting all the snippet tests, making us believe that the root cause is not related to our code. The sudden and widespread nature of the issue strongly suggests a change in a security database or rule, rather than a change in our testing code. Questions: Could a recent update to the XProtect database be the cause of this false positive? Are there any known issues or recent changes in macOS security mechanisms that could cause this kind of widespread and sudden impact? What is the recommended way to diagnose and resolve this kind of false positive? We appreciate any guidance or assistance you can provide. Thank you.
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1
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146
Activity
Jul ’25
How to get the macOS user login Password requirements in Swift
Hi Team, How can we fetch the macOS password requirement(for setting a new password) that are inforce during login for users? Is there a way to get this info in swift programming?
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1
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846
Activity
Jul ’25
Following up on 'What's new in passkeys'
In the hopes of saving others time, the updated demo project (i.e. the new Shiny) can be found from the video 'Resources' section under 'Performing fast account creation with passkeys'. The beta documentation can also be found from there. All of the new functionality is available only on *OS 26 at this time.
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1
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137
Activity
Jun ’25
No MDM settings to control macOS pasteboard privacy?
For context, my company develops a data loss prevention (DLP) product. Part of our functionality is the ability to detect sensitive data being pasted into a web browser or cloud-based app. The AppKit release notes for April 2025 document an upcoming “macOS pasteboard privacy” feature, which will presumably ship in macOS 26. Using the user default setting “EnablePasteboardPrivacyDeveloperPreview” documented in the release notes, I tested our agent under macOS 15.5, and encountered a modal alert reading " is trying to access the pasteboard" almost immediately, when the program reads the General pasteboard to scan its contents. Since our product is aimed at enterprise customers (and not individual Mac users), I believed Apple would implement a privacy control setting for this new feature. This would allow our customers to push a configuration profile via MDM, with the “Paste from Other Apps” setting for our application preset to “Allow”, so that they can install our product on their endpoints without manual intervention. Unfortunately, as of macOS 26 beta 4 (25A5316i), there does not seem to be any such setting documented under Device Management — for example in PrivacyPreferencesPolicyControl.Services, which lists a number of similar settings. Without such a setting available, a valuable function of our product will be effectively crippled when macOS 26 is released. Is there such a setting (that I've overlooked)? If not, allow me to urge Apple to find the resources to implement one, so that our customers can preset “Paste from Other Apps” to “Allow” for our application.
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2
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725
Activity
Jul ’25
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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3
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1.6k
Activity
May ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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1
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160
Activity
Jun ’25
ASWebAuthenticationSession + Universal Links Callback Issue
Problem Description: In our App, When we launch the web login part using ASWebAuthentication + Universal Links with callback scheme as "https", we are not receiving callback. Note: We are using "SwiftUIWebAuthentication" Swift Package Manager to display page in ASWebAuth. But when we use custom url scheme instead of Universal link, app able to receive call back every time. We use ".onOpenURL" to receive universal link callback scheme.
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4
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278
Activity
Jul ’25
Using provision profile to access assessments triggers a keychain popup
Hello! I do know apple does not support electron, but I do not think this is an electron related issue, rather something I am doing wrong. I'd be curious to find out why the keychain login is happenning after my app has been signed with the bundleid, entitlements, and provision profile. Before using the provision profile I did not have this issue, but it is needed for assessments feature. I'm trying to ship an Electron / macOS desktop app that must run inside Automatic Assessment Configuration. The build signs and notarizes successfully, and assessment mode itself starts on Apple-arm64 machines, but every single launch shows the system dialog that asks to allow access to the "login" keychain. The dialog appears on totally fresh user accounts, so it's not tied to anything I store there. It has happened ever since I have added the provision profile to the electron builder to finally test assessment out. entitlements.inherit.plist keys &lt;key&gt;com.apple.security.cs.allow-jit&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.cs.allow-unsigned-executable-memory&lt;/key&gt; &lt;true/&gt; entitlements.plist keys: &lt;key&gt;com.apple.security.cs.allow-jit&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.cs.allow-unsigned-executable-memory&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.developer.automatic-assessment-configuration&lt;/key&gt; &lt;true/&gt; I'm honestly not sure whether the keychain is expected, but I have tried a lot of entitlement combinations to get rid of It. Electron builder is doing the signing, and we manually use the notary tool to notarize but probably irrelevant. mac: { notarize: false, target: 'dir', entitlements: 'buildResources/entitlements.mac.plist', provisioningProfile: 'buildResources/xyu.provisionprofile', entitlementsInherit: 'buildResources/entitlements.mac.inherit.plist', Any lead is welcome!
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2
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162
Activity
Jun ’25
Biometrics prompt + private key access race condition on since iOS 26.1
We are using SecItemCopyMatching from LocalAuthentication to access the private key to sign a challenge in our native iOS app twice in a few seconds from user interactions. This was working as expected up until about a week ago where we started getting reports of it hanging on the biometrics screen (see screenshot below). From our investigation we've found the following: It impacts newer iPhones using iOS 26.1 and later. We have replicated on these devices: iPhone 17 Pro max iPhone 16 Pro iPhone 15 Pro max iPhone 15 Only reproducible if the app tries to access the private key twice in quick succession after granting access to face ID. Looks like a race condition between the biometrics permission prompt and Keychain private key access We were able to make it work by waiting 10 seconds between private key actions, but this is terrible UX. We tried adding adding retries over the span of 10 seconds which fixed it on some devices, but not all. We checked the release notes for iOS 26.1, but there is nothing related to this. Screenshot:
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5
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852
Activity
Mar ’26
Apply MacOS OS updated without password prompt
Hello, I am currently researching to develop an application where I want to apply the MacOS updates without the password prompt shown to the users. I did some research on this and understand that an MDM solution can apply these patches without user intervention. Are there any other ways we can achieve this? Any leads are much appreciated.
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3
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0
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346
Activity
Jul ’25
ASWebAuthenticationSession password autofill iOS 18.5 broken
I have been implementing an sdk for authenticating a user. I have noticed that on iOS 18.5, whether using SFSafariViewController, or the sdk (built on ASWebAuthenticationSession), password autofill does not work. I have confirmed it works on a different device running iOS 18.0.1. Are there any work arounds for this at this time? Specifically for ASWebAuthenticationSession?
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2
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0
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273
Activity
Jul ’25
Prevent batch operations on Secure Enclave
Hi, I have an application that uses SecureEnclave keys to protect secrets. By passing an LAContext object to the Secure Enclave operations, authentication state can be preserved across decrypt operations, and you do not need to re-authenticate for doing different operations. However, for security reasons, I would like to avoid that it is possible to do operations in batch with certain keys generated by the Secure Enclave, by any application. This would avoid malicious binaries to batch-extract all the secrets that are protected by a key from my Secure Enclave, and force to re-authenticate on every operation. Is there a way to prevent batch operations without re-authenticating for Secure Enclave keys? thanks, Remko
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1
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0
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620
Activity
Jan ’26
Error when using SecItemAdd with kSecReturnPersistentRef and user presence kSecAttrAccessControl
I'm trying to add a generic password to the keychain and get back the persistent ID for it, and give it .userPresence access control. Unfortunately, if I include that, I get paramError back from SecItemAdd. Here's the code: @discardableResult func set(username: String, hostname: String?, password: String, comment: String? = nil) throws -> PasswordEntry { // Delete any existing matching password… if let existing = try? getEntry(forUsername: username, hostname: hostname) { try deletePassword(withID: existing.id) } // Store the new password… var label = username if let hostname { label = label + "@" + hostname } var item: [String: Any] = [ kSecClass as String : kSecClassGenericPassword, kSecAttrDescription as String : "TermPass Password", kSecAttrGeneric as String : self.bundleID.data(using: .utf8)!, kSecAttrLabel as String : label, kSecAttrAccount as String : username, kSecValueData as String : password.data(using: .utf8)!, kSecReturnData as String : true, kSecReturnPersistentRef as String: true, ] if self.synchronizable { item[kSecAttrSynchronizable as String] = kCFBooleanTrue! } if let hostname { item[kSecAttrService as String] = hostname } if let comment { item[kSecAttrComment as String] = comment } // Apply access control to require the user to prove presence when // retrieving this password… var error: Unmanaged<CFError>? guard let accessControl = SecAccessControlCreateWithFlags(nil, kSecAttrAccessibleWhenUnlockedThisDeviceOnly, .userPresence, &error) else { let cfError = error!.takeUnretainedValue() as Error throw cfError } item[kSecAttrAccessControl as String] = accessControl item[kSecAttrAccessible as String] = kSecAttrAccessibleWhenUnlockedThisDeviceOnly var result: AnyObject! let status = SecItemAdd(item as CFDictionary, &result) try Errors.throwIfError(osstatus: status) load() guard let secItem = result as? [String : Any], let persistentRef = secItem[kSecValuePersistentRef as String] as? Data else { throw Errors.malformedItem } let entry = PasswordEntry(id: persistentRef, username: username, hostname: hostname, password: password, comment: comment) return entry } (Note that I also tried it omitting kSecAttrAccessible, but it had no effect.) This code works fine if I omit setting kSecAttrAccessControl. Any ideas? TIA!
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6
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0
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188
Activity
Jul ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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3
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0
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492
Activity
Jun ’25
Call log
I read online that there is no way to extract the call log from an iPhone. I want to develop an app to help people remember to call their mom, and if they did, the "nagging" would disappear automatically. I'm looking for any workaround to know when a user called someone, without having them log it manually.
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1
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0
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459
Activity
Dec ’25
Validating Signature Of XPC Process
Quinn, you've often suggested that to validate the other side of an XPC connection, we should use the audit token. But that's not available from the XPC object, whereas the PID is. So everyone uses the PID. While looking for something completely unrelated, I found this in the SecCode.h file OSStatus SecCodeCreateWithXPCMessage(xpc_object_t message, SecCSFlags flags, SecCodeRef * __nonnull CF_RETURNS_RETAINED target); Would this be the preferred way to do this now? At least from 11.0 and up. Like I said, I was looking for something completely unrelated and found this and don't have the cycles right now to try it. But it looks promising from the description and I wanted to check in with you about it in case you can say yes or no before I get a chance to test it. Thanks
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8
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0
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8.4k
Activity
Aug ’25
deviceOwnerAuthenticationWithCompanion evaluation not working as expected
In one of my apps I would like to find out if users have their device set up to authenticate with their Apple Watch. According to the documentation (https://developer.apple.com/documentation/localauthentication/lapolicy/deviceownerauthenticationwithcompanion) this would be done by evaluating the LAPolicy like this: var error: NSError? var canEvaluateCompanion = false if #available(iOS 18.0, *) { canEvaluateCompanion = context.canEvaluatePolicy(.deviceOwnerAuthenticationWithCompanion, error: &error) } But when I run this on my iPhone 16 Pro (iOS 18.5) with a paired Apple Watch SE 2nd Gen (watchOS 11.5) it always returns false and the error is -1000 "No companion device available". But authentication with my watch is definitely enabled, because I regularly unlock my phone with the watch. Other evaluations of using biometrics just works as expected. Anything that I am missing?
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2
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0
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221
Activity
Jul ’25
Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, "Found identities: %{public}ld\n", CFArrayGetCount(identities)); } else { os_log(OS_LOG_DEFAULT, "Error: %{public}ld\n", (long)status); } When I use this code in a simple demo app, it finds my Yubikey identities without problem. When I use it in my authorization plugin, it doesn’t find anything in system.login.console right and finds Yubikey in authenticate right only if I register my plugin as non-,privileged. I tried modifying the query in various ways, in particular by using SecKeychainCopyDomainSearchList with the domain kSecPreferencesDomainDynamic and adding it to the query as kSecMatchSearchList and trying other SecKeychain* methods, but ended up with nothing. I concluded that the identities from a smart card are being added to the data protection keychain rather than to a file based keychain and since I’m working in a privileged context, I won’t be able to get them. If this is indeed the case, could you please advise how to proceed? Thanks in advance.
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12
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0
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2.9k
Activity
Jan ’26