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iOS 26.0 (23A5276f) - Bluetooth Call Audio Broken (AirPods + Car)
iOS 26.0 (23A5276f) – Bluetooth Call Audio Issue I’m experiencing a Bluetooth audio issue on iOS 26.0 (build 23A5276f). I cannot make or receive phone calls properly using Bluetooth devices — this affects both my car’s Bluetooth system and my AirPods Pro (2nd generation). Notably: Regular phone calls have no audio (either I can’t hear the other person, or they can’t hear me). WhatsApp and other VoIP apps work fine with the same Bluetooth devices. Media playback (music, video, etc.) works without issues over Bluetooth. It seems this bug is limited to the native Phone app or the system audio routing for regular cellular calls. Please advise if this is a known issue or if a fix is expected in upcoming beta releases.
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Jun ’25
Format of 14-bit RAW bayer data from lower bit camera sensor?
I'm working on an application that uses the iPhone camera for scientific purposes - and, as a result would like to receive sensor data in as unprocessed format as possible. I'm using AVCapturePhotoOutput to take Bayer RAW stills and receiving data in kCVPixelFormatType_14Bayer_RGGB format. However, I'm puzzled as to the content of the bits. I simply demosaic the image by taking each 2x2 square: RG GB and use R, (G+G)/2, B to get 16-bit RGB values - and this indeed works. However, I am puzzled as to the values we are getting as they seem to be approximately in the range 2048 - 16383. The top value is understandable - the maximum that you can fit in 14-bits (as implied by the pixel format type). However we don't seem to be able to get lower than ~2048 no matter how black/dark we make the sensor. I'm aware that the sensor is probably not 14-bits (we're using the iPhone 16e camera) and that maybe this is to do with the way the sensor data is packaged. The Advances in iOS Photography video (https://developer.apple.com/videos/play/wwdc2016/501/) describes it as "10-bit sensor RAW packaged in 14 bits per pixel instead of eight." Is there any documentation describing what is going on here? It's vital for our use that we get as close to the raw camera sensor light readings as possible, so any pointers as to the mapping (e.g. decompanding?) being used would be extremely useful. Many thanks in advance for your help.
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May ’25
Is it possible to query the TV's current refresh rate?
I'm working on a media app that would like to be able to tell if the TV connected to tvOS is running at 59.94hz or 60.00hz, so it can optimize a video stream. It looks like the best I can currently do is to check if the user has Match Content Rate enabled, and based on that, when calling displayManager.preferredDisplayCriteria to change video modes, I could guess which rate their TV might be in. It's not very ideal, because not all TVs support both of these rates, and my request for 59.94 might end up as 60 and vice versa. I dug around and can't find any available method in UIScreen to get this info. The odd thing is, the data is right there in currentMode when I look in the debugger, but it seems to be in a private or undocumented class. Is there any way to get at it?
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250
Jun ’25
AVAssetWriterInput Crash on appendSampleBuffer Converting PCM
Overview We are producing audio in real time from an editing application and are trying to put that on an HLS stream. We attempt to submit PCM samples through an audio writer but are getting a crash after a select number of samples have been appended. Depending on the number of audio frames in the PCM buffer, we might get more iterations before the crash but it always has the same traceback (see below). Code The setup is rather simple. We took inspiration from a few sources around the web. NSMutableDictionary *audio = [[NSMutableDictionary alloc] init]; [audio setObject:@(kAudioFormatMPEG4AAC) forKey:AVFormatIDKey]; [audio setObject:[NSNumber numberWithInt:config.audioSampleRate] // 48000 forKey:AVSampleRateKey]; [audio setObject:[NSNumber numberWithInt:config.audioChannels] // 2 forKey:AVNumberOfChannelsKey]; [audio setObject:@160000 forKey:AVEncoderBitRateKey]; m_audioConfig = [[NSDictionary alloc] initWithDictionary:audio]; m_audio = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeAudio outputSettings:m_audioConfig]; AVAudioFrameCount audioFrames = BUFFER_SAMPLES * bCount; AVAudioPCMBuffer *pcmBuffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:m_full.pcmFormat frameCapacity:audioFrames]; pcmBuffer.frameLength = pcmBuffer.frameCapacity; AudioChannelLayout layout; memset(&layout, 0, sizeof(layout)); layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo; CMFormatDescriptionRef format; OSStatus stats = CMAudioFormatDescriptionCreate( kCFAllocatorDefault, pcmBuffer.format.streamDescription, sizeof(layout), &layout, 0, nil, nil, &format ); for (int i = 0; i < bCount; i++) { AudioPCM pcm; audioCallback->callback(pcm); memcpy(*(pcmBuffer.int16ChannelData) + (bufferSize * i), pcm.data, bufferSize); } size_t samplesConsumed = BUFFER_SAMPLES * bCount; CMSampleBufferRef sampleBuffer; CMSampleTimingInfo timing; timing.duration = CMTimeMake(1, config.audioSampleRate); timing.presentationTimeStamp = presentationTime; timing.decodeTimeStamp = kCMTimeInvalid; OSStatus ostatus = CMSampleBufferCreate( kCFAllocatorDefault, nil, false, nil, nil, format, (CMItemCount)pcmBuffer.frameLength, 1, &timing, 0, nil, &sampleBuffer ); //// ostatus = CMSampleBufferSetDataBufferFromAudioBufferList( sampleBuffer, kCFAllocatorDefault, kCFAllocatorDefault, kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, pcmBuffer.audioBufferList ); if (ostatus != noErr) { NSLog(@"fill audio sample from buffer list failed: %s", logAudioError(ostatus)); return; } ostatus = CMSampleBufferSetDataReady(sampleBuffer); if (ostatus != noErr) { NSLog(@"set sample buffer ready failed: %s", logAudioError(ostatus)); return; } // Finally we can attach it, then shove the presentation time forward [m_audio appendSampleBuffer:sampleBuffer]; The Crash The crash points towards some level of deallocation when the conversion tooling is done or has enough samples to process an output packet? It's had to say. 0 caulk 0x1a1e9532c caulk::alloc::tiered_allocator<caulk::alloc::size_range_tier<0ul, 1008ul, caulk::alloc::tree_allocator<caulk::alloc::chunk_allocator<caulk::alloc::page_allocator, caulk::alloc::bitmap_allocator, caulk::alloc::embed_block_memory, 16384ul, 16ul, 6ul>>>, caulk::alloc::size_range_tier<1009ul, 256000ul, caulk::alloc::guarded_edges_allocator<caulk::alloc::consolidating_free_map<caulk::alloc::page_allocator, 10485760ul>, 4ul>>, caulk::alloc::tracking_allocator<caulk::alloc::page_allocator>>::deallocate(caulk::alloc::block, unsigned long) + 636 1 AudioToolboxCore 0x1993fbfe4 ExtendedAudioBufferList_Destroy + 112 2 AudioToolboxCore 0x1993d5fe0 std::__1::__optional_destruct_base<ACCodecOutputBuffer, false>::~__optional_destruct_base[abi:ne180100]() + 68 3 AudioToolboxCore 0x1993d5f48 acv2::CodecConverter::~CodecConverter() + 196 4 AudioToolboxCore 0x1993d5e5c acv2::CodecConverter::~CodecConverter() + 16 5 AudioToolboxCore 0x1992574d8 std::__1::vector<std::__1::unique_ptr<acv2::AudioConverterBase, std::__1::default_delete<acv2::AudioConverterBase>>, std::__1::allocator<std::__1::unique_ptr<acv2::AudioConverterBase, std::__1::default_delete<acv2::AudioConverterBase>>>>::__clear[abi:ne180100]() + 84 6 AudioToolboxCore 0x199259acc acv2::AudioConverterChain::RebuildConverterChain(acv2::ChainBuildSettings const&) + 116 7 AudioToolboxCore 0x1992596ec acv2::AudioConverterChain::SetProperty(unsigned int, unsigned int, void const*) + 1808 8 AudioToolboxCore 0x199324acc acv2::AudioConverterV2::setProperty(unsigned int, unsigned int, void const*) + 84 9 AudioToolboxCore 0x199327f08 with_resolved(OpaqueAudioConverter*, caulk::function_ref<int (AudioConverterAPI*)>) + 60 10 AudioToolboxCore 0x1993281e4 AudioConverterSetProperty + 72 11 MediaToolbox 0x1a7566c2c FigSampleBufferProcessorCreateWithAudioCompression + 2296 12 MediaToolbox 0x1a754db08 0x1a70b5000 + 4819720 13 MediaToolbox 0x1a754dab4 FigMediaProcessorCreateForAudioCompressionWithFormatWriter + 100 14 MediaToolbox 0x1a77ebb98 0x1a70b5000 + 7564184 15 MediaToolbox 0x1a7804158 0x1a70b5000 + 7663960 16 MediaToolbox 0x1a7801da0 0x1a70b5000 + 7654816 17 AVFCore 0x1ada530c4 -[AVFigAssetWriterTrack addSampleBuffer:error:] + 192 18 AVFCore 0x1ada55164 -[AVFigAssetWriterAudioTrack _flushPendingSampleBuffersReturningError:] + 500 19 AVFCore 0x1ada55354 -[AVFigAssetWriterAudioTrack addSampleBuffer:error:] + 472 20 AVFCore 0x1ada4ebf0 -[AVAssetWriterInputWritingHelper appendSampleBuffer:error:] + 128 21 AVFCore 0x1ada4c354 -[AVAssetWriterInput appendSampleBuffer:] + 168 22 lib_devapple_hls.dylib 0x115d2c7cc detail::AppleHLSImplementation::audioRuntime() + 1052 23 lib_devapple_hls.dylib 0x115d2d094 void* std::__1::__thread_proxy[abi:ne180100]<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, void (detail::AppleHLSImplementation::*)(), detail::AppleHLSImplementation*>>(void*) + 72 24 libsystem_pthread.dylib 0x196e5b2e4 _pthread_start + 136 Any insight would be welcome!
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Jun ’25
FCPX Workflow Extension: Drag & Drop FCPXML with Titles to Timeline Not Working Despite Following File Promise Guidelines
I'm developing a Final Cut Pro X workflow extension that transcribes audio and creates a text output. I need to allow users to drag this text directly from my extension into FCPX's timeline as titles. Current Implementation: Using NSFilePromiseProvider as per Apple's guidelines for drag and drop Generating valid FCPXML (v1.10) with proper structure: Complete resources section with format and asset references Event and project hierarchy Asset clip with connected title elements Proper timing and duration calculations Supporting multiple pasteboard types: com.apple.finalcutpro.xml.v1-10 com.apple.finalcutpro.xml.v1-9 com.apple.finalcutpro.xml What's Working: Drag operation initiates correctly File promise provider is set up properly FCPXML generation is successful (verified content) All required pasteboard types are registered Proper logging confirms data is being requested and provided Current Pasteboard Types Offered: com.apple.NSFilePromiseItemMetaData com.apple.pasteboard.promised-file-name com.apple.pasteboard.promised-suggested-file-name com.apple.pasteboard.promised-file-content-type Apple files promise pasteboard type com.apple.pasteboard.NSFilePromiseID com.apple.pasteboard.promised-file-url com.apple.finalcutpro.xml.v1-10 com.apple.finalcutpro.xml.v1-9 com.apple.finalcutpro.xml What additional requirements or considerations are needed to make FCPX accept the dragged FCPXML content? Are there specific requirements for workflow extensions regarding drag and drop operations with titles that aren't documented? Any insights, especially from those who have implemented similar functionality in FCPX workflow extensions, would be greatly appreciated. Technical Details: macOS Version: 15.5 (24F74) FCPX Version: 11.1.1 Extension built with SwiftUI and AppKit integration Using NSFilePromiseProvider and NSPasteboardItemDataProvider Full pasteboard type support for FCPXML versions
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Jul ’25
MusicKit developer token issue
I'm reaching out regarding a recurring issue I'm experiencing with MusicKit developer tokens. I'm using a valid .p8 private key to sign JWTs for Apple MusicKit integration. Each token I generate includes the appropriate claims (iss, iat, exp) and is signed with the ES256 algorithm, with an expiration date set approximately 6 months ahead. Everything works as expected immediately after generating the token. However, after a few days, the same JWT (still well within its expiration period) suddenly begins returning invalid/unauthorized responses when used in Postman and other API clients. Importantly: I did not delete or revoke the .p8 key during this time. I verified the JWT contains valid claims and a proper structure. The issue consistently resolves only when I create a new .p8 file and regenerate a fresh JWT with it—after which the cycle repeats. This issue occurs even when the environment and app identifiers remain unchanged. I would greatly appreciate it if you could help me understand: Why these tokens become invalid after a few days, despite having a long exp value and an unchanged key. Whether there's any automatic revocation or timeout policy on .p8 keys that could explain this behavior. If there's a better way to maintain long-lived developer tokens without requiring new .p8 key generation every few days. Thank you for your help and clarification on this issue. Best regards, Liad Altif
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Jun ’25
Apple Music iOS 26 features in Android
Since many users like me use Apple Music on Android, the app is almost as feature-rich as iOS. It would be fantastic if the developers could add the new iOS 26 features to the Android app, along with a minor UI change. I know it’s challenging to implement liquid glass on Android hardware or design, but features like auto-mix, pronunciation, and translation could be added. kindly consider this request !!!!
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Jul ’25
AVSpeechSynthesisVoices available on device
Hello there! Is there any list of voices that are always available on iOS/iPadOS devices? It seems that AVSpeechSynthesisVoice(identifier: "com.apple.voice.compact.en-US.Samantha") is always available on all devices. I thought that AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Nicky_en-US_compact") and AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Aaron_en-US_compact") were available by default on certain newer devices. Is this true? I also noticed that on the same iPad where I was using those 2 voices (Nicky and Aaron) - when I updated to the iPadOS 26 beta, those voices were no longer available. Any information you can share about which voices should be reliably available on which devices would be extremely helpful for our development. Thanks so much!
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240
Jun ’25
Instagram video embed in WKWebView freezes on start on iOS18.5
Hi everyone! Here's what I observed so far: On device it's reproducible on iOS/iPadOS18.5, but works on iPadOS17.7. On iPhone16 iOS 18.5 simulator that I was extensively using for development it was reproducible until I reset content and settings. On iPhone 16 iOS18.4 simulator, which was also used a lot during development it still works always, so I tend to think it's 18.5 issue. Setting config.websiteDataStore = .nonPersistent() doesn't help. Cleaning WKWebsiteDataStore doesn't help. It works fine using direct URL from the embedded code (see the code below). Can someone provide some insight on how this could be fixed? Here's the code: import SwiftUI import WebKit @main struct IGVideoApp: App { var body: some Scene { WindowGroup { WebView() } } } private struct WebView: UIViewRepresentable { func makeUIView(context: Context) -> WKWebView { let config = WKWebViewConfiguration() config.allowsInlineMediaPlayback = true return .init(frame: .zero, configuration: config) } func updateUIView(_ uiView: WKWebView, context: Context) { let urlString = "https://www.instagram.com/reel/DKHFOGct3z7/?utm_source=ig_embed&amp;utm_campaign=loading" /// It works when loading from the data-instgrm-permalink URL directly // uiView.load(.init(url: .init(string: "\(urlString)")!)) /// It doesn't work whith embedding /// Note: the code part for embedding (<blockquote>...</blockquote>) is taken from my /// Instagram post (https://www.instagram.com/p/DKHFOGct3z7/) /// and stripped down. The urlString was also extracted for demonstration of direct loading. let string = """ <!doctype html> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1"> <html> <head /> <body style="background-color:black; margin:0px"> <blockquote class="instagram-media" data-instgrm-captioned data-instgrm-version="14" data-instgrm-permalink="\(urlString)"> </blockquote> <script async src="https://www.instagram.com/embed.js"></script> </body> </html> """ uiView.loadHTMLString(string, baseURL: .init(string: "https://www.instagram.com")) } }
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Jul ’25
UIDocumentPickerViewController in Audiounit Extension unable to receive touches
Hello, I have an existing AUv3 instrument plugin. In the plug in, users can access files (audio files, song projects) via a UIDocumentPickerViewController In Logic Pro, (and some other hosts, but not all), the document picker is unable to receive touches, while a keyboard case is attached to the iPad. Removing the case (this is an Apple brand iPad case) allows the interactions to resume and allows me to pick files in the usual way. One of my users reports this non-responsive behavior occurs even after disconnecting their keyboard. I have fiddled with entitlements all day, and have determined that is not the issue, since the keyboard disconnection appears to fix it every time for me. Here is my, very boilerplate, presentation code : guard let type = UTType("com.my.type") else { return } let fileBrowser = UIDocumentPickerViewController(forOpeningContentTypes: [type]) fileBrowser.overrideUserInterfaceStyle = .dark fileBrowser.delegate = self fileBrowser.directoryURL = myFileFolderURL() self.present(fileBrowser, animated: true) {
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Jul ’25
Apple Music API Library Playlist Images
Hi, I'm sending an API request to: https://api.music.apple.com/v1/me/library/playlists?limit=$limit&offset=$offset To list all of the users library playlists, however the resulting objects do not contain the playlist artwork in the JSON. I've tried adding the extend and include attributes as well but to no avail. A partial example of the response: {"id": PLAYLIST_ID, "type": "library-playlists", "href": "/v1/me/library/playlists/PLAYLIST_ID", "attributes": {"lastModifiedDate": "2024-09-18T20:18:24Z", "canEdit": true, "name": "Afro Party Anthems", "isPublic": false, "description": {"standard": "Definitive African party starters"}, "hasCatalog": false, "dateAdded": "2022-03-10T18:30:56Z", "playParams": {"id": PLAYLIST_ID, "kind": "playlist", "isLibrary": true}}, "relationships": {"catalog": {"href": "/v1/me/library/playlists/PLAYLIST_ID/catalog", "data": []}}} Is there a way to get the artwork URL without sending a request for each playlist? And if not can this be fixed?
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Jun ’25
What is the best approach to multi-channel, per-channel volume control.
I've got a setup using AVAudioEngine with several tone generator nodes, each with a chain of processing nodes, the chains then mixed into the main output. Generator ➡️ Effect ➡️... ➡️ .mainMixerNode ➡️ .outputNode). Generator ➡️ Effect ➡️... ⤴️ ... Generator ➡️ Effect ➡️... ⤴️ The user should be able to mute any chain individually. I've found several potential approaches to muting, but not terribly happy with any of them. Adjust the amplitudes directly in my tone generators. Issue: Consumes CPU even when completely muted. 4 generators adds ~15% cpu, even when all chains are muted. Detach/attach chains that are muted/unmuted. Issue: Causes loud clicking/popping sounds whenever muted/unmuted. Fade mixer output volume while detaching/attaching a chain (just cutting the volume immediately to 0 doesn't get rid of the clicking/popping). Issue: Causes all channels to fade during the transition, so not ideal. The rest of these ideas are variations on making volume control+detatch/attach work for individual chains, since approach #3 worked well. Add an AVAudioMixer to the end of each chain (just for volume control). Issue: Only the mixer on the final chain functions -- the others block all output. Not sure what's going on there. Use matrix mixer (for multi-input volume control). Plus detach/attach to reduce CPU if necessary. Not yet attempted, due to perceived complexity and reports of fragility in order of wiring in. A bunch of effort before I even know if it's going to work. Develop my own fader node to put on the end of each channel. Unlike the tone generator (simple AVSourceNode), developing an effect node seems complex and time consuming. Might not even fix CPU use. I'm not completely averse to the learning curve of either 5 or 6, but would rather get some guidance on best approach before diving in. They both seem likely to take more effort than I'd like for the simple behavior I'm trying to achieve.
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Jul ’25
storing AVAsset in SwiftData
Hi, I am creating an app that can include videos or images in it's data. While @Attribute(.externalStorage) helps with images, with AVAssets I actually would like access to the URL behind that data. (as it would be stupid to load and then save the data again just to have a URL) One key component is to keep all of this clean enough so that I can use (private) CloudKit syncing with the resulting model. All the best Christoph
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Jun ’25
AVSampleBufferDisplayLayer drop frame when play uncompressed video with bframe>3
When using AVSampleBufferDisplayLayer to play uncompressed H.264 and H.265 video with B-frames more than 7, frame drops occur. The more B-frames there are, the more noticeable the frame drops become, for example 15 bframes. Use FFmpeg to transcode a video file with visible timestamps and frame numbers (x264 or x265 ): ffmpeg -i test.mp4 -vf "drawtext=fontsize=45:text=%{pts} %{n}:y=400" -c:v libx264 -x264-params "bframes=15:b-adapt=0" -crf 30 -y x264_bf15.mp4 ffmpeg -i test.mp4 -vf "drawtext=fontsize=45:text=%{pts} %{n}:y=400" -c:v libx265 -x265-params "bframes=15:b-adapt=0" -crf 30 -y x265_bf15.mp4 Use the demo player from this repository to reproduce the issue: https://github.com/msfrms/CustomPlayer frame drops can be observed. And following log can be found in devices console. mediaserverd <<<< IQ-CA >>>> piqca_gmstats_dump: FIQCA(0x1266f4000) recent frames: enqueued: 184, displayed: 138, dropped: 42, flushed: 0, evicted: 3, >16ms late: 2 PS. I was using iphone11 iOS14.6, to replay this issue. May I ask why frame drops occur in this case? Is there any configuration or API usage change that could help fix the frame drop issue? Many thanks!
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Jul ’25
ffmpeg xcframework not working on Mac, but working correctly on iOS
I have an app (currently in development stage) which needs to use ffmpeg, so I tried searching how to embed ffmpeg in apple apps and found this article https://doc.qt.io/qt-6/qtmultimedia-building-ffmpeg-ios.html It is working correctly for iOS but not for macOS ( I have made changes macOS specific using chatgpt and traditional web searching) Drive link for the file and instructions which I'm following: https://drive.google.com/drive/folders/11wqlvb8SU2thMSfII4_Xm3Kc2fPSCZed?usp=share_link Please can someone from apple or in general help me to figure out what I'm doing wrong?
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Jun ’25
SFSpeechRecognizer has a memory leak
When I create a SFSpeechRecognizer object, I find SFLocalSpeechRecognitionClient remains in memory and never gets released. You can create a demo with a single UIButton whose touch action is SFSpeechRecognizer(locale: Locale(identifier: "zh_CN"))
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183
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Jun ’25
iOS 26.0 (23A5276f) - Bluetooth Call Audio Broken (AirPods + Car)
iOS 26.0 (23A5276f) – Bluetooth Call Audio Issue I’m experiencing a Bluetooth audio issue on iOS 26.0 (build 23A5276f). I cannot make or receive phone calls properly using Bluetooth devices — this affects both my car’s Bluetooth system and my AirPods Pro (2nd generation). Notably: Regular phone calls have no audio (either I can’t hear the other person, or they can’t hear me). WhatsApp and other VoIP apps work fine with the same Bluetooth devices. Media playback (music, video, etc.) works without issues over Bluetooth. It seems this bug is limited to the native Phone app or the system audio routing for regular cellular calls. Please advise if this is a known issue or if a fix is expected in upcoming beta releases.
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365
Activity
Jun ’25
Format of 14-bit RAW bayer data from lower bit camera sensor?
I'm working on an application that uses the iPhone camera for scientific purposes - and, as a result would like to receive sensor data in as unprocessed format as possible. I'm using AVCapturePhotoOutput to take Bayer RAW stills and receiving data in kCVPixelFormatType_14Bayer_RGGB format. However, I'm puzzled as to the content of the bits. I simply demosaic the image by taking each 2x2 square: RG GB and use R, (G+G)/2, B to get 16-bit RGB values - and this indeed works. However, I am puzzled as to the values we are getting as they seem to be approximately in the range 2048 - 16383. The top value is understandable - the maximum that you can fit in 14-bits (as implied by the pixel format type). However we don't seem to be able to get lower than ~2048 no matter how black/dark we make the sensor. I'm aware that the sensor is probably not 14-bits (we're using the iPhone 16e camera) and that maybe this is to do with the way the sensor data is packaged. The Advances in iOS Photography video (https://developer.apple.com/videos/play/wwdc2016/501/) describes it as "10-bit sensor RAW packaged in 14 bits per pixel instead of eight." Is there any documentation describing what is going on here? It's vital for our use that we get as close to the raw camera sensor light readings as possible, so any pointers as to the mapping (e.g. decompanding?) being used would be extremely useful. Many thanks in advance for your help.
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212
Activity
May ’25
Is it possible to query the TV's current refresh rate?
I'm working on a media app that would like to be able to tell if the TV connected to tvOS is running at 59.94hz or 60.00hz, so it can optimize a video stream. It looks like the best I can currently do is to check if the user has Match Content Rate enabled, and based on that, when calling displayManager.preferredDisplayCriteria to change video modes, I could guess which rate their TV might be in. It's not very ideal, because not all TVs support both of these rates, and my request for 59.94 might end up as 60 and vice versa. I dug around and can't find any available method in UIScreen to get this info. The odd thing is, the data is right there in currentMode when I look in the debugger, but it seems to be in a private or undocumented class. Is there any way to get at it?
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250
Activity
Jun ’25
AVAssetWriterInput Crash on appendSampleBuffer Converting PCM
Overview We are producing audio in real time from an editing application and are trying to put that on an HLS stream. We attempt to submit PCM samples through an audio writer but are getting a crash after a select number of samples have been appended. Depending on the number of audio frames in the PCM buffer, we might get more iterations before the crash but it always has the same traceback (see below). Code The setup is rather simple. We took inspiration from a few sources around the web. NSMutableDictionary *audio = [[NSMutableDictionary alloc] init]; [audio setObject:@(kAudioFormatMPEG4AAC) forKey:AVFormatIDKey]; [audio setObject:[NSNumber numberWithInt:config.audioSampleRate] // 48000 forKey:AVSampleRateKey]; [audio setObject:[NSNumber numberWithInt:config.audioChannels] // 2 forKey:AVNumberOfChannelsKey]; [audio setObject:@160000 forKey:AVEncoderBitRateKey]; m_audioConfig = [[NSDictionary alloc] initWithDictionary:audio]; m_audio = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeAudio outputSettings:m_audioConfig]; AVAudioFrameCount audioFrames = BUFFER_SAMPLES * bCount; AVAudioPCMBuffer *pcmBuffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:m_full.pcmFormat frameCapacity:audioFrames]; pcmBuffer.frameLength = pcmBuffer.frameCapacity; AudioChannelLayout layout; memset(&layout, 0, sizeof(layout)); layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo; CMFormatDescriptionRef format; OSStatus stats = CMAudioFormatDescriptionCreate( kCFAllocatorDefault, pcmBuffer.format.streamDescription, sizeof(layout), &layout, 0, nil, nil, &format ); for (int i = 0; i < bCount; i++) { AudioPCM pcm; audioCallback->callback(pcm); memcpy(*(pcmBuffer.int16ChannelData) + (bufferSize * i), pcm.data, bufferSize); } size_t samplesConsumed = BUFFER_SAMPLES * bCount; CMSampleBufferRef sampleBuffer; CMSampleTimingInfo timing; timing.duration = CMTimeMake(1, config.audioSampleRate); timing.presentationTimeStamp = presentationTime; timing.decodeTimeStamp = kCMTimeInvalid; OSStatus ostatus = CMSampleBufferCreate( kCFAllocatorDefault, nil, false, nil, nil, format, (CMItemCount)pcmBuffer.frameLength, 1, &timing, 0, nil, &sampleBuffer ); //// ostatus = CMSampleBufferSetDataBufferFromAudioBufferList( sampleBuffer, kCFAllocatorDefault, kCFAllocatorDefault, kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, pcmBuffer.audioBufferList ); if (ostatus != noErr) { NSLog(@"fill audio sample from buffer list failed: %s", logAudioError(ostatus)); return; } ostatus = CMSampleBufferSetDataReady(sampleBuffer); if (ostatus != noErr) { NSLog(@"set sample buffer ready failed: %s", logAudioError(ostatus)); return; } // Finally we can attach it, then shove the presentation time forward [m_audio appendSampleBuffer:sampleBuffer]; The Crash The crash points towards some level of deallocation when the conversion tooling is done or has enough samples to process an output packet? It's had to say. 0 caulk 0x1a1e9532c caulk::alloc::tiered_allocator<caulk::alloc::size_range_tier<0ul, 1008ul, caulk::alloc::tree_allocator<caulk::alloc::chunk_allocator<caulk::alloc::page_allocator, caulk::alloc::bitmap_allocator, caulk::alloc::embed_block_memory, 16384ul, 16ul, 6ul>>>, caulk::alloc::size_range_tier<1009ul, 256000ul, caulk::alloc::guarded_edges_allocator<caulk::alloc::consolidating_free_map<caulk::alloc::page_allocator, 10485760ul>, 4ul>>, caulk::alloc::tracking_allocator<caulk::alloc::page_allocator>>::deallocate(caulk::alloc::block, unsigned long) + 636 1 AudioToolboxCore 0x1993fbfe4 ExtendedAudioBufferList_Destroy + 112 2 AudioToolboxCore 0x1993d5fe0 std::__1::__optional_destruct_base<ACCodecOutputBuffer, false>::~__optional_destruct_base[abi:ne180100]() + 68 3 AudioToolboxCore 0x1993d5f48 acv2::CodecConverter::~CodecConverter() + 196 4 AudioToolboxCore 0x1993d5e5c acv2::CodecConverter::~CodecConverter() + 16 5 AudioToolboxCore 0x1992574d8 std::__1::vector<std::__1::unique_ptr<acv2::AudioConverterBase, std::__1::default_delete<acv2::AudioConverterBase>>, std::__1::allocator<std::__1::unique_ptr<acv2::AudioConverterBase, std::__1::default_delete<acv2::AudioConverterBase>>>>::__clear[abi:ne180100]() + 84 6 AudioToolboxCore 0x199259acc acv2::AudioConverterChain::RebuildConverterChain(acv2::ChainBuildSettings const&) + 116 7 AudioToolboxCore 0x1992596ec acv2::AudioConverterChain::SetProperty(unsigned int, unsigned int, void const*) + 1808 8 AudioToolboxCore 0x199324acc acv2::AudioConverterV2::setProperty(unsigned int, unsigned int, void const*) + 84 9 AudioToolboxCore 0x199327f08 with_resolved(OpaqueAudioConverter*, caulk::function_ref<int (AudioConverterAPI*)>) + 60 10 AudioToolboxCore 0x1993281e4 AudioConverterSetProperty + 72 11 MediaToolbox 0x1a7566c2c FigSampleBufferProcessorCreateWithAudioCompression + 2296 12 MediaToolbox 0x1a754db08 0x1a70b5000 + 4819720 13 MediaToolbox 0x1a754dab4 FigMediaProcessorCreateForAudioCompressionWithFormatWriter + 100 14 MediaToolbox 0x1a77ebb98 0x1a70b5000 + 7564184 15 MediaToolbox 0x1a7804158 0x1a70b5000 + 7663960 16 MediaToolbox 0x1a7801da0 0x1a70b5000 + 7654816 17 AVFCore 0x1ada530c4 -[AVFigAssetWriterTrack addSampleBuffer:error:] + 192 18 AVFCore 0x1ada55164 -[AVFigAssetWriterAudioTrack _flushPendingSampleBuffersReturningError:] + 500 19 AVFCore 0x1ada55354 -[AVFigAssetWriterAudioTrack addSampleBuffer:error:] + 472 20 AVFCore 0x1ada4ebf0 -[AVAssetWriterInputWritingHelper appendSampleBuffer:error:] + 128 21 AVFCore 0x1ada4c354 -[AVAssetWriterInput appendSampleBuffer:] + 168 22 lib_devapple_hls.dylib 0x115d2c7cc detail::AppleHLSImplementation::audioRuntime() + 1052 23 lib_devapple_hls.dylib 0x115d2d094 void* std::__1::__thread_proxy[abi:ne180100]<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, void (detail::AppleHLSImplementation::*)(), detail::AppleHLSImplementation*>>(void*) + 72 24 libsystem_pthread.dylib 0x196e5b2e4 _pthread_start + 136 Any insight would be welcome!
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Jun ’25
Tvos 26 beta2 not support dolby atmos Apple tv 4k 3rd
On Apple TV 4K 3rd generation, with tvOS 26 beta 2, when two HomePod 2 are paired to the device, music and movie sources with Dolby Atmos can only be listened to in stereo. dolby atmos not supported
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Jul ’25
Play MPEG-TS (h264 or HEVC) video stream in iOS App
I'm capturing video stream from GoPro camera (via UDP MPEG-TS packets) but unable to play in iOS app. can someone provide a source code to decode MPEG-TS data to CMSampleBuffer.
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195
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Jul ’25
Regarding the detection of screen orientation (portrait/landscape) in CMSampleBuffer when using ReplayKit for background screen recording
I'm currently using ReplayKit for background screen recording, but I can't determine whether the screen is in landscape mode from the CMSampleBuffer. All other APIs for detecting screen orientation are foreground-based. What should I do?
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101
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Jun ’25
FCPX Workflow Extension: Drag & Drop FCPXML with Titles to Timeline Not Working Despite Following File Promise Guidelines
I'm developing a Final Cut Pro X workflow extension that transcribes audio and creates a text output. I need to allow users to drag this text directly from my extension into FCPX's timeline as titles. Current Implementation: Using NSFilePromiseProvider as per Apple's guidelines for drag and drop Generating valid FCPXML (v1.10) with proper structure: Complete resources section with format and asset references Event and project hierarchy Asset clip with connected title elements Proper timing and duration calculations Supporting multiple pasteboard types: com.apple.finalcutpro.xml.v1-10 com.apple.finalcutpro.xml.v1-9 com.apple.finalcutpro.xml What's Working: Drag operation initiates correctly File promise provider is set up properly FCPXML generation is successful (verified content) All required pasteboard types are registered Proper logging confirms data is being requested and provided Current Pasteboard Types Offered: com.apple.NSFilePromiseItemMetaData com.apple.pasteboard.promised-file-name com.apple.pasteboard.promised-suggested-file-name com.apple.pasteboard.promised-file-content-type Apple files promise pasteboard type com.apple.pasteboard.NSFilePromiseID com.apple.pasteboard.promised-file-url com.apple.finalcutpro.xml.v1-10 com.apple.finalcutpro.xml.v1-9 com.apple.finalcutpro.xml What additional requirements or considerations are needed to make FCPX accept the dragged FCPXML content? Are there specific requirements for workflow extensions regarding drag and drop operations with titles that aren't documented? Any insights, especially from those who have implemented similar functionality in FCPX workflow extensions, would be greatly appreciated. Technical Details: macOS Version: 15.5 (24F74) FCPX Version: 11.1.1 Extension built with SwiftUI and AppKit integration Using NSFilePromiseProvider and NSPasteboardItemDataProvider Full pasteboard type support for FCPXML versions
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216
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Jul ’25
MusicKit developer token issue
I'm reaching out regarding a recurring issue I'm experiencing with MusicKit developer tokens. I'm using a valid .p8 private key to sign JWTs for Apple MusicKit integration. Each token I generate includes the appropriate claims (iss, iat, exp) and is signed with the ES256 algorithm, with an expiration date set approximately 6 months ahead. Everything works as expected immediately after generating the token. However, after a few days, the same JWT (still well within its expiration period) suddenly begins returning invalid/unauthorized responses when used in Postman and other API clients. Importantly: I did not delete or revoke the .p8 key during this time. I verified the JWT contains valid claims and a proper structure. The issue consistently resolves only when I create a new .p8 file and regenerate a fresh JWT with it—after which the cycle repeats. This issue occurs even when the environment and app identifiers remain unchanged. I would greatly appreciate it if you could help me understand: Why these tokens become invalid after a few days, despite having a long exp value and an unchanged key. Whether there's any automatic revocation or timeout policy on .p8 keys that could explain this behavior. If there's a better way to maintain long-lived developer tokens without requiring new .p8 key generation every few days. Thank you for your help and clarification on this issue. Best regards, Liad Altif
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162
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Jun ’25
Apple Music iOS 26 features in Android
Since many users like me use Apple Music on Android, the app is almost as feature-rich as iOS. It would be fantastic if the developers could add the new iOS 26 features to the Android app, along with a minor UI change. I know it’s challenging to implement liquid glass on Android hardware or design, but features like auto-mix, pronunciation, and translation could be added. kindly consider this request !!!!
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289
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Jul ’25
AVSpeechSynthesisVoices available on device
Hello there! Is there any list of voices that are always available on iOS/iPadOS devices? It seems that AVSpeechSynthesisVoice(identifier: "com.apple.voice.compact.en-US.Samantha") is always available on all devices. I thought that AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Nicky_en-US_compact") and AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Aaron_en-US_compact") were available by default on certain newer devices. Is this true? I also noticed that on the same iPad where I was using those 2 voices (Nicky and Aaron) - when I updated to the iPadOS 26 beta, those voices were no longer available. Any information you can share about which voices should be reliably available on which devices would be extremely helpful for our development. Thanks so much!
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Jun ’25
Instagram video embed in WKWebView freezes on start on iOS18.5
Hi everyone! Here's what I observed so far: On device it's reproducible on iOS/iPadOS18.5, but works on iPadOS17.7. On iPhone16 iOS 18.5 simulator that I was extensively using for development it was reproducible until I reset content and settings. On iPhone 16 iOS18.4 simulator, which was also used a lot during development it still works always, so I tend to think it's 18.5 issue. Setting config.websiteDataStore = .nonPersistent() doesn't help. Cleaning WKWebsiteDataStore doesn't help. It works fine using direct URL from the embedded code (see the code below). Can someone provide some insight on how this could be fixed? Here's the code: import SwiftUI import WebKit @main struct IGVideoApp: App { var body: some Scene { WindowGroup { WebView() } } } private struct WebView: UIViewRepresentable { func makeUIView(context: Context) -> WKWebView { let config = WKWebViewConfiguration() config.allowsInlineMediaPlayback = true return .init(frame: .zero, configuration: config) } func updateUIView(_ uiView: WKWebView, context: Context) { let urlString = "https://www.instagram.com/reel/DKHFOGct3z7/?utm_source=ig_embed&amp;utm_campaign=loading" /// It works when loading from the data-instgrm-permalink URL directly // uiView.load(.init(url: .init(string: "\(urlString)")!)) /// It doesn't work whith embedding /// Note: the code part for embedding (<blockquote>...</blockquote>) is taken from my /// Instagram post (https://www.instagram.com/p/DKHFOGct3z7/) /// and stripped down. The urlString was also extracted for demonstration of direct loading. let string = """ <!doctype html> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1"> <html> <head /> <body style="background-color:black; margin:0px"> <blockquote class="instagram-media" data-instgrm-captioned data-instgrm-version="14" data-instgrm-permalink="\(urlString)"> </blockquote> <script async src="https://www.instagram.com/embed.js"></script> </body> </html> """ uiView.loadHTMLString(string, baseURL: .init(string: "https://www.instagram.com")) } }
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Jul ’25
Tvos 18 (Show When Muted and Show on Skip Back)
Is there any way we can detect the status of the Show When Muted and Show on Skip Back device settings in code ?
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May ’25
UIDocumentPickerViewController in Audiounit Extension unable to receive touches
Hello, I have an existing AUv3 instrument plugin. In the plug in, users can access files (audio files, song projects) via a UIDocumentPickerViewController In Logic Pro, (and some other hosts, but not all), the document picker is unable to receive touches, while a keyboard case is attached to the iPad. Removing the case (this is an Apple brand iPad case) allows the interactions to resume and allows me to pick files in the usual way. One of my users reports this non-responsive behavior occurs even after disconnecting their keyboard. I have fiddled with entitlements all day, and have determined that is not the issue, since the keyboard disconnection appears to fix it every time for me. Here is my, very boilerplate, presentation code : guard let type = UTType("com.my.type") else { return } let fileBrowser = UIDocumentPickerViewController(forOpeningContentTypes: [type]) fileBrowser.overrideUserInterfaceStyle = .dark fileBrowser.delegate = self fileBrowser.directoryURL = myFileFolderURL() self.present(fileBrowser, animated: true) {
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Jul ’25
Apple Music API Library Playlist Images
Hi, I'm sending an API request to: https://api.music.apple.com/v1/me/library/playlists?limit=$limit&offset=$offset To list all of the users library playlists, however the resulting objects do not contain the playlist artwork in the JSON. I've tried adding the extend and include attributes as well but to no avail. A partial example of the response: {"id": PLAYLIST_ID, "type": "library-playlists", "href": "/v1/me/library/playlists/PLAYLIST_ID", "attributes": {"lastModifiedDate": "2024-09-18T20:18:24Z", "canEdit": true, "name": "Afro Party Anthems", "isPublic": false, "description": {"standard": "Definitive African party starters"}, "hasCatalog": false, "dateAdded": "2022-03-10T18:30:56Z", "playParams": {"id": PLAYLIST_ID, "kind": "playlist", "isLibrary": true}}, "relationships": {"catalog": {"href": "/v1/me/library/playlists/PLAYLIST_ID/catalog", "data": []}}} Is there a way to get the artwork URL without sending a request for each playlist? And if not can this be fixed?
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Jun ’25
What is the best approach to multi-channel, per-channel volume control.
I've got a setup using AVAudioEngine with several tone generator nodes, each with a chain of processing nodes, the chains then mixed into the main output. Generator ➡️ Effect ➡️... ➡️ .mainMixerNode ➡️ .outputNode). Generator ➡️ Effect ➡️... ⤴️ ... Generator ➡️ Effect ➡️... ⤴️ The user should be able to mute any chain individually. I've found several potential approaches to muting, but not terribly happy with any of them. Adjust the amplitudes directly in my tone generators. Issue: Consumes CPU even when completely muted. 4 generators adds ~15% cpu, even when all chains are muted. Detach/attach chains that are muted/unmuted. Issue: Causes loud clicking/popping sounds whenever muted/unmuted. Fade mixer output volume while detaching/attaching a chain (just cutting the volume immediately to 0 doesn't get rid of the clicking/popping). Issue: Causes all channels to fade during the transition, so not ideal. The rest of these ideas are variations on making volume control+detatch/attach work for individual chains, since approach #3 worked well. Add an AVAudioMixer to the end of each chain (just for volume control). Issue: Only the mixer on the final chain functions -- the others block all output. Not sure what's going on there. Use matrix mixer (for multi-input volume control). Plus detach/attach to reduce CPU if necessary. Not yet attempted, due to perceived complexity and reports of fragility in order of wiring in. A bunch of effort before I even know if it's going to work. Develop my own fader node to put on the end of each channel. Unlike the tone generator (simple AVSourceNode), developing an effect node seems complex and time consuming. Might not even fix CPU use. I'm not completely averse to the learning curve of either 5 or 6, but would rather get some guidance on best approach before diving in. They both seem likely to take more effort than I'd like for the simple behavior I'm trying to achieve.
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Jul ’25
storing AVAsset in SwiftData
Hi, I am creating an app that can include videos or images in it's data. While @Attribute(.externalStorage) helps with images, with AVAssets I actually would like access to the URL behind that data. (as it would be stupid to load and then save the data again just to have a URL) One key component is to keep all of this clean enough so that I can use (private) CloudKit syncing with the resulting model. All the best Christoph
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Jun ’25
AVSampleBufferDisplayLayer drop frame when play uncompressed video with bframe>3
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Jul ’25
ffmpeg xcframework not working on Mac, but working correctly on iOS
I have an app (currently in development stage) which needs to use ffmpeg, so I tried searching how to embed ffmpeg in apple apps and found this article https://doc.qt.io/qt-6/qtmultimedia-building-ffmpeg-ios.html It is working correctly for iOS but not for macOS ( I have made changes macOS specific using chatgpt and traditional web searching) Drive link for the file and instructions which I'm following: https://drive.google.com/drive/folders/11wqlvb8SU2thMSfII4_Xm3Kc2fPSCZed?usp=share_link Please can someone from apple or in general help me to figure out what I'm doing wrong?
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Jun ’25