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Looking for some clarification
Was wondering if anyone from Apple could provide some clarification, The gaming studio "Epic Games" Is wondering if they could distribute the award winning game "Fortnite" back on MacOS without any retaliations. I know Fortnite being back on MacOS would benefit thousands of MacOS Devs. Hoping to get a clarification so Epic could start on bringing Fortnite back.
0
1
762
Dec ’25
Custom GCController subclass for new hardware?
Hi all, Wondering how I would go about creating a plugin/class to support a new (physical/hardware) device with the game controller framework? Between GCVirtualController on iOS and the "KeyboardAndMouseSupport.bundle" I see inside GameController.framework on my Mac, it looks like the framework must be designed to support this but I can't find any documentation. Thanks!
1
0
952
Jan ’26
انشاء تطبيق جديد
اريد انشاء لعبه في ابل ستور و تكون اول صفحه تكون شروط و الاحكام و خيار بدا اللعبه200 فئات من السعوديه من مسلسل من العب من بنات و بس وقطر و الإمارات وانمي ومسلسلات تركيه و السياحه و الدول وشركات عالميه و شركات كترونيه
3
0
320
2w
Implementation of Screen Recording permissions for background OCR utility
I am exploring the development of a utility app that provides real-time feedback to users based on their active screen content (e.g., providing text suggestions for various communication apps). To achieve this, I am looking at using ReplayKit and Broadcast Upload Extensions to process screen frames in the background via OCR. I have a few questions regarding the "Screen Recording" permission and App Store Review: Permission Clarity: Is it possible to trigger the Screen Recording permission request in a way that clearly communicates the "utility" nature of the app without the system UI making it look like a standard video recording? Background Persistence: Can a Broadcast Extension reliably stay active in the background while the user switches between other third-party apps (like messaging or social apps) for the purpose of continuous OCR processing? App Store Guidelines: Are there specific "Privacy & Data Use" guidelines I should be aware of when an app requires persistent screen access to provide text-based suggestions? I want to ensure the user experience is transparent and that the permission flow feels like a "helper utility" rather than a security risk. Any insights on the best APIs to use for this specific background processing would be appreciated.
4
0
528
2d
PingFang.ttc font file is missing in iOS 18.0
I'm an iOS developer, and I've been testing our app in iOS 18.0 Beta. I noticed that there's a problem with the font rendering, and after troubleshooting, I've found out that it's caused by the removal of the PingFang.ttc font in 18.0. I would like to ask the reason for removing this font file and which font should be used to display Chinese in the future? My test device is an iPhone 11 Pro and the system version is iOS 18.0 (22A5297). I have also tested Beta 1 and it has the same issue. In previous versions of the system, the PingFang font is located in this directory /System/Library/Fonts/LanguageSupport/PingFang.ttc. But in iOS 18.0, the font file in this directory has become Kohinoor.ttc, and I've tested that this font can't display Chinese either. I traversed the following system font directories and could not find the PingFang.ttc font file. /System/Library/Fonts/AppFonts /System/Library/Fonts/Core /System/Library/Fonts/CoreAddition /System/Library/Fonts/CoreUI /System/Library/Fonts/LanguageSupport /System/Library/Fonts/UnicodeSupport /System/Library/Fonts/Watch Looking for answers, thanks for the help!
9
2
6.5k
Apr ’25
Roblox freezing on MacOS 26.1 Beta
After updating to MacOS 26.1 I encountered an issue that Roblox tends to freeze quite often for 10 - 60 seconds at most, this is really annoying that it is doing this as i play the game a lot. My theory is that it is like a driver issue with metal or something, I have reinstalled MacOS, reinstalled the game and lowed the performance manually but nothing is working. Wondering if you could help, when it will be fixed and if others are having the same issue. Many thanks, William.
4
2
975
Oct ’25
PDFKit Page Rerender
I'm experiencing an issue with PDFKit where page.removeAnnotation(annotation) successfully removes the annotation from the page's data structure, but the PDFView no longer updates automatically to reflect the change visually. Issue Details: The annotation is removed (verified by checking page.annotations.count) The PDFView display doesn't refresh to show the removal This code was working correctly before and suddenly stopped working No code changes were made on my end
3
1
886
Dec ’25
ReplayKit Issue on iOS 26
When previewing the recording of gameplay the buttons to exit or save are unclickable behind the top bar clock and Wi-Fi/5G status bar. Which means that you have to quit the game in order to continue. Tested on multiple devices. Does anyone have a solution to this? At the moment we have disabled it altogether for iOS 26 users.
2
3
1k
Jan ’26
Request low-latency streaming for iOS/iPadOS
Just found out this key available for visionOS https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.low-latency-streaming It seems to keep video streaming from being interrupted by AWDL, our community needs it badly for self-hosted game streaming (PC to iPhone / iPad). Related apps: Moonlight / VoidLink / SteamLink. Can we expect this on iOS/iPadOS 26, or even iOS/iPadOS 18 ?
1
3
414
Nov ’25
iOS 26.1 beta: third-party Broadcast Extension sessions doesnt work after 3 s, then picker frozen
It's a Broadcast Extension issue: on iOS 26.1 beta the extension never launches—after you tap “Start Broadcast” in the system picker the countdown disappears after 3 s and no broadcast starts, so every live-streaming app(and all other non-system apps that use Broadcast Extension) fails to go live (only the native Photos screen recording still works). Is this a known regression or is a new entitlement required?
0
4
245
Oct ’25
CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
The CGSetDisplayTransferByTable() is not working on the latest round of Mac hardware, namely the MacBook Neo (external display), MacBook M5 Pro (both built-in and external display) and possibly the M5 Max. All tested apps (BetterDisplay, MonitorControl, f.lux, Lunar) exhibit the very issue both in macOS Tahoe 26.3 and macOS Tahoe 26.4 RC. Tested on multiple Macs and installations on the MacBook Neo and MacBook M5 Pro. This issue breaks several display related macOS apps. Way to reproduce the issue using an affected app: Install the app BetterDisplay (https://betterdisplay.pro) Launch the app, open the app menu, choose Image Adjustments and try to adjust colors. Adjustments take no effect Way to reproduce the issue programmatically: Attempt to use the affected macOS API feature: https://developer.apple.com/documentation/coregraphics/cgsetdisplaytransferbytable(::::_:) Here are the FB numbers: FB22273730 (Filed this one as a developer on an unaffected MBP M3 Max) FB22273782 (Filed from an affected MBP M5 Pro running 26.4 RC, with debug info attached)
2
2
474
2d
EXC_BREAKPOINT, QuartzCore , Crash CA::Render::Image::new_image
We are seeing crashes in Xcode organizer. So far we are not able to reproduce them locally. They affect multiple app releases (some older, built with Xcode 15.x and newer built with Xcode 16.0). They only affect iOS 18.5. Is there anything that changed in latest iOS? It's hard to tell what exactly is causing this crash because setting symbolic breakpoint on CA::Render::Image::new_image(unsigned int, unsigned int, unsigned int, unsigned int, CGColorSpace*, void const*, unsigned long const*, void (*)(void const*, void*), void*) triggers this breakpoint all the time, but not necessarily with exactly the previous stack frames matching the crash report. Is it a known issue? crash.crash Thank you.
0
5
480
Jul ’25
X11 applications run with XQuartz not working properly in macOS Tahoe
Hello XQuartz is an open-source effort to develop a version of the X.Org X Window System (https://www.xquartz.org/), widely used to bring graphical support to applications running in remote servers (usually via SSH). Since macOS Tahoe, XQuartz fails to refresh properly on window resize (more info here https://github.com/XQuartz/XQuartz/issues/438#issuecomment-3371409500), leading to severe usability issues. The XQuartz developers are already aware of the issue, but I’m wondering if there’s anything we can do at the OS level to resolve it and restore the usual behavior from before macOS Tahoe. Thanks, KiM
5
6
1.3k
Jan ’26
Game Porting Toolkit installation problem
Hello, Im trying to install it following these steps https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit but i get an error with 'brew install apple/apple/game-porting-toolkit' ==> tar -xf crossover-sources-22.1.1.tar.gz --include=sources/clang/* --strip-components=2 ==> cmake -G Ninja -DCMAKE_VERBOSE_MAKEFILE=Off -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_VERBOSE_MAKEFILE=On -DCMAKE_OSX_ARCHITECTUR Last 15 lines from /Users/rafael/Library/Logs/Homebrew/game-porting-toolkit-compiler/02.cmake: -DLLVM_INSTALL_TOOLCHAIN_ONLY=On -DLLVM_ENABLE_PROJECTS=clang /private/tmp/game-porting-toolkit-compiler-20250519-44600-qwrjgl/llvm CMake Error at CMakeLists.txt:3 (cmake_minimum_required): Compatibility with CMake < 3.5 has been removed from CMake. Update the VERSION argument <min> value. Or, use the <min>...<max> syntax to tell CMake that the project requires at least <min> but has been updated to work with policies introduced by <max> or earlier. Or, add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to try configuring anyway. -- Configuring incomplete, errors occurred! If reporting this issue please do so to (not Homebrew/* repositories): apple/apple MacOS 15.3.1 Thank you in advanced Regards
2
5
565
May ’25
Looking for some clarification
Was wondering if anyone from Apple could provide some clarification, The gaming studio "Epic Games" Is wondering if they could distribute the award winning game "Fortnite" back on MacOS without any retaliations. I know Fortnite being back on MacOS would benefit thousands of MacOS Devs. Hoping to get a clarification so Epic could start on bringing Fortnite back.
Replies
0
Boosts
1
Views
762
Activity
Dec ’25
Custom GCController subclass for new hardware?
Hi all, Wondering how I would go about creating a plugin/class to support a new (physical/hardware) device with the game controller framework? Between GCVirtualController on iOS and the "KeyboardAndMouseSupport.bundle" I see inside GameController.framework on my Mac, it looks like the framework must be designed to support this but I can't find any documentation. Thanks!
Replies
1
Boosts
0
Views
952
Activity
Jan ’26
انشاء تطبيق جديد
اريد انشاء لعبه في ابل ستور و تكون اول صفحه تكون شروط و الاحكام و خيار بدا اللعبه200 فئات من السعوديه من مسلسل من العب من بنات و بس وقطر و الإمارات وانمي ومسلسلات تركيه و السياحه و الدول وشركات عالميه و شركات كترونيه
Replies
3
Boosts
0
Views
320
Activity
2w
Implementation of Screen Recording permissions for background OCR utility
I am exploring the development of a utility app that provides real-time feedback to users based on their active screen content (e.g., providing text suggestions for various communication apps). To achieve this, I am looking at using ReplayKit and Broadcast Upload Extensions to process screen frames in the background via OCR. I have a few questions regarding the "Screen Recording" permission and App Store Review: Permission Clarity: Is it possible to trigger the Screen Recording permission request in a way that clearly communicates the "utility" nature of the app without the system UI making it look like a standard video recording? Background Persistence: Can a Broadcast Extension reliably stay active in the background while the user switches between other third-party apps (like messaging or social apps) for the purpose of continuous OCR processing? App Store Guidelines: Are there specific "Privacy & Data Use" guidelines I should be aware of when an app requires persistent screen access to provide text-based suggestions? I want to ensure the user experience is transparent and that the permission flow feels like a "helper utility" rather than a security risk. Any insights on the best APIs to use for this specific background processing would be appreciated.
Replies
4
Boosts
0
Views
528
Activity
2d
PingFang.ttc font file is missing in iOS 18.0
I'm an iOS developer, and I've been testing our app in iOS 18.0 Beta. I noticed that there's a problem with the font rendering, and after troubleshooting, I've found out that it's caused by the removal of the PingFang.ttc font in 18.0. I would like to ask the reason for removing this font file and which font should be used to display Chinese in the future? My test device is an iPhone 11 Pro and the system version is iOS 18.0 (22A5297). I have also tested Beta 1 and it has the same issue. In previous versions of the system, the PingFang font is located in this directory /System/Library/Fonts/LanguageSupport/PingFang.ttc. But in iOS 18.0, the font file in this directory has become Kohinoor.ttc, and I've tested that this font can't display Chinese either. I traversed the following system font directories and could not find the PingFang.ttc font file. /System/Library/Fonts/AppFonts /System/Library/Fonts/Core /System/Library/Fonts/CoreAddition /System/Library/Fonts/CoreUI /System/Library/Fonts/LanguageSupport /System/Library/Fonts/UnicodeSupport /System/Library/Fonts/Watch Looking for answers, thanks for the help!
Replies
9
Boosts
2
Views
6.5k
Activity
Apr ’25
What's wrong with simd_inverse?
When using simd_inverse functions, the same input yields different results on different devices. On the Mac mini with M4 pro and M3 ultra, the result is But on the Mac mini of M2 ultra, the result is
Replies
2
Boosts
0
Views
1k
Activity
Aug ’25
Roblox freezing on MacOS 26.1 Beta
After updating to MacOS 26.1 I encountered an issue that Roblox tends to freeze quite often for 10 - 60 seconds at most, this is really annoying that it is doing this as i play the game a lot. My theory is that it is like a driver issue with metal or something, I have reinstalled MacOS, reinstalled the game and lowed the performance manually but nothing is working. Wondering if you could help, when it will be fixed and if others are having the same issue. Many thanks, William.
Replies
4
Boosts
2
Views
975
Activity
Oct ’25
PDFKit Page Rerender
I'm experiencing an issue with PDFKit where page.removeAnnotation(annotation) successfully removes the annotation from the page's data structure, but the PDFView no longer updates automatically to reflect the change visually. Issue Details: The annotation is removed (verified by checking page.annotations.count) The PDFView display doesn't refresh to show the removal This code was working correctly before and suddenly stopped working No code changes were made on my end
Replies
3
Boosts
1
Views
886
Activity
Dec ’25
ReplayKit Issue on iOS 26
When previewing the recording of gameplay the buttons to exit or save are unclickable behind the top bar clock and Wi-Fi/5G status bar. Which means that you have to quit the game in order to continue. Tested on multiple devices. Does anyone have a solution to this? At the moment we have disabled it altogether for iOS 26 users.
Replies
2
Boosts
3
Views
1k
Activity
Jan ’26
Request low-latency streaming for iOS/iPadOS
Just found out this key available for visionOS https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.low-latency-streaming It seems to keep video streaming from being interrupted by AWDL, our community needs it badly for self-hosted game streaming (PC to iPhone / iPad). Related apps: Moonlight / VoidLink / SteamLink. Can we expect this on iOS/iPadOS 26, or even iOS/iPadOS 18 ?
Replies
1
Boosts
3
Views
414
Activity
Nov ’25
iOS 26.1 beta: third-party Broadcast Extension sessions doesnt work after 3 s, then picker frozen
It's a Broadcast Extension issue: on iOS 26.1 beta the extension never launches—after you tap “Start Broadcast” in the system picker the countdown disappears after 3 s and no broadcast starts, so every live-streaming app(and all other non-system apps that use Broadcast Extension) fails to go live (only the native Photos screen recording still works). Is this a known regression or is a new entitlement required?
Replies
0
Boosts
4
Views
245
Activity
Oct ’25
CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
The CGSetDisplayTransferByTable() is not working on the latest round of Mac hardware, namely the MacBook Neo (external display), MacBook M5 Pro (both built-in and external display) and possibly the M5 Max. All tested apps (BetterDisplay, MonitorControl, f.lux, Lunar) exhibit the very issue both in macOS Tahoe 26.3 and macOS Tahoe 26.4 RC. Tested on multiple Macs and installations on the MacBook Neo and MacBook M5 Pro. This issue breaks several display related macOS apps. Way to reproduce the issue using an affected app: Install the app BetterDisplay (https://betterdisplay.pro) Launch the app, open the app menu, choose Image Adjustments and try to adjust colors. Adjustments take no effect Way to reproduce the issue programmatically: Attempt to use the affected macOS API feature: https://developer.apple.com/documentation/coregraphics/cgsetdisplaytransferbytable(::::_:) Here are the FB numbers: FB22273730 (Filed this one as a developer on an unaffected MBP M3 Max) FB22273782 (Filed from an affected MBP M5 Pro running 26.4 RC, with debug info attached)
Replies
2
Boosts
2
Views
474
Activity
2d
EXC_BREAKPOINT, QuartzCore , Crash CA::Render::Image::new_image
We are seeing crashes in Xcode organizer. So far we are not able to reproduce them locally. They affect multiple app releases (some older, built with Xcode 15.x and newer built with Xcode 16.0). They only affect iOS 18.5. Is there anything that changed in latest iOS? It's hard to tell what exactly is causing this crash because setting symbolic breakpoint on CA::Render::Image::new_image(unsigned int, unsigned int, unsigned int, unsigned int, CGColorSpace*, void const*, unsigned long const*, void (*)(void const*, void*), void*) triggers this breakpoint all the time, but not necessarily with exactly the previous stack frames matching the crash report. Is it a known issue? crash.crash Thank you.
Replies
0
Boosts
5
Views
480
Activity
Jul ’25
X11 applications run with XQuartz not working properly in macOS Tahoe
Hello XQuartz is an open-source effort to develop a version of the X.Org X Window System (https://www.xquartz.org/), widely used to bring graphical support to applications running in remote servers (usually via SSH). Since macOS Tahoe, XQuartz fails to refresh properly on window resize (more info here https://github.com/XQuartz/XQuartz/issues/438#issuecomment-3371409500), leading to severe usability issues. The XQuartz developers are already aware of the issue, but I’m wondering if there’s anything we can do at the OS level to resolve it and restore the usual behavior from before macOS Tahoe. Thanks, KiM
Replies
5
Boosts
6
Views
1.3k
Activity
Jan ’26
Game Porting Toolkit installation problem
Hello, Im trying to install it following these steps https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit but i get an error with 'brew install apple/apple/game-porting-toolkit' ==> tar -xf crossover-sources-22.1.1.tar.gz --include=sources/clang/* --strip-components=2 ==> cmake -G Ninja -DCMAKE_VERBOSE_MAKEFILE=Off -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_VERBOSE_MAKEFILE=On -DCMAKE_OSX_ARCHITECTUR Last 15 lines from /Users/rafael/Library/Logs/Homebrew/game-porting-toolkit-compiler/02.cmake: -DLLVM_INSTALL_TOOLCHAIN_ONLY=On -DLLVM_ENABLE_PROJECTS=clang /private/tmp/game-porting-toolkit-compiler-20250519-44600-qwrjgl/llvm CMake Error at CMakeLists.txt:3 (cmake_minimum_required): Compatibility with CMake < 3.5 has been removed from CMake. Update the VERSION argument <min> value. Or, use the <min>...<max> syntax to tell CMake that the project requires at least <min> but has been updated to work with policies introduced by <max> or earlier. Or, add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to try configuring anyway. -- Configuring incomplete, errors occurred! If reporting this issue please do so to (not Homebrew/* repositories): apple/apple MacOS 15.3.1 Thank you in advanced Regards
Replies
2
Boosts
5
Views
565
Activity
May ’25