Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
5
3
410
Apr ’26
Apple Watch can't always reconnect
Using Xcode to build and deploy the app to my watch, this is what I get: “Waiting to reconnect to Apple Watch. Previous preparation error: Transport error." And then “Connecting to Apple Watch. Xcode will continue when the operation completes.” And these messages continue to switch between each other. Sometimes the watch to connect and the application starts, but more often a scenario occurs with endless reconnection. I'm using: MacOS 14.4.1 (MacBook Pro 2019; 1.4 GHz Quad-Core Intel Core i5), Xcode 15.3, Watch OS 10.2 (Apple Watch SE 1), iOS 17.1.1 (iPhone 15 Pro). Methods I tried: Connecting Macbook, iPhone and Watch to the same WIfi network; Disabling Watch (and IPhone) from the "Devices and Simulators" menu and setting up Watch (and IPhone) from the beginning. Any help?
30
7
5.2k
Oct ’25
Xcode 26 beta 3 Extremely Sluggish Run on Device
After updating from Xcode 16 to the new Xcode 26 beta 3, running my iOS app becomes slow to the point of unusable. It builds and installs fine, but when running with the console, it lags about 20-50x compared to building and running with Xcode 16. I wanted to try our Xcode 26 to preview my new app icon made in icon composer but now I don't think it's worth the hassle. When running via simulator, the same performance issues. Anybody also struggling with slow on-device testing speed? I am on Sequoia 15.5.
3
3
446
Sep ’25
Unable to Launch Tests/UITests in Xcode 16 with iOS 18 Simulator
Hello, I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator. Steps to Reproduce: Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked. Run any test or UI test case by clicking the "Play" icon in the Test navigator. Xcode gets stuck at the "Testing" state indefinitely. Environment: macOS 15 beta 8 Xcode 16 beta 6 iOS 18 beta 7 simulator
11
6
3.6k
Sep ’25
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a "compiler unable to type-check in reasonable time" error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
3
2
252
Mar ’26
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
4
1
653
Mar ’26
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the "Debug Executable" option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe / Xcode 26 beta versions on a separate partition without any problems.
0
6
646
Sep ’25
Nasty problems in Xcode 26.2: Apple Intelligence crash & Source Code Control Failure
I know this post isn't going to give a lot of details, but what I experienced tonight was so completely weird that I wanted to get it posted here in case others run into it: FIRST: All was well until I made a trivial change to a large Objective-C++ module. I suddenly got the idea to look at that line in the code review pane, to see if that area of code had ever had recent modifications. But, the entire module showed up as modified -- one giant change bar, with nothing on the right side of the code review pane, no matter what commit I selected. Then I noticed that the two lines of code which had all of 4 characters edited were no longer showing any change bars. Yet, the file showed up as "modified". Still, the exact line changes were not showing in the source code navigator, even though other files showed their changes. Note I'm connected to our remote repo on github. I did some command line git checks of the local repo, and the changes were there (as yet unstaged). So -- I figured, I'm gonna ask the Apple Coding Assistant what's up. And it gave some fantastic advice, especially on how to confirm the changes really were in the repo ready to stage and commit and push. Which I did. But despite following a couple hours of wonderful suggestions, I could never get the change bars back -- for this one specific file! (yes, the file was in the repo, and in the project -- everything seemed OK with the file itself -- nothing had changed in the project, which compiled and ran perfectly with my changes). SECOND -- suddenly, the AI assistant seemed to crash Xcode. When I went to re-run Xcode, it just crashed exactly the same. The crash log indicated "Xcode is crashing inside the IDEIntelligenceChat plugin while it’s trying to “apply changes” to a Source Editor buffer". Ultimately, I needed to restart Xcode holding down the SHIFT key. I could open other projects, but not the one I had been working on. So I turned OFF apple Intelligence (thanks, ChatGPT). That allowed me to launch. It sounds like some sort of corrupt Apple Intelligence chat logs and/or caches, which ChatGPT has given me extensive suggestions for deleting. I don't have the energy to attack that tonight -- I did an additional Time Machine backup and hope to take a closer look tomorrow. Ideally -- I'd rather NOT lose all my on-going coding assistant chats for this project -- I had some ongoing suggestions I was working on. But more concerning is the weirdness with changebars affecting this one 7,000 line .mm file. It doesn't seem like there's anything that should affect those change bars for ONE FILE that is in the repo and where changes can be seen from a git diff command line operation. If it's a bug -- I can live with it. But it's worrisome. Other than that, Xcode 26.2 has been running great! Unlike 26.1, which insisted on re-compiling all 600 files in my project every time I ran/debugged, 26.2 just does the 2-6 modified files -- a perfect incremental compile. I've saved HOURS of wasted unnecessary compilation since 26.2 was released.
4
1
626
Jan ’26
Building with Xcode on macOS Tahoe does not launch in iOS 12
When trying to launch an app built with Xcode in iOS12, differences occur depending on the macOS version on which Xcode is installed. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Sequoia, installing it on iOS 12 and tapping the app icon launches the app. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Tahoe, installing it on iOS 12 and tapping the app icon does not launch the app. The following log was displayed upon launch: Dec 15 11:46:35 xxx assertiond[58] <Notice>: Submitting new job for "com.xxx.sample" on behalf of <BKProcess: 0x10151a710; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> Dec 15 11:46:35 xxx assertiond[58] <Notice>: Submitted job with label: UIKitApplication:com.xxx.sample[0x2dfd][58] Dec 15 11:46:35 xxx assertiond[58] <Notice>: Unable to get pid for 'UIKitApplication:com.xxx.sample[0x2dfd][58]': No such process (3) The same issue occurs with both .app and .ipa. I would like to know the technical reason behind this, if anyone knows, please let me know.
0
6
143
Dec ’25
Xcode 14.0.1 does not have support for iPhone 13 Mini in interface builder
With Xcode 14, the device selection on the bottom of the storyboard canvas has changed, and the iPhone 12 and 13 mini screens are no longer there, as well as there only being one model of iPad. Is there a way to add more devices to this section? I have simulators installed for these devices, and this is the way I've been checking compatibility so far, but this is not sustainable. I appreciate any help that you can give me.
5
3
2.5k
Nov ’25
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
5
6
3.4k
Nov ’25
Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading "enter this verification code where you first tried to sign in" — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns "Your request could not be completed" even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February 18/19 so maybe this has been a result of that. I have notified Anthropic support and Apple Feedback Assistant. Does anybody have a workaround until either anthropic or Apple get back to me?
3
2
266
Mar ’26
Xcode 16.0 iOS 12 support
We are preparing builds using Xcode 16.0 given we have a large set of users on iOS 12. Now we have doubts wether we will run into issues if we ship using it (even if it compiles, archives and uploads successfully) given the table columns and content has changed since the last time we checked this table: https://developer.apple.com/support/xcode/. 1- Is the Deployment Targets range for Xcode 16 value correct for iOS? (On the 24th of February it had iOS 12-18, now it has iOS 15-18) 2- Are we OK to ship for iOS 12 using xcode 16.3? Thanks, Joao Garcia
2
5
513
Jul ’25
How to change Xcode Cloud Build number?
I want to use a ci_script to change the CI_BUILD_NUMBER to a new value. But in XCODE CLOUD there seems to be no programmatic way to change it?
Replies
5
Boosts
7
Views
1.2k
Activity
Sep ’25
Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
Replies
5
Boosts
3
Views
410
Activity
Apr ’26
Apple Watch can't always reconnect
Using Xcode to build and deploy the app to my watch, this is what I get: “Waiting to reconnect to Apple Watch. Previous preparation error: Transport error." And then “Connecting to Apple Watch. Xcode will continue when the operation completes.” And these messages continue to switch between each other. Sometimes the watch to connect and the application starts, but more often a scenario occurs with endless reconnection. I'm using: MacOS 14.4.1 (MacBook Pro 2019; 1.4 GHz Quad-Core Intel Core i5), Xcode 15.3, Watch OS 10.2 (Apple Watch SE 1), iOS 17.1.1 (iPhone 15 Pro). Methods I tried: Connecting Macbook, iPhone and Watch to the same WIfi network; Disabling Watch (and IPhone) from the "Devices and Simulators" menu and setting up Watch (and IPhone) from the beginning. Any help?
Replies
30
Boosts
7
Views
5.2k
Activity
Oct ’25
Variable name auto-complete gone from lldb?
Ever since updating to Xcode 16.3, auto-completing variable names in lldb does not work. Is this a known bug? Is there a workaround to get it do auto-complete again?
Replies
6
Boosts
7
Views
400
Activity
May ’25
Xcode 26 beta 3 Extremely Sluggish Run on Device
After updating from Xcode 16 to the new Xcode 26 beta 3, running my iOS app becomes slow to the point of unusable. It builds and installs fine, but when running with the console, it lags about 20-50x compared to building and running with Xcode 16. I wanted to try our Xcode 26 to preview my new app icon made in icon composer but now I don't think it's worth the hassle. When running via simulator, the same performance issues. Anybody also struggling with slow on-device testing speed? I am on Sequoia 15.5.
Replies
3
Boosts
3
Views
446
Activity
Sep ’25
Unable to Launch Tests/UITests in Xcode 16 with iOS 18 Simulator
Hello, I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator. Steps to Reproduce: Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked. Run any test or UI test case by clicking the "Play" icon in the Test navigator. Xcode gets stuck at the "Testing" state indefinitely. Environment: macOS 15 beta 8 Xcode 16 beta 6 iOS 18 beta 7 simulator
Replies
11
Boosts
6
Views
3.6k
Activity
Sep ’25
Xcode 26 RC & App Store Connect
Will RC be allowed to upload to App Store Connect? I have tried a couple of times with 17A321 and I keep getting unsupported SDK or Xcode version. Submitted feedback FB20178551
Replies
6
Boosts
6
Views
232
Activity
Sep ’25
The customized GPX file for Xcode 16 cannot be selected.
I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
Replies
19
Boosts
6
Views
2.7k
Activity
Sep ’25
The operation couldn’t be completed. (Mach error -308 - (ipc/mig) server died)
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
Replies
10
Boosts
5
Views
631
Activity
Oct ’25
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a "compiler unable to type-check in reasonable time" error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
Replies
3
Boosts
2
Views
252
Activity
Mar ’26
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
Replies
4
Boosts
1
Views
653
Activity
Mar ’26
Xcode 26 gets stuck frequently
Hi, Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the "Debug Executable" option in the scheme editor, it works fine as well. Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe / Xcode 26 beta versions on a separate partition without any problems.
Replies
0
Boosts
6
Views
646
Activity
Sep ’25
Nasty problems in Xcode 26.2: Apple Intelligence crash & Source Code Control Failure
I know this post isn't going to give a lot of details, but what I experienced tonight was so completely weird that I wanted to get it posted here in case others run into it: FIRST: All was well until I made a trivial change to a large Objective-C++ module. I suddenly got the idea to look at that line in the code review pane, to see if that area of code had ever had recent modifications. But, the entire module showed up as modified -- one giant change bar, with nothing on the right side of the code review pane, no matter what commit I selected. Then I noticed that the two lines of code which had all of 4 characters edited were no longer showing any change bars. Yet, the file showed up as "modified". Still, the exact line changes were not showing in the source code navigator, even though other files showed their changes. Note I'm connected to our remote repo on github. I did some command line git checks of the local repo, and the changes were there (as yet unstaged). So -- I figured, I'm gonna ask the Apple Coding Assistant what's up. And it gave some fantastic advice, especially on how to confirm the changes really were in the repo ready to stage and commit and push. Which I did. But despite following a couple hours of wonderful suggestions, I could never get the change bars back -- for this one specific file! (yes, the file was in the repo, and in the project -- everything seemed OK with the file itself -- nothing had changed in the project, which compiled and ran perfectly with my changes). SECOND -- suddenly, the AI assistant seemed to crash Xcode. When I went to re-run Xcode, it just crashed exactly the same. The crash log indicated "Xcode is crashing inside the IDEIntelligenceChat plugin while it’s trying to “apply changes” to a Source Editor buffer". Ultimately, I needed to restart Xcode holding down the SHIFT key. I could open other projects, but not the one I had been working on. So I turned OFF apple Intelligence (thanks, ChatGPT). That allowed me to launch. It sounds like some sort of corrupt Apple Intelligence chat logs and/or caches, which ChatGPT has given me extensive suggestions for deleting. I don't have the energy to attack that tonight -- I did an additional Time Machine backup and hope to take a closer look tomorrow. Ideally -- I'd rather NOT lose all my on-going coding assistant chats for this project -- I had some ongoing suggestions I was working on. But more concerning is the weirdness with changebars affecting this one 7,000 line .mm file. It doesn't seem like there's anything that should affect those change bars for ONE FILE that is in the repo and where changes can be seen from a git diff command line operation. If it's a bug -- I can live with it. But it's worrisome. Other than that, Xcode 26.2 has been running great! Unlike 26.1, which insisted on re-compiling all 600 files in my project every time I ran/debugged, 26.2 just does the 2-6 modified files -- a perfect incremental compile. I've saved HOURS of wasted unnecessary compilation since 26.2 was released.
Replies
4
Boosts
1
Views
626
Activity
Jan ’26
Debug Memory Graph: Unable to build memory graph
Submitted feedback FB17075016 Xcode 16.3 release macOS 15.4 iOS 18.4 / iPadOS 18.4 release builds Memory graph fails to build when targeting physical devices running release builds referenced above. Memory graph will build against a simulator device.
Replies
6
Boosts
6
Views
624
Activity
May ’25
Building with Xcode on macOS Tahoe does not launch in iOS 12
When trying to launch an app built with Xcode in iOS12, differences occur depending on the macOS version on which Xcode is installed. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Sequoia, installing it on iOS 12 and tapping the app icon launches the app. When building with Xcode 26.2 (or Xcode 16.4) installed on macOS Tahoe, installing it on iOS 12 and tapping the app icon does not launch the app. The following log was displayed upon launch: Dec 15 11:46:35 xxx assertiond[58] <Notice>: Submitting new job for "com.xxx.sample" on behalf of <BKProcess: 0x10151a710; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> Dec 15 11:46:35 xxx assertiond[58] <Notice>: Submitted job with label: UIKitApplication:com.xxx.sample[0x2dfd][58] Dec 15 11:46:35 xxx assertiond[58] <Notice>: Unable to get pid for 'UIKitApplication:com.xxx.sample[0x2dfd][58]': No such process (3) The same issue occurs with both .app and .ipa. I would like to know the technical reason behind this, if anyone knows, please let me know.
Replies
0
Boosts
6
Views
143
Activity
Dec ’25
Xcode 14.0.1 does not have support for iPhone 13 Mini in interface builder
With Xcode 14, the device selection on the bottom of the storyboard canvas has changed, and the iPhone 12 and 13 mini screens are no longer there, as well as there only being one model of iPad. Is there a way to add more devices to this section? I have simulators installed for these devices, and this is the way I've been checking compatibility so far, but this is not sustainable. I appreciate any help that you can give me.
Replies
5
Boosts
3
Views
2.5k
Activity
Nov ’25
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
Replies
5
Boosts
6
Views
3.4k
Activity
Nov ’25
Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading "enter this verification code where you first tried to sign in" — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns "Your request could not be completed" even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February 18/19 so maybe this has been a result of that. I have notified Anthropic support and Apple Feedback Assistant. Does anybody have a workaround until either anthropic or Apple get back to me?
Replies
3
Boosts
2
Views
266
Activity
Mar ’26
Incorrect transitionFlipFromRight animations on iOS 26.1
On devices and simulators with iOS 26.1, the animation does not work correctly (the initial and final screens are distorted). I use open class func transition(with view: UIView, duration: TimeInterval, options: UIView.AnimationOptions = [], animations: (() -> Void)?, completion: ((Bool) -> Void)? = nil) with options: .transitionFlipFromRight
Replies
6
Boosts
3
Views
322
Activity
Nov ’25
Xcode 16.0 iOS 12 support
We are preparing builds using Xcode 16.0 given we have a large set of users on iOS 12. Now we have doubts wether we will run into issues if we ship using it (even if it compiles, archives and uploads successfully) given the table columns and content has changed since the last time we checked this table: https://developer.apple.com/support/xcode/. 1- Is the Deployment Targets range for Xcode 16 value correct for iOS? (On the 24th of February it had iOS 12-18, now it has iOS 15-18) 2- Are we OK to ship for iOS 12 using xcode 16.3? Thanks, Joao Garcia
Replies
2
Boosts
5
Views
513
Activity
Jul ’25