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Xcode App Crashing after Initial Launch
I'm quite new to Xcode development, and I've been having an issue test-running my app. When I run the app on my iPhone from my Mac, the app launches properly and works initially. However, when I close the app fully and try to reopen it, it keeps crashing. This occurs whether I test on a physical device or an iPhone simulator. Somehow, this issue does not occur when the app is run on Profile mode. I would appreciate any pointers to debug this.
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Mar ’25
Build input file cannot be found
Hi! When I run my project on a real device (iPhone 15 Pro), I encounter the following error: Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists. Xcode: Version 15.4
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Mar ’25
Icon dark mode not working on iPadOS
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version. Thanks kof
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Apr ’25
What to return from func focusItems(in rect: CGRect) -> [any UIFocusItem]
I have a warning on my AR app Virtual Tags that since July does not show its camera information telling: "ARCL.SceneLocationView implements focusItemsInRect: - caching for linear focus movement is limited as long as this view is on screen." I tried inserting the function, but documentation does not explain what it should return and how to generate it. Is someone able to help me? Thanks,
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Feb ’25
Xcode 16.2 won't open project
Since updating to Sequoia, Xcode no longer opens some projects. What I’ve tried so far: Opening the project directly from the .xcworkspace file, but it still doesn’t open. The app doesn’t crash, but the project simply won’t load, and the UI doesn’t appear. What I tried: Uninstalled and reinstalled Xcode. Cloned the project from scratch. I’m currently using Sequoia 15.3.1 on a macbook pro M3.
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Feb ’25
{Project}-LinkMap-normal-arm64.txt changed?
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version. # Path: /Users/....../xxx.app/__preview.dylib # Arch: arm64 # Object files: [ 0] linker synthesized # Sections: # Address Size Segment Section 0x00004000 0x00000000 __TEXT __text # Symbols: # Address Size File Name
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Mar ’25
The behavior of the app using the Promises library changes between Xcode 15.4 and Xcode 16.2.
I’m creating code that performs asynchronous processing using the Promises library (https://github.com/google/promises). In this context, when building the app in Xcode 15.4 and Xcode 16.2, the behavior differs between the two. I’m using version 2.1.1 of the library. Also, I’ve tried using the latest version, 2.4.0, but the result was the same. Has anyone encountered the same issue or know an effective solution? Here's a simple code that reproduces this issue. @IBAction func tapButton(_: UIButton) { _ = getInfo() } func getInfo() -> Promise<Void> { Promise(on: .global(qos: .background)) { fulfill, _ in self.callApi() .then { apiResult -> Promise<ApiResult> in print("\(#function), first apiResult: \(apiResult)") return self.callApi() // #1 } .then { apiResult in print("\(#function), second apiResult: \(apiResult)") // #2 fulfill(()) } } } func callApi() -> Promise<ApiResult> { Promise(on: .global(qos: .background)) { fulfill, _ in print("\(#function), start") self.wait(3) .then { _ in let apiResult = ApiResult(message: "success") print("\(#function), end") fulfill(apiResult) } } } struct ApiResult: Codable { var message: String enum CodingKeys: String, CodingKey { case message } } The Swift Language version in the build settings is 5.0. The console output when running the above code is as follows: When built with Xcode 15.4: 2025/03/21 10:10:46.248 callApi(), start 2025/03/21 10:10:46.248 wait 3.0 sec 2025/03/21 10:10:49.515 callApi(), end 2025/03/21 10:10:49.535 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:10:49.535 callApi(), start 2025/03/21 10:10:49.536 wait 3.0 sec 2025/03/21 10:10:52.831 callApi(), end 2025/03/21 10:10:52.832 getDeviceInfo(), second apiResult: ApiResult(message: "success") The process proceeds from #1 to #2 after completing the code comment in #1. When built with Xcode 16.2: 2025/03/21 09:45:33.399 callApi(), start 2025/03/21 09:45:33.400 wait 3.0 sec 2025/03/21 09:45:36.648 callApi(), end 2025/03/21 09:45:36.666 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 09:45:36.666 callApi(), start 2025/03/21 09:45:36.666 wait 3.0 sec 2025/03/21 09:45:36.677 getDeviceInfo(), second apiResult: Pending: ApiResult 2025/03/21 09:45:39.933 callApi(), end The process does not wait for the code comment in #1 to finish and outputs the #2 print statement first. Additionally, even with Xcode 16.2, when changing the #2 line to "print("(#function), second apiResult: (apiResult.message)")", the output becomes as follows. From this, it seems that referencing the ApiResult type, which is not a String, might have some effect on the behavior. 2025/03/21 10:05:42.129 callApi(), start 2025/03/21 10:05:42.131 wait 3.0 sec 2025/03/21 10:05:45.419 callApi(), end 2025/03/21 10:05:45.437 getDeviceInfo(), first apiResult: ApiResult(message: "success") 2025/03/21 10:05:45.437 callApi(), start 2025/03/21 10:05:45.437 wait 3.0 sec 2025/03/21 10:05:48.706 callApi(), end 2025/03/21 10:05:48.707 getDeviceInfo(), second apiResult: success Thank you in advance
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Mar ’25
Xcode 16 Automatically Builds & Runs Simulator While Editing Storyboard
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard. Here’s what I’ve tried so far to stop this behavior: Disabled "Show Live Issues" in the General settings Removed all key bindings related to Build & Run in the Key Bindings settings Checked for unintentional shortcut triggers, but nothing seems to be causing it Update XCode from 16.1 to 16.2 Delete Derived Data Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow. Is there any setting or hidden configuration that could be causing this? How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard? Would really appreciate any guidance on this!
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Mar ’25
I have a bone to pick with Xcode
Despite Xcode being the one and most used IDE for iOS, it is far from perfect. I have used many tools in my career and here are some features, that would make it much better or what I miss from other IDEs. I encourage others to chip in discussion and lets all hope, Apple starts to improve Xcode. Will put each issue in separate comment below. Slow debugger: not sure what bloat Xcode has or what it is doing, but sometimes it can take more than 10 seconds from breakpoint firing to actually see values. Moreover when debugging SwiftUI or something objC I have to drill down to see value of property or use po and p command and hope it works. SwiftUI views and states are a big pain to debug, to see what is changing a value I have to always use didSet trick or some other black magic. Is it too hard to make it easier? Breakpoints with condition can take up to 1 minute to load and I have M1 Max MBP. Just tried cursor IDE few days ago and breakpoints are much faster and without too much bloat in variable inspector.
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Feb ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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Mar ’25
C++ Binary Size Increase in Xcode 16 Compared to Xcode 15
I've recently upgraded my project from Xcode 15 to Xcode 16. Without changing any build settings or compiler flags, I noticed that the final executable size has increased significantly when building the same C++ code. Investigation: To investigate further, I compared the Link Map outputs from both versions of Xcode. One key difference I found: The symbol size for std::sort increased from 4,336 bytes (Xcode 15) to 6,084 bytes (Xcode 16) – a ~40% increase. This seems to be part of a broader trend where other standard library symbols are also taking up more space in the binary when built with Xcode 16. Questions: Has Apple Clang or libc++ in Xcode 16 changed the implementation of STL algorithms like std::sort? Are there changes in inlining, template instantiation, or debug info that could explain the increase? Is this expected behavior? If so, is there any guidance on minimizing the binary size regression?
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Apr ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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Apr ’25
Classic Linker error after renaming project
We are renaming the project and a Static Library the is critical to the operation on the app is not found during compiling. We have the same project working fine. We have reviewed the project.pbxproj file and searched for erroneous linking, reviewed the Target settings and there is nothing obviously wrong. (Copied and secured the original) Typically workflow is: Clean Delete Derived Data dir D/l Swift Packages Build/Run The team has many years using Xcode / Swift and the project and this is not clear how to resolve. We have scoured SO and the solutions do not apply. Facts: -No cocoapods -Search Paths all set Linker all set Thoughts?
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Mar ’25
Error Missing required module 'RxCocoaRuntime' in xcframeworks
Hi. I have a xcframework that has a dependency on 'RxSwift' and 'RxCocoa'. I deployed it using SPM by embedding it in a Swift Package. However when I import swift package into another project, I keep getting the following error: "Missing required module 'RxCocoaRuntime" How can I fix this? Below are the steps to reproduce the error. Steps Create Xcode proejct, make a dependency on 'RxSwift' and 'RxCocoa' (no matter doing it through tuist or cocoapods) Create XCFramework from that proejct. (I used commands below) xcodebuild archive \ -workspace SimpleFramework.xcworkspace \ -scheme "SimpleFramework" \ -destination "generic/platform=iOS" \ -archivePath "./SimpleFramework-iphoneos.xcarchive" \ -sdk iphoneos \ SKIP_INSTALL=NO \ BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild archive \ -workspace SimpleFramework.xcworkspace \ -scheme "SimpleFramework" \ -archivePath "./SimpleFramework-iphonesimulator.xcarchive" \ -sdk "iphonesimulator" \ SKIP_INSTALL=NO \ BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild -create-xcframework \ -framework "./SimpleFramework-iphoneos.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \ -framework "./SimpleFramework-iphonesimulator.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \ -output "./SimpleFramework.xcframework" Embed in Swift Package, and deploy. // swift-tools-version: 6.0 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( name: "SimplePackage", platforms: [.iOS(.v16)], products: [ .library( name: "SimplePackage", targets: ["SimplePackage"]), ], dependencies: [ .package(url: "https://github.com/ReactiveX/RxSwift", from: "6.8.0") ], targets: [ .binaryTarget( name: "SimpleFramework", path: "Sources/SimpleFramework.xcframework" ), .target( name: "SimplePackage", dependencies: [ "SimpleFramework", "RxSwift", .product(name: "RxCocoa", package: "RxSwift") ] ) ] ) Download Swift Package in another project and import module. I resolved this by removing dependencies from the Swift Package, downloading package in another project, and fetching dependencies by cocoapods. Thist works, but I don't want to use another dependency manager while using SPM. Development Environment CPU : Apple M4 Max MacOS : Sequoia 15.3 Xcode : 16.2
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Mar ’25
Xcode 16 is running on an iPhone 7 with iOS 12.1.3. The application fails to open normally and crashes immediately upon startup.
I am currently using Xcode 16 (16A242d) and testing on an iPhone 7 running iOS 12.1.3. However, when I try to launch the app on the device, it crashes immediately. Below are the crash logs from the iPhone 7: 错误 11:54:55.731858+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches/ATXCacheFile-_ATXAppPredictor-TotalScore 错误 11:54:55.731897+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches 错误 11:54:55.754498+0800 kernel Sandbox: duetexpertd(132) deny(1) mach-lookup com.apple.proactive.ActionPrediction.predictions 错误 11:54:55.756102+0800 duetexpertd Unable to remove recent engagement cache file. Error: Error Domain=NSCocoaErrorDomain Code=4 UserInfo={NSFilePath=, NSUserStringVariant=, NSUnderlyingError=0x100db60a0 {Error Domain=NSPOSIXErrorDomain Code=2}} 错误 11:54:56.571640+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 696; SBApplicationStateRunningReasonsKey = ( { SBApplicationStateRunningReasonAssertionIdentifierKey = UIApplicationLaunch; SBApplicationStateRunningReasonAssertionReasonKey = 10000; } ); SBMostElevatedStateForProcessID = 8; } 错误 11:54:56.829372+0800 assertiond [IGCProject:696] SyscallError: setpriority(PRIO_DARWIN_ROLE, 696, 3): No such process 错误 11:54:56.944833+0800 dasd Activity not tracked as being started, ignoring it 错误 11:55:06.153790+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 697; SBMostElevatedStateForProcessID = 8; } 错误 11:55:06.430433+0800 assertiond [IGCProject:697] SyscallError: setpriority(PRIO_DARWIN_ROLE, 697, 3): No such process 错误 11:55:13.158889+0800 symptomsd Attempt to add an app with insufficient id, info { BKSApplicationStateAppIsFrontmost = 1; BKSApplicationStateExtensionKey = 0; SBApplicationStateDisplayIDKey = "com.igetcool.app"; SBApplicationStateKey = 8; SBApplicationStateProcessIDKey = 699; SBMostElevatedStateForProcessID = 8; } 错误 11:55:13.416290+0800 assertiond [IGCProject:699] SyscallError: setpriority(PRIO_DARWIN_ROLE, 699, 3): No such process I am trying to understand what is causing this issue. Even after archiving and installing the app, it still crashes. According to the official documentation, Xcode 16 is supposed to support iOS 12, but this issue persists. I would like to know the possible reasons for this behavior.
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Mar ’25