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iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
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686
Oct ’25
New IOS APP Help
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further. A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
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756
Sep ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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126
Jun ’25
Icon Composer for visionOS and tvOS
As of right now Icon Composer does not support creating app icons for visionOS and tvOS. It appears that only system apps can provide glass icons for those platforms. How should developers handle this? In extreme cases, the flat icon on those platforms will look wildly different from their glass counterparts. From what I have seen visionOS and tvOS also do not apply any automatic treatment like on iOS where legacy icons get a glass effect. So, third party app icons are just going to look out of place for (hopefully just) a year on those platforms? What is the recommended approach here? You could obviously fake the effect, but I feel like that would be worse.
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Aug ’25
iOS 26.0.1: Different Liquid Glass Effects
Hello everyone, In the current iOS version, changes in the "liquid glass" light shining effects can repeatedly be observed on older iPhone devices (12/13/14). This change is often seen after the device is rebooted or after a SystemMemoryReset.ips (System Analysis Data). It changes very often... I'm not currently working on apps myself, but perhaps someone has ideas for the upcoming updates involving Liquid Glass. (please also check the screenshots)
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Oct ’25
Network access has changed
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels). Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all. But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ? and which library is replacing InsPersistantContainer.framework ? Have a good day Guy Desbief
Topic: Design SubTopic: General
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585
Dec ’25
Got Some Error while build of my Application
Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Topic: Design SubTopic: General
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667
Nov ’25
Macos26 Tahoé is Hell with "Relocated Items"
I just discover that feature (a folder lost in the middle of others desktop folder ). so with each updates: -/usr/local is emptied -somes apps in the Application folder, are deleted, even paid apps .. -i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........ 296go of apps Franckly : c'est la merde !!! I am using a MacBook Pro 16" 2019 any way to stop this behavior ? thank you !!!
Topic: Design SubTopic: General
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674
Sep ’25
Resize Window Form After Loading
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it. Here is one code snippet that works to size the form during the design phase. self.view.window?.contentMinSize = CGSize(width: 1100, height: 310) I have tried code like below to increase the window size after the Form loads if let myWindow = self.view.window ?? NSApplication.shared.mainWindow { // Increase window size and position after it loads let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900) } It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want. I read elsewhere that I had to disable constraints to resize the Form, so I tried code below. let tableView = NSTableView() tableView.translatesAutoresizingMaskIntoConstraints = false let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600) myWindow?.setFrame(newRect, display: true) That code did not seem to do anything as well. Also, the Form displays in the lower left of the screen. Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
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201
Oct ’25
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
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756
Feb ’25
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
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How to make web shortcut icons mode-adaptive like native app icons?
Hello everyone, I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light). This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way? For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest. If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge. Thanks in advance! 日本語の原文: iOS 26から導入されたLiquid Glassデザインについて。 ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。 そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか? ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。 Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
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623
Sep ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
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280
Aug ’25
Requirements for application functions that use some WeatherKit data
Hi there I have developed an offline algorithm for calculating tides, which works based on the built-in database of tidal stations in some regions. The algorithm works correctly and the results match the real data. I would like to receive and add moon data from Weather Kit to the algorithm for performance improvement experiments. What requirements do I need to apply to the application so that I can use data from Weather Kit in my algorithm ?
Topic: Design SubTopic: General
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Jun ’25