Notarization

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Notarization is the process of scanning Developer ID-signed software for malicious components before distribution outside of the Mac App Store.

Notarization Documentation

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Notarization takes over 24 hours
When I submit my app for notarization, it takes more than 24 hours but still shows "In progress". Does anyone else experience the same issue? Here is the history records: Successfully received submission history. history -------------------------------------------------- createdDate: 2024-12-22T07:32:20.998Z id: 81f36df5-21a2-4101-a264-9ac62e7b85a5 name: Gatsbi.zip status: In Progress -------------------------------------------------- createdDate: 2024-12-22T04:00:29.496Z id: 6d99632c-7aef-4e46-bdef-d70845cd39b5 name: Gatsbi.zip status: In Progress -------------------------------------------------- createdDate: 2024-12-21T10:54:48.433Z id: 1fdcd6c6-d707-4521-9b4d-4a5f3e03959a name: Gatsbi.zip status: In Progress -------------------------------------------------- createdDate: 2024-12-21T10:05:02.700Z id: 4237e15e-00e3-4884-9bdd-f7f900af2dc1 name: Gatsbi.zip status: In Progress -------------------------------------------------- createdDate: 2024-12-21T08:40:19.404Z id: 102039b9-4a16-4fbb-8371-f9b6cb0e1a80 name: Gatsbi.zip status: In Progress -------------------------------------------------- createdDate: 2024-12-21T07:31:01.588Z id: b6f82941-1ac2-4f5d-99ed-c44141934a0d name: Gatsbi.zip status: Accepted
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366
Dec ’24
It seems that the code signing was successful, but notarization fails.
I want to distribute a macOS application created with Electron to third parties, but I am currently unable to do so because the code signing is not working correctly. From the following response, it appears that the code signing itself was successful: $ codesign -dvvv dist/mac-arm64/AnySticky.app Executable=/Users/myname/dev/electron-tutorial/dist/mac-arm64/AnySticky.app/Contents/MacOS/AnySticky Identifier=com.electron.electron-tutorial Format=app bundle with Mach-O thin (arm64) CodeDirectory v=20500 size=778 flags=0x10000(runtime) hashes=13+7 location=embedded Hash type=sha256 size=32 CandidateCDHash sha256=e105ecd3c2051554239df404c185f00fca5900de CandidateCDHashFull sha256=e105ecd3c2051554239df404c185f00fca5900de742e572c154aa889e9929186 Hash choices=sha256 CMSDigest=e105ecd3c2051554239df404c185f00fca5900de742e572c154aa889e9929186 CMSDigestType=2 CDHash=e105ecd3c2051554239df404c185f00fca5900de Signature size=9083 Authority=Apple Development: MY NAME (66MDM239Z8) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Timestamp=Dec 18, 2024 at 20:26:03 Info.plist entries=30 TeamIdentifier=9C8S7XP2UN Runtime Version=14.0.0 Sealed Resources version=2 rules=13 files=11 Internal requirements count=1 size=192 However, when I attempt to notarize the app, I receive an error stating that the app is not signed with a valid Developer ID certificate: $ xcrun notarytool submit dist/mac-arm64/AnySticky.zip --keychain-profile "AnySticky" --wait Excerpt from the error message: { "severity": "error", "code": null, "path": "AnySticky.zip/AnySticky.app/Contents/MacOS/AnySticky", "message": "The binary is not signed with a valid Developer ID certificate.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721", "architecture": "arm64" }, { "severity": "error", "code": null, "path": "AnySticky.zip/AnySticky.app/Contents/Frameworks/AnySticky Helper (Renderer).app/Contents/MacOS/AnySticky Helper (Renderer)", "message": "The binary is not signed with a valid Developer ID certificate.", "docUrl": "https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/resolving_common_notarization_issues#3087721", "architecture": "arm64" }, ... I would greatly appreciate any guidance on how to resolve this issue. Thanks.
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470
Dec ’24
Notarize with Enterprise API Key
Hello! I've been facing an issue with notarizing a macOS app with an Enterprise API Key. Due to some misunderstanding setting up the project some years ago, the notarization step was using a developer's accounts API Key. I am looking to fix it to have everything centralized in the Enterprise account we work with, but I get "Debug [JWT] Generating new JWT for key ID" with the new key. This is using the xcrun notarytool directly to get more input. Using Fastlane it fails as: Error polling for notarization info: [11:29:25]: unexpected token at '' The project is deployed via MDM, so we need it to prevent the security warning. I used this documentation to create the key: https://developer.apple.com/documentation/enterpriseprogramapi/creating-api-keys-for-enterprise-program-api I have tried a Developer and an Admin access key, and the Account Holder has also created an Admin key but the errors keep the same. I just updated my Fastlane script to use the new key with the updated values. The old developer account key still works. I am not sure if I am missing any steps in the documentation or if this is not achievable. Important to add that all the profiles and certificates were already set up properly in the Enterprise account, the only error was using an App Store Connect Key instead of an Enterprise Key. Thanks in advance for the help.
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964
Nov ’24
Notarization issue with keys
Keys can vary; an account is not necessary, as only Team Keys are suitable for notarization. It seems that Developer role is sufficient for notarization. We have tried both keys and roles of Developer and Account Manager - the behavior is the same. Multiline There are two types of API keys: Team Access to all apps, with varying levels of access based on selected roles. Individual Access and roles of the associated user. Individual kevs aren't able to use Provisioning endpoints, access Sales and Finance, or notaryTool. BlockQuote Here are the parameters used for notarization via API key: `-k, --key key-path    App Store Connect API key. File system path to the private key. -d, --key-id key-id    App Store Connect API Key ID. For most teams this will be a 10 character alphanumeric string. -i, --issuer issuer    App Store Connect API Issuer ID. The issuer ID is a UUID format string.` The notarization result shows as successful, and on the same machine, the package appears as notarized. However, when the package is transferred to another system, it is displayed as not notarized.
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724
Nov ’24
Notarization: The operation couldn't be completed. (SotoS3.S3ErrorType.multipart error 1.)
Hello, For my macOS app, on Xcode version 15.4 (15F31d) on macOS 14.5 (23F79) I follow Organizer > Distribute App > Direct Distribution, and I get a Notary Error "The operation couldn't be completed. (SotoS3.S3ErrorType.multipart error 1.)" It's been happening since 3 days. In the IDEDistribution.verbose.log file I see: https://gist.github.com/atacan/5dec7a5e26dde0ec06a5bc4eb3607461
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1.6k
Jul ’24
Codesigning completes, Notarization fails using notary tool
Notarization step fails: New AppID and password created: xcrun notarytool submit “.dmg” --apple-id “” --team-id “” --password “” --verbose --wait Error: HTTP status code: 401. Your Apple ID has been locked. Visit iForgot to reset your account (https://iforgot.apple.com), then generate a new app-specific password. Ensure that all authentication arguments are correct. I have reset app password many times, not result. Codesigning completes normally: Mac OS 11.5.2 Xcode 13.2.1
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1
2.5k
Aug ’23
Notarization taking hours??
I started a notarization run a few hours ago. (and used --wait) Conducting pre-submission checks for Metrix Installer.dmg and initiating connection to the Apple notary service... Submission ID received   id: dd77be4c-0cb6-4913-a846-d4025ede37fd Successfully uploaded file   id: dd77be4c-0cb6-4913-a846-d4025ede37fd   path: /Users/johnluss/Work/Metrix Installer.dmg Waiting for processing to complete. Current status: In Progress................................................................................................................................. I finally ctrl-c out of it (PAGES of ....) and tried getting the log Submission log is not yet available or submissionId does not exist   id: dd77be4c-0cb6-4913-a846-d4025ede37fd The Apple System Status page shows all servers up and running. Any suggestions on what might be going wrong?
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3.2k
Sep ’22
Notarisation Resources
General: Forums topic: Code Signing Forums subtopic: Code Signing > Notarization Forums tag: Notarization WWDC 2018 Session 702 Your Apps and the Future of macOS Security WWDC 2019 Session 703 All About Notarization WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps WWDC 2022 Session 10109 What’s new in notarization for Mac apps — Amongst other things, this introduced the Notary REST API Notarizing macOS Software Before Distribution documentation Customizing the Notarization Workflow documentation Resolving Common Notarization Issues documentation Notary REST API documentation TN3147 Migrating to the latest notarization tool technote Fetching the Notary Log forums post Q&A with the Mac notary service team Developer > News post Apple notary service update Developer > News post Notarisation and the macOS 10.9 SDK forums post Testing a Notarised Product forums post Notarisation Fundamentals forums post The Pros and Cons of Stapling forums post Resolving Error 65 When Stapling forums post Many notarisation issues are actually code signing or trusted execution issue. For more on those topics, see Code Signing Resources and Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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3.1k
Jun ’22
Checking DMG notarization. Rejected, but works fine
I have a misterous problem with checking DMG notarization. It fails: bash-3.2$ spctl -a -t open --context context:primary-signature -v MyApp.dmg MyApp: rejected source=no usable signature However this DMG installs fine on Big Sur 11.2.2, macOS allows to run this app, and checking of notarization for installed app was passed: bash-3.2$ spctl -a -v '/Applications/MyApp.app' /Applications/MyApp.app: accepted source=Notarized Developer ID I checked other downloaded apps (Intel or Universal). Some DMG files pass DMG notarization (for example, Audacity), and some fails (PerfectTablePlan). Why? For my app (Universal) I use the following code to codesign and notarize: codesign --timestamp --options runtime --force --deep -s "Developer ID Application: MYCOMPANY" "My.app" // Creating DMG with EULA license xcrun altool --notarize-app --primary-bundle-id MyApp -u "my@email.com" -p "abc123" --file MyApp.dmg xcrun stapler staple MyApp.dmg
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6.9k
Mar ’21
Notarisation and the macOS 10.9 SDK
The notary service requires that all Mach-O images be linked against the macOS 10.9 SDK or later. This isn’t an arbitrary limitation. The hardened runtime, another notarisation requirement, relies on code signing features that were introduced along with macOS 10.9 and it uses the SDK version to check for their presence. Specifically, it checks the SDK version using the sdk field in the LC_BUILD_VERSION Mach-O load command (or the older LC_VERSION_MIN_MACOSX command). There are three common symptoms of this problem: When notarising your product, the notary service rejects a Mach-O image with the error The binary uses an SDK older than the 10.9 SDK. When loading a dynamic library, the system fails with the error mapped file has no cdhash, completely unsigned?. When displaying the code signature of a library, codesign prints this warning: % codesign -d vvv /path/to/your.dylib … Library validation warning=OS X SDK version before 10.9 does not support Library Validation … If you see any of these errors, read on… The best way to avoid this problem is to rebuild your code with modern tools. However, in some cases that’s not possible. Imagine if your app relies on the closed source libDodo.dylib library. That library’s vendor went out of business 10 years ago, and so the library hasn’t been updated since then. Indeed, the library was linked against the macOS 10.6 SDK. What can you do? The first thing to do is come up with a medium-term plan for breaking your dependency on libDodo.dylib. Relying on an unmaintained library is not something that’s sustainable in the long term. The history of the Mac is one of architecture transitions — 68K to PowerPC to Intel, 32- to 64-bit, and so on — and this unmaintained library will make it much harder to deal with the next transition. IMPORTANT I wrote the above prior to the announcement of the latest Apple architecture transition, Apple silicon. When you update your product to a universal binary, you might as well fix this problem on the Intel side as well. Do not delay that any further: While Apple silicon Macs are currently able to run Intel code using Rosetta 2, that’s not something you want to rely on in the long term. Heed this advice from About the Rosetta Translation Environment: Rosetta is meant to ease the transition to Apple silicon, giving you time to create a universal binary for your app. It is not a substitute for creating a native version of your app. But what about the short term? Historically I wasn’t able to offer any help on that front, but this has changed recently. Xcode 11 ships with a command-line tool, vtool, that can change the LC_BUILD_VERSION and LC_VERSION_MIN_MACOSX commands in a Mach-O. You can use this to change the sdk field of these commands, and thus make your Mach-O image ‘compatible’ with notarisation and the hardened runtime. Before doing this, consider these caveats: Any given Mach-O image has only a limited amount of space for load commands. When you use vtool to set or modify the SDK version, the Mach-O could run out of load command space. The tool will fail cleanly in this case but, if it that happens, this technique simply won’t work. Changing a Mach-O image’s load commands will break the seal on its code signature. If the image is signed, remove the signature before doing that. To do this run codesign with the --remove-signature argument. You must then re-sign the library as part of your normal development and distribution process. Remember that a Mach-O image might contain multiple architectures. All of the tools discussed here have an option to work with a specific architecture (usually -arch or --architecture). Keep in mind, however, that macOS 10.7 and later do not run on 32-bit Macs, so if your deployment target is 10.7 or later then it’s safe to drop any 32-bit code. If you’re dealing with a Mach-O image that includes 32-bit Intel code, or indeed PowerPC code, make your life simpler by removing it from the image. Use lipo for this; see its man page for details. It’s possible that changing a Mach-O image’s SDK version could break something. Indeed, many system components use the main executable’s SDK version as part of their backwards compatibility story. If you change a main executable’s SDK version, you might run into hard-to-debug compatibility problems. Test such a change extensively. It’s also possible, but much less likely, that changing the SDK version of a non-main executable Mach-O image might break something. Again, this is something you should test extensively. This list of caveats should make it clear that this is a technique of last resort. I strongly recommend that you build your code with modern tools, and work with your vendors to ensure that they do the same. Only use this technique as part of a short-term compatibility measure while you implement a proper solution in the medium term. For more details on vtool, read its man page. Also familiarise yourself with otool, and specifically the -l option which dumps a Mach-O image’s load commands. Read its man page for details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision history: 2025-04-03 — Added a discussion of common symptoms. Made other minor editorial changes. 2022-05-09 — Updated with a note about Apple silicon. 2020-09-11 — First posted.
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3.3k
Sep ’20
Notarization: "Team isn't configured for notarization"
I've tried to notarize my app recently and got the error:{ "logFormatVersion": 1, "jobId": "...", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization", "statusCode": 7000, "archiveFilename": "myapp.dmg", "uploadDate": "2019-06-20T06:24:53Z", "sha256": "...", "ticketContents": null, "issues": null }I've never heard about "team configuration for notarization" previously. What are the steps to resolve that issue?Thanks in advance.
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18k
Jun ’19