Posts under App & System Services topic

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WidgetKit memory issues only in iOS 18.3
I've been working on a new application and beta testing with TestFlight. When iOS 18.3 came out, my widgets stopped working due to using too much memory. I've been trying to debug for a while now, but not making much progress. Now that iOS 18.4 is out, I noticed the widgets are working again. I'm wondering if there was some change made in iOS 18.3 that was rolled back in iOS 18.4 that I'm not seeing in the iOS Release Notes etc? I haven't seen much in the Developer Forums, either. My concern is that perhaps Apple decided to make the 30MB Widget memory limit a "hard" limit, but then rolled it back, perhaps temporarily, so I'd like some clarity on the situation if possible. Otherwise, I did notice that it seemed as if all of my widgets were loaded at once, even if only one widget was installed, this boosting the memory usage significantly. If so, that might indicate that a bug was fixed in the Widget Provider system? In any case, I'd appreciate any information or advice on this. Thanks!
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Apr ’25
DNS duration 4294893875545978
When I use NSURLSessionTaskTransactionMetrics property domainLookupStartDate and domainLookupEndDate to calculate the duration of DNS, sometimes I get 4294893875545978 or -4294893875545978 return method like this [NSNumber numberWithLongLong:[taskMetrics.domainLookupEndDate timeIntervalSinceDate:taskMetrics.domainLookupStartDate?]*1000000000] The hexadecimal value of 4294893875545978 is 0xF3F3F3F3F3F3A. Is 4294893875545978 a special value?
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87
Mar ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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96
Apr ’25
HealthKit: Real-Time Sleep Tracking with Heart Rate Data
I am trying to track a user's real-time sleep state using heart rate data, but I have encountered several issues: When using HKSampleQuery on the phone to fetch heart rate data, I can only retrieve data recorded before the app comes to the foreground or before it is terminated and restarted (see related issue: https://developer.apple.com/forums/thread/774953). I attempted to get data on the Apple Watch and send updates to the phone via Watch Connectivity. However, if I use WKExtendedRuntimeSession, although I can obtain data on the watch, once the watch screen goes off, it can no longer transmit data via Watch Connectivity to the phone (since I cannot guarantee the app will remain in the foreground when lying in bed). On the other hand, using HKWorkoutSession results in interference with the activity rings and causes the heart rate sensor to run too frequently, which I worry may affect the battery life of the watch. Is there an elegant solution for tracking a user's heart rate data for sleep monitoring?
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127
Apr ’25
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://developer.apple.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://developer.apple.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://developer.apple.com/documentation/devicemanagement/relay?language=objc
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Apr ’25
Understanding Also-Ran Connections
Every now and again folks notice that Network framework seems to create an unexpected number of connections on the wire. This post explains why that happens and what you should do about it. If you have questions or comments, put them in a new thread here on the forums. Use the App & System Services > Networking topic area and the Network tag. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding Also-Ran Connections Network framework implements the Happy Eyeballs algorithm. That might create more on-the-wire connections than you expect. There are two common places where folks notice this: When looking at a packet trace When implementing a listener Imagine that you’ve implemented a TCP server using NWListener and you connect to it from a client using NWConnection. In many situations there are multiple network paths between the client and the server. For example, on a local network there’s always at least two paths: the link-local IPv6 path and either an infrastructure IPv4 path or the link-local IPv4 path. When you start your NWConnection, Network framework’s Happy Eyeballs algorithm might [1] start a TCP connection for each of these paths. It then races those connections. The one that connects first is the ‘winner’, and Network framework uses that connection for your traffic. Once it has a winner, the other connections, the also-ran connections, are redundant, and Network framework just closes them. You can observe this behaviour on the client side by looking in the system log. Many Network framework log entries (subsystem com.apple.network) contain a connection identifier. For example C8 is the eighth connection started by this process. Each connection may have child connections (C8.1, C8.2, …) and grandchild connections (C8.1.1, C8.1.2, …), and so on. You’ll see state transitions for these child connections occurring in parallel. For example, the following log entries show that C8 is racing the connection of two grandchild connections, C8.1.1 and C8.1.2: type: debug time: 12:22:26.825331+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.1:1] Calling connectx(…) type: debug time: 12:22:26.964150+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.2:1] Calling connectx(…) Note For more information about accessing the system log, see Your Friend the System Log. You also see this on the server side, but in this case each connection is visible to your code. When you connect from the client, Network framework calls your listener’s new connection handler with multiple connections. One of those is the winning connection and you’ll receive traffic on it. The others are the also-ran connections, and they close promptly. IMPORTANT Depending on network conditions there may be no also-ran connections. Or there may be lots of them. If you want to test the also-ran connection case, use Network Link Conditioner to add a bunch of delay to your packets. You don’t need to write special code to handle also-ran connections. From the perspective of your listener, these are simply connections that open and then immediately close. There’s no difference between an also-ran connection and, say, a connection from a client that immediately crashes. Or a connection generated by someone doing a port scan. Your server must be resilient to such things. However, the presence of these also-ran connections can be confusing, especially if you’re just getting started with Network framework, and hence this post. [1] This is “might” because the exact behaviour depends on network conditions. More on that below.
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161
Apr ’25
SwiftData Many-To-Many Relationship: Failed to fulfill link PendingRelationshipLink
Hi there, I got two models here: Two Models, with Many-To-Many Relationship @Model final class PresetParams: Identifiable { @Attribute(.unique) var id: UUID = UUID() var positionX: Float = 0.0 var positionY: Float = 0.0 var positionZ: Float = 0.0 var volume: Float = 1.0 @Relationship(deleteRule: .nullify, inverse: \Preset.presetAudioParams) var preset = [Preset]() init(position: SIMD3<Float>, volume: Float) { self.positionX = position.x self.positionY = position.y self.positionZ = position.z self.volume = volume self.preset = [] } var position: SIMD3<Float> { get { return SIMD3<Float>(x: positionX, y: positionY, z: positionZ) } set { positionX = newValue.x positionY = newValue.y positionZ = newValue.z } } } @Model final class Preset: Identifiable { @Attribute(.unique) var id: UUID = UUID() var presetName: String var presetDesc: String? var presetAudioParams = [PresetParams]() // Many-To-Many Relationship. init(presetName: String, presetDesc: String? = nil) { self.presetName = presetName self.presetDesc = presetDesc self.presetAudioParams = [] } } To be honest, I don't fully understand how the @Relationship thing works properly in a Many-To-Many relationship situation. Some tutorials suggest that it's required on the "One" side of an One-To-Many Relationship, while the "Many" side doesn't need it. And then there is an ObservableObject called "ModelActors" to manage all ModelActors, ModelContainer, etc. ModelActors, ModelContainer... class ModelActors: ObservableObject { static let shared: ModelActors = ModelActors() let sharedModelContainer: ModelContainer private init() { var schema = Schema([ // ... Preset.self, PresetParams.self, // ... ]) do { sharedModelContainer = try ModelContainer(for: schema, migrationPlan: MigrationPlan.self) } catch { fatalError("Could not create ModelContainer: \(error.localizedDescription)") } } } And there is a migrationPlan: MigrationPlan // MARK: V102 // typealias ... // MARK: V101 typealias Preset = AppSchemaV101.Preset typealias PresetParams = AppSchemaV101.PresetParams // MARK: V100 // typealias ... enum MigrationPlan: SchemaMigrationPlan { static var schemas: [VersionedSchema.Type] { [ AppSchemaV100.self, AppSchemaV101.self, AppSchemaV102.self, ] } static var stages: [MigrationStage] { [AppMigrateV100toV101, AppMigrateV101toV102] } static let AppMigrateV100toV101 = MigrationStage.lightweight(fromVersion: AppSchemaV100.self, toVersion: AppSchemaV101.self) static let AppMigrateV101toV102 = MigrationStage.lightweight(fromVersion: AppSchemaV101.self, toVersion: AppSchemaV102.self) } // MARK: Here is the AppSchemaV101 enum AppSchemaV101: VersionedSchema { static var versionIdentifier: Schema.Version = Schema.Version(1, 0, 1) static var models: [any PersistentModel.Type] { return [ // ... Preset.self, PresetParams.self ] } } Fails on iOS 18.3.x: "Failed to fulfill link PendingRelationshipLink" So I expected the SwiftData subsystem to work correctly with version control. A good news is that on iOS 18.1 it does work. But it fails on iOS 18.3.x with a fatal Error: "SwiftData/SchemaCoreData.swift:581: Fatal error: Failed to fulfill link PendingRelationshipLink(relationshipDescription: (<NSRelationshipDescription: 0x30377fe80>), name preset, isOptional 0, isTransient 0, entity PresetParams, renamingIdentifier preset, validation predicates (), warnings (), versionHashModifier (null)userInfo {}, destination entity Preset, inverseRelationship (null), minCount 0, maxCount 0, isOrdered 0, deleteRule 1, destinationEntityName: "Preset", inverseRelationshipName: Optional("presetAudioParams")), couldn't find inverse relationship 'Preset.presetAudioParams' in model" Fails on iOS 17.5: Another Error I tested it on iOS 17.5 and found another issue: Accessing or mutating the "PresetAudioParams" property causes the SwiftData Macro Codes to crash, affecting both Getter and Setter. It fails with an error: "EXC_BREAKPOINT (code=1, subcode=0x1cc1698ec)" Tweaking the @Relationship marker and ModelContainer settings didn't fix the problem.
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153
Apr ’25
NotSupportedError, The payment method is not supported
What am I missing in my checking for whether or not to offer Apple Pay on my website? <script async crossorigin src="https://applepay.cdn-apple.com/jsapi/v1.1.0/apple-pay-sdk.js" ></script> ... <style> apple-pay-button { display: none; } </style> ... <apple-pay-button buttonstyle="black" type="plain" locale="en-US" onclick="startApplePay('${APPLE_PAY_MERCHANT_ID}','${paymentForm.amount}');"></apple-pay-button> So, the button is not displayed by default. I only change the style to displayed if: window.onload = function() { if (isApplePaySupported()) { document.querySelector("apple-pay-button").style.display = "inline-block"; }; } function isApplePaySupported() { return (window.PaymentRequest && window.ApplePaySession && ApplePaySession.canMakePayments() && ApplePaySession.supportsVersion(applePayVersion)); } Yet, once in a while a click comes through that tries to create a PaymentRequest with const applePayMethod = { "supportedMethods": "https://apple.com/apple-pay", "data": { "version": applePayVersion, "merchantIdentifier": merchantIdentifier, "merchantCapabilities": [ "supports3DS" ], "supportedNetworks": [ "amex", "discover", "masterCard", "visa" ], "countryCode": "US" } }; and results in: NotSupportedError, The payment method is not supported What else might be "not supported" in the request for this particular user/device/wallet? In particular, that could be known immediately when the PaymentRequest is created, but before any payment instrument from the wallet is selected? And, is there anything I could detect before showing the button? Or, is it even possible for the button to be clicked by some kind of automation, even if it's not displayed?
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100
Apr ’25
FamilyActivityPicker: manage own device AND children device
Hello, I am unable to figure out how I tell the FamilyActivityPicker whether it should show apps installed on my personal device (to be used with AuthorizationCenter.shared.requestAuthorization(for: .individual)) or apps installed on my child’s device (authenticated their phone via AuthorizationCenter.shared.requestAuthorization(for: .child)). Is there any parameter or SwiftUI modifier I need to apply? Otherwise, how does the user or the app know which token belongs to them and which token belongs to their child’s device? Radar: FB17020977 Thanks a lot for your help!
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128
Mar ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
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Apr ’25
Mac App Crashing with Illegal Instructions
I have made a Swift App for MacOS 15 under XCode 16.3, which runs fine. I also want to run it under the previous MacOS 14. Unfortunately it crashes without even starting up (it does not even reach the first log output statement on the first view) The crash reason is Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [2970] I have set the miminium deployment to MacOS 14.0 but to no effect. The XCode machine is a MacOS 15.4 on Arm M3 and the target machine is MacOS 14.7.5 on Intel (MacBook Air) I think it might be related to the compiler and linker settings.
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Apr ’25
Error setting install attribution pingback
Hi there, We have an app targeted for children and we want to use the SkAdNetwork to track installs for campaigns. We don't want to track further in-app events (purchase etc.), just the install event. We added the SDK to our Unity app, listed the network identifiers in the plist file, configured the external campaign according to their instructions, but struggle to see any events for several weeks now. We see the following logs in the app: Registering install attribution pingback. Failed to migrate Install Attribution database schema from 17001 => 17400. SkAdNetwork: No pingbacks found while attempting to register/update. Error setting install attribution pingback registered for app: 1509727806, error: Error Domain=ASDErrorDomain code=1208 How can we debug this further? What does the error mean? Thank you very much! (I hope I posted in the correct forum topic. Apologies if not)
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58
Apr ’25
Data Transfer or Upload to Cloudkit in Published Mode
So i created an App and for some time it was working fine. The app has features to show pdf to users without logging in. I needed to upload all data to cloudkit on public database. I was not having knowledge that there are 2 mode being a noob in coding so after i saved all records in development mode in cloudkit when i published my app, i was not able to see them (Reason because live mode works in Production mode). So i need help now to transfer data from development mode to production mode or any app or code that can help me upload all data in production mode.
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140
Mar ’25
The Apple subscription production environment does not receive notifications.
For Apple subscription payments, my server does not receive notifications for production environment payments, but it can receive notifications for sandbox payments at the same notification address.
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1
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0
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220
Activity
Mar ’25
Some issues regarding the utilization of Matter Support
During the commissioning process of our app, the following two errors frequently occur: 1.Could not find system commissioner pairing for newly staged server with identifier <private> in all pairings 2.Failed to open pairing window on the device I have uploaded the log with the ID: FB17343511 Could you assist us in resolving this issue? Thank you.
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0
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109
Activity
Apr ’25
The Apple subscription production environment does not receive notifications.
The Apple subscription production environment receives notifications, but the same notification address successfully receives them only for sandbox payments.
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1
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0
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207
Activity
Mar ’25
WidgetKit memory issues only in iOS 18.3
I've been working on a new application and beta testing with TestFlight. When iOS 18.3 came out, my widgets stopped working due to using too much memory. I've been trying to debug for a while now, but not making much progress. Now that iOS 18.4 is out, I noticed the widgets are working again. I'm wondering if there was some change made in iOS 18.3 that was rolled back in iOS 18.4 that I'm not seeing in the iOS Release Notes etc? I haven't seen much in the Developer Forums, either. My concern is that perhaps Apple decided to make the 30MB Widget memory limit a "hard" limit, but then rolled it back, perhaps temporarily, so I'd like some clarity on the situation if possible. Otherwise, I did notice that it seemed as if all of my widgets were loaded at once, even if only one widget was installed, this boosting the memory usage significantly. If so, that might indicate that a bug was fixed in the Widget Provider system? In any case, I'd appreciate any information or advice on this. Thanks!
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3
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0
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272
Activity
Apr ’25
DNS duration 4294893875545978
When I use NSURLSessionTaskTransactionMetrics property domainLookupStartDate and domainLookupEndDate to calculate the duration of DNS, sometimes I get 4294893875545978 or -4294893875545978 return method like this [NSNumber numberWithLongLong:[taskMetrics.domainLookupEndDate timeIntervalSinceDate:taskMetrics.domainLookupStartDate?]*1000000000] The hexadecimal value of 4294893875545978 is 0xF3F3F3F3F3F3A. Is 4294893875545978 a special value?
Replies
3
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0
Views
87
Activity
Mar ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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0
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0
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96
Activity
Apr ’25
HealthKit: Real-Time Sleep Tracking with Heart Rate Data
I am trying to track a user's real-time sleep state using heart rate data, but I have encountered several issues: When using HKSampleQuery on the phone to fetch heart rate data, I can only retrieve data recorded before the app comes to the foreground or before it is terminated and restarted (see related issue: https://developer.apple.com/forums/thread/774953). I attempted to get data on the Apple Watch and send updates to the phone via Watch Connectivity. However, if I use WKExtendedRuntimeSession, although I can obtain data on the watch, once the watch screen goes off, it can no longer transmit data via Watch Connectivity to the phone (since I cannot guarantee the app will remain in the foreground when lying in bed). On the other hand, using HKWorkoutSession results in interference with the activity rings and causes the heart rate sensor to run too frequently, which I worry may affect the battery life of the watch. Is there an elegant solution for tracking a user's heart rate data for sleep monitoring?
Replies
1
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0
Views
127
Activity
Apr ’25
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://developer.apple.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://developer.apple.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://developer.apple.com/documentation/devicemanagement/relay?language=objc
Replies
0
Boosts
0
Views
54
Activity
Apr ’25
StoreKit2 and Subscription Receipts Questions
Sorry but I'm not good at English. Is the originalTransactionId received for the same subscription by the same user the same in Store Kit v1 and Store Kit 2? Also, will the originalTransactionId be the same even if the subscription price is changed?
Replies
1
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0
Views
124
Activity
Mar ’25
Understanding Also-Ran Connections
Every now and again folks notice that Network framework seems to create an unexpected number of connections on the wire. This post explains why that happens and what you should do about it. If you have questions or comments, put them in a new thread here on the forums. Use the App & System Services > Networking topic area and the Network tag. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Understanding Also-Ran Connections Network framework implements the Happy Eyeballs algorithm. That might create more on-the-wire connections than you expect. There are two common places where folks notice this: When looking at a packet trace When implementing a listener Imagine that you’ve implemented a TCP server using NWListener and you connect to it from a client using NWConnection. In many situations there are multiple network paths between the client and the server. For example, on a local network there’s always at least two paths: the link-local IPv6 path and either an infrastructure IPv4 path or the link-local IPv4 path. When you start your NWConnection, Network framework’s Happy Eyeballs algorithm might [1] start a TCP connection for each of these paths. It then races those connections. The one that connects first is the ‘winner’, and Network framework uses that connection for your traffic. Once it has a winner, the other connections, the also-ran connections, are redundant, and Network framework just closes them. You can observe this behaviour on the client side by looking in the system log. Many Network framework log entries (subsystem com.apple.network) contain a connection identifier. For example C8 is the eighth connection started by this process. Each connection may have child connections (C8.1, C8.2, …) and grandchild connections (C8.1.1, C8.1.2, …), and so on. You’ll see state transitions for these child connections occurring in parallel. For example, the following log entries show that C8 is racing the connection of two grandchild connections, C8.1.1 and C8.1.2: type: debug time: 12:22:26.825331+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.1:1] Calling connectx(…) type: debug time: 12:22:26.964150+0100 process: TestAlsoRanConnections subsystem: com.apple.network category: connection message: nw_socket_connect [C8.1.2:1] Calling connectx(…) Note For more information about accessing the system log, see Your Friend the System Log. You also see this on the server side, but in this case each connection is visible to your code. When you connect from the client, Network framework calls your listener’s new connection handler with multiple connections. One of those is the winning connection and you’ll receive traffic on it. The others are the also-ran connections, and they close promptly. IMPORTANT Depending on network conditions there may be no also-ran connections. Or there may be lots of them. If you want to test the also-ran connection case, use Network Link Conditioner to add a bunch of delay to your packets. You don’t need to write special code to handle also-ran connections. From the perspective of your listener, these are simply connections that open and then immediately close. There’s no difference between an also-ran connection and, say, a connection from a client that immediately crashes. Or a connection generated by someone doing a port scan. Your server must be resilient to such things. However, the presence of these also-ran connections can be confusing, especially if you’re just getting started with Network framework, and hence this post. [1] This is “might” because the exact behaviour depends on network conditions. More on that below.
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0
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161
Activity
Apr ’25
SwiftData Many-To-Many Relationship: Failed to fulfill link PendingRelationshipLink
Hi there, I got two models here: Two Models, with Many-To-Many Relationship @Model final class PresetParams: Identifiable { @Attribute(.unique) var id: UUID = UUID() var positionX: Float = 0.0 var positionY: Float = 0.0 var positionZ: Float = 0.0 var volume: Float = 1.0 @Relationship(deleteRule: .nullify, inverse: \Preset.presetAudioParams) var preset = [Preset]() init(position: SIMD3<Float>, volume: Float) { self.positionX = position.x self.positionY = position.y self.positionZ = position.z self.volume = volume self.preset = [] } var position: SIMD3<Float> { get { return SIMD3<Float>(x: positionX, y: positionY, z: positionZ) } set { positionX = newValue.x positionY = newValue.y positionZ = newValue.z } } } @Model final class Preset: Identifiable { @Attribute(.unique) var id: UUID = UUID() var presetName: String var presetDesc: String? var presetAudioParams = [PresetParams]() // Many-To-Many Relationship. init(presetName: String, presetDesc: String? = nil) { self.presetName = presetName self.presetDesc = presetDesc self.presetAudioParams = [] } } To be honest, I don't fully understand how the @Relationship thing works properly in a Many-To-Many relationship situation. Some tutorials suggest that it's required on the "One" side of an One-To-Many Relationship, while the "Many" side doesn't need it. And then there is an ObservableObject called "ModelActors" to manage all ModelActors, ModelContainer, etc. ModelActors, ModelContainer... class ModelActors: ObservableObject { static let shared: ModelActors = ModelActors() let sharedModelContainer: ModelContainer private init() { var schema = Schema([ // ... Preset.self, PresetParams.self, // ... ]) do { sharedModelContainer = try ModelContainer(for: schema, migrationPlan: MigrationPlan.self) } catch { fatalError("Could not create ModelContainer: \(error.localizedDescription)") } } } And there is a migrationPlan: MigrationPlan // MARK: V102 // typealias ... // MARK: V101 typealias Preset = AppSchemaV101.Preset typealias PresetParams = AppSchemaV101.PresetParams // MARK: V100 // typealias ... enum MigrationPlan: SchemaMigrationPlan { static var schemas: [VersionedSchema.Type] { [ AppSchemaV100.self, AppSchemaV101.self, AppSchemaV102.self, ] } static var stages: [MigrationStage] { [AppMigrateV100toV101, AppMigrateV101toV102] } static let AppMigrateV100toV101 = MigrationStage.lightweight(fromVersion: AppSchemaV100.self, toVersion: AppSchemaV101.self) static let AppMigrateV101toV102 = MigrationStage.lightweight(fromVersion: AppSchemaV101.self, toVersion: AppSchemaV102.self) } // MARK: Here is the AppSchemaV101 enum AppSchemaV101: VersionedSchema { static var versionIdentifier: Schema.Version = Schema.Version(1, 0, 1) static var models: [any PersistentModel.Type] { return [ // ... Preset.self, PresetParams.self ] } } Fails on iOS 18.3.x: "Failed to fulfill link PendingRelationshipLink" So I expected the SwiftData subsystem to work correctly with version control. A good news is that on iOS 18.1 it does work. But it fails on iOS 18.3.x with a fatal Error: "SwiftData/SchemaCoreData.swift:581: Fatal error: Failed to fulfill link PendingRelationshipLink(relationshipDescription: (<NSRelationshipDescription: 0x30377fe80>), name preset, isOptional 0, isTransient 0, entity PresetParams, renamingIdentifier preset, validation predicates (), warnings (), versionHashModifier (null)userInfo {}, destination entity Preset, inverseRelationship (null), minCount 0, maxCount 0, isOrdered 0, deleteRule 1, destinationEntityName: "Preset", inverseRelationshipName: Optional("presetAudioParams")), couldn't find inverse relationship 'Preset.presetAudioParams' in model" Fails on iOS 17.5: Another Error I tested it on iOS 17.5 and found another issue: Accessing or mutating the "PresetAudioParams" property causes the SwiftData Macro Codes to crash, affecting both Getter and Setter. It fails with an error: "EXC_BREAKPOINT (code=1, subcode=0x1cc1698ec)" Tweaking the @Relationship marker and ModelContainer settings didn't fix the problem.
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Activity
Apr ’25
NotSupportedError, The payment method is not supported
What am I missing in my checking for whether or not to offer Apple Pay on my website? <script async crossorigin src="https://applepay.cdn-apple.com/jsapi/v1.1.0/apple-pay-sdk.js" ></script> ... <style> apple-pay-button { display: none; } </style> ... <apple-pay-button buttonstyle="black" type="plain" locale="en-US" onclick="startApplePay('${APPLE_PAY_MERCHANT_ID}','${paymentForm.amount}');"></apple-pay-button> So, the button is not displayed by default. I only change the style to displayed if: window.onload = function() { if (isApplePaySupported()) { document.querySelector("apple-pay-button").style.display = "inline-block"; }; } function isApplePaySupported() { return (window.PaymentRequest && window.ApplePaySession && ApplePaySession.canMakePayments() && ApplePaySession.supportsVersion(applePayVersion)); } Yet, once in a while a click comes through that tries to create a PaymentRequest with const applePayMethod = { "supportedMethods": "https://apple.com/apple-pay", "data": { "version": applePayVersion, "merchantIdentifier": merchantIdentifier, "merchantCapabilities": [ "supports3DS" ], "supportedNetworks": [ "amex", "discover", "masterCard", "visa" ], "countryCode": "US" } }; and results in: NotSupportedError, The payment method is not supported What else might be "not supported" in the request for this particular user/device/wallet? In particular, that could be known immediately when the PaymentRequest is created, but before any payment instrument from the wallet is selected? And, is there anything I could detect before showing the button? Or, is it even possible for the button to be clicked by some kind of automation, even if it's not displayed?
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100
Activity
Apr ’25
FamilyActivityPicker: manage own device AND children device
Hello, I am unable to figure out how I tell the FamilyActivityPicker whether it should show apps installed on my personal device (to be used with AuthorizationCenter.shared.requestAuthorization(for: .individual)) or apps installed on my child’s device (authenticated their phone via AuthorizationCenter.shared.requestAuthorization(for: .child)). Is there any parameter or SwiftUI modifier I need to apply? Otherwise, how does the user or the app know which token belongs to them and which token belongs to their child’s device? Radar: FB17020977 Thanks a lot for your help!
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128
Activity
Mar ’25
why can a dylib missing dependency still be loaded?
good.load_commands.txt I bad.load_commands.txt have two dylibs built with different parameters on different machines. Both have the same dependency(@rpath/libc++.dylib). When @rpath/libc++.dylib is missing, one of them can still be laoded via dlopen with RTLD_NOW, and I want to understand why. Additional infomation: Both dylibs are the same architecture(arm64) They had identical LC_RPATH settings. But I've removed them via install_name_tool just to simplify the problem. Through otool -l to view load commands, I can't find any differnent between them except they had different libSystem.B.dylib version. And then,I through setting DYLD_PRINT_SEARCHING=1 and load them. I found differenes in their dependency search processes, but' I'm unsure what causes this discrepancy. these are outputs: ./a.out libchrome_zlib.dylib.good dyld[37001]: find path "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[37001]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[37001]: find path "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[37001]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[37001]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[37001]: find path "libchrome_zlib.dylib.good" dyld[37001]: possible path(original path on disk): "libchrome_zlib.dylib.good" dyld[37001]: found: dylib-from-disk: "libchrome_zlib.dylib.good" dyld[37001]: find path "@rpath/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/local/lib/libc++.dylib" dyld[37001]: possible path(default fallback): "/usr/lib/libc++.dylib" dyld[37001]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.dylib" ./a.out libchrome_zlib.dylib.bad dyld[41256]: find path "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libc++.1.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libc++.1.dylib" dyld[41256]: possible path(original path): "/usr/lib/libc++.1.dylib" dyld[41256]: found: dylib-from-cache: (0x000A) "/usr/lib/libc++.1.dylib" dyld[41256]: find path "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path on disk): "/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(cryptex prefix): "/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib" dyld[41256]: possible path(original path): "/usr/lib/libSystem.B.dylib" dyld[41256]: found: dylib-from-cache: (0x00AB) "/usr/lib/libSystem.B.dylib" dyld[41256]: find path "libchrome_zlib.dylib.bad" dyld[41256]: possible path(original path on disk): "libchrome_zlib.dylib.bad" dyld[41256]: found: dylib-from-disk: "libchrome_zlib.dylib.bad" dyld[41256]: find path "@rpath/libc++.dylib" dyld[41256]: not found: "@rpath/libc++.dylib" dlopen failed: dlopen(libchrome_zlib.dylib.bad, 0x0002): Library not loaded: @rpath/libc++.dylib Referenced from: <42E93041-7B58-365B-9967-04AE754AA9F0> /Users/jiangzh/dlopen/libchrome_zlib.dylib.bad Reason: no LC_RPATH's found
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233
Activity
Apr ’25
How to add red bubble badge to app for unread messages
How do i add the red bubble badge notification on the app for unread in app messages
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53
Activity
Apr ’25
Mac App Crashing with Illegal Instructions
I have made a Swift App for MacOS 15 under XCode 16.3, which runs fine. I also want to run it under the previous MacOS 14. Unfortunately it crashes without even starting up (it does not even reach the first log output statement on the first view) The crash reason is Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [2970] I have set the miminium deployment to MacOS 14.0 but to no effect. The XCode machine is a MacOS 15.4 on Arm M3 and the target machine is MacOS 14.7.5 on Intel (MacBook Air) I think it might be related to the compiler and linker settings.
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3
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97
Activity
Apr ’25
Error setting install attribution pingback
Hi there, We have an app targeted for children and we want to use the SkAdNetwork to track installs for campaigns. We don't want to track further in-app events (purchase etc.), just the install event. We added the SDK to our Unity app, listed the network identifiers in the plist file, configured the external campaign according to their instructions, but struggle to see any events for several weeks now. We see the following logs in the app: Registering install attribution pingback. Failed to migrate Install Attribution database schema from 17001 => 17400. SkAdNetwork: No pingbacks found while attempting to register/update. Error setting install attribution pingback registered for app: 1509727806, error: Error Domain=ASDErrorDomain code=1208 How can we debug this further? What does the error mean? Thank you very much! (I hope I posted in the correct forum topic. Apologies if not)
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58
Activity
Apr ’25
Storekit2 Some device failure unknown
iOS Storekit2 Appstore production environment, some user feedback in app purchase faliure, What our log records is StoreKitError.unknown,please How to solve problem, thanks
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122
Activity
Apr ’25
Data Transfer or Upload to Cloudkit in Published Mode
So i created an App and for some time it was working fine. The app has features to show pdf to users without logging in. I needed to upload all data to cloudkit on public database. I was not having knowledge that there are 2 mode being a noob in coding so after i saved all records in development mode in cloudkit when i published my app, i was not able to see them (Reason because live mode works in Production mode). So i need help now to transfer data from development mode to production mode or any app or code that can help me upload all data in production mode.
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140
Activity
Mar ’25
widget gettimeline completion question
My widget requests server data updates in getTimeline to refresh information. But if the server API returns an error and I don't execute the completion callback, will this cause any problems?
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Activity
Apr ’25