Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

Can we decode twice in the same session with unarchiver?
In a class, I call the following (edited to simplify, but it matches the real case). If I do this: func getData() -> someClass? { _ = someURL.startAccessingSecurityScopedResource() if let data = NSData(contentsOf: someURL as URL) { do { let unarchiver = try NSKeyedUnarchiver(forReadingFrom: data as Data) print((unarchiver.decodeObject(of: [NSArray.self, someClass.self /* and few others*/], forKey: oneKey) as? someClass)?.aProperty) if let result = unarchiver.decodeObject(of: [NSArray.self, someClass.self /* same other types*/], forKey: oneKey) as? someClass { unarchiver.finishDecoding() print("unarchived success") return result } else { unarchiver.finishDecoding() print("unarchiving failed") return someClass() } } catch { return nil } } I get a failure on log : unarchiving failed But if I comment out the print(unarchiver.decodeObject) - line 8, it works and I get unarchived success // print((unarchiver.decodeObject(of: [NSArray.self, someClass.self /* and few others*/], forKey: oneKey) as? someClass)?.aProperty) However, when I do exactly the same for another class (I've compared line by line to be sure), it works even with the print statement. What could be happening here ?
3
0
96
1w
How to know when `NEPacketTunnelProvider` has been cleaned up?
I have noticed race conditions on macOS when tearing down and re-configuring an NEPacketTunnelProvider. My goal is to handle switching out one VPN profile for another identical/near identical one (I'll add some context for this below). The flow that I have tested was to wait for the NEVPNStatusDidChange notification to report a NEVPNStatus.disconnected state, and then start the process of re-configuring the VPN with a new profile. In practice however, I have noticed that I must wait a couple of seconds between NEVPNStatus.disconnected state being reported and setting up a new tunnel. Otherwise, the system routing table gets messed up but the VPN reports being in NEVPNStatus.connected state, resulting in a tunnel that appears healthy but can't be accessed. With this, I wanted to ask if you have any suggestions on any OS items I can observer, in order to deterministically know that the system has fully cleaned up my packet tunnel, and that I am safe to configure another? This would be much more optimal than a hard-coded delay. Additional context: Jamf is a common solution for deploying MDM configuration profiles. However, in my tests, it doesn't support Apple's recommended approach of using the PayloadIdentifier to mark profiles for replacement, as PayloadIdentifiers are automatically updated to match the PayloadUUID of that same profile on upload. Although given what I've observed, I'm not sure the Apple recommended approach would work here in any case. Additionally, it would be nice to transition from non-MDM to MDM cleanly, however, this also requires an indeterminate wait time between the non-MDM configuration being disconnected and subsequently removed, and the MDM one being configured. With these scenarios, we need to be able to add a second configuration, with possibly identical VPN settings, then remove the old one, allowing the system to transition to the new configuration. For the MDM case, the pattern I've noticed on the system is that when the current profile is suddenly deleted, the connection will go into disconnected state, then NEVPNConfigurationChange will fire. The new profile can be configured from NEVPNConfigurationChange, however some time is needed to avoid races. For non-MDM, I had experimented with an approach of polling for MDM configurations appearing. When they do, I'd remove my previous notification observers, and set up a new NEVPNStatusDidChange notification observer, to remove the non-MDM VPN configuration after. it enters a disconnected state. Following the removal, I would call a function to reconfigure the VPN with new configuration. When this logic is in place, the call to stopVPNTunnel() is made. Again, a hardcoded delay is required between stopping and removing the old configuration and setting up a new one. Thanks!
3
0
87
1w
Live Activity triggered by AlarmKit remains as an empty state
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
3
0
136
1w
Direct9 / Support faster floating point instructions - xrosetta87
As the title states, I’ve been trying to emulate some older Direct9 games, and rosetta can’t handle it because of that https://github.com/WineAndAqua/rosettax87 I’ve had to use this, but it really seems like something that I shouldn’t have to do I’ve tried Wineskin, wine, D9VK, MoltenVK, GPTk, and the only thing that’s close to working is using devel wine + d9vk with the xrosetta87 running like its a VPN, and then you play Without xrosetta87 it’s 0-0.5 FPS? with it, it’s like a buttery smooth 60+
1
0
73
1w
Device Activity Reports are returning a blank screen in release mode
There is an inconsistent issue when views are rendered from the Device Activity Report Extension. This issue is noticeable only on release versions and it works fine in debug mode. Around 80% of the times, the Report Views return blank screen and this is only the case when a weekly/monthly filter is used. Although, it works as expected for daily report views. My questions are: How are all the Report Activity Views working fine in debug mode but not in release mode? How the daily activity filter works fine in the release mode but the weekly/monthly filters don't work? Is this because of a memory limit issue in the extension? As of now, I have the family-controls(distribution) entitlement only for the app and for the extensions I only have family-controls(development) entitlement. Do I need to request for family-controls(Distribution) entitlement even for the extensions? I have seen threads on the forum mentioning the blank screen issue associated with the DeviceActivityReport but haven't found a solution to it. Any suggestions/feedback would be of great help, thanks.
4
3
1.2k
1w
NSURL - Are Cached Resource Values Really Automatically Removed After Each Pass Through the Run Loop?
The documentation says: The caching behavior of the NSURL and CFURL APIs differ. For NSURL, all cached values (not temporary values) are automatically removed after each pass through the run loop. You only need to call the removeCachedResourceValueForKey: method when you want to clear the cache within a single execution of the run loop. The CFURL functions, on the other hand, do not automatically clear cached resource values. The client has complete control over the cache lifetimes, and you must use CFURLClearResourcePropertyCacheForKey or CFURLClearResourcePropertyCache to clear cached resource values. https://developer.apple.com/documentation/foundation/nsurl/removeallcachedresourcevalues()?language=objc Is this really true? In my experience I've had to explicitly remove cached resource values via -removeAllCachedResourceValues or removeCachedResourceValueForKey: otherwise the URL contains stale values. For example on a URL that no longer exists I attempted to read NSURLIsHiddenKey and the last value was already cached. Instead of getting a NSFileNoSuchFileError I get the old cache value unless explicitly call -removeCachedResourceValueForKey: first and I'm fairly certain the value was cached on a previous run loop churn.
7
0
537
1w
New push notifications for widgets seem too limited for actual production-level apps
I was very excited to see the addition of push notifications for widgets. However upon further inspection, the way it is implemented seems too limiting for real life apps. I have an app for time tracking with my own backend. The app syncs with my backend in the main executable (main target). My widgets are more lightweight as they only access data in the shared app container, but they don't perform sync with the server directly to avoid race conditions with the main app. I was under the impression that the general direction of the platform is to be doing most things in the main app target (also App Intents work that way for the most part), so the fact that the WidgetPushHandler just calls the widget's method to reload the timeline is very unfortunate. In an ideal scenario I also need the main app to be 'woken up' to perform the sync with the server, and once that's done I'd update the widget's timeline and where I would just read data from the shared app container. So, my questions are: What is the recommended way of updating the widgets when this push notification arrives in the case that the main app target needs to perform the sync first? Is there any way how to detect that the method func timeline(for configuration: InteractiveTrackingWidgetConfigurationAppIntent, in context: Context) was called as a result of the push notification being received? Can I somehow schedule a background task from the widget's reloadTimeline() function? How can I get the push token later, in case that I don't save it right away the first time the WidgetPushHandler's pushTokenDidChange() is called? Thank you for your work on this and hopefully for your answers. FB19356256
3
2
240
1w
hide/show scene in Home View API
Which HomeKit API serves for the Home application scene (HMActionSet)-related functionality “Remove from Home View” and “Add to Home View”? There must be a public API for that, for at the very least one 3rd party application shows/hides scenes appropriately as they are set up in Home; nevertheless, whatever I try, I can't find the API. Thanks!
2
0
60
1w
Mac Studio: Continuity Camera unavailable after reboot unless USB camera is connected
Summary On Mac Studio systems (no built-in camera), macOS does not initialize camera services after a normal reboot if no physical camera is present. As a result, Continuity Camera does not appear anywhere in the system. Observed behavior System Information → Camera reports “No video capture devices were found.” Continuity Camera (iPhone) is completely absent from camera lists. Plugging in any USB UVC webcam immediately initializes camera services and causes both the USB camera and the iPhone (Continuity Camera) to appear. The USB camera can then be unplugged and Continuity Camera continues working until the next reboot. Reproduction steps Use a Mac Studio (no built-in camera) on recent macOS. Ensure no USB webcam or external camera is connected. Reboot the Mac normally. After login, open System Information → Camera. Expected Camera services should initialize even when no physical camera is present, allowing Continuity Camera to be available as the primary camera. Actual No camera devices are present unless a physical USB camera is connected at least once after boot. This reproduces 100% of the time on Mac Studio and appears to be a camera service bootstrap issue where Continuity Camera cannot be the first camera device. Issue has been filed via Feedback Assistant.
1
0
58
1w
iOS app not getting killed after removing from app stack manually.
I am having an app in which we are using NEHotspotHelper to detect wifi changes. when I try to kill the app and network change detected, we are seeing logs in NEHotspotHelper* module and after that we are able see the logs indicating app launched in background. [Application] application(_:didFinishLaunchingWithOptions:), UIApplicationState: 2 But when I checked in the app stack, I couldn't find the app. Then I clicked icon to launch the app, it launched without splash screen as if it came from background. Need your support to understand this is expected behaviour.
3
0
211
1w
MFi enrollment process
I followed the instructions on the page https://mfi.apple.com/en/help/login-help/How-to-Register-Your-Existing-Apple-ID.html to apply for the MFi Program. According to step 7 of the guide: "You have now created and registered your Apple Account. You will be automatically directed to the MFi Portal to begin the enrollment process," I should have been taken to the enrollment process after logging in. However, instead of accessing the enrollment page, a pop-up message appears stating: "The Apple Account you signed in with does not have permission to view this page. If you believe your company is currently enrolled in the MFi Program, please contact your company’s Account Administrator to request access to the MFi Portal. If your company is not currently enrolled in the MFi Program, please click here to learn about the program and start the enrollment process." This has created an endless loop—I cannot proceed to the enrollment process as instructed, and the pop-up only redirects me to information that leads back to the same login and permission issue. Could you please provide guidance on how to resolve this and successfully access the MFi Program enrollment process?
1
0
60
1w
App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
3
0
87
1w
NSStagedMigrationManager Merging Steps
Hello, I have 3 model versions and I'm trying to step through migration. Version 2 makes significant changes to v1. As a result, I've renamed the entities in question by appending _v2 to their name, as the data isn't important to retain. v3, remove's the appended version number from v2. Setting the .xcdatamodeld to v3 and the migrations steps array as follows causes the app to error [ NSLightweightMigrationStage([v1]), NSLightweightMigrationStage([v2]), NSLightweightMigrationStage([v3]), ] CoreData: error: <NSPersistentStoreCoordinator: 0x10740d680>: Attempting recovery from error encountered during addPersistentStore: 0x10770f8a0 Error Domain=NSCocoaErrorDomain Code=134110 "An error occurred during persistent store migration." An error occurred during persistent store migration. Cannot merge multiple root entity source tables into one destination entity root table. I find this odd because if I run the migration independently across app launches, the migration appears to drop the no longer used tables in v2, then re-add them back in v3. So it seems to me that something is not finishing completely with the fully stepped through migration. -- I'm also unable to understand how to use NSCustomMigrationStage I've tried setting it to migrate from v1, to v2, but I'm getting a crash with error Duplicate version checksums across stages detected
3
0
93
1w
Asset Pack Limit
I have a total of 100 asset packs associated with my app but I have archived 5 of them. Unfortunately I am now unable to upload any more asset packs (the reported error is "backgroundAsset limit reached -- This app has already reached the maximum number of active backgroundAssets. Maximum allowed is 100.") I assumed that archiving asset packs would make them inactive (and thus not count against the limit). This seems to not be the case and I'm not sure how I can upload new asset packs.
4
0
187
1w
Naming Collision Between Model Attribute and Enum Case in SwiftData and CloudKit
There is a conflict in SwiftData (specifically when synced with CloudKit) when a @Model attribute shares the same name as a case within its assigned enum type. When this occurs, accessing the attribute on a model instance consistently returns the value corresponding to the enum case name, rather than the actual value persisted in the database. Steps to Reproduce Define an enumeration (e.g., Status) with a case that matches a planned property name (e.g., case status). Create a SwiftData @Model that uses this enum. Name the property in the model the same as the enum case. Attempt to save and then retrieve the value. Example Code enum TaskStatus: String, Codable { case status // The conflict source case pending case completed } @Model class TodoItem { // Conflict: Property name matches enum case name var status: TaskStatus init(status: TaskStatus) { self.status = status } } Expected Behavior The property item.status should return the value stored in the database (e.g., .pending or .completed). Actual Behavior The property item.status consistently resolves to the enum case .status, ignoring the actual persisted data.
1
0
53
1w
incomplete route data in Apple Health
When we upload workout data to HealthKit the route information with the workout detailed data is incomplete: just a few dots. When we select "Show all workout routes" the route data for the same workout shows correctly. We use the HKWorkoutBuilder to store the workout data, and add the location data with the HKWorkoutRouteBuilder to the workout with Is this an Apple Health issue, or do we have to change something in the way we store the location data to the workout?
3
0
337
1w
Provisioning profile missing entitlement
My iOS app uses CloudKit key-value storage. I have not updated the app in a few years but it works fine. Since it was last updated, I transferred the app from an old organization to my personal developer account. Now that I'm working on the app again I get an error: Provisioning profile "iOS Team Provisioning Profile: com.company.app" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement. In the entitlement file, it has $(TeamIdentifierPrefix)$(CFBundleIdentifier) as the value for iCloud Key-Value Store. I've verified the variables resolve as expected. When I parse the provisioning profile there is no entitlement value for key-value storage. What am I getting wrong?
16
0
1k
1w
Tap to Pay Entitlement only for development
Hello Team, We applied for Tap to Pay on iPhone entitlement and were approved, but on distribution support it's only showing Development. We can build and debug Tap to Pay on development, but unable to build release. We opened ticket with Apple support but they were saying it was configured correctly. I attached screenshot of our developer account entitlement for Tap to Pay. It clearly said Development only.
1
0
413
1w