Posts under App & System Services topic

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How to launch a sandboxed process as a standalone application?
Hello, I have an application that needs to be published to the App Store. This application consists of two processes, A and B, where B is a child process of A. I found that if process B needs to be launched as a child process of A in sandbox mode, it is necessary to set the following keys in the entitlements.plist file: <key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/> However, after setting these keys, process B can no longer be launched directly. This issue is particularly prominent because process B has a window and a Dock icon — in this case, if the user pins the Dock icon, they will be unable to launch process B. Could you please advise on a solution to this problem?
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SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(\InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has anyone faced something similar? Bug is reported as FB22173905
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How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
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Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello, We are experiencing an issue related to push notifications after updating devices to iOS 26.4 Beta. Our system stores push notification tokens on the server by associating the device token with the device’s IDFV in the app. After updating a device to iOS 26.4 Beta, we observed that the device token from a previously uninstalled version of the app remains valid for more than a week. As a result, two push notifications are delivered to the same device. The situation is as follows: The user installs the app and a device token is generated. The user uninstalls the app. Later, the user installs the app again and a new device token is generated. However, the previous device token does not become invalid, even after more than a week. Because IDFV changes when the app is reinstalled, our server cannot determine that the device belongs to the same user. Therefore, we cannot overwrite the old token with the new one on the server side. Could you please advise: Is this behavior expected in iOS 26.4 Beta? How long does it normally take for a device token to become invalid after an app is uninstalled? What is the recommended approach to prevent duplicate push notifications in this situation? Any guidance would be greatly appreciated. Best regards
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Access Screen Time total usage from main app when using DeviceActivityReportExtension
I am building a simple iOS app that shows the total phone usage time for today using the Screen Time APIs. Architecture: Main app → requests authorization using AuthorizationCenter.shared.requestAuthorization(for: .individual) → displays a DeviceActivityReport Report extension → DeviceActivityReportExtension → calculates total usage using DeviceActivityResults<DeviceActivityData> → shows the number in a SwiftUI view The report works correctly. The extension successfully calculates the total usage and displays it on screen. Example logic inside the report extension: for await activityData in data { for await segment in activityData.activitySegments { totalSeconds += segment.totalActivityDuration } } let totalMinutes = Int(totalSeconds / 60) The problem: I need the main app to access that number so I can store it daily in my own database. I tried to send the value from the extension to the main app using: App Group + UserDefaults(suiteName:) App Group + shared file (FileManager.containerURL) writing inside makeConfiguration(...) Example: if let defaults = UserDefaults(suiteName: "group.myapp") { defaults.set(value, forKey: "savedTotalActivity") } But the main app cannot read the value. The report extension displays the number correctly, but the data never appears in shared storage. Questions: Is DeviceActivityReportExtension intentionally sandboxed so Screen Time data cannot be exported to the containing app? Is there any supported way for the main app to access the total usage value calculated in the report extension? If exporting the value is restricted, what is the recommended architecture for apps that want to store daily Screen Time totals for later analysis? Goal: I want a simple app that records something like: 2026-03-08 → 244 minutes 2026-03-09 → 198 minutes and stores it inside the app database. Any guidance on the correct architecture would help.
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[FB22167174] PDFKit: `buttonWidgetState = .onState` ignored for non-first radio button annotations on `dataRepresentation()`
I've run into what appears to be a bug in PDFKit's radio button serialization. When creating a radio button group with PDFAnnotation, only the first annotation added via page.addAnnotation() gets a correct /AS entry in the written PDF — all other annotations always get /AS /Off, regardless of buttonWidgetState. Minimal reproduction func makeRadioButton(optionId: String, isSelected: Bool) -> PDFAnnotation { let ann = PDFAnnotation(bounds: CGRect(x: 0, y: 0, width: 20, height: 20), forType: .widget, withProperties: nil) ann.widgetFieldType = .button ann.widgetControlType = .radioButtonControl ann.fieldName = "Choice" ann.buttonWidgetStateString = optionId ann.buttonWidgetState = isSelected ? .onState : .offState return ann } let pdf = PDFDocument() let page = PDFPage() pdf.insert(page, at: 0) // Intend to select B page.addAnnotation(makeRadioButton(optionId: "A", isSelected: false)) page.addAnnotation(makeRadioButton(optionId: "B", isSelected: true)) page.addAnnotation(makeRadioButton(optionId: "C", isSelected: false)) _ = pdf.dataRepresentation() // Result: /AS is /Off for all three — B is not selected in the PDF What I observed Selecting A (first annotation added): /AS /A written correctly works Selecting B or C: /AS /Off for all buttons Additionally, dataRepresentation() corrupts the in-memory state as a side effect: buttonWidgetState of the selected annotation is .onState before the call and .offState after. Root cause During serialization, dataRepresentation() internally calls setButtonWidgetState:.onState on each annotation in turn to generate appearance streams. This triggers PDFKit's radio-group exclusivity logic, which silently clears all other annotations — so by the time /AS is written, only the first annotation's selection survives. Workaround It took a while to track this down, so I'm documenting the workaround here in case it helps others. Add the annotation that should be selected first via page.addAnnotation(): // Add selected annotation first page.addAnnotation(makeRadioButton(optionId: "B", isSelected: true)) page.addAnnotation(makeRadioButton(optionId: "A", isSelected: false)) page.addAnnotation(makeRadioButton(optionId: "C", isSelected: false)) Tested on macOS 26.3 / Xcode 26.3. Filed as Feedback FB22167174. Full code including workaround is here: radio_bug_swift.txt Has anyone else hit this? Is there a cleaner method I'm missing?
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LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to render its custom content. Unfortunately, on watchOS the system doesn't seem to treat a video call any differently from an audio call, and won't dismiss the system UI once it's answered. We fully realize that Apple Watch doesn't have a camera for outbound video, doesn't support VideoToolbox or other low-level video convenience libraries for simplified rendering and decoding, etc. That's not what we're worried about (yet). The documentation is at best unclear about whether LCK (or CallKit, for that matter) can hand off calls flagged as video-compatible according to how we think they should, which is passing foreground UI over to the app once the call has been accepted by the user. Can any Apple people shed some light on this? I recognize we are probably trying to do something not many people have before.
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StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [ProPurchasePage] album credit success status=PurchaseStatus.restored receiptLen=5334 [AppleIapService] Sending Apple IAP confirmation for albumId=ariie_west_pretty_girl_summer, buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 [AppleIapService] appleIapConfirm response status: 200 [AppleIapService] appleIapConfirm applied for albumId=ariie_west_pretty_girl_summer buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 After that, the purchase is written correctly on my side: "libraryAlbums": [ { "AlbumId": "ariie_west_pretty_girl_summer", "paid": true, "Quantity": 1 } ] Second and later attempts: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [ProPurchasePage] buyConsumable (album.credit.v2) returned: true [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [IAP] restored arrived during album checkout — cancelling attempt Question Is this expected StoreKit sandbox behavior for a consumable, or does this suggest: a StoreKit sandbox issue, a problem with how the product is configured in App Store Connect, or a transaction-handling issue in the app/plugin layer? Also, is there any Apple-recommended handling for repeated consumable purchases when sandbox keeps surfacing a restored status?
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MapKit JS quota limits
Hello, I’m planning to use MapKit JS for a production web/mobile application and I’m trying to better understand the quota limits and pricing model. From the documentation, I understand that MapKit JS provides a free daily limit of: 250,000 map views 25,000 service calls per Apple Developer Program membership. However, I’m not clear about what exactly happens if these limits are exceeded. My questions: If my application exceeds 250,000 map views or 25,000 service calls in a day, what happens? Will the API simply start returning errors (for example HTTP 429), or will Apple automatically charge for additional usage? Is there an official pricing model for usage above the free quota, or do we need to contact Apple to request higher limits? Are these limits strict daily hard limits that should never be exceeded in production? I’m trying to design the architecture of my application and would like to understand whether we must strictly stay below these limits or whether scaling beyond them is possible. Thank you.
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Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it as missed or cancelled Or should this state change be handled using a regular remote push or another signaling mechanism instead of VoIP push? Scenario B — Callee Rejects the Call User B rejects the call from CallKit. The server must inform User A that the call was rejected. Question: Is it acceptable to send a VoIP push to User A to update the CallKit state and terminate the outgoing call UI? Scenario C — Multiple Devices per User User B may be logged in on multiple devices. User A calls User B. VoIP push is sent to all devices of User B. One device answers. Question: Is it acceptable to send a VoIP push to the remaining devices instructing them to: stop ringing end the CallKit incoming call UI Or is there a recommended alternative pattern for this case? Main Question Aside from the initial incoming call VoIP push, in which situations is it considered acceptable to send additional VoIP pushes to terminate or update CallKit state (cancelled, rejected, answered on another device)? The goal is to remain compliant with PushKit policies, particularly the guidance that VoIP pushes should only be used when they result in a call-related user action. Any guidance on the recommended architecture for these cases would be greatly appreciated. Thank you.
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RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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App is Not Receiving Healthkit Background Delivery
I am trying to figure out why my app is not receiving background deliveries from Healthkit. I have a successfully implemented HKObserverQuery  which is being used to send data like step count to a server. I have a successful enableBackgroundDelivery (completes without errors). I have also checkmarked the HealthKit Background Delivery and Clinical Health Records options in my app's Signing and Capabilities configurations. I know the observer is functional because the health data gets sent to the server when the app is running. The problem is I haven't seen any evidence of the observer handler being triggered when the app is not running. What am I missing? And what is the best way to go about debugging what is going wrong?
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Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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Help Rescuing SwiftData Schema with Non-Optional Transformables
I currently have a schema in production (cloudKit and local files) containing non-optional transformable values, e.g. @Attribute(.transformable(by: TestTransformer.self)) var number: TestTransformable = TestTransformable.init(value: 100) Unfortunately, this is preventing any migration from succeeding (documented at length in FB22151570). Briefly summarized, any migration from a Schema containing non-optional transformable values fails between willMigrate and didMigrate with the error "Can't find model for source store". This occurs for all migrations, including lightweight with a migration plan, lightweight without a plan, and custom migrations. Worst of all, this also prevents migration to optional transformable values, or the elimination of the transformable value entirely, leaving us completely stuck. (note: optional transformable values only work when they have a default value set to nil, otherwise even these have issues migrating) We already have features being blocked by this issue, and would like to preserve user-data while restoring our ability to move forwards with database. Are there any known workarounds for using SwiftData (+CloudKit) when schema migration is non-operational?
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Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
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Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session request? Or is it acceptable to use our Platform Integrator's own merchant identifier for all payment sessions, given that: Only one domain is involved Sub-merchant identification is handled at the payment processor / card network level Our domain verification file is already hosted and verified We would appreciate clarity on the correct approach before we proceed with our integration. Thank you.
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Questions about VoIP Push compliance rules and CallKit handling
Hello everyone, I’m an iOS developer working on a real-time communication app that supports VoIP calls using CallKit. The app has been in production for more than 5 years. Over the years, some users have occasionally reported that they do not receive incoming call pushes. We have tried multiple optimizations on both the client and server side, but the improvement has been limited. From Apple documentation and discussions online, I understand that iOS may restrict VoIP pushes if the system detects violations of VoIP push usage rules (for example, not presenting a CallKit call after receiving a VoIP push). However, the exact rules and thresholds for these violations are not clearly documented, so I’d like to ask a few questions to better understand the expected behavior. Below is a simplified description of our current call flow. Call Flow Caller When the user initiates a call: We do not use CallKit The call is handled entirely using a custom in-app call UI Callee When the user receives a call: Device locked or app in background A VoIP push wakes the app The app presents the CallKit incoming call UI App in foreground The server still sends a VoIP push The app first reports the call to CallKit After a very short delay, the app programmatically ends the CallKit call Then a custom in-app call UI is presented via the app's long connection The reason we always send a VoIP push (even when the app is in the foreground) is that we want to maximize call delivery reliability.
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BackgroundLocationIndicator Bubble in iOS26
I display the BackgroundLocationIndicator (blue/white bubble in status bar) in all my apps, that use background location service. Up to iOS 18 it allowed the user to tap on the bubble from within any other non fullscreen app and bring the app using the background location service to the foreground. In iOS26 this only works from the home screen. Is this intended behaviour or a bug ? If intended, please provide us with an option to allow the user to keep the pre iOS26 behavour. This was a quite convenient shortcut to jump directly to the locationservice using app.
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How to launch a sandboxed process as a standalone application?
Hello, I have an application that needs to be published to the App Store. This application consists of two processes, A and B, where B is a child process of A. I found that if process B needs to be launched as a child process of A in sandbox mode, it is necessary to set the following keys in the entitlements.plist file: <key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/> However, after setting these keys, process B can no longer be launched directly. This issue is particularly prominent because process B has a window and a Dock icon — in this case, if the user pins the Dock icon, they will be unable to launch process B. Could you please advise on a solution to this problem?
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SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(\InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has anyone faced something similar? Bug is reported as FB22173905
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How to display 3 or more billing cycles in Apple Pay JS API `recurringPaymentRequest`?
Hi, I am currently implementing a recurring payment feature using the Apple Pay JS API. Based on the official demo (https://applepaydemo.apple.com/apple-pay-js-api), it appears that the recurringPaymentRequest object only supports a maximum of two stages: trialBilling and regularBilling. However, our service requires a multi-stage billing model with three or more different cycles/amounts as shown below: Example Schedule: Stage 1: 2,000 JPY (2026-03-01 to 2026-04-01) Stage 2: 1,500 JPY (2026-04-01 to 2026-10-01) Stage 3: 1,000 JPY (2026-10-01 to 2027-10-01) Stage 4: 500 JPY (Thereafter) Questions: Is there any way to directly define and display three or more different billing cycles/amounts on the Apple Pay payment sheet? If the API is strictly limited to two stages, what is the Apple-recommended way to provide transparency for such complex schedules while remaining compliant with the guidelines? For instance, is it acceptable to set the final amount in regularBilling and explain the preceding stages in the billingAgreement or paymentDescription fields? I would appreciate any insights or official guidance on this. Best regards,
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Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Hello, We are experiencing an issue related to push notifications after updating devices to iOS 26.4 Beta. Our system stores push notification tokens on the server by associating the device token with the device’s IDFV in the app. After updating a device to iOS 26.4 Beta, we observed that the device token from a previously uninstalled version of the app remains valid for more than a week. As a result, two push notifications are delivered to the same device. The situation is as follows: The user installs the app and a device token is generated. The user uninstalls the app. Later, the user installs the app again and a new device token is generated. However, the previous device token does not become invalid, even after more than a week. Because IDFV changes when the app is reinstalled, our server cannot determine that the device belongs to the same user. Therefore, we cannot overwrite the old token with the new one on the server side. Could you please advise: Is this behavior expected in iOS 26.4 Beta? How long does it normally take for a device token to become invalid after an app is uninstalled? What is the recommended approach to prevent duplicate push notifications in this situation? Any guidance would be greatly appreciated. Best regards
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Access Screen Time total usage from main app when using DeviceActivityReportExtension
I am building a simple iOS app that shows the total phone usage time for today using the Screen Time APIs. Architecture: Main app → requests authorization using AuthorizationCenter.shared.requestAuthorization(for: .individual) → displays a DeviceActivityReport Report extension → DeviceActivityReportExtension → calculates total usage using DeviceActivityResults<DeviceActivityData> → shows the number in a SwiftUI view The report works correctly. The extension successfully calculates the total usage and displays it on screen. Example logic inside the report extension: for await activityData in data { for await segment in activityData.activitySegments { totalSeconds += segment.totalActivityDuration } } let totalMinutes = Int(totalSeconds / 60) The problem: I need the main app to access that number so I can store it daily in my own database. I tried to send the value from the extension to the main app using: App Group + UserDefaults(suiteName:) App Group + shared file (FileManager.containerURL) writing inside makeConfiguration(...) Example: if let defaults = UserDefaults(suiteName: "group.myapp") { defaults.set(value, forKey: "savedTotalActivity") } But the main app cannot read the value. The report extension displays the number correctly, but the data never appears in shared storage. Questions: Is DeviceActivityReportExtension intentionally sandboxed so Screen Time data cannot be exported to the containing app? Is there any supported way for the main app to access the total usage value calculated in the report extension? If exporting the value is restricted, what is the recommended architecture for apps that want to store daily Screen Time totals for later analysis? Goal: I want a simple app that records something like: 2026-03-08 → 244 minutes 2026-03-09 → 198 minutes and stores it inside the app database. Any guidance on the correct architecture would help.
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[FB22167174] PDFKit: `buttonWidgetState = .onState` ignored for non-first radio button annotations on `dataRepresentation()`
I've run into what appears to be a bug in PDFKit's radio button serialization. When creating a radio button group with PDFAnnotation, only the first annotation added via page.addAnnotation() gets a correct /AS entry in the written PDF — all other annotations always get /AS /Off, regardless of buttonWidgetState. Minimal reproduction func makeRadioButton(optionId: String, isSelected: Bool) -> PDFAnnotation { let ann = PDFAnnotation(bounds: CGRect(x: 0, y: 0, width: 20, height: 20), forType: .widget, withProperties: nil) ann.widgetFieldType = .button ann.widgetControlType = .radioButtonControl ann.fieldName = "Choice" ann.buttonWidgetStateString = optionId ann.buttonWidgetState = isSelected ? .onState : .offState return ann } let pdf = PDFDocument() let page = PDFPage() pdf.insert(page, at: 0) // Intend to select B page.addAnnotation(makeRadioButton(optionId: "A", isSelected: false)) page.addAnnotation(makeRadioButton(optionId: "B", isSelected: true)) page.addAnnotation(makeRadioButton(optionId: "C", isSelected: false)) _ = pdf.dataRepresentation() // Result: /AS is /Off for all three — B is not selected in the PDF What I observed Selecting A (first annotation added): /AS /A written correctly works Selecting B or C: /AS /Off for all buttons Additionally, dataRepresentation() corrupts the in-memory state as a side effect: buttonWidgetState of the selected annotation is .onState before the call and .offState after. Root cause During serialization, dataRepresentation() internally calls setButtonWidgetState:.onState on each annotation in turn to generate appearance streams. This triggers PDFKit's radio-group exclusivity logic, which silently clears all other annotations — so by the time /AS is written, only the first annotation's selection survives. Workaround It took a while to track this down, so I'm documenting the workaround here in case it helps others. Add the annotation that should be selected first via page.addAnnotation(): // Add selected annotation first page.addAnnotation(makeRadioButton(optionId: "B", isSelected: true)) page.addAnnotation(makeRadioButton(optionId: "A", isSelected: false)) page.addAnnotation(makeRadioButton(optionId: "C", isSelected: false)) Tested on macOS 26.3 / Xcode 26.3. Filed as Feedback FB22167174. Full code including workaround is here: radio_bug_swift.txt Has anyone else hit this? Is there a cleaner method I'm missing?
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LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to render its custom content. Unfortunately, on watchOS the system doesn't seem to treat a video call any differently from an audio call, and won't dismiss the system UI once it's answered. We fully realize that Apple Watch doesn't have a camera for outbound video, doesn't support VideoToolbox or other low-level video convenience libraries for simplified rendering and decoding, etc. That's not what we're worried about (yet). The documentation is at best unclear about whether LCK (or CallKit, for that matter) can hand off calls flagged as video-compatible according to how we think they should, which is passing foreground UI over to the app once the call has been accepted by the user. Can any Apple people shed some light on this? I recognize we are probably trying to do something not many people have before.
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StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [ProPurchasePage] album credit success status=PurchaseStatus.restored receiptLen=5334 [AppleIapService] Sending Apple IAP confirmation for albumId=ariie_west_pretty_girl_summer, buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 [AppleIapService] appleIapConfirm response status: 200 [AppleIapService] appleIapConfirm applied for albumId=ariie_west_pretty_girl_summer buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 After that, the purchase is written correctly on my side: "libraryAlbums": [ { "AlbumId": "ariie_west_pretty_girl_summer", "paid": true, "Quantity": 1 } ] Second and later attempts: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [ProPurchasePage] buyConsumable (album.credit.v2) returned: true [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [IAP] restored arrived during album checkout — cancelling attempt Question Is this expected StoreKit sandbox behavior for a consumable, or does this suggest: a StoreKit sandbox issue, a problem with how the product is configured in App Store Connect, or a transaction-handling issue in the app/plugin layer? Also, is there any Apple-recommended handling for repeated consumable purchases when sandbox keeps surfacing a restored status?
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MapKit JS quota limits
Hello, I’m planning to use MapKit JS for a production web/mobile application and I’m trying to better understand the quota limits and pricing model. From the documentation, I understand that MapKit JS provides a free daily limit of: 250,000 map views 25,000 service calls per Apple Developer Program membership. However, I’m not clear about what exactly happens if these limits are exceeded. My questions: If my application exceeds 250,000 map views or 25,000 service calls in a day, what happens? Will the API simply start returning errors (for example HTTP 429), or will Apple automatically charge for additional usage? Is there an official pricing model for usage above the free quota, or do we need to contact Apple to request higher limits? Are these limits strict daily hard limits that should never be exceeded in production? I’m trying to design the architecture of my application and would like to understand whether we must strictly stay below these limits or whether scaling beyond them is possible. Thank you.
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Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it as missed or cancelled Or should this state change be handled using a regular remote push or another signaling mechanism instead of VoIP push? Scenario B — Callee Rejects the Call User B rejects the call from CallKit. The server must inform User A that the call was rejected. Question: Is it acceptable to send a VoIP push to User A to update the CallKit state and terminate the outgoing call UI? Scenario C — Multiple Devices per User User B may be logged in on multiple devices. User A calls User B. VoIP push is sent to all devices of User B. One device answers. Question: Is it acceptable to send a VoIP push to the remaining devices instructing them to: stop ringing end the CallKit incoming call UI Or is there a recommended alternative pattern for this case? Main Question Aside from the initial incoming call VoIP push, in which situations is it considered acceptable to send additional VoIP pushes to terminate or update CallKit state (cancelled, rejected, answered on another device)? The goal is to remain compliant with PushKit policies, particularly the guidance that VoIP pushes should only be used when they result in a call-related user action. Any guidance on the recommended architecture for these cases would be greatly appreciated. Thank you.
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RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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App is Not Receiving Healthkit Background Delivery
I am trying to figure out why my app is not receiving background deliveries from Healthkit. I have a successfully implemented HKObserverQuery  which is being used to send data like step count to a server. I have a successful enableBackgroundDelivery (completes without errors). I have also checkmarked the HealthKit Background Delivery and Clinical Health Records options in my app's Signing and Capabilities configurations. I know the observer is functional because the health data gets sent to the server when the app is running. The problem is I haven't seen any evidence of the observer handler being triggered when the app is not running. What am I missing? And what is the best way to go about debugging what is going wrong?
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Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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Help Rescuing SwiftData Schema with Non-Optional Transformables
I currently have a schema in production (cloudKit and local files) containing non-optional transformable values, e.g. @Attribute(.transformable(by: TestTransformer.self)) var number: TestTransformable = TestTransformable.init(value: 100) Unfortunately, this is preventing any migration from succeeding (documented at length in FB22151570). Briefly summarized, any migration from a Schema containing non-optional transformable values fails between willMigrate and didMigrate with the error "Can't find model for source store". This occurs for all migrations, including lightweight with a migration plan, lightweight without a plan, and custom migrations. Worst of all, this also prevents migration to optional transformable values, or the elimination of the transformable value entirely, leaving us completely stuck. (note: optional transformable values only work when they have a default value set to nil, otherwise even these have issues migrating) We already have features being blocked by this issue, and would like to preserve user-data while restoring our ability to move forwards with database. Are there any known workarounds for using SwiftData (+CloudKit) when schema migration is non-operational?
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Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
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Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session request? Or is it acceptable to use our Platform Integrator's own merchant identifier for all payment sessions, given that: Only one domain is involved Sub-merchant identification is handled at the payment processor / card network level Our domain verification file is already hosted and verified We would appreciate clarity on the correct approach before we proceed with our integration. Thank you.
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Questions about VoIP Push compliance rules and CallKit handling
Hello everyone, I’m an iOS developer working on a real-time communication app that supports VoIP calls using CallKit. The app has been in production for more than 5 years. Over the years, some users have occasionally reported that they do not receive incoming call pushes. We have tried multiple optimizations on both the client and server side, but the improvement has been limited. From Apple documentation and discussions online, I understand that iOS may restrict VoIP pushes if the system detects violations of VoIP push usage rules (for example, not presenting a CallKit call after receiving a VoIP push). However, the exact rules and thresholds for these violations are not clearly documented, so I’d like to ask a few questions to better understand the expected behavior. Below is a simplified description of our current call flow. Call Flow Caller When the user initiates a call: We do not use CallKit The call is handled entirely using a custom in-app call UI Callee When the user receives a call: Device locked or app in background A VoIP push wakes the app The app presents the CallKit incoming call UI App in foreground The server still sends a VoIP push The app first reports the call to CallKit After a very short delay, the app programmatically ends the CallKit call Then a custom in-app call UI is presented via the app's long connection The reason we always send a VoIP push (even when the app is in the foreground) is that we want to maximize call delivery reliability.
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BackgroundLocationIndicator Bubble in iOS26
I display the BackgroundLocationIndicator (blue/white bubble in status bar) in all my apps, that use background location service. Up to iOS 18 it allowed the user to tap on the bubble from within any other non fullscreen app and bring the app using the background location service to the foreground. In iOS26 this only works from the home screen. Is this intended behaviour or a bug ? If intended, please provide us with an option to allow the user to keep the pre iOS26 behavour. This was a quite convenient shortcut to jump directly to the locationservice using app.
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