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Receiving MPMusicPlayerController playback notifications when app is suspended
Heyy, I'm building a music tracking app that logs a user's Apple Music plays to build a personal weekly chart. The core mechanic depends on accurately counting how many times a user plays each track. My current implementation uses MPMusicPlayerController.systemMusicPlayer with beginGeneratingPlaybackNotifications() and observes MPMusicPlayerControllerNowPlayingItemDidChange. This works well when the app is in the foreground or recently backgrounded, but notifications stop firing once iOS suspends the app. To get around this I've implemented: applicationDidBecomeActive - restarts the monitor and logs the currently playing track on every foreground Background fetch (performFetchWithCompletionHandler) - periodically wakes the app to log what's playing. This gives some coverage but misses plays that happen between background fetch intervals or when the user hasn't opened the app in a while. The result is an inaccurate play count which undermines the core feature. My questions: Is there a supported entitlement or capability that would allow an app to receive MPMusicPlayerController playback notifications while suspended? Is MusicKit or MediaPlayer the recommended framework for this use case, or is there a better API I'm not aware of? Are there any supported background modes that would keep playback notification delivery alive without requiring the app to be a full audio player? I've looked at MusicRecentlyPlayedRequest but it only returns the last 25 items with no play counts, so it can't tell me a track was played 10 times vs once. Any guidance on the right approach here would be really appreciated.
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'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Hi, Overview: I get the following error when trying to save / read from SwiftData It happens when I try to save color to SwiftData (code below) Error 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release Questions How can I resolve the error? I am not directly using data, I am using just Float values, swift types. Why am I getting this error? Is there a way to add a breakpoint to stop at the exact type causing the error? (Symbolic breakpoint doesn't seem to help) Or is the below code ok and not responsible for the error? Code import SwiftUI nonisolated struct ColorRepresentation: Codable { let red: Float let green: Float let blue: Float let opacity: Float init(colorResolved: Color.Resolved) { red = colorResolved.red green = colorResolved.green blue = colorResolved.blue opacity = colorResolved.opacity } func color() throws -> Color { Color( red: Double(red), green: Double(green), blue: Double(blue), opacity: Double(opacity) ) } } extension ColorRepresentation: Equatable {}
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[macOS 26.4.x, iOS 26.4.x] Handoff broken?
Hello, with macOS' and iOS' recent updates (26.4.x), Handoff in my app appears to have become dysfunctional, as I receive the following message in the logs: getContinuationStreamsWithCompletionHandler(), inputStream=(null) outputStream=(null) error=Error Domain=NSPOSIXErrorDomain Code=94 "Bad message" UserInfo={NSLocalizedDescription=Could not set up internal streams} It ONLY works: From a Mac with 15.x to other Macs or iOS devices (on 26.4.x). All other combinations (see below) do NOT work: iOS (26.4.x) > iOS (26.4.x) iOS (26.4.x) > Mac (26.4.x) iOS (26.4.x) > Mac (15.x) Mac (26.4.x) > iOS (26.4.x) The Handoff prompt is shown in the Dock on Mac, in the app switcher on iOS, and in the Dock on iPadOS, but once I click/press it, I get the continuationStreams error. Now, is it my app, or the OS? Thank you kindly, – Matthias
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AlarmKit — disabling haptics when alarm fires?
Hi, Quick question on AlarmKit (iOS 26): is there any way to disable the vibration/haptics that play alongside the alarm sound? I'm building a gentle wake-up alarm and I'd like sound-only behavior. From what I can see, AlertConfiguration.AlertSound only lets me customize the audio (.default or .named(_:)). There doesn't seem to be a haptic-related property on AlertConfiguration or anywhere else in the alarm configuration chain. Is this a current limitation, or am I missing something? If it's a limitation, I'll file a Feedback Assistant request and post the FB number here. Thanks!
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My iPad app often crash in iOS 26+
I got 2 crash in my iPad app, didn't konw why. The first crash infomation is: Invalid parameter not satisfying: configuration != nil. The second crash infomation is: /Library/Caches/com.apple.xbs/Sources/UIKitCore/Metrics/_UIListMetrics+Extensions.swift:110: Fatal error: Trait collection does not specify a user interface idiom. Trait collection: <UITraitCollection: 0x133d0e940; DisplayScale = 1, DisplayGamut = P3, HorizontalSizeClass = Regular, VerticalSizeClass = Regular, UserInterfaceStyle = Light, UserInterfaceLayoutDirection = LTR, ForceTouchCapability = Unavailable, PreferredContentSizeCategory = XXL, AccessibilityContrast = High, UserInterfaceLevel = Base, ImageDynamicRange = 0, SceneCaptureState = 0> Can someone help
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BLE Connection
I am trying to use BLE in Flutter. I have the following three questions regarding BLE connections: At what point in iOS is the ATT MTU negotiation considered complete after a BLE connection is established? Is there an official callback or state that indicates the completion of the negotiation? Is the value used by iOS during ATT MTU negotiation fixed? If it is fixed, please tell me that value; if it varies, please tell me the conditions under which it varies. If anyone knows the answer, please let me know.
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SKStoreProductViewController causes visual UI corruption on iOS 15/16/17 (works on iOS 18), with valid VC hierarchy and no deallocation
Hi, We are seeing a reproducible issue when presenting SKStoreProductViewController in our production app context. For a quick summary, presenting and dismissing SKStoreProductViewController on iOS 15/16 can leave our app in a visually corrupted state (black/empty/orphaned-looking UI). On iOS 18/26 (presumably every iOS version in between), the same flow works correctly. What we verified dealloc is not called for our affected view controllers. During StoreKit lifecycle, VC hierarchy is logically valid: window.rootViewController remains stable. presented chain remains expected. SKStoreProductViewController becomes top-presented and dismisses normally as logged in the delegate. In the xcode view hieararchy, only the UITransitionView and UIDropShadowView are present. Our app content VCs are no longer attached to the visible hierarchy. This is the code we used: SKStoreProductViewController *storeVC = [SKStoreProductViewController new]; storeVC.delegate = self; [storeVC loadProductWithParameters:@{ SKStoreProductParameterITunesItemIdentifier: @(APP_ID) } completionBlock:^(BOOL result, NSError *error) { if (result) { [presenter presentViewController:storeVC animated:YES completion:nil]; } }]; -- (void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController { [viewController dismissViewControllerAnimated:YES completion:nil]; } We also observed that presenting SKStoreProductViewController appears to trigger memory-intensive behavior in this runtime context. Shortly after presentation, UIApplicationDidReceiveMemoryWarningNotification is frequently emitted on affected OS versions. However, even when this happens, our VC ownership remains intact (dealloc not called, root/presented chain still valid), while the visible UI and View Hiearchy is left with just the UIWindowScene. Moreover, to verify and confirm that this is an OS issue and not a hardware issue. We also tried using 2 iPhone 12 devices, one running on iOS 16 and one on iOS 18. The iOS 18 one works flawlessly but the iOS 16 device produces the same behaviour Is this a known StoreKit/UIKit issue on iOS 15/16/17? Any recommended mitigation or perhaps alternatives to using SKStoreProductViewController on these OS versions? Thanks.
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SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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Error Domain=NSURLErrorDomain Code=-1000 "bad URL"
Some mobile phones frequently report an error "bad URL" with the domain set to NSURLErrorDomain and the code set to -1000. However, I never encounter this error, and I'm not sure what's going wrong,The error log is as follows: HttpInterceptor:81 didReceive(_:target:): moya error: underlying(Alamofire.AFError.sessionTaskFailed(error: Error Domain=NSURLErrorDomain Code=-1000 "bad URL" UserInfo={_kCFStreamErrorCodeKey=22, NSUnderlyingError=0x1119f91d0 {Error Domain=kCFErrorDomainCFNetwork Code=-1000 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: utun4[endc_sub6], ipv4, dns, uses cell, LQM: unknown, _kCFStreamErrorCodeKey=22, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <7FF86D00-1379-43D4-9F9B-0C300AEC57C8>.<4>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <7FF86D00-1379-43D4-9F9B-0C300AEC57C8>.<4>" ), NSLocalizedDescription=bad URL, NSErrorFailingURLStringKey=https://update.flashforge.com/api/updates/check?app_id=46&entity_id=9E8D3B0C-2E61-46AF-91B9-B4AFFACF2788&platform=23&version=v1.3.4, NSErrorFailingURLKey=https://update.flashforge.com/api/updates/check?app_id=46&entity_id=9E8D3B0C-2E61-46AF-91B9-B4AFFACF2788&platform=23&version=v1.3.4, _kCFStreamErrorDomainKey=1}), nil)
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.x
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 26 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Software Xcode 16.4 iPhone 26.2、Simulator 26.1 iPhone 16、Simulator 18.0、Simulator 18.6 Proxyman、Charles
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.2
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 16.2 and 16.3.1. 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Soft Xcode 16.4 iPhone 26.2、Simulator 26.1 Proxyman、Charles
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Can the same widget in an Xcode project support multiple targets?
Hello everyone, my app A now supports iOS Widget C under the same Xcode project. Now I have another app B under this project, and I hope it can also support this Widget C. What should be done? How should the app group be configured? I have found some solutions: for example, add this key under the info.plist corresponding to app B: NSExtension NSExtensionPointIdentifier com.apple.widgetkit-extension NSExtensionPrincipalClass $(PRODUCT_MODULE_NAME).WidgetEntryView However, when I configured it and started running, not only could I not see the support Widget C, but the screen also went black. Thank you all.
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HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the "Firmware Update Readiness" and/or "Firmware Update Status" characteristics in HomeKit? Many consumer devices support this (showing an "update available" icon), however, there appears to be nothing in the documentation about this characteristic, and it is not listed as an option in the HomeKit Accessory Simulator. Thanks in advance!
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Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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Family Controls (Distribution) Request Pending for More Than 4 Days
Hello, I submitted a request for Family Controls (Distribution) approval, and it has now been over 4 days without any update on the status. I understand that review times can vary, but I wanted to check if this delay is expected or if there’s anything I might need to do on my end to help move the process forward. Could anyone from the Apple team or the community provide insight into: Typical processing times for Family Controls distribution requests Whether delays beyond a few days are common Any steps I should take to follow up or expedite the review For reference: Status: Submitted Submission time: April 21, 2026 Any guidance would be greatly appreciated. Thank you!
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Core NFC on iPhone returns “Sandbox restriction” when starting NFCNDEFReaderSession with Personal Team / free account
Hi, I am trying to build a very simple iOS app in Xcode that starts an NFCNDEFReaderSession when I press a button. My goal right now is only to verify that the NFC reading process starts correctly on a real iPhone. I am not trying to publish the app on the App Store. When I try to start the session, I get this error in the console: -[NFCHardwareManager areFeaturesSupported:outError:]:435 XPC Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nfcd.service.corenfc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.nfcd.service.corenfc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} and then my app reports that NFC is not available on this device. Important details: I added Near Field Communication Tag Reading in Signing & Capabilities. I added the NFC privacy usage description in the target settings. I am using automatic signing. I am not using an Apple Developer Program paid account. I am using a Personal Team / free account. I should also mention that I am not experienced with Swift/iOS development, so I may be missing something basic in the setup. My question is: Is this expected when using a Personal Team / free account, or is there some configuration issue I should still check? I am happy to provide any additional information needed
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Clarification on Priority/Order of a system with multiple network extensions
We have a Man In The Middle proxy that supports all kind of protocols (http, tls, dns, mail protocols, grpc, etc...)... On apple devices we are running it using the Network Extension framework as a NETransparentProxy. First of all, thank you for the framework, took a while to learn the ins and outs but it works nicely and runs smooth... However now that we start to roll it out to customers we see issues here and there.. For most it works fine, but for some that use other proxy/vpn solutions they run into all kind of "connectivity" issues... E.g. some customers run products from companies like zscaler, fortinet, tailscale etc... First we weren't sure if you could even run multiple TransparentProxy's that have the same network capture rules (e.g. the entire TCP range), but turns out that is fine as we tested it with a demo proxy of ours as well as the product version, both deployed as system extensions NETransparentProxy, and it is all fine.. However also here the ordering is not clear? Traffic seems to flow through both but cannot tell what the order is and if the user or we have any control over it. Now... Our proxy is not a VPN and thus not open a tunnel to a remote location. It is local only there to protect the developer. As such in theory it should be compatible with any other VPN and proxy as any traffic we intercept (all traffic) is still ok to go through their proxy/client-vpn and than through a remote tunnel if desired. So the questions I have is: Is there a way, either from within the code or that our users can configure to, on the order of multiple (network extension or other) proxies? Is TransparentProxy the correct solution if I also want compatibility with these other products and want to MITM the traffic? The flows that current work fine are: ClientApp --> NETransparentProxy[ours] --> remote target server clientApp --> L7 HTTP/SOCKS5 Proxy (system or app-defined) --> NETransparentProxy[ours] --> remote target server clientApp --> L7 HTTP/SOCKS5 Proxy (system or app-defined) --> NETransparentProxy[ours/demo] --> NETransparentProxy[demo/ours] --> remote target server However when people also have products from zscaler, fortinet, tailscale or some others it seems to work sometimes but not always, which makes me think it is order defined? What all of them have in common is that they need to go through a remote tunnel, whereas we do not go through a remote tunnel... Which if I am correct (perhaps I am not) should mean that as long as traffic always goes first via us that it should work? e.g. clientApp --> NETransparentProxy[ours] --> NETransparentProxy/Tunnel/...[third party vpn] --> Vpn Server --> remote target server That should in that case just work. But it does not work in case we are behind the (vpn proxy) client. Please let me know if I provide enough detail and if I'm clear? I am mostly wondering about what I can expect in terms of compatibility if there is anything I (or our company user) can do about ordering/priority/something ?
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How to use the new iOS26.4 method: pushRegistry(_:didReceiveIncomingVoIPPushWith:metadata:withCompletionHandler:)
I have a VoIP app, now try to implement the new method which support the "PKVoIPPushMetadata" in iOS 26.4. Code as below: /// iOS 26.4+ (SDK with `PKVoIPPushMetadata`): prefer this path for VoIP per Apple; completion is `@Sendable` on supported SDKs. @available(iOS 26.4, *) func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingVoIPPushWith payload: PKPushPayload, metadata: PKVoIPPushMetadata, withCompletionHandler completion: @escaping @Sendable () -> Void) { print("willtest: didReceiveIncomingVoIPPushWith: metadata=\(metadata)") handleVoIPPush(payload: payload, metadataMustReport: metadata.mustReport, completion: completion) } func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { print("willtest: didReceiveIncomingPushWith: PKPushType=\(type)") handleVoIPPush(payload: payload, metadataMustReport: nil, completion: completion) } But the voip push only goes to the old method on my iOS26.4 device(iPhone17). And it will go to the new method after I delete the old method. So how can I use this method in my app? I must support iOS16+ versions.
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Minimum achievable latency for ending a Live Activity after app force-kill via APNs push-to-end
Context I'm building a study-timer feature for an iOS app (Flutter + native ActivityKit) that displays a Live Activity on the Lock Screen / Dynamic Island while a session is running. When the user force-quits the app by swiping it up from the App Switcher, I want the Live Activity to disappear as quickly as possible. I have already confirmed (from on-device testing and Apple Developer Forums thread 732418) that: applicationWillTerminate is not called on swipe-up force-kill, only on OS-initiated termination or crash. So synchronous Activity.end(...) from the app itself is not a solution for the force-kill path. Shortening staleDate does not visually dismiss the Live Activity once the app process is gone — the Widget Extension keeps rendering the last fresh snapshot and there is no body-reevaluation trigger on the stale transition post-app-death. (I implemented and verified this, then rolled it back.) The only Apple-official reliable mechanism is APNs push-to-end (Activity.request(pushType: .token) + server sends event: end via APNs). Current architecture I have APNs push-to-end working end-to-end. Structure: Client: Activity.request(pushType: .token), subscribe to Activity.pushTokenUpdates, forward each new token to the backend. Backend: On every client heartbeat, upsert (user_id, la_apns_token, la_activity_id, last_heartbeat) into Postgres. A separate scheduler polls for rows whose last_heartbeat < now() - grace_ttl and sends APNs event: end to the stored token. Parameters I am currently running with: Parameter Value Client heartbeat interval 60 s Orphan grace TTL (server) 135 s (heartbeat × 2.25, to absorb network jitter) Scheduler poll interval 30 s The observation End-to-end latency from "user force-kills the app" to "Live Activity disappears from Lock Screen" is: Worst case: 60 + 135 + 30 = ~225 s (~3.75 min) Typical: ~3 min (as consistently measured on iOS 26.4.1, iPhone 17 Pro Max) Theoretical minimum (if the kill happens exactly at a heartbeat boundary): ~135 s Users perceive 3 minutes as broken — the timer clearly stopped (no ticking), but the Live Activity "ghost" is still visible on the Lock Screen. My question Is there any Apple-supported mechanism to reliably tear down a Live Activity faster than ~2 minutes after the owning app's process is gone, given that applicationWillTerminate does not fire on swipe-kill? Specifically: Is there any practical lower bound below ~60 s for this scenario using the current ActivityKit + APNs model, assuming we are not willing to spam heartbeats every few seconds? I can push heartbeat to 20–30 s, but the server cost grows linearly with active sessions. Does BGAppRefreshTask / BGProcessingTask have any documented lifecycle hook that fires on user-initiated swipe-kill specifically, so that I could do a "last-heartbeat flush" just before the process dies? My understanding is that background tasks are scheduled for later and do not fire synchronously at termination. Is there any signal from APNs/ActivityKit to my server (e.g. a feedback-service-like mechanism) that indicates "this Live Activity's owning app was force-killed", which would let the server short-circuit the heartbeat-based orphan detection? Are there any new APIs in iOS 18.x or the upcoming release that address this specific force-kill → LA-dismissal latency? I could not find anything in the 18.x release notes, but I may have missed it. What I am NOT asking I am not asking how to implement APNs push-to-end (that works). I am not asking about applicationWillTerminate (I already confirmed it does not fire on swipe-kill). I am not asking about shortening staleDate as a visual workaround (I already verified it does not trigger body reevaluation post-kill). Environment iOS 26.4.1 (also reproducible on 18.x devices I have on hand) iPhone 17 Pro Max, iPhone 15 Pro, iPad Air 11-inch (M3) Xcode 26.x Activity.request(pushType: .token) with ActivityContent + custom stalenessInterval = 120s APNs HTTP/2 via token auth (.p8), targeting api.push.apple.com in production apns-push-type: liveactivity, apns-priority: 10, payload includes event: end What I have tried (for the record, to avoid "did you try" responses) applicationWillTerminate with DispatchSemaphore 3.5 s sync wait + dismissalPolicy: .immediate — works only for OS-terminate, not swipe-kill. stalenessInterval = 30s + 15 s refresh cadence + override to 5 s on AppLifecycleState.paused — verified not to dismiss the LA after app death. Cold-start reconciliation via Activity<...>.activities on next app launch — works, but that only helps if the user relaunches. Current APNs push-to-end with 60 s / 135 s / 30 s configuration — works, but latency is the complaint. Any guidance, even "no, ~2 minutes is the floor by design" with a pointer to the relevant doc, would be very helpful. Thank you.
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Receiving MPMusicPlayerController playback notifications when app is suspended
Heyy, I'm building a music tracking app that logs a user's Apple Music plays to build a personal weekly chart. The core mechanic depends on accurately counting how many times a user plays each track. My current implementation uses MPMusicPlayerController.systemMusicPlayer with beginGeneratingPlaybackNotifications() and observes MPMusicPlayerControllerNowPlayingItemDidChange. This works well when the app is in the foreground or recently backgrounded, but notifications stop firing once iOS suspends the app. To get around this I've implemented: applicationDidBecomeActive - restarts the monitor and logs the currently playing track on every foreground Background fetch (performFetchWithCompletionHandler) - periodically wakes the app to log what's playing. This gives some coverage but misses plays that happen between background fetch intervals or when the user hasn't opened the app in a while. The result is an inaccurate play count which undermines the core feature. My questions: Is there a supported entitlement or capability that would allow an app to receive MPMusicPlayerController playback notifications while suspended? Is MusicKit or MediaPlayer the recommended framework for this use case, or is there a better API I'm not aware of? Are there any supported background modes that would keep playback notification delivery alive without requiring the app to be a full audio player? I've looked at MusicRecentlyPlayedRequest but it only returns the last 25 items with no play counts, so it can't tell me a track was played 10 times vs once. Any guidance on the right approach here would be really appreciated.
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'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
Hi, Overview: I get the following error when trying to save / read from SwiftData It happens when I try to save color to SwiftData (code below) Error 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release Questions How can I resolve the error? I am not directly using data, I am using just Float values, swift types. Why am I getting this error? Is there a way to add a breakpoint to stop at the exact type causing the error? (Symbolic breakpoint doesn't seem to help) Or is the below code ok and not responsible for the error? Code import SwiftUI nonisolated struct ColorRepresentation: Codable { let red: Float let green: Float let blue: Float let opacity: Float init(colorResolved: Color.Resolved) { red = colorResolved.red green = colorResolved.green blue = colorResolved.blue opacity = colorResolved.opacity } func color() throws -> Color { Color( red: Double(red), green: Double(green), blue: Double(blue), opacity: Double(opacity) ) } } extension ColorRepresentation: Equatable {}
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[macOS 26.4.x, iOS 26.4.x] Handoff broken?
Hello, with macOS' and iOS' recent updates (26.4.x), Handoff in my app appears to have become dysfunctional, as I receive the following message in the logs: getContinuationStreamsWithCompletionHandler(), inputStream=(null) outputStream=(null) error=Error Domain=NSPOSIXErrorDomain Code=94 "Bad message" UserInfo={NSLocalizedDescription=Could not set up internal streams} It ONLY works: From a Mac with 15.x to other Macs or iOS devices (on 26.4.x). All other combinations (see below) do NOT work: iOS (26.4.x) > iOS (26.4.x) iOS (26.4.x) > Mac (26.4.x) iOS (26.4.x) > Mac (15.x) Mac (26.4.x) > iOS (26.4.x) The Handoff prompt is shown in the Dock on Mac, in the app switcher on iOS, and in the Dock on iPadOS, but once I click/press it, I get the continuationStreams error. Now, is it my app, or the OS? Thank you kindly, – Matthias
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AlarmKit — disabling haptics when alarm fires?
Hi, Quick question on AlarmKit (iOS 26): is there any way to disable the vibration/haptics that play alongside the alarm sound? I'm building a gentle wake-up alarm and I'd like sound-only behavior. From what I can see, AlertConfiguration.AlertSound only lets me customize the audio (.default or .named(_:)). There doesn't seem to be a haptic-related property on AlertConfiguration or anywhere else in the alarm configuration chain. Is this a current limitation, or am I missing something? If it's a limitation, I'll file a Feedback Assistant request and post the FB number here. Thanks!
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My iPad app often crash in iOS 26+
I got 2 crash in my iPad app, didn't konw why. The first crash infomation is: Invalid parameter not satisfying: configuration != nil. The second crash infomation is: /Library/Caches/com.apple.xbs/Sources/UIKitCore/Metrics/_UIListMetrics+Extensions.swift:110: Fatal error: Trait collection does not specify a user interface idiom. Trait collection: <UITraitCollection: 0x133d0e940; DisplayScale = 1, DisplayGamut = P3, HorizontalSizeClass = Regular, VerticalSizeClass = Regular, UserInterfaceStyle = Light, UserInterfaceLayoutDirection = LTR, ForceTouchCapability = Unavailable, PreferredContentSizeCategory = XXL, AccessibilityContrast = High, UserInterfaceLevel = Base, ImageDynamicRange = 0, SceneCaptureState = 0> Can someone help
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Mail filename of attachment show incorrectly
When use Q-encoded to handle non-ASCII characters, if raw characters start with non-ASCII, we will get encoded like '=?UTF-8?Q?=XX=XX?='. IOS(>26) Mail App may think the first '?=' end of the '=?UTF-8?Q?=' is then end flag, so show incorrectly.
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BLE Connection
I am trying to use BLE in Flutter. I have the following three questions regarding BLE connections: At what point in iOS is the ATT MTU negotiation considered complete after a BLE connection is established? Is there an official callback or state that indicates the completion of the negotiation? Is the value used by iOS during ATT MTU negotiation fixed? If it is fixed, please tell me that value; if it varies, please tell me the conditions under which it varies. If anyone knows the answer, please let me know.
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SKStoreProductViewController causes visual UI corruption on iOS 15/16/17 (works on iOS 18), with valid VC hierarchy and no deallocation
Hi, We are seeing a reproducible issue when presenting SKStoreProductViewController in our production app context. For a quick summary, presenting and dismissing SKStoreProductViewController on iOS 15/16 can leave our app in a visually corrupted state (black/empty/orphaned-looking UI). On iOS 18/26 (presumably every iOS version in between), the same flow works correctly. What we verified dealloc is not called for our affected view controllers. During StoreKit lifecycle, VC hierarchy is logically valid: window.rootViewController remains stable. presented chain remains expected. SKStoreProductViewController becomes top-presented and dismisses normally as logged in the delegate. In the xcode view hieararchy, only the UITransitionView and UIDropShadowView are present. Our app content VCs are no longer attached to the visible hierarchy. This is the code we used: SKStoreProductViewController *storeVC = [SKStoreProductViewController new]; storeVC.delegate = self; [storeVC loadProductWithParameters:@{ SKStoreProductParameterITunesItemIdentifier: @(APP_ID) } completionBlock:^(BOOL result, NSError *error) { if (result) { [presenter presentViewController:storeVC animated:YES completion:nil]; } }]; -- (void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController { [viewController dismissViewControllerAnimated:YES completion:nil]; } We also observed that presenting SKStoreProductViewController appears to trigger memory-intensive behavior in this runtime context. Shortly after presentation, UIApplicationDidReceiveMemoryWarningNotification is frequently emitted on affected OS versions. However, even when this happens, our VC ownership remains intact (dealloc not called, root/presented chain still valid), while the visible UI and View Hiearchy is left with just the UIWindowScene. Moreover, to verify and confirm that this is an OS issue and not a hardware issue. We also tried using 2 iPhone 12 devices, one running on iOS 16 and one on iOS 18. The iOS 18 one works flawlessly but the iOS 16 device produces the same behaviour Is this a known StoreKit/UIKit issue on iOS 15/16/17? Any recommended mitigation or perhaps alternatives to using SKStoreProductViewController on these OS versions? Thanks.
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SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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Error Domain=NSURLErrorDomain Code=-1000 "bad URL"
Some mobile phones frequently report an error "bad URL" with the domain set to NSURLErrorDomain and the code set to -1000. However, I never encounter this error, and I'm not sure what's going wrong,The error log is as follows: HttpInterceptor:81 didReceive(_:target:): moya error: underlying(Alamofire.AFError.sessionTaskFailed(error: Error Domain=NSURLErrorDomain Code=-1000 "bad URL" UserInfo={_kCFStreamErrorCodeKey=22, NSUnderlyingError=0x1119f91d0 {Error Domain=kCFErrorDomainCFNetwork Code=-1000 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: utun4[endc_sub6], ipv4, dns, uses cell, LQM: unknown, _kCFStreamErrorCodeKey=22, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <7FF86D00-1379-43D4-9F9B-0C300AEC57C8>.<4>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <7FF86D00-1379-43D4-9F9B-0C300AEC57C8>.<4>" ), NSLocalizedDescription=bad URL, NSErrorFailingURLStringKey=https://update.flashforge.com/api/updates/check?app_id=46&entity_id=9E8D3B0C-2E61-46AF-91B9-B4AFFACF2788&platform=23&version=v1.3.4, NSErrorFailingURLKey=https://update.flashforge.com/api/updates/check?app_id=46&entity_id=9E8D3B0C-2E61-46AF-91B9-B4AFFACF2788&platform=23&version=v1.3.4, _kCFStreamErrorDomainKey=1}), nil)
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.x
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 26 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Software Xcode 16.4 iPhone 26.2、Simulator 26.1 iPhone 16、Simulator 18.0、Simulator 18.6 Proxyman、Charles
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.2
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 16.2 and 16.3.1. 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Soft Xcode 16.4 iPhone 26.2、Simulator 26.1 Proxyman、Charles
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Can the same widget in an Xcode project support multiple targets?
Hello everyone, my app A now supports iOS Widget C under the same Xcode project. Now I have another app B under this project, and I hope it can also support this Widget C. What should be done? How should the app group be configured? I have found some solutions: for example, add this key under the info.plist corresponding to app B: NSExtension NSExtensionPointIdentifier com.apple.widgetkit-extension NSExtensionPrincipalClass $(PRODUCT_MODULE_NAME).WidgetEntryView However, when I configured it and started running, not only could I not see the support Widget C, but the screen also went black. Thank you all.
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HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the "Firmware Update Readiness" and/or "Firmware Update Status" characteristics in HomeKit? Many consumer devices support this (showing an "update available" icon), however, there appears to be nothing in the documentation about this characteristic, and it is not listed as an option in the HomeKit Accessory Simulator. Thanks in advance!
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Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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Family Controls (Distribution) Request Pending for More Than 4 Days
Hello, I submitted a request for Family Controls (Distribution) approval, and it has now been over 4 days without any update on the status. I understand that review times can vary, but I wanted to check if this delay is expected or if there’s anything I might need to do on my end to help move the process forward. Could anyone from the Apple team or the community provide insight into: Typical processing times for Family Controls distribution requests Whether delays beyond a few days are common Any steps I should take to follow up or expedite the review For reference: Status: Submitted Submission time: April 21, 2026 Any guidance would be greatly appreciated. Thank you!
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Core NFC on iPhone returns “Sandbox restriction” when starting NFCNDEFReaderSession with Personal Team / free account
Hi, I am trying to build a very simple iOS app in Xcode that starts an NFCNDEFReaderSession when I press a button. My goal right now is only to verify that the NFC reading process starts correctly on a real iPhone. I am not trying to publish the app on the App Store. When I try to start the session, I get this error in the console: -[NFCHardwareManager areFeaturesSupported:outError:]:435 XPC Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.nfcd.service.corenfc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.nfcd.service.corenfc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} and then my app reports that NFC is not available on this device. Important details: I added Near Field Communication Tag Reading in Signing & Capabilities. I added the NFC privacy usage description in the target settings. I am using automatic signing. I am not using an Apple Developer Program paid account. I am using a Personal Team / free account. I should also mention that I am not experienced with Swift/iOS development, so I may be missing something basic in the setup. My question is: Is this expected when using a Personal Team / free account, or is there some configuration issue I should still check? I am happy to provide any additional information needed
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Clarification on Priority/Order of a system with multiple network extensions
We have a Man In The Middle proxy that supports all kind of protocols (http, tls, dns, mail protocols, grpc, etc...)... On apple devices we are running it using the Network Extension framework as a NETransparentProxy. First of all, thank you for the framework, took a while to learn the ins and outs but it works nicely and runs smooth... However now that we start to roll it out to customers we see issues here and there.. For most it works fine, but for some that use other proxy/vpn solutions they run into all kind of "connectivity" issues... E.g. some customers run products from companies like zscaler, fortinet, tailscale etc... First we weren't sure if you could even run multiple TransparentProxy's that have the same network capture rules (e.g. the entire TCP range), but turns out that is fine as we tested it with a demo proxy of ours as well as the product version, both deployed as system extensions NETransparentProxy, and it is all fine.. However also here the ordering is not clear? Traffic seems to flow through both but cannot tell what the order is and if the user or we have any control over it. Now... Our proxy is not a VPN and thus not open a tunnel to a remote location. It is local only there to protect the developer. As such in theory it should be compatible with any other VPN and proxy as any traffic we intercept (all traffic) is still ok to go through their proxy/client-vpn and than through a remote tunnel if desired. So the questions I have is: Is there a way, either from within the code or that our users can configure to, on the order of multiple (network extension or other) proxies? Is TransparentProxy the correct solution if I also want compatibility with these other products and want to MITM the traffic? The flows that current work fine are: ClientApp --> NETransparentProxy[ours] --> remote target server clientApp --> L7 HTTP/SOCKS5 Proxy (system or app-defined) --> NETransparentProxy[ours] --> remote target server clientApp --> L7 HTTP/SOCKS5 Proxy (system or app-defined) --> NETransparentProxy[ours/demo] --> NETransparentProxy[demo/ours] --> remote target server However when people also have products from zscaler, fortinet, tailscale or some others it seems to work sometimes but not always, which makes me think it is order defined? What all of them have in common is that they need to go through a remote tunnel, whereas we do not go through a remote tunnel... Which if I am correct (perhaps I am not) should mean that as long as traffic always goes first via us that it should work? e.g. clientApp --> NETransparentProxy[ours] --> NETransparentProxy/Tunnel/...[third party vpn] --> Vpn Server --> remote target server That should in that case just work. But it does not work in case we are behind the (vpn proxy) client. Please let me know if I provide enough detail and if I'm clear? I am mostly wondering about what I can expect in terms of compatibility if there is anything I (or our company user) can do about ordering/priority/something ?
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How to use the new iOS26.4 method: pushRegistry(_:didReceiveIncomingVoIPPushWith:metadata:withCompletionHandler:)
I have a VoIP app, now try to implement the new method which support the "PKVoIPPushMetadata" in iOS 26.4. Code as below: /// iOS 26.4+ (SDK with `PKVoIPPushMetadata`): prefer this path for VoIP per Apple; completion is `@Sendable` on supported SDKs. @available(iOS 26.4, *) func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingVoIPPushWith payload: PKPushPayload, metadata: PKVoIPPushMetadata, withCompletionHandler completion: @escaping @Sendable () -> Void) { print("willtest: didReceiveIncomingVoIPPushWith: metadata=\(metadata)") handleVoIPPush(payload: payload, metadataMustReport: metadata.mustReport, completion: completion) } func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { print("willtest: didReceiveIncomingPushWith: PKPushType=\(type)") handleVoIPPush(payload: payload, metadataMustReport: nil, completion: completion) } But the voip push only goes to the old method on my iOS26.4 device(iPhone17). And it will go to the new method after I delete the old method. So how can I use this method in my app? I must support iOS16+ versions.
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Minimum achievable latency for ending a Live Activity after app force-kill via APNs push-to-end
Context I'm building a study-timer feature for an iOS app (Flutter + native ActivityKit) that displays a Live Activity on the Lock Screen / Dynamic Island while a session is running. When the user force-quits the app by swiping it up from the App Switcher, I want the Live Activity to disappear as quickly as possible. I have already confirmed (from on-device testing and Apple Developer Forums thread 732418) that: applicationWillTerminate is not called on swipe-up force-kill, only on OS-initiated termination or crash. So synchronous Activity.end(...) from the app itself is not a solution for the force-kill path. Shortening staleDate does not visually dismiss the Live Activity once the app process is gone — the Widget Extension keeps rendering the last fresh snapshot and there is no body-reevaluation trigger on the stale transition post-app-death. (I implemented and verified this, then rolled it back.) The only Apple-official reliable mechanism is APNs push-to-end (Activity.request(pushType: .token) + server sends event: end via APNs). Current architecture I have APNs push-to-end working end-to-end. Structure: Client: Activity.request(pushType: .token), subscribe to Activity.pushTokenUpdates, forward each new token to the backend. Backend: On every client heartbeat, upsert (user_id, la_apns_token, la_activity_id, last_heartbeat) into Postgres. A separate scheduler polls for rows whose last_heartbeat < now() - grace_ttl and sends APNs event: end to the stored token. Parameters I am currently running with: Parameter Value Client heartbeat interval 60 s Orphan grace TTL (server) 135 s (heartbeat × 2.25, to absorb network jitter) Scheduler poll interval 30 s The observation End-to-end latency from "user force-kills the app" to "Live Activity disappears from Lock Screen" is: Worst case: 60 + 135 + 30 = ~225 s (~3.75 min) Typical: ~3 min (as consistently measured on iOS 26.4.1, iPhone 17 Pro Max) Theoretical minimum (if the kill happens exactly at a heartbeat boundary): ~135 s Users perceive 3 minutes as broken — the timer clearly stopped (no ticking), but the Live Activity "ghost" is still visible on the Lock Screen. My question Is there any Apple-supported mechanism to reliably tear down a Live Activity faster than ~2 minutes after the owning app's process is gone, given that applicationWillTerminate does not fire on swipe-kill? Specifically: Is there any practical lower bound below ~60 s for this scenario using the current ActivityKit + APNs model, assuming we are not willing to spam heartbeats every few seconds? I can push heartbeat to 20–30 s, but the server cost grows linearly with active sessions. Does BGAppRefreshTask / BGProcessingTask have any documented lifecycle hook that fires on user-initiated swipe-kill specifically, so that I could do a "last-heartbeat flush" just before the process dies? My understanding is that background tasks are scheduled for later and do not fire synchronously at termination. Is there any signal from APNs/ActivityKit to my server (e.g. a feedback-service-like mechanism) that indicates "this Live Activity's owning app was force-killed", which would let the server short-circuit the heartbeat-based orphan detection? Are there any new APIs in iOS 18.x or the upcoming release that address this specific force-kill → LA-dismissal latency? I could not find anything in the 18.x release notes, but I may have missed it. What I am NOT asking I am not asking how to implement APNs push-to-end (that works). I am not asking about applicationWillTerminate (I already confirmed it does not fire on swipe-kill). I am not asking about shortening staleDate as a visual workaround (I already verified it does not trigger body reevaluation post-kill). Environment iOS 26.4.1 (also reproducible on 18.x devices I have on hand) iPhone 17 Pro Max, iPhone 15 Pro, iPad Air 11-inch (M3) Xcode 26.x Activity.request(pushType: .token) with ActivityContent + custom stalenessInterval = 120s APNs HTTP/2 via token auth (.p8), targeting api.push.apple.com in production apns-push-type: liveactivity, apns-priority: 10, payload includes event: end What I have tried (for the record, to avoid "did you try" responses) applicationWillTerminate with DispatchSemaphore 3.5 s sync wait + dismissalPolicy: .immediate — works only for OS-terminate, not swipe-kill. stalenessInterval = 30s + 15 s refresh cadence + override to 5 s on AppLifecycleState.paused — verified not to dismiss the LA after app death. Cold-start reconciliation via Activity<...>.activities on next app launch — works, but that only helps if the user relaunches. Current APNs push-to-end with 60 s / 135 s / 30 s configuration — works, but latency is the complaint. Any guidance, even "no, ~2 minutes is the floor by design" with a pointer to the relevant doc, would be very helpful. Thank you.
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