StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Regarding the pattern of multiple original transaction IDs being linked
In the app we're distributing, we've identified a user where the Get All Subscription Statuses API returns two original transaction IDs in the data response. This user has gone through cancellations and re-subscriptions since their initial purchase. Meanwhile, despite maintaining a continuous subscription, a notification suddenly arrives on the renewal date with original_transaction_id2. +---------------------------+---------------------------+---------------------+ | original_transaction_id | notification_type | subtype | +---------------------------+---------------------------+---------------------+ | original_transaction_id1 | SUBSCRIBED | INITIAL_BUY | ~ Repeated cancellations and re-subscriptions ~ | original_transaction_id1 | SUBSCRIBED | RESUBSCRIBE | | original_transaction_id2 | SUBSCRIBED | INITIAL_BUY | +---------------------------+---------------------------+---------------------+ Although it can be inferred from the interface definition of the API itself that multiple original transaction IDs may be returned, what causes multiple original transaction IDs to be returned? Furthermore, is it possible to reproduce the case where multiple original transaction IDs are returned in the sandbox environment provided by Apple? As for this app, it: Uses subscriptions through in-app purchases. Does not offer upgrades, downgrades, or crossgrades, having only one product. Has never undergone price increases or decreases. Is distributed exclusively in Japan.
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89
Jun ’25
"Cannot connect to App Store" when trying to purchase subscription using Xcode built app
I'm developing an app and I think I've implemented what I need to in the swift code. However, when I click the Purchase button in my app, I see "Cannot connect to App Store" when the App Store app opens. Attached are images showing how I've configured the Sandbox user. What am I doing wrong? I expect to be able to do a fake purchase to test subscription activation in the app, but it doesn't work.
1
0
219
Oct ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
0
0
59
Apr ’25
Promotional offer does not work, gave error code 3903
I tried to apply a promotional offer to a subscribed user. When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status. However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this: And in the console I could see this error: Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; dialog = { defaultButton = ok; explanation = "Contact the developer for more information.\n\n[Environment: Xcode]"; initialCheckboxValue = 1; "m-allowed" = 0; message = "Unable to Purchase"; okButtonString = OK; }; dsid = 17322632127; failureType = 3903; jingleAction = inAppBuy; jingleDocType = inAppSuccess; pings = ( ); }, AMSFailureReason=The server encountered an error} Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
1
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182
Dec ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
0
0
79
Apr ’25
In iOS 26 beta3 version, the finishTransaction method is unable to remove transactions from the SKPaymentQueue, causing transactions to remain in the queue even after being processed.
We have some users who have upgraded to iOS 26 beta3. Currently, we observe that when these users make in-app purchases, our code calls [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; method, and we clearly receive the successful removal callback in the delegate method - (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray<SKPaymentTransaction *> *)transactions. However, when users click on products with the same productId again, the method - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions still returns information about previously removed transactions, preventing users from making further in-app purchases.
4
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336
Jul ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
0
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93
Apr ’25
Can't fetch products
Use the following method to fetch: let appProducts = try await Product.products(for: productIdentifiers) The following checks have been carried out ✅ Must-check points App ID capabilities Subscription product status (ready to submit) Why The result is an empty array?
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66
Sep ’25
How to handle subscription notifications with future purchase date
Our app server has subscription feature and processes purchase life cycles based on App Store Server Notification v1. Last year, when users purchased subscriptions during the following timeframe, we received "INITIAL_BUY" notifications with "unified_receipt.Latest_receipt_info.purchase_date" set to future date(approx. 1 hour after the actual purchase). 2024-11-03 08:00:00 - 2024-11-03 09:00:00 Etc/GMT (UTC) For example, we received the following v1 notification at 2024-11-03 08:36:33 Etc/GMT. "notification_type": "INITIAL_BUY" "unified_receipt.latest_receipt_info[].purchase_date": "2024-11-03 09:36:02 Etc/GMT" Our server grants subscription entitlement based on "purchase_date" so the users had to wait 1 hour before the subscription features became available. The timeframe coincided with the end of daylight saving time in the U.S., so we assume that it affected the behavior, but our country doesn't adopt daylight saving time. We have some questions regarding this behavior. In countries without daylight saving time, how should we handle such notifications with future purchase date in order to properly grant subscription entitlement? In App Store Server Notification v2, could purchase date be set to future date at the end of daylight saving time in the U.S., just as in v1 notifications? JWSTransactionDecodedPayload.purchaseDate
0
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101
May ’25
Payment screen not loading for app subscription
Hi All i have developed an app but when I go to download the paywall appears as it’s subscription only but it shows no prices for the subscription I get an endless swirl. I checked the product id etc and it’s correct but the subcription on my App Store Connect shows as approved. is there another status it needs to reach before it becomes like like ready for sale? https://apps.apple.com/gb/app/gameaware-pro/id6751592563
0
0
127
Sep ’25
Migrating to StoreKit 2
Hi Friends, I have an iOS app, which uses around 500 in app purchases for various modules. I am using StoreKit for in app purchase, now trying to migrate this to StoreKit 2. I am using Product.products(for:) method to fetch all the products by sending identifiers of all the 500 In app purchases. In response, I am getting details of only 160 products, the method is not returning remaining in app purchases. What could be the reason for this behaviour, how to get rid of the issue? May be is this the issue will happen only on TestFlight? If someone from Apple assures about it, we have plan to submit the app. Please advise, Thank you.
0
0
106
May ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
0
0
151
Jul ’25
How to test each status of Get All Subscription Statuses of App Store Server API
I am currently using the App Store Server API Get All Subscription Statuses in the app I am in charge of. Please let me confirm the following regarding Get All Subscription Statuses. ■Prerequisites The language used is Objective-c, and I am using both XCode 15 and 16. I also have an App Store Connect account. ■Questions Is it possible to set and test each status of the App Store Server API Get All Subscription Statuses with TestFlight?
0
0
71
Mar ’25
I can't figure out how subscriptions work
Hi, This is the first time I'm submitting an app using IAP with auto-renewing subscriptions. Everything keeps getting rejected (specifically, my subscriptions), and instead of telling me what's wrong or what I need to fix, my reviewer just keeps regurgitating generic passages from the rules. Is there a site/tutorial/whatever that explains how to set these up and submit them? I haven't found anything that looks official/legit, so I'll settle on something recommended by someone who has been through the process. I would appreciate any help. I have been at this for DAYS and am at my wits end. Thanks.
1
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89
Aug ’25
Updating this code to comply with TN3138: Handling App Store receipt signing certificate changes
My Mac app fails to open for some users with the error: "ABC.app does not support the latest receipt validation requirements." I assume this is due to the update of the App Store receipt signing intermediate certificate with one that uses the SHA-256 algorithm. I cannot reproduce this myself and I have trouble figuring out how to address this issue. Below is the code that decrypts the receipt and verifies its signature. How does this code need to be updated to support the new signing certificate? Thanks a lot in advance! inline static void CheckBundleSignature(void) { NSURL *bundleURL = [[NSBundle mainBundle] bundleURL]; SecStaticCodeRef staticCode = NULL; OSStatus status = SecStaticCodeCreateWithPath((__bridge CFURLRef)bundleURL, kSecCSDefaultFlags, &amp;staticCode); if (status != errSecSuccess) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a static code", nil]; } NSString *requirementText = @"anchor apple generic"; SecRequirementRef requirement = NULL; status = SecRequirementCreateWithString((__bridge CFStringRef)requirementText, kSecCSDefaultFlags, &amp;requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a requirement", nil]; } status = SecStaticCodeCheckValidity(staticCode, kSecCSDefaultFlags, requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Check the static code validity", nil]; } if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); } static NSData *DecodeReceiptData(NSData *receiptData) { CMSDecoderRef decoder = NULL; SecPolicyRef policyRef = NULL; SecTrustRef trustRef = NULL; @try { OSStatus status = CMSDecoderCreate(&amp;decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Create a decoder", nil]; } status = CMSDecoderUpdateMessage(decoder, receiptData.bytes, receiptData.length); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Update message", nil]; } status = CMSDecoderFinalizeMessage(decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Finalize message", nil]; } NSData *ret = nil; CFDataRef dataRef = NULL; status = CMSDecoderCopyContent(decoder, &amp;dataRef); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Get decrypted content", nil]; } ret = [NSData dataWithData:(__bridge NSData *)dataRef]; CFRelease(dataRef); size_t numSigners; status = CMSDecoderGetNumSigners(decoder, &amp;numSigners); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get singer count", nil]; } if (numSigners == 0) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No signer found", nil]; } policyRef = SecPolicyCreateBasicX509(); CMSSignerStatus signerStatus; OSStatus certVerifyResult; status = CMSDecoderCopySignerStatus(decoder, 0, policyRef, TRUE, &amp;signerStatus, &amp;trustRef, &amp;certVerifyResult); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get signer status", nil]; } if (signerStatus != kCMSSignerValid) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No valid signer", nil]; } return ret; } @catch (NSException *e) { @throw e; } @finally { if (policyRef) CFRelease(policyRef); if (trustRef) CFRelease(trustRef); if (decoder) CFRelease(decoder); } }
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176
Jul ’25
Compile Error
When I added the ExcelIO library to my app and compiled it, the following error occurred: Framework 'SwiftSpreadsheet' not found Linker command failed with exit code 1 (use -v to see invocation) I added the following to my Podfile and installed it, but the error persists. (No errors occurred during pod install.) platform :ios, '9.0' Pods for medical_expense target 'medical_expense' do Comment the next line if you don't want to use dynamic frameworks use_frameworks! pod 'SwiftyTesseract', '~ 2.0' pod 'SwiftSpreadsheet' end Pods for Petty_staff target 'Petty_staffTests' do inherit! :search_paths pod 'ReachabilitySwift' Pods for testing end target 'Petty_staffUITests' do inherit! :search_paths Pods for testing end Note that "SwiftSpreadsheet" exists in /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig and /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.release.xcconfig Only in [Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig] What should I do?
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66
Aug ’25
Regarding the pattern of multiple original transaction IDs being linked
In the app we're distributing, we've identified a user where the Get All Subscription Statuses API returns two original transaction IDs in the data response. This user has gone through cancellations and re-subscriptions since their initial purchase. Meanwhile, despite maintaining a continuous subscription, a notification suddenly arrives on the renewal date with original_transaction_id2. +---------------------------+---------------------------+---------------------+ | original_transaction_id | notification_type | subtype | +---------------------------+---------------------------+---------------------+ | original_transaction_id1 | SUBSCRIBED | INITIAL_BUY | ~ Repeated cancellations and re-subscriptions ~ | original_transaction_id1 | SUBSCRIBED | RESUBSCRIBE | | original_transaction_id2 | SUBSCRIBED | INITIAL_BUY | +---------------------------+---------------------------+---------------------+ Although it can be inferred from the interface definition of the API itself that multiple original transaction IDs may be returned, what causes multiple original transaction IDs to be returned? Furthermore, is it possible to reproduce the case where multiple original transaction IDs are returned in the sandbox environment provided by Apple? As for this app, it: Uses subscriptions through in-app purchases. Does not offer upgrades, downgrades, or crossgrades, having only one product. Has never undergone price increases or decreases. Is distributed exclusively in Japan.
Replies
0
Boosts
0
Views
89
Activity
Jun ’25
"Cannot connect to App Store" when trying to purchase subscription using Xcode built app
I'm developing an app and I think I've implemented what I need to in the swift code. However, when I click the Purchase button in my app, I see "Cannot connect to App Store" when the App Store app opens. Attached are images showing how I've configured the Sandbox user. What am I doing wrong? I expect to be able to do a fake purchase to test subscription activation in the app, but it doesn't work.
Replies
1
Boosts
0
Views
219
Activity
Oct ’25
Sandbox Request Approval
When I test subscibe in sandbox,IOS says this transaction need to request parent’s approval。But this is a sandbox account,it don't have any family members
Replies
0
Boosts
0
Views
66
Activity
Apr ’25
Testing price change for the auto-renewing subscriptions
We are considering a price change for the auto-renewing subscriptions we currently offer in a Production environment and have made system modifications to our servers. We would like to implement a price change for purchases made through our SANDBOX Apple account in order to test if our system is capable of handling the price change.
Replies
1
Boosts
0
Views
70
Activity
Aug ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
Replies
0
Boosts
0
Views
59
Activity
Apr ’25
Promotional offer does not work, gave error code 3903
I tried to apply a promotional offer to a subscribed user. When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status. However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this: And in the console I could see this error: Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; dialog = { defaultButton = ok; explanation = "Contact the developer for more information.\n\n[Environment: Xcode]"; initialCheckboxValue = 1; "m-allowed" = 0; message = "Unable to Purchase"; okButtonString = OK; }; dsid = 17322632127; failureType = 3903; jingleAction = inAppBuy; jingleDocType = inAppSuccess; pings = ( ); }, AMSFailureReason=The server encountered an error} Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
Replies
1
Boosts
0
Views
182
Activity
Dec ’25
Issue with UPI IAP Transactions Stuck in Pending State and No Rewards Granted
Hi everyone, We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase. Even after the transactions are eventually confirmed, the rewards still aren't received. We tested this with two separate UPI transactions, and both resulted in the same pending state issue. Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state. This issue seems specific to UPI transactions. Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases? Thanks in advance!
Replies
0
Boosts
0
Views
79
Activity
Apr ’25
In iOS 26 beta3 version, the finishTransaction method is unable to remove transactions from the SKPaymentQueue, causing transactions to remain in the queue even after being processed.
We have some users who have upgraded to iOS 26 beta3. Currently, we observe that when these users make in-app purchases, our code calls [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; method, and we clearly receive the successful removal callback in the delegate method - (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray<SKPaymentTransaction *> *)transactions. However, when users click on products with the same productId again, the method - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions still returns information about previously removed transactions, preventing users from making further in-app purchases.
Replies
4
Boosts
0
Views
336
Activity
Jul ’25
Not receiving App Store Server Notifications for failed transactions
We are currently integrating In-App Purchases for our app and have configured App Store Server Notifications (v2) in the Sandbox environment. During testing, we observed the following issue: When a transaction is cancelled, declined, or pending (e.g., Ask to Buy flows or authorization pending), No App Store Server Notification is sent to our webhook endpoint. We only receive webhook events where the status is "purchased". This becomes a critical problem for us because our backend must accurately track transaction states including failed and pending purchases, especially for wallet top-up use cases. Additionally, we tried mocking failed transactions (via Xcode local environment and turning off In-App Purchases from Developer Settings) to simulate a technical failure scenario. Even in these cases, no webhook notification was received when the purchase failed server-side. Is it expected behavior in Sandbox that only successful transactions ("purchased") trigger webhooks? Are failed or pending transactions suppressed in Sandbox intentionally? Will webhook behavior be different in Production (i.e., will we receive webhook notifications for failures there)? Is there any extra configuration or entitlement needed to fully test failure scenarios via webhooks in Sandbox?
Replies
0
Boosts
0
Views
93
Activity
Apr ’25
Can't fetch products
Use the following method to fetch: let appProducts = try await Product.products(for: productIdentifiers) The following checks have been carried out ✅ Must-check points App ID capabilities Subscription product status (ready to submit) Why The result is an empty array?
Replies
0
Boosts
0
Views
66
Activity
Sep ’25
How to handle subscription notifications with future purchase date
Our app server has subscription feature and processes purchase life cycles based on App Store Server Notification v1. Last year, when users purchased subscriptions during the following timeframe, we received "INITIAL_BUY" notifications with "unified_receipt.Latest_receipt_info.purchase_date" set to future date(approx. 1 hour after the actual purchase). 2024-11-03 08:00:00 - 2024-11-03 09:00:00 Etc/GMT (UTC) For example, we received the following v1 notification at 2024-11-03 08:36:33 Etc/GMT. "notification_type": "INITIAL_BUY" "unified_receipt.latest_receipt_info[].purchase_date": "2024-11-03 09:36:02 Etc/GMT" Our server grants subscription entitlement based on "purchase_date" so the users had to wait 1 hour before the subscription features became available. The timeframe coincided with the end of daylight saving time in the U.S., so we assume that it affected the behavior, but our country doesn't adopt daylight saving time. We have some questions regarding this behavior. In countries without daylight saving time, how should we handle such notifications with future purchase date in order to properly grant subscription entitlement? In App Store Server Notification v2, could purchase date be set to future date at the end of daylight saving time in the U.S., just as in v1 notifications? JWSTransactionDecodedPayload.purchaseDate
Replies
0
Boosts
0
Views
101
Activity
May ’25
Payment screen not loading for app subscription
Hi All i have developed an app but when I go to download the paywall appears as it’s subscription only but it shows no prices for the subscription I get an endless swirl. I checked the product id etc and it’s correct but the subcription on my App Store Connect shows as approved. is there another status it needs to reach before it becomes like like ready for sale? https://apps.apple.com/gb/app/gameaware-pro/id6751592563
Replies
0
Boosts
0
Views
127
Activity
Sep ’25
Migrating to StoreKit 2
Hi Friends, I have an iOS app, which uses around 500 in app purchases for various modules. I am using StoreKit for in app purchase, now trying to migrate this to StoreKit 2. I am using Product.products(for:) method to fetch all the products by sending identifiers of all the 500 In app purchases. In response, I am getting details of only 160 products, the method is not returning remaining in app purchases. What could be the reason for this behaviour, how to get rid of the issue? May be is this the issue will happen only on TestFlight? If someone from Apple assures about it, we have plan to submit the app. Please advise, Thank you.
Replies
0
Boosts
0
Views
106
Activity
May ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
Replies
0
Boosts
0
Views
151
Activity
Jul ’25
How to test each status of Get All Subscription Statuses of App Store Server API
I am currently using the App Store Server API Get All Subscription Statuses in the app I am in charge of. Please let me confirm the following regarding Get All Subscription Statuses. ■Prerequisites The language used is Objective-c, and I am using both XCode 15 and 16. I also have an App Store Connect account. ■Questions Is it possible to set and test each status of the App Store Server API Get All Subscription Statuses with TestFlight?
Replies
0
Boosts
0
Views
71
Activity
Mar ’25
I can't figure out how subscriptions work
Hi, This is the first time I'm submitting an app using IAP with auto-renewing subscriptions. Everything keeps getting rejected (specifically, my subscriptions), and instead of telling me what's wrong or what I need to fix, my reviewer just keeps regurgitating generic passages from the rules. Is there a site/tutorial/whatever that explains how to set these up and submit them? I haven't found anything that looks official/legit, so I'll settle on something recommended by someone who has been through the process. I would appreciate any help. I have been at this for DAYS and am at my wits end. Thanks.
Replies
1
Boosts
0
Views
89
Activity
Aug ’25
isEligibleForIntroOffer(for groupID: String) aways return ture
Product.SubscriptionInfo.isEligibleForIntroOffer(for: "21340582") In the production environment, I have already used the intro offer for this group, but this method still returns true
Replies
1
Boosts
0
Views
110
Activity
May ’25
Updating this code to comply with TN3138: Handling App Store receipt signing certificate changes
My Mac app fails to open for some users with the error: "ABC.app does not support the latest receipt validation requirements." I assume this is due to the update of the App Store receipt signing intermediate certificate with one that uses the SHA-256 algorithm. I cannot reproduce this myself and I have trouble figuring out how to address this issue. Below is the code that decrypts the receipt and verifies its signature. How does this code need to be updated to support the new signing certificate? Thanks a lot in advance! inline static void CheckBundleSignature(void) { NSURL *bundleURL = [[NSBundle mainBundle] bundleURL]; SecStaticCodeRef staticCode = NULL; OSStatus status = SecStaticCodeCreateWithPath((__bridge CFURLRef)bundleURL, kSecCSDefaultFlags, &amp;staticCode); if (status != errSecSuccess) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a static code", nil]; } NSString *requirementText = @"anchor apple generic"; SecRequirementRef requirement = NULL; status = SecRequirementCreateWithString((__bridge CFStringRef)requirementText, kSecCSDefaultFlags, &amp;requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a requirement", nil]; } status = SecStaticCodeCheckValidity(staticCode, kSecCSDefaultFlags, requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Check the static code validity", nil]; } if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); } static NSData *DecodeReceiptData(NSData *receiptData) { CMSDecoderRef decoder = NULL; SecPolicyRef policyRef = NULL; SecTrustRef trustRef = NULL; @try { OSStatus status = CMSDecoderCreate(&amp;decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Create a decoder", nil]; } status = CMSDecoderUpdateMessage(decoder, receiptData.bytes, receiptData.length); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Update message", nil]; } status = CMSDecoderFinalizeMessage(decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Finalize message", nil]; } NSData *ret = nil; CFDataRef dataRef = NULL; status = CMSDecoderCopyContent(decoder, &amp;dataRef); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Get decrypted content", nil]; } ret = [NSData dataWithData:(__bridge NSData *)dataRef]; CFRelease(dataRef); size_t numSigners; status = CMSDecoderGetNumSigners(decoder, &amp;numSigners); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get singer count", nil]; } if (numSigners == 0) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No signer found", nil]; } policyRef = SecPolicyCreateBasicX509(); CMSSignerStatus signerStatus; OSStatus certVerifyResult; status = CMSDecoderCopySignerStatus(decoder, 0, policyRef, TRUE, &amp;signerStatus, &amp;trustRef, &amp;certVerifyResult); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get signer status", nil]; } if (signerStatus != kCMSSignerValid) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No valid signer", nil]; } return ret; } @catch (NSException *e) { @throw e; } @finally { if (policyRef) CFRelease(policyRef); if (trustRef) CFRelease(trustRef); if (decoder) CFRelease(decoder); } }
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176
Activity
Jul ’25
Compile Error
When I added the ExcelIO library to my app and compiled it, the following error occurred: Framework 'SwiftSpreadsheet' not found Linker command failed with exit code 1 (use -v to see invocation) I added the following to my Podfile and installed it, but the error persists. (No errors occurred during pod install.) platform :ios, '9.0' Pods for medical_expense target 'medical_expense' do Comment the next line if you don't want to use dynamic frameworks use_frameworks! pod 'SwiftyTesseract', '~ 2.0' pod 'SwiftSpreadsheet' end Pods for Petty_staff target 'Petty_staffTests' do inherit! :search_paths pod 'ReachabilitySwift' Pods for testing end target 'Petty_staffUITests' do inherit! :search_paths Pods for testing end Note that "SwiftSpreadsheet" exists in /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig and /Users/ymdakr/MyAppli/Medical_Expense/Pods/Target Support Files/Pods-medical_expense/Pods-medical_expense.release.xcconfig Only in [Files/Pods-medical_expense/Pods-medical_expense.debug.xcconfig] What should I do?
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66
Activity
Aug ’25
How to detect refund for paid app?
I noticed a very weird behavior for refunds. When a user refunds an up-front paid app, they still have access to the app. How can I detect such a case and block access to the app? In general, I think it should be handled by Apple, but for some reason, they don't do it.
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99
Activity
Mar ’25